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==Gameplay==
[[Image:pacman title na.png|224px|thumb|North American ''Pac-Man'' title screen, showing the official
The player controls Pac-Man through a [[maze]], eating pac-dots. When all [[dot]]s are eaten, Pac-Man is taken to the next [[level (gaming)|stage]]. Four [[
Near the corners of the maze are four larger, flashing dots known as [[power-up|power pellets]] that provide Pac-Man with the temporary ability to eat the
In addition to Pac-dots and power pellets, bonus items, usually referred to as fruits (though not all items are [[fruit]]s) appear near the center of the maze. These items score extra bonus points when eaten. The items change and bonus values increase throughout the game. Also, a series of [[intermission]]s play after certain levels toward the beginning of the game, showing a humorous set of interactions (the first being after level 2) between Pac-Man and Blinky (the red
===
''Pac-Man''{{'}}s arcade cabinet refers to the enemies as "monsters". When the Atari 2600 home version of the game was released with pale, flickering enemies, the manual dubbed them "ghosts". The [[Pac-Man (TV series)|TV series]] refers to them as "ghost monsters".
The
Blinky, the red
====Names====
The
{| class="wikitable" border="1"
|-
! rowspan=2 |
! colspan=6 | Original ''Pac Man''<ref>{{cite book | author=DeMaria, Rusel & Wilson, Johnny L.| title=[[High Score!: The Illustrated History of Electronic Games]] | publisher=McGraw-Hill Osborne Media | date=2003-12-18 | edition=2nd |isbn=0-07-223172-6}}</ref>
! colspan=2 | American ''Pac-Man''
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|Mocky
|Pokey
|Clyde <!-- NOTE: Please do not change this to "Sue" - that is the orange
|}
====Behavior====
A
Despite the seemingly random nature of some of the
===Split-screen===
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''Pac-Man'' technically has no ending—as long as the player keeps at least one life, he or she should be able to continue playing indefinitely. However, because of a [[Software bug|bug]] in the routine that draws the fruit, the right side of the 256th level becomes a scrambled mixture of text and symbols, rendering the level impossible to pass by legitimate means. Normally, no more than seven fruits are displayed at any one time, but when the internal level counter (stored in a single byte) reaches 255, the subroutine erroneously causes this value to "[[Integer overflow|roll over]]" to zero before drawing the fruit. This causes the routine to attempt to draw 256 fruits, which corrupts the bottom of the screen and the whole right half of the maze with seemingly random symbols.<ref name="corruption_analysis">{{cite web|title = Pac-Man's Split-screen level analyzed and fixed|author = Don Hodges|accessdate = 2008-04-29|url = http://www.donhodges.com/how_high_can_you_get2.htm}}</ref>
Through tinkering, the details of the corruption can be revealed. Some [[Read-only memory|ROMs]] of the game are equipped with a "rack test" feature that can be accessed through the game's DIP switches. This feature automatically clears a level of all dots as soon as it begins, making it easier to reach the 256th level very quickly, as well as allowing players to see what would happen if the 256th level is cleared (the game loops back to the first level, causing fruits and intermissions to display as before, but with the
Pac-Man and the
====Perfect play====
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====''Pac-Man Vs.''====
{{Main|Pac-Man Vs.}}
''[[Pac-Man Vs.]]'' is a version of the game which allows competitive play among multiple participants; it cannot be played alone. One player takes the role of Pac-Man and is pursued by the other players'
====''Pac-Man Championship Edition====
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In 1982, [[Milton Bradley Company|Milton Bradley]] released a [[board game]] based on ''Pac-Man''<ref name="xent">{{cite web|url = http://www.x-entertainment.com/articles/0770/|title =" Milton Bradley's PAC-MAN Board Game!"|publisher = [[X-Entertainment]] | date = 2003-04-14 | accessdate = 2006-07-31}}</ref><ref>[http://www.ggdb.com/GameByName.aspx?c=Memorabilia&s=&vid=5513 1982 Milton Bradley Pac-Man]. The Great Game Database.</ref> and another based on ''Ms. Pac-Man''.<ref>[http://www.ggdb.com/GameByName.aspx?c=Memorabilia&s=&vid=5524 1983 Milton Bradley Ms. Pac-Man]. The Great Game Database.</ref> Several other pocket games and a card game were also produced.<ref>{{cite web | url = http://www.zutco.com/toy_game_1.htm | title = "Pac-Man non-video games" | author = Gill, Chuck & Vicki | publisher = [http://www.zutco.com/pacman.htm The Virtual Pac-Man Museum] | accessdate = 2006-07-31}}</ref>
A group of students from the computer science department of [[Simon Fraser University]] had developed a "life-sized" ''Pac-Man'' system, using laptops and [[mobile phone tracking]] to track the location of the dots,
A real-life version of ''Pac-Man'' has also been played around the Washington square park area of New York, in a game-christened PacManhattan.<ref>{{cite web | url = http://www.pacmanhattan.com/about.php | title= "PacManhattan website" | accessdate = 2008-08-21}}</ref>
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====Board game====
The Pac-man board game is a turn based action game. There are 4 Pac-mans and 2
====Film====
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==Awards==
[[Guinness World Records]] has awarded the ''Pac-Man'' series eight records in ''Guinness World Records: Gamer's Edition 2008'', including "First Perfect Pac-Man Game" for [[Billy Mitchell (gamer)|Billy Mitchell]]'s [[#Perfect play|July 3, 1999 score]]; "Most Successful Coin-Operated Game"; and "Largest Pac-Man Game", when, in 2004, students from [[New York University]] created [[Pac-Manhattan]], a real life reenactment of the game, in which people dressed as Pac-Man and the four
==References==
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*Morris, Chris (May 10, 2005). "[http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/ Pac Man Turns 25]". ''CNN Money''.
*Vargas, Jose Antonio (June 22, 2005). "[http://www.washingtonpost.com/wp-dyn/content/article/2005/06/21/AR2005062101747.html Still Love at First Bite: At 25, Pac-Man Remains a Hot Pursuit]". ''[[The Washington Post]]''.
*[http://www.mameworld.net/pacman/ Pac-Man Guide]{{Dead link|url=http://www.mameworld.net/pacman/|date=November 2009}} at MameWorld. In-depth strategy guide, including basic techniques, chase patterns and
*Hirschfeld, Tom. ''How to Master the Video Games'', Bantam Books, 1981. ISBN 0-553-20164-6 Arcade strategy guide to several games including incarnations of Pac-Man. Includes hand drawings of some of the common patterns for use in the arcade Pac-Man.
*Hirschfeld, Tom. ''How to Master Home Video Games'', Bantam Books, 1982. ISBN 0-553-20195-6 Follow-up guide covering home versions among others.
*[http://home.comcast.net/~jpittman2/pacman/pacmandossier.html The Pac-Man Dossier]. A complete description of
{{refend}}
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