0% developed

APE Users Guide

From Wikibooks, open books for an open world
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

APE Users Guide is a book designed to help you get the most out of the open source 2D physics engine APE.

About

APE (Actionscript Physics Engine) is written in AS3 and is designed for use in Flash or Flex games and applications.

Overview

A CircleParticle and a RectangleParticle connected by a SpringConstraint

APE is a 2D physics engine written in Actionscript 3 for use in Flash and Flex.

You can simulate 2D dynamics by using particles and connecting them with constraints to create more complex shapes. The engine currently has 3 different kinds of particle classes - the CircleParticle, RectangleParticle, and WheelParticle, and one type of constraint - the SpringConstraint.

Setup

Flex Builder 2

Flash CS3

A good tutorial here (this is Part 2, which directly addresses Flash CS3, as opposed to part one which works with Flex): http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/

Particles

CircleParticle

RectangleParticle

WheelParticle

Constraints

SpringConstraint

Grouping

Group

Composite

Collisions

Static Collision Tests

Multisampling

Painting and Rendering

Built-in methods

Custom methods and overriding

License

APE is released under the open source MIT license.