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Game mechanics: Revision history


For any version listed below, click on its date to view it. For more help, see Help:Page history and Help:Edit summary. (cur) = difference from current version, (prev) = difference from preceding version, m = minor edit, → = section edit, ← = automatic edit summary

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30 July 2024

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21 November 2023

  • curprev 10:2510:25, 21 November 202372.216.186.113 talk 30,742 bytes −48 →‎Capture/eliminate: Changed the specialized capturing mechanisms into subtypes as they are so similar. undo Tags: Mobile edit Mobile web edit
  • curprev 10:1410:14, 21 November 202372.216.186.113 talk 30,790 bytes +658 →‎Capture/eliminate: Added "flying" and "push" capture mechanisms which the board game geek community has identified 10+ games for each. Other mechanisms were also identified, but being less than 10 games identified, I just put them under the catch-all "other". To differentiate between "jump" and "flying," the word "immediately" needed to be added. "interception" was mistakenly used for two different types, so the latter was correctly fixed to "intervention" undo Tags: Mobile edit Mobile web edit

13 November 2023

27 October 2023

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