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{{notability|Books|date=May 2010}}
{{Sources exist|date=August 2023}}
{{Infobox book
{{Infobox book
| name = Expressive Processing
| name = Expressive Processing
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| illustrator =
| illustrator =
| cover_artist =
| cover_artist =
|publisher=The MIT Press
|publisher= [[MIT Press]]
| country = United States
| country = United States
| language = English
| language = English
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| genre = [[Textbook]]
| genre = [[Textbook]]
| release_date = 2009
| release_date = 2009
| media_type = Print ([[Hardcover|Hardback]]
| media_type = Print (hardcover)
| pages = 480 pp
| pages = 480
| isbn = 0-262-01343-6
| isbn = 978-0-262-01343-7
| oclc=
}}
}}


'''Expressive Processing : Digital Fictions, Computer Games, and Software Studies''' is a [[digital media]] [[textbook]] authored by [[Noah Wardrip-Fruin]] and published through The [[MIT Press]]. Throughout the book Wardrip-Fruin takes a look into "expressive processing" elements that part take in digital media.<ref>{{cite web | url=https://mitpress.mit.edu/books/expressive-processing | title= Expressive Processing |work= The MIT Press |last=Wardrip-Fruin |first=Noah|accessdate=2010-10-26}}</ref> Wardrip-Fruin attempts to explain expressive processing through the [[ELIZA effect]], The Tale-Spin Effect, The SimCity Effect, and many other elements of interactive digital media.
'''''Expressive Processing: Digital Fictions, Computer Games, and Software Studies''''' is a [[digital media]] [[textbook]] authored by [[Noah Wardrip-Fruin]] and published through the [[MIT Press]]. Throughout the book Wardrip-Fruin takes a look into "expressive processing" elements that partake in digital media.<ref>{{cite web | url=https://mitpress.mit.edu/books/expressive-processing | title= Expressive Processing |work= The MIT Press |last=Wardrip-Fruin |first=Noah|accessdate=2010-10-26}}</ref> Wardrip-Fruin attempts to explain expressive processing through the [[ELIZA effect]], The Tale-Spin Effect, The SimCity Effect, and many other elements of interactive digital media.


== References ==
== References ==
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== External links ==
== External links ==
*[https://mitpress.mit.edu/books/expressive-processing Expressive Processing on MIT press]
*[https://mitpress.mit.edu/books/expressive-processing Expressive Processing on MIT press]
* [https://books.google.com/books?id=rfZH_JzdKaQC&lpg=PA482&ots=VQ0iV-MyRk&dq=Expressive%20Processing%20wikipedia&pg=PA482#v=onepage&q&f=false Google Book version of Expressive Processing]
* [https://books.google.com/books?id=rfZH_JzdKaQC&dq=Expressive%20Processing%20wikipedia&pg=PA482 Google Books version of Expressive Processing]


{{DEFAULTSORT:Expressive Processing}}
{{DEFAULTSORT:Expressive Processing}}
[[Category:Textbooks]]
[[Category:Media studies textbooks]]
[[Category:2009 non-fiction books]]
[[Category:2009 non-fiction books]]
[[Category:Books about the media]]
[[Category:MIT Press books]]
[[Category:MIT Press books]]



Latest revision as of 13:37, 3 August 2023

Expressive Processing
AuthorNoah Wardrip-Fruin
SpracheEnglisch
GenreTextbook
PublisherMIT Press
Publication date
2009
Publication placeVereinigte Staaten
Media typePrint (hardcover)
Pages480
ISBN978-0-262-01343-7

Expressive Processing: Digital Fictions, Computer Games, and Software Studies is a digital media textbook authored by Noah Wardrip-Fruin and published through the MIT Press. Throughout the book Wardrip-Fruin takes a look into "expressive processing" elements that partake in digital media.[1] Wardrip-Fruin attempts to explain expressive processing through the ELIZA effect, The Tale-Spin Effect, The SimCity Effect, and many other elements of interactive digital media.

References

[edit]
  1. ^ Wardrip-Fruin, Noah. "Expressive Processing". The MIT Press. Retrieved 2010-10-26.
[edit]