Tadashi Sugiyama: Difference between revisions
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{{Short description|Japanese video game designer (born 1959)}} |
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{{Infobox person |
{{Infobox person |
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|name = Tadashi Sugiyama |
|name = Tadashi Sugiyama |
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|native_name = 杉山 直 |
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|native_name_lang = ja |
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|image = |
|image = |
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|imagesize = 100px |
|imagesize = 100px |
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|caption = |
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|caption = '''Nintendo Company Limited<br>EAD Software Group''' |
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|employer = Nintendo |
|employer = [[Nintendo]] |
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|years_active = 1983–present |
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|birth_date = {{birth date and age|1959|04|15}} |
|birth_date = {{birth date and age|1959|04|15}} |
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|birth_place = [[Kyoto]], [[Japan]] |
|birth_place = [[Kyoto]], [[Japan]] |
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|occupation = Video game designer, producer |
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|occupation = [[Nintendo Entertainment Analysis and Development|EAD]] Manager, Producer<br>[[Game Designer]] |
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|title = Manager at [[Nintendo EAD]] (2003–2015) |
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|website = [http://www.nintendo.co.jp www.nintendo.co.jp] |
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|website = |
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}} |
}} |
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{{Nihongo|'''Tadashi Sugiyama'''|杉山 直|Sugiyama Tadashi}} |
{{Nihongo|'''Tadashi Sugiyama'''|杉山 直|Sugiyama Tadashi|born April 15, 1959}} is a Japanese video game designer and producer who works for [[Nintendo]]. Sugiyama joined the company in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several games and worked with several notable Nintendo staff, including ''[[Mario]]'' series creator [[Shigeru Miyamoto]] and former president [[Satoru Iwata]]. Sugiyama originally worked as a graphic designer and character artist on several early Famicom titles. One of his early famous creations were the character designs of Popo and Nana from ''[[Ice Climber]]''.<ref>{{cite web|url=https://www.nintendo.com/super-nes-classic/interview-super-mario-kart/|title=Developer Interview, Volume 4|publisher=[[Nintendo]]|accessdate=May 1, 2021}}</ref> Sugiyama went on to co-direct ''[[Zelda II: The Adventure of Link]]''. Sugiyama was also one of the central designers working on Miyamoto's GBA-GCN Connectivity experiments, most of which never saw release.<ref>Nintendo Power #244 Wii Fit Plus Feature</ref> |
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Sugiyama currently serves as a senior producer of his own [[Nintendo EAD|EAD Software Development Group]] in the central Kyoto headquarters.<ref>[http://us.wii.com/wii-fit/iwata_asks/vol3_page1.jsp Iwata Asks: Wii Fit<!-- Bot generated title -->]</ref><ref>[http://www.n-sider.com/contentview.php?contentid=248&page=3 N-Sider Looks At Nintendo Development<!-- Bot generated title -->]</ref><ref>Nintendo Power #244 Wii Fit Plus Feature</ref> |
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==Works== |
==Works== |
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{| class="wikitable sortable" |
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*''[[Ice Climber]]'' - Graphic Design ([[NES]], 1984) |
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*''[[Zelda 2: Adventure of Link]]'' - Director ([[NES]], 1987) |
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! Year |
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*''[[Yume Kōjō: Doki Doki Panic]]'' - Designer ([[Famicom|FCD]], 1987) |
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! Title |
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*''[[Super Mario Bros. 2]]'' - Assistant Director ([[NES]], 1988) |
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! Position |
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*''[[Pilotwings]]'' - Director ([[SNES]], 1990) |
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|- |
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*''[[Super Mario Kart]]'' - Director ([[SNES]], 1992) |
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|1983 |
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*''[[F-Zero X]]'' - Director ([[N64]], 1998) |
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|''[[Baseball (1983 video game)|Baseball]]'' |
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*''[[F-Zero X|F-Zero Xpansion Kit]]'' - Director ([[N64|N64 DD]], 2000) |
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|rowspan="2" |Graphic designer <ref>{{Cite web |title=Baseball for NES (1983) |url=https://www.mobygames.com/game/nes/baseball |access-date=2022-03-06 |website=MobyGames}}</ref> |
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*''[[Mario Kart: Super Circuit]]'' - Supervisor ([[Game Boy Advance|GBA]], 2001) |
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|- |
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*''[[Luigi's Mansion]]'' - Design Director ([[GCN]], 2001) |
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|rowspan="2" |1984 |
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*''[[The Legend of Zelda: Wind Waker]]'' - Supervisor ([[GCN]], 2002) |
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|''[[Ice Climber]]'' |
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*''[[Mario Kart: Double Dash]]'' - Producer ([[GCN]], 2004) |
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|- |
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*''[[Wii Fit]]'' - Producer ([[Wii]], 2007) |
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|''[[Clu Clu Land]]'' |
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| Game designer |
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|- |
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| rowspan="2" |1987 |
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|''[[Zelda II: The Adventure of Link]]'' |
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| Director |
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|- |
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|''[[Super Mario Bros. 2#Development|Yume Kōjō: Doki Doki Panic]]'' |
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|rowspan="2" |Character designer |
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|- |
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|1988 |
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|''[[Super Mario Bros. 2]]'' |
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|- |
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|1990 |
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|''[[Pilotwings (video game)|Pilotwings]]'' |
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|rowspan="2" |Director |
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|- |
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|1992 |
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|''[[Super Mario Kart]]'' |
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|- |
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|1993 |
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|''[[Super Mario All-Stars]]'' |
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|Assistant director<ref>{{Cite web |title=Iwata Asks: Updating the Graphics |url=https://iwataasks.nintendo.com/interviews/wii/super-mario-all-stars/1/0/|access-date=2022-12-13}}</ref> |
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|- |
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|1996 |
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|''[[Mario Kart 64]]'' |
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|Art director |
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|- |
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|1998 |
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|''[[F-Zero X]]'' |
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|rowspan="2" |Director |
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|- |
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|2000 |
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|''[[F-Zero X|F-Zero X Expansion Kit]]'' |
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|- |
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|rowspan="2" |2001 |
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|''[[Mario Kart: Super Circuit]]'' |
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|Supervisor |
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|- |
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|''[[Luigi's Mansion]]'' |
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|Design director |
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|- |
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|2002 |
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|''[[The Legend of Zelda: The Wind Waker]]'' |
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| Supervisor |
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|- |
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|rowspan="2" |2003 |
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|''[[F-Zero GX]]'' |
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|Special thanks |
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|- |
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|''[[Mario Kart: Double Dash]]'' |
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|rowspan="10" |Producer |
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|- |
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|2007 |
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|''[[Wii Fit]]'' |
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|- |
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|2009 |
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|''[[Wii Fit Plus]]'' |
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|- |
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|rowspan="2" |2011 |
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|''[[Steel Diver]]'' |
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|- |
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|''[[Star Fox 64 3D]]'' |
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|- |
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|2013 |
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|''[[Wii Fit U]]'' |
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|- |
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|2014 |
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|''[[Steel Diver#Steel Diver: Sub Wars|Steel Diver: Sub Wars]]'' |
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|- |
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|rowspan="3" |2016 |
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|''[[Star Fox Zero]]'' |
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|- |
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|''[[Star Fox Guard]]'' |
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|- |
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|''[[Tank Troopers]]'' |
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|} |
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==Interviews== |
==Interviews== |
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[http://us.wii.com/wii-fit/iwata_asks/vol3_page1.jsp Iwata Asks: Wii Fit - Development Staff Interview] |
*[http://us.wii.com/wii-fit/iwata_asks/vol3_page1.jsp Iwata Asks: Wii Fit - Development Staff Interview] |
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==References== |
==References== |
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{{ |
{{Reflist}} |
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{{Nintendo}} |
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{{The Legend of Zelda}} |
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{{Authority control}} |
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{{Persondata <!-- Metadata: see [[Wikipedia:Persondata]]. --> |
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| NAME = Sugiyama, Tadashi |
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| ALTERNATIVE NAMES = |
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| SHORT DESCRIPTION = Japanese video game designer |
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| DATE OF BIRTH = 1959-04-15 |
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| PLACE OF BIRTH = [[Kyoto]], [[Japan]] |
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| DATE OF DEATH = |
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| PLACE OF DEATH = |
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}} |
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{{DEFAULTSORT:Sugiyama, Tadashi}} |
{{DEFAULTSORT:Sugiyama, Tadashi}} |
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[[Category: |
[[Category:1959 births]] |
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[[Category:Japanese video game designers]] |
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[[Category:Japanese video game directors]] |
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[[Category:Japanese video game producers]] |
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[[Category:Living people]] |
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[[Category:Nintendo people]] |
[[Category:Nintendo people]] |
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[[Category: |
[[Category:Osaka University of Arts alumni]] |
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[[Category:Japanese video game designers]] |
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[[Category:People from Shizuoka Prefecture]] |
[[Category:People from Shizuoka Prefecture]] |
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[[Category:Osaka University of Arts alumni]] |
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{{Nintendo-stub}} |
{{Nintendo-stub}} |
Latest revision as of 06:48, 1 September 2023
Tadashi Sugiyama | |
---|---|
杉山 直 | |
Born | |
Occupation(s) | Video game designer, producer |
Years active | 1983–present |
Employer | Nintendo |
Title | Manager at Nintendo EAD (2003–2015) |
Tadashi Sugiyama (杉山 直, Sugiyama Tadashi, born April 15, 1959) is a Japanese video game designer and producer who works for Nintendo. Sugiyama joined the company in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several games and worked with several notable Nintendo staff, including Mario series creator Shigeru Miyamoto and former president Satoru Iwata. Sugiyama originally worked as a graphic designer and character artist on several early Famicom titles. One of his early famous creations were the character designs of Popo and Nana from Ice Climber.[1] Sugiyama went on to co-direct Zelda II: The Adventure of Link. Sugiyama was also one of the central designers working on Miyamoto's GBA-GCN Connectivity experiments, most of which never saw release.[2]
Works
[edit]Year | Title | Position |
---|---|---|
1983 | Baseball | Graphic designer [3] |
1984 | Ice Climber | |
Clu Clu Land | Game designer | |
1987 | Zelda II: The Adventure of Link | Director |
Yume Kōjō: Doki Doki Panic | Character designer | |
1988 | Super Mario Bros. 2 | |
1990 | Pilotwings | Director |
1992 | Super Mario Kart | |
1993 | Super Mario All-Stars | Assistant director[4] |
1996 | Mario Kart 64 | Art director |
1998 | F-Zero X | Director |
2000 | F-Zero X Expansion Kit | |
2001 | Mario Kart: Super Circuit | Supervisor |
Luigi's Mansion | Design director | |
2002 | The Legend of Zelda: The Wind Waker | Supervisor |
2003 | F-Zero GX | Special thanks |
Mario Kart: Double Dash | Producer | |
2007 | Wii Fit | |
2009 | Wii Fit Plus | |
2011 | Steel Diver | |
Star Fox 64 3D | ||
2013 | Wii Fit U | |
2014 | Steel Diver: Sub Wars | |
2016 | Star Fox Zero | |
Star Fox Guard | ||
Tank Troopers |
Interviews
[edit]References
[edit]- ^ "Developer Interview, Volume 4". Nintendo. Retrieved May 1, 2021.
- ^ Nintendo Power #244 Wii Fit Plus Feature
- ^ "Baseball for NES (1983)". MobyGames. Retrieved 2022-03-06.
- ^ "Iwata Asks: Updating the Graphics". Retrieved 2022-12-13.