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{{Short description|Technology company based in Pasadena, California, USA}}
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{{Underlinked|date=April 2014}}
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{{Refimprove|date=November 2007}}
{{Refimprove|date=November 2007}}
'''Numedeon, Inc.''' is a privately held company based in [[Pasadena, California]], that since 1999 has been developing immersive online digital learning technology. Best known for creating the children's educational web site "''[[Whyville]]''", Numedeon has also developed a number of other immersive online learning environments for other demographics and purposes. Numedeon was founded by Dr. [[James M. Bower]] and several of his students and colleagues at the [[California Institute of Technology]].
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== "N.I.C.E." The Numedeon Interactive Community Engine==
'''Numedeon Inc.''' is a Privately held, [[Pasadena, California]] based company that since 1999 has been developing immersive online digital learning technology. Best known for creating the children's educational web site "[[Whyville]]", Numedeon has also developed a number of other immersive online learning environments for other demographics and purposes.
Numedeon's immersive [[virtual worlds]] are based on a proprietary online platform developed since 1999 through operation of its immersive learning environments. Core component of this engine are protected by U.S. Patents.<ref>{{USPTO Patent |patnum=7925703}} </ref> N.I.C.E. "runs on a standard web browser, and can be run on a 56K modem".<ref>{{cite news | title=About Us | author=Numedeon Inc. | work=Numedeon Inc. Website | url=http://www.numedeon.com/smmk/frontOffice/aboutUs | date=n.d. | accessdate=August 6, 2007 | url-status=dead | archiveurl=https://web.archive.org/web/20070906144133/http://www.numedeon.com/smmk/frontOffice/aboutUs | archivedate=September 6, 2007 | df=mdy-all }}</ref>

== "N.I.C.E." The Numedeon Interactive Community Engine.==
{{main|Whyville}}

At the heart of Numedeon's efforts has been the development of an online platform that supports its immersive virtual worlds. Since Numedeon's launch in 1999, the company has continued to develop the capability of this engine through operation of its immersive learning environments. Core component of this engine are protected by U.S. Patents <ref> {{URL=http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=13&f=G&l=50&co1=AND&d=PTXT&s1=7,925,703&OS=7,925,703&RS=7,925,703}}</ref> N.I.C.E., "Runs on a standard web browser, and can be run on a 56K modem.<ref>{{cite news| title=About Us | author=Numedeon Inc. | work=Numedeon Inc. Website | url=http://www.numedeon.com/smmk/frontOffice/aboutUs | date=Publish date unknown | accessdate=2007-08-06}}</ref>".


==Whyville==
==Whyville==
''[[Whyville]]'' was launched in 1999 as an educational Internet site geared towards children aged 8–14 to engage its users in learning about a broad range of topics, including science, business, art and geography. ''Whyville'' has a registered user base of over 7 million. Its users ("Whyvillians") engage in virtual world simulation-based games and role play sponsored by a wide range of governmental, non-profit and corporate entities.<ref>{{cite news|title=Games and Simulations Help Children Access Science|work=Educational Week| date=April 1, 2011 |url=http://www.edweek.org/ew/articles/2011/04/06/27is-technology.h30.html|last1=Ash|first1=Katie}}<br>- {{cite news | title=Why Virtual Whyville Still Inspires | author=Alda Aki | work=Voice of America | url=http://blogs.voanews.com/techtonics/2015/12/04/why-virtual-whyville-still-inspires | date=December 4, 2015}}</ref>
{{main|Whyville}}
[[Whyville]] was launched in 1999 as an educational Internet site geared towards children from ages 8–14 to engage its users in learning about a broad range of topics, including science, business, art and geography. Whyville is extremely popular, and has over a base of more than 7 million users.[1] Whyville's users (Whyvillians) engage in virtual world simulation based games and role play sponsored by a wide range of governmental, non-profit, and corporate entities. <ref>title: Games and Simulations Help Children Access Science. |publisher=Educational Week| date= 2011-4-1 |url=http://www.edweek.org/ew/articles/2011/04/06/27is-technology.h30.html}} </ref>


[[Whyville]] has drawn attention of educational researchers interested in the effect of virtual worlds on children, with results recently published in the book "Connected Play: Tweens in a Virtual World" Authored by Yasmin B. Kafai, Deborah A. Fields, and Mizuko Ito. <ref>{{cite web| |title=Connected Play: Tweens in a Virtual World (The John D and Catherine T. MacArthur Foundation Series on Digital Media and Learning). |publisher=MIT Press |date= |accessdate=2013-10-11}}</ref>
Educational research based on ''Whyville'' has recently been published in the 2013 publication of the book ''Connected Play: Tweens in a Virtual World'', written by Yasmin B. Kafai, Deborah A. Fields, and Mizuko Ito.<ref>{{cite book |title=Connected Play: Tweens in a Virtual World|series=The John D and Catherine T. MacArthur Foundation Series on Digital Media and Learning|author1=Yasmin B. Kafai|author2=Deborah A. Fields|author3=Mizuko Ito |publisher=MIT Press |url=https://books.google.com/books?id=BSAlrgEACAAJ |date=2013 |accessdate=2013-10-11 |isbn=9781461947974|via=Google Books}}</ref>


==Other Immersive Learning Worlds==
==Other Immersive Learning Worlds==
In addition to [[Whyville]] Numedeon has also used its NICE engine to build a number of other virtual immersive learning worlds, including, for example, Humanaville, a virtual world for Seniors. <ref>title: Humana's virtual world for seniors has San Antonio ties. |publisher San Antonio Business Journal| date= 2011-7-15 |url=http://www.bizjournals.com/sanantonio/blog/2011/07/humanas-virtual-world-for-seniors-has.html}} </ref>
In addition to ''Whyville'', Numedeon has used its NICE engine to build a number of other virtual immersive learning worlds, including, for example, Humanaville, a virtual world for seniors.<ref>{{cite news |title=Humana's virtual world for seniors has San Antonio ties |newspaper=San Antonio Business Journal| date=July 15, 2011 |url=http://www.bizjournals.com/sanantonio/blog/2011/07/humanas-virtual-world-for-seniors-has.html}}</ref>


==Virtual Worlds IP==
==Virtual Worlds IP==
In January 2015, Numedeon established Virtual Worlds IP Inc as a subsidiary company specifically to manage Numedeon's accumulated [[intellectual property]] and to form [[joint venture]]s with Numedeon's partners to launch new products based on Numedeon's technology.<ref>{{cite web | title=Dr. James Bower, Founder and CEO Virtual Worlds IP Inc.|publisher= Digital Kids Summit| url=http://digitalkidssummit.com/dr-james-bower-founder-and-ceo-virtual-worlds-ip-inc-founder-and-ceo-numedeon-inc | date= September 10, 2015}}</ref>


In September 2015, Virtual Worlds IP announced its first joint venture Fundamental Learning LLC as a partnership with [[Education Development Center]] in [[Waltham, Massachusetts]].<ref>{{cite web | title=Venturing to Construct a Digital Learning Ecosystem |url= http://www.slideshare.net/tondabs/virtual-wolrds-ip-inc-venturing-to-construct-a-digital-learning-ecosystem-with-dr-james-bower-phd | date= September 10, 2015}}</ref>
In January of 2015, Numedeon establish [[Virtual Worlds IP]] Inc as a subsidiary company specifically to manage Numedeon's accumulated Intellectual Property and also to form Joint Ventures with Numedeon's partners to launch new products based on Numedeon's technology. <ref>{{title=Dr. James Bower, Founder and CEO Virtual Worlds IP Inc. |publisher=Digital Kids Summit| url:http://digitalkidssummit.com/dr-james-bower-founder-and-ceo-virtual-worlds-ip-inc-founder-and-ceo-numedeon-inc/ |date= 2015-9-10}}</ref>


==References==
In September 2015, Virtual Worlds IP announced its first joint venture Fundamental Learning in association with [[EDC]] <ref>{{title= Venturing to Construct a Digital Learning Ecosystem. |publisher=Digital Kids Summit | url= http://www.slideshare.net/tondabs/virtual-wolrds-ip-inc-venturing-to-construct-a-digital-learning-ecosystem-with-dr-james-bower-phd | date=2015-9-10}}</ref>
{{reflist}}


== External links ==
== External links ==
* [http://www.numedeon.com Numedeon website]
* [http://www.numedeon.com Numedeon website]

==References==
{{reflist}}


[[Category:Companies based in Los Angeles County, California]]
[[Category:Companies based in Los Angeles County, California]]

Latest revision as of 11:31, 15 February 2024

Numedeon, Inc. is a privately held company based in Pasadena, California, that since 1999 has been developing immersive online digital learning technology. Best known for creating the children's educational web site "Whyville", Numedeon has also developed a number of other immersive online learning environments for other demographics and purposes. Numedeon was founded by Dr. James M. Bower and several of his students and colleagues at the California Institute of Technology.

"N.I.C.E." The Numedeon Interactive Community Engine

[edit]

Numedeon's immersive virtual worlds are based on a proprietary online platform developed since 1999 through operation of its immersive learning environments. Core component of this engine are protected by U.S. Patents.[1] N.I.C.E. "runs on a standard web browser, and can be run on a 56K modem".[2]

Whyville

[edit]

Whyville was launched in 1999 as an educational Internet site geared towards children aged 8–14 to engage its users in learning about a broad range of topics, including science, business, art and geography. Whyville has a registered user base of over 7 million. Its users ("Whyvillians") engage in virtual world simulation-based games and role play sponsored by a wide range of governmental, non-profit and corporate entities.[3]

Educational research based on Whyville has recently been published in the 2013 publication of the book Connected Play: Tweens in a Virtual World, written by Yasmin B. Kafai, Deborah A. Fields, and Mizuko Ito.[4]

Other Immersive Learning Worlds

[edit]

In addition to Whyville, Numedeon has used its NICE engine to build a number of other virtual immersive learning worlds, including, for example, Humanaville, a virtual world for seniors.[5]

Virtual Worlds IP

[edit]

In January 2015, Numedeon established Virtual Worlds IP Inc as a subsidiary company specifically to manage Numedeon's accumulated intellectual property and to form joint ventures with Numedeon's partners to launch new products based on Numedeon's technology.[6]

In September 2015, Virtual Worlds IP announced its first joint venture Fundamental Learning LLC as a partnership with Education Development Center in Waltham, Massachusetts.[7]

References

[edit]
  1. ^ US Patent No. 7925703
  2. ^ Numedeon Inc. (n.d.). "About Us". Numedeon Inc. Website. Archived from the original on September 6, 2007. Retrieved August 6, 2007.
  3. ^ Ash, Katie (April 1, 2011). "Games and Simulations Help Children Access Science". Educational Week.
    - Alda Aki (December 4, 2015). "Why Virtual Whyville Still Inspires". Voice of America.
  4. ^ Yasmin B. Kafai; Deborah A. Fields; Mizuko Ito (2013). Connected Play: Tweens in a Virtual World. The John D and Catherine T. MacArthur Foundation Series on Digital Media and Learning. MIT Press. ISBN 9781461947974. Retrieved October 11, 2013 – via Google Books.
  5. ^ "Humana's virtual world for seniors has San Antonio ties". San Antonio Business Journal. July 15, 2011.
  6. ^ "Dr. James Bower, Founder and CEO Virtual Worlds IP Inc". Digital Kids Summit. September 10, 2015.
  7. ^ "Venturing to Construct a Digital Learning Ecosystem". September 10, 2015.
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