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| artist = Cassidy Scott
| artist = Cassidy Scott
| composer = Graig Robertson<br />Kyle Nordman
| composer = Graig Robertson<br />Kyle Nordman
| series = ''[[List of Mario sports games#Mario Strikers games|Mario Strikers]]''
| series = ''[[List of Mario sports games#Mario Strikers series|Mario Strikers]]''
| released = {{Video game release|EU|November 18, 2005|NA|December 5, 2005|JP|January 19, 2006|AU|April 6, 2006}}
| released = {{Video game release|EU|November 18, 2005|NA|December 5, 2005|JP|January 11, 2006|AU|April 6, 2006}}
| genre = [[Sports video game|Sports]]
| genre = [[Sports video game|Sports]]
| modes = [[Single-player]], [[multiplayer video game|multiplayer]]
| modes = [[Single-player video game|Single-player]], [[multiplayer video game|multiplayer]]
| platforms = [[GameCube]]
| platforms = [[GameCube]]
}}
}}


'''''Super Mario Strikers''''', known as '''''Mario Smash Football''''' in Europe and Australia, is a five-on-five football (soccer) game developed by [[Next Level Games]] for the [[GameCube]]. The game was released in Europe and North America in late 2005, and in Japan and Australia in 2006. The game's sequel, ''[[Mario Strikers Charged]]'', was also developed by Next Level Games and is available for the [[Wii]]. The game's developers had worked on ''[[NHL Hitz Pro]]'' before development of ''Strikers'', which served as an influence for the fast-paced and physical nature of the game.<ref name="Interview"/> This was also the last ''[[Mario (franchise)|Mario]]'' game to be released on the GameCube in Japan and North America.
'''''Super Mario Strikers''''', known in Europe and Australia as '''''Mario Smash Football''''', is a 2005 [[sports video game]] developed by [[Next Level Games]] and published by [[Nintendo]] for the [[GameCube]]. The game's developers had worked on ''[[NHL Hitz Pro]]'' before development of ''Strikers'', which served as an influence for the fast-paced and physical nature of the game.<ref name="Interview"/> This was also the last ''[[Mario (franchise)|Mario]]'' game to be released on the GameCube in Japan and North America.


''Strikers'' is a sports game incorporating characters and themes from the ''Mario'' franchise. The game features the basic aspects and objectives of a football game, although no referees are present and characters can legitimately shove others out of possession of the ball. As in other games such as ''[[Mario Power Tennis]]'', the player can use ''Mario''-themed items such as bananas and red shells to hinder the opposition and gain the advantage.<ref name="IGN review"/> Each team's captain can use "Super Strikes" that, if timed accurately, will result in two points scored for the striker's team. Each team comprises a goal keeper, a main ''Mario'' character (captain), and three of the same secondary ''Mario'' characters known as "sidekicks".<ref name="Eurogamer review"/>
''Strikers'' is a sports game incorporating characters and themes from the ''Mario'' franchise. The game features the basic aspects and objectives of a football game, although no referees are present and characters can legitimately shove others out of possession of the ball. As in other games such as ''[[Mario Power Tennis]]'', the player can use ''Mario''-themed items such as bananas and red shells to hinder the opposition and gain the advantage.<ref name="IGN review"/> Each team's captain can use "Super Strikes" that, if timed accurately, will result in two points scored for the striker's team. Each team comprises a goal keeper, a main ''Mario'' character (captain), and three of the same secondary ''Mario'' characters known as "sidekicks".<ref name="Eurogamer review"/>


The game received "generally favorable reviews" according to video game [[review aggregator]] [[Metacritic]].<ref name="MC">{{cite web |title=''Super Mario Strikers'' for GameCube Reviews |url=http://www.metacritic.com/game/gamecube/super-mario-strikers |access-date=January 24, 2015 |website=[[Metacritic]]}}</ref> In general, reviewers lauded ''Strikers''' accessibility and [[multiplayer video game|multiplayer]] gameplay, but criticised the lack of gameplay modes and [[single-player]] offerings.<ref name="GameSpy review">{{cite web|title=GameSpy: ''Super Mario Strikers'' |url=http://cube.gamespy.com/gamecube/super-mario-strikers/673802p1.html |access-date=September 1, 2008 |date=December 6, 2005 |publisher=[[GameSpy]] |first=Sterling |last=McGarvey}}</ref><ref name="NWP review"/>
The game received "generally favorable reviews" according to video game [[review aggregator]] [[Metacritic]].<ref name="MC">{{cite web |title=''Super Mario Strikers'' for GameCube Reviews |url=https://www.metacritic.com/game/super-mario-strikers/critic-reviews/?platform=gamecube |access-date=January 24, 2015 |website=[[Metacritic]] |archive-date=March 4, 2015 |archive-url=https://web.archive.org/web/20150304111521/http://www.metacritic.com/game/gamecube/super-mario-strikers |url-status=live }}</ref> In general, reviewers lauded ''Strikers''' accessibility and [[multiplayer video game|multiplayer]] gameplay, but criticised the lack of gameplay modes and [[Single-player video game|single-player]] offerings.<ref name="GameSpy review">{{cite web |title=GameSpy: ''Super Mario Strikers'' |url=http://cube.gamespy.com/gamecube/super-mario-strikers/673802p1.html |access-date=September 1, 2008 |date=December 6, 2005 |publisher=[[GameSpy]] |first=Sterling |last=McGarvey |archive-date=September 21, 2008 |archive-url=https://web.archive.org/web/20080921100724/http://cube.gamespy.com/gamecube/super-mario-strikers/673802p1.html |url-status=live }}</ref><ref name="NWP review"/> A sequel, ''[[Mario Strikers Charged]]'', was released for the [[Wii]] in 2007.


==Gameplay==
==Gameplay==
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''Super Mario Strikers'' is a [[five-a-side football]] console video game comprising characters and themes from the [[Mario (franchise)|''Mario'' series]]. Each team consists of a captain character from the ''Mario'' series and three secondary ''Mario'' characters known as "sidekicks".<ref name="Eurogamer review"/> [[List of Donkey Kong characters#Kritter|Kritter]] is the [[Goalkeeper (association football)|goalkeeper]] for all sides except the "Super Team", which consists of four captain robots and a Robo-Kritter. Both sidekicks and captains have varying gameplay attributes with "balanced" and "defensive" play types available.<ref>{{cite book|year=2005 |editor=Next Level Games |title='''Super Mario Strikers''' Instruction Manual |pages=22–23 |publisher=Nintendo}}</ref> ''Strikers'' follows the basic gameplay featured in most football video games, including the ability to dash, tackle players, and lob the ball. Despite this, characters not in possession can legitimately hit opponents with or without the ball ("Big Hit"),<ref>{{cite book|year=2005 |editor=Next Level Games |title='''Super Mario Strikers''' Instruction Manual |publisher=Nintendo |page=9}}</ref> resulting in a more [[arcade game|arcade]]-like style of gameplay. The game also features "Perfect" passes and shots, which trigger in sequence if both a pass and shot are applied close to the opponent's goal.<ref>{{cite book|year=2005 |editor=Next Level Games |title='''Super Mario Strikers''' Instruction Manual |publisher=Nintendo |page=10}}</ref> The most powerful shot possible is the "Super Strike", which only the captain can make and will account for two points if successful. Once charged, the player must time button presses accurately on a visible gauge to trigger a successful shot at a goal, resulting in a character-specific animation.<ref name="Gamespot review"/>
''Super Mario Strikers'' is a [[five-a-side football]] console video game comprising characters and themes from the [[Mario (franchise)|''Mario'' series]]. Each team consists of a captain character from the ''Mario'' series and three secondary ''Mario'' characters known as "sidekicks".<ref name="Eurogamer review"/> [[List of Donkey Kong characters#Kritter|Kritter]] is the [[Goalkeeper (association football)|goalkeeper]] for all sides except the "Super Team", which consists of four captain robots and a Robo-Kritter. Both sidekicks and captains have varying gameplay attributes with "balanced" and "defensive" play types available.<ref>{{cite book|year=2005 |editor=Next Level Games |title='''Super Mario Strikers''' Instruction Manual |pages=22–23 |publisher=Nintendo}}</ref> ''Strikers'' follows the basic gameplay featured in most football video games, including the ability to dash, tackle players, and lob the ball. Despite this, characters not in possession can legitimately hit opponents with or without the ball ("Big Hit"),<ref>{{cite book|year=2005 |editor=Next Level Games |title='''Super Mario Strikers''' Instruction Manual |publisher=Nintendo |page=9}}</ref> resulting in a more [[arcade game|arcade]]-like style of gameplay. The game also features "Perfect" passes and shots, which trigger in sequence if both a pass and shot are applied close to the opponent's goal.<ref>{{cite book|year=2005 |editor=Next Level Games |title='''Super Mario Strikers''' Instruction Manual |publisher=Nintendo |page=10}}</ref> The most powerful shot possible is the "Super Strike", which only the captain can make and will account for two points if successful. Once charged, the player must time button presses accurately on a visible gauge to trigger a successful shot at a goal, resulting in a character-specific animation.<ref name="Gamespot review"/>


As in other ''Mario'' sports titles such as ''[[Mario Power Tennis]]'', the player can use items—bananas, red shells, etc.—to impede the opponent.<ref name="IGN review"/> Some "power ups" can aid the user by granting temporary invincibility while others immobilize or hinder the opponent. The player can also push opponents into electric barriers, which can electrocute them. The central antagonist of the ''Mario'' universe, [[Bowser (character)|Bowser]], will also appear occasionally as a [[non-player character]] to obstruct the players from each side.<ref name="GameSpy review"/> ''Strikers'' includes six stadia, each having barriers to prevent the ball from going out of play. These stadia only vary aesthetically and do not affect gameplay, featuring different surfaces such as grass and wood.<ref name="Gamespot review"/> The player can adjust the match settings to limit or expand the match time and select whether features such as the Super Strike will be included. As the player advances through the game, further adjustments can be made called "cheats", that can render goalkeepers weaker and grant an infinite number of items.<ref>{{cite book|year=2005 |editor=Next Level Games |title='''Super Mario Strikers''' Instruction Manual |publisher=Nintendo |page=21}}</ref>
As in other ''Mario'' sports titles such as ''[[Mario Power Tennis]]'', the player can use items—bananas, red shells, etc.—to impede the opponent.<ref name="IGN review"/> Some "power ups" can aid the user by granting temporary invincibility while others immobilize or hinder the opponent. The player can also push opponents into electric barriers, which can electrocute them. The central antagonist of the ''Mario'' universe, [[Bowser]], will also appear occasionally as a [[non-player character]] to obstruct the players from each side.<ref name="GameSpy review"/> ''Strikers'' includes six stadia, each having barriers to prevent the ball from going out of play. These stadia only vary aesthetically and do not affect gameplay, featuring different surfaces such as grass and wood.<ref name="Gamespot review"/> The player can adjust the match settings to limit or expand the match time and select whether features such as the Super Strike will be included. As the player advances through the game, further adjustments can be made called "cheats", that can render goalkeepers weaker and grant an infinite number of items.<ref>{{cite book|year=2005 |editor=Next Level Games |title='''Super Mario Strikers''' Instruction Manual |publisher=Nintendo |page=21}}</ref>


''Strikers'' includes multiple gameplay modes such as the "Grudge Match", which is the standard single and [[multiplayer video game|multiplayer]] match mode of the game. Training sessions come in the form of "Strikers 101", where the player can practice individual aspects such as shooting and dashing. "Cup Battles" allows up to four players to compete in tournaments against [[artificial intelligence]] opponents to advance through more difficult cups for rewards, with "Super" denoting the higher-ranked tournaments.<ref>{{cite book|year=2005 |editor=Next Level Games |title='''Super Mario Strikers''' Instruction Manual |pages=16–18 |publisher=Nintendo }}</ref>
''Strikers'' includes multiple gameplay modes such as the "Grudge Match", which is the standard single and [[multiplayer video game|multiplayer]] match mode of the game. Training sessions come in the form of "Strikers 101", where the player can practice individual aspects such as shooting and dashing. "Cup Battles" allows up to four players to compete in tournaments against [[artificial intelligence]] opponents to advance through more difficult cups for rewards, with "Super" denoting the higher-ranked tournaments.<ref>{{cite book|year=2005 |editor=Next Level Games |title='''Super Mario Strikers''' Instruction Manual |pages=16–18 |publisher=Nintendo }}</ref>


==Development==
==Development==
''Strikers'' was developed by [[Next Level Games]], who revealed the game at the [[E3 (Electronic Entertainment Expo)|E3]] conference of 2005 in the form of a playable demonstration.<ref>{{cite web |url=http://www.ign.com/articles/2005/05/19/e3-2005-super-mario-strikers |title=E3 2005: ''Super Mario Strikers'' |website=IGN |date=May 18, 2005 |access-date=January 24, 2015 |first=Juan |last=Castro}}</ref> In an interview, game director Mike Inglehart and marketing director Grace Kim revealed that ''Strikers'' was originally intended to be a more realistic ''Mario'' sports game, but the development team opted for an "over-the-top" style after numerous consultations with Nintendo. Next Level Games cited a connection between ''Strikers'' and ''[[NHL Hitz Pro]]'' in terms of gameplay mechanics, claiming that the latter influenced the "responsive gameplay" in ''Strikers'', as well as the use of goalkeepers and on-field collisions. The developers revealed that the character system would be "balanced and fun", although Nintendo had "the ultimate say" in regards to character design, wanting strong and aggressive styles that did not deviate from past characterisations too much.<ref name="Interview">{{cite web |url=http://www.gamezone.com/news/09_06_05_12_01AM.htm |title=''Super Mario Strikers'' gets "Pro"fessional design by Next Level Games |publisher=GameZone |date=September 6, 2005 |first=Louis |last=Bedigian |archive-url=https://web.archive.org/web/20080917115038/http://www.gamezone.com/news/09_06_05_12_01AM.htm |archive-date=September 17, 2008 |url-status=dead |access-date=January 24, 2015}}</ref> For this reason, voice recording for ''Strikers'' required more lines and sounds than in other ''Mario'' sports titles.<ref>{{cite web|url=http://www.gamer.tm/feature.php?id=1745&filtr=wii |title=Feature:Charles "Voice of Mario" Martinet interview |publisher=Wii Gamer |first=Mark |last=Podd |access-date=January 24, 2015 |date=November 16, 2007 |archive-url=https://web.archive.org/web/20071227081302/http://gamer.tm/feature.php?id=1745&filtr=wii |archive-date=December 27, 2007 |url-status=dead}}</ref>
''Strikers'' was developed by [[Next Level Games]], who revealed the game at the [[E3]] conference of 2005 in the form of a playable demonstration.<ref>{{cite web |url=http://www.ign.com/articles/2005/05/19/e3-2005-super-mario-strikers |title=E3 2005: ''Super Mario Strikers'' |website=IGN |date=May 18, 2005 |access-date=January 24, 2015 |first=Juan |last=Castro |archive-date=January 28, 2015 |archive-url=https://web.archive.org/web/20150128113215/http://www.ign.com/articles/2005/05/19/e3-2005-super-mario-strikers |url-status=live }}</ref> In an interview, game director Mike Inglehart and marketing director Grace Kim revealed that ''Strikers'' was originally intended to be a more realistic ''Mario'' sports game, but the development team opted for an "over-the-top" style after numerous consultations with Nintendo. Next Level Games cited a connection between ''Strikers'' and ''[[NHL Hitz Pro]]'' in terms of gameplay mechanics, claiming that the latter influenced the "responsive gameplay" in ''Strikers'', as well as the use of goalkeepers and on-field collisions. The developers revealed that the character system would be "balanced and fun", although Nintendo had "the ultimate say" in regards to character design, wanting strong and aggressive styles that did not deviate from past characterisations too much.<ref name="Interview">{{cite web |url=http://www.gamezone.com/news/09_06_05_12_01AM.htm |title=''Super Mario Strikers'' gets "Pro"fessional design by Next Level Games |publisher=GameZone |date=September 6, 2005 |first=Louis |last=Bedigian |archive-url=https://web.archive.org/web/20080917115038/http://www.gamezone.com/news/09_06_05_12_01AM.htm |archive-date=September 17, 2008 |url-status=dead |access-date=January 24, 2015}}</ref> For this reason, voice recording for ''Strikers'' required more lines and sounds than in other ''Mario'' sports titles.<ref>{{cite web|url=http://www.gamer.tm/feature.php?id=1745&filtr=wii |title=Feature:Charles "Voice of Mario" Martinet interview |publisher=Wii Gamer |first=Mark |last=Podd |access-date=January 24, 2015 |date=November 16, 2007 |archive-url=https://web.archive.org/web/20071227081302/http://gamer.tm/feature.php?id=1745&filtr=wii |archive-date=December 27, 2007 |url-status=dead}}</ref> The game was developed in 13 months.<ref>{{cite web|first=Neil|last=Davidson|url=https://www.newspapers.com/clip/97616464/fort-mcmurray-today/|title=Vancouver developer brings Super Mario to life|newspaper=[[Fort McMurray Today]]|page=17|date=December 7, 2005|accessdate=March 14, 2022|via=[[Newspapers.com]]|archive-date=March 14, 2022|archive-url=https://web.archive.org/web/20220314191347/https://www.newspapers.com/clip/97616464/fort-mcmurray-today/|url-status=live}}</ref>


Assisted by producer Ken Yeeloy, Inglehart stated in an interview a willingness to link any new feature of ''Strikers'' with the sport of football. With this, they decided to accentuate "the exciting parts" of the game, with Inglehart using the electric fences in the stadia as an example in reference to the physicality of the sport. They also explained reasons for not using a penalty or card system, rating the power-up system as compensation for this considering power-ups are awarded to the team of a player that has been pushed or shoved.<ref>{{cite web|url=http://kotaku.com/gaming/super-mario-strikers/super-mario-strikers-developer-interviews-133685.php |title=''Super Mario Strikers'' Developer interviews |publisher=[[Kotaku]] |author=L. Smith |access-date=January 24, 2015 |date=October 27, 2005 |archive-url=https://web.archive.org/web/20060116154429/http://www.kotaku.com/gaming/super-mario-strikers/super-mario-strikers-developer-interviews-133685.php |archive-date=January 16, 2006 |url-status=dead}}</ref>
Assisted by producer Ken Yeeloy, Inglehart stated in an interview a willingness to link any new feature of ''Strikers'' with the sport of football. With this, they decided to accentuate "the exciting parts" of the game, with Inglehart using the electric fences in the stadia as an example in reference to the physicality of the sport. They also explained reasons for not using a penalty or card system, rating the power-up system as compensation for this considering power-ups are awarded to the team of a player that has been pushed or shoved.<ref>{{cite web|url=http://kotaku.com/gaming/super-mario-strikers/super-mario-strikers-developer-interviews-133685.php |title=''Super Mario Strikers'' Developer interviews |publisher=[[Kotaku]] |author=L. Smith |access-date=January 24, 2015 |date=October 27, 2005 |archive-url=https://web.archive.org/web/20060116154429/http://www.kotaku.com/gaming/super-mario-strikers/super-mario-strikers-developer-interviews-133685.php |archive-date=January 16, 2006 |url-status=dead}}</ref>
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==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| GR = 76.26%<ref name="GR">{{cite web |title=''Super Mario Strikers'' for GameCube |url=http://www.gamerankings.com/gamecube/928286-super-mario-strikers/index.html |access-date=January 24, 2015 |publisher=[[GameRankings]]}}</ref>
| GR = 76.26%<ref name="GR">{{cite web |title=''Super Mario Strikers'' for GameCube |url=http://www.gamerankings.com/gamecube/928286-super-mario-strikers/index.html |access-date=January 24, 2015 |publisher=[[GameRankings]] |archive-date=January 29, 2015 |archive-url=https://web.archive.org/web/20150129045008/http://www.gamerankings.com/gamecube/928286-super-mario-strikers/index.html |url-status=live }}</ref>
| MC = 76/100<ref name="MC"/>
| MC = 76/100<ref name="MC"/>
| EGM = 7/10<ref name="EGM review"/>
| EGM = 7/10<ref name="EGM review"/>
| EuroG = 8/10<ref name="Eurogamer review"/>
| EuroG = 8/10<ref name="Eurogamer review"/>
| Fam = (C+A) 32/40<ref name="Fam">{{cite web |last=Gantayat |first=Anoop |date=January 24, 2006 |url=http://www.ign.com/articles/2006/01/24/now-playing-in-japan-209?page=2 |title=Now Playing in Japan (Page 2) |website=IGN |access-date=February 16, 2016}}</ref><br />27/40<ref name="Fam"/>
| Fam = (C+A) 32/40<ref name="Fam">{{cite web |last=Gantayat |first=Anoop |date=January 24, 2006 |url=http://www.ign.com/articles/2006/01/24/now-playing-in-japan-209?page=2 |title=Now Playing in Japan (Page 2) |website=IGN |access-date=February 16, 2016 |archive-date=September 18, 2017 |archive-url=https://web.archive.org/web/20170918022732/http://www.ign.com/articles/2006/01/24/now-playing-in-japan-209?page=2 |url-status=live }}</ref><br />27/40<ref name="Fam"/>
| GI = 6.75/10<ref>{{cite journal |title=''Super Mario Strikers'' |url=http://gameinformer.com/NR/exeres/90902F3D-B7AE-4036-97F2-5F7BA14D8432.htm |access-date=January 25, 2015 |issue=152 |date=December 2005 |page=178 |journal=[[Game Informer]] |first=Matthew |last=Kato |archive-url=https://web.archive.org/web/20080106153047/http://gameinformer.com/NR/exeres/90902F3D-B7AE-4036-97F2-5F7BA14D8432.htm |archive-date=January 6, 2008 |url-status=dead }}</ref>
| GI = 6.75/10<ref>{{cite magazine |title=''Super Mario Strikers'' |url=http://gameinformer.com/NR/exeres/90902F3D-B7AE-4036-97F2-5F7BA14D8432.htm |access-date=January 25, 2015 |issue=152 |date=December 2005 |page=178 |magazine=[[Game Informer]] |first=Matthew |last=Kato |archive-url=https://web.archive.org/web/20080106153047/http://gameinformer.com/NR/exeres/90902F3D-B7AE-4036-97F2-5F7BA14D8432.htm |archive-date=January 6, 2008 |url-status=dead }}</ref>
| GamePro = {{Rating|5|5}}<ref>{{cite magazine |title=''Super Mario Strikers'' Review for GameCube on GamePro.com |url=http://www.gamepro.com/nintendo/gamecube/games/reviews/50336.shtml |access-date=January 25, 2015 |date=December 5, 2005 |magazine=[[GamePro]] |author=Atomic Dawg |archive-url=https://web.archive.org/web/20060101033515/http://www.gamepro.com/nintendo/gamecube/games/reviews/50336.shtml |archive-date=January 1, 2006 |url-status=dead}}</ref>
| GamePro = {{Rating|5|5}}<ref>{{cite magazine |title=''Super Mario Strikers'' Review for GameCube on GamePro.com |url=http://www.gamepro.com/nintendo/gamecube/games/reviews/50336.shtml |access-date=January 25, 2015 |date=December 5, 2005 |magazine=[[GamePro]] |author=Atomic Dawg |archive-url=https://web.archive.org/web/20060101033515/http://www.gamepro.com/nintendo/gamecube/games/reviews/50336.shtml |archive-date=January 1, 2006 |url-status=dead}}</ref>
| GameRev = C+<ref>{{cite web |title=''Super Mario Strikers'' Review |url=http://www.gamerevolution.com/review/super-mario-stri |access-date=January 25, 2015 |date=December 8, 2005 |publisher=[[Game Revolution]] |first=Mike |last=Reilly}}</ref>
| GameRev = C+<ref>{{cite web |title=''Super Mario Strikers'' Review |url=http://www.gamerevolution.com/review/super-mario-stri |access-date=January 25, 2015 |date=December 8, 2005 |publisher=[[Game Revolution]] |first=Mike |last=Reilly |archive-date=July 24, 2015 |archive-url=https://web.archive.org/web/20150724161004/http://www.gamerevolution.com/review/super-mario-stri |url-status=live }}</ref>
| GSpot = 7.2/10<ref name="Gamespot review"/>
| GSpot = 7.2/10<ref name="Gamespot review"/>
| GSpy = {{Rating|4.5|5}}<ref name="GameSpy review"/>
| GSpy = {{Rating|4.5|5}}<ref name="GameSpy review"/>
Line 54: Line 54:
| GameZone = 8.2/10<ref>{{cite web |title=''Super Mario Strikers'' - GC - Review |url=http://www.gamezone.com/reviews/super_mario_strikers_gc_review |access-date=January 25, 2015 |date=December 20, 2005 |publisher=GameZone |first=Louis |last=Bedigian |archive-url=https://web.archive.org/web/20090125232220/http://gamecube.gamezone.com/gzreviews/r26775.htm |archive-date=January 25, 2009 |url-status=live}}</ref>
| GameZone = 8.2/10<ref>{{cite web |title=''Super Mario Strikers'' - GC - Review |url=http://www.gamezone.com/reviews/super_mario_strikers_gc_review |access-date=January 25, 2015 |date=December 20, 2005 |publisher=GameZone |first=Louis |last=Bedigian |archive-url=https://web.archive.org/web/20090125232220/http://gamecube.gamezone.com/gzreviews/r26775.htm |archive-date=January 25, 2009 |url-status=live}}</ref>
| IGN = 7.6/10<ref name="IGN review"/>
| IGN = 7.6/10<ref name="IGN review"/>
| NP = 7.5/10<ref>{{cite journal |title=''Super Mario Strikers'' |volume=200 |date=January 2006 |page=111 |journal=[[Nintendo Power]]}}</ref>
| NP = 7.5/10<ref>{{cite magazine |title=''Super Mario Strikers'' |volume=200 |date=January 2006 |page=111 |magazine=[[Nintendo Power]]}}</ref>
| rev1 = [[Common Sense Media]]
| rev1 = [[Common Sense Media]]
| rev1Score = {{Rating|5|5}}<ref name="Common Sense Media">{{cite web |title=''Super Mario Strikers'' Game Review |url=https://www.commonsensemedia.org/game-reviews/super-mario-strikers |access-date=January 25, 2015 |year=2005 |publisher=[[Common Sense Media]] |first=Jinny |last=Gudmundsen}}</ref>
| rev1Score = {{Rating|5|5}}<ref name="Common Sense Media">{{cite web |title=''Super Mario Strikers'' Game Review |url=https://www.commonsensemedia.org/game-reviews/super-mario-strikers |access-date=January 25, 2015 |year=2005 |publisher=[[Common Sense Media]] |first=Jinny |last=Gudmundsen |archive-date=January 12, 2021 |archive-url=https://web.archive.org/web/20210112155851/https://www.commonsensemedia.org/game-reviews/super-mario-strikers |url-status=live }}</ref>
| rev2 = ''[[Maxim (magazine)|Maxim]]''
| rev2 = ''[[Maxim (magazine)|Maxim]]''
| rev2Score = 7/10<ref name="Maxim">{{cite magazine |title=''Super Mario Strikers'' |url=http://www.maximonline.com/entertainment/reviews.aspx?p_id=11164 |access-date=January 25, 2015 |date=December 5, 2005 |magazine=[[Maxim (magazine)|Maxim]] |first=Paul |last=Semel |archive-url=https://web.archive.org/web/20060222144850/http://www.maximonline.com/entertainment/reviews.aspx?p_id=11164 |archive-date=February 22, 2006 |url-status=dead}}</ref>
| rev2Score = 7/10<ref name="Maxim">{{cite magazine |title=''Super Mario Strikers'' |url=http://www.maximonline.com/entertainment/reviews.aspx?p_id=11164 |access-date=January 25, 2015 |date=December 5, 2005 |magazine=[[Maxim (magazine)|Maxim]] |first=Paul |last=Semel |archive-url=https://web.archive.org/web/20060222144850/http://www.maximonline.com/entertainment/reviews.aspx?p_id=11164 |archive-date=February 22, 2006 |url-status=dead}}</ref>
}}
}}
''Super Mario Strikers'' received generally positive reviews from critics, with reviewers lauding the game's characterisation and visual style, being reminiscent to that of [[Kazuto Nakazawa]].<ref name="IGN review">{{cite web|title=''Super Mario Strikers'' |url=http://www.ign.com/articles/2005/12/02/super-mario-strikers |access-date=January 25, 2015 |date=December 2, 2005 |website=[[IGN]] |first=Matt |last=Casamassina}}</ref><ref name="NWP review">{{cite web|title=''Super Mario Strikers'' |url=http://www.nintendoworldreport.com/review/4461/super-mario-strikers-gamecube |access-date=January 24, 2015 |date=December 9, 2005 |publisher=Nintendo World Report |first=Mike |last=Sklens}}</ref> [[GameSpot]]'s Brian Ekberg praised the game's accessibility, stating that "Strikers' pick-up-and-play design will have you playing like a cartoon [[Pelé|Pele]] in no time".<ref name="Gamespot review">{{cite web |title=''Super Mario Strikers'' Review |url=http://www.gamespot.com/reviews/super-mario-strikers-review/1900-6140729/ |access-date=January 25, 2015 |date=December 2, 2005 |website=[[GameSpot]] |first=Brian |last=Ekberg |archive-url=https://web.archive.org/web/20070102122405/http://www.gamespot.com/gamecube/sports/supermariostrikers/review.html |archive-date=January 2, 2007 |url-status=live }}</ref> Similarly, critics welcomed the developers' choice to forgo traditional football rules in the favour of a more arcade-like style of gameplay.<ref name="Eurogamer review">{{cite web |title=''Mario Smash Football'' |url=http://www.eurogamer.net/articles/r_mariofooty_gc |access-date=January 25, 2015 |date=November 23, 2005 |website=[[Eurogamer]] |first=Kristan |last=Reed}}</ref><ref name="Gamespot review"/> Despite this, [[IGN]] complained of a "disappointingly slim" variety of modes, as well as the perceived small roster of characters and inflexibility when choosing teams.<ref name="IGN review"/> On a similar note, [[Eurogamer]] criticised the vague presentation of characters attributes, making it difficult to determine what their respective strengths and weaknesses are.<ref name="Eurogamer review"/> Despite enjoying the variety and appearance of ''Strikers''{{'}} stadia, GameSpot noted only cosmetic differences among them, and criticised a lack of physical features to make them more interesting.<ref name="Gamespot review"/>
''Super Mario Strikers'' received generally positive reviews from critics, with reviewers lauding the game's characterisation and visual style, being reminiscent to that of [[Kazuto Nakazawa]].<ref name="IGN review">{{cite web |title=''Super Mario Strikers'' |url=http://www.ign.com/articles/2005/12/02/super-mario-strikers |access-date=January 25, 2015 |date=December 2, 2005 |website=[[IGN]] |first=Matt |last=Casamassina |archive-date=November 6, 2014 |archive-url=https://web.archive.org/web/20141106021145/http://www.ign.com/articles/2005/12/02/super-mario-strikers |url-status=live }}</ref><ref name="NWP review">{{cite web |title=''Super Mario Strikers'' |url=http://www.nintendoworldreport.com/review/4461/super-mario-strikers-gamecube |access-date=January 24, 2015 |date=December 9, 2005 |publisher=Nintendo World Report |first=Mike |last=Sklens |archive-date=January 3, 2015 |archive-url=https://web.archive.org/web/20150103124739/http://www.nintendoworldreport.com/review/4461/super-mario-strikers-gamecube |url-status=live }}</ref> [[GameSpot]]'s Brian Ekberg praised the game's accessibility, stating that "Strikers' pick-up-and-play design will have you playing like a cartoon [[Pelé|Pele]] in no time".<ref name="Gamespot review">{{cite web |title=''Super Mario Strikers'' Review |url=http://www.gamespot.com/reviews/super-mario-strikers-review/1900-6140729/ |access-date=January 25, 2015 |date=December 2, 2005 |website=[[GameSpot]] |first=Brian |last=Ekberg |archive-url=https://web.archive.org/web/20070102122405/http://www.gamespot.com/gamecube/sports/supermariostrikers/review.html |archive-date=January 2, 2007 |url-status=live }}</ref> Similarly, critics welcomed the developers' choice to forgo traditional football rules in the favour of a more arcade-like style of gameplay.<ref name="Eurogamer review">{{cite web |title=''Mario Smash Football'' |url=http://www.eurogamer.net/articles/r_mariofooty_gc |access-date=January 25, 2015 |date=November 23, 2005 |website=[[Eurogamer]] |first=Kristan |last=Reed |archive-date=January 29, 2015 |archive-url=https://web.archive.org/web/20150129093155/http://www.eurogamer.net/articles/r_mariofooty_gc |url-status=live }}</ref><ref name="Gamespot review"/> Despite this, [[IGN]] complained of a "disappointingly slim" variety of modes, as well as the perceived small roster of characters and inflexibility when choosing teams.<ref name="IGN review"/> On a similar note, [[Eurogamer]] criticised the vague presentation of characters attributes, making it difficult to determine what their respective strengths and weaknesses are.<ref name="Eurogamer review"/> Despite enjoying the variety and appearance of ''Strikers''{{'}} stadia, GameSpot noted only cosmetic differences among them, and criticised a lack of physical features to make them more interesting.<ref name="Gamespot review"/>


''Strikers''{{'}} multiplayer gameplay in particular was welcomed by reviewers, who praised the developers for providing aggressive and fast-paced action.<ref name="GameSpy review"/><ref name="NWP review"/> Conversely, the game's single player offerings gained a less enthusiastic response, with critics noting "boring" and repetitive gameplay.<ref name="EGM review">{{cite journal |title=''Super Mario Strikers'' |url=http://www.1up.com/reviews/super-mario-strikers |access-date=January 25, 2015 |issue=199 |date=January 2006 |page=125 |journal=[[Electronic Gaming Monthly]] |author=EGM staff |url-status=dead |archive-url=https://web.archive.org/web/20151108185141/http://www.1up.com/reviews/super-mario-strikers |archive-date=November 8, 2015 }}</ref> GameSpot thought some features were "overpowered" in parts, including the big-hit tackles and the ability to dash constantly given the absence of a stamina meter.<ref name="Gamespot review"/> Despite this, Eurogamer remarked that it was deeper than first anticipated, while IGN lauded the game's "tight controls" and use of Super Strikes. The ability to push enemies into the electric barrier and the use of items was also welcomed as a means to make the game entertaining while playing defensively.<ref name="IGN review"/><ref name="GameSpy review"/>
''Strikers''{{'}} multiplayer gameplay in particular was welcomed by reviewers, who praised the developers for providing aggressive and fast-paced action.<ref name="GameSpy review"/><ref name="NWP review"/> Conversely, the game's single player offerings gained a less enthusiastic response, with critics noting "boring" and repetitive gameplay.<ref name="EGM review">{{cite magazine |title=''Super Mario Strikers'' |url=http://www.1up.com/reviews/super-mario-strikers |access-date=January 25, 2015 |issue=199 |date=January 2006 |page=125 |magazine=[[Electronic Gaming Monthly]] |author=EGM staff |url-status=dead |archive-url=https://web.archive.org/web/20151108185141/http://www.1up.com/reviews/super-mario-strikers |archive-date=November 8, 2015 }}</ref> GameSpot thought some features were "overpowered" in parts, including the big-hit tackles and the ability to dash constantly given the absence of a stamina meter.<ref name="Gamespot review"/> Despite this, Eurogamer remarked that it was deeper than first anticipated, while IGN lauded the game's "tight controls" and use of Super Strikes. The ability to push enemies into the electric barrier and the use of items was also welcomed as a means to make the game entertaining while playing defensively.<ref name="IGN review"/><ref name="GameSpy review"/>


The game's visuals received a mixed response, with critics reporting occasional problems with ''Striker''{{'}}s framerate.<ref name="GameSpy review"/> While praising the character models and goal animations, GameSpot bemoaned the absence of a "Mario feel" when appraising the menu and settings.<ref name="Gamespot review"/> IGN noted "blurry textures, uninspired stadium designs, and almost incomprehensibly a sometimes sluggish framerate", despite enjoying the characters art style.<ref name="IGN review"/> The audio received a mediocre response, with critics praising the use of character and audience chants while criticising a lack of variety and repetitiveness.<ref name="IGN review"/><ref name="Gamespot review"/> GameSpot thought the menu music had "some nice flair to it", despite noting sounds such as [[Luigi (Nintendo character)|Luigi]]'s goal celebration that, while charming when first heard, became tedious.<ref name="Gamespot review"/> In Japan, ''[[Famitsu]]'' gave the game a score of three sevens and one six for a total of 27 out of 40; ''Famitsu Cube + Advance'', on the other hand, gave it a score of one nine, two eights, and one seven, for a total of 32 out of 40.<ref name="Fam"/>
The game's visuals received a mixed response, with critics reporting occasional problems with ''Striker''{{'}}s framerate.<ref name="GameSpy review"/> While praising the character models and goal animations, GameSpot bemoaned the absence of a "Mario feel" when appraising the menu and settings.<ref name="Gamespot review"/> IGN noted "blurry textures, uninspired stadium designs, and almost incomprehensibly a sometimes sluggish framerate", despite enjoying the characters art style.<ref name="IGN review"/> The audio received a mediocre response, with critics praising the use of character and audience chants while criticising a lack of variety and repetitiveness.<ref name="IGN review"/><ref name="Gamespot review"/> GameSpot thought the menu music had "some nice flair to it", despite noting sounds such as [[Luigi (Nintendo character)|Luigi]]'s goal celebration that, while charming when first heard, became tedious.<ref name="Gamespot review"/> In Japan, ''[[Famitsu]]'' gave the game a score of three sevens and one six for a total of 27 out of 40; ''Famitsu Cube + Advance'', on the other hand, gave it a score of one nine, two eights, and one seven, for a total of 32 out of 40.<ref name="Fam"/>


Not all non-video game publications gave the same praise for the game. [[Common Sense Media]] gave it all five stars and called it "a perfect game for a bunch of teenagers to play because it's wacky, fast-paced, and just plain fun."<ref name="Common Sense Media"/> However, ''[[Maxim (magazine)|Maxim]]'' gave it a score of seven out of ten and stated that "With matches of five-on-five taking place on small fields with really basic controls, Strikers is classic arcade-style soccer, but the game gets an extra kick from power-ups, random Bowser attacks, and a [[Telemundo]]-style announcer."<ref name="Maxim"/> ''[[The Sydney Morning Herald]]'' gave it a similar score of three-and-a-half stars out of five and called it "immediately likable".<ref>{{cite news |title=''Mario Smash Football'' |url=http://www.smh.com.au/news/games/mario-smash-football/2006/04/12/1144521389125.html |access-date=January 25, 2015 |date=April 14, 2006 |newspaper=[[The Sydney Morning Herald]] |first=Jason |last=Hill}}</ref>
Not all non-video game publications gave the same praise for the game. [[Common Sense Media]] gave it all five stars and called it "a perfect game for a bunch of teenagers to play because it's wacky, fast-paced, and just plain fun."<ref name="Common Sense Media"/> However, ''[[Maxim (magazine)|Maxim]]'' gave it a score of seven out of ten and stated that "With matches of five-on-five taking place on small fields with really basic controls, Strikers is classic arcade-style soccer, but the game gets an extra kick from power-ups, random Bowser attacks, and a [[Telemundo]]-style announcer."<ref name="Maxim"/> ''[[The Sydney Morning Herald]]'' gave it a similar score of three-and-a-half stars out of five and called it "immediately likable".<ref>{{cite news |title=''Mario Smash Football'' |url=http://www.smh.com.au/news/games/mario-smash-football/2006/04/12/1144521389125.html |access-date=January 25, 2015 |date=April 14, 2006 |newspaper=[[The Sydney Morning Herald]] |first=Jason |last=Hill |archive-date=September 24, 2015 |archive-url=https://web.archive.org/web/20150924200644/http://www.smh.com.au/news/games/mario-smash-football/2006/04/12/1144521389125.html |url-status=live }}</ref>


===Awards and sales===
===Awards and sales===
In GameSpot's E3 2005 coverage, this game was given the award "Best Sports Game," and was nominated a finalist for "Best Game of Show."<ref name="E32005GSpot">{{cite web |title=GameSpot's E3 2005 Editors' Choice Awards |url=http://www.gamespot.com/articles/gamespots-e3-2005-editors-choice-awards/1100-6126660/ |access-date=January 25, 2015 |date=May 31, 2005 |website=GameSpot |author=GameSpot staff}}</ref> It received [[GameSpy]]'s "Game of the Year 2005" awards for "Best GameCube Sports", "Best GameCube Multiplayer", and was ranked second for all the GameCube games in 2005.<ref>{{cite web|title=GameSpy Game of the Year 2005 (''Super Mario Strikers'') |url=http://goty.gamespy.com/2005/cube/index10.html |access-date=January 25, 2015 |publisher=GameSpy |archive-url=https://web.archive.org/web/20060204070803/http://goty.gamespy.com/2005/cube/index10.html |archive-date=February 4, 2006 |url-status=dead}}</ref> It was a finalist for "Sports Game of the Year" by the [[Academy of Interactive Arts & Sciences]] for the 2006 [[Interactive Achievement Awards]].<ref>{{cite web|title=The 9th Annual Academy of Interactive Arts and Sciences Awards |url=http://www.gamespy.com/articles/687/687827p4.html |access-date=January 25, 2015 |date=February 10, 2006 |publisher=GameSpy |first=Will |last=Tuttle |archive-url=https://web.archive.org/web/20060218140458/http://www.gamespy.com/articles/687/687827p4.html |archive-date=February 18, 2006 |url-status=dead}}</ref> ''Super Mario Strikers'' sold 950,000 copies in North America as of December 27, 2007.<ref>{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum Videogame Chart |publisher=The Magic Box |access-date=February 18, 2008}}</ref> It sold 1.61 million copies overall.<ref name="nintendo2006annualreport">{{cite web|url=https://www.nintendo.com/corp/report/06AnnualReport.pdf#page=8|pages=8|title=Nintendo 2006 Annual Report|access-date=2008-11-13}}</ref>
In GameSpot's E3 2005 coverage, this game was given the award "Best Sports Game," and was nominated a finalist for "Best Game of Show."<ref name="E32005GSpot">{{cite web |title=GameSpot's E3 2005 Editors' Choice Awards |url=http://www.gamespot.com/articles/gamespots-e3-2005-editors-choice-awards/1100-6126660/ |access-date=January 25, 2015 |date=May 31, 2005 |website=GameSpot |author=GameSpot staff |archive-date=January 29, 2015 |archive-url=https://web.archive.org/web/20150129045138/http://www.gamespot.com/articles/gamespots-e3-2005-editors-choice-awards/1100-6126660/ |url-status=live }}</ref> It received [[GameSpy]]'s "Game of the Year 2005" awards for "Best GameCube Sports", "Best GameCube Multiplayer", and was ranked second for all the GameCube games in 2005.<ref>{{cite web|title=GameSpy Game of the Year 2005 (''Super Mario Strikers'') |url=http://goty.gamespy.com/2005/cube/index10.html |access-date=January 25, 2015 |publisher=GameSpy |archive-url=https://web.archive.org/web/20060204070803/http://goty.gamespy.com/2005/cube/index10.html |archive-date=February 4, 2006 |url-status=dead}}</ref> It was a finalist for "[[D.I.C.E. Award for Sports Game of the Year|Sports Game of the Year]]" by the [[Academy of Interactive Arts & Sciences]] during the [[9th Annual Interactive Achievement Awards]].<ref>{{cite web|title=The 9th Annual Academy of Interactive Arts and Sciences Awards |url=http://www.gamespy.com/articles/687/687827p4.html |access-date=January 25, 2015 |date=February 10, 2006 |publisher=GameSpy |first=Will |last=Tuttle |archive-url=https://web.archive.org/web/20060218140458/http://www.gamespy.com/articles/687/687827p4.html |archive-date=February 18, 2006 |url-status=dead}}</ref> ''Super Mario Strikers'' sold 950,000 copies in North America as of December 27, 2007.<ref>{{cite web |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum Videogame Chart |publisher=The Magic Box |access-date=February 18, 2008 |archive-date=October 9, 2021 |archive-url=https://web.archive.org/web/20211009200207/http://www.the-magicbox.com/Chart-USPlatinum.shtml |url-status=live }}</ref> It sold 1.20 million copies overall.<ref name="nintendo2006annualreport">{{cite web|url=https://www.nintendo.com/corp/report/06AnnualReport.pdf#page=8|archiveurl=https://web.archive.org/web/20061021214228/https://www.nintendo.com/corp/report/06AnnualReport.pdf|archivedate=October 21, 2006|pages=8|title=Nintendo 2006 Annual Report|access-date=2022-03-14}}</ref>


==References==
==References==
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==External links==
==External links==
{{Portal|Video games|2000s}}
* {{moby game|id=/gamecube/super-mario-strikers}}
* {{moby game|id=/gamecube/super-mario-strikers}}
* [http://register.nintendo.com/gamemini?gameid=d511ee5e-22d2-41f5-8572-e6143a3f0497 ''Super Mario Strikers''] at [[Nintendo.com]] ([https://web.archive.org/web/*/http://www.nintendo.com/gamemini?gameid=d511ee5e-22d2-41f5-8572-e6143a3f0497 archives] of the [https://web.archive.org/web/20071015010046/http://www.nintendo.com/gamemini?gameid=d511ee5e-22d2-41f5-8572-e6143a3f0497 original] at the [[Internet Archive]])
* [http://register.nintendo.com/gamemini?gameid=d511ee5e-22d2-41f5-8572-e6143a3f0497 ''Super Mario Strikers''] at [[Nintendo.com]] ([https://web.archive.org/web/*/http://www.nintendo.com/gamemini?gameid=d511ee5e-22d2-41f5-8572-e6143a3f0497 archives] of the [https://web.archive.org/web/20071015010046/http://www.nintendo.com/gamemini?gameid=d511ee5e-22d2-41f5-8572-e6143a3f0497 original] at the [[Internet Archive]])
Line 91: Line 92:
[[Category:Video games developed in Canada]]
[[Category:Video games developed in Canada]]
[[Category:Video games scored by Graig Robertson]]
[[Category:Video games scored by Graig Robertson]]
[[Category:Video games produced by Kensuke Tanabe]]
[[Category:Next Level Games games]]

Revision as of 20:21, 18 April 2024

Super Mario Strikers
North American cover art
North American box art
Developer(s)Next Level Games
Publisher(s)Nintendo
Director(s)Mike Inglehart
Producer(s)Justin Dowdeswell
Ken Yeeloy
Kensuke Tanabe
Designer(s)Brandon Gill
Programmer(s)David Catlin
Artist(s)Cassidy Scott
Composer(s)Graig Robertson
Kyle Nordman
SeriesMario Strikers
Platform(s)GameCube
Release
  • EU: November 18, 2005
  • NA: December 5, 2005
  • JP: January 11, 2006
  • AU: April 6, 2006
Genre(s)Sports
Mode(s)Single-player, multiplayer

Super Mario Strikers, known in Europe and Australia as Mario Smash Football, is a 2005 sports video game developed by Next Level Games and published by Nintendo for the GameCube. The game's developers had worked on NHL Hitz Pro before development of Strikers, which served as an influence for the fast-paced and physical nature of the game.[1] This was also the last Mario game to be released on the GameCube in Japan and North America.

Strikers is a sports game incorporating characters and themes from the Mario franchise. The game features the basic aspects and objectives of a football game, although no referees are present and characters can legitimately shove others out of possession of the ball. As in other games such as Mario Power Tennis, the player can use Mario-themed items such as bananas and red shells to hinder the opposition and gain the advantage.[2] Each team's captain can use "Super Strikes" that, if timed accurately, will result in two points scored for the striker's team. Each team comprises a goal keeper, a main Mario character (captain), and three of the same secondary Mario characters known as "sidekicks".[3]

The game received "generally favorable reviews" according to video game review aggregator Metacritic.[4] In general, reviewers lauded Strikers' accessibility and multiplayer gameplay, but criticised the lack of gameplay modes and single-player offerings.[5][6] A sequel, Mario Strikers Charged, was released for the Wii in 2007.

Gameplay

Opponents can be frozen by blue shells with the score tied between Waluigi and Peach.

Super Mario Strikers is a five-a-side football console video game comprising characters and themes from the Mario series. Each team consists of a captain character from the Mario series and three secondary Mario characters known as "sidekicks".[3] Kritter is the goalkeeper for all sides except the "Super Team", which consists of four captain robots and a Robo-Kritter. Both sidekicks and captains have varying gameplay attributes with "balanced" and "defensive" play types available.[7] Strikers follows the basic gameplay featured in most football video games, including the ability to dash, tackle players, and lob the ball. Despite this, characters not in possession can legitimately hit opponents with or without the ball ("Big Hit"),[8] resulting in a more arcade-like style of gameplay. The game also features "Perfect" passes and shots, which trigger in sequence if both a pass and shot are applied close to the opponent's goal.[9] The most powerful shot possible is the "Super Strike", which only the captain can make and will account for two points if successful. Once charged, the player must time button presses accurately on a visible gauge to trigger a successful shot at a goal, resulting in a character-specific animation.[10]

As in other Mario sports titles such as Mario Power Tennis, the player can use items—bananas, red shells, etc.—to impede the opponent.[2] Some "power ups" can aid the user by granting temporary invincibility while others immobilize or hinder the opponent. The player can also push opponents into electric barriers, which can electrocute them. The central antagonist of the Mario universe, Bowser, will also appear occasionally as a non-player character to obstruct the players from each side.[5] Strikers includes six stadia, each having barriers to prevent the ball from going out of play. These stadia only vary aesthetically and do not affect gameplay, featuring different surfaces such as grass and wood.[10] The player can adjust the match settings to limit or expand the match time and select whether features such as the Super Strike will be included. As the player advances through the game, further adjustments can be made called "cheats", that can render goalkeepers weaker and grant an infinite number of items.[11]

Strikers includes multiple gameplay modes such as the "Grudge Match", which is the standard single and multiplayer match mode of the game. Training sessions come in the form of "Strikers 101", where the player can practice individual aspects such as shooting and dashing. "Cup Battles" allows up to four players to compete in tournaments against artificial intelligence opponents to advance through more difficult cups for rewards, with "Super" denoting the higher-ranked tournaments.[12]

Development

Strikers was developed by Next Level Games, who revealed the game at the E3 conference of 2005 in the form of a playable demonstration.[13] In an interview, game director Mike Inglehart and marketing director Grace Kim revealed that Strikers was originally intended to be a more realistic Mario sports game, but the development team opted for an "over-the-top" style after numerous consultations with Nintendo. Next Level Games cited a connection between Strikers and NHL Hitz Pro in terms of gameplay mechanics, claiming that the latter influenced the "responsive gameplay" in Strikers, as well as the use of goalkeepers and on-field collisions. The developers revealed that the character system would be "balanced and fun", although Nintendo had "the ultimate say" in regards to character design, wanting strong and aggressive styles that did not deviate from past characterisations too much.[1] For this reason, voice recording for Strikers required more lines and sounds than in other Mario sports titles.[14] The game was developed in 13 months.[15]

Assisted by producer Ken Yeeloy, Inglehart stated in an interview a willingness to link any new feature of Strikers with the sport of football. With this, they decided to accentuate "the exciting parts" of the game, with Inglehart using the electric fences in the stadia as an example in reference to the physicality of the sport. They also explained reasons for not using a penalty or card system, rating the power-up system as compensation for this considering power-ups are awarded to the team of a player that has been pushed or shoved.[16]

Reception

Super Mario Strikers received generally positive reviews from critics, with reviewers lauding the game's characterisation and visual style, being reminiscent to that of Kazuto Nakazawa.[2][6] GameSpot's Brian Ekberg praised the game's accessibility, stating that "Strikers' pick-up-and-play design will have you playing like a cartoon Pele in no time".[10] Similarly, critics welcomed the developers' choice to forgo traditional football rules in the favour of a more arcade-like style of gameplay.[3][10] Despite this, IGN complained of a "disappointingly slim" variety of modes, as well as the perceived small roster of characters and inflexibility when choosing teams.[2] On a similar note, Eurogamer criticised the vague presentation of characters attributes, making it difficult to determine what their respective strengths and weaknesses are.[3] Despite enjoying the variety and appearance of Strikers' stadia, GameSpot noted only cosmetic differences among them, and criticised a lack of physical features to make them more interesting.[10]

Strikers' multiplayer gameplay in particular was welcomed by reviewers, who praised the developers for providing aggressive and fast-paced action.[5][6] Conversely, the game's single player offerings gained a less enthusiastic response, with critics noting "boring" and repetitive gameplay.[18] GameSpot thought some features were "overpowered" in parts, including the big-hit tackles and the ability to dash constantly given the absence of a stamina meter.[10] Despite this, Eurogamer remarked that it was deeper than first anticipated, while IGN lauded the game's "tight controls" and use of Super Strikes. The ability to push enemies into the electric barrier and the use of items was also welcomed as a means to make the game entertaining while playing defensively.[2][5]

The game's visuals received a mixed response, with critics reporting occasional problems with Striker's framerate.[5] While praising the character models and goal animations, GameSpot bemoaned the absence of a "Mario feel" when appraising the menu and settings.[10] IGN noted "blurry textures, uninspired stadium designs, and almost incomprehensibly a sometimes sluggish framerate", despite enjoying the characters art style.[2] The audio received a mediocre response, with critics praising the use of character and audience chants while criticising a lack of variety and repetitiveness.[2][10] GameSpot thought the menu music had "some nice flair to it", despite noting sounds such as Luigi's goal celebration that, while charming when first heard, became tedious.[10] In Japan, Famitsu gave the game a score of three sevens and one six for a total of 27 out of 40; Famitsu Cube + Advance, on the other hand, gave it a score of one nine, two eights, and one seven, for a total of 32 out of 40.[19]

Not all non-video game publications gave the same praise for the game. Common Sense Media gave it all five stars and called it "a perfect game for a bunch of teenagers to play because it's wacky, fast-paced, and just plain fun."[26] However, Maxim gave it a score of seven out of ten and stated that "With matches of five-on-five taking place on small fields with really basic controls, Strikers is classic arcade-style soccer, but the game gets an extra kick from power-ups, random Bowser attacks, and a Telemundo-style announcer."[27] The Sydney Morning Herald gave it a similar score of three-and-a-half stars out of five and called it "immediately likable".[28]

Awards and sales

In GameSpot's E3 2005 coverage, this game was given the award "Best Sports Game," and was nominated a finalist for "Best Game of Show."[29] It received GameSpy's "Game of the Year 2005" awards for "Best GameCube Sports", "Best GameCube Multiplayer", and was ranked second for all the GameCube games in 2005.[30] It was a finalist for "Sports Game of the Year" by the Academy of Interactive Arts & Sciences during the 9th Annual Interactive Achievement Awards.[31] Super Mario Strikers sold 950,000 copies in North America as of December 27, 2007.[32] It sold 1.20 million copies overall.[33]

References

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