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{{Short description|Football (soccer) video game for SNES}}
{{Refimprove|date=January 2020}}
{{Infobox video game
{{Infobox video game
|title = Super Soccer <br> Super Formation Soccer
|title = Super Soccer <br> Super Formation Soccer
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|caption = North American box art
|caption = North American box art
|developer = [[Human Entertainment]]
|developer = [[Human Entertainment]]
|publisher = Human Entertainment
|publisher = {{Video game release|JP|Human Entertainment|WW|[[Nintendo]]}}
|programmer = Ryoji Amano
|composer = Hiroya Niwayama <br> Hironori Tanaka <br> Masamichi Yamazaki <br> Tetsuji Ohtani
|artist = Akihiro Hata<br>Yuka Miyamoto
|designer =
|composer = Hiroya Niwayama<br>Hironori Tanaka<br>Masamichi Yamazaki<br>Tetsuji Ohtani
|released = {{vgrelease|JP|December 13, 1991|NA|May 1992|EU|June 4, 1992}}
|released = {{vgrelease|JP|December 13, 1991|NA|May 1992|EU|April 11, 1992}}
|genre = [[Sports game|Sports]], [[Association football|football (soccer)]]
|genre = [[Sports game|Sports]], [[Association football|football (soccer)]]
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
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}}
}}


'''''Super Soccer''''', known in Japan as {{nihongo|'''''Super Formation Soccer'''''|スーパーフォーメーションサッカー}}, is a [[association football|football (soccer)]] [[video game]] developed by [[Human Entertainment]] for the [[Super Nintendo Entertainment System|Super NES]]. Human published the game by themselves in Japan whereas [[Nintendo]] did it overseas. It was released in Japan in 1991 and in the United States and Europe in 1992. It was on the Super NES launch lineup in Europe, due to the sport's popularity. In 2017, it was rereleased in Japan as part of the Japanese [[Super NES Classic Edition]].
'''''Super Soccer''''', known in Japan as {{nihongo|'''''Super Formation Soccer'''''|スーパーフォーメーションサッカー}}, is a [[association football|football (soccer)]] [[video game]] developed by [[Human Entertainment]] for the [[Super Nintendo Entertainment System|Super NES]]. Human published the game by themselves in Japan whereas [[Nintendo]] did it overseas. It was released in Japan in 1991 and in the United States and Europe in 1992. It was on the Super NES launch lineup in Europe, due to the sport's popularity. In 2017, it was rereleased in Japan as part of the Japanese [[Super NES Classic Edition]]. The game has also been included in the SNES app available for [[Nintendo Switch Online]] subscribers.


==Gameplay==
==Gameplay==
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The game consists of exhibition games and tournament games. In exhibition, one can choose to play either a match or a shootout (which is not available in the Japanese version). In tournament mode, one plays until one beats all other teams. After beating all the national teams, the player must play one final team, Nintendo (Human in the Japanese version). When the tournament has been won, the player receives a code to play the game in a more advanced mode.{{Citation needed|date=December 2015}}
The game consists of exhibition games and tournament games. In exhibition, one can choose to play either a match or a shootout (which is not available in the Japanese version). In tournament mode, one plays until one beats all other teams. After beating all the national teams, the player must play one final team, Nintendo (Human in the Japanese version). When the tournament has been won, the player receives a code to play the game in a more advanced mode.{{Citation needed|date=December 2015}}


=== Shooting ===
Originally, ''[[Formation Soccer]]'' was a [[PC Engine]] native game that was released before the [[1990 FIFA World Cup]]. The series was then carried over to Super Nintendo, with the addition of the prefix "Super". Meanwhile, two sequels of ''Formation Soccer'' for the PC Engine were spawned. In 1995, ''[[Hyper Formation Soccer]]'' was released for the [[PlayStation (console)|PlayStation]], and later it was released two more ''Formation Soccer'' games for that console. In 2002, ''Formation Soccer 2002'' was released by [[Spike (company)|Spike]], for the [[Game Boy Advance]].{{Citation needed|date=December 2015}}
The Gameplay provides a wide range of shooting options. It is possible to do a low shot by pressing the passing button. The shoot can be straight or bented in either way to make the shoot wider or closer. The same thing is possible by shooting higher. A shot that would normally be too wide, central or narrow can be bent.


==Sequels==
=== Passing ===
These are the options:
The game spawned a series of four sequels, all of them developed and published by Human in Japan only.


* Passing the ball to a selected team member. The ball will move automatically to him.
* ''[[Super Formation Soccer 2]]'' (1993)
* Straight, sharp, low passes. They can be bent to make them more precise if needed.
* Passing via pressing the shooting bottom. This is useful for wide vertical or horizontal passes or closer passes to a team member with good ball control. By means of bending, high accuracy can be achieved which can accelerate the attack and create space.

=== Crossing ===
Crosses can be made while the player stands horizontally or diagonally towards the goal line.

* Standing horizontally, the ball can be bent inwardly to make a dangerous cross.
* Standing diagonally, the cross can be bent both ways: inwardly (the ball bends towards the goal line, which makes the cross shorter) or outwardly (making the cross longer). Outward Crosses are an effective way to score goals by a header.

==Series==
Originally, ''Formation Soccer'' was a [[PC Engine]] native game that was released before the [[1990 FIFA World Cup]]. The series was then carried over to Super Nintendo, with the addition of the prefix "Super". Meanwhile, two sequels of ''Formation Soccer'' for the PC Engine were spawned. In 1995, ''Hyper Formation Soccer'' was released for the [[PlayStation (console)|PlayStation]], and later it was released two more ''Formation Soccer'' games for that console. In 2002, ''Formation Soccer 2002'' was released by [[Spike (company)|Spike]], for the [[Game Boy Advance]].{{Citation needed|date=December 2015}}

''Super Formation Soccer'' spawned four sequels, all of them developed and published by Human in Japan only.

* ''[[Super Formation Soccer II]]'' (1993)
**Kept largely the same structure of the original game, only with some teams changed: Ireland, Yugoslavia and Uruguay are replaced with {{fb|ESP}}, {{fb|DEN}} and {{fb|SWE}}.
**Kept largely the same structure of the original game, only with some teams changed: Ireland, Yugoslavia and Uruguay are replaced with {{fb|ESP}}, {{fb|DEN}} and {{fb|SWE}}.
* ''[[Super Formation Soccer 94]]'' (1994)
* ''[[Super Formation Soccer 94]]'' (1994)
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* ''[[Super Formation Soccer 96: World Club Edition]]'' (1996)
* ''[[Super Formation Soccer 96: World Club Edition]]'' (1996)
**It was the last game to date in the series. It featured 18 fictitious club teams (13 European, four Latin American and one Japanese) from around the world, based on well-known teams by the time.
**It was the last game to date in the series. It featured 18 fictitious club teams (13 European, four Latin American and one Japanese) from around the world, based on well-known teams by the time.

==Reception==
{{expand section|date=December 2020}}
{{Video game reviews
| GR = 79.50% (3 reviews)<ref>{{cite web|url=https://www.gamerankings.com/snes/588754-super-soccer/index.html|title=Super Soccer Review Score|archive-url=https://web.archive.org/web/20190504093256/https://www.gamerankings.com/snes/588754-super-soccer/index.html|archive-date=2019-05-04}}</ref>
}}Super Gamer gave an overall review score of 63% writing "Once one of the best footie sims, competition from more recent releases has made this seem painfully slow and unsophisticated."<ref>{{Cite journal|date=May 1994|title=Super Soccer Review|url=https://archive.org/details/super-gamer-02/page/122/mode/2up|journal=Super Gamer|location=[[United Kingdom]]|publisher=[[Paragon Publishing]]|issue=2|pages=123|access-date=March 23, 2021}}</ref>


==See also==
==See also==
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==External links==
==External links==
* [https://www.mobygames.com/game/super-soccer_ ''Super Soccer''] at [[MobyGames]]
* [http://superfamicom.org/info/super-formation-soccer/ ''Super Formation Soccer''] at superfamicom.org
* [http://superfamicom.org/info/super-formation-soccer/ ''Super Formation Soccer''] at superfamicom.org
* {{fr icon}} [http://www.1up-games.com/snes/supersoccer/superformationsoccer.html 1UP], differences between the Japanese and the Western versions.
* {{in lang|fr}} [http://www.1up-games.com/snes/supersoccer/superformationsoccer.html 1UP], differences between the Japanese and the Western versions.
* {{jp icon}} [http://www.super-famicom.jp/data/su/su_0151.html ''スーパーフォーメーションサッカー / Super Formation Soccer''] at super-famicom.jp
* {{in lang|ja}} [http://www.super-famicom.jp/data/su/su_0151.html ''スーパーフォーメーションサッカー / Super Formation Soccer''] at super-famicom.jp
* [https://www.facebook.com/groups/supersoccer2/ ''Super Formation Soccer II''] La Mejor Página de Super Soccer 2.


{{DEFAULTSORT:Super Soccer}}
{{DEFAULTSORT:Super Soccer}}
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[[Category:Human Entertainment games]]
[[Category:Human Entertainment games]]
[[Category:Kadokawa Dwango franchises]]
[[Category:Kadokawa Dwango franchises]]
[[Category:Multiplayer and single-player video games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Super Nintendo Entertainment System-only games]]
[[Category:Video games developed in Japan]]
[[Category:Video games developed in Japan]]
[[Category:Multiplayer and single-player video games]]
[[Category:Nintendo Switch Online games]]

Latest revision as of 23:34, 19 April 2024

Super Soccer
Super Formation Soccer
North American box art
Developer(s)Human Entertainment
Publisher(s)
Programmer(s)Ryoji Amano
Artist(s)Akihiro Hata
Yuka Miyamoto
Composer(s)Hiroya Niwayama
Hironori Tanaka
Masamichi Yamazaki
Tetsuji Ohtani
Platform(s)Super NES
Release
  • JP: December 13, 1991
  • NA: May 1992
  • EU: April 11, 1992
Genre(s)Sports, football (soccer)
Mode(s)Single-player, multiplayer

Super Soccer, known in Japan as Super Formation Soccer (スーパーフォーメーションサッカー), is a football (soccer) video game developed by Human Entertainment for the Super NES. Human published the game by themselves in Japan whereas Nintendo did it overseas. It was released in Japan in 1991 and in the United States and Europe in 1992. It was on the Super NES launch lineup in Europe, due to the sport's popularity. In 2017, it was rereleased in Japan as part of the Japanese Super NES Classic Edition. The game has also been included in the SNES app available for Nintendo Switch Online subscribers.

Gameplay

[edit]
The referee showing a red card (Japanese version).

The game consists of exhibition games and tournament games. In exhibition, one can choose to play either a match or a shootout (which is not available in the Japanese version). In tournament mode, one plays until one beats all other teams. After beating all the national teams, the player must play one final team, Nintendo (Human in the Japanese version). When the tournament has been won, the player receives a code to play the game in a more advanced mode.[citation needed]

Shooting

[edit]

The Gameplay provides a wide range of shooting options. It is possible to do a low shot by pressing the passing button. The shoot can be straight or bented in either way to make the shoot wider or closer. The same thing is possible by shooting higher. A shot that would normally be too wide, central or narrow can be bent.

Passing

[edit]

These are the options:

  • Passing the ball to a selected team member. The ball will move automatically to him.
  • Straight, sharp, low passes. They can be bent to make them more precise if needed.
  • Passing via pressing the shooting bottom. This is useful for wide vertical or horizontal passes or closer passes to a team member with good ball control. By means of bending, high accuracy can be achieved which can accelerate the attack and create space.

Crossing

[edit]

Crosses can be made while the player stands horizontally or diagonally towards the goal line.

  • Standing horizontally, the ball can be bent inwardly to make a dangerous cross.
  • Standing diagonally, the cross can be bent both ways: inwardly (the ball bends towards the goal line, which makes the cross shorter) or outwardly (making the cross longer). Outward Crosses are an effective way to score goals by a header.

Series

[edit]

Originally, Formation Soccer was a PC Engine native game that was released before the 1990 FIFA World Cup. The series was then carried over to Super Nintendo, with the addition of the prefix "Super". Meanwhile, two sequels of Formation Soccer for the PC Engine were spawned. In 1995, Hyper Formation Soccer was released for the PlayStation, and later it was released two more Formation Soccer games for that console. In 2002, Formation Soccer 2002 was released by Spike, for the Game Boy Advance.[citation needed]

Super Formation Soccer spawned four sequels, all of them developed and published by Human in Japan only.

Reception

[edit]

Super Gamer gave an overall review score of 63% writing "Once one of the best footie sims, competition from more recent releases has made this seem painfully slow and unsophisticated."[2]

See also

[edit]

References

[edit]
  1. ^ "Super Soccer Review Score". Archived from the original on 2019-05-04.
  2. ^ "Super Soccer Review". Super Gamer (2). United Kingdom: Paragon Publishing: 123. May 1994. Retrieved March 23, 2021.
[edit]