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{{Split|James Pond: Codename Robocod|discuss=Talk:James Pond 2#Split James Pond 2 remake into it's own article|date=June 2021}}
{{Infobox video game
{{Infobox video game
|title = James Pond 2
|title = James Pond 2: Codename: RoboCod
|image = James pond 2 cover.jpg
|image = James pond 2 cover.jpg
|image_size = 256px
|image_size = 256px
|caption = Amiga version game cover
|caption = Amiga version game cover
|developer = Vectordean<br />Intellectual Software Consultants Limited <small>(PC)<ref>{{Cite web|url=https://www.mobygames.com/game/dos/james-pond-2-codename-robocod/credits|title=James Pond 2: Codename: RoboCod (1993) DOS credits|website=MobyGames|access-date=2020-08-15|archive-date=2015-12-10|archive-url=https://web.archive.org/web/20151210045338/http://www.mobygames.com/game/dos/james-pond-2-codename-robocod/credits|url-status=live}}</ref></small>
|developer = Vectordean<br />[[Millennium Interactive]]
|publisher = [[Millennium Interactive]]<br>[[U.S. Gold]] (Game Gear, Master System)<br>[[Electronic Arts]] (Genesis)<br>[[Play It Ltd]] (PlayStation, PS2)<br>[[Ocean Software]] (Game Boy, SNES)<br>[[Valcon Games]] (GBA)<ref>http://www.gamespot.com/gba/action/jamespondcodenamerobocod/index.html</ref><br>[[Codemasters]] (DS)
|publisher = [[Millennium Interactive]]<br>[[Electronic Arts]] (Genesis)<br>[[U.S. Gold]] (Game Gear, Master System)<br>[[System 3 (company)|Play It]] (PlayStation, PS2, Switch)<br>[[Ocean Software]] (Game Boy, SNES)<br>[[Valcon Games]] (GBA)<ref>{{Cite web|url=https://www.gamespot.com/games/james-pond-codename-robocod/|title=James Pond: Codename Robocod|website=GameSpot}}</ref><br>[[Codemasters]] (DS)
|designer = Chris Sorrell
|designer = Chris Sorrell
|programmer = Chris Sorrell
|programmer = Chris Sorrell
Line 11: Line 12:
|composer = [[Richard Joseph]]
|composer = [[Richard Joseph]]
|released = {{collapsible list|title=1991|
|released = {{collapsible list|title=1991|
1991 (Amiga, Atari ST, Genesis)<br>1992 (C64, Game Boy)<br>1993 (Amiga AGA, CD32, MS-DOS, SNES, Game Gear, Master System, Acorn Archimedes)<br>2003 (Game Boy Advance, PlayStation)<br>2005 (Nintendo DS)<br>2006 (PlayStation 2)<br>{{vgrelease|EU|July 2, 2009 (PSN)}}
1991 (Amiga, Atari ST, Genesis)<br>1992 (C64, Game Boy)<br>1993 (Amiga AGA, CD32, MS-DOS, SNES, Game Gear, Master System, Acorn Archimedes)<br>2003 (Game Boy Advance, PlayStation)<br>2005 (Nintendo DS)<br>2006 (PlayStation 2)<br>{{vgrelease|EU|July 2, 2009 (PSN)<br>2019 (Nintendo Switch)}}
}}
}}
|genre = [[Platform game]]
|genre = [[Platform game]]
|modes = [[Single-player video game|Single-player]]
|modes = [[Single-player video game|Single-player]]
|platforms = [[Amiga]], [[Atari ST]], [[Sega Genesis]], [[Amiga]] (AGA), [[Amiga CD32]], [[Commodore 64|C64]], [[Acorn Archimedes]], [[MS-DOS]], [[Game Gear]], [[Game Boy]], [[Game Boy Advance|GBA]], [[PlayStation (console)|PlayStation]], [[Master System]], [[Super Nintendo Entertainment System|SNES]], [[Nintendo DS]], [[PlayStation 2]]
|platforms = [[Amiga]], [[Amiga AGA]], [[Amiga CD32]], [[Atari ST]], [[Sega Genesis]], [[Commodore 64|C64]], [[Acorn Archimedes]], [[MS-DOS]], [[Game Gear]], [[Game Boy]], [[Game Boy Advance|GBA]], [[PlayStation (console)|PlayStation]], [[Master System]], [[Super Nintendo Entertainment System|SNES]], [[Nintendo DS]], [[PlayStation 2]], [[Nintendo Switch]]
}}
}}
'''''James Pond 2: Robocod''''', also known as '''''Super James Pond''''', is a [[platform game|platform]] [[video game]] and [[sequel]] to ''[[James Pond]]''. It was developed by the same British teams as the original. The [[theme music|title music]] by [[Richard Joseph]] is a [[marimba]]-heavy rendition of the [[RoboCop]] film theme.<ref>http://www.mobygames.com/game/james-pond-2-codename-robocod/trivia</ref>
'''''James Pond 2: Codename: RoboCod''''', also known as '''''Super James Pond''''' on [[SNES]] in North America, and [[Game Boy]], and '''''Super James Pond 2''''' in Europe, is a 1991 [[platform game|platform]] [[video game]]. It was developed by the same British teams as the original. The [[theme music|title music]] by [[Richard Joseph]] is a [[marimba]]-heavy rendition of the ''[[RoboCop]]'' film theme.<ref>{{Cite web|url=https://www.mobygames.com/game/james-pond-2-codename-robocod/trivia|title=James Pond 2: Codename: RoboCod (1991) Trivia|website=MobyGames|access-date=2021-06-06|archive-date=2020-06-22|archive-url=https://web.archive.org/web/20200622210442/https://www.mobygames.com/game/james-pond-2-codename-robocod/trivia|url-status=live}}</ref> It is the second installment in the James Pond series.


''James Pond 2'' was originally released on the [[Amiga]], [[Atari ST]] and [[Sega Genesis]] in 1991 by three different publishers. It was ported to [[Amiga AGA]], [[Amiga CD32]], [[Atari ST]], [[Game Gear]], [[Commodore 64]], [[Master System]], [[Personal computer|PC]], [[Acorn Archimedes]], [[Game Boy]] and [[Super Nintendo Entertainment System|SNES]]. Both [[Sega CD]] and [[TurboGrafx-16|PC Engine CD-ROM²]] versions were also planned at one stage, but were both cancelled for unknown reasons. The SNES version was called ''Super James Pond'' in North America, and ''Super James Pond II'' in other regions. The Game Boy version was called ''Super James Pond'' in every region. It was later released as a budget title for the [[Game Boy Advance]], [[Nintendo DS]], [[PlayStation (console)|PlayStation]], [[PlayStation 2]], and as a download on the [[PlayStation Portable]] and [[PlayStation 3]] via the [[PlayStation Network]] store.<ref>[http://uk.ps3.gamespy.com/playstation-3/james-pond-robocod/]</ref>
''James Pond 2'' was originally released on the [[Amiga]], [[Atari ST]] and [[Sega Genesis]] in 1991 by three different publishers. It was next ported to [[Amiga Advanced Graphics Architecture|Amiga AGA]], [[Amiga CD32]], [[Game Gear]], [[Commodore 64]], [[Master System]], [[Personal computer|PC]], [[Acorn Archimedes]], [[Game Boy]] and [[Super Nintendo Entertainment System|SNES]]. It was later redeveloped and released as a budget title for the [[Game Boy Advance]], [[Nintendo DS]], [[PlayStation (console)|PlayStation]], [[PlayStation 2]], as a download on the [[PlayStation Portable]] and [[PlayStation 3]] via the [[PlayStation Network]] store,<ref>{{Cite web|url=http://uk.ps3.gamespy.com/playstation-3/james-pond-robocod/|title=James Pond: Robocod - PlayStation 3 - GameSpy|website=uk.ps3.gamespy.com|access-date=2009-10-23|archive-date=2011-07-11|archive-url=https://web.archive.org/web/20110711071809/http://uk.ps3.gamespy.com/playstation-3/james-pond-robocod/|url-status=live}}</ref> and the [[Nintendo Switch]].
==Plot==
The game takes place immediately after its predecessor, ''James Pond''. Although Acme Oil Co. has been destroyed by James Pond, Pond's [[arch enemy]] Dr. Maybe survived and has retreated to the [[North Pole]] where he has taken over [[Santa's workshop]]. Dr. Maybe is holding Santa's workers hostage (in most versions of the game they are [[penguin]]s, in some they are [[elf|elves]]), and has turned many of Santa's helpers into his own twisted and dangerous assistants. James Pond is recruited to infiltrate Santa's grotto, free the captive penguins, retrieve the stolen toys for the children of the world, and defeat Dr. Maybe once and for all. This time, however, due to the greater risks involved in this mission, Pond is given a [[robotic]] suit and the code name "RoboCod" (a play on [[RoboCop]]). This suit gives Pond superhuman strength and agility as well as enabling him to stretch his midsection almost indefinitely and reach otherwise impossibly high areas.


==Gameplay==
==Gameplay==
[[Image:James Pond 2 screen.png|left|thumb|256px|James Pond outside Santa's toy factory]]
[[Image:James Pond 2 screen.png|left|thumb|256px|James Pond outside Santa's toy factory]]
James starts outside [[Santa Claus|Santa]]'s toy factory. There are many doors, each of which leads to a stage with many differently-themed levels, 50 in total. Hostile creatures lurk in these levels, and they come in many forms. There are no weapons in the game, so James must jump on them to defeat them. After completing two "doors", James goes on to another door where a [[boss (computer game)|boss]] awaits.
James Pond starts outside [[Santa Claus|Santa]]'s toy factory. There are many doors, each of which leads to a stage with many differently-themed levels, 50 in total. Meanies lurk in these levels, and they come in many forms. There are no weapons in the game, so James Pond must jump on them to defeat them. After completing two "doors", James Pond goes on to another door where a [[boss (computer game)|guardian]] awaits.


James's body armor enables him to extend his body vertically to incredible lengths and grab hold of the ceiling or platforms above him. This allows him to travel along the ceiling and drop down on the top of an unsuspecting enemy, or to get to otherwise inaccessible areas. James can also pick up items that provide points. [[Power-up]]s include extra lives and wings that grant James the ability to fly. From time to time James may enter vehicles, namely cars, planes or flying bathtubs.
James Pond's body armor enables him to extend his body vertically to incredible lengths and grab hold of the ceiling or platforms above him. This allows him to travel along with the ceiling and drop down on the top of an unsuspecting enemy, or to get to otherwise inaccessible areas. James Pond can also pick up items that provide points. [[Power-up]]s include extra lives and wings that grant James the ability to fly. From time to time, James Pond may enter vehicles, namely cars, planes, or flying bathtubs.

==Plot==
The game takes place immediately after its predecessor. Although Acme Oil Company has been destroyed by James Pond, his [[Archenemy|arch enemy]] Dr. Maybe survived and has retreated to the [[North Pole]] where he has taken over [[Santa's workshop]]. Dr. Maybe is holding Santa's workers hostage (in most versions of the game they are [[penguin]]s, in some, they are [[elf|elves]]), and has turned many of Santa's helpers into his own twisted and dangerous assistants. James Pond is recruited to infiltrate Santa's grotto, free the captive penguins, retrieve the stolen toys for the children of the world, and defeat Dr. Maybe once and for all. This time, however, due to the greater risks involved in this mission, James Pond is given a robotic suit and the code name "RoboCod" (a play on [[RoboCop]]). This suit gives Pond superhuman strength and agility as well as enabling him to stretch his midsection almost indefinitely and reach otherwise impossibly high areas.


==Product placement==
==Product placement==
In the original UK version of the game, the penguins featured as in-game [[product placement]] for the [[McVitie's]] biscuit company's [[Penguin (biscuit)|Penguin Biscuits]], making it one of the earliest games to use this form of advertising.{{citation needed|date=October 2014}} The 1991 EA release in the U.S. and Euro market featured the penguin in a Christmas scene in Box art by illustrator Marc Ericksen. According to a 1994 article in the UK edition of ''[[PC Gamer]]'', Penguin outsold arch-rival [[KitKat]] for the first time in the product's history soon after the release of the game.{{citation needed|date=October 2014}}
In the original UK version of the game, the penguins featured as in-game [[product placement]] for the [[McVitie's]] biscuit company's [[Penguin (biscuit)|Penguin Biscuits]].<ref>{{cite news |title=Computer fans find advertising is all in the game |work=The Sunday Telegraph |first=Sally |last=Malcolm-Smith |issue=1691 |page=7 |date=24 October 1993}}</ref> The 1991 EA release in the U.S. and Euro market featured the penguin in a Christmas scene in box art by illustrator Marc Ericksen. According to a 1994 article in the UK edition of ''[[PC Gamer]]'', Penguin outsold arch-rival [[KitKat]] for the first time in the product's history soon after the release of the game.{{citation needed|date=October 2014}}


==Game Boy Advance, Nintendo DS, and PlayStation versions==
==Game Boy Advance, Nintendo DS, Nintendo Switch, and PlayStation versions==
''James Pond 2'' was released for the [[Game Boy Advance]] and [[PlayStation (console)|PlayStation]] in 2003, the [[Nintendo DS]] in 2005, the [[PlayStation 2]] in 2006, and [[PlayStation Network]] in 2009. The handheld and PlayStation releases are identical except for the DS version, which features a map on the second screen. All these versions of the game are largely different from that of the original. The graphics have been improved to take advantage of the consoles' newer hardware, and while the levels retain some of the themes of the originals, their layout is entirely different. In the new versions, McVities' sponsorship branding has been removed from the game, and Robocod must rescue Santa's elves, rather than penguins. In addition, the hidden levels have been omitted entirely. These recent iterations are [[remake|re-makes]] rather than [[ported|ports]] of the original game.
''James Pond: Codename Robocod'' was released for the [[Game Boy Advance]] and [[PlayStation (console)|PlayStation]] in 2003, the [[Nintendo DS]] in 2005, the [[PlayStation 2]] in 2006, the [[PlayStation Network]] in 2009, and the [[Nintendo Switch]] in 2019. The handheld and PlayStation releases are identical except for the DS version, which features a map on the second screen. All these versions of the game are largely different from that of the original. The graphics have been improved to take advantage of the consoles' newer hardware, and while the levels retain some of the themes of the originals, their layout is entirely different. In the new versions, McVities' sponsorship branding has been removed from the game, and RoboCod must rescue Santa's elves, rather than penguins. In addition, the hidden levels have been omitted entirely. These recent iterations are [[remake]]s rather than [[ported|ports]] of the original game.


==Reception==
==Reception==
Line 40: Line 42:
|rev1Score = 85%<ref>MegaTech review, [[EMAP]], issue 1, Jan 1992</ref>
|rev1Score = 85%<ref>MegaTech review, [[EMAP]], issue 1, Jan 1992</ref>
}}
}}
UK magazine [[ACE (magazine)|ACE]] gave the Amiga version a score of 934 out of 1000, calling it "polished, playable and (...) fun" and "completely excellent".<ref>{{Citation | last = Upchurch | first = David | title = RoboCod | newspaper =[[ACE (magazine)|ACE]] | pages = 62&ndash;67 | issue = 51 | publisher = [[EMAP]] | place = [[London]] | date = December 1991 }}</ref> ''[[Electronic Gaming Monthly]]'' gave the SNES version a 5 out of 10, commenting that "James's ability to make himself tall is quite interesting, but that is really the only special thing about him. Fans of JP may be better off with his [[The Aquatic Games|Aquatic Games]]."<ref>{{cite news|last= |first= |title=Review Crew: Super James Pond|work=[[Electronic Gaming Monthly]]|issue=51|publisher=EGM Media, LLC|date=October 1993|page=36}}</ref> They gave the Amiga CD32 version a 5.5 out of 10. Though they praised the soundtrack, they remarked that the garishly colorful graphics tend to cause [[eye strain]], the gameplay is mildly fun but unexciting, and that aside from the "extremely [[pixelated]]" [[full motion video]] intro, it is identical to the version on the less powerful Sega Genesis.<ref>{{cite news|last= |first= |title=Review Crew: James Pond II|work=[[Electronic Gaming Monthly]]|issue=54|publisher=EGM Media, LLC|date=January 1994|page=52}}</ref>
UK magazine [[ACE (magazine)|ACE]] gave the Amiga version a score of 934 out of 1000, calling it "polished, playable and (...) fun" and "completely excellent".<ref>{{Citation | last = Upchurch | first = David | title = RoboCod | newspaper =[[ACE (magazine)|ACE]] | pages = 62–67 | issue = 51 | publisher = [[EMAP]] | place = [[London]] | date = December 1991 }}</ref> ''[[Electronic Gaming Monthly]]'' gave the SNES version a 5 out of 10, commenting that "James's ability to make himself tall is quite interesting, but that is really the only special thing about him. Fans of JP may be better off with his [[The Aquatic Games|Aquatic Games]]".<ref>{{cite magazine|title=Review Crew: Super James Pond|magazine=[[Electronic Gaming Monthly]]|issue=51|publisher=EGM Media, LLC|date=October 1993|page=36}}</ref> They gave the Amiga CD32 version a 5.5 out of 10. Though they praised the soundtrack, they remarked that the garishly colorful graphics tend to cause [[eye strain]], the gameplay is mildly fun but unexciting, and that aside from the "extremely [[pixelated]]" [[full motion video]] intro, it is identical to the version on the less powerful Sega Genesis.<ref>{{cite magazine|title=Review Crew: James Pond II|magazine=[[Electronic Gaming Monthly]]|issue=54|publisher=EGM Media, LLC|date=January 1994|page=52}}</ref> Mega Action gave the Genesis version a score of 92% writing: "Better than the original and a massive playing to boot. This features all the ingredients that its predecessor offered, plus plenty more."<ref>{{Cite journal |date=June 1993 |title=Mega Library |url=https://archive.org/details/mega-action-issue-1-1993-06/page/n63/mode/2up |journal=Mega Action |issue=1 |pages=65 |access-date=March 21, 2022}}</ref> [[Power Unlimited]] gave the SNES version a score of 75% commenting: "The only remarkable thing about Super James Pond is that it is a wacky parody of James Bond. Unfortunately, there is very little of this in the game. Furthermore, it is a usual, beautifully designed and musical platformer."<ref>{{cite web |date=November 1994 |title=Power Unlimited Game Database |url=http://www.powerweb.nl/database/img/index.php?page=database&&query%5border%5d=datum&ending=ASC&query%5bstart%5d=100 |url-status=dead |archiveurl=https://web.archive.org/web/20031020134027/http://www.powerweb.nl:80/database/img/index.php?page=database&&query%5border%5d=datum&ending=ASC&query%5bstart%5d=100 |archivedate=October 20, 2003 |accessdate=November 23, 2022 |website=powerweb.nl |language=nl}}</ref>


''[[Mega (magazine)|Mega]]'' placed the game at number 20 in their Top Mega Drive Games of All Time.<ref>Mega magazine issue 1, page 76, [[Future Publishing]], Oct 1992</ref>
''[[Mega (magazine)|Mega]]'' placed the game at number 20 in their Top Mega Drive Games of All Time.<ref>Mega magazine issue 1, page 76, [[Future Publishing]], Oct 1992</ref>


==References==
==References==
<references/>
<references />


==External links==
==External links==
*{{moby game|id=/james-pond-2-codename-robocod|name=''James Pond 2: Codename: RoboCod''}}
* {{moby game|id=/james-pond-2-codename-robocod|name=''James Pond 2: Codename: RoboCod''}}


{{James Pond series}}
{{James Pond series}}


[[Category:1991 video games]]
[[Category:1991 video games]]
[[Category:Amiga games]]
[[Category:Acorn Archimedes games]]
[[Category:Amiga 1200 games]]
[[Category:Amiga 1200 games]]
[[Category:Amiga CD32 games]]
[[Category:Amiga games]]
[[Category:Atari ST games]]
[[Category:Atari ST games]]
[[Category:CD32 games]]
[[Category:Christmas video games]]
[[Category:Christmas video games]]
[[Category:Commodore 64 games]]
[[Category:Commodore 64 games]]
[[Category:DOS games]]
[[Category:DOS games]]
[[Category:Game Boy Advance games]]
[[Category:Game Boy Advance games]]
[[Category:Sega Game Gear games]]
[[Category:Game Boy games]]
[[Category:Game Gear games]]
[[Category:James Pond]]
[[Category:James Pond]]
[[Category:Master System games]]
[[Category:Millennium Interactive games]]
[[Category:Nintendo DS games]]
[[Category:Nintendo DS games]]
[[Category:Platform games]]
[[Category:Nintendo Switch games]]
[[Category:Ocean Software games]]
[[Category:Platformers]]
[[Category:PlayStation (console) games]]
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[[Category:Sega Genesis games]]
[[Category:Sega Genesis games]]
[[Category:Side-scrolling video games]]
[[Category:Side-scrolling video games]]
[[Category:Single-player video games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Tiertex Design Studios games]]
[[Category:U.S. Gold games]]
[[Category:Valcon Games games]]
[[Category:Valcon Games games]]
[[Category:Video games scored by Richard Joseph]]
[[Category:Vectordean games]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video game sequels]]
[[Category:Video game sequels]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games scored by Richard Joseph]]

Revision as of 18:21, 26 April 2024

James Pond 2: Codename: RoboCod
Amiga version game cover
Developer(s)Vectordean
Intellectual Software Consultants Limited (PC)[1]
Publisher(s)Millennium Interactive
Electronic Arts (Genesis)
U.S. Gold (Game Gear, Master System)
Play It (PlayStation, PS2, Switch)
Ocean Software (Game Boy, SNES)
Valcon Games (GBA)[2]
Codemasters (DS)
Designer(s)Chris Sorrell
Programmer(s)Chris Sorrell
Artist(s)Chris Sorrell
Composer(s)Richard Joseph
Platform(s)Amiga, Amiga AGA, Amiga CD32, Atari ST, Sega Genesis, C64, Acorn Archimedes, MS-DOS, Game Gear, Game Boy, GBA, PlayStation, Master System, SNES, Nintendo DS, PlayStation 2, Nintendo Switch
Release
1991
  • 1991 (Amiga, Atari ST, Genesis)
    1992 (C64, Game Boy)
    1993 (Amiga AGA, CD32, MS-DOS, SNES, Game Gear, Master System, Acorn Archimedes)
    2003 (Game Boy Advance, PlayStation)
    2005 (Nintendo DS)
    2006 (PlayStation 2)
    • EU: July 2, 2009 (PSN)
      2019 (Nintendo Switch)
Genre(s)Platform game
Mode(s)Single-player

James Pond 2: Codename: RoboCod, also known as Super James Pond on SNES in North America, and Game Boy, and Super James Pond 2 in Europe, is a 1991 platform video game. It was developed by the same British teams as the original. The title music by Richard Joseph is a marimba-heavy rendition of the RoboCop film theme.[3] It is the second installment in the James Pond series.

James Pond 2 was originally released on the Amiga, Atari ST and Sega Genesis in 1991 by three different publishers. It was next ported to Amiga AGA, Amiga CD32, Game Gear, Commodore 64, Master System, PC, Acorn Archimedes, Game Boy and SNES. It was later redeveloped and released as a budget title for the Game Boy Advance, Nintendo DS, PlayStation, PlayStation 2, as a download on the PlayStation Portable and PlayStation 3 via the PlayStation Network store,[4] and the Nintendo Switch.

Gameplay

James Pond outside Santa's toy factory

James Pond starts outside Santa's toy factory. There are many doors, each of which leads to a stage with many differently-themed levels, 50 in total. Meanies lurk in these levels, and they come in many forms. There are no weapons in the game, so James Pond must jump on them to defeat them. After completing two "doors", James Pond goes on to another door where a guardian awaits.

James Pond's body armor enables him to extend his body vertically to incredible lengths and grab hold of the ceiling or platforms above him. This allows him to travel along with the ceiling and drop down on the top of an unsuspecting enemy, or to get to otherwise inaccessible areas. James Pond can also pick up items that provide points. Power-ups include extra lives and wings that grant James the ability to fly. From time to time, James Pond may enter vehicles, namely cars, planes, or flying bathtubs.

Plot

The game takes place immediately after its predecessor. Although Acme Oil Company has been destroyed by James Pond, his arch enemy Dr. Maybe survived and has retreated to the North Pole where he has taken over Santa's workshop. Dr. Maybe is holding Santa's workers hostage (in most versions of the game they are penguins, in some, they are elves), and has turned many of Santa's helpers into his own twisted and dangerous assistants. James Pond is recruited to infiltrate Santa's grotto, free the captive penguins, retrieve the stolen toys for the children of the world, and defeat Dr. Maybe once and for all. This time, however, due to the greater risks involved in this mission, James Pond is given a robotic suit and the code name "RoboCod" (a play on RoboCop). This suit gives Pond superhuman strength and agility as well as enabling him to stretch his midsection almost indefinitely and reach otherwise impossibly high areas.

Product placement

In the original UK version of the game, the penguins featured as in-game product placement for the McVitie's biscuit company's Penguin Biscuits.[5] The 1991 EA release in the U.S. and Euro market featured the penguin in a Christmas scene in box art by illustrator Marc Ericksen. According to a 1994 article in the UK edition of PC Gamer, Penguin outsold arch-rival KitKat for the first time in the product's history soon after the release of the game.[citation needed]

Game Boy Advance, Nintendo DS, Nintendo Switch, and PlayStation versions

James Pond: Codename Robocod was released for the Game Boy Advance and PlayStation in 2003, the Nintendo DS in 2005, the PlayStation 2 in 2006, the PlayStation Network in 2009, and the Nintendo Switch in 2019. The handheld and PlayStation releases are identical except for the DS version, which features a map on the second screen. All these versions of the game are largely different from that of the original. The graphics have been improved to take advantage of the consoles' newer hardware, and while the levels retain some of the themes of the originals, their layout is entirely different. In the new versions, McVities' sponsorship branding has been removed from the game, and RoboCod must rescue Santa's elves, rather than penguins. In addition, the hidden levels have been omitted entirely. These recent iterations are remakes rather than ports of the original game.

Reception

UK magazine ACE gave the Amiga version a score of 934 out of 1000, calling it "polished, playable and (...) fun" and "completely excellent".[7] Electronic Gaming Monthly gave the SNES version a 5 out of 10, commenting that "James's ability to make himself tall is quite interesting, but that is really the only special thing about him. Fans of JP may be better off with his Aquatic Games".[8] They gave the Amiga CD32 version a 5.5 out of 10. Though they praised the soundtrack, they remarked that the garishly colorful graphics tend to cause eye strain, the gameplay is mildly fun but unexciting, and that aside from the "extremely pixelated" full motion video intro, it is identical to the version on the less powerful Sega Genesis.[9] Mega Action gave the Genesis version a score of 92% writing: "Better than the original and a massive playing to boot. This features all the ingredients that its predecessor offered, plus plenty more."[10] Power Unlimited gave the SNES version a score of 75% commenting: "The only remarkable thing about Super James Pond is that it is a wacky parody of James Bond. Unfortunately, there is very little of this in the game. Furthermore, it is a usual, beautifully designed and musical platformer."[11]

Mega placed the game at number 20 in their Top Mega Drive Games of All Time.[12]

References

  1. ^ "James Pond 2: Codename: RoboCod (1993) DOS credits". MobyGames. Archived from the original on 2015-12-10. Retrieved 2020-08-15.
  2. ^ "James Pond: Codename Robocod". GameSpot.
  3. ^ "James Pond 2: Codename: RoboCod (1991) Trivia". MobyGames. Archived from the original on 2020-06-22. Retrieved 2021-06-06.
  4. ^ "James Pond: Robocod - PlayStation 3 - GameSpy". uk.ps3.gamespy.com. Archived from the original on 2011-07-11. Retrieved 2009-10-23.
  5. ^ Malcolm-Smith, Sally (24 October 1993). "Computer fans find advertising is all in the game". The Sunday Telegraph. No. 1691. p. 7.
  6. ^ MegaTech review, EMAP, issue 1, Jan 1992
  7. ^ Upchurch, David (December 1991), "RoboCod", ACE, no. 51, London: EMAP, pp. 62–67
  8. ^ "Review Crew: Super James Pond". Electronic Gaming Monthly. No. 51. EGM Media, LLC. October 1993. p. 36.
  9. ^ "Review Crew: James Pond II". Electronic Gaming Monthly. No. 54. EGM Media, LLC. January 1994. p. 52.
  10. ^ "Mega Library". Mega Action (1): 65. June 1993. Retrieved March 21, 2022.
  11. ^ "Power Unlimited Game Database". powerweb.nl (in Dutch). November 1994. Archived from the original on October 20, 2003. Retrieved November 23, 2022.
  12. ^ Mega magazine issue 1, page 76, Future Publishing, Oct 1992