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| nationality = Japanese
| nationality = Japanese
| other_names =
| other_names =
| employer = [[Dimps]]
| employer = [[Irem]] <br> [[Capcom]] <br> [[SNK]] <br> [[Dimps]]
| occupation = Video game designer, director, producer
| occupation = Video game designer, director, producer
| known_for = [[Fighting games]] <br /> [[Beat 'em ups]] <br /> [[Side-scrolling game]]s
| known_for = [[Fighting games]] <br /> [[Beat 'em ups]] <br /> [[Side-scrolling game]]s <br /> [[Neo Geo (system)|Neo Geo]]
}}
}}


'''Takashi Nishiyama''' (Japanese: 西山隆志), sometimes credited as '''Piston Takashi''', '''Nishiyama''' or '''T. Nishiyama''', is a Japanese [[video game design]]er, director and producer who worked for [[Irem]], [[Capcom]] and [[SNK]] before founding his own company [[Dimps]]. He is best known for developing ''[[Kung-Fu Master (video game)|Kung-Fu Master]]'', ''[[Street Fighter]]'', and ''[[Fatal Fury]]''.
'''Takashi Nishiyama''' (Japanese: 西山隆志), sometimes credited as '''"Piston" Takashi Nishiyama''' or '''T. Nishiyama''', is a Japanese [[video game design]]er, director and producer who worked for [[Irem]], [[Capcom]] and [[SNK]] before founding his own company [[Dimps]]. He is best known for developing the [[scrolling shooter]] title ''[[Moon Patrol]]'', the [[beat 'em up]] title ''[[Kung-Fu Master (video game)|Kung-Fu Master]]'', and the [[fighting game]] titles ''[[Street Fighter]]'', ''[[Fatal Fury]]'' and ''[[The King of Fighters]]''. He also helped to develop the [[Neo Geo (system)|Neo Geo]] system.


==Career==
==Career==
Nishiyama started his career at [[Irem]]. He worked on the [[game design]] of the 1982 [[scrolling shooter]] ''[[Moon Patrol]]'', one of the first games with [[parallax scrolling]]. He was also the designer of ''[[Kung-Fu Master (video game)|Kung-Fu Master]]'' (1984), called ''Spartan X'' in Japan.<ref name="1up">{{cite web|url=http://www.1up.com/features/the-man-who-created-street-fighter|title=The Man Who Created Street Fighter from 1UP.com|date=3 January 2012|archive-url=https://web.archive.org/web/20120103143919/http://www.1up.com/features/the-man-who-created-street-fighter|access-date=8 January 2019|archive-date=2012-01-03}}
Nishiyama started his career at [[Irem]]. He worked on the [[game design]] of the 1982 [[scrolling shooter]] ''[[Moon Patrol]]'', one of the first games with [[parallax scrolling]]. He was also the designer of ''[[Kung-Fu Master (video game)|Kung-Fu Master]]'' (1984), called ''Spartan X'' in Japan.<ref name="1up">{{cite web|url=http://www.1up.com/features/the-man-who-created-street-fighter|title=The Man Who Created Street Fighter from 1UP.com|date=3 January 2012|archive-url=https://web.archive.org/web/20120103143919/http://www.1up.com/features/the-man-who-created-street-fighter|access-date=8 January 2019|archive-date=2012-01-03}}
*{{cite web |date=2011-12-14 |title=Interview with Takashi Nishiyama, Street Fighter and Fatal Fury creator |url=https://www.culturaneogeo.com/imagenes/entrevistas/streeteng.htm |website=Culturaneogeo}}</ref><ref>{{cite magazine |title=R-Type Sound Developer Interview – Masato Ishizaki |magazine=Shooting Gameside |date=March 25, 2014 |volume=9 |url=http://shmuplations.com/rtypesound/}}</ref> It is based on two [[Hong Kong martial arts films]]: the [[Jackie Chan]] and [[Sammo Hung]] film ''[[Wheels on Meals]]'' (1984), called ''Spartan X'' in Japan,<ref name="thegamesmachine">{{cite web |last1=Dellafrana |first1=Danilo |title=Le origini di Street Fighter |url=https://www.thegamesmachine.it/speciali/90208/street-fighter/ |website=[[The Games Machine]] |access-date=20 March 2021 |language=it-IT |date=29 August 2017}}</ref> and especially the [[Bruce Lee]] film ''[[Game of Death]]'' (1972).<ref name="eurogamer">{{cite web |last1=Spencer |first1=Spanner |title=The Tao of Beat-'em-ups |url=https://www.eurogamer.net/articles/the-tao-of-beat-em-ups-article?page=2 |access-date=20 July 2020 |work=[[Eurogamer]] |date=6 February 2008 |page=2}}</ref> ''Kung-Fu Master'' is considered the first [[beat 'em up]] game,<ref name="eurogamer"/> becoming the prototype for most subsequent martial arts games in the late 1980s.<ref name="CGW">Kunkel, Bill; Worley, Joyce; Katz, Arnie, [http://www.cgwmuseum.org/galleries/issues/cgw_52.pdf#page=48 "The Furious Fists of Sega!"], ''Computer Gaming World'', Oct 1988, pp. 48-49</ref> The NES port, ''Kung Fu'', was programmed by a [[Nintendo]] team under the direction of [[Shigeru Miyamoto]], later influencing his work on ''[[Super Mario Bros.]]'' (1985).<ref name="Miyamoto">{{cite AV media |people=[[Shigeru Miyamoto]] |date=December 2010 |title=Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2 |language=Japanese |url=https://www.youtube.com/watch?v=DNa0M1gymgA |publisher=[[Nintendo Channel]] |access-date=12 April 2021}}</ref>
*{{cite web |date=2011-12-14 |title=Interview with Takashi Nishiyama, Street Fighter and Fatal Fury creator |url=https://www.culturaneogeo.com/imagenes/entrevistas/streeteng.htm |website=Culturaneogeo}}</ref><ref>{{cite magazine |title=R-Type Sound Developer Interview – Masato Ishizaki |magazine=Shooting Gameside |date=March 25, 2014 |volume=9 |url=http://shmuplations.com/rtypesound/}}</ref> It is based on two [[Hong Kong martial arts films]]: the [[Jackie Chan]] and [[Sammo Hung]] film ''[[Wheels on Meals]]'' (1984), called ''Spartan X'' in Japan,<ref name="thegamesmachine">{{cite web |last1=Dellafrana |first1=Danilo |title=Le origini di Street Fighter |url=https://www.thegamesmachine.it/speciali/90208/street-fighter/ |website=[[The Games Machine]] |access-date=20 March 2021 |language=it-IT |date=29 August 2017}}</ref> and especially the [[Bruce Lee]] film ''[[Game of Death]]'' (1972).<ref name="eurogamer">{{cite web |last1=Spencer |first1=Spanner |title=The Tao of Beat-'em-ups |url=https://www.eurogamer.net/articles/the-tao-of-beat-em-ups-article?page=2 |access-date=20 July 2020 |work=[[Eurogamer]] |date=6 February 2008 |page=2}}</ref> ''Kung-Fu Master'' is considered the first [[beat 'em up]] game,<ref name="eurogamer"/> becoming the prototype for most subsequent martial arts games in the late 1980s.<ref name="CGW">Kunkel, Bill; Worley, Joyce; Katz, Arnie, [http://www.cgwmuseum.org/galleries/issues/cgw_52.pdf#page=48 "The Furious Fists of Sega!"], ''Computer Gaming World'', Oct 1988, pp. 48-49</ref> The NES port, ''Kung Fu'', was programmed by a [[Nintendo]] team under the direction of [[Shigeru Miyamoto]], later influencing his work on ''[[Super Mario Bros.]]'' (1985)<ref name="Miyamoto">{{cite AV media |people=[[Shigeru Miyamoto]] |date=December 2010 |title=Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2 |language=Japanese |url=https://www.youtube.com/watch?v=DNa0M1gymgA |publisher=[[Nintendo Channel]] |access-date=12 April 2021}}</ref> and ''[[Zelda II: The Adventure of Link]]'' (1987).<ref>{{cite web |last1=McWhertor |first1=Michael |title=Zelda 2 was Nintendo at its best: unpredictable |url=https://www.polygon.com/zelda/23600112/zelda-2-adventure-of-link-nes-tears-of-the-kingdom |website=Polygon |access-date=24 June 2024 |date=16 February 2023}}</ref>


During the development of ''Kung-Fu Master'', Nishiyama was invited to join [[Capcom]] by its founder [[Kenzo Tsujimoto]], after he had left Irem. He eventually decided to leave Irem and join Capcom before the game was complete.<ref>{{cite news |last1=Okamoto |first1=Yoshiki |author1-link=Yoshiki Okamoto |last2=Nishiyama |first2=Takashi |author2-link=Takashi Nishiyama |title=[ENG SUB] A Talk Between the Creators of Street Fighter and Fatal Fury: KOF (Takashi Nishiyama) |url=https://www.youtube.com/watch?v=uqRFod7nuHo |access-date=17 July 2021 |work=世界の岡本吉起Ch |publisher=[[YouTube]] |language=ja |time=1:40}}</ref> Following its release, Nishiyama was hired by [[Capcom]].<ref name="1up"/> He designed an arcade successor for Capcom, ''[[Trojan (video game)|Trojan]]'' (1986), which evolved the basic gameplay concepts of ''Kung-Fu Master''. The NES port included a one-on-one fighting mode, for the first time in a Capcom game.<ref name="HG101">{{cite web |last1=Kalata |first1=Kurt |title=Trojan |url=http://www.hardcoregaming101.net/trojan/ |website=Hardcore Gaming 101 |date=January 29, 2019 |access-date=14 April 2021}}</ref> He then came up with the concept for a game centered entirely around the [[boss fight]]s in ''Kung-Fu Master''.<ref name="polygon">{{cite web |last1=Leone |first1=Matt |title=Street Fighter 1: An oral history |url=https://www.polygon.com/2020/7/7/21270906/street-fighter-1-oral-history-takashi-nishiyama |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |access-date=July 16, 2020 |date=July 7, 2020}}</ref> This led to his creation of the ''[[Street Fighter]]'' [[fighting game]] franchise. Along with Hiroshi Matsumoto, he directed the original ''[[Street Fighter (video game)|Street Fighter]]'' (1987). He created the special moves for [[Ryu (Street Fighter)|Ryu]] called "[[Street Fighter (video game)#Gameplay|Hadouken]]", which he says was inspired by the Wave Motion Gun, an energy missile attack from the 1970s anime series ''[[Space Battleship Yamato]]''.<ref name="1up" /> He then left Capcom and did not return to work on the sequel ''[[Street Fighter II: The World Warrior]]''.
During the development of ''Kung-Fu Master'', Nishiyama was invited to join [[Capcom]] by its founder [[Kenzo Tsujimoto]], after he had left Irem. He eventually decided to leave Irem and join Capcom before the game was complete.<ref>{{cite news |last1=Okamoto |first1=Yoshiki |author1-link=Yoshiki Okamoto |last2=Nishiyama |first2=Takashi |author2-link=Takashi Nishiyama |title=[ENG SUB] A Talk Between the Creators of Street Fighter and Fatal Fury: KOF (Takashi Nishiyama) |url=https://www.youtube.com/watch?v=uqRFod7nuHo |access-date=17 July 2021 |work=世界の岡本吉起Ch |publisher=[[YouTube]] |language=ja |time=1:40}}</ref> Following its release, Nishiyama was hired by Capcom.<ref name="1up"/> He designed an arcade successor for Capcom, ''[[Trojan (video game)|Trojan]]'' (1986), which evolved the basic gameplay concepts of ''Kung-Fu Master''. The NES port included a one-on-one fighting mode, for the first time in a Capcom game.<ref name="HG101">{{cite web |last1=Kalata |first1=Kurt |title=Trojan |url=http://www.hardcoregaming101.net/trojan/ |website=Hardcore Gaming 101 |date=January 29, 2019 |access-date=14 April 2021}}</ref> He then came up with the concept for a game centered entirely around the [[boss fight]]s in ''Kung-Fu Master''.<ref name="polygon">{{cite web |last1=Leone |first1=Matt |title=Street Fighter 1: An oral history |url=https://www.polygon.com/2020/7/7/21270906/street-fighter-1-oral-history-takashi-nishiyama |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |access-date=July 16, 2020 |date=July 7, 2020}}</ref> This led to his creation of the ''[[Street Fighter]]'' [[fighting game]] franchise. Along with Hiroshi Matsumoto, he directed the original ''[[Street Fighter (video game)|Street Fighter]]'' (1987). He created the [[Hadouken]] special attack for the player characters, which he says was inspired by the Wave Motion Gun, an energy missile attack from the 1970s [[anime]] series ''[[Space Battleship Yamato]]''.<ref name="1up" /> He then left Capcom and did not return to work on the sequel ''[[Street Fighter II: The World Warrior]]''.


Nishiyama then joined [[SNK]], after they had invited him to join the company. His first project there was the [[Neo Geo (system)|Neo Geo]] system, which he helped develop; he proposed the initial concept of an arcade system that uses [[ROM cartridge]]s like a [[game console]], and also proposed a [[home console]] version of the system. His reasons for these proposals was to make the system cheaper for markets such as [[China]], [[Hong Kong]], [[Taiwan]], [[Southeast Asia]], [[Central America]], and [[South America]], where it was difficult to sell dedicated arcade games [[Video game piracy|due to piracy]]. Nishiyama then created the ''[[Fatal Fury]]'' fighting game franchise, as a spiritual successor to the original ''Street Fighter''. He also worked on the fighting game franchises ''[[Art of Fighting]]'' and ''[[The King of Fighters]]'', as well as the [[run and gun video game]] series ''[[Metal Slug]]''.<ref name="1up"/> He then left SNK and founded the game development company [[Dimps]] in 2000.<ref name="1up" />
Nishiyama then joined [[SNK]], after they had invited him to join the company. His first project there was the [[Neo Geo (system)|Neo Geo]] system, which he helped develop; he proposed the initial concept of an arcade system that uses [[ROM cartridge]]s like a [[game console]], and also proposed a [[home console]] version of the system. His reasons for these proposals was to make the system cheaper for markets such as [[China]], [[Hong Kong]], [[Taiwan]], [[Southeast Asia]], [[Central America]], and [[South America]], where it was difficult to sell dedicated arcade games [[Video game piracy|due to piracy]]. Nishiyama then created the ''[[Fatal Fury]]'' fighting game franchise, as a spiritual successor to the original ''Street Fighter''. He also worked on the fighting game franchises ''[[Art of Fighting]]'' and ''[[The King of Fighters]]'', as well as the [[run and gun video game]] series ''[[Metal Slug]]''.<ref name="1up"/> He then left SNK and founded the game development company [[Dimps]] in 2000.<ref name="1up" />
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|2005
|''[[The Rumble Fish]]''
|''[[The Rumble Fish]]''
|-
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|''[[Street Fighter IV]]''
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|-
|2014
|2014

Latest revision as of 02:28, 24 June 2024

Takashi Nishiyama
NationalityJapanese
Occupation(s)Video game designer, director, producer
Employer(s)Irem
Capcom
SNK
Dimps
Known forFighting games
Beat 'em ups
Side-scrolling games
Neo Geo

Takashi Nishiyama (Japanese: 西山隆志), sometimes credited as "Piston" Takashi Nishiyama or T. Nishiyama, is a Japanese video game designer, director and producer who worked for Irem, Capcom and SNK before founding his own company Dimps. He is best known for developing the scrolling shooter title Moon Patrol, the beat 'em up title Kung-Fu Master, and the fighting game titles Street Fighter, Fatal Fury and The King of Fighters. He also helped to develop the Neo Geo system.

Career

[edit]

Nishiyama started his career at Irem. He worked on the game design of the 1982 scrolling shooter Moon Patrol, one of the first games with parallax scrolling. He was also the designer of Kung-Fu Master (1984), called Spartan X in Japan.[1][2] It is based on two Hong Kong martial arts films: the Jackie Chan and Sammo Hung film Wheels on Meals (1984), called Spartan X in Japan,[3] and especially the Bruce Lee film Game of Death (1972).[4] Kung-Fu Master is considered the first beat 'em up game,[4] becoming the prototype for most subsequent martial arts games in the late 1980s.[5] The NES port, Kung Fu, was programmed by a Nintendo team under the direction of Shigeru Miyamoto, later influencing his work on Super Mario Bros. (1985)[6] and Zelda II: The Adventure of Link (1987).[7]

During the development of Kung-Fu Master, Nishiyama was invited to join Capcom by its founder Kenzo Tsujimoto, after he had left Irem. He eventually decided to leave Irem and join Capcom before the game was complete.[8] Following its release, Nishiyama was hired by Capcom.[1] He designed an arcade successor for Capcom, Trojan (1986), which evolved the basic gameplay concepts of Kung-Fu Master. The NES port included a one-on-one fighting mode, for the first time in a Capcom game.[9] He then came up with the concept for a game centered entirely around the boss fights in Kung-Fu Master.[10] This led to his creation of the Street Fighter fighting game franchise. Along with Hiroshi Matsumoto, he directed the original Street Fighter (1987). He created the Hadouken special attack for the player characters, which he says was inspired by the Wave Motion Gun, an energy missile attack from the 1970s anime series Space Battleship Yamato.[1] He then left Capcom and did not return to work on the sequel Street Fighter II: The World Warrior.

Nishiyama then joined SNK, after they had invited him to join the company. His first project there was the Neo Geo system, which he helped develop; he proposed the initial concept of an arcade system that uses ROM cartridges like a game console, and also proposed a home console version of the system. His reasons for these proposals was to make the system cheaper for markets such as China, Hong Kong, Taiwan, Southeast Asia, Central America, and South America, where it was difficult to sell dedicated arcade games due to piracy. Nishiyama then created the Fatal Fury fighting game franchise, as a spiritual successor to the original Street Fighter. He also worked on the fighting game franchises Art of Fighting and The King of Fighters, as well as the run and gun video game series Metal Slug.[1] He then left SNK and founded the game development company Dimps in 2000.[1]

Works

[edit]
Year Game title Role
1982 Moon Patrol Game designer
1984 Kung-Fu Master
1985 Section Z
1986 Trojan
Legendary Wings Director
Avengers
1987 Street Fighter
Mega Man Producer
1988 Last Duel: Inter Planet War 2012 Director
LED Storm Game planner
1991 Ghost Pilots Executive director
Fatal Fury: King of Fighters Director
1994 The King of Fighters '94 Producer
1995 Fatal Fury 3: Road to the Final Victory
Savage Reign
The King of Fighters '95
Real Bout Fatal Fury
1996 Metal Slug
The King of Fighters '96
Kizuna Encounter: Super Tag Battle
1997 Real Bout Fatal Fury Special
Shinsetsu Samurai Spirits Bushidō Retsuden Executive producer
The King of Fighters '97 Producer
1998 Metal Slug 2
Real Bout Fatal Fury 2: The Newcomers Executive producer
The King of Fighters '98 Producer
1999 King of Fighters R-2
The King of Fighters '99
Sonic Pocket Adventure Executive producer
Samurai Shodown: Warriors Rage
2000 Metal Slug 3 Producer
2003 Demolish Fist Executive producer
2004 Seven Samurai 20XX
2005 The Rumble Fish
2014 Freedom Wars
2015 Dragon Ball Xenoverse
2016 Dragon Ball Xenoverse 2
2018 Soulcalibur VI

References

[edit]
  1. ^ a b c d e "The Man Who Created Street Fighter from 1UP.com". 3 January 2012. Archived from the original on 2012-01-03. Retrieved 8 January 2019.
  2. ^ "R-Type Sound Developer Interview – Masato Ishizaki". Shooting Gameside. Vol. 9. March 25, 2014.
  3. ^ Dellafrana, Danilo (29 August 2017). "Le origini di Street Fighter". The Games Machine (in Italian). Retrieved 20 March 2021.
  4. ^ a b Spencer, Spanner (6 February 2008). "The Tao of Beat-'em-ups". Eurogamer. p. 2. Retrieved 20 July 2020.
  5. ^ Kunkel, Bill; Worley, Joyce; Katz, Arnie, "The Furious Fists of Sega!", Computer Gaming World, Oct 1988, pp. 48-49
  6. ^ Shigeru Miyamoto (December 2010). Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2 (in Japanese). Nintendo Channel. Retrieved 12 April 2021.
  7. ^ McWhertor, Michael (16 February 2023). "Zelda 2 was Nintendo at its best: unpredictable". Polygon. Retrieved 24 June 2024.
  8. ^ Okamoto, Yoshiki; Nishiyama, Takashi. "[ENG SUB] A Talk Between the Creators of Street Fighter and Fatal Fury: KOF (Takashi Nishiyama)". 世界の岡本吉起Ch (in Japanese). YouTube. Event occurs at 1:40. Retrieved 17 July 2021.
  9. ^ Kalata, Kurt (January 29, 2019). "Trojan". Hardcore Gaming 101. Retrieved 14 April 2021.
  10. ^ Leone, Matt (July 7, 2020). "Street Fighter 1: An oral history". Polygon. Vox Media. Retrieved July 16, 2020.
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