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{{Short description|2013 video game}}
'''''Queers in love at the End of the World''''', also stylized as '''''queers in love at the end of the world''''', is a hypertext game created with [[Twine (software)|Twine]].<ref>{{Cite web|url=http://www.theguardian.com/technology/2014/dec/11/verse-queers-in-love-at-the-end-of-the-world-anna-anthropy|title=A verse about Queers in Love at the End of the World|last=Ellison|first=Cara|date=2014-12-11|website=the Guardian|language=en|access-date=2018-04-27}}</ref> Developed by [[Anna Anthropy]] in 2013 for the [[Ludum Dare|Ludum Dare Game Jam]], the short, ten-second narrative faces players with how to interact with their partner before "Everything is wiped away".<ref>{{Cite news|url=https://www.polygon.com/2017/2/2/14484616/power-play-excerpt|title=The power of Twine|last=Burak|first=Asi|date=|work=Polygon|access-date=2018-04-27|last2=Parker|first2=Laura}}</ref>
{{Infobox video game
| title = Queers in Love at the End of the World
| designer = [[Anna Anthropy]]
| engine = [[Twine (software)|Twine]]
| platforms = [[Browser game|Browser]]
| released = 2013
| genre = [[Interactive fiction]]<br>[[Electronic literature]]
}}
'''''Queers in love at the End of the World''''', also stylized as '''''queers in love at the end of the world''''', is a hypertext game created with [[Twine (software)|Twine]].<ref name=Graun>{{Cite web|url=https://www.theguardian.com/technology/2014/dec/11/verse-queers-in-love-at-the-end-of-the-world-anna-anthropy|title=A verse about Queers in Love at the End of the World|last=Ellison|first=Cara|date=2014-12-11|website=the Guardian|language=en|access-date=2018-04-27|archive-date=2018-04-28|archive-url=https://web.archive.org/web/20180428181628/https://www.theguardian.com/technology/2014/dec/11/verse-queers-in-love-at-the-end-of-the-world-anna-anthropy|url-status=live}}</ref><ref>{{Cite book|url=https://books.google.com/books?id=usQwDAAAQBAJ&q=%22Queers+in+Love+at+the+End+of+the+World%22&pg=PT115|title=Games, Design and Play: A detailed approach to iterative game design|last1=Macklin|first1=Colleen|last2=Sharp|first2=John|date=2016-05-19|publisher=Addison-Wesley Professional|isbn=9780134392226|language=en}}</ref> Developed by [[Anna Anthropy]] in 2013 for the [[Ludum Dare|Ludum Dare Game Jam]], the short, ten-second narrative faces players with how to interact with their partner before "(e)verything is wiped away".<ref>{{Cite news|url=https://www.polygon.com/2017/2/2/14484616/power-play-excerpt|title=The power of Twine|last1=Burak|first1=Asi|work=Polygon|access-date=2018-04-27|last2=Parker|first2=Laura|archive-date=2018-04-18|archive-url=https://web.archive.org/web/20180418032256/https://www.polygon.com/2017/2/2/14484616/power-play-excerpt|url-status=live}}</ref>


The game is currently hosted on Anthropy's [[Itch.io]] page.
As of 2023, the game is hosted on Anthropy's [[Itch.io]] page.


== Plot ==
== Plot ==
Creating a narrative in just ten seconds, players read through short paragraphs and selected highlighted text in order to dictate how they want to interact with their partner before the end of the world. About the origin of the work, Anthropy writes, "If you only had ten seconds left with your partner, what would you do with them? What would you say? It’s a game about the transformative, transcendent power of queer love, and is dedicated to every queer I’ve loved, no matter how briefly, or for how long."<ref>{{Cite web|url=http://rhizome.org/art/artbase/artwork/queers-in-love-at-the-end-of-the-world/|title=Queers in Love at the End of the World|last=Anthropy|first=Ana|date=17 March 2018|website=Rhizome|archive-url=|archive-date=|dead-url=|access-date=17 March 2018}}</ref>
In just ten seconds, players read through short paragraphs and selected highlighted text in order to dictate how they want to interact with their partner before the end of the world.<ref>{{Cite book|url=https://books.google.com/books?id=47KwDQAAQBAJ&q=%22Queers+in+Love+at+the+End+of+the+World%22&pg=PA211|title=Power Play: How Video Games Can Save the World|last1=Burak|first1=Asi|last2=Parker|first2=Laura|date=2017-01-31|publisher=Macmillan|isbn=9781250089335|pages=211|language=en}}</ref> About the origin of the work, Anthropy writes, "If you only had ten seconds left with your partner, what would you do with them? What would you say? It’s a game about the transformative, transcendent power of [[queer]] love, and is dedicated to every queer I’ve loved, no matter how briefly, or for how long."<ref>{{Cite web|url=http://rhizome.org/art/artbase/artwork/queers-in-love-at-the-end-of-the-world/|title=Queers in Love at the End of the World|last=Anthropy|first=Ana|date=17 March 2018|website=Rhizome|access-date=17 March 2018|archive-date=13 February 2018|archive-url=https://web.archive.org/web/20180213093019/https://rhizome.org/art/artbase/artwork/queers-in-love-at-the-end-of-the-world/|url-status=live}}</ref>


==Reception==
== External Links ==
Claudia Lo praised the game's embrace of queer temporality, as described in [[José Esteban Muñoz]]'s ''[[Cruising Utopia]]''.<ref>{{Cite journal|last=Lo|first=Claudia|date=2017|title=Everything Is Wiped Away: Queer Temporality in ''Queers in Love at the End of the World''|journal=Camera Obscura|volume=32|issue=2|pages=185–192|doi=10.1215/02705346-3925194 }}</ref> At ''[[The Guardian]]'', [[Cara Ellison]] stated that ''Queers'' "evokes an itinerant life better than any other game".<ref name=Graun/>

==References==
{{reflist}}

== External links ==
*[https://w.itch.io/end-of-the-world Queers in Love at the End of the World] on Itch.io

{{Anna Anthropy}}

[[Category:2010s electronic literature works]]
[[Category:2010s interactive fiction]]
[[Category:2013 video games]]
[[Category:American electronic literature works]]
[[Category:Apocalyptic video games]]
[[Category:Browser games]]
[[Category:LGBT-related video games]]
[[Category:Romance video games]]
[[Category:Twine games]]
[[Category:Video games designed by Anna Anthropy]]
[[Category:Video games developed in the United States]]

Latest revision as of 07:10, 28 June 2024

Queers in Love at the End of the World
Designer(s)Anna Anthropy
EngineTwine
Platform(s)Browser
Release2013
Genre(s)Interactive fiction
Electronic literature

Queers in love at the End of the World, also stylized as queers in love at the end of the world, is a hypertext game created with Twine.[1][2] Developed by Anna Anthropy in 2013 for the Ludum Dare Game Jam, the short, ten-second narrative faces players with how to interact with their partner before "(e)verything is wiped away".[3]

As of 2023, the game is hosted on Anthropy's Itch.io page.

Plot

[edit]

In just ten seconds, players read through short paragraphs and selected highlighted text in order to dictate how they want to interact with their partner before the end of the world.[4] About the origin of the work, Anthropy writes, "If you only had ten seconds left with your partner, what would you do with them? What would you say? It’s a game about the transformative, transcendent power of queer love, and is dedicated to every queer I’ve loved, no matter how briefly, or for how long."[5]

Reception

[edit]

Claudia Lo praised the game's embrace of queer temporality, as described in José Esteban Muñoz's Cruising Utopia.[6] At The Guardian, Cara Ellison stated that Queers "evokes an itinerant life better than any other game".[1]

References

[edit]
  1. ^ a b Ellison, Cara (2014-12-11). "A verse about Queers in Love at the End of the World". the Guardian. Archived from the original on 2018-04-28. Retrieved 2018-04-27.
  2. ^ Macklin, Colleen; Sharp, John (2016-05-19). Games, Design and Play: A detailed approach to iterative game design. Addison-Wesley Professional. ISBN 9780134392226.
  3. ^ Burak, Asi; Parker, Laura. "The power of Twine". Polygon. Archived from the original on 2018-04-18. Retrieved 2018-04-27.
  4. ^ Burak, Asi; Parker, Laura (2017-01-31). Power Play: How Video Games Can Save the World. Macmillan. p. 211. ISBN 9781250089335.
  5. ^ Anthropy, Ana (17 March 2018). "Queers in Love at the End of the World". Rhizome. Archived from the original on 13 February 2018. Retrieved 17 March 2018.
  6. ^ Lo, Claudia (2017). "Everything Is Wiped Away: Queer Temporality in Queers in Love at the End of the World". Camera Obscura. 32 (2): 185–192. doi:10.1215/02705346-3925194.
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