Queers in Love at the End of the World: Difference between revisions
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{{Short description|2013 video game}} |
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⚫ | '''''Queers in love at the End of the World''''', also stylized as '''''queers in love at the end of the world''''', is a hypertext game created with [[Twine (software)|Twine]].<ref>{{Cite web|url= |
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{{Infobox video game |
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| title = Queers in Love at the End of the World |
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| designer = [[Anna Anthropy]] |
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| engine = [[Twine (software)|Twine]] |
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| platforms = [[Browser game|Browser]] |
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| released = 2013 |
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| genre = [[Interactive fiction]]<br>[[Electronic literature]] |
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}} |
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⚫ | '''''Queers in love at the End of the World''''', also stylized as '''''queers in love at the end of the world''''', is a hypertext game created with [[Twine (software)|Twine]].<ref name=Graun>{{Cite web|url=https://www.theguardian.com/technology/2014/dec/11/verse-queers-in-love-at-the-end-of-the-world-anna-anthropy|title=A verse about Queers in Love at the End of the World|last=Ellison|first=Cara|date=2014-12-11|website=the Guardian|language=en|access-date=2018-04-27|archive-date=2018-04-28|archive-url=https://web.archive.org/web/20180428181628/https://www.theguardian.com/technology/2014/dec/11/verse-queers-in-love-at-the-end-of-the-world-anna-anthropy|url-status=live}}</ref><ref>{{Cite book|url=https://books.google.com/books?id=usQwDAAAQBAJ&q=%22Queers+in+Love+at+the+End+of+the+World%22&pg=PT115|title=Games, Design and Play: A detailed approach to iterative game design|last1=Macklin|first1=Colleen|last2=Sharp|first2=John|date=2016-05-19|publisher=Addison-Wesley Professional|isbn=9780134392226|language=en}}</ref> Developed by [[Anna Anthropy]] in 2013 for the [[Ludum Dare|Ludum Dare Game Jam]], the short, ten-second narrative faces players with how to interact with their partner before "(e)verything is wiped away".<ref>{{Cite news|url=https://www.polygon.com/2017/2/2/14484616/power-play-excerpt|title=The power of Twine|last1=Burak|first1=Asi|work=Polygon|access-date=2018-04-27|last2=Parker|first2=Laura|archive-date=2018-04-18|archive-url=https://web.archive.org/web/20180418032256/https://www.polygon.com/2017/2/2/14484616/power-play-excerpt|url-status=live}}</ref> |
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As of 2023, the game is hosted on Anthropy's [[Itch.io]] page. |
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== Plot == |
== Plot == |
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In just ten seconds, players read through short paragraphs and selected highlighted text in order to dictate how they want to interact with their partner before the end of the world.<ref>{{Cite book|url=https://books.google.com/books?id=47KwDQAAQBAJ&q=%22Queers+in+Love+at+the+End+of+the+World%22&pg=PA211|title=Power Play: How Video Games Can Save the World|last1=Burak|first1=Asi|last2=Parker|first2=Laura|date=2017-01-31|publisher=Macmillan|isbn=9781250089335|pages=211|language=en}}</ref> About the origin of the work, Anthropy writes, "If you only had ten seconds left with your partner, what would you do with them? What would you say? It’s a game about the transformative, transcendent power of [[queer]] love, and is dedicated to every queer I’ve loved, no matter how briefly, or for how long."<ref>{{Cite web|url=http://rhizome.org/art/artbase/artwork/queers-in-love-at-the-end-of-the-world/|title=Queers in Love at the End of the World|last=Anthropy|first=Ana|date=17 March 2018|website=Rhizome|access-date=17 March 2018|archive-date=13 February 2018|archive-url=https://web.archive.org/web/20180213093019/https://rhizome.org/art/artbase/artwork/queers-in-love-at-the-end-of-the-world/|url-status=live}}</ref> |
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==Reception== |
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Claudia Lo praised the game's embrace of queer temporality, as described in [[José Esteban Muñoz]]'s ''[[Cruising Utopia]]''.<ref>{{Cite journal|last=Lo|first=Claudia|date=2017|title=Everything Is Wiped Away: Queer Temporality in ''Queers in Love at the End of the World''|journal=Camera Obscura|volume=32|issue=2|pages=185–192|doi=10.1215/02705346-3925194 }}</ref> At ''[[The Guardian]]'', [[Cara Ellison]] stated that ''Queers'' "evokes an itinerant life better than any other game".<ref name=Graun/> |
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==References== |
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{{reflist}} |
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*[https://w.itch.io/end-of-the-world Queers in Love at the End of the World] on Itch.io |
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{{Anna Anthropy}} |
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[[Category:2010s electronic literature works]] |
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[[Category:2010s interactive fiction]] |
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[[Category:2013 video games]] |
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[[Category:American electronic literature works]] |
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[[Category:Apocalyptic video games]] |
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[[Category:Browser games]] |
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[[Category:LGBT-related video games]] |
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[[Category:Romance video games]] |
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[[Category:Twine games]] |
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[[Category:Video games designed by Anna Anthropy]] |
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[[Category:Video games developed in the United States]] |
Latest revision as of 07:10, 28 June 2024
Queers in Love at the End of the World | |
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Designer(s) | Anna Anthropy |
Engine | Twine |
Platform(s) | Browser |
Release | 2013 |
Genre(s) | Interactive fiction Electronic literature |
Queers in love at the End of the World, also stylized as queers in love at the end of the world, is a hypertext game created with Twine.[1][2] Developed by Anna Anthropy in 2013 for the Ludum Dare Game Jam, the short, ten-second narrative faces players with how to interact with their partner before "(e)verything is wiped away".[3]
As of 2023, the game is hosted on Anthropy's Itch.io page.
Plot
[edit]In just ten seconds, players read through short paragraphs and selected highlighted text in order to dictate how they want to interact with their partner before the end of the world.[4] About the origin of the work, Anthropy writes, "If you only had ten seconds left with your partner, what would you do with them? What would you say? It’s a game about the transformative, transcendent power of queer love, and is dedicated to every queer I’ve loved, no matter how briefly, or for how long."[5]
Reception
[edit]Claudia Lo praised the game's embrace of queer temporality, as described in José Esteban Muñoz's Cruising Utopia.[6] At The Guardian, Cara Ellison stated that Queers "evokes an itinerant life better than any other game".[1]
References
[edit]- ^ a b Ellison, Cara (2014-12-11). "A verse about Queers in Love at the End of the World". the Guardian. Archived from the original on 2018-04-28. Retrieved 2018-04-27.
- ^ Macklin, Colleen; Sharp, John (2016-05-19). Games, Design and Play: A detailed approach to iterative game design. Addison-Wesley Professional. ISBN 9780134392226.
- ^ Burak, Asi; Parker, Laura. "The power of Twine". Polygon. Archived from the original on 2018-04-18. Retrieved 2018-04-27.
- ^ Burak, Asi; Parker, Laura (2017-01-31). Power Play: How Video Games Can Save the World. Macmillan. p. 211. ISBN 9781250089335.
- ^ Anthropy, Ana (17 March 2018). "Queers in Love at the End of the World". Rhizome. Archived from the original on 13 February 2018. Retrieved 17 March 2018.
- ^ Lo, Claudia (2017). "Everything Is Wiped Away: Queer Temporality in Queers in Love at the End of the World". Camera Obscura. 32 (2): 185–192. doi:10.1215/02705346-3925194.
External links
[edit]- Queers in Love at the End of the World on Itch.io