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USC Interactive Media & Games Division: Difference between revisions

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{{Short description|Division within the USC School of Cinematic Arts}}
The [[University of Southern California]]'s [[USC School of Cinematic Arts|School of Cinematic Arts]]'s '''Interactive Media & Games Division''' first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.A.) and graduate (M.F.A.) programs in interactive media and game design. The programs include courses in game design, development, audio, animation, and user research as well as experimental work in gestural and immersive interfaces, transmedia design, and interactive cinema.<ref>[https://cinema.usc.edu/interactive/degrees.cfm Degrees Information at USC SCA site] {{webarchive|url=https://web.archive.org/web/20121126031615/https://cinema.usc.edu/interactive/degrees.cfm |date=2012-11-26 }}, Cinema.usc.edu/interactive</ref>
The [[University of Southern California]]'s [[USC School of Cinematic Arts|School of Cinematic Arts]]'s '''Interactive Media & Games Division''' first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.F.A.) and graduate (M.F.A. and M.S.) programs in interactive media and game design, as well as B.F.A. programs in game art and themed entertainment and an M.A. in media, games and health. The programs include courses in game design, game development, production, audio, animation, and user research as well as experimental work in gestural and immersive interfaces, transmedia design, and interactive cinema.<ref>[https://cinema.usc.edu/interactive/index.cfm Degrees Information at USC SCA site] {{webarchive|url=https://web.archive.org/web/20121126031615/https://cinema.usc.edu/interactive/degrees.cfm |date=2012-11-26 }}, cinema.usc.edu/interactive</ref>


In 2010, 2011, 2012, 2013, 2014, 2015 and 2017, USC was named as the number-one design program for games in North America by the Princeton Review.<ref>[http://www.princetonreview.com/game-design-press-release.aspx Top Video Game Design Press Release], Princeton Review, March 11, 2014</ref>
From 2010-2015 and 2017-2022, USC was named as the number-one design program for games in North America by the Princeton Review.<ref>[https://www.princetonreview.com/press/game-design-press-release-2022 Top Video Game Design Press Release], Princeton Review, March 22, 2022</ref>


Major funders of the USC IMGD include [[Microsoft]] and [[Electronic Arts]], both of which companies have endowed faculty positions in the program.<ref>[http://www.thewrap.com/media/article/microsoft-endows-gaming-initiative-usc-21843 Microsoft Endows Gaming Initiative at USC], The Wrap, October 19, 2010</ref><ref>[https://money.cnn.com/2005/02/08/technology/ea_chair/index.htm Electronic Arts endows chair at USC's School of Cinema-Television for interactive gaming studies], CNN Money, Feb 8, 2005</ref> Game industry executive [[Bing Gordon]] was the first holder of the Electronic Arts Endowed Chair in Interactive Entertainment, which is currently held by game designer [[Tracy Fullerton]].<ref>[http://www.usc.edu/uscnews/stories/16088.html Fullerton Installed as Endowed Professor] {{Webarchive|url=https://web.archive.org/web/20121012105610/http://www.usc.edu/uscnews/stories/16088.html |date=2012-10-12 }}, USC news, Dec. 17, 2008</ref> The Microsoft Endowed Professorship is held by user research pioneer Dennis Wixon.<ref>[http://news.usc.edu/#!/article/41830/wixon-installed-as-microsoft-endowed-professor-at-sca/ Wixon installed as Microsoft Endowed Professor at SCA], USC news, Sept. 25, 2012</ref>
Major funders of the USC IMGD include [[Microsoft]] and [[Electronic Arts]], both of which companies have endowed faculty positions in the program.<ref>[http://www.thewrap.com/media/article/microsoft-endows-gaming-initiative-usc-21843 Microsoft Endows Gaming Initiative at USC], The Wrap, October 19, 2010</ref><ref>[https://money.cnn.com/2005/02/08/technology/ea_chair/index.htm Electronic Arts endows chair at USC's School of Cinema-Television for interactive gaming studies], CNN Money, Feb 8, 2005</ref> Game industry executive [[Bing Gordon]] was the first holder of the Electronic Arts Endowed Chair in Interactive Entertainment, which is currently held by game designer [[Tracy Fullerton]].<ref>[http://www.usc.edu/uscnews/stories/16088.html Fullerton Installed as Endowed Professor] {{Webarchive|url=https://web.archive.org/web/20121012105610/http://www.usc.edu/uscnews/stories/16088.html |date=2012-10-12 }}, USC news, Dec. 17, 2008</ref> The Microsoft Endowed Professorship is held by user research pioneer Dennis Wixon.<ref>[http://news.usc.edu/#!/article/41830/wixon-installed-as-microsoft-endowed-professor-at-sca/ Wixon installed as Microsoft Endowed Professor at SCA], USC news, Sept. 25, 2012</ref>
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In 2013, alumni [[Jenova Chen]] and [[Kellee Santiago]], founders of [[thatgamecompany]] were honored with multiple awards for Game of the Year, Game Direction, Innovation, and Game Design for their game [[Journey (2012 video game)|''Journey'' (2012)]].<ref>[http://www.gamechoiceawards.com/winners/index.html 13th Annual Game Developers Choice Awards]</ref>
In 2013, alumni [[Jenova Chen]] and [[Kellee Santiago]], founders of [[thatgamecompany]] were honored with multiple awards for Game of the Year, Game Direction, Innovation, and Game Design for their game [[Journey (2012 video game)|''Journey'' (2012)]].<ref>[http://www.gamechoiceawards.com/winners/index.html 13th Annual Game Developers Choice Awards]</ref>


In 2014 USC's IMGD was involved with a failed reality tv game show project involving [[Kellee Santiago]] that ended with the "indie community ultimately deciding it didn't need to put up with this s***." according to Eurogamer.<ref>https://www.eurogamer.net/game-jam-reality-show-cancelled-as-indies-wouldnt-put-up-with-its-s</ref> The project pitted students and industry pro's against each other and was designed to be more spectacle than game development. The show was rife with product placement and fake drama making developing games impossible. While some of the USC faculty and students love this form of reality play, it is clear not all people who have been involved with USC's IMGD find their "reality" a pleasant experience.
In 2014, students and [[Kellee Santiago]] from IMGD were recruited to participate in a reality TV game show project that ended with the "indie community ultimately deciding it didn't need to put up with this s***." according to Eurogamer.<ref>https://www.eurogamer.net/game-jam-reality-show-cancelled-as-indies-wouldnt-put-up-with-its-s</ref>


==Projects==
==Projects==
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* ''[[Chambara (video game)|Chambara]]'' - award-winning stealth-action multiplayer game
* ''[[Chambara (video game)|Chambara]]'' - award-winning stealth-action multiplayer game
* ''[[Walden, a game]]'' - award-winning game about Henry David Thoreau
* ''[[Walden, a game]]'' - award-winning game about Henry David Thoreau
* ''[[GAME_JAM]]'' - a failed reality TV show that did not make anyone involved happy.


==Personnel==
==Personnel==
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===Faculty & Staff===
===Faculty & Staff===


Currently, the division is chaired by Danny Bilson, a game producer, writer and former executive. Full-time faculty and staff include [[Tracy Fullerton]], [[Mark Bolas]], [[Richard Lemarchand]], [[Dennis Wixon]], Peter Brinson, Marientina Gotsis, [[Andreas Kratky]], [[Jeff Watson (designer)|Jeff Watson]], [[Jane Pinckard]], Sam Roberts, Sean Bouchard, Jesse Vigil, Martzi Campos, Todd Furmanski, Lucas Peterson and Timothy Lee. Adjunct Faculty include Laird Malamed, Gordon Bellamy, Carl Schnurr, Heather Desurvire, Vincent Diamante, Chevon Hicks, Robert Nashak, and Scott Rogers.
Currently, the division is chaired by Danny Bilson, a game producer, writer and former executive. Full-time faculty and staff include [[Tracy Fullerton]], [[Richard Lemarchand]], [[Mark Bolas]], Peter Brinson, Marientina Gotsis, [[Andreas Kratky]], Sam Roberts, Sean Bouchard, Jesse Vigil, Martzi Campos, Todd Furmanski, Lucas Peterson and Timothy Lee. Adjunct faculty include Laird Malamed, Gordon Bellamy, Carl Schnurr, Heather Desurvire, Vincent Diamante, Chevon Hicks, Robert Nashak, and Scott Rogers.


Former faculty and staff include [[Scott Fisher (technologist)|Scott Fisher]] - founding chair of the division, [[Jen Stein]], [[Steve F. Anderson|Steve Anderson]], [[Anne Balsamo]], [[Chris Swain (game designer)|Chris Swain]], [[Peggy Weil]], Jeremy Gibson, [[Julian Bleecker]], Michael Lew, [[Erik Loyer]], [[Michael Naimark]], [[Eddo Stern]], [[Perry Hoberman]], William Huber, [[Mark Essen]], Akira Thompson, Michael Kontopolous, Joseph Olin, and Kurosh ValaNejad.
Former faculty and staff include [[Scott Fisher (technologist)|Scott Fisher]] - founding chair of the division, Jen Stein, [[Steve F. Anderson|Steve Anderson]], [[Anne Balsamo]], [[Chris Swain (game designer)|Chris Swain]], [[Peggy Weil]], Jeremy Gibson, [[Julian Bleecker]], Michael Lew, [[Erik Loyer]], [[Michael Naimark]], [[Eddo Stern]], [[Perry Hoberman]], William Huber, [[Mark Essen]], Akira Thompson, Michael Kontopolous, Joseph Olin, Kurosh ValaNejad, [[Jeff Watson (designer)|Jeff Watson]], Jane Pinckard, and Dennis Wixon.


===Alumni===
===Alumni===
Notable alumni have include the founders of [[thatgamecompany]], including [[Jenova Chen]] and [[Kellee Santiago]]. Also, [[Justin Hall]], [[Matt Korba]] and Paul Bellezza of [[The Odd Gentlemen]], [[Asher Vollmer]] ([[Threes!]]), [[Sean Plott]] (Day9), [[Adam Sulzdorf-Liszkiewicz]] (RUST LTD), and [[Elle Schneider]] (developer of the [[Digital Bolex]]) attended the program. There have also been notable drop outs of the program who have gone on to denounce it due to the division's pervasive reality games.
Notable alumni have include the founders of [[thatgamecompany]], including [[Jenova Chen]] and [[Kellee Santiago]]. Also, [[Justin Hall]], Matt Korba and Paul Bellezza of [[The Odd Gentlemen]], [[Asher Vollmer]] ([[Threes!]]), [[Sean Plott]] (Day9), [[Adam Sulzdorf-Liszkiewicz]] (RUST LTD), and [[Elle Schneider]] (developer of the [[Digital Bolex]]) attended the program.
There are also notable dropouts of the program for example the creator of [[Giant Sparrow]]


==References==
==References==
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==External links==
==External links==
* [http://interactive.usc.edu/ Interactive Media Division Weblog]
* [http://games.usc.edu/ USC Games homepage]
* [http://games.usc.edu/ USC Games homepage]
* [http://cinema.usc.edu/interactive/ Official Academic Information About the Division]
* [http://cinema.usc.edu/interactive/ Official academic information about the division]
* [http://www.gameinnovationlab.com Game Innovation Lab]
* [http://www.gameinnovationlab.com Game Innovation Lab]



Latest revision as of 00:44, 30 June 2024

The University of Southern California's School of Cinematic Arts's Interactive Media & Games Division first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.F.A.) and graduate (M.F.A. and M.S.) programs in interactive media and game design, as well as B.F.A. programs in game art and themed entertainment and an M.A. in media, games and health. The programs include courses in game design, game development, production, audio, animation, and user research as well as experimental work in gestural and immersive interfaces, transmedia design, and interactive cinema.[1]

From 2010-2015 and 2017-2022, USC was named as the number-one design program for games in North America by the Princeton Review.[2]

Major funders of the USC IMGD include Microsoft and Electronic Arts, both of which companies have endowed faculty positions in the program.[3][4] Game industry executive Bing Gordon was the first holder of the Electronic Arts Endowed Chair in Interactive Entertainment, which is currently held by game designer Tracy Fullerton.[5] The Microsoft Endowed Professorship is held by user research pioneer Dennis Wixon.[6]

In 2012, the school announced plans for a new building to house the Interactive Media program and associated research labs, including the Game Innovation Lab.[7] In early 2013, Tracy Fullerton, the Electronic Arts Endowed Chair of Interactive Media, announced that the division, formerly known as the Interactive Media Division, was renamed the Interactive Media & Games Division to "honor the groundbreaking work in games that our faculty and students have produced in the decade since our division was formed."[8]

In 2013, alumni Jenova Chen and Kellee Santiago, founders of thatgamecompany were honored with multiple awards for Game of the Year, Game Direction, Innovation, and Game Design for their game Journey (2012).[9]

In 2014, students and Kellee Santiago from IMGD were recruited to participate in a reality TV game show project that ended with the "indie community ultimately deciding it didn't need to put up with this s***." according to Eurogamer.[10]

Projects

[edit]

Personnel

[edit]

Faculty & Staff

[edit]

Currently, the division is chaired by Danny Bilson, a game producer, writer and former executive. Full-time faculty and staff include Tracy Fullerton, Richard Lemarchand, Mark Bolas, Peter Brinson, Marientina Gotsis, Andreas Kratky, Sam Roberts, Sean Bouchard, Jesse Vigil, Martzi Campos, Todd Furmanski, Lucas Peterson and Timothy Lee. Adjunct faculty include Laird Malamed, Gordon Bellamy, Carl Schnurr, Heather Desurvire, Vincent Diamante, Chevon Hicks, Robert Nashak, and Scott Rogers.

Former faculty and staff include Scott Fisher - founding chair of the division, Jen Stein, Steve Anderson, Anne Balsamo, Chris Swain, Peggy Weil, Jeremy Gibson, Julian Bleecker, Michael Lew, Erik Loyer, Michael Naimark, Eddo Stern, Perry Hoberman, William Huber, Mark Essen, Akira Thompson, Michael Kontopolous, Joseph Olin, Kurosh ValaNejad, Jeff Watson, Jane Pinckard, and Dennis Wixon.

Alumni

[edit]

Notable alumni have include the founders of thatgamecompany, including Jenova Chen and Kellee Santiago. Also, Justin Hall, Matt Korba and Paul Bellezza of The Odd Gentlemen, Asher Vollmer (Threes!), Sean Plott (Day9), Adam Sulzdorf-Liszkiewicz (RUST LTD), and Elle Schneider (developer of the Digital Bolex) attended the program.

There are also notable dropouts of the program for example the creator of Giant Sparrow

References

[edit]
[edit]

34°01′26″N 118°16′45″W / 34.02400°N 118.27919°W / 34.02400; -118.27919