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{{Short description|American businessman}}
[[File:simon-jeffery.jpg|thumb | Simon Jeffery ]]<br />
{{BLP sources|date=May 2020}}
'''Simon Jeffery''' is the chief publishing officer of [[ngmoco]]'s Plus+ Publishing group.<ref>[http://www.pocketgamer.biz/r/PG.Biz/Plus+Network/news.asp?c=13877 PocketGamer.biz Ex-Sega exec Simon Jeffery to head Plus+ group]</ref>

'''Simon Jeffery''' is the chief publishing officer of [[ngmoco]]'s Plus+ Publishing group.<ref>[http://www.pocketgamer.biz/r/PG.Biz/Plus+Network/news.asp?c=13877 PocketGamer.biz Ex-Sega exec Simon Jeffery to head Plus+ group]</ref>


Similar to EA Publishing Partners group, Plus+ Publishing is a combined technology, App Store publishing and custom support play for iPhone and iPod touch developers. It will launch its first products with the rollout of the 3.0 [[operating system]] for those devices. Prior to this, Jeffery was the president of [[Sega]] of America from 2004 to 2009. He was president of [[LucasArts]] between 2000 and 2003, and a director at the company for three years beforehand. Prior to joining LucasArts, Jeffery worked in a number of marketing, business and development roles for [[Virgin Interactive]] and [[Electronic Arts]].
Similar to EA Publishing Partners group, Plus+ Publishing is a combined technology, App Store publishing and custom support play for iPhone and iPod touch developers. It will launch its first products with the rollout of the 3.0 [[operating system]] for those devices. Prior to this, Jeffery was the president of [[Sega]] of America from 2004 to 2009. He was president of [[LucasArts]] between 2000 and 2003, and a director at the company for three years beforehand. Prior to joining LucasArts, Jeffery worked in a number of marketing, business and development roles for [[Virgin Interactive]] and [[Electronic Arts]].
<gallery>
[[File:simon-jeffery.jpg|Simon Jeffery]]
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At Sega, Jeffery plans to recruit Western development houses to work with Japanese Sega IP and strengthening Sega's game production in the West in general. <ref>http://www.next-gen.biz/features/simon-jeffery</ref> At [[Electronic Entertainment Expo|E3]] 2008 Jeffery told [[Sega]] fans there is not going to be a new console from [[Sega]], and no current plans to develop a [[Shenmue]] 3. This kills off hope of a [[Dreamcast]] 2 and downheartens many [[Sega]] fans who still believed it would happen. <ref>http://the-dreamcast-junkyard.blogspot.com/2008/07/simon-jeffery-confirms-dreamcast-2.html</ref>


At Sega, Jeffery plans to recruit Western development houses to work with Japanese Sega IP and strengthening Sega's game production in the West in general.<ref>{{cite web |url=http://www.next-gen.biz/features/simon-jeffery |title=Simon Jeffery - Edge Magazine |website=www.next-gen.biz |access-date=6 June 2022 |archive-url=https://archive.today/20120906192411/http://www.next-gen.biz/features/simon-jeffery |archive-date=6 September 2012 |url-status=dead}}</ref> At [[Electronic Entertainment Expo|E3]] 2008 Jeffery told [[Sega]] fans there is not going to be a new console from [[Sega]], and no current plans to develop a [[Shenmue]] 3. This kills off hope of a [[Dreamcast]] 2 and downheartens many [[Sega]] fans who still believed it would happen.<ref>{{Cite web | url=http://the-dreamcast-junkyard.blogspot.com/2008/07/simon-jeffery-confirms-dreamcast-2.html | title=Simon Jeffery Confirms Dreamcast 2, Shenmue 3, and Seaman 2 (On opposite day)}}</ref>
Jeffery's main accomplishment during his tenure at LucasArts was forging new relations with external developers to fully develop the Star Wars gaming IP, such as Pandemic Studios, [[Planet Moon Studios]], [[The Collective, Inc.|The Collective]], [[Raven Software]] and [[BioWare]]. Several of LucasArts' most revered and successful Star Wars games were launched during this period, including [[Star Wars: Rogue Squadron|Rogue Squadron]], [[Star Wars Jedi Knight II: Jedi Outcast|Jedi Knight II]], [[Star Wars: Battlefront]], and [[Star Wars: Knights of the Old Republic|Knights of the Old Republic]].

Jeffery's main accomplishment during his tenure at LucasArts was forging new relations with external developers to fully develop the Star Wars gaming IP, such as Pandemic Studios, [[Planet Moon Studios]], [[The Collective (company)|The Collective]], [[Raven Software]] and [[BioWare]]. Several of LucasArts' most revered and successful Star Wars games were launched during this period, including ''[[Star Wars: Rogue Squadron|Rogue Squadron]]'', ''[[Star Wars Jedi Knight II: Jedi Outcast|Jedi Knight II]]'', ''[[Star Wars: Battlefront]]'', and ''[[Star Wars: Knights of the Old Republic (video game)|Knights of the Old Republic]]''.


However, his goal of turning around a creative original IP slump at the company was never fully realized. According to Jeffery, LucasArts had too heavily relied on its ''[[Star Wars]]'' license, but successful new IP failed to materialize. Games such as ''[[Gladius (video game)|Gladius]]'' and ''[[RTX Red Rock]]'' did not achieve critical acclaim or great sales; follow-ups to classic LucasArts adventure games, ''[[Full Throttle (1995 video game)#Legacy|Full Throttle: Hell on Wheels]]'' and ''[[Sam & Max: Freelance Police]]'' were cancelled, to much dismay of the fans. (An online petition to save ''Freelance Police'' got over 31000 signatures.)
However, his goal of turning around a creative original IP slump at the company was never fully realized. According to Jeffery, LucasArts had too heavily relied on its ''[[Star Wars]]'' license, but successful new IP failed to materialize. Games such as ''[[Gladius (video game)|Gladius]]'' and ''[[RTX Red Rock]]'' did not achieve critical acclaim or great sales; follow-ups to classic LucasArts adventure games, ''[[Full Throttle (1995 video game)#Legacy|Full Throttle: Hell on Wheels]]'' and ''[[Sam & Max: Freelance Police]]'' were cancelled, to much dismay of the fans. (An online petition to save ''Freelance Police'' got over 31000 signatures.)


Simon Jeffery later became the subject of several fan animations in the LucasArts fan community, often depicted as a Jesus-like figure. Jeffery is a big ''Star Wars'' fan and once claimed to have seen [[Star Wars Episode IV: A New Hope|A New Hope]] 93 times.
Simon Jeffery later became the subject of several fan animations in the LucasArts fan community, often depicted as a Jesus-like figure. Jeffery is a big ''Star Wars'' fan and once claimed to have seen ''[[Star Wars (film)|A New Hope]]'' 93 times.


==References==
==References==
{{reflist}}
{{reflist}}


{{Persondata <!-- Metadata: see [[Wikipedia:Persondata]]. -->
| NAME = Jeffery, Simon
| ALTERNATIVE NAMES =
| SHORT DESCRIPTION =
| DATE OF BIRTH =
| PLACE OF BIRTH =
| DATE OF DEATH =
| PLACE OF DEATH =
}}
{{DEFAULTSORT:Jeffery, Simon}}
{{DEFAULTSORT:Jeffery, Simon}}
[[Category:Ngmoco]]
[[Category:Ngmoco]]
[[Category:Year of birth missing (living people)]]
[[Category:Year of birth missing (living people)]]
[[Category:Living people]]
[[Category:Living people]]
[[Category:Sega]]
[[Category:Sega people]]
[[Category:American entertainment industry businesspeople]]
[[Category:American entertainment industry businesspeople]]
[[Category:American video game businesspeople]]





Latest revision as of 11:21, 5 July 2024

Simon Jeffery is the chief publishing officer of ngmoco's Plus+ Publishing group.[1]

Similar to EA Publishing Partners group, Plus+ Publishing is a combined technology, App Store publishing and custom support play for iPhone and iPod touch developers. It will launch its first products with the rollout of the 3.0 operating system for those devices. Prior to this, Jeffery was the president of Sega of America from 2004 to 2009. He was president of LucasArts between 2000 and 2003, and a director at the company for three years beforehand. Prior to joining LucasArts, Jeffery worked in a number of marketing, business and development roles for Virgin Interactive and Electronic Arts.

At Sega, Jeffery plans to recruit Western development houses to work with Japanese Sega IP and strengthening Sega's game production in the West in general.[2] At E3 2008 Jeffery told Sega fans there is not going to be a new console from Sega, and no current plans to develop a Shenmue 3. This kills off hope of a Dreamcast 2 and downheartens many Sega fans who still believed it would happen.[3]

Jeffery's main accomplishment during his tenure at LucasArts was forging new relations with external developers to fully develop the Star Wars gaming IP, such as Pandemic Studios, Planet Moon Studios, The Collective, Raven Software and BioWare. Several of LucasArts' most revered and successful Star Wars games were launched during this period, including Rogue Squadron, Jedi Knight II, Star Wars: Battlefront, and Knights of the Old Republic.

However, his goal of turning around a creative original IP slump at the company was never fully realized. According to Jeffery, LucasArts had too heavily relied on its Star Wars license, but successful new IP failed to materialize. Games such as Gladius and RTX Red Rock did not achieve critical acclaim or great sales; follow-ups to classic LucasArts adventure games, Full Throttle: Hell on Wheels and Sam & Max: Freelance Police were cancelled, to much dismay of the fans. (An online petition to save Freelance Police got over 31000 signatures.)

Simon Jeffery later became the subject of several fan animations in the LucasArts fan community, often depicted as a Jesus-like figure. Jeffery is a big Star Wars fan and once claimed to have seen A New Hope 93 times.

References

[edit]
  1. ^ PocketGamer.biz Ex-Sega exec Simon Jeffery to head Plus+ group
  2. ^ "Simon Jeffery - Edge Magazine". www.next-gen.biz. Archived from the original on 6 September 2012. Retrieved 6 June 2022.
  3. ^ "Simon Jeffery Confirms Dreamcast 2, Shenmue 3, and Seaman 2 (On opposite day)".