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{{short description|German board game designer}}
{{BLP sources|date=April 2011}}
{{BLP sources|date=April 2011}}
{{Infobox person
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| birth_name =
| birth_name =
| birth_date = November 16, 1957
| birth_date = November 16, 1957
| birth_place = [[Illertissen]], [[Bavaria]], [[West Germany]]
| birth_place = [[Illertissen]], Bavaria, [[West Germany]]
| death_date =
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| nationality = German
| nationality = German
| other_names =
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'''Reiner Knizia''' ({{IPA-de|ˈʁaɪnɐ ˈknɪtsi̯a}}) is a prolific [[German-style board game]] designer. He was born in West Germany in 1957 and earned a doctorate in Mathematics from the University of Ulm before designing games full time. He is frequently included on lists of the greatest game designers of all time.<ref>{{Cite web |last=huzonfirst |date=2021-02-01 |title=15 Great Designers |url=https://opinionatedgamers.com/2021/02/01/15-great-designers/ |access-date=2024-02-12 |website=The Opinionated Gamers |language=en-US}}</ref><ref>{{Cite web |title=All-Time Designer Ranking: 2021 |url=https://boardgamegeek.com/geeklist/289946/all-time-designer-ranking-2021 |access-date=2024-02-12 |website=BoardGameGeek |language=en-US}}</ref><ref>{{Cite web |title=List of designers with Top 100 games |url=https://boardgamegeek.com/wiki/page/List_of_designers_with_Top_100_games |access-date=2024-02-12 |website=BoardGameGeek |language=en-US}}</ref> Many of his hundreds of designs are considered modern classics, and many have won or been nominated for significant gaming awards, including the [[Spiel des Jahres]] and the [[Deutscher Spiele Preis]]. His notable designs include [[Amun-Re (board game)|Amun-Re]], [[Blue Moon City]], [[Ingenious (board game)|Ingenious]], [[Keltis]], [[Lord of the Rings (board game)|Lord of the Rings]], Medici, [[Modern Art (game)|Modern Art]], [[Ra_(board_game)|Ra]], Taj Mahal, [[Tigris and Euphrates]], and [[Through the Desert]]. Many of his designs incorporate mathematical principles, such as his repeated use of auction mechanics.<ref>{{Cite web |title=Knizia auction trilogy |url=https://boardgamegeek.com/wiki/page/Knizia_auction_trilogy |access-date=2024-02-12 |website=BoardGameGeek |language=en-US}}</ref>
'''Reiner Knizia''' ({{IPA-de|ˈʁaɪnɐ ˈknɪtsiə}}) is a prolific [[German-style board game]] designer.


==Early life and education==
==Early life and education==
Knizia was born in [[Illertissen]], [[West Germany]], in 1957.<ref>{{Cite web |title=Reiner Knizia {{!}} Board Game Designer {{!}} BoardGameGeek |url=https://boardgamegeek.com/boardgamedesigner/2/reiner-knizia |access-date=2024-03-07 |website=boardgamegeek.com |language=en-US}}</ref><ref name=":0">{{Cite web |last=Staff |first=Motley Fool |date=2021-02-14 |title=Reiner Knizia Fact-Checks His Wikipedia Page |url=https://www.fool.com/investing/2021/02/14/reiner-knizia-fact-checks-his-wikipedia-page/ |access-date=2024-03-07 |website=The Motley Fool |language=en}}</ref> During his childhood, the small town of Illertissen offered only limited access to boardgames (the only place that sold games was the local barbershop, which had a limited selection).<ref name=":0" /> He played Monopoly, which had an impact mainly because the paper money allowed other forms of creativity, such as game design.<ref name=":1">{{Cite web |last=Darden |first=Chris |date=2002 |title=Funagain Knizia interview |url=https://boardgamegeek.com/thread/56452/funagain-knizia-interview}}</ref> Because of the limited selection of games in his hometown, at age 8 or 9 he began designing games of his own based on themes he found interesting, such as racing and castles, to play with friends.<ref>{{Cite web |last=Staff |first=Motley Fool |date=2021-02-14 |title=Reiner Knizia Fact-Checks His Wikipedia Page |url=https://www.fool.com/investing/2021/02/14/reiner-knizia-fact-checks-his-wikipedia-page/ |access-date=2024-03-06 |website=The Motley Fool |language=en}}</ref><ref>{{Cite web |date=2023-12-03 |title=Meet Reiner Knizia: The man who’s designed over 700 board games |url=https://uk.news.yahoo.com/meet-reiner-knizia-man-designed-155656499.html |access-date=2024-03-07 |website=Yahoo News |language=en-GB}}</ref> In one childhood design, a board used a fantasy map of spaces on which knights moved to attack pieces of the other player and occupy their castle.<ref name=":1" /> As a teenager, he developed an international-themed [[wargame]],<ref name=":1" /> and in his 20s he self-published a play-by-mail magazine where readers would send moves which would be announced in new issues.<ref name=":1" />
Born in Germany, he developed his first game at the age of eight. He gained a [[Master of Science]] from [[Syracuse University]] in the United States and a [[Doctor of Philosophy|doctorate]] in Mathematics from the [[University of Ulm]] in Germany.<ref name="HG">{{Cite book | contribution=Foreword | title=Hobby Games: The 100 Best | last=Knizia | first=Reiner | authorlink= | editor-last=Lowder | editor-first=James | editor-link=James Lowder | publisher=[[Green Ronin Publishing]] | year=2007 | pages=xi | isbn=978-1-932442-96-0}}</ref> He went on to manage a two-billion-dollar financial company.<ref name="HG"/>

He later gained a Master of Science degree from [[Syracuse University]] in the United States and a [[Doctor of Philosophy|doctorate]] in Mathematics from the [[University of Ulm]] in Germany.<ref name="HG2">{{Cite book |last=Knizia |first=Reiner |title=Hobby Games: The 100 Best |publisher=[[Green Ronin Publishing]] |year=2007 |isbn=978-1-932442-96-0 |editor-last=Lowder |editor-first=James |editor-link=James Lowder |pages=xi |contribution=Foreword}}</ref> He went on to manage a two-billion-dollar mortgage services company in the United Kingdom,<ref name="HG2" /><ref>{{Cite web |last=Bloomsbury.Domain.Store.Site |title=Reiner Knizia: Bloomsbury Publishing (US) |url=https://www.bloomsbury.com/us/author/reiner-knizia/ |access-date=2024-03-07 |website=www.bloomsbury.com |language=en}}</ref> from which he was able to retire at age 40.<ref name=":1" /> He published many magazine-based games while writing for Spielbox (a German games magazine),<ref name=":0" /> and began having success publishing boxed games in the 1990s, with two games themed around digging for gold. [[Goldrausch]] was centered around the [[California gold rush|California Gold Rush]], and Digging was themed about avoiding bandits while mining for gold.<ref>{{Cite web |title=What you need to know and what people think about Knizia's Desperados (formerly Digging) {{!}} Desperados |url=https://boardgamegeek.com/thread/809589/what-you-need-know-and-what-people-think-about-kni |access-date=2024-03-07 |website=BoardGameGeek |language=en-US}}</ref>


==Career==
==Career==
Knizia has been a full-time game designer since 1997, when he quit his job from the board of a large international bank. Knizia has been living in England since 1993.
Knizia has been a full-time game designer since 1997, when he quit his job from the board of a large international bank.{{Vague|reason=which company|date=March 2022}} Knizia has been living in England since 1993.


In addition to having designed over 600 published games, Knizia is highly acclaimed as a designer, having won the [[Deutscher Spiele Preis]] four times, a [[Spiel des Jahres]] (in addition to a Kinderspiel des Jahres and a special award), and numerous other national and international awards. At the [[Origins Game Fair]] in 2002 he was inducted into the Gaming Hall of Fame. His games frequently make appearances on various "top games" lists, including the [[GAMES 100]] list, the [[BoardGameGeek]] top 100, and the [[Internet Top 100 Games List]]. Several [[gaming convention]]s host "Kniziathons", which are tournaments dedicated to celebrating Knizia-designed games.<ref>{{cite web|title=Reiner Knizia Kniziathon|url=http://www.convivium.org.uk/kgkniziathon.htm|accessdate=1 February 2013|url-status=dead|archiveurl=https://web.archive.org/web/20121229075043/http://www.convivium.org.uk/kgkniziathon.htm|archivedate=29 December 2012}}</ref>
In addition to having designed over 700 published games, Knizia is highly acclaimed as a designer, having won the [[Deutscher Spiele Preis]] four times, a [[Spiel des Jahres]] (in addition to a Kinderspiel des Jahres and a special award), and numerous other national and international awards. At the [[Origins Game Fair]] in 2002 he was inducted into the Gaming Hall of Fame. His games frequently make appearances on various "top games" lists, including the [[GAMES 100]] list, the [[BoardGameGeek]] top 100, and the [[Internet Top 100 Games List]]. Several [[gaming convention]]s host "Kniziathons", which are tournaments dedicated to celebrating Knizia-designed games.<ref>{{cite web|title=Reiner Knizia Kniziathon|url=http://www.convivium.org.uk/kgkniziathon.htm|access-date=1 February 2013|url-status=dead|archive-url=https://web.archive.org/web/20121229075043/http://www.convivium.org.uk/kgkniziathon.htm|archive-date=29 December 2012}}</ref>


Reiner Knizia started developing games for his [[play-by-mail game]] [[zine]] ''Postspillion'', founded in 1985. The zine still exists, and the game [[Bretton Woods (game)|Bretton Woods]] (also a Reiner Knizia design), which was started in 1987, is still going.
Reiner Knizia started developing games for his [[play-by-mail game]] zine ''Postspillion'', founded in 1985. The zine still exists, and the game [[Bretton Woods (game)|Bretton Woods]] (also a Reiner Knizia design), which was started in 1987, is still going.


One of Knizia's best selling games is ''[[Lord of the Rings (board game)|Lord of the Rings]]'', published in 17 languages with over one million copies sold. His dice game ''[[Pickomino]]'' has also reached 1 million copies sold and his ''[[Keltis]]'' sold over 600,000 copies. His game ''[[Ingenious (board game)|Ingenious]]'' has been published in over 20 languages. In 2011, Knizia designed a Star Trek-themed game for NECA/WizKids, based on the 2009 film that 'reset' the Star Trek universe.<ref>{{cite web|title=Coming Soon - Star Trek Expeditions!|url=http://wizkidsgames.com/startrek/star-trek-expeditions/|publisher=NECA/WizKids|accessdate=6 April 2011}}</ref> In 2015 Ravensburger released ''Star Wars VII - Galaxy Rebellion'' based on the popular movie franchise.
One of Knizia's best selling games is ''[[Lord of the Rings (board game)|Lord of the Rings]]'', published in 17 languages with over one million copies sold. His dice game ''[[Pickomino]]'' has also reached 1 million copies sold and his ''[[Keltis]]'' sold over 600,000 copies. His game ''[[Ingenious (board game)|Ingenious]]'' has been published in over 20 languages. In 2011, Knizia designed a Star Trek-themed game for NECA/WizKids, based on the 2009 film that 'reset' the Star Trek universe.<ref>{{cite web|title=Coming Soon - Star Trek Expeditions!|url=http://wizkidsgames.com/startrek/star-trek-expeditions/|publisher=NECA/WizKids|access-date=6 April 2011}}</ref> In 2015 Ravensburger released ''Star Wars VII - Galaxy Rebellion'' based on the popular movie franchise.


A number of Knizia designs have been redeveloped for the electronic gaming & console markets. ''[[Ingenious (board game)|Ingenious]]'' (aka ''[[Einfach Genial]]'') and ''[[Keltis]]'' have both appeared in CD-ROM versions; ''[[Lost Cities]]'' was adapted for [[Xbox 360]] via [[Xbox Live Arcade]]. An original game for the [[Nintendo DS]], ''[[Dr. Reiner Knizia's Brainbenders]]'' was published in 2008; ''[[Keltis]]'' for the NDS followed in 2009. Other mobile implementations of Knizia titles include ''Lost Cities'', ''Battle Line'', ''Kingdoms'', ''Medici'', ''[[Ra (board game)|Ra]]'', ''Through the Desert'', ''Samurai'' and ''Tigris and Euphrates''. Knizia has also designed various game applications specifically for the [[iPhone]], including ''Robot Master'', ''Dice Monster'', ''Labyrinth'' and ''Pipes''.
A number of Knizia designs have been redeveloped for the electronic gaming & console markets. ''[[Ingenious (board game)|Ingenious]]'' (aka ''[[Einfach Genial]]'') and ''[[Keltis]]'' have both appeared in CD-ROM versions; ''[[Lost Cities]]'' was adapted for [[Xbox 360]] via [[Xbox Live Arcade]]. An original game for the [[Nintendo DS]], ''[[Dr. Reiner Knizia's Brainbenders]]'' was published in 2008; ''[[Keltis]]'' for the NDS followed in 2009. Other mobile implementations of Knizia titles include ''Lost Cities'', ''Battle Line'', ''Kingdoms'', ''Medici'', ''[[Ra (board game)|Ra]]'', ''Through the Desert'', ''Samurai'' and ''Tigris and Euphrates''. Knizia has also designed various game applications specifically for the [[iPhone]], including ''Robot Master'', ''Dice Monster'', ''Labyrinth'' and ''Pipes''.


Over several years Knizia has developed a number of hybrid boardgames with electronic components, most notably with German publisher Ravensburger. The first of these was the ''King Arthur'' adventure game in 2003, later updated for use with the [[iPhone]] in 2014. Other titles include ''Die Insel'', the award-winning ''Wer War's?'', ''Der Drei ???'' and in 2015 ''Captain Black'' (notable for a talking ghost pirate captain and a 90 cm - 3 feet - 3D ship).
Over several years Knizia has developed a number of hybrid boardgames with electronic components, most notably with German publisher Ravensburger. The first of these was the ''King Arthur'' adventure game in 2003, later updated for use with the [[iPhone]] in 2014. Other titles include ''Die Insel'', the award-winning ''Wer War's?'', ''Der Drei ???'' and in 2015 ''Captain Black'' (notable for a talking ghost pirate captain and a 90 cm{{Snd}}3 foot{{Snd}}3D ship).


==Game characteristics==
==Game characteristics==
{{Original research|date=March 2022|part=section}}
Knizia's games cover many board game genres. He has designed small two-player card games, children's games, simple games, sophisticated games, and even a live-action roleplaying game.
Knizia's games cover many board game genres. He has designed small two-player card games, children's games, and even a live-action roleplaying game.


One element of modern game design that Reiner Knizia has pioneered is abstract theme. Older themed games like Monopoly have traditionally developed their themes by trying to model or emulate the environment or situation they are thematically tied to. So Monopoly has players buying and developing properties as a real estate developer might. Knizia's thematic game designs tend not to try to model a specific environment, but instead try to invoke the thought and decision-making processes that are key to the theme. For example, Knizia's game ''Medici'' has a fairly abstract game system of drawing and buying cards that does not try to model any particular environment, but in the game-world, the players are always attempting to price risk, the key success factor in the investment banking business in which the Medicis made their fortune. A further example of this can be found in Knizia's game, ''Tigris and Euphrates''. The players each take control of one of four different dynasties of Mesopotamia around 3,000 B.C. Each dynasty has priests, farmers, traders, and kings who are placed strategically on the board. The players take turns expanding their dynasties, controlling rivers, building temples, and attacking the other players' dynasties. Instead of ''Tigris and Euphrates'' having many complicated rules, the game is relatively simple and has very streamlined rules that does not attempt to emulate the real-life conflicts but rather abstracts this out, allowing for the players to focus on strategic decision making. This approach has allowed Knizia to develop games that are comparatively simple but require thoughtful game-play, while still retaining strongly thematic elements.
One element of modern game design that Reiner Knizia has pioneered is abstract theme. Older themed games like Monopoly have traditionally developed their themes by trying to model or emulate the environment or situation they are thematically tied to. So Monopoly has players buying and developing properties as a real estate developer might. Knizia's thematic game designs tend not to try to model a specific environment, but instead try to invoke the thought and decision-making processes that are key to the theme. For example, Knizia's game ''Medici'' has a fairly abstract game system of drawing and buying cards that does not try to model any particular environment, but in the game-world, the players are always attempting to price risk, the key success factor in the investment banking business in which the Medicis made their fortune. A further example of this can be found in Knizia's game, ''Tigris and Euphrates''. The players each take control of one of four different dynasties of Mesopotamia around 3,000 B.C. Each dynasty has priests, farmers, traders, and kings who are placed strategically on the board. The players take turns expanding their dynasties, controlling rivers, building temples, and attacking the other players' dynasties. Instead of ''Tigris and Euphrates'' having many complicated rules, the game is relatively simple and has very streamlined rules that does not attempt to emulate the real-life conflicts but rather abstracts this out, allowing for the players to focus on strategic decision making. This approach has allowed Knizia to develop games that are comparatively simple but require thoughtful game-play, while still retaining strongly thematic elements.
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* ''[[Blue Moon (game)|Blue Moon/Blue Moon Legends]]''
* ''[[Blue Moon (game)|Blue Moon/Blue Moon Legends]]''
* ''[[Blue Moon City]]''
* ''[[Blue Moon City]]''
** Nominee, Spiel des Jahres 2006
* ''[[Clickbait]]'' (released by Big Potato Games)
* ''[[Carcassonne: The Castle]]''
** Recommended, Spiel des Jahres 2004
* ''Clickbait'' (released by Big Potato Games)
* ''[[Drahtseilakt]]'' (released as ''Tightrope'' and ''Relationship Tightrope'' in the US)
* ''[[Drahtseilakt]]'' (released as ''Tightrope'' and ''Relationship Tightrope'' in the US)
* ''[[Dream Factory (board game)|Dream Factory]]'' (released as ''Traumfabrik'' in Germany and ''Hollywood Blockbuster'')
* ''[[Dream Factory (board game)|Dream Factory]]'' (released as ''Traumfabrik'' in Germany and ''Hollywood Blockbuster'')
** Winner, Arets Spel for Best Adult Game
** Winner, Arets Spel for Best Adult Game
* ''[[Einfach Genial]]'' (released as ''Ingenious'' in the US and ''Mensa Connections'' in the UK)
* ''[[Einfach Genial]]'' (released as ''Ingenious'' in the US and ''Mensa Connections'' in the UK)
** Nominee, Spiel des Jahres 2004
** Winner, [[Schweizer Spielepreis]] Best Strategy Game 2004
** Winner, [[Schweizer Spielepreis]] Best Strategy Game 2004
* ''[[High Society (card game)]]''
* ''[[High Society (card game)]]''
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** Winner, Spiel des Jahres 2008
** Winner, Spiel des Jahres 2008
*''LEGO Ramses Pyramid''
*''LEGO Ramses Pyramid''
*''L.L.A.M.A.''
** Nominee, Spiel des Jahres 2019
*''[[Loot (card game)|Loot]]''
*''[[Loot (card game)|Loot]]''
* ''Looting London (card game)''
* ''Looting London (card game)''
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** Winner, International Gamers Award 2000 for Best 2-player strategy game
** Winner, International Gamers Award 2000 for Best 2-player strategy game
* ''[[Medici (board game)|Medici]]''
* ''[[Medici (board game)|Medici]]''
** Recommended, Spiel des Jahres 1995
* ''[[Modern Art (game)|Modern Art]]''
* ''[[Modern Art (game)|Modern Art]]''
** Winner, Deutscher Spiele Preis 1993
** Winner, Deutscher Spiele Preis 1993
** Winner, Finnish Game of the Year 2008
** Winner, Finnish Game of the Year 2008
** Recommended, Spiel des Jahres 1993
* ''[[My City (board game)]]''
** Nominee, Spiel des Jahres 2020
* ''[[My Word! (Card game)|My Word!]]''
* ''[[Orongo (board game)|Orongo]]''
* ''[[Orongo (board game)|Orongo]]''
* ''[[Pickomino (board game)|Pickomino]]''/''Heckmeck''
* ''[[Pickomino (board game)|Pickomino]]''/''Heckmeck''
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** Co-designed with Sebastian Bleasdale
** Co-designed with Sebastian Bleasdale
* ''[[Qin (board game)]]''
* ''[[Qin (board game)]]''
* ''Quo Vadis?''
** Recommended, Spiel des Jahres 1992
* ''[[Ra (board game)|Ra]]''
* ''[[Ra (board game)|Ra]]''
** Nominee, 2000 International Gamers Awards—General Strategy; Multi-player
** Nominee, 2000 International Gamers Awards—General Strategy; Multi-player
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** Winner, [[Essen Feather]] 2000
** Winner, [[Essen Feather]] 2000
* ''[[Through the Desert]]''
* ''[[Through the Desert]]''
** Recommended, Spiel des Jahres 1998
* ''[[Tigris and Euphrates]]''
* ''[[Tigris and Euphrates]]''
** Winner, Deutscher Spiele Preis 1998 for Best Family/Adult Game
** Winner, Deutscher Spiele Preis 1998 for Best Family/Adult Game
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** Winner, Kinderspiel des Jahres 2008
** Winner, Kinderspiel des Jahres 2008
** Winner, Deutscher Kinderspiele Preis 2008
** Winner, Deutscher Kinderspiele Preis 2008
*''Wettlauf nach El Dorado/The Quest for El Dorado''
** Nominee, Spiel des Jahres 2017
* ''[[Winner's Circle (board game)]]''
* ''[[Winner's Circle (board game)]]''
** Recommended, Spiel des Jahres 2001

This is by no means a complete list of his work. He has been designing games since at least the 1990’s. For a complete list of his work, please visit his website at:

https://www.knizia.de/games/


==See also==
==See also==
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==External links==
==External links==
* [http://www.knizia.de/ Knizia Games]
* [http://www.knizia.de/ Knizia Games]
* [http://www.submarinechannel.com/profiles/reiner-knizia Reiner Knizia video interview] at Submarine Channel, 15 November 2011
* [https://submarinechannel.com/profiles/profilereiner-knizia/ Reiner Knizia video interview] at Submarine Channel, 15 November 2011
* [http://www.postspillion.de/ Postspillion] {{in lang|de}}
* [http://www.postspillion.de/ Postspillion] {{in lang|de}}
* {{bgg designer|2}} (includes complete list of games)
* {{bgg designer|2}} (includes complete list of games)
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[[Category:1957 births]]
[[Category:1957 births]]
[[Category:People from Illertissen]]
[[Category:People from Illertissen]]
[[Category:University of Ulm alumni]]
[[Category:Game designers]]

Revision as of 14:35, 15 July 2024

Reiner Knizia
Knizia at Essen 2008
BornNovember 16, 1957
NationalityGerman
Known forGame designer

Reiner Knizia (German pronunciation: [ˈʁaɪnɐ ˈknɪtsi̯a]) is a prolific German-style board game designer. He was born in West Germany in 1957 and earned a doctorate in Mathematics from the University of Ulm before designing games full time. He is frequently included on lists of the greatest game designers of all time.[1][2][3] Many of his hundreds of designs are considered modern classics, and many have won or been nominated for significant gaming awards, including the Spiel des Jahres and the Deutscher Spiele Preis. His notable designs include Amun-Re, Blue Moon City, Ingenious, Keltis, Lord of the Rings, Medici, Modern Art, Ra, Taj Mahal, Tigris and Euphrates, and Through the Desert. Many of his designs incorporate mathematical principles, such as his repeated use of auction mechanics.[4]

Early life and education

Knizia was born in Illertissen, West Germany, in 1957.[5][6] During his childhood, the small town of Illertissen offered only limited access to boardgames (the only place that sold games was the local barbershop, which had a limited selection).[6] He played Monopoly, which had an impact mainly because the paper money allowed other forms of creativity, such as game design.[7] Because of the limited selection of games in his hometown, at age 8 or 9 he began designing games of his own based on themes he found interesting, such as racing and castles, to play with friends.[8][9] In one childhood design, a board used a fantasy map of spaces on which knights moved to attack pieces of the other player and occupy their castle.[7] As a teenager, he developed an international-themed wargame,[7] and in his 20s he self-published a play-by-mail magazine where readers would send moves which would be announced in new issues.[7]

He later gained a Master of Science degree from Syracuse University in the United States and a doctorate in Mathematics from the University of Ulm in Germany.[10] He went on to manage a two-billion-dollar mortgage services company in the United Kingdom,[10][11] from which he was able to retire at age 40.[7] He published many magazine-based games while writing for Spielbox (a German games magazine),[6] and began having success publishing boxed games in the 1990s, with two games themed around digging for gold. Goldrausch was centered around the California Gold Rush, and Digging was themed about avoiding bandits while mining for gold.[12]

Career

Knizia has been a full-time game designer since 1997, when he quit his job from the board of a large international bank.[vague] Knizia has been living in England since 1993.

In addition to having designed over 700 published games, Knizia is highly acclaimed as a designer, having won the Deutscher Spiele Preis four times, a Spiel des Jahres (in addition to a Kinderspiel des Jahres and a special award), and numerous other national and international awards. At the Origins Game Fair in 2002 he was inducted into the Gaming Hall of Fame. His games frequently make appearances on various "top games" lists, including the GAMES 100 list, the BoardGameGeek top 100, and the Internet Top 100 Games List. Several gaming conventions host "Kniziathons", which are tournaments dedicated to celebrating Knizia-designed games.[13]

Reiner Knizia started developing games for his play-by-mail game zine Postspillion, founded in 1985. The zine still exists, and the game Bretton Woods (also a Reiner Knizia design), which was started in 1987, is still going.

One of Knizia's best selling games is Lord of the Rings, published in 17 languages with over one million copies sold. His dice game Pickomino has also reached 1 million copies sold and his Keltis sold over 600,000 copies. His game Ingenious has been published in over 20 languages. In 2011, Knizia designed a Star Trek-themed game for NECA/WizKids, based on the 2009 film that 'reset' the Star Trek universe.[14] In 2015 Ravensburger released Star Wars VII - Galaxy Rebellion based on the popular movie franchise.

A number of Knizia designs have been redeveloped for the electronic gaming & console markets. Ingenious (aka Einfach Genial) and Keltis have both appeared in CD-ROM versions; Lost Cities was adapted for Xbox 360 via Xbox Live Arcade. An original game for the Nintendo DS, Dr. Reiner Knizia's Brainbenders was published in 2008; Keltis for the NDS followed in 2009. Other mobile implementations of Knizia titles include Lost Cities, Battle Line, Kingdoms, Medici, Ra, Through the Desert, Samurai and Tigris and Euphrates. Knizia has also designed various game applications specifically for the iPhone, including Robot Master, Dice Monster, Labyrinth and Pipes.

Over several years Knizia has developed a number of hybrid boardgames with electronic components, most notably with German publisher Ravensburger. The first of these was the King Arthur adventure game in 2003, later updated for use with the iPhone in 2014. Other titles include Die Insel, the award-winning Wer War's?, Der Drei ??? and in 2015 Captain Black (notable for a talking ghost pirate captain and a 90 cm – 3 foot – 3D ship).

Game characteristics

Knizia's games cover many board game genres. He has designed small two-player card games, children's games, and even a live-action roleplaying game.

One element of modern game design that Reiner Knizia has pioneered is abstract theme. Older themed games like Monopoly have traditionally developed their themes by trying to model or emulate the environment or situation they are thematically tied to. So Monopoly has players buying and developing properties as a real estate developer might. Knizia's thematic game designs tend not to try to model a specific environment, but instead try to invoke the thought and decision-making processes that are key to the theme. For example, Knizia's game Medici has a fairly abstract game system of drawing and buying cards that does not try to model any particular environment, but in the game-world, the players are always attempting to price risk, the key success factor in the investment banking business in which the Medicis made their fortune. A further example of this can be found in Knizia's game, Tigris and Euphrates. The players each take control of one of four different dynasties of Mesopotamia around 3,000 B.C. Each dynasty has priests, farmers, traders, and kings who are placed strategically on the board. The players take turns expanding their dynasties, controlling rivers, building temples, and attacking the other players' dynasties. Instead of Tigris and Euphrates having many complicated rules, the game is relatively simple and has very streamlined rules that does not attempt to emulate the real-life conflicts but rather abstracts this out, allowing for the players to focus on strategic decision making. This approach has allowed Knizia to develop games that are comparatively simple but require thoughtful game-play, while still retaining strongly thematic elements.

Using his understanding of principles in mathematics to full effect, pricing and evaluating risk are frequently recurring elements in Reiner Knizia games. Many of his most successful designs use auctions as a vehicle to price risk, as in Ra, Medici, and Modern Art.

Games

Some of Knizia's games are:

This is by no means a complete list of his work. He has been designing games since at least the 1990’s. For a complete list of his work, please visit his website at:

https://www.knizia.de/games/

See also

References

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