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|artist = Mike Malone
|artist = Mike Malone
|writer = Andrew Bradley
|writer = Andrew Bradley
|composer = Trevor Morris
|composer = [[Trevor Morris (musician)|Trevor Morris]]
|series = ''[[SimCity]]''
|series = ''[[SimCity]]''
|engine =
|engine =
|released = '''Windows'''<br />{{Video game release|NA|November 13, 2007|AU|November 15, 2007|EU|November 16, 2007}}'''Mobile'''<br />2007<br />'''Windows Phone'''<br />May 7, 2009<br />'''BlackBerry'''<br />August 14, 2009<br />'''''SimCity Societies: Destinations'''''<br />June 23, 2008
|released = November 13, 2007<ref name="ReleaseDate">{{cite web|title=SimCity Societies|url=http://uk.pc.ign.com/objects/925/925931.html|publisher=[[IGN]]|access-date=2010-08-05}}</ref>
|genre = [[City-building game|City-building]]
|genre = [[City-building game|City-building]]
|modes = [[Single-player]]
|modes = [[Single-player]]
|platforms = [[Microsoft Windows]]
|platforms = [[Microsoft Windows]], [[mobile phone]]s, [[Windows Phone]], [[BlackBerry]]
}}
}}


'''''SimCity Societies''''' is a [[City-building game|city-building]] [[Construction and management simulation|simulation]] [[video game]] developed by [[Tilted Mill Entertainment]] and published by [[Electronic Arts]], and is part of the [[SimCity|''SimCity'' series]]. The gameplay is significantly different from previous ''SimCity'' titles, with a greater focus on social development. ''SimCity Societies'' was released on November 13, 2007,<ref name="ReleaseDate"/> and received mixed reviews, with praise for the game's improved accessibility and visuals, but criticism for being oversimplified and having poor performance.
'''''SimCity Societies''''' is a [[City-building game|city-building]] [[Construction and management simulation|simulation]] [[video game]] developed by [[Tilted Mill Entertainment]] and published by [[Electronic Arts]], and is part of the [[SimCity|''SimCity'' series]]. The gameplay is significantly different from previous ''SimCity'' titles, with a greater focus on social development. ''SimCity Societies'' was released in 2007, and received mixed reviews, with praise for the game's improved accessibility and visuals, but criticism for being oversimplified and having poor performance.


== Gameplay ==
== Gameplay ==


[[File:SimCity Societies screenshot 1.jpg|thumb|250px|left|A capitalist city, showing the day and night cycle in the game]]
[[File:SimCity Societies screenshot 1.jpg|thumb|250px|left|A city, showing the day and night cycle in the game]]


''SimCity Societies'' has a different style of gameplay compared to previous ''[[SimCity]]'' titles, with less focus on "stricter city-planner roles", and more focus on "social-engineering". Tilted Mill Entertainment also reduced the complexity of ''SimCity Societies'' after the previous games in the series had been described as too complex by [[Will Wright (game designer)|Will Wright]]. Complexity was reduced by removing the need to lay pipes and [[power grid]]s. The ability to fund buildings individually,<ref name="1UPpreview"/> building evolution, and [[zoning]] were also not featured in the game.<ref name="ShackNewsE32007">{{cite web|last=Breckon|first=Nick|title=E3 07: SimCity Societies Impressions|url=http://www.shacknews.com/featuredarticle.x?id=429|publisher=[[Shacknews]]|access-date=2010-08-05|date=2007-07-13}}</ref> The adviser system of previous ''SimCity'' games was replaced, with a city's status instead indicated to the player by the behaviour of [[citizen]]s,<ref name="1UPpreview"/> with each building having an effect on citizen's behaviour.<ref name="IGNE32007">{{cite web|url=http://pc.ign.com/articles/804/804046p1.html|title=E3 2007: SimCity Societies Update|publisher=[[IGN]]|first=Dan|last=Adams|date=2007-07-11|access-date=2010-08-05}}</ref> Furthermore, there was an awards system to give players access to new buildings and other features when they meet certain goals.<ref name="1UPpreview"/>
''SimCity Societies'' has a different style of gameplay compared to previous ''[[SimCity]]'' titles, with less focus on "stricter city-planner roles", and more focus on "social-engineering". Tilted Mill Entertainment also reduced the complexity of ''SimCity Societies'' after the previous games in the series had been described as too complex by [[Will Wright (game designer)|Will Wright]]. Complexity was reduced by removing the need to lay pipes and [[power grid]]s. The ability to fund buildings individually,<ref name="1UPpreview"/> building evolution, and [[zoning]] were also not featured in the game.<ref name="ShackNewsE32007">{{cite web|last=Breckon|first=Nick|date=July 30, 2007|url=https://www.shacknews.com/article/47954/e3-07-simcity-societies-impressions|title=E3 07: SimCity Societies Impressions|website=[[Shacknews]]|publisher=Gamerhub|access-date=February 27, 2022|archive-date=February 27, 2022|archive-url=https://web.archive.org/web/20220227000139/https://www.shacknews.com/article/47954/e3-07-simcity-societies-impressions|url-status=live}}</ref> The adviser system of previous ''SimCity'' games was replaced, with a city's status instead indicated to the player by the behaviour of [[citizen]]s,<ref name="1UPpreview"/> with each building having an effect on citizens' behaviour.<ref name="IGNE32007">{{cite web|last=Adams|first=Dan|date=July 12, 2007|url=https://www.ign.com/articles/2007/07/12/e3-2007-simcity-societies-update|title=E3 2007: SimCity Societies Update|website=[[IGN]]|publisher=Ziff Davis|access-date=February 27, 2022|archive-date=February 27, 2022|archive-url=https://web.archive.org/web/20220227000139/https://www.ign.com/articles/2007/07/12/e3-2007-simcity-societies-update|url-status=live}}</ref> Furthermore, there was an awards system to give players access to new buildings and other features when they meet certain goals.<ref name="1UPpreview"/>


Six "societal values" feature in ''SimCity Societies'', which determine the attributes of a city. The six societal values are [[productivity]], [[prosperity]], [[creativity]], [[spirituality]], [[authority]], and [[knowledge]].<ref>{{cite web|title=About|url=http://simcity.ea.com/about.php?languageCode=1|publisher=[[Electronic Arts]]|access-date=2010-08-05|url-status=dead|archive-url=https://web.archive.org/web/20080406170151/http://simcity.ea.com/about.php?languageCode=1|archive-date=2008-04-06}}</ref> Focusing on a certain "societal value" can change the visual appearance of a city, for instance the authority "societal value" can result in [[security camera]]s appearing on buildings. "Societal values" can also affect what buildings are unlocked by the player.<ref name="1UPpreview"/>
Six "societal values" feature in ''SimCity Societies'', which determine the attributes of a city. The six societal values are [[productivity]], [[prosperity]], [[creativity]], [[spirituality]], [[authority]], and [[knowledge]].<ref>{{cite web|url=http://simcity.ea.com/about.php?languageCode=1|title=About The Game|website=SimCity|publisher=[[Electronic Arts]]|access-date=August 5, 2010|archive-url=https://web.archive.org/web/20080406170151/http://simcity.ea.com/about.php?languageCode=1|archive-date=April 6, 2008|url-status=dead}}</ref> Focusing on a certain "societal value" can change the visual appearance of a city, for instance the authority "societal value" can result in [[security camera]]s appearing on buildings. "Societal values" can also affect what buildings are unlocked by the player.<ref name="1UPpreview"/>


The game is "fully customizable" and allows the player to customize individual buildings, decorations, citizens, and game rules.<ref name="IGNE32007"/> Prior to its release, when mentioning the depth to which the game would allow customization, a Tilted Mill Entertainment representative stated that those who were proficient in [[C Sharp (programming language)|C#]] and [[XML]] will be able to easily edit the gameplay. It was also announced that an online exchange would be provided to allow for the exchange of buildings.<ref name="ShackNewsE32007"/>
The game is "fully customizable" and allows the player to customize individual buildings, decorations, citizens, and game rules.<ref name="IGNE32007"/> Prior to its release, when mentioning the depth to which the game would allow customization, a Tilted Mill Entertainment representative stated that those who were proficient in [[C Sharp (programming language)|C#]] and [[XML]] will be able to easily edit the gameplay. It was also announced that an online exchange would be provided to allow for the exchange of buildings.<ref name="ShackNewsE32007"/>
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== Development ==
== Development ==


On June 5, 2007, [[Tilted Mill Entertainment]] announced that it would be developing ''SimCity Societies'' instead of [[Maxis]], which had developed ''[[SimCity 4]]''.<ref>{{cite web|url=http://www.1up.com/news/simcity-societies-construction|title=SimCity Societies Under Construction|date=June 5, 2007|last=Lee|first=Garnett|publisher=[[1UP.com]]|access-date=2010-08-05}}</ref> Maxis did not develop the game due to their focus instead being on the development of [[Spore (2008 video game)|''Spore'']].<ref name="1UPpreview">{{cite web|url=http://www.1up.com/do/previewPage?cId=3160151|title=DPreviews: SimCity Societies|author=GFW Staff|date=2007-06-07|access-date=2010-08-05}}</ref> Immediate reaction was negative, especially on the official forums of the developer towards this game. Responses directly from the developers attempted to ease some concerns.<ref>{{cite web|url=http://www.1up.com/news/tilted-mill-responds-simcity-worries|title=Tilted Mill Responds to SimCity Worries|last=Kollar|first=Phillip| publisher=[[1UP.com]]|date=2007-06-07|access-date=2010-08-05}}</ref>
On June 5, 2007, [[Tilted Mill Entertainment]] announced that it would be developing ''SimCity Societies'' instead of [[Maxis]], which had developed ''[[SimCity 4]]''.<ref>{{cite web|last=Lee|first=Garnett|date=June 5, 2007|url=http://www.1up.com/news/simcity-societies-construction|title=SimCity Societies Under Construction|website=1Up.com|publisher=Ziff Davis|access-date=February 27, 2022|archive-url=https://web.archive.org/web/20160303225556/http://www.1up.com/news/simcity-societies-construction|archive-date=March 3, 2016|url-status=dead}}</ref> Maxis did not develop the game due to their focus instead being on the development of [[Spore (2008 video game)|''Spore'']].<ref name="1UPpreview">{{cite web|author=GFW staff|date=June 7, 2007|url=http://www.1up.com/previews/simcity-societies_3|title=Preview: SimCity Societies|website=[[1Up.com]]|publisher=[[Ziff Davis]]|access-date=February 27, 2022|archive-url=https://web.archive.org/web/20160309121400/http://www.1up.com/previews/simcity-societies_3|archive-date=March 9, 2016|url-status=dead}}</ref> Immediate reaction was negative, especially on the official forums of the developer towards this game. Responses directly from the developers attempted to ease some concerns.<ref>{{cite web|last=Kollar|first=Phillip|date=June 7, 2007|url=http://www.1up.com/news/tilted-mill-responds-simcity-worries|title=Tilted Mill Responds to SimCity Worries|website=1Up.com|publisher=Ziff Davis|access-date=February 27, 2022|archive-url=https://web.archive.org/web/20160304124858/http://www.1up.com/news/tilted-mill-responds-simcity-worries|archive-date=March 4, 2016|url-status=dead}}</ref>

{{clear}}


== Reception ==
== Reception ==
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{{Video game reviews
{{Video game reviews
| title = SimCity Societies
| title = SimCity Societies
| MOB = true
| GR = 62.73%<ref name="GameRankings">{{cite web|title=SimCity Societies|url=http://www.gamerankings.com/pc/939939-simcity-societies/index.html|publisher=[[GameRankings]]|access-date=2010-08-04}}</ref>
| PC = true
| MC = 63 of 100<ref name="Metacritic">{{cite web|title=SimCity Societies|url=http://www.metacritic.com/games/platforms/pc/simcitysocieties|publisher=[[Metacritic]]|access-date=2010-08-04}}</ref>
| na = true
| 1UP = B-<ref name="1UP">{{cite web|last=Neigher|first=Eric|title=SimCity Societies|url=http://www.1up.com/do/reviewPage?cId=3164348|publisher=[[1UP.com]]|access-date=2010-08-04|date=2007-11-13}}</ref>
| GR_MOB = 75%<ref>{{cite web|url=https://www.gamerankings.com/mobile/944559-simcity-societies/index.html|title=SimCity Societies for Mobile|website=[[GameRankings]]|publisher=[[CBS Interactive]]|access-date=February 28, 2022|archive-url=https://web.archive.org/web/20190519133329/https://www.gamerankings.com/mobile/944559-simcity-societies/index.html|archive-date=May 19, 2019|url-status=dead}}</ref>
| GI = 8 of 10<ref name="Metacritic"/><!-- Link to the actual review is now dead. -->
| GamePro = 3 out of 5 stars<ref name="GamePro">{{cite web|last=Lewis|first=Cameron|title=SimCity Societies|url=http://www.gamepro.com/article/reviews/153208/simcity-societies/|publisher=[[GamePro]]|access-date=2010-08-04|date=2007-12-17|archive-url=https://web.archive.org/web/20110607121845/http://www.gamepro.com/article/reviews/153208/simcity-societies/|archive-date=2011-06-07}}</ref>
| GR_PC = 63%<ref>{{cite web|url=https://www.gamerankings.com/pc/939939-simcity-societies/index.html|title=SimCity Societies for PC|website=GameRankings|publisher=CBS Interactive|access-date=February 28, 2022|archive-url=https://web.archive.org/web/20190520020318/https://www.gamerankings.com/pc/939939-simcity-societies/index.html|archive-date=May 20, 2019|url-status=dead}}</ref>
| MC_PC = 63 of 100<ref name="Metacritic">{{cite web|url=https://www.metacritic.com/game/simcity-societies/critic-reviews/?platform=pc|title=SimCity Societies for PC Reviews|website=[[Metacritic]]|publisher=[[Red Ventures]]|access-date=February 27, 2022|archive-date=February 27, 2022|archive-url=https://web.archive.org/web/20220227170450/https://www.metacritic.com/game/pc/simcity-societies|url-status=live}}</ref>
| GMaster = 69%<ref name="Metacritic"/>
| GSpot = 6.0 of 10<ref name="GameSpot">{{cite web|last=VanOrd|first=Kevin|title= SimCity Societies Review|url=http://uk.gamespot.com/pc/strategy/simcitysocieties/review.html|publisher=[[GameSpot]]|access-date=2010-08-04|date=2007-11-17}}</ref>
| 1UP_MOB = B<ref>{{cite web|last=Podolsky|first=Andrew|date=January 22, 2008|url=http://www.1up.com/reviews/simcity-societies|title=SimCity Societies Review: A Friendlier SimCity (WIRE)|website=1Up.com|publisher=Ziff Davis|access-date=February 28, 2022|archive-url=https://web.archive.org/web/20160602050124/http://www.1up.com/reviews/simcity-societies|archive-date=June 2, 2016|url-status=dead}}</ref>
| GSpy = 3 of 5<ref name="GameSpy">{{cite web|last=Kosak|first=Dave 'Fargo'|title=SimCity Societies|url=http://uk.pc.gamespy.com/pc/simcity-societies/834994p1.html|publisher=[[GameSpy]]|access-date=2010-08-04|date=2007-11-13}}</ref>
| 1UP_PC = B−<ref name="1UP1">{{cite web|last=Neigher|first=Eric|date=November 13, 2007|url=http://www.1up.com/reviews/simcity-societies_2|title=SimCity Societies (PC)|website=1Up.com|publisher=Ziff Davis|access-date=February 27, 2022|archive-url=https://web.archive.org/web/20160309121435/http://www.1up.com/reviews/simcity-societies_2|archive-date=March 9, 2016|url-status=dead}}</ref>
| EuroG_PC = 5 of 10<ref>{{cite web|last=Whitehead|first=Dan|date=November 12, 2007|url=https://www.eurogamer.net/articles/simcity-societies-review|title=SimCity Societies (PC)|website=[[Eurogamer]]|publisher=[[Gamer Network]]|access-date=February 28, 2022|archive-url=https://web.archive.org/web/20140903064917/https://www.eurogamer.net/articles/simcity-societies-review|archive-date=September 3, 2014|url-status=live}}</ref>
| GameZone = 8.7 of 10<ref name="GameZone">{{cite web|title=SimCity Societies - PC - Review|url=http://pc.gamezone.com/reviews/item/simcity_societies_pc_review|publisher=GameZone|access-date=2010-08-04|author=jkdmedia|date=2007-11-12}}</ref>
| IGN = 5.8 of 10<ref name="IGN">{{cite web|last=Butts|first=Steve|title=SimCity Societies Review|url=http://uk.pc.ign.com/articles/834/834720p1.html|publisher=[[IGN]]|access-date=2010-08-04|date=2007-11-13}}</ref>
| GI_PC = 8 of 10<ref name="GI">{{cite magazine|last=Juba|first=Joe|url=http://gameinformer.com/NR/exeres/73607EF5-DE9B-40F8-9B16-2BBF85FE51C1.htm|title=SimCity Societies (PC)|magazine=[[Game Informer]]|publisher=[[GameStop]]|issue=177|date=January 2008|access-date=February 27, 2022|archive-url=https://web.archive.org/web/20080111003343/http://gameinformer.com/NR/exeres/73607EF5-DE9B-40F8-9B16-2BBF85FE51C1.htm|archive-date=January 11, 2008|url-status=dead}}</ref>
| GamePro_PC = 3.25 of 5<ref name="GamePro">{{cite magazine|last=Lewis|first=Cameron|date=December 17, 2007|url=http://www.gamepro.com/computer/pc/games/reviews/153208.shtml|title=Review: SimCity Societies (PC)|magazine=[[GamePro]]|publisher=[[International Data Group|IDG Entertainment]]|access-date=February 27, 2022|archive-url=https://web.archive.org/web/20080122071610/http://www.gamepro.com/computer/pc/games/reviews/153208.shtml|archive-date=January 22, 2008|url-status=dead}}</ref>
| PCGUK = 50%<ref name="Metacritic"/>
| GSpot_PC = 6 of 10<ref name="GameSpot">{{cite web|last=VanOrd|first=Kevin|date=November 16, 2007|url=https://www.gamespot.com/reviews/simcity-societies-review/1900-6183059/|title=SimCity Societies Review|website=[[GameSpot]]|publisher=Red Ventures|access-date=February 27, 2022|archive-date=February 27, 2022|archive-url=https://web.archive.org/web/20220227170450/https://www.gamespot.com/reviews/simcity-societies-review/1900-6183059/|url-status=live}}</ref>
| PCGUS = 65%<ref name="Metacritic"/>
| GSpy_PC = {{Rating|3|5}}<ref name="GameSpy">{{cite web|last=Kosak|first=Dave|date=November 13, 2007|url=http://pc.gamespy.com/pc/simcity-societies/834994p1.html|title=GameSpy: SimCity Societies (PC)|website=[[GameSpy]]|publisher=IGN Entertainment|access-date=February 27, 2022|archive-date=October 14, 2008|archive-url=https://web.archive.org/web/20081014190243/http://pc.gamespy.com/pc/simcity-societies/834994p1.html|url-status=live}}</ref>
| PCZone = 61%<ref name="Metacritic"/>
| GameZone_PC = 8.7 of 10<ref name="GameZone">{{cite web|last=Lafferty|first=Michael|date=November 13, 2007|url=https://www.gamezone.com/reviews/simcity_societies_pc_review/|title=SimCity Societies - PC - Review|website=GameZone|access-date=February 27, 2022|archive-url=https://web.archive.org/web/20081004174251/http://pc.gamezone.com/gzreviews/r32755.htm|archive-date=October 4, 2008|url-status=live}}</ref>
| IGN_MOB = 8 of 10<ref>{{cite web|last=Buchanan|first=Levi|date=December 12, 2007|url=https://www.ign.com/articles/2007/12/13/simcity-socities-review|title=SimCity Societies Review (Cell)|website=IGN|publisher=Ziff Davis|access-date=February 27, 2022|archive-date=February 27, 2022|archive-url=https://web.archive.org/web/20220227170450/https://www.ign.com/articles/2007/12/13/simcity-socities-review|url-status=live}}</ref>
| IGN_PC = 5.8 of 10<ref name="IGN">{{cite web|last=Butts|first=Steve|date=November 13, 2007|url=https://www.ign.com/articles/2007/11/13/simcity-societies-review|title=SimCity Societies Review (PC)|website=IGN|publisher=Ziff Davis|access-date=February 27, 2022|archive-date=February 27, 2022|archive-url=https://web.archive.org/web/20220227170452/https://www.ign.com/articles/2007/11/13/simcity-societies-review|url-status=live}}</ref>
| PCGUK_PC = 50%<ref>{{cite magazine|last=Walker|first=John|url=http://www.computerandvideogames.com/article.php?id=176228|title=SimCity Societies|magazine=[[PC Gamer|PC Gamer UK]]|publisher=[[Future plc]]|date=December 25, 2007|access-date=February 28, 2022|archive-url=https://web.archive.org/web/20080108063649/http://www.computerandvideogames.com/article.php?id=176228|archive-date=January 8, 2008|url-status=dead}}</ref>
| PCGUS_PC = 65%<ref>{{cite magazine|title=SimCity Societies|magazine=[[PC Gamer]]|publisher=[[Future US]]|volume=15|issue=2|date=February 2008}}</ref>
}}
}}


''SimCity Societies'' received mixed reviews.<ref name="Metacritic"/> GameZone praised the game's increased accessibility and less "sterile" gameplay compared to previous titles in the ''[[SimCity]]'' series,<ref name="GameZone"/> and [[Game Informer]] concluded that the changes to the gameplay were "inventive".<ref name="Metacritic"/> [[1UP.com]] compared ''SimCity Societies'' to ''[[The Sims]]'' series and described the gameplay as being "addictive enough" and having "the pervasive sensation that your city is a single entity" with features, such as achievement awards, to keep players interested. [[Computer performance]] and lack of information within the game were however criticized.<ref name="1UP"/>
The PC version received "mixed" reviews according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name="Metacritic"/> ''GameZone'' praised the game's increased accessibility and less "sterile" gameplay compared to previous titles in the ''[[SimCity]]'' series,<ref name="GameZone"/> and ''[[Game Informer]]'' concluded that the changes to the gameplay were "inventive".<ref name="GI"/> ''[[1Up.com]]'' compared the same PC version to ''[[The Sims]]'' series and described the gameplay as being "addictive enough" and having "the pervasive sensation that your city is a single entity" with features, such as achievement awards, to keep players interested. [[Computer performance]] and lack of information within the game were however criticized.<ref name="1UP1"/>


[[GamePro]] described ''SimCity Societies'' as over "simplified" and "exceptionally easy" with "[[frame-rate]] woes". The review concluded that the game "tries to take the franchise in a better direction but it ultimately gets lost along the way".<ref name="GamePro"/> [[GameSpot]] stated that ''SimCity Societies'' was a "lackluster spinoff", and although their review praised the game's visuals and sound effects, it described the graphics as "sluggish", and criticized the gameplay for a lack of connection between sim happiness and "societal values", as well as being too easy.<ref name="GameSpot"/> [[GameSpy]]'s review concluded that the game "may be enjoyable" to casual users, but it lacks the depth of gameplay for "hardcore" [[gamer]]s. It also commented on the "weighty [[system requirements]]" of the game.<ref name="GameSpy"/> [[IGN]] described the gameplay as "too arbitrary" and "confusing" and also commented on the lack of connection between sim happiness and "societal values". The review criticized the lack of realism in the gameplay, giving the example of [[fire station]]s making money for the city, but did go on to praise the game's visuals.<ref name="IGN"/> Aggregate review websites give scores of 62.65% on [[GameRankings]],<ref name="GameRankings"/> and 63 (out of 100) on [[Metacritic]].<ref name="Metacritic"/>
''[[GamePro]]'' described the same PC version as excessively "simplified" and "exceptionally easy" with "[[frame-rate]] woes". The review concluded that the game "tries to take the franchise in a better direction but it ultimately gets lost along the way".<ref name="GamePro"/> ''[[GameSpot]]'' stated that the game was a "lackluster spinoff", and although their review praised the game's visuals and sound effects, it described the graphics as "sluggish", and criticized the gameplay for a lack of connection between sim happiness and "societal values", as well as being too easy.<ref name="GameSpot"/> ''[[GameSpy]]''{{'}}s review concluded that the PC version "may be enjoyable" to casual users, but it lacks the depth of gameplay for "hardcore" [[gamer]]s. It also commented on the "weighty [[system requirements]]" of the game.<ref name="GameSpy"/> ''[[IGN]]'' described the gameplay as "too arbitrary" and "confusing" and also commented on the lack of connection between sim happiness and "societal values". The review criticized the lack of realism in the gameplay, giving the example of [[fire station]]s making money for the city, but did go on to praise the game's visuals.<ref name="IGN"/>


In response to criticism, a second update was released to fix bugs and add new features to the game.<ref>{{cite web| url=http://simcitysocieties.ea.com/community/forum/messages.php?threadID=6961b673ac13abe8b65c1565ecae2dab&directoryID=214&startRow=1&openItemID=item.214|title=Game Update #2 Now Available|publisher=[[Electronic Arts]]|date=2007-12-21|access-date=2007-12-22}}</ref> In this update, three new modes were introduced into the "Creative play" mode. These modes are, in order, "Basic", "Hardcore", and "Nightmare". Basic mode is the easiest of the three but is more difficult than the most challenging mode from the game's release version.<ref>{{cite web|url=http://simcitysocieties.ea.com/updates/docs/gameupdate2_en.pdf|title=Game Update #2 Notes|publisher=[[Electronic Arts]]|access-date=2008-03-30}}</ref> Three further updates were later released which added additional features to ''SimCity Societies'' including six new game scenarios, city policies such as [[universal health care]], building maintenance costs and city income adjustments, and a [[UFO]] attack.<ref>{{cite web|title=SimCity Societies Game Update #3 Released|url=http://www.gameborder.com/news/677/SimCity+Societies+Game+Update+3+Released/|publisher=GameBorder.com|access-date=2010-08-04|author=GameBorder Staff|date=2008-03-06}}</ref><ref>{{cite web|title=SimCity Societies Patch #5|url=http://www.gameborder.com/news/1178/SimCity+Societies+Game+Update+5+Released/|publisher=GameBorder.com|access-date=2010-08-04|author=GameBorder Staff|date=2008-05-23}}</ref>
In response to criticism, a second update was released to fix bugs and add new features to the game.<ref>{{cite web|author=SimCityDrea|date=December 21, 2007|url=http://simcitysocieties.ea.com/community/forum/messages.php?threadID=6961b673ac13abe8b65c1565ecae2dab&directoryID=214&startRow=1&openItemID=item.214|title=Game Update #2 Now Available|website=SimCity|publisher=Electronic Arts|access-date=February 27, 2022|archive-url=https://web.archive.org/web/20071224052020/http://simcitysocieties.ea.com/community/forum/messages.php?threadID=6961b673ac13abe8b65c1565ecae2dab&directoryID=214&startRow=1&openItemID=item.214|archive-date=December 24, 2007|url-status=dead}}</ref> In this update, three new modes were introduced into the "Creative play" mode. These modes are, in order, "Basic", "Hardcore", and "Nightmare". Basic mode is the easiest of the three but is more difficult than the most challenging mode from the game's release version.<ref>{{cite web|url=http://simcitysocieties.ea.com/updates/docs/gameupdate2_en.pdf|title=Game Update #2 Notes|website=SimCity|publisher=Electtonic Arts|access-date=February 27, 2022|archive-url=https://web.archive.org/web/20101226093428/http://simcitysocieties.ea.com/updates/docs/gameupdate2_en.pdf|archive-date=December 26, 2010|url-status=dead}}</ref> Three further updates were later released which added additional features to ''SimCity Societies'' including six new game scenarios, city policies such as [[universal health care]], building maintenance costs and city income adjustments, and a [[UFO]] attack.<ref>{{cite web|author=GameBorder staff|date=March 6, 2008|url=http://www.gameborder.com/news/677/SimCity+Societies+Game+Update+3+Released/|title=SimCity Societies Game Update #3 Released|website=GameBorder|access-date=February 27, 2022|archive-url=https://web.archive.org/web/20110711070806/http://www.gameborder.com/news/677/SimCity+Societies+Game+Update+3+Released/|archive-date=July 11, 2011|url-status=dead}}</ref><ref>{{cite web|author=GameBorder staff|date=May 23, 2008|url=https://gameborder.net/file/simcity-societies-patch|title=SimCity Societies #5 Patch|website=GameBorder|access-date=February 27, 2022}}</ref>

During the [[11th Annual Interactive Achievement Awards]], ''SimCity Societies'' received a nomination for "[[D.I.C.E. Award for Mobile Game of the Year|Cellular Game of the Year]]" by the [[Academy of Interactive Arts & Sciences]].<ref>{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2008&idGameAwardType=8 |title=2008 Awards Category Details Cellular Game of the Year |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=14 November 2023}}</ref>

{{clear}}


== ''SimCity Societies: Destinations'' ==
== ''SimCity Societies: Destinations'' ==
On June 23, 2008, an expansion pack was released titled ''SimCity Societies: Destinations''. The main focus of the game is [[tourism]], with new features that allow players to build tourist destinations.<ref name="pc.ign.com">{{cite web|url=http://pc.ign.com/articles/853/853951p1.html|title=EA Announces First City Pack for SimCity Societies, SimCity Societies Destinations |publisher=[[IGN]]|date=2008-02-21|access-date=2008-03-24}}</ref><ref name="SimCityEP1Released">{{cite web|url=http://uk.gamespot.com/pc/strategy/simcitysocietiesdestinations/index.html|title=SimCity Societies: Destinations|publisher=[[GameSpot]]|access-date=2008-03-24}}</ref>
On June 23, 2008, an expansion pack was released titled '''''SimCity Societies: Destinations'''''. The main focus of the game is [[tourism]], with new features that allow players to build tourist destinations.<ref>{{cite web|author=IGN staff|date=February 21, 2008|url=https://www.ign.com/articles/2008/02/21/ea-announces-first-city-pack-for-simcity-societies-simcity-societies-destinations|title=EA Announces First City Pack for SimCity Societies, SimCity Societies Destinations|website=IGN|publisher=Ziff Davis|access-date=February 27, 2022|archive-date=February 27, 2022|archive-url=https://web.archive.org/web/20220227235704/https://www.ign.com/articles/2008/02/21/ea-announces-first-city-pack-for-simcity-societies-simcity-societies-destinations|url-status=live}}</ref>


[[File:SimCity Societies Destinations image.jpg|thumb|left|Screenshot showing the features of ''SimCity Societies: Destinations'']]
[[File:SimCity Societies Destinations image.jpg|thumb|left|Screenshot showing the features of ''SimCity Societies: Destinations'']]


Destinations that can be created by the player include [[ski resort]]s, [[beach resort]]s, and [[theme park]]s. [[Air travel]] and [[Boating|water travel]] have also been introduced to the game, along with an improved map generator.<ref>{{cite web|title=SimCity Societies Destinations|url=http://simcitysocieties.ea.com/aboutdest.php|publisher=[[Electronic Arts]]|access-date=2010-07-16}}</ref>
Destinations that can be created by the player include [[ski resort]]s, [[beach resort]]s, and [[theme park]]s. [[Air travel]] and [[Boating|water travel]] have also been introduced to the game, along with an improved map generator.<ref>{{cite web|url=http://simcitysocieties.ea.com/aboutdest.php|title=SimCity Societies Destinations|website=SimCity|publisher=Electronic Arts|access-date=February 28, 2022|archive-url=https://web.archive.org/web/20100407070622/http://simcitysocieties.ea.com/aboutdest.php|archive-date=April 7, 2010|url-status=dead}}</ref>


{{Video game reviews
{{Video game reviews
| title = SimCity Societies: Destinations
| title = SimCity Societies: Destinations
| GR = 67.80%<ref name="GameRankings2">{{cite web|title=SimCity Societies: Destinations|url=http://www.gamerankings.com/pc/945072-simcity-societies-destinations/index.html|publisher=[[GameRankings]]|access-date=2010-07-16}}</ref>
| MC = 62 of 100<ref name="Metacritic2">{{cite web|url=https://www.metacritic.com/game/simcity-societies-destinations/critic-reviews/?platform=pc|title=SimCity Societies: Destinations|website=Metacritic|publisher=Red Ventures|access-date=February 28, 2022|archive-date=February 28, 2022|archive-url=https://web.archive.org/web/20220228001642/https://www.metacritic.com/game/pc/simcity-societies-destinations|url-status=live}}</ref>
| 1UP = C+<ref name="1UP2">{{cite web|last=Neigher|first=Eric|date=June 24, 2008|url=http://www.1up.com/reviews/simcity-societies-destinations|title=SimCity Societies: Destinations Review|website=1Up.com|publisher=Ziff Davis|access-date=February 28, 2022|archive-url=https://web.archive.org/web/20160615125202/http://www.1up.com/reviews/simcity-societies-destinations|archive-date=June 15, 2016|url-status=dead}}</ref>
| MC = 62%<ref name="Metacritic2">{{cite web|title=SimCity Societies Destinations|url=http://www.metacritic.com/games/platforms/pc/simcitysocietiesdestinations|publisher=[[Metacritic]]|access-date=2010-07-16}}</ref>
| GSpot = 7 of 10<ref name="GameSpot2">{{cite web|last=VanOrd|first=Kevin|date=July 7, 2008|url=https://www.gamespot.com/reviews/simcity-societies-destinations-review/1900-6193428/|title=SimCity Societies: Destinations Review|website=GameSpot|publisher=Red Ventures|access-date=February 28, 2022|archive-date=February 28, 2022|archive-url=https://web.archive.org/web/20220228001645/https://www.gamespot.com/reviews/simcity-societies-destinations-review/1900-6193428/|url-status=live}}</ref>
| 1UP = C+<ref name="1UP2">{{cite web|last=Neigher|first=Eric|title=SimCity Societies: Destinations (PC): Reviews|url=http://www.1up.com/do/reviewPage?cId=3168374&p=1|publisher=[[1UP.com]]|access-date=2010-07-16|date=2008-06-24}}</ref>
| GSpot = 7.0 of 10<ref name="GameSpot2">{{cite web|last=VanOrd|first=Kevin|title=SimCity Societies: Destinations Review|url=http://uk.gamespot.com/pc/strategy/simcitysocietiesdestinations/review.html|publisher=[[GameSpot]]|access-date=2010-07-16|date=2008-07-08}}</ref>
| GameZone = 7.8 of 10<ref name="GameZone2">{{cite web|last=Lafferty|first=Michael|date=June 26, 2008|url=https://www.gamezone.com/reviews/simcity_societies_destinations_pc_review/|title=SimCity Societies Destinations - PC - Review|website=GameZone|access-date=February 28, 2022|archive-url=https://web.archive.org/web/20081227055339/http://pc.gamezone.com/gzreviews/r34787.htm|archive-date=December 27, 2008|url-status=live}}</ref>
| GameZone = 7.8 of 10<ref name="GameZone2">{{cite web|title=SimCity Societies Destinations - PC - Review|url=http://pc.gamezone.com/reviews/item/simcity_societies_destinations_pc_review|publisher=GameZone|access-date=2010-07-16|author=jkdmedia|date=2008-06-25}}</ref>
| IGN = 6.7 of 10<ref name="IGN2">{{cite web|last=Butts|first=Steve|date=July 11, 2008|url=https://www.ign.com/articles/2008/07/11/simcity-societies-destinations-review|title=SimCity Societies: Destinations Review|website=IGN|publisher=Ziff Davis|access-date=February 28, 2022|archive-date=March 31, 2012|archive-url=https://web.archive.org/web/20120331234632/http://uk.pc.ign.com/articles/888/888496p1.html|url-status=live}}</ref>
| IGN = 6.7 of 10<ref name="IGN2">{{cite web|last=Butts|first=Steve|title=SimCity Societies: Destinations Review|url=http://uk.pc.ign.com/articles/888/888496p1.html|publisher=[[IGN]]|access-date=2010-07-16|date=2008-07-11}}</ref>
| PCGUK = 54%<ref>{{cite magazine|title=SimCity Societies: Destinations|magazine=PC Gamer UK|publisher=Future plc|date=September 2008|page=92}}</ref>
| PCGUK = 54%<ref name="Metacritic2"/>
}}
}}


''SimCity Societies: Destinations'' received mixed reviews. GameZone described it as a "decent expansion", but "not a must-have one". The review describes the game as more challenging than the original release of ''SimCity Societies'', but "with just enough content to make it new".<ref name="GameZone2"/> [[GameSpot]] commented that the expansion "makes a decent game a good one", and went on to praise the game's increased complexity.<ref name="GameSpot2"/> [[IGN]] concluded that ''SimCity Societies: Destinations'' "finally starts to make ''SimCity Societies'' feel worthy of the ''SimCity'' name." Their review acknowledges IGN's criticism of the original game for lack of direction, and praises the expansion pack for improvements to the gameplay. The review however also criticises the game for poor [[frame rate]] performance and repetitiveness.<ref name="IGN2"/> [[1UP.com]] also criticised the game's poor performance and described the expansion pack as redundant to the [[Patch (computing)|patches]] available for ''SimCity Societies''.<ref name="1UP2"/> [[PC Gamer#PC Gamer UK|''PC Gamer UK'']] assessed ''SimCity Societies: Destinations'' as "a weak add-on to an improving game".<ref name="Metacritic2"/> Aggregate review websites gave scores of 67.80% on [[GameRankings]],<ref name="GameRankings2"/> and 62% on [[Metacritic]].<ref name="Metacritic2"/>
The ''Destinations'' expansion received "mixed" reviews according to Metacritic.<ref name="Metacritic2"/> ''GameZone'' described it as a "decent expansion", but "not a must-have one". The review describes the game as more challenging than the original release of ''SimCity Societies'', but "with just enough content to make it new".<ref name="GameZone2"/> ''GameSpot'' commented that the expansion "makes a decent game a good one", and went on to praise the game's increased complexity.<ref name="GameSpot2"/> ''IGN'' concluded that the expansion "finally starts to make ''SimCity Societies'' feel worthy of the ''SimCity'' name." Their review acknowledges ''IGN''{{'}}s criticism of the original game for lack of direction, and praises the expansion pack for improvements to the gameplay. The review however also criticised the game for poor [[frame rate]] performance and repetitiveness.<ref name="IGN2"/> ''1Up.com'' also criticised the game's poor performance and described the expansion pack as redundant to the [[Patch (computing)|patches]] available for ''SimCity Societies''.<ref name="1UP2"/>

{{clear}}


== References ==
== References ==
{{Reflist|2}}
{{Reflist}}


== External links ==
== External links ==
* [https://web.archive.org/web/20090326200307/http://simcitysocieties.ea.com/index.php Official website] (Archived via [[Internet Archive]] on March 26, 2009)
* [https://web.archive.org/web/20090326200307/http://simcitysocieties.ea.com/index.php Official website] (Archived via [[Internet Archive]] on March 26, 2009)
* [http://www.mobygames.com/game/windows/simcity-societies ''SimCity Societies''] at [[MobyGames]]
* {{moby game|id=/windows/simcity-societies}}
* {{moby game|id=/windows/simcity-societies-deluxe-edition|name=''SimCity Societies: Deluxe Edition''}}
* {{moby game|id=/windows/simcity-societies-destinations|name=''SimCity Societies: Destinations''}}


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[[Category:Mobile games]]
[[Category:SimCity]]
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[[Category:Tilted Mill Entertainment games]]

Revision as of 09:27, 1 August 2024

SimCity Societies
Developer(s)Tilted Mill Entertainment
Publisher(s)Electronic Arts
Producer(s)Mat Williams
Designer(s)Chris Beatrice
Programmer(s)Mike Gingerich
Artist(s)Mike Malone
Writer(s)Andrew Bradley
Composer(s)Trevor Morris
SeriesSimCity
Platform(s)Microsoft Windows, mobile phones, Windows Phone, BlackBerry
ReleaseWindows
  • NA: November 13, 2007
  • AU: November 15, 2007
  • EU: November 16, 2007
Mobil
2007
Windows Phone
May 7, 2009
BlackBerry
August 14, 2009
SimCity Societies: Destinations
June 23, 2008
Genre(s)City-building
Mode(s)Single-player

SimCity Societies is a city-building simulation video game developed by Tilted Mill Entertainment and published by Electronic Arts, and is part of the SimCity series. The gameplay is significantly different from previous SimCity titles, with a greater focus on social development. SimCity Societies was released in 2007, and received mixed reviews, with praise for the game's improved accessibility and visuals, but criticism for being oversimplified and having poor performance.

Gameplay

A city, showing the day and night cycle in the game

SimCity Societies has a different style of gameplay compared to previous SimCity titles, with less focus on "stricter city-planner roles", and more focus on "social-engineering". Tilted Mill Entertainment also reduced the complexity of SimCity Societies after the previous games in the series had been described as too complex by Will Wright. Complexity was reduced by removing the need to lay pipes and power grids. The ability to fund buildings individually,[1] building evolution, and zoning were also not featured in the game.[2] The adviser system of previous SimCity games was replaced, with a city's status instead indicated to the player by the behaviour of citizens,[1] with each building having an effect on citizens' behaviour.[3] Furthermore, there was an awards system to give players access to new buildings and other features when they meet certain goals.[1]

Six "societal values" feature in SimCity Societies, which determine the attributes of a city. The six societal values are productivity, prosperity, creativity, spirituality, authority, and knowledge.[4] Focusing on a certain "societal value" can change the visual appearance of a city, for instance the authority "societal value" can result in security cameras appearing on buildings. "Societal values" can also affect what buildings are unlocked by the player.[1]

The game is "fully customizable" and allows the player to customize individual buildings, decorations, citizens, and game rules.[3] Prior to its release, when mentioning the depth to which the game would allow customization, a Tilted Mill Entertainment representative stated that those who were proficient in C# and XML will be able to easily edit the gameplay. It was also announced that an online exchange would be provided to allow for the exchange of buildings.[2]

Development

On June 5, 2007, Tilted Mill Entertainment announced that it would be developing SimCity Societies instead of Maxis, which had developed SimCity 4.[5] Maxis did not develop the game due to their focus instead being on the development of Spore.[1] Immediate reaction was negative, especially on the official forums of the developer towards this game. Responses directly from the developers attempted to ease some concerns.[6]

Reception

The PC version received "mixed" reviews according to the review aggregation website Metacritic.[9] GameZone praised the game's increased accessibility and less "sterile" gameplay compared to previous titles in the SimCity series,[17] and Game Informer concluded that the changes to the gameplay were "inventive".[13] 1Up.com compared the same PC version to The Sims series and described the gameplay as being "addictive enough" and having "the pervasive sensation that your city is a single entity" with features, such as achievement awards, to keep players interested. Computer performance and lack of information within the game were however criticized.[11]

GamePro described the same PC version as excessively "simplified" and "exceptionally easy" with "frame-rate woes". The review concluded that the game "tries to take the franchise in a better direction but it ultimately gets lost along the way".[14] GameSpot stated that the game was a "lackluster spinoff", and although their review praised the game's visuals and sound effects, it described the graphics as "sluggish", and criticized the gameplay for a lack of connection between sim happiness and "societal values", as well as being too easy.[15] GameSpy's review concluded that the PC version "may be enjoyable" to casual users, but it lacks the depth of gameplay for "hardcore" gamers. It also commented on the "weighty system requirements" of the game.[16] IGN described the gameplay as "too arbitrary" and "confusing" and also commented on the lack of connection between sim happiness and "societal values". The review criticized the lack of realism in the gameplay, giving the example of fire stations making money for the city, but did go on to praise the game's visuals.[19]

In response to criticism, a second update was released to fix bugs and add new features to the game.[22] In this update, three new modes were introduced into the "Creative play" mode. These modes are, in order, "Basic", "Hardcore", and "Nightmare". Basic mode is the easiest of the three but is more difficult than the most challenging mode from the game's release version.[23] Three further updates were later released which added additional features to SimCity Societies including six new game scenarios, city policies such as universal health care, building maintenance costs and city income adjustments, and a UFO attack.[24][25]

During the 11th Annual Interactive Achievement Awards, SimCity Societies received a nomination for "Cellular Game of the Year" by the Academy of Interactive Arts & Sciences.[26]

SimCity Societies: Destinations

On June 23, 2008, an expansion pack was released titled SimCity Societies: Destinations. The main focus of the game is tourism, with new features that allow players to build tourist destinations.[27]

Screenshot showing the features of SimCity Societies: Destinations

Destinations that can be created by the player include ski resorts, beach resorts, and theme parks. Air travel and water travel have also been introduced to the game, along with an improved map generator.[28]

The Destinations expansion received "mixed" reviews according to Metacritic.[29] GameZone described it as a "decent expansion", but "not a must-have one". The review describes the game as more challenging than the original release of SimCity Societies, but "with just enough content to make it new".[32] GameSpot commented that the expansion "makes a decent game a good one", and went on to praise the game's increased complexity.[31] IGN concluded that the expansion "finally starts to make SimCity Societies feel worthy of the SimCity name." Their review acknowledges IGN's criticism of the original game for lack of direction, and praises the expansion pack for improvements to the gameplay. The review however also criticised the game for poor frame rate performance and repetitiveness.[33] 1Up.com also criticised the game's poor performance and described the expansion pack as redundant to the patches available for SimCity Societies.[30]

References

  1. ^ a b c d e GFW staff (June 7, 2007). "Preview: SimCity Societies". 1Up.com. Ziff Davis. Archived from the original on March 9, 2016. Retrieved February 27, 2022.
  2. ^ a b Breckon, Nick (July 30, 2007). "E3 07: SimCity Societies Impressions". Shacknews. Gamerhub. Archived from the original on February 27, 2022. Retrieved February 27, 2022.
  3. ^ a b Adams, Dan (July 12, 2007). "E3 2007: SimCity Societies Update". IGN. Ziff Davis. Archived from the original on February 27, 2022. Retrieved February 27, 2022.
  4. ^ "About The Game". SimCity. Electronic Arts. Archived from the original on April 6, 2008. Retrieved August 5, 2010.
  5. ^ Lee, Garnett (June 5, 2007). "SimCity Societies Under Construction". 1Up.com. Ziff Davis. Archived from the original on March 3, 2016. Retrieved February 27, 2022.
  6. ^ Kollar, Phillip (June 7, 2007). "Tilted Mill Responds to SimCity Worries". 1Up.com. Ziff Davis. Archived from the original on March 4, 2016. Retrieved February 27, 2022.
  7. ^ "SimCity Societies for Mobile". GameRankings. CBS Interactive. Archived from the original on May 19, 2019. Retrieved February 28, 2022.
  8. ^ "SimCity Societies for PC". GameRankings. CBS Interactive. Archived from the original on May 20, 2019. Retrieved February 28, 2022.
  9. ^ a b "SimCity Societies for PC Reviews". Metacritic. Red Ventures. Archived from the original on February 27, 2022. Retrieved February 27, 2022.
  10. ^ Podolsky, Andrew (January 22, 2008). "SimCity Societies Review: A Friendlier SimCity (WIRE)". 1Up.com. Ziff Davis. Archived from the original on June 2, 2016. Retrieved February 28, 2022.
  11. ^ a b Neigher, Eric (November 13, 2007). "SimCity Societies (PC)". 1Up.com. Ziff Davis. Archived from the original on March 9, 2016. Retrieved February 27, 2022.
  12. ^ Whitehead, Dan (November 12, 2007). "SimCity Societies (PC)". Eurogamer. Gamer Network. Archived from the original on September 3, 2014. Retrieved February 28, 2022.
  13. ^ a b Juba, Joe (January 2008). "SimCity Societies (PC)". Game Informer. No. 177. GameStop. Archived from the original on January 11, 2008. Retrieved February 27, 2022.
  14. ^ a b Lewis, Cameron (December 17, 2007). "Review: SimCity Societies (PC)". GamePro. IDG Entertainment. Archived from the original on January 22, 2008. Retrieved February 27, 2022.
  15. ^ a b VanOrd, Kevin (November 16, 2007). "SimCity Societies Review". GameSpot. Red Ventures. Archived from the original on February 27, 2022. Retrieved February 27, 2022.
  16. ^ a b Kosak, Dave (November 13, 2007). "GameSpy: SimCity Societies (PC)". GameSpy. IGN Entertainment. Archived from the original on October 14, 2008. Retrieved February 27, 2022.
  17. ^ a b Lafferty, Michael (November 13, 2007). "SimCity Societies - PC - Review". GameZone. Archived from the original on October 4, 2008. Retrieved February 27, 2022.
  18. ^ Buchanan, Levi (December 12, 2007). "SimCity Societies Review (Cell)". IGN. Ziff Davis. Archived from the original on February 27, 2022. Retrieved February 27, 2022.
  19. ^ a b Butts, Steve (November 13, 2007). "SimCity Societies Review (PC)". IGN. Ziff Davis. Archived from the original on February 27, 2022. Retrieved February 27, 2022.
  20. ^ Walker, John (December 25, 2007). "SimCity Societies". PC Gamer UK. Future plc. Archived from the original on January 8, 2008. Retrieved February 28, 2022.
  21. ^ "SimCity Societies". PC Gamer. Vol. 15, no. 2. Future US. February 2008.
  22. ^ SimCityDrea (December 21, 2007). "Game Update #2 Now Available". SimCity. Electronic Arts. Archived from the original on December 24, 2007. Retrieved February 27, 2022.
  23. ^ "Game Update #2 Notes" (PDF). SimCity. Electtonic Arts. Archived from the original (PDF) on December 26, 2010. Retrieved February 27, 2022.
  24. ^ GameBorder staff (March 6, 2008). "SimCity Societies Game Update #3 Released". GameBorder. Archived from the original on July 11, 2011. Retrieved February 27, 2022.
  25. ^ GameBorder staff (May 23, 2008). "SimCity Societies #5 Patch". GameBorder. Retrieved February 27, 2022.
  26. ^ "2008 Awards Category Details Cellular Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 14 November 2023.
  27. ^ IGN staff (February 21, 2008). "EA Announces First City Pack for SimCity Societies, SimCity Societies Destinations". IGN. Ziff Davis. Archived from the original on February 27, 2022. Retrieved February 27, 2022.
  28. ^ "SimCity Societies Destinations". SimCity. Electronic Arts. Archived from the original on April 7, 2010. Retrieved February 28, 2022.
  29. ^ a b "SimCity Societies: Destinations". Metacritic. Red Ventures. Archived from the original on February 28, 2022. Retrieved February 28, 2022.
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