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{{Short description|2018 video game}}
{{Short description|2018 video game}}
{{good article}}
{{Infobox video game
{{Infobox video game
| title = Golf Club: Wasteland
| title = Golf Club: Nostalgia
| image = Golf Club Wasteland cover.jpg
| image = Golf Club Wasteland cover.jpg
| alt = Cover artwork featuring the player in an orange space suit with a golf club looking at a large structure
| alt = Cover artwork featuring the player in an orange space suit with a golf club looking at a large structure
| developer = Demagog Studio
| developer = Demagog Studio
| publisher = Untold Tales
| publisher = Untold Tales
| composer = {{ubl|Shane Berry|Igor Simić}}
| composer = {{hlist|Shane Berry|Igor Simić}}
| engine = [[Unity (engine)|Unity]]
| engine = [[Unity (engine)|Unity]]
| platforms = {{ubl|[[iOS]]|[[Android (operating system)|Android]]|[[Microsoft Windows]]|[[PlayStation 4]]|[[Xbox One]]|[[Nintendo Switch]]}}
| platforms = {{ubl|[[iOS]]|[[Android (operating system)|Android]]|[[Microsoft Windows]]|[[PlayStation 4]]|[[Xbox One]]|[[Nintendo Switch]]}}
| released = {{ubl|'''iOS'''|June 20, 2018|'''Android'''|December 24, 2018|'''PC, PS4, XONE, NS'''|September 3, 2021}}
| released = {{ubl|'''iOS'''|June 20, 2018|'''Android'''|December 24, 2018|'''PC, PS4, XONE, NS'''|September 3, 2021}}
| genre =[Sports game|sports]]
| genre = [[Sports game|Sports]]
| modes = [[Single-player]]
| modes = [[Single-player]]
| director = Igor Simić
| director = Igor Simić
}}
}}
'''''Golf Club: Wasteland''''' is a [[golf]] video game developed by Demagog Studio and published by Untold Tales. It was initially launched on June 20, 2018 on [[iOS]] and released on [[Android (operating system)|Android]] on December 24 of that year. On September 3, 2021, it was released on [[Microsoft Windows]], [[PlayStation 4]], [[Xbox One]], and [[Nintendo Switch]], after being announced at [[E3 2021]]. The game has players explore desolate ruins of the Earth that have been transformed into a [[golf course]] after an apocalyptic event kills all of humanity except for the extremely wealthy, who flee to [[Mars]]. Primarily developed by the visual artist Igor Simić, the game follows in the footsteps of his earlier mobile games, ''Crisis Expert'' and ''Children's Play'', in providing commentary on social issues. Specifically, ''Golf Club: Wasteland'' was inspired by the influence that owners of large corporations have on the world.
'''''Golf Club: Nostalgia''''' (formerly known as '''''Golf Club: Wasteland''''') is a 2018 [[video game]] developed by Demagog Studio and published by Untold Tales. It was initially launched on June 20, 2018, on [[iOS]] and on [[Android (operating system)|Android]] in late December 2018. On September 3, 2021, it was released on [[Microsoft Windows]], [[PlayStation 4]], [[Xbox One]], and [[Nintendo Switch]], after being announced at [[E3 2021]]. The game has players explore desolate ruins of the Earth that have been transformed into a [[golf course]] after an apocalyptic event kills all of humanity except for the extremely wealthy, who flee to [[Mars]]. The game's narrative is mainly told through its soundtrack, which presents itself as a [[radio show]] called "Radio Nostalgia from Mars" playing music and interviews of people reminiscing about life on Earth.


The game's narrative is mainly told through its soundtrack, which presents itself as a [[radio show]] called "Radio Nostalgia from Mars" playing music and interviews of people reminiscing about life on Earth. The game has been praised for its soundtrack, narrative, and art style (depicting deserted scenes from a long-abandoned Earth), while it has been criticized for relatively simple and shallow golf gameplay.
Primarily developed by the visual artist Igor Simić, the game follows in the footsteps of his earlier mobile games, ''Crisis Expert'' and ''Children's Play'', in providing commentary on social issues. Specifically, ''Golf Club: Nostalgia'' was inspired by the influence that owners of large corporations have on the world. The game has been praised for its soundtrack, narrative, and art style, while it has been criticized for relatively simple and shallow golf gameplay.


== Gameplay and synopsis ==
== Gameplay and synopsis ==
[[File:Golf Club Wasteland screenshot.jpg|upright=1.3|right|thumb|A screenshot of the game, showcasing its art style and design|alt=A screenshot from the game, showcasing its art style and design; the player character is on a shipping container with a golf ball mid-air. Large buildings are visible in the background with pink neon signs.]]
[[File:Golf Club Wasteland screenshot.jpg|right|thumb|The game's minimalist art style highlights large skyscrapers and pink signs in the background in addition to a deserted foreground.|alt=A screenshot from the game, showcasing its art style and design; the player character is on a shipping container with a golf ball mid-air. Large buildings are visible in the background with pink neon signs.]]
The gameplay of ''Golf Club: Wasteland'' occurs over 35 two-dimensional, side-on golf stages on an abandoned Earth, with environments including derelict buildings and overgrown forests.<ref name="NLife">{{Cite news |last=Reynolds |first=Ollie |date=September 2, 2021 |title=Mini Review: Golf Club: Wasteland - Surprisingly Engaging Post-Apocalyptic Putt Putt |work=[[Nintendo Life]] |url=https://www.nintendolife.com/reviews/switch-eshop/golf_club_wasteland |access-date=October 25, 2021 |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025222845/https://www.nintendolife.com/reviews/switch-eshop/golf_club_wasteland |url-status=live }}</ref><ref name="NWR">{{Cite news |last=Loades |first=Jordan |date=September 13, 2021 |title=Golf Club Wasteland (Switch) Review |work=Nintendo World Report |url=http://www.nintendoworldreport.com/review/58342/golf-club-wasteland-switch-review |access-date=October 31, 2021 |archive-date=October 26, 2021 |archive-url=https://web.archive.org/web/20211026001712/http://www.nintendoworldreport.com/review/58342/golf-club-wasteland-switch-review |url-status=live }}</ref> Some levels also have players use golf balls to open mechanical switches.<ref name="GI">{{Cite news |last=Stewart |first=Marcus |date=June 10, 2021 |title=Golf Club Wasteland Invites You To Tee Off Amid The Ruins Of Post-Apocalyptic Earth |work=[[Game Informer]] |url=https://www.gameinformer.com/e3-2021/2021/06/10/golf-club-wasteland-invites-you-to-tee-off-amid-the-ruins-of-post-apocalyptic |access-date=October 31, 2021 |archive-date=October 31, 2021 |archive-url=https://web.archive.org/web/20211031172933/https://www.gameinformer.com/e3-2021/2021/06/10/golf-club-wasteland-invites-you-to-tee-off-amid-the-ruins-of-post-apocalyptic |url-status=live }}</ref> Each hole has a designated [[par (score)|par]], ranging from 3 to 20.<ref name="NLife" /> There are three modes of gameplay: "Story Mode", with no restrictions on stroke count, "Challenge Mode", with an enforced par limit, and "Iron Mode", in which no mistakes are allowed.<ref name="NLife" /> The controls and [[user interface]] have been described as simple and minimalistic; on the desktop and console releases, the player sets an angle and power using an [[analog stick]] or [[computer mouse|mouse]], shooting with one button press.<ref name="NLife" /><ref name="NWR" /><ref name="HG">{{Cite news |last=Cunningham |first=James |date=September 3, 2021 |title=Playing a Few Holes After the End in Golf Club: Wasteland Launch Trailer |work=Hardcore Gamer |url=https://hardcoregamer.com/news/410047/410047/ |access-date=October 31, 2021 |archive-date=October 31, 2021 |archive-url=https://web.archive.org/web/20211031172933/https://hardcoregamer.com/news/410047/410047/ |url-status=live }}</ref><ref name="RPS">{{Cite news |last=Castle |first=Katharine |date=September 2, 2021 |title=Golf Club Wasteland review: real life crazy golf |work=[[Rock Paper Shotgun]] |url=https://www.rockpapershotgun.com/golf-club-wasteland-review |access-date=October 31, 2021 |archive-date=October 31, 2021 |archive-url=https://web.archive.org/web/20211031172932/https://www.rockpapershotgun.com/golf-club-wasteland-review |url-status=live }}</ref><ref name="WP">{{Cite news |last=Byrd |first=Christopher |date=September 3, 2021 |title=‘Golf Club: Wasteland’: The Mario golf game we always wanted |work=[[The Washington Post]] |url=https://www.washingtonpost.com/arts-entertainment/2021/09/03/golf-club-wasteland-game-review/ |access-date=October 31, 2021 |archive-date=September 3, 2021 |archive-url=https://web.archive.org/web/20210903160436/https://www.washingtonpost.com/arts-entertainment/2021/09/03/golf-club-wasteland-game-review/ |url-status=live }}</ref>
The gameplay of ''Golf Club: Nostalgia'' occurs over 35 [[two-dimensional]], side-on golf stages.<ref name="NWR">{{Cite news |last=Loades |first=Jordan |date=September 13, 2021 |title=Golf Club Wasteland (Switch) Review |work=Nintendo World Report |url=http://www.nintendoworldreport.com/review/58342/golf-club-wasteland-switch-review |access-date=October 31, 2021 |archive-date=October 26, 2021 |archive-url=https://web.archive.org/web/20211026001712/http://www.nintendoworldreport.com/review/58342/golf-club-wasteland-switch-review |url-status=live }}</ref> Some levels also have players use golf balls to open mechanical switches.<ref name="GI">{{Cite news |last=Stewart |first=Marcus |date=June 10, 2021 |title=Golf Club Wasteland Invites You To Tee Off Amid The Ruins Of Post-Apocalyptic Earth |magazine=[[Game Informer]] |url=https://www.gameinformer.com/e3-2021/2021/06/10/golf-club-wasteland-invites-you-to-tee-off-amid-the-ruins-of-post-apocalyptic |access-date=October 31, 2021 |archive-date=October 31, 2021 |archive-url=https://web.archive.org/web/20211031172933/https://www.gameinformer.com/e3-2021/2021/06/10/golf-club-wasteland-invites-you-to-tee-off-amid-the-ruins-of-post-apocalyptic |url-status=dead }}</ref> Each hole has a designated [[par (score)|par]], ranging from 3 to 20.<ref name="NLife">{{Cite news |last=Reynolds |first=Ollie |date=September 2, 2021 |title=Mini Review: Golf Club: Wasteland - Surprisingly Engaging Post-Apocalyptic Putt Putt |work=[[Nintendo Life]] |url=https://www.nintendolife.com/reviews/switch-eshop/golf_club_wasteland |access-date=October 25, 2021 |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025222845/https://www.nintendolife.com/reviews/switch-eshop/golf_club_wasteland |url-status=live }}</ref> There are three modes of gameplay: "Story Mode", with no restrictions on stroke count, "Challenge Mode", with an enforced par limit, and "Iron Mode", in which no mistakes are allowed.<ref name="NLife" /> On the desktop and console releases, players set an angle and power using an [[analog stick]] or [[computer mouse|mouse]], swinging with one button press, while mobile players drag their fingers to aim and release.<ref name="RPS">{{Cite news |last=Castle |first=Katharine |date=September 2, 2021 |title=Golf Club Wasteland review: real life crazy golf |work=[[Rock Paper Shotgun]] |url=https://www.rockpapershotgun.com/golf-club-wasteland-review |access-date=October 31, 2021 |archive-date=October 31, 2021 |archive-url=https://web.archive.org/web/20211031172932/https://www.rockpapershotgun.com/golf-club-wasteland-review |url-status=live }}</ref><ref name="TouchArcade">{{Cite news|last=Dotson|first=Carter|date=June 26, 2018|title='Golf Club: Wasteland' Review Elon Musk HATES This!|work=[[TouchArcade]]|url=https://toucharcade.com/2018/06/25/golf-club-wasteland-review-elon-musk-hates-this/|access-date=November 2, 2021|archive-date=November 2, 2021|archive-url=https://web.archive.org/web/20211102211138/https://toucharcade.com/2018/06/25/golf-club-wasteland-review-elon-musk-hates-this/|url-status=live}}</ref>


In the story, an [[ecological catastrophe]] has caused rich inhabitants of Earth to move to "[[Tesla, Inc.|Tesla]] City" on [[Mars]], with the decaying wasteland of Earth being used as a spot for them to enjoy a round of golf.<ref name="NLife" /><ref name="NWR" /><ref name="PCG">{{Cite news |last=Chalk |first=Andy |date=September 1, 2021 |title=Golf Club Wasteland turns a ruined Earth into a golf course for the ultra-rich |work=[[PC Gamer]] |url=https://www.pcgamer.com/golf-club-wasteland-turns-a-ruined-earth-into-a-golf-course-for-the-ultra-rich/ |access-date=October 31, 2021 |archive-date=October 31, 2021 |archive-url=https://web.archive.org/web/20211031172932/https://www.pcgamer.com/golf-club-wasteland-turns-a-ruined-earth-into-a-golf-course-for-the-ultra-rich/ |url-status=live }}</ref> The narrative of the game is primarily told through its soundtrack, an in-game radio station called "Radio Nostalgia from Mars" playing original music tracks, safety [[public service announcement]]s, and interviews of survivors expressing nostalgia for life on Earth, in addition to diary entries that are unlocked through game progress.<ref name="NWR" /><ref name="WP" /><ref name="PCG" /><ref name="IGN">{{Cite news |last=Valentine |first=Rebekah |date=October 30, 2021 |title=Golf Club Wasteland Lets You Play Golf in the Ruins of a Climate Apocalypse |work=[[IGN]] |url=https://www.ign.com/articles/golf-club-wasteland-golf-ruins-climate-apocalypse |access-date=October 31, 2021 |archive-date=October 30, 2021 |archive-url=https://web.archive.org/web/20211030185628/https://www.ign.com/articles/golf-club-wasteland-golf-ruins-climate-apocalypse |url-status=live }}</ref> The art of the game's stages features demolished and empty buildings dotted with pink neon signs.<ref name="NLife" /><ref name="WP" /><ref name="IGN" />
In the story, an [[ecological catastrophe]] has caused rich inhabitants of Earth to move to Tesla City on [[Mars]], with the decaying wasteland of Earth (specifically the city of Alphaville) being used as a golf course.<ref name="NWR" /><ref name="WP">{{Cite news |last=Byrd |first=Christopher |date=September 3, 2021 |title='Golf Club: Wasteland': The Mario golf game we always wanted |newspaper=[[The Washington Post]] |url=https://www.washingtonpost.com/arts-entertainment/2021/09/03/golf-club-wasteland-game-review/ |access-date=October 31, 2021 |archive-date=September 3, 2021 |archive-url=https://web.archive.org/web/20210903160436/https://www.washingtonpost.com/arts-entertainment/2021/09/03/golf-club-wasteland-game-review/ |url-status=live }}</ref> The narrative of the game is primarily told through its soundtrack, an in-game radio station called "Radio Nostalgia from Mars" playing original music tracks, safety [[public service announcement]]s, and interviews of survivors, in addition to diary entries that are unlocked through game progress.<ref name="PCG">{{Cite news |last=Chalk |first=Andy |date=September 1, 2021 |title=Golf Club Wasteland turns a ruined Earth into a golf course for the ultra-rich |work=[[PC Gamer]] |url=https://www.pcgamer.com/golf-club-wasteland-turns-a-ruined-earth-into-a-golf-course-for-the-ultra-rich/ |access-date=October 31, 2021 |archive-date=October 31, 2021 |archive-url=https://web.archive.org/web/20211031172932/https://www.pcgamer.com/golf-club-wasteland-turns-a-ruined-earth-into-a-golf-course-for-the-ultra-rich/ |url-status=live }}</ref><ref name="IGN">{{Cite news |last=Valentine |first=Rebekah |date=October 30, 2021 |title=Golf Club Wasteland Lets You Play Golf in the Ruins of a Climate Apocalypse |work=[[IGN]] |url=https://www.ign.com/articles/golf-club-wasteland-golf-ruins-climate-apocalypse |access-date=October 31, 2021 |archive-date=October 30, 2021 |archive-url=https://web.archive.org/web/20211030185628/https://www.ign.com/articles/golf-club-wasteland-golf-ruins-climate-apocalypse |url-status=live }}</ref> A common theme throughout the interviews is the [[nostalgia]] that people have for Earth, contrasting to the corporate-owned environment of Mars, with one interviewee wondering "Is living this way on Mars worth living at all?" The public service announcements showcase details of Martian life, such as the need for rationing water and anger management.<ref name="PSL">{{Cite news |last=Wood |first=Chandler |date=September 2, 2021 |title=Golf Club: Wasteland Review – Poignant Narrative, But How's the Golf? (PS4) |work=[[PlayStation LifeStyle]] |url=https://www.playstationlifestyle.net/2021/09/02/golf-club-wasteland-review/ |access-date=October 31, 2021 |archive-date=October 31, 2021 |archive-url=https://web.archive.org/web/20211031172933/https://www.playstationlifestyle.net/2021/09/02/golf-club-wasteland-review/ |url-status=live }}</ref> The art of the game's stages features demolished and empty buildings dotted with neon signs.<ref name="IGN" />


== Development and release ==
== Development and release ==
''Golf Club: Wasteland'' was developed by Igor Simić, a visual artist from [[Belgrade]], [[Serbia]], in collaboration with two high school friends who were programmers.<ref name="BI">{{Cite news |last=Garcevic |first=Srdjan |date=June 28, 2018 |title=Serbian Artist's Phone Games Fuse Humour and Politics |work=[[Balkan Insight]] |url=https://balkaninsight.com/2018/06/28/serbian-artist-s-phone-games-fuse-humour-and-politics-06-01-2018/ |access-date=October 25, 2021 |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025232608/https://balkaninsight.com/2018/06/28/serbian-artist-s-phone-games-fuse-humour-and-politics-06-01-2018/ |url-status=live }}</ref> Together known as "Demagog Studio" (named after ''[[demagogue]]'', a term for a populist leader), they had previously worked on other "experiments" aiming to provide dark commentary on social issues, including ''Crisis Expert'', a game referencing the [[2008 financial crisis]], and ''Children's Play'', a game satirizing [[child labor]].<ref name="IGN" /><ref name="BI" /><ref name="unity">{{Cite web |title=Golf Club: Wasteland |url=https://unity.com/madewith/golf-club-wasteland |url-status=live |access-date=October 25, 2021 |publisher=[[Unity Technologies]] |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025232608/https://unity.com/madewith/golf-club-wasteland }}</ref> The team initially formed because of Simić's interest in pursuing [[video games as art]], and he stated that the games aimed to be "something more akin to interactive satire" due to his background as an [[editorial cartoonist]].<ref name="BI" /><ref name="GWO">{{Cite news|last=Nesterenko|first=Oleg|date=October 27, 2021|title=Golf Club: Wasteland creative director Igor Simic: “We create digital content for a generation that will live to witness the end times”|work=Game World Observer|url=https://gameworldobserver.com/2021/10/27/golf-club-wasteland-creative-director-igor-simic-we-create-digital-content-for-a-generation-that-will-live-to-witness-the-end-times|access-date=November 10, 2021|archive-date=November 9, 2021|archive-url=https://web.archive.org/web/20211109134439/https://gameworldobserver.com/2021/10/27/golf-club-wasteland-creative-director-igor-simic-we-create-digital-content-for-a-generation-that-will-live-to-witness-the-end-times|url-status=live}}</ref> For ''Golf Club: Wasteland'', Simić was inspired by the power and influence of corporations and their owners, an idea he called the "Silicon Valley Ideology".<ref name="IGN" /><ref name="BI" /> The apocalyptic golf concept (described internally as "''[[Desert Golfing]]'' meets ''[[Blade Runner]]''") took inspiration from a viral picture of golfers playing in front of the [[Eagle Creek Fire]] in addition to then-United States President [[Donald Trump]]'s ownership of golf courses.<ref name="GWO" /> The background ruins were illustrated to look like communist-era architecture, particularly [[brutalist architecture|brutalist buildings]] and large monuments.<ref name="BI" /><ref name="unity" />
''Golf Club: Nostalgia'' was developed by Igor Simić, a visual artist from [[Belgrade]], Serbia, in collaboration with two high school friends who were programmers.<ref name="BI">{{Cite news |last=Garcevic |first=Srdjan |date=June 28, 2018 |title=Serbian Artist's Phone Games Fuse Humour and Politics |work=[[Balkan Insight]] |url=https://balkaninsight.com/2018/06/28/serbian-artist-s-phone-games-fuse-humour-and-politics-06-01-2018/ |access-date=October 25, 2021 |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025232608/https://balkaninsight.com/2018/06/28/serbian-artist-s-phone-games-fuse-humour-and-politics-06-01-2018/ |url-status=live }}</ref> The team initially formed because of Simić's interest in pursuing [[video games as art]], and he stated that the games aimed to be "something more akin to interactive satire" due to his background as an [[editorial cartoonist]].<ref name="BI" /><ref name="GWO">{{Cite news|last=Nesterenko|first=Oleg|date=October 27, 2021|title=Golf Club: Wasteland creative director Igor Simic: "We create digital content for a generation that will live to witness the end times"|work=Game World Observer|url=https://gameworldobserver.com/2021/10/27/golf-club-wasteland-creative-director-igor-simic-we-create-digital-content-for-a-generation-that-will-live-to-witness-the-end-times|access-date=November 10, 2021|archive-date=November 9, 2021|archive-url=https://web.archive.org/web/20211109134439/https://gameworldobserver.com/2021/10/27/golf-club-wasteland-creative-director-igor-simic-we-create-digital-content-for-a-generation-that-will-live-to-witness-the-end-times|url-status=live}}</ref> Together known as "Demagog Studio" (named after ''[[demagogue]]'', a term for a populist leader), they had previously worked on other "experiments" aiming to provide dark commentary on social issues, including ''Crisis Expert'', a game referencing the [[2008 financial crisis]], and ''Children's Play'', themed around [[child labor]].<ref name="BI" /><ref name="unity">{{Cite web |title=Golf Club: Wasteland |url=https://unity.com/madewith/golf-club-wasteland |url-status=live |access-date=October 25, 2021 |publisher=[[Unity Technologies]] |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025232608/https://unity.com/madewith/golf-club-wasteland }}</ref> For ''Golf Club: Nostalgia'', Simić was inspired by the power and influence of corporations and their owners, an idea he called the "Silicon Valley Ideology".<ref name="IGN" /><ref name="BI" /> The apocalyptic golf concept (described internally as "''[[Desert Golfing]]'' meets ''[[Blade Runner]]''") took inspiration from a viral picture of golfers playing in front of the [[Eagle Creek Fire]] in addition to then-United States President [[Donald Trump]]'s ownership of golf courses.<ref name="GWO" /> Simić aimed to create an "emotional kind of message" with the story, attempting to "make [players] think of things [they] have now as if [they] had lost them forever".<ref name="IGN" /> The background ruins were illustrated to look like communist-era architecture, particularly [[brutalist architecture|brutalist buildings]] and large monuments.<ref name="BI" /><ref name="unity" />


''Golf Club: Wasteland'' was created using the [[game engine]] [[Unity (game engine)|Unity]]. The development team used [[FMOD]] to create ambient sounds, and they used custom [[shader]]s and tools to form the game's atmospheric art style.<ref name="unity" /> They reduced background [[digital asset|assets]] to minimal silhouettes with small color palettes and used a blue fog effect, aiming to create a bleak yet light-hearted mood.<ref name="GWO" /> Demagog also animated three-dimensional music videos, acting as narrative-less [[mood board]]s, in Unity.<ref name="unity" /> "Radio Nostalgia from Mars", the game's soundtrack, was developed in collaboration with Shane Berry and originally comprised seven original songs in addition to interviews.<ref name="BI" /><ref name="unity" /> Simić envisioned the game as an "interactive audio book", with the radio program being the focal point of the game.<ref name="GWO" /> After meeting [[Janet Biggs]], an artist who had worked at the [[Mars Desert Research Station]] in [[Utah]], they decided to make the interviews be realistic and plausible for Martian residents, rather than add satirical elements, as "the reality was absurd enough".<ref name="IGN" />
''Golf Club: Nostalgia'' was created using the [[game engine]] [[Unity (game engine)|Unity]]. The development team used [[FMOD]] to create ambient sounds, and they used custom [[shader]]s and tools to form the game's atmospheric art style.<ref name="unity" /> They reduced background [[digital asset|assets]] to minimal silhouettes with small color palettes and used a blue fog effect, aiming to create a bleak yet light-hearted mood.<ref name="GWO" /> Demagog also animated three-dimensional music videos, acting as narrative-less [[mood board]]s, in Unity.<ref name="unity" /> "Radio Nostalgia from Mars", the game's soundtrack, was developed in collaboration with Shane Berry and originally comprised seven original songs in addition to interviews.<ref name="BI" /><ref name="unity" /> Simić envisioned the game as an "interactive audio book", with the radio program being the focal point of the game.<ref name="GWO" /> After meeting [[Janet Biggs]], an artist who had worked at the [[Mars Desert Research Station]] in [[Utah]], they decided to make the interviews be realistic and plausible for Martian residents, rather than add satirical elements, as "the reality was absurd enough".<ref name="IGN" />


The game was released for [[iOS]] on June 20, 2018, to coincide with the Unite Berlin event.<ref name="BI" /><ref name="Pocket">{{Cite news |date=August 9, 2018 |title=If you missed the release of Golf Club: Wasteland, you’re missing out on stellar space-age satire… and some laid back golfing |work=[[Pocket Gamer]] |url=https://www.pocketgamer.com/articles/078311/if-you-missed-the-release-of-golf-club-wasteland-youre-missing-out-on-stellar-space-age-satire-and-some-laid-back-golfing/ |access-date=October 25, 2021 |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025232609/https://www.pocketgamer.com/articles/078311/if-you-missed-the-release-of-golf-club-wasteland-youre-missing-out-on-stellar-space-age-satire-and-some-laid-back-golfing/ |url-status=live }}</ref><ref>{{Cite tweet|number=1009352935795580928|user=demagog_studio|title=Golf Club: Wasteland, our atmospheric, post-apocalyptic, golf, narrative game with an hour of original music and radio program is now available exclusively on the @AppStore|author=Demagog Studio}}</ref> In September 2018, a new song called "Two Astronauts" was added to the soundtrack, with vocals from Ana Ćurčin.<ref>{{Cite news |last=Frater |first=Luke |date=September 17, 2018 |title=Golf Club: Wasteland tees up new song Two Astronauts |work=[[Pocket Gamer]] |url=https://www.pocketgamer.com/articles/078688/golf-club-wasteland-tees-up-new-song-two-astronauts/ |access-date=October 25, 2021 |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025232610/https://www.pocketgamer.com/articles/078688/golf-club-wasteland-tees-up-new-song-two-astronauts/ |url-status=live }}</ref> The game was then ported to [[Android (operating system)|Android]] on December 24, 2018.<ref>{{Cite tweet|number=1077287679665098753|user=demagog_studio|title=Golf Club: Wasteland is now available on @GooglePlay|author=Demagog Studio}}</ref> The desktop and console release of ''Golf Club: Wasteland'' was announced for August 2021 during ''[[IGN]]''{{'}}s Summer of Gaming event, part of [[E3 2021]].<ref>{{Cite news |last=Purslow |first=Matt |date=June 8, 2021 |title=Golf Club Wasteland Is a Post-Apocalypse Golfing Platformer - Summer of Gaming |work=[[IGN]] |url=https://www.ign.com/articles/golf-club-wasteland-announced-summer-of-gaming |access-date=October 25, 2021 |archive-date=October 26, 2021 |archive-url=https://web.archive.org/web/20211026000335/https://www.ign.com/articles/golf-club-wasteland-announced-summer-of-gaming |url-status=live }}</ref><ref>{{Cite news |last=Bonthuys |first=Darryn |date=June 9, 2021 |title=Golf Club Wasteland Turns Earth Into A Post-Apocalyptic Course |work=[[GameSpot]] |url=https://www.gamespot.com/articles/golf-club-wasteland-turns-earth-into-a-post-apocalyptic-course/1100-6492567/ |access-date=October 25, 2021 |archive-date=October 26, 2021 |archive-url=https://web.archive.org/web/20211026000334/https://www.gamespot.com/articles/golf-club-wasteland-turns-earth-into-a-post-apocalyptic-course/1100-6492567/ |url-status=live }}</ref> Simić jokingly announced in July of that year that only one copy of the game would be sold, at a price of $500 million.<ref name="500million"/> He added that it would be distributed on 750 [[floppy disk]]s to "help maximize the amount of environmental damage" of the video game.<ref name="500million">{{Cite news |last=Makuch |first=Eddit |date=July 19, 2021 |title=Golf Club Wasteland Dev Offers $500 Million Version Of The Game In Elaborate Joke About Billionaires In Space |work=[[GameSpot]] |url=https://www.gamespot.com/articles/golf-club-wasteland-dev-offers-500-million-version-of-the-game-in-elaborate-joke-about-billionaires-in-space/1100-6494113/ |access-date=October 25, 2021 |archive-date=October 26, 2021 |archive-url=https://web.archive.org/web/20211026000335/https://www.gamespot.com/articles/golf-club-wasteland-dev-offers-500-million-version-of-the-game-in-elaborate-joke-about-billionaires-in-space/1100-6494113/ |url-status=live }}</ref> The game's release was slightly delayed, due to the developers wanting "to finish up some free extras", to September 3, 2021.<ref>{{Cite news |last=Bonthuys |first=Darryn |date=August 5, 2021 |title=Golf Club Wasteland Release Date Set For September 3 |work=[[GameSpot]] |url=https://www.gamespot.com/articles/golf-club-wasteland-release-date-set-for-september-3/1100-6494764/ |access-date=October 25, 2021 |archive-date=October 26, 2021 |archive-url=https://web.archive.org/web/20211026000335/https://www.gamespot.com/articles/golf-club-wasteland-release-date-set-for-september-3/1100-6494764/ |url-status=live }}</ref> On that day, it was released on [[Microsoft Windows]] (distributed via both [[Steam (service)|Steam]] and the [[Epic Games Store]]), [[PlayStation 4]], [[Xbox One]], and [[Nintendo Switch]].<ref name="4P">{{Cite news |last=Bischoff |first=Jens |date=September 6, 2021 |title=Golf Club Wasteland: Abschlag für das post-apokalyptische Golfabenteuer |language=de |trans-title=Golf Club Wasteland: Tee off for the post-apocalyptic golf adventure |work=[[4Players]] |url=https://www.4players.de/4players.php/spielinfonews/Allgemein/43317/2199977/Golf_Club_Wasteland-Abschlag_fuer_das_post-apokalyptische_Golfabenteuer.html |access-date=October 25, 2021 |archive-date=October 26, 2021 |archive-url=https://web.archive.org/web/20211026000337/https://www.4players.de/4players.php/spielinfonews/Allgemein/43317/2199977/Golf_Club_Wasteland-Abschlag_fuer_das_post-apokalyptische_Golfabenteuer.html |url-status=live }}</ref> Orders of the game also included a two-hour-long soundtrack and a 55-page [[graphic novel]] called "Charlie's Odyssey".<ref name="NLife" /><ref name="4P" /><ref>{{Cite news|last=Craddock|first=Ryan|date=August 30, 2021|title=Golf Club: Wasteland Comes With A 2-Hour Soundtrack And A 55-Page Graphic Novel|work=[[Nintendo Life]]|url=https://www.nintendolife.com/news/2021/08/golf_club_wasteland_comes_with_a_2-hour_soundtrack_and_a_55-page_graphic_novel|access-date=November 3, 2021|archive-date=November 3, 2021|archive-url=https://web.archive.org/web/20211103034545/https://www.nintendolife.com/news/2021/08/golf_club_wasteland_comes_with_a_2-hour_soundtrack_and_a_55-page_graphic_novel|url-status=live}}</ref>
The game was released for [[iOS]] on June 20, 2018, to coincide with the Unite Berlin event.<ref name="BI" /><ref>{{Cite tweet|number=1009352935795580928|user=demagog_studio|title=Golf Club: Wasteland, our atmospheric, post-apocalyptic, golf, narrative game with an hour of original music and radio program is now available exclusively on the @AppStore|author=Demagog Studio}}</ref> In September 2018, a new song called "Two Astronauts" was added to the soundtrack, with vocals from Ana Ćurčin.<ref>{{Cite news |last=Frater |first=Luke |date=September 17, 2018 |title=Golf Club: Wasteland tees up new song Two Astronauts |work=[[Pocket Gamer]] |url=https://www.pocketgamer.com/articles/078688/golf-club-wasteland-tees-up-new-song-two-astronauts/ |access-date=October 25, 2021 |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025232610/https://www.pocketgamer.com/articles/078688/golf-club-wasteland-tees-up-new-song-two-astronauts/ |url-status=live }}</ref> The game was then ported to [[Android (operating system)|Android]] on December 24, 2018.<ref>{{Cite tweet|number=1077287679665098753|user=demagog_studio|title=Golf Club: Wasteland is now available on @GooglePlay|author=Demagog Studio}}</ref> The desktop and console release of ''Golf Club: Nostalgia'' was announced for August 2021 during ''[[IGN]]''{{'}}s Summer of Gaming event, part of [[E3 2021]].<ref>{{Cite news |last=Purslow |first=Matt |date=June 8, 2021 |title=Golf Club Wasteland Is a Post-Apocalypse Golfing Platformer - Summer of Gaming |work=[[IGN]] |url=https://www.ign.com/articles/golf-club-wasteland-announced-summer-of-gaming |access-date=October 25, 2021 |archive-date=October 26, 2021 |archive-url=https://web.archive.org/web/20211026000335/https://www.ign.com/articles/golf-club-wasteland-announced-summer-of-gaming |url-status=live }}</ref><ref>{{Cite news |last=Bonthuys |first=Darryn |date=June 9, 2021 |title=Golf Club Wasteland Turns Earth Into A Post-Apocalyptic Course |work=[[GameSpot]] |url=https://www.gamespot.com/articles/golf-club-wasteland-turns-earth-into-a-post-apocalyptic-course/1100-6492567/ |access-date=October 25, 2021 |archive-date=October 26, 2021 |archive-url=https://web.archive.org/web/20211026000334/https://www.gamespot.com/articles/golf-club-wasteland-turns-earth-into-a-post-apocalyptic-course/1100-6492567/ |url-status=live }}</ref> Simić jokingly announced in July of that year that only one copy of the game would be sold, at a price of $500 million.<ref name="500million"/> He added that it would be distributed on 750 [[floppy disk]]s to "help maximize the amount of environmental damage" of the video game.<ref name="500million">{{Cite news |last=Makuch |first=Eddit |date=July 19, 2021 |title=Golf Club Wasteland Dev Offers $500 Million Version Of The Game In Elaborate Joke About Billionaires In Space |work=[[GameSpot]] |url=https://www.gamespot.com/articles/golf-club-wasteland-dev-offers-500-million-version-of-the-game-in-elaborate-joke-about-billionaires-in-space/1100-6494113/ |access-date=October 25, 2021 |archive-date=October 26, 2021 |archive-url=https://web.archive.org/web/20211026000335/https://www.gamespot.com/articles/golf-club-wasteland-dev-offers-500-million-version-of-the-game-in-elaborate-joke-about-billionaires-in-space/1100-6494113/ |url-status=live }}</ref> The game's release was slightly delayed, due to the developers wanting "to finish up some free extras", to September 3, 2021.<ref>{{Cite news |last=Bonthuys |first=Darryn |date=August 5, 2021 |title=Golf Club Wasteland Release Date Set For September 3 |work=[[GameSpot]] |url=https://www.gamespot.com/articles/golf-club-wasteland-release-date-set-for-september-3/1100-6494764/ |access-date=October 25, 2021 |archive-date=October 26, 2021 |archive-url=https://web.archive.org/web/20211026000335/https://www.gamespot.com/articles/golf-club-wasteland-release-date-set-for-september-3/1100-6494764/ |url-status=live }}</ref> On that day, it was released on [[Microsoft Windows]] (distributed via both [[Steam (service)|Steam]] and the [[Epic Games Store]]), [[PlayStation 4]], [[Xbox One]], and [[Nintendo Switch]].<ref name="4P">{{Cite news |last=Bischoff |first=Jens |date=September 6, 2021 |title=Golf Club Wasteland: Abschlag für das post-apokalyptische Golfabenteuer |language=de |trans-title=Golf Club Wasteland: Tee off for the post-apocalyptic golf adventure |work=[[4Players]] |url=https://www.4players.de/4players.php/spielinfonews/Allgemein/43317/2199977/Golf_Club_Wasteland-Abschlag_fuer_das_post-apokalyptische_Golfabenteuer.html |access-date=October 25, 2021 |archive-date=October 26, 2021 |archive-url=https://web.archive.org/web/20211026000337/https://www.4players.de/4players.php/spielinfonews/Allgemein/43317/2199977/Golf_Club_Wasteland-Abschlag_fuer_das_post-apokalyptische_Golfabenteuer.html |url-status=live }}</ref> Orders of the game also included a two-hour-long soundtrack and a 55-page [[graphic novel]] called ''Charlie's Odyssey''.<ref>{{Cite news|last=Craddock|first=Ryan|date=August 30, 2021|title=Golf Club: Wasteland Comes With A 2-Hour Soundtrack And A 55-Page Graphic Novel|work=[[Nintendo Life]]|url=https://www.nintendolife.com/news/2021/08/golf_club_wasteland_comes_with_a_2-hour_soundtrack_and_a_55-page_graphic_novel|access-date=November 3, 2021|archive-date=November 3, 2021|archive-url=https://web.archive.org/web/20211103034545/https://www.nintendolife.com/news/2021/08/golf_club_wasteland_comes_with_a_2-hour_soundtrack_and_a_55-page_graphic_novel|url-status=live}}</ref> The publisher Untold Tales, consisting mostly of former [[Techland]] employees, attempted to create [[word-of-mouth marketing]] for the game by posting information about the game's story and message rather than its mechanical features.<ref>{{Cite news |last=Sinclair |first=Brendan |date=March 1, 2022 |title=Lessons learned from getting an indie publisher off the ground |work=[[GamesIndustry.biz]] |url=https://www.gamesindustry.biz/articles/2022-03-01-a-year-into-its-journey-untold-tales-tells-all |access-date=March 11, 2022}}</ref> In July 2023, the developers were forced to change the title of the game from ''Golf Club: Wasteland'' to ''Golf Club: Nostalgia'' due to a legal claim.<ref>{{Cite web |date=July 26, 2023 |title=Unexpected Hole - the short story behind the new game title: Golf Club Nostalgia |url=https://store.steampowered.com/news/app/1556870/view/3687936405115928383 |access-date=July 26, 2023 |website=[[Steam (software)|Steam]]}}</ref>


== Reception ==
== Reception ==
{{Video game reviews
{{Video game reviews
| MC = {{ubl|item_style=text-align:center|PC: 78/100<ref name="MC" />|PS4: 76/100<ref name="MC" />|XONE: 77/100<ref name="MC" />|NS: 76/100<ref name="MC" />}}
| MC = {{ubl|item_style=text-align:center|PC: 78/100<ref name="MC1">{{Cite web |title=Golf Club: Wasteland |url=https://www.metacritic.com/game/pc/golf-club-wasteland |access-date=October 25, 2021 |website=[[Metacritic]] |language=en |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025222848/https://www.metacritic.com/game/pc/golf-club-wasteland |url-status=live }}</ref>|PS4: 76/100<ref name="MC2">{{Cite web |title=Golf Club: Wasteland |url=https://www.metacritic.com/game/playstation-4/golf-club-wasteland |access-date=October 25, 2021 |website=[[Metacritic]] |language=en |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025222845/https://www.metacritic.com/game/playstation-4/golf-club-wasteland |url-status=live }}</ref>|XONE: 77/100<ref name="MC3">{{Cite web |title=Golf Club: Wasteland |url=https://www.metacritic.com/game/xbox-one/golf-club-wasteland |access-date=October 25, 2021 |website=[[Metacritic]] |language=en |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025225142/https://www.metacritic.com/game/xbox-one/golf-club-wasteland |url-status=live }}</ref>|NS: 76/100<ref name="MC4">{{Cite web |title=Golf Club: Wasteland |url=https://www.metacritic.com/game/switch/golf-club-wasteland |access-date=October 25, 2021 |website=[[Metacritic]] |language=en |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025222846/https://www.metacritic.com/game/switch/golf-club-wasteland |url-status=live }}</ref>}}
| NLife = {{rating|7|10}}<ref name="NLife" />
| NLife = {{rating|7|10}}<ref name="NLife" />
| NWR = 7.5/10<ref name="NWR" />
| NWR = 7.5/10<ref name="NWR" />
| PSQ = {{rating|7|10}}<ref name="PSQ">{{Cite news |last=McCormick |first=John Cal |date=September 2, 2021 |title=Mini Review: Golf Club Wasteland (PS4) - Post-Apocalyptic 2D Golf Game Is Well Above Par |work=[[Push Square]] |url=https://www.pushsquare.com/reviews/ps4/golf_club_wasteland |access-date=October 25, 2021 |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025232609/https://www.pushsquare.com/reviews/ps4/golf_club_wasteland |url-status=live }}</ref>
| PSQ = {{rating|7|10}}<ref name="PSQ">{{Cite news |last=McCormick |first=John Cal |date=September 2, 2021 |title=Mini Review: Golf Club Wasteland (PS4) - Post-Apocalyptic 2D Golf Game Is Well Above Par |work=[[Push Square]] |url=https://www.pushsquare.com/reviews/ps4/golf_club_wasteland |access-date=October 25, 2021 |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025232609/https://www.pushsquare.com/reviews/ps4/golf_club_wasteland |url-status=live }}</ref>
| TA = {{rating|4.5|5}}<ref name="TouchArcade" />
| TA = {{rating|4.5|5}}<ref name="TouchArcade">{{Cite news|last=Dotson|first=Carter|date=June 26, 2018|title=‘Golf Club: Wasteland’ Review – Elon Musk HATES This!|work=[[TouchArcade]]|url=https://toucharcade.com/2018/06/25/golf-club-wasteland-review-elon-musk-hates-this/|access-date=November 2, 2021|archive-date=November 2, 2021|archive-url=https://web.archive.org/web/20211102211138/https://toucharcade.com/2018/06/25/golf-club-wasteland-review-elon-musk-hates-this/|url-status=live}}</ref>
}}
}}


According to [[review aggregator]] [[Metacritic]], reviews of ''Golf Club: Nostalgia'' were "generally favorable" on all desktop and console platforms.<ref name="MC">
According to [[review aggregator]] ''[[Metacritic]]'', reviews of ''Golf Club: Wasteland'' were "generally favorable" on all desktop and console platforms; the mobile version did not receive a score.<ref name="MC1" /><ref name="MC2" /><ref name="MC3" /><ref name="MC4" /><ref name="MC-iOS">{{Cite web|title=Golf Club: Wasteland|url=https://www.metacritic.com/game/ios/golf-club-wasteland|url-status=live|access-date=November 3, 2021|website=[[Metacritic]]|archive-date=November 3, 2021|archive-url=https://web.archive.org/web/20211103133836/https://www.metacritic.com/game/ios/golf-club-wasteland}}</ref> Reviewers generally praised the sound design of the game: Jordan Loades of ''Nintendo World Report'' noted that the radio station is "an incredibly effective oral storytelling technique" and Andy Chalk of ''[[PC Gamer]]'' stated that it "plays one of the best videogame soundtracks [he's] heard in ages".<ref name="NLife" /><ref name="NWR" /><ref name="RPS" /><ref name="WP" /><ref name="PCG" /> The narrative and art style were also high points noted by reviewers, though Ollie Reynolds of ''[[Nintendo Life]]'' found some of the neon signs to be "needlessly childish" or inappropriate and that the signs "pulled [them] out of an otherwise pretty engaging and deep narrative".<ref name="NLife" /><ref name="NWR" /><ref name="WP" /><ref name="PCG" /> ''[[TouchArcade]]''{{'}}s Carter Dotson enjoyed the story and its themes, saying that "it uses golf quite well to convey a message, even if it is a bit ham-fisted at times".<ref name="TouchArcade" /> Christopher Byrd, writing for ''[[The Washington Post]]'', applauded the game's "cultural savviness" with references to many [[science fiction]] novels and films.<ref name="WP" />
* Desktop: {{Cite web |title=Golf Club: Wasteland |url=https://www.metacritic.com/game/golf-club-wasteland/critic-reviews/?platform=pc |access-date=October 25, 2021 |website=[[Metacritic]] |language=en |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025222848/https://www.metacritic.com/game/pc/golf-club-wasteland |url-status=live }}
* PlayStation 4: {{Cite web |title=Golf Club: Wasteland |url=https://www.metacritic.com/game/golf-club-wasteland/critic-reviews/?platform=playstation-4 |access-date=October 25, 2021 |website=[[Metacritic]] |language=en |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025222845/https://www.metacritic.com/game/playstation-4/golf-club-wasteland |url-status=live }}
* Xbox One: {{Cite web |title=Golf Club: Wasteland |url=https://www.metacritic.com/game/golf-club-wasteland/critic-reviews/?platform=xbox-one |access-date=October 25, 2021 |website=[[Metacritic]] |language=en |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025225142/https://www.metacritic.com/game/xbox-one/golf-club-wasteland |url-status=live }}
* Nintendo Switch: {{Cite web |title=Golf Club: Wasteland |url=https://www.metacritic.com/game/golf-club-wasteland/critic-reviews/?platform=nintendo-switch |access-date=October 25, 2021 |website=[[Metacritic]] |language=en |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025222846/https://www.metacritic.com/game/switch/golf-club-wasteland |url-status=live }}
</ref>


Reviewers generally praised the sound design of the game, especially its radio format: Andy Chalk of ''[[PC Gamer]]'' stated that it "plays one of the best videogame soundtracks [he's] heard in ages".<ref name="PCG" /> Several found it calming, including Jordan Loades from ''Nintendo World Report'', who noted that the soundtrack "offers an incredible yet melancholic backdrop", and ''[[Rock Paper Shotgun]]''{{'}}s Katharine Castle, who called the station "[the game's] greatest weapon against any grinding or gnashing of teeth" and "just so darn soothing".<ref name="NWR" /><ref name="RPS" /> The narrative and art style were also high points noted by reviewers, with Chalk writing that "the real hook, though, is everything that's going on in the background".<ref name="NWR" /><ref name="PCG" /> ''[[TouchArcade]]''{{'}}s Carter Dotson enjoyed the story and its themes, saying that "it uses golf quite well to convey a message, even if it is a bit ham-fisted at times".<ref name="TouchArcade" /> However, Ollie Reynolds of ''[[Nintendo Life]]'' found some of the neon signs to be "needlessly childish" or inappropriate and that they "pulled [him] out of an otherwise pretty engaging and deep narrative".<ref name="NLife" /> Christopher Byrd, writing for ''[[The Washington Post]]'', applauded the game's use of references to [[science fiction]] novels and films.<ref name="WP" />
Some reviewers, such as Byrd, praised ''Golf Club: Wasteland''{{'}}s "elegantly simple" mechanics, but others, including Loades and Reynolds, largely considered it and the repetitive gameplay a negative.<ref name="NLife" /><ref name="NWR" /><ref name="WP" /> Loades also thought that the level design was uninspired, with the puzzle elements seeming more like annoyances.<ref name="NWR" /> Chandler Wood of ''[[PlayStation LifeStyle]]'' found the gameplay highly frustrating, with inconsistent swings, necessary trial and error to determine the correct path, and long animations required to restart each stage; he stated that the golf "is simply not all that fun" and that he wished the developers focused more on secrets and interactions rather than "making frustratingly difficult levels that require lobs to barely reachable and tiny platforms".<ref>{{Cite news |last=Wood |first=Chandler |date=September 2, 2021 |title=Golf Club: Wasteland Review – Poignant Narrative, But How’s the Golf? (PS4) |work=[[PlayStation LifeStyle]] |url=https://www.playstationlifestyle.net/2021/09/02/golf-club-wasteland-review/ |access-date=October 31, 2021 |archive-date=October 31, 2021 |archive-url=https://web.archive.org/web/20211031172933/https://www.playstationlifestyle.net/2021/09/02/golf-club-wasteland-review/ |url-status=live }}</ref> ''[[Push Square]]''{{'}}s John Cal McCormick stated that the holes "are more like little, self-contained puzzles than actual golf courses" but noted the presence of some frustrating levels.<ref name="PSQ" /> Additionally, ''[[Rock Paper Shotgun]]''{{'}}s Katharine Castle felt that the distance of shots could be difficult to judge and thought it could be clarified, writing "I wish the dotted line that acts as your force meter was also accompanied by some sort of additional colour coding to help better judge my shots."<ref name="RPS" />

Some reviewers, such as Byrd, praised ''Golf Club: Nostalgia''{{'}}s simple mechanics, but others, including Loades and Reynolds, largely considered it and the repetitive gameplay a negative.<ref name="NWR" /><ref name="NLife" /><ref name="WP" /> Loades also thought that the level design was uninspired, with the puzzle elements seeming more like annoyances.<ref name="NWR" /> Chandler Wood of ''[[PlayStation LifeStyle]]'' found the gameplay highly frustrating, with inconsistent swings, necessary trial and error to determine the correct path, and long animations required to restart each stage; he stated that the golf "is simply not all that fun" and that he wished the developers focused more on secrets and interactions rather than "making frustratingly difficult levels that require lobs to barely reachable and tiny platforms".<ref name="PSL" /> ''[[Push Square]]''{{'}}s John Cal McCormick stated that the holes "are more like little, self-contained puzzles than actual golf courses" but noted the presence of some frustrating levels.<ref name="PSQ" /> Additionally, Castle felt that the distance of shots could be difficult to judge and thought it could be clarified with [[color coding]].<ref name="RPS" />
{{clear}}


== References ==
== References ==
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[[Category:Untold Tales games]]

Latest revision as of 16:38, 4 August 2024

Golf Club: Nostalgia
Cover artwork featuring the player in an orange space suit with a golf club looking at a large structure
Developer(s)Demagog Studio
Publisher(s)Untold Tales
Director(s)Igor Simić
Composer(s)
  • Shane Berry
  • Igor Simić
EngineUnity
Platform(s)
Release
  • iOS
  • June 20, 2018
  • Android
  • December 24, 2018
  • PC, PS4, XONE, NS
  • September 3, 2021
Genre(s)Sports
Mode(s)Single-player

Golf Club: Nostalgia (formerly known as Golf Club: Wasteland) is a 2018 video game developed by Demagog Studio and published by Untold Tales. It was initially launched on June 20, 2018, on iOS and on Android in late December 2018. On September 3, 2021, it was released on Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch, after being announced at E3 2021. The game has players explore desolate ruins of the Earth that have been transformed into a golf course after an apocalyptic event kills all of humanity except for the extremely wealthy, who flee to Mars. The game's narrative is mainly told through its soundtrack, which presents itself as a radio show called "Radio Nostalgia from Mars" playing music and interviews of people reminiscing about life on Earth.

Primarily developed by the visual artist Igor Simić, the game follows in the footsteps of his earlier mobile games, Crisis Expert and Children's Play, in providing commentary on social issues. Specifically, Golf Club: Nostalgia was inspired by the influence that owners of large corporations have on the world. The game has been praised for its soundtrack, narrative, and art style, while it has been criticized for relatively simple and shallow golf gameplay.

Gameplay and synopsis

[edit]
A screenshot from the game, showcasing its art style and design; the player character is on a shipping container with a golf ball mid-air. Large buildings are visible in the background with pink neon signs.
The game's minimalist art style highlights large skyscrapers and pink signs in the background in addition to a deserted foreground.

The gameplay of Golf Club: Nostalgia occurs over 35 two-dimensional, side-on golf stages.[1] Some levels also have players use golf balls to open mechanical switches.[2] Each hole has a designated par, ranging from 3 to 20.[3] There are three modes of gameplay: "Story Mode", with no restrictions on stroke count, "Challenge Mode", with an enforced par limit, and "Iron Mode", in which no mistakes are allowed.[3] On the desktop and console releases, players set an angle and power using an analog stick or mouse, swinging with one button press, while mobile players drag their fingers to aim and release.[4][5]

In the story, an ecological catastrophe has caused rich inhabitants of Earth to move to Tesla City on Mars, with the decaying wasteland of Earth (specifically the city of Alphaville) being used as a golf course.[1][6] The narrative of the game is primarily told through its soundtrack, an in-game radio station called "Radio Nostalgia from Mars" playing original music tracks, safety public service announcements, and interviews of survivors, in addition to diary entries that are unlocked through game progress.[7][8] A common theme throughout the interviews is the nostalgia that people have for Earth, contrasting to the corporate-owned environment of Mars, with one interviewee wondering "Is living this way on Mars worth living at all?" The public service announcements showcase details of Martian life, such as the need for rationing water and anger management.[9] The art of the game's stages features demolished and empty buildings dotted with neon signs.[8]

Development and release

[edit]

Golf Club: Nostalgia was developed by Igor Simić, a visual artist from Belgrade, Serbia, in collaboration with two high school friends who were programmers.[10] The team initially formed because of Simić's interest in pursuing video games as art, and he stated that the games aimed to be "something more akin to interactive satire" due to his background as an editorial cartoonist.[10][11] Together known as "Demagog Studio" (named after demagogue, a term for a populist leader), they had previously worked on other "experiments" aiming to provide dark commentary on social issues, including Crisis Expert, a game referencing the 2008 financial crisis, and Children's Play, themed around child labor.[10][12] For Golf Club: Nostalgia, Simić was inspired by the power and influence of corporations and their owners, an idea he called the "Silicon Valley Ideology".[8][10] The apocalyptic golf concept (described internally as "Desert Golfing meets Blade Runner") took inspiration from a viral picture of golfers playing in front of the Eagle Creek Fire in addition to then-United States President Donald Trump's ownership of golf courses.[11] Simić aimed to create an "emotional kind of message" with the story, attempting to "make [players] think of things [they] have now as if [they] had lost them forever".[8] The background ruins were illustrated to look like communist-era architecture, particularly brutalist buildings and large monuments.[10][12]

Golf Club: Nostalgia was created using the game engine Unity. The development team used FMOD to create ambient sounds, and they used custom shaders and tools to form the game's atmospheric art style.[12] They reduced background assets to minimal silhouettes with small color palettes and used a blue fog effect, aiming to create a bleak yet light-hearted mood.[11] Demagog also animated three-dimensional music videos, acting as narrative-less mood boards, in Unity.[12] "Radio Nostalgia from Mars", the game's soundtrack, was developed in collaboration with Shane Berry and originally comprised seven original songs in addition to interviews.[10][12] Simić envisioned the game as an "interactive audio book", with the radio program being the focal point of the game.[11] After meeting Janet Biggs, an artist who had worked at the Mars Desert Research Station in Utah, they decided to make the interviews be realistic and plausible for Martian residents, rather than add satirical elements, as "the reality was absurd enough".[8]

The game was released for iOS on June 20, 2018, to coincide with the Unite Berlin event.[10][13] In September 2018, a new song called "Two Astronauts" was added to the soundtrack, with vocals from Ana Ćurčin.[14] The game was then ported to Android on December 24, 2018.[15] The desktop and console release of Golf Club: Nostalgia was announced for August 2021 during IGN's Summer of Gaming event, part of E3 2021.[16][17] Simić jokingly announced in July of that year that only one copy of the game would be sold, at a price of $500 million.[18] He added that it would be distributed on 750 floppy disks to "help maximize the amount of environmental damage" of the video game.[18] The game's release was slightly delayed, due to the developers wanting "to finish up some free extras", to September 3, 2021.[19] On that day, it was released on Microsoft Windows (distributed via both Steam and the Epic Games Store), PlayStation 4, Xbox One, and Nintendo Switch.[20] Orders of the game also included a two-hour-long soundtrack and a 55-page graphic novel called Charlie's Odyssey.[21] The publisher Untold Tales, consisting mostly of former Techland employees, attempted to create word-of-mouth marketing for the game by posting information about the game's story and message rather than its mechanical features.[22] In July 2023, the developers were forced to change the title of the game from Golf Club: Wasteland to Golf Club: Nostalgia due to a legal claim.[23]

Reception

[edit]

According to review aggregator Metacritic, reviews of Golf Club: Nostalgia were "generally favorable" on all desktop and console platforms.[24]

Reviewers generally praised the sound design of the game, especially its radio format: Andy Chalk of PC Gamer stated that it "plays one of the best videogame soundtracks [he's] heard in ages".[7] Several found it calming, including Jordan Loades from Nintendo World Report, who noted that the soundtrack "offers an incredible yet melancholic backdrop", and Rock Paper Shotgun's Katharine Castle, who called the station "[the game's] greatest weapon against any grinding or gnashing of teeth" and "just so darn soothing".[1][4] The narrative and art style were also high points noted by reviewers, with Chalk writing that "the real hook, though, is everything that's going on in the background".[1][7] TouchArcade's Carter Dotson enjoyed the story and its themes, saying that "it uses golf quite well to convey a message, even if it is a bit ham-fisted at times".[5] However, Ollie Reynolds of Nintendo Life found some of the neon signs to be "needlessly childish" or inappropriate and that they "pulled [him] out of an otherwise pretty engaging and deep narrative".[3] Christopher Byrd, writing for The Washington Post, applauded the game's use of references to science fiction novels and films.[6]

Some reviewers, such as Byrd, praised Golf Club: Nostalgia's simple mechanics, but others, including Loades and Reynolds, largely considered it and the repetitive gameplay a negative.[1][3][6] Loades also thought that the level design was uninspired, with the puzzle elements seeming more like annoyances.[1] Chandler Wood of PlayStation LifeStyle found the gameplay highly frustrating, with inconsistent swings, necessary trial and error to determine the correct path, and long animations required to restart each stage; he stated that the golf "is simply not all that fun" and that he wished the developers focused more on secrets and interactions rather than "making frustratingly difficult levels that require lobs to barely reachable and tiny platforms".[9] Push Square's John Cal McCormick stated that the holes "are more like little, self-contained puzzles than actual golf courses" but noted the presence of some frustrating levels.[25] Additionally, Castle felt that the distance of shots could be difficult to judge and thought it could be clarified with color coding.[4]

References

[edit]
  1. ^ a b c d e f g Loades, Jordan (September 13, 2021). "Golf Club Wasteland (Switch) Review". Nintendo World Report. Archived from the original on October 26, 2021. Retrieved October 31, 2021.
  2. ^ Stewart, Marcus (June 10, 2021). "Golf Club Wasteland Invites You To Tee Off Amid The Ruins Of Post-Apocalyptic Earth". Game Informer. Archived from the original on October 31, 2021. Retrieved October 31, 2021.
  3. ^ a b c d e Reynolds, Ollie (September 2, 2021). "Mini Review: Golf Club: Wasteland - Surprisingly Engaging Post-Apocalyptic Putt Putt". Nintendo Life. Archived from the original on October 25, 2021. Retrieved October 25, 2021.
  4. ^ a b c Castle, Katharine (September 2, 2021). "Golf Club Wasteland review: real life crazy golf". Rock Paper Shotgun. Archived from the original on October 31, 2021. Retrieved October 31, 2021.
  5. ^ a b c Dotson, Carter (June 26, 2018). "'Golf Club: Wasteland' Review – Elon Musk HATES This!". TouchArcade. Archived from the original on November 2, 2021. Retrieved November 2, 2021.
  6. ^ a b c Byrd, Christopher (September 3, 2021). "'Golf Club: Wasteland': The Mario golf game we always wanted". The Washington Post. Archived from the original on September 3, 2021. Retrieved October 31, 2021.
  7. ^ a b c Chalk, Andy (September 1, 2021). "Golf Club Wasteland turns a ruined Earth into a golf course for the ultra-rich". PC Gamer. Archived from the original on October 31, 2021. Retrieved October 31, 2021.
  8. ^ a b c d e Valentine, Rebekah (October 30, 2021). "Golf Club Wasteland Lets You Play Golf in the Ruins of a Climate Apocalypse". IGN. Archived from the original on October 30, 2021. Retrieved October 31, 2021.
  9. ^ a b Wood, Chandler (September 2, 2021). "Golf Club: Wasteland Review – Poignant Narrative, But How's the Golf? (PS4)". PlayStation LifeStyle. Archived from the original on October 31, 2021. Retrieved October 31, 2021.
  10. ^ a b c d e f g Garcevic, Srdjan (June 28, 2018). "Serbian Artist's Phone Games Fuse Humour and Politics". Balkan Insight. Archived from the original on October 25, 2021. Retrieved October 25, 2021.
  11. ^ a b c d Nesterenko, Oleg (October 27, 2021). "Golf Club: Wasteland creative director Igor Simic: "We create digital content for a generation that will live to witness the end times"". Game World Observer. Archived from the original on November 9, 2021. Retrieved November 10, 2021.
  12. ^ a b c d e "Golf Club: Wasteland". Unity Technologies. Archived from the original on October 25, 2021. Retrieved October 25, 2021.
  13. ^ Demagog Studio [@demagog_studio] (June 20, 2018). "Golf Club: Wasteland, our atmospheric, post-apocalyptic, golf, narrative game with an hour of original music and radio program is now available exclusively on the @AppStore" (Tweet) – via Twitter.
  14. ^ Frater, Luke (September 17, 2018). "Golf Club: Wasteland tees up new song Two Astronauts". Pocket Gamer. Archived from the original on October 25, 2021. Retrieved October 25, 2021.
  15. ^ Demagog Studio [@demagog_studio] (December 24, 2018). "Golf Club: Wasteland is now available on @GooglePlay" (Tweet) – via Twitter.
  16. ^ Purslow, Matt (June 8, 2021). "Golf Club Wasteland Is a Post-Apocalypse Golfing Platformer - Summer of Gaming". IGN. Archived from the original on October 26, 2021. Retrieved October 25, 2021.
  17. ^ Bonthuys, Darryn (June 9, 2021). "Golf Club Wasteland Turns Earth Into A Post-Apocalyptic Course". GameSpot. Archived from the original on October 26, 2021. Retrieved October 25, 2021.
  18. ^ a b Makuch, Eddit (July 19, 2021). "Golf Club Wasteland Dev Offers $500 Million Version Of The Game In Elaborate Joke About Billionaires In Space". GameSpot. Archived from the original on October 26, 2021. Retrieved October 25, 2021.
  19. ^ Bonthuys, Darryn (August 5, 2021). "Golf Club Wasteland Release Date Set For September 3". GameSpot. Archived from the original on October 26, 2021. Retrieved October 25, 2021.
  20. ^ Bischoff, Jens (September 6, 2021). "Golf Club Wasteland: Abschlag für das post-apokalyptische Golfabenteuer" [Golf Club Wasteland: Tee off for the post-apocalyptic golf adventure]. 4Players (in German). Archived from the original on October 26, 2021. Retrieved October 25, 2021.
  21. ^ Craddock, Ryan (August 30, 2021). "Golf Club: Wasteland Comes With A 2-Hour Soundtrack And A 55-Page Graphic Novel". Nintendo Life. Archived from the original on November 3, 2021. Retrieved November 3, 2021.
  22. ^ Sinclair, Brendan (March 1, 2022). "Lessons learned from getting an indie publisher off the ground". GamesIndustry.biz. Retrieved March 11, 2022.
  23. ^ "Unexpected Hole - the short story behind the new game title: Golf Club Nostalgia". Steam. July 26, 2023. Retrieved July 26, 2023.
  24. ^ a b c d e
  25. ^ a b McCormick, John Cal (September 2, 2021). "Mini Review: Golf Club Wasteland (PS4) - Post-Apocalyptic 2D Golf Game Is Well Above Par". Push Square. Archived from the original on October 25, 2021. Retrieved October 25, 2021.
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