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{{Short description|1995 video game}}
{{essay-like|date=March 2017}}
{{essay-like|date=March 2017}}
{{Infobox video game
{{Infobox video game
|title = In Pursuit of Greed
|title = In Pursuit of Greed
|image = File:In_Pursuit_of_Greed_CD_Cover.jpg
|image = In_Pursuit_of_Greed_CD_Cover.jpg
|caption = CD Cover art
|caption = CD cover art
|developer = Mind Shear Software
|developer = Mind Shear Software
|publisher = [[Softdisk]]
|publisher = [[Softdisk]]<br>[[WizardWorks]]<br>Memorex Software
|designer = Jeremy Stanton
|designer = Jeremy Stanton, Chris Tallent
|programmer = Robert W. Morgan III<ref>[http://www.redshadowsoftware.com/projects/ironseed Ironseed] on redshadowsoftware.com</ref>
|programmer = Robert W. Morgan III<ref>[http://www.redshadowsoftware.com/projects/ironseed Ironseed] on redshadowsoftware.com</ref>
|writer = Jeremy Stanton
|writer = Jeremy Stanton
|composer = [[Andrew Sega]]
|composer = [[Andrew Sega]]
|engine = [[Raven Engine]] (Doom pre-alpha)
|engine = [[id Tech#Wolfenstein 3D engine|Raven Engine]]
|released = 1995
|released = 1995
|genre = [[Shooter game]]
|genre = [[First-person shooter]]
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
|platforms = [[DOS]]
|platforms = [[DOS]]
}}
}}

'''''In Pursuit of Greed''''' (also known as "Assassinators") is a [[science fiction]]-themed [[first-person shooter]] (FPS) video game released in 1995 on [[DOS]] , developed by [[Mind Shear Software]] and published by [[Softdisk]].<ref>[https://books.google.de/books?id=pynuwSL_cykC&pg=PT12&dq=%22In+Pursuit+of+greed%22&sa=X&redir_esc=y#v=onepage&q=%22In%20Pursuit%20of%20greed%22&f=false Greed: Gut Feelings, Growth, and History] [[Wiley & Sons]] by A. F. Robertson ''"In Pursuit of Greed is a kickin' new multiplayer 3D-game from Softdisk."''</ref>
'''''In Pursuit of Greed''''' (also known as '''''Assassinators''''') is a [[science fiction]]-themed [[first-person shooter]] (FPS) video game released in 1995 for [[DOS]], developed by Mind Shear Software and published by [[Softdisk]].<ref>[https://books.google.com/books?id=pynuwSL_cykC&dq=%22In+Pursuit+of+greed%22&pg=PT12 Greed: Gut Feelings, Growth, and History] [[Wiley & Sons]] by A. F. Robertson: "''In Pursuit of Greed'' is a kickin' new multiplayer 3D-game from Softdisk".</ref>


==Release==
==Release==
After the release of [[Iron_Seed|Ironseed]] [[Softdisk|Softdisk Publishing]] reached out to [[Mind Shear Software]] suggesting that they take advantage of the pre-alpha Doom code (Id's Raven [[game engine|engine]], created for [[Raven Software]]'s [[ShadowCaster]]) they had access to in order to create a shooter in the hopes of capitalizing on the popularity of [[Doom (1993 video game)|Doom]]. Mind Shear agreed enthusiastically having the expectation they would be working on a nearly complete engine. Only after contracts were signed and development was underway was it discovered just how buggy and incomplete the codebase was. Problems with lag, jerky animation, and slow rendering plagued the project right up until an delayed release.
After Mind Shear Software's release of ''[[Ironseed]]'' in 1994, [[Softdisk|Softdisk Publishing]] reached out to them with the suggestion that they take advantage of the pre-alpha ''[[Doom (1993 video game)|Doom]]'' code that Softdisk had access to in order to create a shooter, in the hopes of capitalizing on the popularity of ''Doom''. This was [[id Software|Id]]'s Raven [[game engine|engine]], licensed to [[Raven Software]] for their 1993 game ''[[ShadowCaster]]''. Mind Shear agreed enthusiastically, expecting that they would be working on a nearly complete Doom engine. Only after contracts were signed and development was underway did they discover just how buggy and incomplete the codebase was. Problems with lag, jerky animation, and slow rendering plagued the project right up until a significantly delayed release.


The game was re-released under the name ''Assassinators'' by Memorex Software in 1998.<ref>[http://tinypic.com/view.php?pic=24444dg&s=6#.WMpzP3S1uUk Assasinator box]</ref>
The game was re-released under the name ''Assassinators'' by Memorex Software in 1998.<!-- <ref>[http://tinypic.com/view.php?pic=24444dg&s=6#.WMpzP3S1uUk Assasinator box]</ref> infected by malware, October 2018 -->


[[Abandonware|After years of non-availability]] the game and its [[source code]] were released as non-commercial [[freeware]] by the programmer around 2014.<ref> [http://www.redshadowsoftware.com/projects/greed Greed] on redshadowsoftware.com ''"These sources are provided for educational and historical purposes. No assets or code may be used in any way commercially. Personal and educational use only."'' (2014)</ref>
The game and its [[source code]] were released as non-commercial [[freeware]] by the programmer around 2014.<ref>[http://www.redshadowsoftware.com/projects/greed Greed] on redshadowsoftware.com: "These sources are provided for educational and historical purposes. No assets or code may be used in any way commercially. Personal and educational use only". (2014)</ref>


==Reception==
==Reception==
Reception of the game by press and gamers was mostly unimpressed to negative.<ref name="PCgamer"/><ref name="hotu"/><ref name="oldpcgaming"/> However, some game aspects like curved surfaces, the "rear mirror" mechanic, and the colorful protagonists were positively mentioned.<ref name="Softadisk">[https://games.slashdot.org/comments.pl?sid=37931&cid=4064804 The Technology Behind ID's Games] on [[slashdot.com]] by Sean Clifford ''"Softdisk tried to produce a couple of games, one called Greed (later In Pursuit of Greed) which was basically a 3D Doom-clone shooter. There was some neat technology (e.g. curved surfaces), but the art was...uh, well weak. The gameplay was decent, but there were some bugs to stomp and the ship date slipped...and slipped...and slipped. It was released, but didn't live up to the hype. The game was torn to shreds in the reviews."'' (August 13, 2002)</ref> Also the soundtrack, done by [[Andrew Sega]], was positively noted. The game was not the hoped for commercial success due to the technical problems with the unfinished engine and the competing high profile title [[Duke Nukem 3D]], released shortly before Greed, which lead all to a cool reception from the press and the public alike.
Reception of the game by press and gamers was mostly unimpressed to negative.<ref name="PCgamer"/><ref name="hotu"/><ref name="oldpcgaming"/> However, some game aspects like curved surfaces, the "rear mirror" mechanic, and the colorful protagonists were positively mentioned.<ref name="Softadisk">[https://games.slashdot.org/comments.pl?sid=37931&cid=4064804 The Technology Behind ID's Games] on [[slashdot.com]] by Sean Clifford: "Softdisk tried to produce a couple of games, one called ''Greed'' (later ''In Pursuit of Greed'') which was basically a 3D Doom-clone shooter. There was some neat technology (e.g. curved surfaces), but the art was...uh, well weak. The gameplay was decent, but there were some bugs to stomp and the ship date slipped...and slipped...and slipped. It was released, but didn't live up to the hype. The game was torn to shreds in the reviews". (August 13, 2002)</ref> Also the soundtrack, done by [[Andrew Sega]], was praised. The game was not a commercial success due to the technical problems with the unfinished engine and the competing high-profile title ''[[Duke Nukem 3D]]'', released shortly after ''Greed'', which led to a cool reception from the press and the public alike.


The game was reviewed with 59/100 in the [[PC Gamer]] August 1996 issue, stating "The Doom frenzy breeds another strange offspring, where mercenary cows, lizards, and cyborgs kill for sport. It's all pretty forgettable.".<ref name="PCgamer">[[PC Gamer]] 1996-08 by T. Liam Mcdonald "[http://i.imgur.com/STPZWLW.jpg The Ultimate Preview of the Year's Hottest Games: the 50 most anticipated games in the coming year]" (August 1996)</ref>
The game received a 59/100 in the ''[[PC Gamer]]'' August 1996 issue, and called it "pretty forgettable".<ref name="PCgamer">''[[PC Gamer]]'' 1996-08 by T. Liam Mcdonald "[http://i.imgur.com/STPZWLW.jpg The Ultimate Preview of the Year's Hottest Games: the 50 most anticipated games in the coming year]" (August 1996)</ref>


* [[Home of the Underdogs]] gave it a 7/10 saying "All in all, if you have enough patience to slog through the first few levels, you will find an interesting and above-average game lurking behind the tedious beginning. It is by no means a classic, but it's worth a look."<ref name="hotu">[http://www.homeoftheunderdogs.net/game.php?id=4106 In Pursuit of Greed] on [[Home of the Underdogs]]</ref>
[[Home of the Underdogs]] gave it a 7/10, and was positive to the gameplay and its concept.<ref name="hotu">[http://www.homeoftheunderdogs.net/game.php?id=4106 In Pursuit of Greed] on [[Home of the Underdogs]]</ref> ''Old PC Gaming'' gave the game 2.5 stars, calling it "not a particularly irredeemable" game, but somewhat "formulaic" and "outdated".<ref name="oldpcgaming">[http://www.oldpcgaming.net/in-pursuit-of-greed-review/ in pursuit of greed review] on Old PC Gaming (October 26, 2016)</ref>
* ''Old PC Gaming'' gave In Pursuit of Greed 2.5 stars calling it "not a particularly irredeemable game, just somewhat formulaic and woefully outdated"<ref name="oldpcgaming">[http://www.oldpcgaming.net/in-pursuit-of-greed-review/ in pursuit of greed review] on Old PC Gaming (October 26, 2016)</ref>


==References==
==References==
{{reflist|30em}}
{{Reflist}}


==External links==
==External links==
* {{moby game|id=/1790/in-pursuit-of-greed/}}
*[http://www.redshadowsoftware.com/projects/greed Greed] site of programmer Robert W. Morgan.
* [https://archive.org/details/GreedSource Source code] at archive.org
*{{moby game|id=/game/in-pursuit-of-greed}}

*[https://archive.org/details/GreedSource Source] for download is available on archive.org.
{{Softdisk}}
*[http://ironseed.net ironseed.net] Some concept Art was made available via the Official ''Ironseed'' Site
*The entire [https://www.youtube.com/watch?v=dXgEM42PbGc soundtrack] for Greed.


[[Category:1995 video games]]
[[Category:1995 video games]]
[[Category:Commercial video games with freely available source code]]
[[Category:DOS games]]
[[Category:DOS games]]
[[Category:DOS-only games]]
[[Category:DOS-only games]]
[[Category:First-person shooters]]
[[Category:Multiplayer and single-player video games]]
[[Category:Science fiction video games]]
[[Category:Science fiction video games]]
[[Category:Sprite-based first-person shooters]]
[[Category:Commercial video games with freely available source code]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]
[[Category:Video games scored by Andrew Sega]]
[[Category:Video games with 2.5D graphics]]
[[Category:WizardWorks games]]
[[Category:Wolfenstein 3D engine games]]

Latest revision as of 18:53, 1 September 2024

In Pursuit of Greed
CD cover art
Developer(s)Mind Shear Software
Publisher(s)Softdisk
WizardWorks
Memorex Software
Designer(s)Jeremy Stanton, Chris Tallent
Programmer(s)Robert W. Morgan III[1]
Writer(s)Jeremy Stanton
Composer(s)Andrew Sega
EngineRaven Engine
Platform(s)DOS
Release1995
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

In Pursuit of Greed (also known as Assassinators) is a science fiction-themed first-person shooter (FPS) video game released in 1995 for DOS, developed by Mind Shear Software and published by Softdisk.[2]

Release

[edit]

After Mind Shear Software's release of Ironseed in 1994, Softdisk Publishing reached out to them with the suggestion that they take advantage of the pre-alpha Doom code that Softdisk had access to in order to create a shooter, in the hopes of capitalizing on the popularity of Doom. This was Id's Raven engine, licensed to Raven Software for their 1993 game ShadowCaster. Mind Shear agreed enthusiastically, expecting that they would be working on a nearly complete Doom engine. Only after contracts were signed and development was underway did they discover just how buggy and incomplete the codebase was. Problems with lag, jerky animation, and slow rendering plagued the project right up until a significantly delayed release.

The game was re-released under the name Assassinators by Memorex Software in 1998.

The game and its source code were released as non-commercial freeware by the programmer around 2014.[3]

Reception

[edit]

Reception of the game by press and gamers was mostly unimpressed to negative.[4][5][6] However, some game aspects like curved surfaces, the "rear mirror" mechanic, and the colorful protagonists were positively mentioned.[7] Also the soundtrack, done by Andrew Sega, was praised. The game was not a commercial success due to the technical problems with the unfinished engine and the competing high-profile title Duke Nukem 3D, released shortly after Greed, which led to a cool reception from the press and the public alike.

The game received a 59/100 in the PC Gamer August 1996 issue, and called it "pretty forgettable".[4]

Home of the Underdogs gave it a 7/10, and was positive to the gameplay and its concept.[5] Old PC Gaming gave the game 2.5 stars, calling it "not a particularly irredeemable" game, but somewhat "formulaic" and "outdated".[6]

References

[edit]
  1. ^ Ironseed on redshadowsoftware.com
  2. ^ Greed: Gut Feelings, Growth, and History Wiley & Sons by A. F. Robertson: "In Pursuit of Greed is a kickin' new multiplayer 3D-game from Softdisk".
  3. ^ Greed on redshadowsoftware.com: "These sources are provided for educational and historical purposes. No assets or code may be used in any way commercially. Personal and educational use only". (2014)
  4. ^ a b PC Gamer 1996-08 by T. Liam Mcdonald "The Ultimate Preview of the Year's Hottest Games: the 50 most anticipated games in the coming year" (August 1996)
  5. ^ a b In Pursuit of Greed on Home of the Underdogs
  6. ^ a b in pursuit of greed review on Old PC Gaming (October 26, 2016)
  7. ^ The Technology Behind ID's Games on slashdot.com by Sean Clifford: "Softdisk tried to produce a couple of games, one called Greed (later In Pursuit of Greed) which was basically a 3D Doom-clone shooter. There was some neat technology (e.g. curved surfaces), but the art was...uh, well weak. The gameplay was decent, but there were some bugs to stomp and the ship date slipped...and slipped...and slipped. It was released, but didn't live up to the hype. The game was torn to shreds in the reviews". (August 13, 2002)
[edit]