Jump to content

Brody Condon: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
m clean up using AWB
wikilink Nordic LARP
 
(41 intermediate revisions by 26 users not shown)
Line 1: Line 1:
{{short description|American artist.|bot=PearBOT 5}}
{{Use mdy dates|date=January 2012}}
{{Infobox artist
{{Infobox artist
| bgcolour = #6495ED
| name = Brody Condon
| name = Brody Condon
| image =
| image =
Line 11: Line 12:
| death_place =
| death_place =
| nationality = American
| nationality = American
| field = [[Visual Art]], [[Media Art]]
| field = [[Visual Art]], [[Performance Art]], [[Media Art]]
| training =
| training =
| movement =
| movement =
Line 18: Line 19:
| influenced by =
| influenced by =
| influenced =
| influenced =
| awards = [http://creative-capital.org/ Creative Capital Grant 2006]
| awards =
| website = [http://www.tmpspace.com/ tmpspace.com]
| website = [http://www.brodycondon.com/ brodycondon.com]
}}
}}


'''Brody Condon''' (born 1974 Mexico) is an artist based in New York. Concerned with the aftermath of trauma and the over-identification with fantasy in contemporary culture, Condon’s work is best known for its influence on the re-purposing of existing pop cultural material (often computer and [[LARP]] games) to create performative situations, video, and sculpture.
'''Brody Condon''' (born 1974 Mexico) is an American artist. He facilitates and documents game-like group encounters that experientially probe dissociative phenomena, critical psychology, and performance art history. The resulting immersive situations, video and objects are often made in collaboration with researchers, craftspeople, and public participants.


==Education==
==Education==
Condon received his MFA from the [[University of California, San Diego]] in 2002. He participated in residencies at the [[Rijksakademie|Rijksakademie van Beeldende Kunsten]] in 2004 and the [[Skowhegan School of Painting and Sculpture]] in 2001.
Condon received an MFA in visual arts from the University of California, San Diego in 2001. He attended the Rijksakademie van Beeldende Kunsten from 2005 to 2006 and the [[Skowhegan]]<ref>{{cite web|url=https://www.skowheganart.org/alumni-search |title=Skowhegan Alumni}}</ref> residency in 2001.


==Exhibitions==
==Selected work==
He was first recognized for the online game intervention and anti-war protest ''Velvet-Strike'',<ref>{{cite web|url=https://anthology.rhizome.org/velvet-strike |title= Rhizome.org ''Net Art Anthology'' }}</ref> made with artist [[Anne Marie Schleiner]], and most notably exhibited at the 2004 [[Whitney Biennial]]. In 2003, with the LA collective C-level, he developed a controversial "documentary computer game" based on the [[Waco siege]].<ref>{{cite web|url=https://www.nytimes.com/2003/12/14/magazine/2003-the-3rd-annual-year-in-ideas-video-game-art.html?scp=1&sq=brody%20condon%20year%20in%20ideas&st=cse |title=Solomon, Debra. "Video Game Art." New York Times Magazine: Year in Ideas (Dec 14th): p 105. |date=2003}}</ref> Condon continued to create self-playing software and related work<ref>{{cite web|url=https://www.pacegallery.com/exhibitions/11839/breaking-and-entering-art-and-the-video-game |title=Pace Gallery, ''Art and the Video Game'' |date=2005}}</ref><ref>{{cite web|url=http://cam.usf.edu/CAM/exhibitions/2008_10_Condon/Condon.html |title=USF Contemporary Art Museum, ''Modifications'' |date=2008}}</ref> until 2008 that "locates the confluence between the pursuit of body transcendence in 1970's performance... with computer and live roleplaying games."<ref>{{cite web|url=http://cam.usf.edu/Press/Condon_ArtPapers.jpg |title=Voeller, Megan. "Brody Condon." Art Papers Magazine. Jan/Feb, p 69. |date=2003}}</ref>
After a period of private solo performances and sculptural installations in the late 1990s dealing with post traumatic memory and fantasy,<ref>[http://theinfluencers.org/en/brody-condon The Influencers Festival lectures]</ref> in 2002 Condon publicly exhibited modified computer games in the [[Chinatown]] district of downtown Los Angeles at the collective basement event space [http://c-level.org/history.html c-Level], and the [http://www.electronicorphanage.com/ Electronic Orphanage] run by the artist [[Miltos Manetas]]. Soon after Condon exhibited the collaborative computer game modification work ‘Waco Resurrection’ described as an attempt to “create documentary video games”<ref>[http://www.nytimes.com/2003/09/17/arts/online-games-grab-grim-reality.html Mirapaul, Matt. “Online Games Grab Grim Reality.” New York Times (Sep 17th): p B1.]</ref> with the [http://c-level.org/about.html c-Level] collective at venues such as the [[Rotterdam Film Festival]], the [[Yerba Buena Center for the Arts]] and [[the Kitchen]]<ref>[http://www.eddostern.com/texts/timeoutny.pdf Time Out NY: preview]</ref> in New York, and the early anti-war protest game modification “Velvet-Strike” with the artist Anne Marie Schleiner most notably at the 2004 [[Whitney Biennial]].<ref>[http://www.nytimes.com/2003/12/14/magazine/2003-the-3rd-annual-year-in-ideas-video-game-art.html?scp=1&sq=brody%20condon%20year%20in%20ideas&st=cse Solomon, Debra. “Video Game Art.” New York Times Magazine: Year in Ideas (Dec 14th): p 105.]</ref>


Condon's work is notable for its early use of [[Nordic LARP]] techniques to create immersive role-playing events in an art context that explore “the permeable nature of self, the social dimensions of creativity and the potential of the individual to access alternate states of being.”<ref>{{cite web|url=https://www.artinamericamagazine.com/news-features/magazines/brody-condon/ |title=Hirsch, Faye. "In the Studio: Brody Condon." Art in America. Oct 5. |date=2010}}</ref> Notable performances include ''Case'', based on William Gibson's cyberpunk classic Neuromancer at the [[New Museum of Contemporary Art]],<ref>{{cite web|url=https://www.artforum.com/picks/brody-condon-30660 |title=Squibb, Stephen. "Brody Condon at the New Museum" IDIOM. Dec 8. |date=2009}}</ref> and ''Level Five'', a larp based on historic [[Large-group awareness training|Large Group Awareness Trainings]] at the Hammer Museum<ref>{{cite web|url=https://eastofborneo.org/articles/character-development-brody-condons-level5-and-the-avant-larp-of-becoming-self/ |title=Krasinski, Jennifer. "Character Development: Brody Condon’s "Level5" and the Avant-LARP of Becoming Self." East of Borneo. Dec 9. |date=2010}}</ref> and the [http://bb9.berlinbiennale.de/participants/condon/ 9th Berlin Biennale].
After 2004 Condon’s videos, game modifications, and sculptures<ref>[http://tmpspace.com/wp-content/uploads/ModernPainters.pdf Willis, Holly. “Introducing Brody Condon.” Modern Painters (June): p 52-54. Interview.]</ref><ref>[http://www.tmpspace.com/wp-content/uploads/BDecay_web.pdf Lee, Sasha. “Brody Condon.” Beautiful Decay Magazine, Issue W (April): p 42-45. Interview.]</ref> began to be featured at galleries, cultural institutions, and event spaces internationally via solo and group exhibitions such as Pace Wildenstein Gallery<ref>[http://www.nytimes.com/2006/01/21/arts/design/21brea.html?sq=brody%20condon&st=cse&adxnnl=1&scp=1&adxnnlx=1310367623-IAq+S5qBKh9D5zKpg8h6TQ Smith, Roberta. “Turning Games Into a New Kind of Art.” New York Times (Jan 21). Review.]</ref> in New York, the Stedelijk Museum Post CS and [http://www.hetdomein.nl/index.php?t=index&p=39&a=true Museum Het Domein] in the Netherlands, [http://www.kw-berlin.de/english/program_frameset.htm KW] in Berlin, [[Machine Project]] in LA, Museum of Contemporary Art Tampa,<ref>[http://tmpspace.com/wp-content/uploads/ArtPapers.pdf Voeller, Megan. “Brody Condon.” Art Papers Magazine. (Jan/Feb): p 49. Review.]</ref> and [http://www.lacasaencendida.es/en La Casa Encendida] and [http://kmk.gipuzkoakultura.net/es Koldo Mitxelena] in Spain.


From 2012 to 2016 he collaborated with the Scottish artist [[Christine Borland]] on 'Circles of Focus', a research based project exploring human body donation, Neolithic ceramic production, and 18th century physics experiments.
Condon returned to performance in 2008 with unscripted and durational events using modified techniques from the Nordic progressive [[LARP]] scene and historic performance art<ref>[http://www.artinamericamagazine.com/features/brody-condon/ Hirsch, Faye. “In the Studio, Brody Condon.” Art in America. (Oct): p110-117. Interview.]</ref> such as "Twentyfivefold Manifestation",<ref>[http://edhalter.com/HalterCondon.pdf Halter, Ed. “Into the Woods, Brody Condon.” Public Art Review. (Winter/Fall 2009): p 36-37. Interview.]</ref> "Case"<ref>[http://idiommag.com/2009/12/brody-condon-at-the-new-museum/ Squibb, Stephen. “Brody Condon at the New Museum.” Idiom. (Dec 8). Review.]</ref> and "LevelFive".<ref>[http://www.eastofborneo.org/articles/character-development-brody-condons-emlevel5em-and-the-avant-larp-of-becoming-self Krasinski, Jennifer. “Character Development: Brody Condon’s Level5.” East of Borneo. Review.]</ref> He has recently presented performances and related video at venues such as Museum of Modern Art,<ref>[http://www.moma.org/visit/calendar/film_screenings/7836 Without Sun at MoMA]</ref> the New Museum,<ref>[http://www.newmuseum.org/events/384 Case at the New Museum]</ref> PS1 Greater New York,<ref>[http://ps1.org/exhibitions/view/310 ps1: Greater New York]</ref> and Performa 09 in New York, the Hammer Museum<ref>[http://hammer.ucla.edu/newsblogs/?p=1672 LevelFive at the Hammer Museum]</ref> and LACMA in Los Angeles,<ref>[http://lacma.wordpress.com/2011/04/27/three-simple-rules-for-an-eight-hour-performance/ LACMA Lineup]</ref> and the Sonsbeek 2008<ref>[http://www.sonsbeek2008.nl/read/en/exhibition/artists Sonsbeek 2008]</ref> Public Sculpture exhibition in the Netherlands.
<ref>{{cite web|url=https://www.cca-glasgow.com/programme/christine-borland--brody-condon--circles-of-focus |title=CCA Glasgow, ''Circles of Focus'' |date=2015}}</ref>
<ref>{{cite web|url=http://balticplus.uk/death-animations-symposium-03-brody-condon-c22268/ |title=BALTIC Centre for Contemporary Art, ''Death Animations'' symposium |date=2012}}</ref>
<ref>{{cite web|url=https://www.stroom.nl/activiteiten/tentoonstelling.php?t_id=2549563 |title=Stroom den Haag ''The Fall Experiment'' |date=2016}}</ref>

In 2019 he created the cover art and music videos for the record ''Gallipoli'' by [[Beirut (band)]], using group encounter techniques he developed to assist in the visualization of band leader and cousin Zach Condon's internal states.
<ref>{{cite web|url=https://www.beirutband.com/ |title=Beirutband.com ''Gallipoli'' |date=2018}}</ref>
<ref>{{cite web|url=https://www.rollingstone.com/music/music-news/beirut-when-i-die-video-820876/ |title=Reed, Ryan. "Watch Beirut’s Intense, Therapeutic ‘When I Die’ Video." Rollingstone.com. (April 10th) |date=2019}}</ref>

==Selected Collections==
Stedelijk Museum Amsterdam,<ref>{{cite web|url=https://www.stedelijk.nl/en/collection/84273-brody-condon-derezfx.kill%28karmaphysicslesselvis%29 |title=Stedelijk Amsterdam Collection}}</ref> Los Angeles County Museum of Art,<ref>{{cite web|url=https://collections.lacma.org/node/2114087 |title=Collection LACMA}}</ref> Kadist Foundation,<ref>{{cite web|url=https://kadist.org/work/future-gestalt/ |title=Kadist Foundation Collection}}</ref> and Albright Knox Gallery.<ref>{{cite web|url=https://www.albrightknox.org/art/exhibitions/videosphere-new-generation |title=Albright-Knox, ''Videosphere''}}</ref>


==References==
==References==
{{reflist}}
{{reflist|colwidth=30em}}


==External links==
==External links==
*[http://www.tmpsapce.com Artists Website]
*[http://www.brodycondon.com Artist's Website]

{{Authority control}}


{{Persondata <!-- Metadata: see [[Wikipedia:Persondata]]. -->
| NAME = Condon, Brody
| ALTERNATIVE NAMES =
| SHORT DESCRIPTION =
| DATE OF BIRTH = 1974
| PLACE OF BIRTH = Mexico
| DATE OF DEATH =
| PLACE OF DEATH =
}}
{{DEFAULTSORT:Condon, Brody}}
{{DEFAULTSORT:Condon, Brody}}
[[Category:American artists]]
[[Category:American artists]]

Latest revision as of 23:58, 5 September 2024

Brody Condon
Born1974
Mexiko
NationalityAmerican
Known forVisual Art, Performance Art, Media Art
Websitebrodycondon.com

Brody Condon (born 1974 Mexico) is an American artist. He facilitates and documents game-like group encounters that experientially probe dissociative phenomena, critical psychology, and performance art history. The resulting immersive situations, video and objects are often made in collaboration with researchers, craftspeople, and public participants.

Bildung

[edit]

Condon received an MFA in visual arts from the University of California, San Diego in 2001. He attended the Rijksakademie van Beeldende Kunsten from 2005 to 2006 and the Skowhegan[1] residency in 2001.

Selected work

[edit]

He was first recognized for the online game intervention and anti-war protest Velvet-Strike,[2] made with artist Anne Marie Schleiner, and most notably exhibited at the 2004 Whitney Biennial. In 2003, with the LA collective C-level, he developed a controversial "documentary computer game" based on the Waco siege.[3] Condon continued to create self-playing software and related work[4][5] until 2008 that "locates the confluence between the pursuit of body transcendence in 1970's performance... with computer and live roleplaying games."[6]

Condon's work is notable for its early use of Nordic LARP techniques to create immersive role-playing events in an art context that explore “the permeable nature of self, the social dimensions of creativity and the potential of the individual to access alternate states of being.”[7] Notable performances include Case, based on William Gibson's cyberpunk classic Neuromancer at the New Museum of Contemporary Art,[8] and Level Five, a larp based on historic Large Group Awareness Trainings at the Hammer Museum[9] and the 9th Berlin Biennale.

From 2012 to 2016 he collaborated with the Scottish artist Christine Borland on 'Circles of Focus', a research based project exploring human body donation, Neolithic ceramic production, and 18th century physics experiments. [10] [11] [12]

In 2019 he created the cover art and music videos for the record Gallipoli by Beirut (band), using group encounter techniques he developed to assist in the visualization of band leader and cousin Zach Condon's internal states. [13] [14]

Selected Collections

[edit]

Stedelijk Museum Amsterdam,[15] Los Angeles County Museum of Art,[16] Kadist Foundation,[17] and Albright Knox Gallery.[18]

References

[edit]
  1. ^ "Skowhegan Alumni".
  2. ^ "Rhizome.org Net Art Anthology".
  3. ^ "Solomon, Debra. "Video Game Art." New York Times Magazine: Year in Ideas (Dec 14th): p 105". 2003.
  4. ^ "Pace Gallery, Art and the Video Game". 2005.
  5. ^ "USF Contemporary Art Museum, Modifications". 2008.
  6. ^ "Voeller, Megan. "Brody Condon." Art Papers Magazine. Jan/Feb, p 69". 2003.
  7. ^ "Hirsch, Faye. "In the Studio: Brody Condon." Art in America. Oct 5". 2010.
  8. ^ "Squibb, Stephen. "Brody Condon at the New Museum" IDIOM. Dec 8". 2009.
  9. ^ "Krasinski, Jennifer. "Character Development: Brody Condon's "Level5" and the Avant-LARP of Becoming Self." East of Borneo. Dec 9". 2010.
  10. ^ "CCA Glasgow, Circles of Focus". 2015.
  11. ^ "BALTIC Centre for Contemporary Art, Death Animations symposium". 2012.
  12. ^ "Stroom den Haag The Fall Experiment". 2016.
  13. ^ "Beirutband.com Gallipoli". 2018.
  14. ^ "Reed, Ryan. "Watch Beirut's Intense, Therapeutic 'When I Die' Video." Rollingstone.com. (April 10th)". 2019.
  15. ^ "Stedelijk Amsterdam Collection".
  16. ^ "Collection LACMA".
  17. ^ "Kadist Foundation Collection".
  18. ^ "Albright-Knox, Videosphere".
[edit]