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=== Gears battle ===
=== Gears battle ===
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In addition to the small-scale, hand-to-hand combat, the characters sometimes fight from within their respective combat robots, called 'Gears'. These fighting machines are often similar in fighting style and aesthetic resemblance to the characters that pilot them. For these particular battles, the combination style is reduced to a selection of strong, medium, or weak attacks that build up the attack level of the Gear with each turn until it can unleash a special, more powerful attack. While in gears, the limiting factor of AP is replaced with a fuel gauge, with each attack consuming an amount relative to its power. There are three levels of normal special gear attacks (respectively levels 1, 2, and 3) and one additional 'infinite' level of special gear attacks. These moves are acquired in correspondence to a character's learned deathblow skills. Infinite level differs from the other three levels in several ways. When it is reached, the Gear will go into a special mode known as 'infinity mode'.
In addition to the small-scale, hand-to-hand combat, the characters sometimes fight from within their respective combat robots, called 'Gears'. These fighting machines are often similar in fighting style and aesthetic resemblance to the characters that pilot them. For these particular battles, the combination style is reduced to a selection of strong, medium, or weak attacks that build up the attack level of the Gear with each turn until it can unleash a special, more powerful attack. While in gears, the limiting factor of AP is replaced with a fuel gauge, with each attack consuming an amount relative to its power. There are three levels of normal special gear attacks (respectively levels 1, 2, and 3) and one additional 'infinite' level of special gear attacks. These moves are acquired in correspondence to a character's learned deathblow skills. Infinite level differs from the other three levels in several ways. When it is reached, the Gear will go into a special mode known as 'infinity mode'.



Revision as of 06:22, 6 March 2008

Xenogears
Xenogears cover box
Developer(s)Square
Publisher(s)JP Square
NA Square Electronic Arts
Designer(s)Tetsuya Takahashi (director, scenario writer)
Hiromichi Tanaka (producer)
Masato Kato (script writer)
Yasunori Mitsuda (composer)
Kunihiko Tanaka (character designer)
Yasuyuki Honne (art director)
Platform(s)PlayStation
ReleaseJP February 11, 1998
NA October 21, 1998
Genre(s)Console role-playing game
Mode(s)Single player
Limited two-player battle mode

Xenogears (ゼノギアス, Zenogiasu) is a console role-playing game developed and published by Square (now known as Square Enix) for the Sony PlayStation video game console. It was released on February 11, 1998 in Japan and on October 21, 1998 in North America. Xenogears never saw a PAL release.

Gameplay

Xenogears' gameplay combines the traditional and the innovative, using two-dimensional sprite overlays on three-dimensional backgrounds, as well as two different battle systems, one of which uses the actual characters in combo-based physical combat, while the latter takes place in turn-based 'Gear' battles.

Battle system

Battling is a variant of the ATB2 active time battle system found in Chrono Trigger and various Final Fantasy games. Once a battle starts the screen quickly changes to a combat scenario. Characters fight with martial combat and ether attacks along with special Deathblow moves that are learned through combinations of strong, moderate, and weak hits. Attacks use Action points (AP) and cost, 3 points, 2 points, and 1 point, respectively. You begin with 3 AP per turn (which is not enough to execute a deathblow) and as you progress in level you will eventually have 6 AP per turn. At a certain point in the story, an additional AP (7 AP per turn) will be acquired and you will also be able to learn Elemental Deathblows, which can be unlocked quicker at higher levels. AP may be saved and used as Attack Points for combo attacks. A total of 28 AP may be accumulated for combo attacks, powerful sequences using multiple Deathblows to inflict massive damage. However, only Deathblows of 6 AP cost or less may be chained, so by the end of the game, individual Deathblows become superior to combo attacking.

Characters can also use "magical" abilities that either aid the party or damage enemies. These abilities are limited by the number of ether points (EP) that are available. Unlike AP, EP do not replenish between attack rounds. For most characters, these abilities are called 'Ether,' although some characters' abilities have a different name, implying differences in their origins. For example, Fei's magic is called 'Chi,' and Citan's is 'Arcane'. Unlike the main characters of most RPGs who specialize in either physical or magical strength exclusively, the main characters in Xenogears are generally competent in both areas, although few characters have more than one or two direct damage spells. While in Gears (mechanized fighting machines) 'Ether' abilities are amplified, though some change or become unavailable.

Gears battle

In addition to the small-scale, hand-to-hand combat, the characters sometimes fight from within their respective combat robots, called 'Gears'. These fighting machines are often similar in fighting style and aesthetic resemblance to the characters that pilot them. For these particular battles, the combination style is reduced to a selection of strong, medium, or weak attacks that build up the attack level of the Gear with each turn until it can unleash a special, more powerful attack. While in gears, the limiting factor of AP is replaced with a fuel gauge, with each attack consuming an amount relative to its power. There are three levels of normal special gear attacks (respectively levels 1, 2, and 3) and one additional 'infinite' level of special gear attacks. These moves are acquired in correspondence to a character's learned deathblow skills. Infinite level differs from the other three levels in several ways. When it is reached, the Gear will go into a special mode known as 'infinity mode'.

Infinity mode lasts three turns, and while in this mode, fuel can be recharged in a larger amount or the Gear can use Infinity attacks. Infinity mode cannot be reached until elemental deathblows are learned (with the exception of Maria Balthazar, who has them automatically, and Chu-Chu, who cannot perform special gear attacks whatsoever). To reach infinity mode, a character has to stay at attack level 3 while performing any other action. With each turn, there is a chance that infinity mode will be reached (this ratio is displayed on screen along with the gears status). Infinity level uses special attacks that use very little fuel and are much more powerful. Gears can regain fuel by 'charging'. The amount of fuel gained differs depending on what attack level the character is currently at. Most engines have a base charge level of 30 fuel. Attack levels add 20 fuel per level with infinite level multiplying the charge rate by ten (charge levels are not cumulative). When equipped with certain items, the gain rate of fuel may be increased. The Gears can also activate 'Boosters' which enable them to act faster but consume more fuel. The 'Special Option' command allows for Gear HP restoration abilities (if equipped with the proper parts) and special attacks, at the cost of large amounts of fuel. When a gear has no Fuel left, it can no longer execute attacks, use special options, or use boosters. They can, however, charge (regain fuel) and use ether abilities. The main characters can purchase Gear fuel, parts, and upgrades in shops or from certain individuals.

Plot

Setting

File:Xenogearsworldmap.jpg
The map of the Xenogears world.

Xenogears initially takes place on the largest continent of the Xenogears world, Ignas, where the nations of Aveh and Kislev have been waging war on each other for centuries. An organization known as the Ethos, which is a church-like organization dedicated to preserving the world's culture, has excavated giant fighting robots called Gears. Gears have had a major effect on the war and have almost entirely replaced the need for human infantry. Although Kislev was gaining the upper hand in the war, a mysterious army known as Gebler appeared and started providing assistance to Aveh. With Gebler's help, Aveh not only recovered their losses, but began making their way into Kislev's territory.

Much of Xenogears' plot and backstory is detailed in the Japanese-only book Xenogears Perfect Works. This book, produced by the now defunct DigiCube, details the history of the Xenogears universe from the discovery of the Zohar to the start of the game. For the avid Xenogears fans, an important aspect of the book is the explanation of the six episodes that make up the Xenogears saga. According to the Perfect Works schematic, Xenogears is only the fifth episode in a series of six, with the first four providing the backstory for the events that took place in Xenogears.

Characters

Xenogears' characters were designed to allude to many psychological concepts, notably Freudian and Jungian psychology. There is also an important character bearing the name of French psychoanalyst Jacques Lacan. The most obvious allusion involves the nature of the game's protagonist, Fei Fong Wong, whose Freudian ego, superego, and id are discussed at length throughout the course of the game. Fei had subconsciously repressed his memories because of his unpleasant childhood. However, his desire to remember elements of his past eventually leads to his discovering the truth about who he is and what his relationship with the character known as 'Id' is. This repression also relates to the Jungian concept of the shadow. Distinctly Adlerian in nature, however, are the actions of certain characters, such as Ramsus, whose actions are driven by an inferiority complex that stems from unconscious 'nodes' that often permeate exterior behaviors of an individual.

Although not distinctly psychological, allusions to the theories of the German philosopher, Friedrich Nietzsche, are found in game. For example, there is the concept of the eternal return, which, in Xenogears, correlates to the recurrences of the Contact and the Antitype.

[1]

Development

Graphically, Xenogears combines 2D sprite characters with 3D environments. The environments and Gears are principally all created within the 3D engine, but the characters are created using low resolution 2D sprites. In addition to these things, Xenogears also utilizes both traditional Japanese cel-animated scenes and pre-rendered CGI movie clips during emotive or important plot points by Production I.G — a trait that was common in Squaresoft RPGs during this era. Aside from the official soundtrack, there is also Creid, an arrange album produced by Mitsuda and Millennial Fair.

"Project Noah is - apparently - what Squaresoft had intended to call Xenogears when they first started production of the game and released information to the press. Later, the name was changed to 'Xenogears'."[2]

Audio

The music in Xenogears was composed by Yasunori Mitsuda who was made famous by his work on the Super Famicom title, Chrono Trigger. The original soundtrack was released on two disks and published by Digicube in Japan. There are two vocal tracks included on the OST and both are sung by Joanne Hogg. The first vocal track is titled "Stars of Tears" and is reminiscent of the game's principal overworld theme, "Emotions". This track is not played anywhere in the actual Xenogears game and can only be accessed by unconventional means. The second vocal track is titled "Small Two of Pieces" which bears resemblance to the music box song "Faraway Promise". This song plays at the conclusion of the game during the end credits.

An arranged soundtrack of Xenogears also composed and arranged by Yasunori Mitsuda was released as "Creid: Yasunori Mitsuda and Millennial Fair". The soundtrack contains one disk with ten tracks. Two of the tracks are the Japanese versions of "Stars of Tears" and "Small Two of Pieces". The rest are arrangements of tracks from the OST with heavy Celtic influences.

Reception

Xenogears maintains a 91% ratio on Game Rankings, and within the top 15 best reviewed games on the Playstation. However, it remains a critically divisive title with some, even years after its initial release. One criticism is the style of the second disc, where the use of the world map is restricted and the amount of cut scenes increases.[3]

Connection to Xenosaga

While Xenogears has never had an official sequel or prequel, some consider a game developed by Monolith Soft and released by Namco called Xenosaga on the PlayStation 2, to be a prequel. Tetsuya Takahashi was the director and writer for both Xenogears and Xenosaga, and notes "with our relation between Square, I think it is difficult for us to say it is a direct sequel or prequel."[4]

There is considerable debate within the Xenogears fanbase about how accurately the Xenogears time line in Perfect Works is followed by Xenosaga, which contains similar elements, such as the Zohar, as well as several allusions of characters and terms present in Xenogears.

Official interviews are somewhat vague on the matter, though Tetsuya Takahashi has stated that "It's probably more suitable to say that it follows the direction and style of Xenogears.", as well as "Now that we are under a different company, we figured we should start everything from scratch all over again. Though there are familiar faces that serve as important characters in Xenosaga, others are more like self-parodies, so we don't really want Xenogears fans to overreact. Like movies, sometimes you have the director of the movie or friend of the leading actor appearing as cameos, so it's similar to that."[5] By the closing of Xenosaga Episode III: Also sprach Zarathustra, the allusions to Xenogears and a possible connection become even more noticeable. However, there are many differing aspects of the Xenosaga series, and with Episode III marking a premature ending to the original forecast of six episodes, the connection between the two series remains nonexistent.

References

  1. ^ Squaresoft, "Xenogears Perfect Works", July 14, 2000, Dejikyubu Publishing
  2. ^ Information from xgam.org's encyclopaedia (http://www.xgam.org/xenogears/encyclopaedia/index.php?topic=project_noah)
  3. ^ Information from xgam.org's "Xenogears UNCUT"[1]
  4. ^ Sato, Ike. "We talk with the director of Xenosaga, Tetsuya Takahashi."[2]
  5. ^ Sato, Ike. "We talk with the director of Xenosaga, Tetsuya Takahashi."[3]