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| screenshot =
| screenshot =
| caption =
| caption =
| author = [[FutureWave]]<br>[[Macromedia]]
| author = [[FutureWave]]<br />[[Macromedia]]
| developer = [[Adobe Systems]]
| developer = [[Adobe Systems]]
| released = January 1, 1996 (24 years ago)
| released = January 1, 1996 (24 years ago)
| ver layout = stacked
| ver layout = stacked
| programming language = [[C++]]
| programming language = [[C++]]
| operating system = [[Microsoft Windows|Windows]], [[macOS]], [[Linux]], [[Chrome OS]] {{small|('''current''')}}<br/> [[Solaris (operating system)|Solaris]], [[BlackBerry Tablet OS]], [[Android (operating system)|Android]], [[Pocket PC]] {{small|('''discontinued''')}}
| operating system = [[Microsoft Windows|Windows]], [[macOS]], [[Linux]], [[Chrome OS]] {{small|('''current''')}}<br /> [[Solaris (operating system)|Solaris]], [[BlackBerry Tablet OS]], [[Android (operating system)|Android]], [[Pocket PC]] {{small|('''discontinued''')}}
| platform = [[Web browser]]s and [[ActiveX]]-based software
| platform = [[Web browser]]s and [[ActiveX]]-based software
| language = Chinese Simplified, Chinese Traditional, English, French, German, Italian, Japanese, Polish, Russian, Portuguese, Spanish, Korean, and Turkish<ref>{{cite web | url = https://get.adobe.com/flashplayer | title = Adobe Flash Player Download | publisher = [[Adobe Systems]] | accessdate = August 10, 2016 | archive-url = https://web.archive.org/web/20160809234438/https://get.adobe.com/flashplayer/ | archive-date = August 9, 2016 | url-status = live }}</ref>
| language = Chinese Simplified, Chinese Traditional, English, French, German, Italian, Japanese, Polish, Russian, Portuguese, Spanish, Korean, and Turkish<ref>{{cite web |url=https://get.adobe.com/flashplayer |title=Adobe Flash Player Download |publisher=[[Adobe Systems]] |access-date=August 10, 2016 |archive-url=https://web.archive.org/web/20160809234438/https://get.adobe.com/flashplayer/ |archive-date=August 9, 2016 |url-status=live}}</ref>
| genre = [[Runtime system]] and [[browser extension]]
| genre = [[Runtime system]] and [[browser extension]]
| license = [[Freeware]]
| license = [[Freeware]]
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}}
}}


'''Adobe Flash Player''' (labeled '''Shockwave Flash''' in [[Internet Explorer]] and [[Firefox]])<ref>{{cite web |url=http://krebsonsecurity.com/2014/05/why-you-should-ditch-adobe-shockwave/ |title=Why You Should Ditch Adobe Shockwave |publisher=Krebs on Security |date=May 14, 2014 |accessdate=February 21, 2015 |archive-url=https://web.archive.org/web/20140525065654/http://krebsonsecurity.com/2014/05/why-you-should-ditch-adobe-shockwave/ |archive-date=May 25, 2014 |url-status=live }}</ref> is [[Software|computer software]] for using content created on the [[Adobe Flash]] platform, including viewing [[multimedia]] contents, executing [[rich Internet application]]s, and [[Streaming media|streaming audio and video]]. Flash Player can run from a [[web browser]] as a browser [[plug-in (computing)|plug-in]] or on supported mobile devices. Flash Player was created by [[Macromedia]] and has been developed and distributed by [[Adobe Systems]] since Adobe acquired Macromedia in 2005. Flash Player is distributed as [[freeware]].
'''Adobe Flash Player''' (labeled '''Shockwave Flash''' in [[Internet Explorer]] and [[Firefox]])<ref>{{cite web |url=http://krebsonsecurity.com/2014/05/why-you-should-ditch-adobe-shockwave/ |title=Why You Should Ditch Adobe Shockwave |publisher=Krebs on Security |date=May 14, 2014 |access-date=February 21, 2015 |archive-url=https://web.archive.org/web/20140525065654/http://krebsonsecurity.com/2014/05/why-you-should-ditch-adobe-shockwave/ |archive-date=May 25, 2014 |url-status=live}}</ref> is [[Software|computer software]] for using content created on the [[Adobe Flash]] platform, including viewing [[multimedia]] contents, executing [[rich Internet application]]s, and [[Streaming media|streaming audio and video]]. Flash Player can run from a [[web browser]] as a browser [[plug-in (computing)|plug-in]] or on supported mobile devices. Flash Player was created by [[Macromedia]] and has been developed and distributed by [[Adobe Systems]] since Adobe acquired Macromedia in 2005. Flash Player is distributed as [[freeware]].


Flash Player runs [[SWF]] files that can be created by [[Adobe Flash Professional]],<!--Not Adobe Animate; the latter focuses on HTML5--> [[Adobe Flash Builder]] or by third party tools such as [[FlashDevelop]]. Flash Player supports [[vector graphics]], [[3D computer graphics|3D graphics]], embedded audio, video and [[raster graphics]], and a scripting language called [[ActionScript]]. ActionScript is based on [[ECMAScript]] (similar to [[JavaScript]]) and supports [[object-oriented code]]. Flash Player is distributed free of charge and its plug-in versions are available for every major web browser and operating system. [[Google Chrome]], [[Internet Explorer 11]] in [[Windows 8]] and later, and [[Microsoft Edge]] come bundled with a [[Sandbox (computer security)|sandboxed]] Adobe Flash plug-in.<ref>[http://googlechromereleases.blogspot.cz/2010/03/dev-channel-update_30.html Integrated Adobe Flash Player Plug-in] {{Webarchive|url=https://web.archive.org/web/20130131084726/http://googlechromereleases.blogspot.cz/2010/03/dev-channel-update_30.html |date=January 31, 2013 }}, Chrome team blog</ref><ref>[https://blog.chromium.org/2012/08/the-road-to-safer-more-stable-and.html Porting Flash to sandboxed PPAPI platform] {{Webarchive|url=https://web.archive.org/web/20180725110647/https://blog.chromium.org/2012/08/the-road-to-safer-more-stable-and.html |date=July 25, 2018 }}, Official Chromium Blog</ref><ref>{{cite web|title=Flash Player issues &#124; Windows 8|url=https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-8.html|publisher=Adobe Systems|accessdate=December 15, 2016|archive-url=https://web.archive.org/web/20161220210445/https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-8.html|archive-date=December 20, 2016|url-status=live}}</ref><ref>{{cite web|title=Flash Player Issues &#124; Windows 10 &#124; Internet Explorer|url=https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-10-ie.html|publisher=Adobe Systems|accessdate=December 15, 2016|archive-url=https://web.archive.org/web/20161220210544/https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-10-ie.html|archive-date=December 20, 2016|url-status=live}}</ref><ref>{{cite web|title=Flash Player issues &#124; Windows 10 &#124; Microsoft Edge|url=https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-10-edge.html|publisher=Adobe Systems|accessdate=December 15, 2016|archive-url=https://web.archive.org/web/20161220210517/https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-10-edge.html|archive-date=December 20, 2016|url-status=live}}</ref>
Flash Player runs [[SWF]] files that can be created by [[Adobe Flash Professional]],<!--Not Adobe Animate; the latter focuses on HTML5--> [[Adobe Flash Builder]] or by third party tools such as [[FlashDevelop]]. Flash Player supports [[vector graphics]], [[3D computer graphics|3D graphics]], embedded audio, video and [[raster graphics]], and a scripting language called [[ActionScript]]. ActionScript is based on [[ECMAScript]] (similar to [[JavaScript]]) and supports [[object-oriented code]]. Flash Player is distributed free of charge and its plug-in versions are available for every major web browser and operating system. [[Google Chrome]], [[Internet Explorer 11]] in [[Windows 8]] and later, and [[Microsoft Edge]] come bundled with a [[Sandbox (computer security)|sandboxed]] Adobe Flash plug-in.<ref>[http://googlechromereleases.blogspot.cz/2010/03/dev-channel-update_30.html Integrated Adobe Flash Player Plug-in] {{Webarchive|url=https://web.archive.org/web/20130131084726/http://googlechromereleases.blogspot.cz/2010/03/dev-channel-update_30.html |date=January 31, 2013 }}, Chrome team blog</ref><ref>[https://blog.chromium.org/2012/08/the-road-to-safer-more-stable-and.html Porting Flash to sandboxed PPAPI platform] {{Webarchive|url=https://web.archive.org/web/20180725110647/https://blog.chromium.org/2012/08/the-road-to-safer-more-stable-and.html |date=July 25, 2018 }}, Official Chromium Blog</ref><ref>{{cite web |title=Flash Player issues &#124; Windows 8 |url=https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-8.html |publisher=Adobe Systems |access-date=December 15, 2016 |archive-url=https://web.archive.org/web/20161220210445/https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-8.html |archive-date=December 20, 2016 |url-status=live}}</ref><ref>{{cite web |title=Flash Player Issues &#124; Windows 10 &#124; Internet Explorer |url=https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-10-ie.html |publisher=Adobe Systems |access-date=December 15, 2016 |archive-url=https://web.archive.org/web/20161220210544/https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-10-ie.html |archive-date=December 20, 2016 |url-status=live}}</ref><ref>{{cite web |title=Flash Player issues &#124; Windows 10 &#124; Microsoft Edge |url=https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-10-edge.html |publisher=Adobe Systems |access-date=December 15, 2016 |archive-url=https://web.archive.org/web/20161220210517/https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-10-edge.html |archive-date=December 20, 2016 |url-status=live}}</ref>


Flash Player once had a large user base, and was a common format for [[Browser game|web games]], animations, and [[graphical user interface]] (GUI) elements embedded in web pages. Adobe stated in 2013 that more than 400 million out of over 1 billion connected desktops update to the new version of Flash Player within six weeks of release.<ref>{{cite web |url=https://www.adobe.com/products/flashruntimes/statistics.html |title=Adobe Flash Runtimes Statistics |publisher=Adobe Systems Incorporated |accessdate=January 2, 2013 |archive-url=https://web.archive.org/web/20130106053204/http://www.adobe.com/products/flashruntimes/statistics.html |archive-date=January 6, 2013 |url-status=live }}</ref> However, Flash Player has become increasingly criticized for its performance, consumption of battery on mobile devices, the number of [[Vulnerability (computing)|security vulnerabilities]] that had been discovered in the software, and its [[closed platform]] nature. [[Apple Inc.|Apple]] co-founder [[Steve Jobs]] was highly critical of Flash Player, having published an [[Thoughts on Flash|open letter detailing Apple's reasoning for not supporting Flash]] on its [[iOS]] device family. Its usage has also waned because of modern [[web standards]] that allow some of Flash's use cases to be fulfilled without third-party plugins.<ref>{{cite web |last1=Barrett |first1=Brian |title=Flash. Must. Die. |url=https://www.wired.com/2015/07/adobe-flash-player-die/ |website=[[Wired.com]] |publisher=[[Condé Nast]] |date=July 15, 2015 |access-date=May 9, 2017 |archive-url=https://web.archive.org/web/20170516170811/https://www.wired.com/2015/07/adobe-flash-player-die/ |archive-date=May 16, 2017 |url-status=live }}</ref><ref>{{cite web |last1=Vaughan-Nichols |first1=Steven J. |title=How to really fix the latest Adobe Flash security hole |url=http://www.zdnet.com/article/the-real-adobe-flash-fix-is-in/ |website=[[ZDNet]] |publisher=[[CBS Interactive]] |date=June 16, 2016 |access-date=May 9, 2017 |archive-url=https://web.archive.org/web/20170523054636/http://www.zdnet.com/article/the-real-adobe-flash-fix-is-in/ |archive-date=May 23, 2017 |url-status=live }}</ref><ref>{{cite web |first=Katie |last=Collins |title=Adobe rushes out emergency update for 'critical' Flash security flaw |url=https://www.cnet.com/news/adobe-rushes-out-emergency-update-for-critical-flash-security-flaw/ |website=[[CNET]] |date=March 11, 2016 |access-date=May 9, 2017 |archive-url=https://web.archive.org/web/20170325070415/https://www.cnet.com/news/adobe-rushes-out-emergency-update-for-critical-flash-security-flaw/ |archive-date=March 25, 2017 |url-status=live }}</ref>
Flash Player once had a large user base, and was a common format for [[Browser game|web games]], animations, and [[graphical user interface]] (GUI) elements embedded in web pages. Adobe stated in 2013 that more than 400 million out of over 1 billion connected desktops update to the new version of Flash Player within six weeks of release.<ref>{{cite web |url=https://www.adobe.com/products/flashruntimes/statistics.html |title=Adobe Flash Runtimes Statistics |publisher=Adobe Systems Incorporated |access-date=January 2, 2013 |archive-url=https://web.archive.org/web/20130106053204/http://www.adobe.com/products/flashruntimes/statistics.html |archive-date=January 6, 2013 |url-status=live}}</ref> However, Flash Player has become increasingly criticized for its performance, consumption of battery on mobile devices, the number of [[Vulnerability (computing)|security vulnerabilities]] that had been discovered in the software, and its [[closed platform]] nature. [[Apple Inc.|Apple]] co-founder [[Steve Jobs]] was highly critical of Flash Player, having published an [[Thoughts on Flash|open letter detailing Apple's reasoning for not supporting Flash]] on its [[iOS]] device family. Its usage has also waned because of modern [[web standards]] that allow some of Flash's use cases to be fulfilled without third-party plugins.<ref>{{cite web |last1=Barrett |first1=Brian |title=Flash. Must. Die. |url=https://www.wired.com/2015/07/adobe-flash-player-die/ |website=[[Wired.com]] |publisher=[[Condé Nast]] |date=July 15, 2015 |access-date=May 9, 2017 |archive-url=https://web.archive.org/web/20170516170811/https://www.wired.com/2015/07/adobe-flash-player-die/ |archive-date=May 16, 2017 |url-status=live}}</ref><ref>{{cite web |last1=Vaughan-Nichols |first1=Steven J. |title=How to really fix the latest Adobe Flash security hole |url=http://www.zdnet.com/article/the-real-adobe-flash-fix-is-in/ |website=[[ZDNet]] |publisher=[[CBS Interactive]] |date=June 16, 2016 |access-date=May 9, 2017 |archive-url=https://web.archive.org/web/20170523054636/http://www.zdnet.com/article/the-real-adobe-flash-fix-is-in/ |archive-date=May 23, 2017 |url-status=live}}</ref><ref>{{cite web |first=Katie |last=Collins |title=Adobe rushes out emergency update for 'critical' Flash security flaw |url=https://www.cnet.com/news/adobe-rushes-out-emergency-update-for-critical-flash-security-flaw/ |website=[[CNET]] |date=March 11, 2016 |access-date=May 9, 2017 |archive-url=https://web.archive.org/web/20170325070415/https://www.cnet.com/news/adobe-rushes-out-emergency-update-for-critical-flash-security-flaw/ |archive-date=March 25, 2017 |url-status=live}}</ref>


In July 2017, Adobe announced<ref>{{cite web|url=https://blogs.adobe.com/conversations/2017/07/adobe-flash-update.html|title=Flash & The Future of Interactive Content|date=July 25, 2017|access-date=July 26, 2017|archive-url=https://web.archive.org/web/20170907180618/https://blogs.adobe.com/conversations/2017/07/adobe-flash-update.html|archive-date=September 7, 2017|url-status=live}}</ref> that it will end support for Flash Player on December 31, 2020, and continued to encourage the use of open [[HTML5]] standards in place of Flash.<ref>{{cite web|url=https://techcrunch.com/2017/07/25/get-ready-to-say-goodbye-to-flash-in-2020/|title=Get ready to finally say goodbye to Flash — in 2020|last=Lardinois|first=Frederic|work=TechCrunch|access-date=July 25, 2017|archive-url=https://web.archive.org/web/20170725160902/https://techcrunch.com/2017/07/25/get-ready-to-say-goodbye-to-flash-in-2020/|archive-date=July 25, 2017|url-status=live}}</ref><ref>{{cite web|url=https://www.theverge.com/2017/7/25/16026236/adobe-flash-end-of-support-2020|title=Adobe will finally kill Flash in 2020|last=Warren|first=Tom|date=July 25, 2017|website=The Verge|access-date=July 25, 2017|archive-url=https://web.archive.org/web/20170725190530/https://www.theverge.com/2017/7/25/16026236/adobe-flash-end-of-support-2020|archive-date=July 25, 2017|url-status=live}}</ref> The announcement was coordinated with [[Apple Inc.|Apple]],<ref>{{cite web|url=https://webkit.org/blog/7839/adobe-announces-flash-distribution-and-updates-to-end/|title=Adobe Announces Flash Distribution and Updates to End|date=July 25, 2017|access-date=July 26, 2017|archive-url=https://web.archive.org/web/20170726212958/https://webkit.org/blog/7839/adobe-announces-flash-distribution-and-updates-to-end/|archive-date=July 26, 2017|url-status=live}}</ref> [[Facebook]],<ref>{{cite web|url=https://developers.facebook.com/blog/post/2017/07/25/Games-Migration-to-Open-Web-Standards/|title=Migrating Games from Flash to Open Web Standards on Facebook|last=Pudełek|first=Jakub|date=July 25, 2017|access-date=July 26, 2017|archive-url=https://web.archive.org/web/20170801000734/https://developers.facebook.com/blog/post/2017/07/25/Games-Migration-to-Open-Web-Standards/|archive-date=August 1, 2017|url-status=live}}</ref> [[Google]],<ref>{{cite web|url=https://www.blog.google/products/chrome/saying-goodbye-flash-chrome/|title=Saying goodbye to Flash in Chrome|last=Laforge|first=Anthony|date=July 25, 2017|access-date=July 26, 2017|archive-url=https://web.archive.org/web/20170725170022/https://www.blog.google/products/chrome/saying-goodbye-flash-chrome/|archive-date=July 25, 2017|url-status=live}}</ref> [[Microsoft]],<ref>{{cite web|url=https://blogs.windows.com/msedgedev/2017/07/25/flash-on-windows-timeline/|title=The End of an Era – Next Steps for Adobe Flash|date=July 25, 2017|access-date=July 26, 2017|archive-url=https://web.archive.org/web/20170726212959/https://blogs.windows.com/msedgedev/2017/07/25/flash-on-windows-timeline/|archive-date=July 26, 2017|url-status=live}}</ref> and [[Mozilla]].<ref>{{cite web|url=https://developer.mozilla.org/en-US/docs/Plugins/Roadmap|title=Firefox Roadmap for Flash End-of-Life|last=Smedberg|first=Benjamin|date=July 25, 2017|access-date=August 21, 2019|archive-url=https://web.archive.org/web/20190912182637/https://developer.mozilla.org/en-US/docs/Plugins/Roadmap|archive-date=September 12, 2019|url-status=live}}</ref> In September 2019, Microsoft announced that on December 31, 2020, Flash will be entirely removed from all browsers via [[Windows Update]].<ref>{{Cite web|url=https://support.microsoft.com/en-us/help/4520411/adobe-flash-end-of-support|title=Adobe Flash end of support on December 31, 2020|last=|first=|date=|website=support.microsoft.com|access-date=2019-11-27}}</ref>
In July 2017, Adobe announced<ref>{{cite web |url=https://blogs.adobe.com/conversations/2017/07/adobe-flash-update.html |title=Flash & The Future of Interactive Content |date=July 25, 2017 |access-date=July 26, 2017 |archive-url=https://web.archive.org/web/20170907180618/https://blogs.adobe.com/conversations/2017/07/adobe-flash-update.html |archive-date=September 7, 2017 |url-status=live}}</ref> that it will end support for Flash Player on December 31, 2020, and continued to encourage the use of open [[HTML5]] standards in place of Flash.<ref>{{cite web |url=https://techcrunch.com/2017/07/25/get-ready-to-say-goodbye-to-flash-in-2020/ |title=Get ready to finally say goodbye to Flash — in 2020 |last=Lardinois |first=Frederic |work=TechCrunch |access-date=July 25, 2017 |archive-url=https://web.archive.org/web/20170725160902/https://techcrunch.com/2017/07/25/get-ready-to-say-goodbye-to-flash-in-2020/ |archive-date=July 25, 2017 |url-status=live}}</ref><ref>{{cite web |url=https://www.theverge.com/2017/7/25/16026236/adobe-flash-end-of-support-2020 |title=Adobe will finally kill Flash in 2020 |last=Warren |first=Tom |date=July 25, 2017 |website=The Verge |access-date=July 25, 2017 |archive-url=https://web.archive.org/web/20170725190530/https://www.theverge.com/2017/7/25/16026236/adobe-flash-end-of-support-2020 |archive-date=July 25, 2017 |url-status=live}}</ref> The announcement was coordinated with [[Apple Inc.|Apple]],<ref>{{cite web |url=https://webkit.org/blog/7839/adobe-announces-flash-distribution-and-updates-to-end/ |title=Adobe Announces Flash Distribution and Updates to End |date=July 25, 2017 |access-date=July 26, 2017 |archive-url=https://web.archive.org/web/20170726212958/https://webkit.org/blog/7839/adobe-announces-flash-distribution-and-updates-to-end/ |archive-date=July 26, 2017 |url-status=live}}</ref> [[Facebook]],<ref>{{cite web |url=https://developers.facebook.com/blog/post/2017/07/25/Games-Migration-to-Open-Web-Standards/ |title=Migrating Games from Flash to Open Web Standards on Facebook |last=Pudełek |first=Jakub |date=July 25, 2017 |access-date=July 26, 2017 |archive-url=https://web.archive.org/web/20170801000734/https://developers.facebook.com/blog/post/2017/07/25/Games-Migration-to-Open-Web-Standards/ |archive-date=August 1, 2017 |url-status=live}}</ref> [[Google]],<ref>{{cite web |url=https://www.blog.google/products/chrome/saying-goodbye-flash-chrome/ |title=Saying goodbye to Flash in Chrome |last=Laforge |first=Anthony |date=July 25, 2017 |access-date=July 26, 2017 |archive-url=https://web.archive.org/web/20170725170022/https://www.blog.google/products/chrome/saying-goodbye-flash-chrome/ |archive-date=July 25, 2017 |url-status=live}}</ref> [[Microsoft]],<ref>{{cite web |url=https://blogs.windows.com/msedgedev/2017/07/25/flash-on-windows-timeline/ |title=The End of an Era – Next Steps for Adobe Flash |date=July 25, 2017 |access-date=July 26, 2017 |archive-url=https://web.archive.org/web/20170726212959/https://blogs.windows.com/msedgedev/2017/07/25/flash-on-windows-timeline/ |archive-date=July 26, 2017 |url-status=live}}</ref> and [[Mozilla]].<ref>{{cite web |url=https://developer.mozilla.org/en-US/docs/Plugins/Roadmap |title=Firefox Roadmap for Flash End-of-Life |last=Smedberg |first=Benjamin |date=July 25, 2017 |access-date=August 21, 2019 |archive-url=https://web.archive.org/web/20190912182637/https://developer.mozilla.org/en-US/docs/Plugins/Roadmap |archive-date=September 12, 2019 |url-status=live}}</ref> In September 2019, Microsoft announced that on December 31, 2020, Flash will be entirely removed from all browsers via [[Windows Update]].<ref>{{cite web |url=https://support.microsoft.com/en-us/help/4520411/adobe-flash-end-of-support |title=Adobe Flash end of support on December 31, 2020 |last= |first= |date= |website=support.microsoft.com |access-date=2019-11-27}}</ref>


==Features==
== Features ==
Adobe Flash Player is a runtime that executes and displays content from a provided [[SWF]] file, although it has no in-built features to modify the SWF file at runtime. It can execute software written in the [[ActionScript]] programming language which enables the runtime manipulation of text, data, [[vector graphics]], [[raster graphics]], [[sound]] and [[video]]. The player can also access certain connected hardware devices, including the [[web camera]]s and [[microphone]]s, after permission for the same has been granted by the user.
Adobe Flash Player is a runtime that executes and displays content from a provided [[SWF]] file, although it has no in-built features to modify the SWF file at runtime. It can execute software written in the [[ActionScript]] programming language which enables the runtime manipulation of text, data, [[vector graphics]], [[raster graphics]], [[sound]] and [[video]]. The player can also access certain connected hardware devices, including the [[web camera]]s and [[microphone]]s, after permission for the same has been granted by the user.


Flash Player is used internally by the [[Adobe Integrated Runtime]] (AIR), to provide a cross-platform runtime environment for [[desktop applications]] and mobile applications. AIR supports installable applications on [[Microsoft Windows|Windows]], [[Linux]], [[macOS]], and some mobile operating systems such as [[iOS]] and [[Android (operating system)|Android]]. Flash applications must specifically be built for the AIR runtime to use additional features provided, such as file system integration, native client extensions, native window/screen integration, taskbar/dock integration, and hardware integration with connected [[Accelerometer]] and [[GPS]] devices.<ref>[https://www.adobe.com/products/air.html AIR 3] {{Webarchive|url=https://web.archive.org/web/20140821051943/http://www.adobe.com/products/air.html |date=August 21, 2014 }}, Adobe</ref>
Flash Player is used internally by the [[Adobe Integrated Runtime]] (AIR), to provide a cross-platform runtime environment for [[desktop applications]] and mobile applications. AIR supports installable applications on [[Microsoft Windows|Windows]], [[Linux]], [[macOS]], and some mobile operating systems such as [[iOS]] and [[Android (operating system)|Android]]. Flash applications must specifically be built for the AIR runtime to use additional features provided, such as file system integration, native client extensions, native window/screen integration, taskbar/dock integration, and hardware integration with connected [[Accelerometer]] and [[GPS]] devices.<ref>[https://www.adobe.com/products/air.html AIR 3] {{Webarchive|url=https://web.archive.org/web/20140821051943/http://www.adobe.com/products/air.html |date=August 21, 2014 }}, Adobe</ref>


===Data formats===
=== Data formats ===
Flash Player includes native support for many [[File format|data formats]], some of which can only be accessed through the [[ActionScript]] scripting interface.
Flash Player includes native support for many [[File format|data formats]], some of which can only be accessed through the [[ActionScript]] scripting interface.


* '''XML:''' Flash Player has included native support for [[XML]] parsing and generation since version 8. XML data is held in memory as an XML [[Document Object Model]], and can be manipulated using ActionScript. ActionScript 3 also supports [[ECMAScript for XML]] (E4X), which allows XML data to be manipulated more easily.
* '''XML:''' Flash Player has included native support for [[XML]] parsing and generation since version 8. XML data is held in memory as an XML [[Document Object Model]], and can be manipulated using ActionScript. ActionScript 3 also supports [[ECMAScript for XML]] (E4X), which allows XML data to be manipulated more easily.
* '''JSON:''' Flash Player 11 includes native support for importing and exporting data in the [[JavaScript Object Notation]] (JSON) format, which allows interoperability with [[web service]]s and [[JavaScript]] programs.
* '''JSON:''' Flash Player 11 includes native support for importing and exporting data in the [[JavaScript Object Notation]] (JSON) format, which allows interoperability with [[web service]]s and [[JavaScript]] programs.
* '''AMF:''' Flash Player allows application data to be stored on users computers, in the form of [[Local Shared Object]]s, the Flash equivalent to [[HTTP cookie|browser cookies]].<ref name="adobe-lso">{{cite web|url=https://www.adobe.com/products/flashplayer/articles/lso/ |title=What are local shared objects? |work=Security and privacy |publisher=[[Adobe Systems]] |accessdate=December 5, 2007 |url-status=dead |archiveurl=https://web.archive.org/web/20100529082335/http://www.adobe.com/products/flashplayer/articles/lso/ |archivedate=May 29, 2010 }}</ref> Flash Player can also [[Native (computing)|natively]] read and write files in the [[Action Message Format]], the default data format for Local Shared Objects. Since the AMF format specification is published, data can be transferred to and from Flash applications using AMF datasets instead of [[JSON]] or [[XML]], reducing the need for [[parsing]] and [[Data validation|validating]] such data.
* '''AMF:''' Flash Player allows application data to be stored on users computers, in the form of [[Local Shared Object]]s, the Flash equivalent to [[HTTP cookie|browser cookies]].<ref name="adobe-lso">{{cite web |url=https://www.adobe.com/products/flashplayer/articles/lso/ |title=What are local shared objects? |work=Security and privacy |publisher=[[Adobe Systems]] |access-date=December 5, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20100529082335/http://www.adobe.com/products/flashplayer/articles/lso/ |archive-date=May 29, 2010}}</ref> Flash Player can also [[Native (computing)|natively]] read and write files in the [[Action Message Format]], the default data format for Local Shared Objects. Since the AMF format specification is published, data can be transferred to and from Flash applications using AMF datasets instead of [[JSON]] or [[XML]], reducing the need for [[parsing]] and [[Data validation|validating]] such data.
* '''SWF:''' The specification for the [[SWF]] file format was published by Adobe, enabling the development of the SWX Format project, which used the SWF file format and AMF as a means for Flash applications to exchange data with server side applications.<ref>[http://swxformat.org/ SWX: SWF Data Format] {{Webarchive|url=https://web.archive.org/web/20120817072235/http://swxformat.org/ |date=August 17, 2012 }}, official website</ref><ref>[https://code.google.com/p/swxjava/ swxjava – SWX RPC implementation in Java] {{Webarchive|url=https://web.archive.org/web/20140607012209/http://code.google.com/p/swxjava/ |date=June 7, 2014 }}, Google Code</ref> The SWX system stores data as standard SWF bytecode which is automatically interpreted by Flash Player.<ref>[https://code.google.com/p/swx-format/ swx-format – Data Format] {{Webarchive|url=https://web.archive.org/web/20140803222401/http://code.google.com/p/swx-format/ |date=August 3, 2014 }}, Google Code</ref> Another [[Open-source software|open-source]] project, SWXml allows Flash applications to load XML files as native ActionScript objects without any client-side XML parsing, by converting XML files to SWF/AMF on the server.<ref>[http://swxformat.org/177 SWX Contest Winners] {{webarchive|url=https://web.archive.org/web/20120818142648/http://swxformat.org/177 |date=August 18, 2012 }}, SWX Format Website</ref><ref>[http://aralbalkan.com/1075 Introducing SWXml] {{Webarchive|url=https://web.archive.org/web/20071112121226/http://aralbalkan.com/1075 |date=November 12, 2007 }}, Aral Balkan</ref>
* '''SWF:''' The specification for the [[SWF]] file format was published by Adobe, enabling the development of the SWX Format project, which used the SWF file format and AMF as a means for Flash applications to exchange data with server side applications.<ref>[http://swxformat.org/ SWX: SWF Data Format] {{Webarchive|url=https://web.archive.org/web/20120817072235/http://swxformat.org/ |date=August 17, 2012 }}, official website</ref><ref>[https://code.google.com/p/swxjava/ swxjava – SWX RPC implementation in Java] {{Webarchive|url=https://web.archive.org/web/20140607012209/http://code.google.com/p/swxjava/ |date=June 7, 2014 }}, Google Code</ref> The SWX system stores data as standard SWF bytecode which is automatically interpreted by Flash Player.<ref>[https://code.google.com/p/swx-format/ swx-format – Data Format] {{Webarchive|url=https://web.archive.org/web/20140803222401/http://code.google.com/p/swx-format/ |date=August 3, 2014 }}, Google Code</ref> Another [[Open-source software|open-source]] project, SWXml allows Flash applications to load XML files as native ActionScript objects without any client-side XML parsing, by converting XML files to SWF/AMF on the server.<ref>[http://swxformat.org/177 SWX Contest Winners] {{webarchive|url=https://web.archive.org/web/20120818142648/http://swxformat.org/177 |date=August 18, 2012 }}, SWX Format Website</ref><ref>[http://aralbalkan.com/1075 Introducing SWXml] {{Webarchive|url=https://web.archive.org/web/20071112121226/http://aralbalkan.com/1075 |date=November 12, 2007 }}, Aral Balkan</ref>


===Multimedia formats===
=== Multimedia formats ===
Flash Player is primarily a graphics and multimedia platform, and has supported [[raster graphics]] and [[vector graphics]] since its earliest version. It supports the following different multimedia formats which it can natively [[Parsing|decode]] and play back.
Flash Player is primarily a graphics and multimedia platform, and has supported [[raster graphics]] and [[vector graphics]] since its earliest version. It supports the following different multimedia formats which it can natively [[Parsing|decode]] and play back.


* '''MP3:''' Support for decoding and playback of [[Streaming media|streaming]] [[MP3|MPEG-2 Audio Layer III]] (MP3) audio was introduced in Flash Player 4. MP3 files can be accessed and played back from a server via [[HTTP]], or embedded inside an SWF file, which is also a streaming format.
* '''MP3:''' Support for decoding and playback of [[Streaming media|streaming]] [[MP3|MPEG-2 Audio Layer III]] (MP3) audio was introduced in Flash Player 4. MP3 files can be accessed and played back from a server via [[HTTP]], or embedded inside an SWF file, which is also a streaming format.
* '''FLV:''' Support for decoding and playing back video and audio inside [[Flash Video]] (FLV and F4V) files, a format developed by [[Adobe Systems]] and [[Macromedia]]. Flash Video is only a container format and supports multiple different video [[codec]]s, such as [[Sorenson Spark]], [[VP6]] and more recently [[H.264]].<ref>{{cite web | title = Flash H.264 | publisher = [[MainConcept]] | url = http://www.mainconcept.com/products/sdks/video/flash.html | accessdate = September 24, 2010 | url-status = dead | archiveurl = https://web.archive.org/web/20101118043148/http://www.mainconcept.com/products/sdks/video/flash.html | archivedate = November 18, 2010 | df = mdy-all }}</ref> Flash Player uses hardware acceleration to display video where present, using technologies such as [[DirectX Video Acceleration]] and [[OpenGL]] to do so. Flash Video is used by [[YouTube]],<ref name="youtubeflash"/> [[Hulu]],<ref name="huluflash"/> [[Yahoo! Video]], [[BBC Online]]<ref>[https://www.bbc.co.uk/guidelines/futuremedia/technical/av_addendum.shtml#flash Future Media Standards &amp; Guidelines – AV Addendum v1.5] {{Webarchive|url=https://web.archive.org/web/20130930044130/http://www.bbc.co.uk/guidelines/futuremedia/technical/av_addendum.shtml#flash |date=September 30, 2013 }} BBC</ref> and other news providers. FLV files can be played back from a server using [[HTTP]] [[progressive download]], and can also be embedded inside an SWF file. Flash Video can also be streamed via [[Real Time Messaging Protocol|RTMP]] using the [[Adobe Flash Media Server]] or other such server-side software.
* '''FLV:''' Support for decoding and playing back video and audio inside [[Flash Video]] (FLV and F4V) files, a format developed by [[Adobe Systems]] and [[Macromedia]]. Flash Video is only a container format and supports multiple different video [[codec]]s, such as [[Sorenson Spark]], [[VP6]] and more recently [[H.264]].<ref>{{cite web |title=Flash H.264 |publisher=[[MainConcept]] |url=http://www.mainconcept.com/products/sdks/video/flash.html |access-date=September 24, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20101118043148/http://www.mainconcept.com/products/sdks/video/flash.html |archive-date=November 18, 2010 |df=mdy-all}}</ref> Flash Player uses hardware acceleration to display video where present, using technologies such as [[DirectX Video Acceleration]] and [[OpenGL]] to do so. Flash Video is used by [[YouTube]],<ref name="youtubeflash" /> [[Hulu]],<ref name="huluflash" /> [[Yahoo! Video]], [[BBC Online]]<ref>[https://www.bbc.co.uk/guidelines/futuremedia/technical/av_addendum.shtml#flash Future Media Standards & Guidelines – AV Addendum v1.5] {{Webarchive|url=https://web.archive.org/web/20130930044130/http://www.bbc.co.uk/guidelines/futuremedia/technical/av_addendum.shtml#flash |date=September 30, 2013 }} BBC</ref> and other news providers. FLV files can be played back from a server using [[HTTP]] [[progressive download]], and can also be embedded inside an SWF file. Flash Video can also be streamed via [[Real Time Messaging Protocol|RTMP]] using the [[Adobe Flash Media Server]] or other such server-side software.
* '''PNG:''' Support for decoding and rendering [[Portable Network Graphics]] (PNG) images, in both its 24-bit (opaque) and 32-bit (semi-transparent) variants. Flash Player 11 can also encode a PNG bitmap via ActionScript.
* '''PNG:''' Support for decoding and rendering [[Portable Network Graphics]] (PNG) images, in both its 24-bit (opaque) and 32-bit (semi-transparent) variants. Flash Player 11 can also encode a PNG bitmap via ActionScript.
* '''JPEG:''' Support for decoding and rendering compressed [[JPEG]] images. Flash Player 10 added support for the [[JPEG-XR]] advanced image compression standard developed by [[Microsoft Corporation]], which results in better compression and quality than JPEG. JPEG-XR enables [[Lossy compression|lossy]] and [[Lossless compression|lossless]] compression with or without [[Alpha compositing|alpha channel]] transparency. Flash Player 11 can also encode a JPEG or JPEG-XR bitmap via ActionScript.
* '''JPEG:''' Support for decoding and rendering compressed [[JPEG]] images. Flash Player 10 added support for the [[JPEG-XR]] advanced image compression standard developed by [[Microsoft Corporation]], which results in better compression and quality than JPEG. JPEG-XR enables [[Lossy compression|lossy]] and [[Lossless compression|lossless]] compression with or without [[Alpha compositing|alpha channel]] transparency. Flash Player 11 can also encode a JPEG or JPEG-XR bitmap via ActionScript.
* '''GIF:''' Support for decoding and rendering compressed [[Graphics Interchange Format]] (GIF) images, in its single-frame variants only. Loading a multi-frame GIF will display only the first image frame.
* '''GIF:''' Support for decoding and rendering compressed [[Graphics Interchange Format]] (GIF) images, in its single-frame variants only. Loading a multi-frame GIF will display only the first image frame.


===Streaming protocols===
=== Streaming protocols ===
* '''HTTP:''' Support for communicating with [[web server]]s using [[HTTP]] requests and [[POST (HTTP)|POST]] data.<ref>[http://www.adobepress.com/articles/article.asp?p=1014968&seqNum=2 Protocols: HTTP vs. RTMP> Beginner's Guide to Distributing Flash Video] {{Webarchive|url=https://web.archive.org/web/20130313180548/http://www.adobepress.com/articles/article.asp?p=1014968&seqNum=2 |date=March 13, 2013 }}, Adobe Press</ref> However, only websites that explicitly allow Flash to connect to them can be accessed via HTTP or [[Network socket|sockets]], to prevent Flash being used as a tool for [[cross-site request forgery]],<ref>[https://www.adobe.com/devnet/flashplayer/articles/cross_domain_policy.html Cross-domain policy file usage recommendations for Flash Player] {{Webarchive|url=https://web.archive.org/web/20140813035047/http://www.adobe.com/devnet/flashplayer/articles/cross_domain_policy.html |date=August 13, 2014 }}, Adobe</ref> [[cross-site scripting]], [[DNS rebinding]]<ref name="fp9sec"/> and [[denial-of-service attack]]s. Websites must host a certain XML file termed a ''cross domain policy'',<ref name="fp9sec">[https://www.adobe.com/devnet/flashplayer/articles/fplayer9_security.html Policy file changes in Flash Player 9 and Flash Player 10] {{Webarchive|url=https://web.archive.org/web/20140818045411/http://www.adobe.com/devnet/flashplayer/articles/fplayer9_security.html |date=August 18, 2014 }}, Adobe</ref> allowing or denying Flash content from specific websites to connect to them. Certain websites, such as [[Digg]], [[Flickr]], [[Photobucket]] already host a cross domain policy that permits Flash content to access their website via HTTP.<ref>{{cite web|url=https://stackoverflow.com/q/352039 |title=Sites which support crossdomain.xml to allow Flash and Silverlight access|publisher=|accessdate=March 25, 2017}}</ref>
* '''HTTP:''' Support for communicating with [[web server]]s using [[HTTP]] requests and [[POST (HTTP)|POST]] data.<ref>[http://www.adobepress.com/articles/article.asp?p=1014968&seqNum=2 Protocols: HTTP vs. RTMP> Beginner's Guide to Distributing Flash Video] {{Webarchive|url=https://web.archive.org/web/20130313180548/http://www.adobepress.com/articles/article.asp?p=1014968&seqNum=2 |date=March 13, 2013 }}, Adobe Press</ref> However, only websites that explicitly allow Flash to connect to them can be accessed via HTTP or [[Network socket|sockets]], to prevent Flash being used as a tool for [[cross-site request forgery]],<ref>[https://www.adobe.com/devnet/flashplayer/articles/cross_domain_policy.html Cross-domain policy file usage recommendations for Flash Player] {{Webarchive|url=https://web.archive.org/web/20140813035047/http://www.adobe.com/devnet/flashplayer/articles/cross_domain_policy.html |date=August 13, 2014 }}, Adobe</ref> [[cross-site scripting]], [[DNS rebinding]]<ref name="fp9sec" /> and [[denial-of-service attack]]s. Websites must host a certain XML file termed a ''cross domain policy'',<ref name="fp9sec">[https://www.adobe.com/devnet/flashplayer/articles/fplayer9_security.html Policy file changes in Flash Player 9 and Flash Player 10] {{Webarchive|url=https://web.archive.org/web/20140818045411/http://www.adobe.com/devnet/flashplayer/articles/fplayer9_security.html |date=August 18, 2014 }}, Adobe</ref> allowing or denying Flash content from specific websites to connect to them. Certain websites, such as [[Digg]], [[Flickr]], [[Photobucket]] already host a cross domain policy that permits Flash content to access their website via HTTP.<ref>{{cite web |url=https://stackoverflow.com/q/352039 |title=Sites which support crossdomain.xml to allow Flash and Silverlight access |publisher= |access-date=March 25, 2017}}</ref>
* '''RTMP:''' Support for live audio and video streaming using the [[Real Time Messaging Protocol]] (RTMP) developed by [[Macromedia]]. RTMP supports a non-encrypted version over the [[Transmission Control Protocol]] (TCP) or an encrypted version over a secure [[Transport Layer Security]] (SSL) connection. RTMPT can also be [[Encapsulation (networking)|encapsulated]] within [[HTTP]] requests to traverse [[Firewall (computing)|firewalls]] that only allow HTTP traffic.
* '''RTMP:''' Support for live audio and video streaming using the [[Real Time Messaging Protocol]] (RTMP) developed by [[Macromedia]]. RTMP supports a non-encrypted version over the [[Transmission Control Protocol]] (TCP) or an encrypted version over a secure [[Transport Layer Security]] (SSL) connection. RTMPT can also be [[Encapsulation (networking)|encapsulated]] within [[HTTP]] requests to traverse [[Firewall (computing)|firewalls]] that only allow HTTP traffic.
* '''TCP:''' Support for [[Transmission Control Protocol]] (TCP) Internet socket communication to communicate with any type of server, using [[stream socket]]s. Sockets can be used only via [[ActionScript]], and can transfer [[plain text]], [[XML]] or binary data (ActionScript 3.0 and later).<ref>[http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/Socket.html Socket] {{Webarchive|url=https://web.archive.org/web/20121011110956/http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/Socket.html |date=October 11, 2012 }}, Adobe ActionScript 3 API Reference</ref><ref>[http://help.adobe.com/en_US/as3/dev/WSb2ba3b1aad8a27b0-181c51321220efd9d1c-8000.html Sockets] {{Webarchive|url=https://web.archive.org/web/20121020033500/http://help.adobe.com/en_US/as3/dev/WSb2ba3b1aad8a27b0-181c51321220efd9d1c-8000.html |date=October 20, 2012 }}, ActionScript 3.0 Developer’s Guide</ref> To prevent security issues, web servers that permit Flash content to communicate with them using sockets must host an [[XML]]-based cross domain policy file, served on [[Port (computer networking)|Port]] 843.<ref>[https://www.adobe.com/devnet/flashplayer/articles/socket_policy_files.html Setting up a socket policy file server] {{Webarchive|url=https://web.archive.org/web/20140803043912/http://www.adobe.com/devnet/flashplayer/articles/socket_policy_files.html |date=August 3, 2014 }}, Adobe</ref> Sockets enable AS3 programs to interface with any kind of server software, such as [[MySQL]].<ref>[https://code.google.com/p/assql/ AsSQL – MySQL Driver for AS3] {{Webarchive|url=https://web.archive.org/web/20130525074944/http://code.google.com/p/assql/ |date=May 25, 2013 }}, Google Code</ref>
* '''TCP:''' Support for [[Transmission Control Protocol]] (TCP) Internet socket communication to communicate with any type of server, using [[stream socket]]s. Sockets can be used only via [[ActionScript]], and can transfer [[plain text]], [[XML]] or binary data (ActionScript 3.0 and later).<ref>[http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/Socket.html Socket] {{Webarchive|url=https://web.archive.org/web/20121011110956/http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/Socket.html |date=October 11, 2012 }}, Adobe ActionScript 3 API Reference</ref><ref>[http://help.adobe.com/en_US/as3/dev/WSb2ba3b1aad8a27b0-181c51321220efd9d1c-8000.html Sockets] {{Webarchive|url=https://web.archive.org/web/20121020033500/http://help.adobe.com/en_US/as3/dev/WSb2ba3b1aad8a27b0-181c51321220efd9d1c-8000.html |date=October 20, 2012 }}, ActionScript 3.0 Developer's Guide</ref> To prevent security issues, web servers that permit Flash content to communicate with them using sockets must host an [[XML]]-based cross domain policy file, served on [[Port (computer networking)|Port]] 843.<ref>[https://www.adobe.com/devnet/flashplayer/articles/socket_policy_files.html Setting up a socket policy file server] {{Webarchive|url=https://web.archive.org/web/20140803043912/http://www.adobe.com/devnet/flashplayer/articles/socket_policy_files.html |date=August 3, 2014 }}, Adobe</ref> Sockets enable AS3 programs to interface with any kind of server software, such as [[MySQL]].<ref>[https://code.google.com/p/assql/ AsSQL – MySQL Driver for AS3] {{Webarchive|url=https://web.archive.org/web/20130525074944/http://code.google.com/p/assql/ |date=May 25, 2013 }}, Google Code</ref>


===Performance===
=== Performance ===


====Hardware acceleration====
==== Hardware acceleration ====
Until version 10 of the Flash player, there was no support for [[GPU]] acceleration. Version 10 added a limited form of support for [[shader]]s on materials in the form of the [[Pixel Bender]] API, but still did not have GPU-accelerated 3D vertex processing.<ref name="Lengyel2011">{{cite book|editor=Eric Lengyel|title=Game Engine Gems 2|year=2011|publisher=CRC Press|isbn=978-1-56881-437-7|chapter=3D in a Web Browser|author=Remi Arnaud|pages=208–212|url=https://books.google.com/books?id=QbSf3XwfM7EC&pg=PA208|access-date=November 28, 2015|archive-url=https://web.archive.org/web/20160110220042/https://books.google.com/books?id=QbSf3XwfM7EC&pg=PA208|archive-date=January 10, 2016|url-status=live}}</ref> A significant change came in version 11, which added a new low-level API called [[Stage3D]] (initially codenamed Molehill), which provides full GPU acceleration, similar to [[WebGL]].<ref name="Kaitila2011">{{cite book|author=Christer Kaitila|title=Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide|year=2011|publisher=Packt Publishing Ltd|isbn=978-1-84969-169-7|page=9}}</ref><ref>{{cite web |url=http://www.airtightinteractive.com/2011/10/stage3d-vs-webgl-performance/ |title=Stage3D vs WebGL Performance — Airtight Interactive |publisher=Airtightinteractive.com |date=October 28, 2011 |accessdate=August 4, 2014 |archive-url=https://web.archive.org/web/20140731041919/http://www.airtightinteractive.com/2011/10/stage3d-vs-webgl-performance/ |archive-date=July 31, 2014 |url-status=live }}</ref> (The partial support for GPU acceleration in Pixel Bender was completely removed in Flash 11.8, resulting in the disruption of some projects like MIT's [[Scratch (programming language)|Scratch]], which lacked the manpower to recode their applications quickly enough.<ref>{{cite web|url=http://wiki.scratch.mit.edu/wiki/Stage3D|accessdate=August 5, 2014|title=Stage3D|publisher=scratch.mit.edu|archive-url=https://web.archive.org/web/20140810224446/http://wiki.scratch.mit.edu/wiki/Stage3D|archive-date=August 10, 2014|url-status=live}}</ref><ref>[https://bugbase.adobe.com/index.cfm?event=bug&id=3591185 Adobe Flash Player 11.8 – Bug 3591185: Pixel Bender shader performance drastically degraded in FP11.8. Closed as "NeverFix"] {{webarchive|url=https://web.archive.org/web/20140422031641/https://bugbase.adobe.com/index.cfm?event=bug&id=3591185 |date=April 22, 2014 }}</ref>)
Until version 10 of the Flash player, there was no support for [[GPU]] acceleration. Version 10 added a limited form of support for [[shader]]s on materials in the form of the [[Pixel Bender]] API, but still did not have GPU-accelerated 3D vertex processing.<ref name="Lengyel2011">{{cite book |editor=Eric Lengyel |title=Game Engine Gems 2 |year=2011 |publisher=CRC Press |isbn=978-1-56881-437-7 |chapter=3D in a Web Browser |author=Remi Arnaud |pages=208–212 |url=https://books.google.com/books?id=QbSf3XwfM7EC&pg=PA208 |access-date=November 28, 2015 |archive-url=https://web.archive.org/web/20160110220042/https://books.google.com/books?id=QbSf3XwfM7EC&pg=PA208 |archive-date=January 10, 2016 |url-status=live}}</ref> A significant change came in version 11, which added a new low-level API called [[Stage3D]] (initially codenamed Molehill), which provides full GPU acceleration, similar to [[WebGL]].<ref name="Kaitila2011">{{cite book |author=Christer Kaitila |title=Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide |year=2011 |publisher=Packt Publishing Ltd |isbn=978-1-84969-169-7 |page=9}}</ref><ref>{{cite web |url=http://www.airtightinteractive.com/2011/10/stage3d-vs-webgl-performance/ |title=Stage3D vs WebGL Performance — Airtight Interactive |publisher=Airtightinteractive.com |date=October 28, 2011 |access-date=August 4, 2014 |archive-url=https://web.archive.org/web/20140731041919/http://www.airtightinteractive.com/2011/10/stage3d-vs-webgl-performance/ |archive-date=July 31, 2014 |url-status=live}}</ref> (The partial support for GPU acceleration in Pixel Bender was completely removed in Flash 11.8, resulting in the disruption of some projects like MIT's [[Scratch (programming language)|Scratch]], which lacked the manpower to recode their applications quickly enough.<ref>{{cite web |url=http://wiki.scratch.mit.edu/wiki/Stage3D |access-date=August 5, 2014 |title=Stage3D |publisher=scratch.mit.edu |archive-url=https://web.archive.org/web/20140810224446/http://wiki.scratch.mit.edu/wiki/Stage3D |archive-date=August 10, 2014 |url-status=live}}</ref><ref>[https://bugbase.adobe.com/index.cfm?event=bug&id=3591185 Adobe Flash Player 11.8 – Bug 3591185: Pixel Bender shader performance drastically degraded in FP11.8. Closed as "NeverFix"] {{webarchive|url=https://web.archive.org/web/20140422031641/https://bugbase.adobe.com/index.cfm?event=bug&id=3591185 |date=April 22, 2014 }}</ref>)


Current versions of Flash Player are optimized to use [[hardware acceleration]] for video playback and 3D graphics rendering on many devices, including desktop computers. Performance is similar to [[HTML5 video]] playback.<ref>[http://www.osnews.com/story/22997/Comparing_Flash_HTML5_Performance Comparing Flash, HTML5 Performance] {{Webarchive|url=https://web.archive.org/web/20111026111554/http://www.osnews.com/story/22997/Comparing_Flash_HTML5_Performance |date=October 26, 2011 }}, OS News</ref><ref>[http://www.flashmobileblog.com/2010/02/24/battery-performance-with-flash-player-10-1-on-nexus-one/ Battery Performance with Flash Player 10.1 on Nexus One] {{Webarchive|url=https://web.archive.org/web/20111016195612/http://www.flashmobileblog.com/2010/02/24/battery-performance-with-flash-player-10-1-on-nexus-one/ |date=October 16, 2011 }}, Flash Mobile Blog</ref> Also, Flash Player has been used on multiple mobile devices as a primary user interface renderer.<ref>[http://www.qnx.com/products/reference-design/ Reference Designs and Demos] {{Webarchive|url=https://web.archive.org/web/20111011194706/http://www.qnx.com/products/reference-design/ |date=October 11, 2011 }}, QNX</ref>
Current versions of Flash Player are optimized to use [[hardware acceleration]] for video playback and 3D graphics rendering on many devices, including desktop computers. Performance is similar to [[HTML5 video]] playback.<ref>[http://www.osnews.com/story/22997/Comparing_Flash_HTML5_Performance Comparing Flash, HTML5 Performance] {{Webarchive|url=https://web.archive.org/web/20111026111554/http://www.osnews.com/story/22997/Comparing_Flash_HTML5_Performance |date=October 26, 2011 }}, OS News</ref><ref>[http://www.flashmobileblog.com/2010/02/24/battery-performance-with-flash-player-10-1-on-nexus-one/ Battery Performance with Flash Player 10.1 on Nexus One] {{Webarchive|url=https://web.archive.org/web/20111016195612/http://www.flashmobileblog.com/2010/02/24/battery-performance-with-flash-player-10-1-on-nexus-one/ |date=October 16, 2011 }}, Flash Mobile Blog</ref> Also, Flash Player has been used on multiple mobile devices as a primary user interface renderer.<ref>[http://www.qnx.com/products/reference-design/ Reference Designs and Demos] {{Webarchive|url=https://web.archive.org/web/20111011194706/http://www.qnx.com/products/reference-design/ |date=October 11, 2011 }}, QNX</ref>


====Compilation====
==== Compilation ====
Although code written in ActionScript 3 executes up to 10 times faster than the prior ActionScript 2,<ref>[https://www.adobe.com/devnet/actionscript/articles/actionscript3_overview.html ActionScript 3.0 overview, ''"ActionScript 3.0 code executes up to 10 times faster than legacy ActionScript code."''] {{Webarchive|url=https://web.archive.org/web/20140718103332/http://www.adobe.com/devnet/actionscript/articles/actionscript3_overview.html |date=July 18, 2014 }}, Adobe</ref> the Adobe ActionScript 3 compiler is a non-[[Compiler optimization|optimizing compiler]], and produces inefficient bytecode in the resulting SWF, when compared to toolkits such as [[CrossBridge]].<ref>{{cite web|url=http://labs.adobe.com/wiki/index.php/Alchemy:FAQ |title=Alchemy:FAQ |accessdate=May 5, 2012 |url-status=dead |archiveurl=https://web.archive.org/web/20120505202706/http://labs.adobe.com/wiki/index.php/Alchemy%3AFAQ |archivedate=May 5, 2012 }}, Adobe Labs, ''"ASC performs few optimizations at this time"''</ref><ref>{{cite web |last=Zotov |first=Peter |url=http://whitequark.org/blog/2012/05/06/reaching-the-limits-of-adobe-stupidity/ |title=Reaching the Limits of Adobe Stupidity – whitespace |publisher=Whitequark.org |date=May 6, 2012 |accessdate=October 27, 2012 |archive-url=https://web.archive.org/web/20121015232628/http://whitequark.org/blog/2012/05/06/reaching-the-limits-of-adobe-stupidity/ |archive-date=October 15, 2012 |url-status=live }}</ref><ref name="alc1">[http://labs.adobe.com/wiki/index.php/Alchemy:FAQ Alchemy:FAQ] {{webarchive|url=https://web.archive.org/web/20120505202706/http://labs.adobe.com/wiki/index.php/Alchemy%3AFAQ |date=May 5, 2012 }}, Adobe Labs</ref><ref name="alc2">[http://llvm.org/devmtg/2009-10/Petersen_OptimizingActionScriptBytecode.pdf Optimizing ActionScript Bytecode using LLVM] {{Webarchive|url=https://web.archive.org/web/20120511212615/http://llvm.org/devmtg/2009-10/Petersen_OptimizingActionScriptBytecode.pdf |date=May 11, 2012 }}, Adobe</ref><ref name="alc3">[http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/ Adobe Alchemy, is it ActionScript heresy?] {{Webarchive|url=https://web.archive.org/web/20120819072030/http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/ |date=August 19, 2012 }}, Unit Zero One</ref>
Although code written in ActionScript 3 executes up to 10 times faster than the prior ActionScript 2,<ref>[https://www.adobe.com/devnet/actionscript/articles/actionscript3_overview.html ActionScript 3.0 overview, ''"ActionScript 3.0 code executes up to 10 times faster than legacy ActionScript code."''] {{Webarchive|url=https://web.archive.org/web/20140718103332/http://www.adobe.com/devnet/actionscript/articles/actionscript3_overview.html |date=July 18, 2014 }}, Adobe</ref> the Adobe ActionScript 3 compiler is a non-[[Compiler optimization|optimizing compiler]], and produces inefficient bytecode in the resulting SWF, when compared to toolkits such as [[CrossBridge]].<ref>{{cite web |url=http://labs.adobe.com/wiki/index.php/Alchemy:FAQ |title=Alchemy:FAQ |access-date=May 5, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120505202706/http://labs.adobe.com/wiki/index.php/Alchemy%3AFAQ |archive-date=May 5, 2012}}, Adobe Labs, ''"ASC performs few optimizations at this time"''</ref><ref>{{cite web |last=Zotov |first=Peter |url=http://whitequark.org/blog/2012/05/06/reaching-the-limits-of-adobe-stupidity/ |title=Reaching the Limits of Adobe Stupidity – whitespace |publisher=Whitequark.org |date=May 6, 2012 |access-date=October 27, 2012 |archive-url=https://web.archive.org/web/20121015232628/http://whitequark.org/blog/2012/05/06/reaching-the-limits-of-adobe-stupidity/ |archive-date=October 15, 2012 |url-status=live}}</ref><ref name="alc1">[http://labs.adobe.com/wiki/index.php/Alchemy:FAQ Alchemy:FAQ] {{webarchive|url=https://web.archive.org/web/20120505202706/http://labs.adobe.com/wiki/index.php/Alchemy%3AFAQ |date=May 5, 2012 }}, Adobe Labs</ref><ref name="alc2">[http://llvm.org/devmtg/2009-10/Petersen_OptimizingActionScriptBytecode.pdf Optimizing ActionScript Bytecode using LLVM] {{Webarchive|url=https://web.archive.org/web/20120511212615/http://llvm.org/devmtg/2009-10/Petersen_OptimizingActionScriptBytecode.pdf |date=May 11, 2012 }}, Adobe</ref><ref name="alc3">[http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/ Adobe Alchemy, is it ActionScript heresy?] {{Webarchive|url=https://web.archive.org/web/20120819072030/http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/ |date=August 19, 2012 }}, Unit Zero One</ref>


[[CrossBridge]], a toolkit that targets [[C++]] code to run within the Flash Player, uses the [[LLVM]] compiler to produce bytecode that runs up to 10 times faster than code the ActionScript 3 compiler produces, only because the LLVM compiler uses more aggressive optimization.<ref name="alc1"/><ref name="alc2"/><ref name="alc3"/>
[[CrossBridge]], a toolkit that targets [[C++]] code to run within the Flash Player, uses the [[LLVM]] compiler to produce bytecode that runs up to 10 times faster than code the ActionScript 3 compiler produces, only because the LLVM compiler uses more aggressive optimization.<ref name="alc1" /><ref name="alc2" /><ref name="alc3" />


Adobe has released ActionScript Compiler 2 (ASC2) in Flex 4.7 and onwards, which improves compilation times and optimizes the generated bytecode and supports [[method inlining]], improving its performance at runtime.<ref>[http://www.bytearray.org/?p=4789 Introducing ASC 2.0] {{Webarchive|url=https://web.archive.org/web/20130315053903/http://www.bytearray.org/?p=4789 |date=March 15, 2013 }}, Thibault Imbert, ByteArray.com</ref>
Adobe has released ActionScript Compiler 2 (ASC2) in Flex 4.7 and onwards, which improves compilation times and optimizes the generated bytecode and supports [[method inlining]], improving its performance at runtime.<ref>[http://www.bytearray.org/?p=4789 Introducing ASC 2.0] {{Webarchive|url=https://web.archive.org/web/20130315053903/http://www.bytearray.org/?p=4789 |date=March 15, 2013 }}, Thibault Imbert, ByteArray.com</ref>
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As of 2012, the [[Haxe]] multiplatform language can build programs for Flash Player that perform faster than the same application built with the Adobe Flex SDK compiler.<ref>[http://www.splashdust.net/2009/10/as3-vs-haxe-performance/ AS3 vs haXe performance], SplashDust website {{webarchive |url=https://web.archive.org/web/20130105015705/http://www.splashdust.net/2009/10/as3-vs-haxe-performance/ |date=January 5, 2013 }}</ref>{{unreliable source?|date=August 2014}}
As of 2012, the [[Haxe]] multiplatform language can build programs for Flash Player that perform faster than the same application built with the Adobe Flex SDK compiler.<ref>[http://www.splashdust.net/2009/10/as3-vs-haxe-performance/ AS3 vs haXe performance], SplashDust website {{webarchive |url=https://web.archive.org/web/20130105015705/http://www.splashdust.net/2009/10/as3-vs-haxe-performance/ |date=January 5, 2013 }}</ref>{{unreliable source?|date=August 2014}}


==Development methods==
== Development methods ==
Flash Player applications and games can be built in two significantly different methods:
Flash Player applications and games can be built in two significantly different methods:


* "Flex" applications: The [[Adobe Flex]] Framework is an integrated collection of stylable [[Graphical User Interface]], data manipulation and networking components, and applications built upon it are termed "Flex" applications. Startup time is reduced since the Flex framework must be downloaded before the application begins, and weighs in at approximately 500 KB. Editors include [[Adobe Flash Builder]] and [[FlashDevelop]].
* "Flex" applications: The [[Adobe Flex]] Framework is an integrated collection of stylable [[Graphical User Interface]], data manipulation and networking components, and applications built upon it are termed "Flex" applications. Startup time is reduced since the Flex framework must be downloaded before the application begins, and weighs in at approximately 500KB. Editors include [[Adobe Flash Builder]] and [[FlashDevelop]].
* "Pure ActionScript" applications: Applications built without the Flex framework allow greater flexibility and performance.<ref>[https://www.adobe.com/devnet/devices/articles/optimize-performance-apps-tv.html Optimizing performance of applications for connected TVs] {{Webarchive|url=https://web.archive.org/web/20160822044644/https://www.adobe.com/devnet/devices/articles/optimize-performance-apps-tv.html |date=August 22, 2016 }}, Adobe Developer Connection</ref><ref>[http://blog.flexwiz.net/top-10-performance-killers-in-your-air-application/ Top 10 Performance Killers in your AIR Application] {{Webarchive|url=https://web.archive.org/web/20141015232622/http://blog.flexwiz.net/top-10-performance-killers-in-your-air-application/ |date=October 15, 2014 }}, FlexWiz</ref><ref>[http://gregsramblings.com/2011/09/06/flex-vs-actionscript-the-debate-gets-new-life/ Flex versus ActionScript – the debate gets new life] {{Webarchive|url=https://web.archive.org/web/20141209053718/http://gregsramblings.com/2011/09/06/flex-vs-actionscript-the-debate-gets-new-life/ |date=December 9, 2014 }}, Greg's Ramblings</ref> Video games built for Flash Player are typically pure-Actionscript projects. Various open-source component frameworks are available for pure ActionScript projects, such as ''MadComponents'', that provide UI Components at significantly smaller SWF file sizes.<ref>[http://madskool.wordpress.com/2011/06/07/pure-actionscript-madcomponents-vs-flash-builder-4-5/ Pure ActionScript + MadComponents vs. Flash Builder 4.5] {{Webarchive|url=https://web.archive.org/web/20141222161232/http://madskool.wordpress.com/2011/06/07/pure-actionscript-madcomponents-vs-flash-builder-4-5/ |date=December 22, 2014 }}, MobileAppDev</ref><ref>[http://crosbymichael.com/flex-45-vs-pure-as3.html Flex 4.5 vs Pure AS3] {{Webarchive|url=https://web.archive.org/web/20111021065503/http://www.crosbymichael.com/flex-45-vs-pure-as3.html |date=October 21, 2011 }}, Michael Crosby</ref>
* "Pure ActionScript" applications: Applications built without the Flex framework allow greater flexibility and performance.<ref>[https://www.adobe.com/devnet/devices/articles/optimize-performance-apps-tv.html Optimizing performance of applications for connected TVs] {{Webarchive|url=https://web.archive.org/web/20160822044644/https://www.adobe.com/devnet/devices/articles/optimize-performance-apps-tv.html |date=August 22, 2016 }}, Adobe Developer Connection</ref><ref>[http://blog.flexwiz.net/top-10-performance-killers-in-your-air-application/ Top 10 Performance Killers in your AIR Application] {{Webarchive|url=https://web.archive.org/web/20141015232622/http://blog.flexwiz.net/top-10-performance-killers-in-your-air-application/ |date=October 15, 2014 }}, FlexWiz</ref><ref>[http://gregsramblings.com/2011/09/06/flex-vs-actionscript-the-debate-gets-new-life/ Flex versus ActionScript – the debate gets new life] {{Webarchive|url=https://web.archive.org/web/20141209053718/http://gregsramblings.com/2011/09/06/flex-vs-actionscript-the-debate-gets-new-life/ |date=December 9, 2014 }}, Greg's Ramblings</ref> Video games built for Flash Player are typically pure-Actionscript projects. Various open-source component frameworks are available for pure ActionScript projects, such as ''MadComponents'', that provide UI Components at significantly smaller SWF file sizes.<ref>[http://madskool.wordpress.com/2011/06/07/pure-actionscript-madcomponents-vs-flash-builder-4-5/ Pure ActionScript + MadComponents vs. Flash Builder 4.5] {{Webarchive|url=https://web.archive.org/web/20141222161232/http://madskool.wordpress.com/2011/06/07/pure-actionscript-madcomponents-vs-flash-builder-4-5/ |date=December 22, 2014 }}, MobileAppDev</ref><ref>[http://crosbymichael.com/flex-45-vs-pure-as3.html Flex 4.5 vs Pure AS3] {{Webarchive|url=https://web.archive.org/web/20111021065503/http://www.crosbymichael.com/flex-45-vs-pure-as3.html |date=October 21, 2011 }}, Michael Crosby</ref>


In both methods, developers can access the full Flash Player set of functions, including [[Text file|text]], [[vector graphics]], [[bitmap]] graphics, [[video]], [[sound|audio]], camera, microphone, and others. AIR also includes added features such as file system integration, native extensions, native desktop integration, and hardware integration with connected devices.
In both methods, developers can access the full Flash Player set of functions, including [[Text file|text]], [[vector graphics]], [[bitmap]] graphics, [[video]], [[sound|audio]], camera, microphone, and others. AIR also includes added features such as file system integration, native extensions, native desktop integration, and hardware integration with connected devices.


==Development tools==
== Development tools ==
Adobe provides five ways of developing applications for Flash Player:
Adobe provides five ways of developing applications for Flash Player:


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* [[Adobe Animate]]: graphic design, animation and scripting toolset
* [[Adobe Animate]]: graphic design, animation and scripting toolset
* [[Adobe Scout]]: visual profiler for performance optimization
* [[Adobe Scout]]: visual profiler for performance optimization
* [[Apache Flex]]: a free [[software development kit|SDK]] to compile Flash and [[Adobe AIR]] applications from source code; developed by Adobe and donated to the Apache Foundation<ref name="Adobe donates Flex to Apache">{{cite web |url=http://www.techworld.com.au/article/407714/adobe_donates_flex_apache |title=Adobe donates Flex to Apache |website=[[Techworld]] |accessdate=November 17, 2011 |archive-url=https://web.archive.org/web/20111118101841/http://www.techworld.com.au/article/407714/adobe_donates_flex_apache/ |archive-date=November 18, 2011 |url-status=live }}</ref>
* [[Apache Flex]]: a free [[software development kit|SDK]] to compile Flash and [[Adobe AIR]] applications from source code; developed by Adobe and donated to the Apache Foundation<ref name="Adobe donates Flex to Apache">{{cite web |url=http://www.techworld.com.au/article/407714/adobe_donates_flex_apache |title=Adobe donates Flex to Apache |website=[[Techworld]] |access-date=November 17, 2011 |archive-url=https://web.archive.org/web/20111118101841/http://www.techworld.com.au/article/407714/adobe_donates_flex_apache/ |archive-date=November 18, 2011 |url-status=live}}</ref>
* [[CrossBridge]]: a free SDK to [[cross compilation|cross-compile]] C++ code to run in Flash Player
* [[CrossBridge]]: a free SDK to [[cross compilation|cross-compile]] C++ code to run in Flash Player


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* CodeDrive: an extension to [[Microsoft Visual Studio]] [[Visual Studio 2010|2010]] for ActionScript 3 development and debugging
* CodeDrive: an extension to [[Microsoft Visual Studio]] [[Visual Studio 2010|2010]] for ActionScript 3 development and debugging
* [[MTASC]]: a compiler
* [[MTASC]]: a compiler
* [[Haxe]]: a multi-platform language<ref>[http://truegryc.blogspot.com/2010/05/response-to-thoughts-on-flash.html Response to “Thoughts on Flash”] {{Webarchive|url=https://web.archive.org/web/20111112044902/http://truegryc.blogspot.com/2010/05/response-to-thoughts-on-flash.html |date=November 12, 2011 }}, True Gryc Blog</ref>
* [[Haxe]]: a multi-platform language<ref>[http://truegryc.blogspot.com/2010/05/response-to-thoughts-on-flash.html Response to "Thoughts on Flash"] {{Webarchive|url=https://web.archive.org/web/20111112044902/http://truegryc.blogspot.com/2010/05/response-to-thoughts-on-flash.html |date=November 12, 2011 }}, True Gryc Blog</ref>


===Game development===
=== Game development ===
Adobe offers the free Adobe Gaming SDK, consisting ({{as of|August 2014|lc=yes}}) of several open-source AS3 libraries built on the Flash Player [[Stage3D]] APIs for GPU-accelerated graphics:<ref>{{cite web|url=https://creative.adobe.com/products/gaming-sdk|title=Adobe Gaming SDK|website=creative.adobe.com|publisher=[[Adobe Systems|Adobe]]|accessdate=August 4, 2014|archive-url=https://web.archive.org/web/20140808054301/https://creative.adobe.com/products/gaming-sdk|archive-date=August 8, 2014|url-status=live}}</ref>
Adobe offers the free Adobe Gaming SDK, consisting ({{as of|August 2014|lc=yes}}) of several open-source AS3 libraries built on the Flash Player [[Stage3D]] APIs for GPU-accelerated graphics:<ref>{{cite web |url=https://creative.adobe.com/products/gaming-sdk |title=Adobe Gaming SDK |website=creative.adobe.com |publisher=[[Adobe Systems|Adobe]] |access-date=August 4, 2014 |archive-url=https://web.archive.org/web/20140808054301/https://creative.adobe.com/products/gaming-sdk |archive-date=August 8, 2014 |url-status=live}}</ref>


* [[Away3D]]: GPU-accelerated 3D graphics and animation engine
* [[Away3D]]: GPU-accelerated 3D graphics and animation engine
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* Dragon Bones: GPU-accelerated 2D [[skeletal animation]] library
* Dragon Bones: GPU-accelerated 2D [[skeletal animation]] library


A few commercial [[game engine]]s target Flash Player (Stage3D) as run-time environment, such as [[Unity (game engine)|Unity 3D]]<ref name="Au2012"/> and [[Unreal Engine]] 3.<ref name="Au2012">{{cite book|author=Wagner James Au|title=Game Design Secrets|year=2012|publisher=John Wiley & Sons|isbn=978-1-118-46391-8|page=130}}</ref><ref name="theverge">{{cite web|url=https://www.theverge.com/2011/10/7/2471974/epics-unreal-3-engine-coming-soon-to-adobe-flash-11|title=Adobe Flash 11 adopts Unreal Engine 3 for better browser games &#124; The Verge|publisher=theverge.com|accessdate=August 4, 2014|archive-url=https://web.archive.org/web/20170706225700/https://www.theverge.com/2011/10/7/2471974/epics-unreal-3-engine-coming-soon-to-adobe-flash-11|archive-date=July 6, 2017|url-status=live}}</ref> Before the introduction of Stage3D, a number of older 2D engines or isometric engines like [[Flixel]] saw their heyday.<ref>{{cite web|url=http://www.flashrealtime.com/flash-game-library-engine-list |title=List of Flash Gaming Engines |publisher=FlashRealtime.com |date=April 23, 2011 |accessdate=February 21, 2015 |url-status=dead |archiveurl=https://web.archive.org/web/20130406002548/http://www.flashrealtime.com/flash-game-library-engine-list/ |archivedate=April 6, 2013 }}</ref>
A few commercial [[game engine]]s target Flash Player (Stage3D) as run-time environment, such as [[Unity (game engine)|Unity 3D]]<ref name="Au2012" /> and [[Unreal Engine]] 3.<ref name="Au2012">{{cite book |author=Wagner James Au |title=Game Design Secrets |year=2012 |publisher=John Wiley & Sons |isbn=978-1-118-46391-8 |page=130}}</ref><ref name="theverge">{{cite web |url=https://www.theverge.com/2011/10/7/2471974/epics-unreal-3-engine-coming-soon-to-adobe-flash-11 |title=Adobe Flash 11 adopts Unreal Engine 3 for better browser games &#124; The Verge |publisher=theverge.com |access-date=August 4, 2014 |archive-url=https://web.archive.org/web/20170706225700/https://www.theverge.com/2011/10/7/2471974/epics-unreal-3-engine-coming-soon-to-adobe-flash-11 |archive-date=July 6, 2017 |url-status=live}}</ref> Before the introduction of Stage3D, a number of older 2D engines or isometric engines like [[Flixel]] saw their heyday.<ref>{{cite web |url=http://www.flashrealtime.com/flash-game-library-engine-list |title=List of Flash Gaming Engines |publisher=FlashRealtime.com |date=April 23, 2011 |access-date=February 21, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20130406002548/http://www.flashrealtime.com/flash-game-library-engine-list/ |archive-date=April 6, 2013}}</ref>


Adobe also developed the [[CrossBridge]] toolkit which [[cross compilation|cross-compiles]] [[C (programming language)|C]]/[[C++]] code to run within the Flash Player, using [[LLVM]] and [[GNU Compiler Collection|GCC]] as compiler backends, and high-performance [[Computer memory|memory-access]] [[opcode]]s in the Flash Player (termed "Domain Memory") to work with in-memory data quickly.<ref>[https://adobe-flash.github.io/crossbridge/ CrossBridge for Flash Player] {{Webarchive|url=https://web.archive.org/web/20170920190506/http://adobe-flash.github.io/crossbridge/ |date=September 20, 2017 }}, GitHub</ref> CrossBridge is targeted toward the [[game development]] industry,<ref>{{cite web|title=Adobe Finally kills Adobe Flash Player in 2020 - Article Pub|url=http://www.articlepub.ga/adobe-kill-flash-2020/|accessdate=July 26, 2017}}{{dead link|date=December 2017 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> and includes tools for building, testing, and debugging C/C++ projects in Flash Player.
Adobe also developed the [[CrossBridge]] toolkit which [[cross compilation|cross-compiles]] [[C (programming language)|C]]/[[C++]] code to run within the Flash Player, using [[LLVM]] and [[GNU Compiler Collection|GCC]] as compiler backends, and high-performance [[Computer memory|memory-access]] [[opcode]]s in the Flash Player (termed "Domain Memory") to work with in-memory data quickly.<ref>[https://adobe-flash.github.io/crossbridge/ CrossBridge for Flash Player] {{Webarchive|url=https://web.archive.org/web/20170920190506/http://adobe-flash.github.io/crossbridge/ |date=September 20, 2017 }}, GitHub</ref> CrossBridge is targeted toward the [[game development]] industry,<ref>{{cite web |title=Adobe Finally kills Adobe Flash Player in 2020 Article Pub |url=http://www.articlepub.ga/adobe-kill-flash-2020/ |access-date=July 26, 2017}}{{dead link|date=December 2017 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> and includes tools for building, testing, and debugging C/C++ projects in Flash Player.


Notable online video games developed in Flash include ''[[Angry Birds]]'', ''[[FarmVille]]'' and ''[[FarmVille]] 2'', and ''[[AdventureQuest]]'' (started in 2002, and still active as of 2011).<ref name="Lengyel2011b">{{cite book|editor=Eric Lengyel|title=Game Engine Gems 2|year=2011|publisher=CRC Press|isbn=978-1-56881-437-7|chapter=3D in a Web Browser|author=Remi Arnaud|page=205|url=https://books.google.com/books?id=QbSf3XwfM7EC&pg=PA205|access-date=November 28, 2015|archive-url=https://web.archive.org/web/20160110220042/https://books.google.com/books?id=QbSf3XwfM7EC&pg=PA205|archive-date=January 10, 2016|url-status=live}}</ref>
Notable online video games developed in Flash include ''[[Angry Birds]]'', ''[[FarmVille]]'' and ''[[FarmVille]] 2'', and ''[[AdventureQuest]]'' (started in 2002, and still active as of 2011).<ref name="Lengyel2011b">{{cite book |editor=Eric Lengyel |title=Game Engine Gems 2 |year=2011 |publisher=CRC Press |isbn=978-1-56881-437-7 |chapter=3D in a Web Browser |author=Remi Arnaud |page=205 |url=https://books.google.com/books?id=QbSf3XwfM7EC&pg=PA205 |access-date=November 28, 2015 |archive-url=https://web.archive.org/web/20160110220042/https://books.google.com/books?id=QbSf3XwfM7EC&pg=PA205 |archive-date=January 10, 2016 |url-status=live}}</ref>


==Availability==
== Availability ==


===Desktop platforms===
=== Desktop platforms ===
The latest version of Flash Player is available for [[Windows XP]] and later, [[Mac OS X 10.6]] and later and [[Linux]].
The latest version of Flash Player is available for [[Windows XP]] and later, [[Mac OS X 10.6]] and later and [[Linux]].


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# The "Firefox – NPAPI" version is available for [[Firefox]] as well as other applications that support [[NPAPI]] technology.
# The "Firefox – NPAPI" version is available for [[Firefox]] as well as other applications that support [[NPAPI]] technology.
# The "Opera and Chromium – PPAPI" version is available for [[Chromium (web browser)|Chromium]] and browsers based on Chromium (such as [[Opera (web browser)|Opera]]) as well as other applications that support [[PPAPI]] technology. This plugin cannot be installed on Google Chrome as it comes with its own built-in Flash component.
# The "Opera and Chromium – PPAPI" version is available for [[Chromium (web browser)|Chromium]] and browsers based on Chromium (such as [[Opera (web browser)|Opera]]) as well as other applications that support [[PPAPI]] technology. This plugin cannot be installed on Google Chrome as it comes with its own built-in Flash component.
# The "projector" version is a standalone player that can open [[SWF]] files directly.<ref>{{cite web |url=https://www.adobe.com/support/flashplayer/downloads.html |work=Adobe Flash Player Support Center |title=Downloads |accessdate=October 29, 2011 |archive-url=https://web.archive.org/web/20111022033330/http://www.adobe.com/support/flashplayer/downloads.html |archive-date=October 22, 2011 |url-status=live }}</ref>
# The "projector" version is a standalone player that can open [[SWF]] files directly.<ref>{{cite web |url=https://www.adobe.com/support/flashplayer/downloads.html |work=Adobe Flash Player Support Center |title=Downloads |access-date=October 29, 2011 |archive-url=https://web.archive.org/web/20111022033330/http://www.adobe.com/support/flashplayer/downloads.html |archive-date=October 22, 2011 |url-status=live}}</ref>


On February 22, 2012, Adobe announced that it would no longer release new versions of NPAPI Flash plugins for Linux, although Flash Player 11.2 would continue to receive security updates.<ref>{{cite web|url=https://blogs.adobe.com/flashplayer/2012/02/adobe-and-google-partnering-for-flash-player-on-linux.html|title=Adobe and Google Partnering for Flash Player on Linux|accessdate=November 25, 2012|archive-url=https://web.archive.org/web/20190519130745/http://blogs.adobe.com/flashplayer/2012/02/adobe-and-google-partnering-for-flash-player-on-linux.html|archive-date=May 19, 2019|url-status=dead}}</ref><ref>{{cite web |last=Noyes |first=Katherine |url=https://www.pcworld.com/article/250455/for_flash_on_linux_chrome_will_be_users_only_choice.html |title=For Flash on Linux, Chrome Will Be Users' Only Choice &#124; PCWorld Business Center |publisher=Pcworld.com |date=April 6, 2012 |accessdate=April 10, 2012 |archive-url=https://web.archive.org/web/20121020042222/http://www.pcworld.com/article/250455/for_flash_on_linux_chrome_will_be_users_only_choice.html |archive-date=October 20, 2012 |url-status=live }}</ref><ref>{{cite web |url=http://linux.slashdot.org/story/12/03/31/1417245/adobe-releases-last-linux-version-of-flash-player |title=Adobe Releases Last Linux Version of Flash Player – Slashdot |publisher=Linux.slashdot.org |accessdate=April 10, 2012 |archive-url=https://web.archive.org/web/20120331222328/http://linux.slashdot.org/story/12/03/31/1417245/adobe-releases-last-linux-version-of-flash-player |archive-date=March 31, 2012 |url-status=live }}</ref> In August 2016 Adobe announced that, beginning with version 24, it will resume offering of Flash Player for Linux for other browsers.<ref>{{cite web |url=https://blogs.adobe.com/flashplayer/2016/08/beta-news-flash-player-npapi-for-linux.html |work=Adobe AIR and Adobe Flash Player Team Blog |title=Beta News – Flash Player NPAPI for Linux |date=August 31, 2016 |accessdate=November 17, 2016 |archive-url=https://web.archive.org/web/20161118231652/http://blogs.adobe.com/flashplayer/2016/08/beta-news-flash-player-npapi-for-linux.html |archive-date=November 18, 2016 |url-status=live }}</ref>
On February 22, 2012, Adobe announced that it would no longer release new versions of NPAPI Flash plugins for Linux, although Flash Player 11.2 would continue to receive security updates.<ref>{{cite web |url=https://blogs.adobe.com/flashplayer/2012/02/adobe-and-google-partnering-for-flash-player-on-linux.html |title=Adobe and Google Partnering for Flash Player on Linux |access-date=November 25, 2012 |archive-url=https://web.archive.org/web/20190519130745/http://blogs.adobe.com/flashplayer/2012/02/adobe-and-google-partnering-for-flash-player-on-linux.html |archive-date=May 19, 2019 |url-status=dead}}</ref><ref>{{cite web |last=Noyes |first=Katherine |url=https://www.pcworld.com/article/250455/for_flash_on_linux_chrome_will_be_users_only_choice.html |title=For Flash on Linux, Chrome Will Be Users' Only Choice &#124; PCWorld Business Center |publisher=Pcworld.com |date=April 6, 2012 |access-date=April 10, 2012 |archive-url=https://web.archive.org/web/20121020042222/http://www.pcworld.com/article/250455/for_flash_on_linux_chrome_will_be_users_only_choice.html |archive-date=October 20, 2012 |url-status=live}}</ref><ref>{{cite web |url=http://linux.slashdot.org/story/12/03/31/1417245/adobe-releases-last-linux-version-of-flash-player |title=Adobe Releases Last Linux Version of Flash Player – Slashdot |publisher=Linux.slashdot.org |access-date=April 10, 2012 |archive-url=https://web.archive.org/web/20120331222328/http://linux.slashdot.org/story/12/03/31/1417245/adobe-releases-last-linux-version-of-flash-player |archive-date=March 31, 2012 |url-status=live}}</ref> In August 2016 Adobe announced that, beginning with version 24, it will resume offering of Flash Player for Linux for other browsers.<ref>{{cite web |url=https://blogs.adobe.com/flashplayer/2016/08/beta-news-flash-player-npapi-for-linux.html |work=Adobe AIR and Adobe Flash Player Team Blog |title=Beta News – Flash Player NPAPI for Linux |date=August 31, 2016 |access-date=November 17, 2016 |archive-url=https://web.archive.org/web/20161118231652/http://blogs.adobe.com/flashplayer/2016/08/beta-news-flash-player-npapi-for-linux.html |archive-date=November 18, 2016 |url-status=live}}</ref>


The Extended Support Release (ESR) of Flash Player on macOS and Windows was a version of Flash Player kept up to date with security updates, but none of the new features or bug fixes available in later versions. It has been on version 11.7 as of July 9, 2013,<ref name="esr" /> version 13 as of May 13, 2014,<ref name="esr-13">{{cite web|url=http://blogs.adobe.com/flashplayer/2014/03/upcoming-changes-to-flash-players-extended-support-release.html|title=Upcoming changes to Flash Player’s extended support release|date=March 5, 2014|accessdate=December 17, 2014|publisher=[[Adobe Systems|Adobe]]|archive-url=https://web.archive.org/web/20151001120818/http://blogs.adobe.com/flashplayer/2014/03/upcoming-changes-to-flash-players-extended-support-release.html|archive-date=October 1, 2015|url-status=live}}</ref> and version 18 as of August 11, 2015.<ref name="esr-18">{{cite web|url=http://blogs.adobe.com/flashplayer/2015/05/upcoming-changes-to-flash-players-extended-support-release-2.html|title=Upcoming changes to Flash Player’s extended support release|date=May 15, 2015|accessdate=September 30, 2015|publisher=[[Adobe Systems|Adobe]]|archive-url=https://web.archive.org/web/20151002220331/https://blogs.adobe.com/flashplayer/2015/05/upcoming-changes-to-flash-players-extended-support-release-2.html|archive-date=October 2, 2015|url-status=live}}</ref> Adobe has decided to discontinue the ESR branch and instead focus solely on the standard release as of August 2016.<ref>{{cite web|url=https://forums.adobe.com/thread/889580|title=Where can I find the "Extended Support Release" of Flash Player for Windows or Macintosh?|last=Campbell|first=Chris|date=August 23, 2016|website=forums.adobe.com|publisher=[[Adobe Systems]]|access-date=September 25, 2016|archive-url=https://web.archive.org/web/20160705100019/https://forums.adobe.com/thread/889580|archive-date=July 5, 2016|url-status=live}}</ref>
The Extended Support Release (ESR) of Flash Player on macOS and Windows was a version of Flash Player kept up to date with security updates, but none of the new features or bug fixes available in later versions. It has been on version 11.7 as of July 9, 2013,<ref name="esr" /> version 13 as of May 13, 2014,<ref name="esr-13">{{cite web |url=http://blogs.adobe.com/flashplayer/2014/03/upcoming-changes-to-flash-players-extended-support-release.html |title=Upcoming changes to Flash Player's extended support release |date=March 5, 2014 |access-date=December 17, 2014 |publisher=[[Adobe Systems|Adobe]] |archive-url=https://web.archive.org/web/20151001120818/http://blogs.adobe.com/flashplayer/2014/03/upcoming-changes-to-flash-players-extended-support-release.html |archive-date=October 1, 2015 |url-status=live}}</ref> and version 18 as of August 11, 2015.<ref name="esr-18">{{cite web |url=http://blogs.adobe.com/flashplayer/2015/05/upcoming-changes-to-flash-players-extended-support-release-2.html |title=Upcoming changes to Flash Player's extended support release |date=May 15, 2015 |access-date=September 30, 2015 |publisher=[[Adobe Systems|Adobe]] |archive-url=https://web.archive.org/web/20151002220331/https://blogs.adobe.com/flashplayer/2015/05/upcoming-changes-to-flash-players-extended-support-release-2.html |archive-date=October 2, 2015 |url-status=live}}</ref> Adobe has decided to discontinue the ESR branch and instead focus solely on the standard release as of August 2016.<ref>{{cite web |url=https://forums.adobe.com/thread/889580 |title=Where can I find the "Extended Support Release" of Flash Player for Windows or Macintosh? |last=Campbell |first=Chris |date=August 23, 2016 |website=forums.adobe.com |publisher=[[Adobe Systems]] |access-date=September 25, 2016 |archive-url=https://web.archive.org/web/20160705100019/https://forums.adobe.com/thread/889580 |archive-date=July 5, 2016 |url-status=live}}</ref>


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 149: Line 149:
| rowspan="6" |[[macOS]]
| rowspan="6" |[[macOS]]
| [[OS X Yosemite|10.10]]–[[macOS Catalina|10.15]]
| [[OS X Yosemite|10.10]]–[[macOS Catalina|10.15]]
| {{Version |c |32.0.0.387}}<ref name="fpos"/>
| {{Version |c |32.0.0.387}}<ref name="fpos" />
| 2014–2020
| 2014–2020
|-
|-
Line 178: Line 178:
|-
|-
| 7.6.1–8.1 ([[Motorola 68000 series|68k]])
| 7.6.1–8.1 ([[Motorola 68000 series|68k]])
| {{Version |o |5}}<ref>{{cite web|title=Flash Player 5|url=http://main.system7today.com/software/flashplayer5.html|website=System 7 Today|accessdate=October 15, 2016|archive-url=https://web.archive.org/web/20170206122408/http://main.system7today.com/software/flashplayer5.html|archive-date=February 6, 2017|url-status=live}}</ref>
| {{Version |o |5}}<ref>{{cite web |title=Flash Player 5 |url=http://main.system7today.com/software/flashplayer5.html |website=System 7 Today |access-date=October 15, 2016 |archive-url=https://web.archive.org/web/20170206122408/http://main.system7today.com/software/flashplayer5.html |archive-date=February 6, 2017 |url-status=live}}</ref>
| 1996–2002
| 1996–2002
|-
|-
| colspan="2" | [[Linux]] <small>desktop</small>
| colspan="2" | [[Linux]] <small>desktop</small>
| {{Version |c |32.0.0.387}}<ref name="fpos"/>
| {{Version |c |32.0.0.387}}<ref name="fpos" />
| 1996–2020
| 1996–2020
|-
|-
Line 191: Line 191:
|}
|}


===Mobile platforms===
=== Mobile platforms ===
{{Main|Adobe Integrated Runtime}}
{{main|Adobe Integrated Runtime}}


In 2011, Flash Player had emerged as the de facto standard for online video publishing on the desktop, with adaptive bitrate video streaming, [[Digital rights management|DRM]], and fullscreen support.<ref name="youtubeflash">[http://apiblog.youtube.com/2010/06/flash-and-html5-tag.html Flash and the HTML5 &lt;video&gt; tag] {{Webarchive|url=https://www.webcitation.org/6ABsudg7m?url=http://apiblog.youtube.com/2010/06/flash-and-html5-tag.html |date=August 25, 2012 }}, YouTube Blog</ref><ref name="huluflash">[http://blog.hulu.com/2010/05/13/pardon-our-dust/ Pardon Our Dust] {{Webarchive|url=https://web.archive.org/web/20150531083900/http://blog.hulu.com/2010/05/13/pardon-our-dust/ |date=May 31, 2015 }}, Hulu Blog</ref> On mobile devices however, after [[Apple Inc.|Apple]] refused to allow the Flash Player within the inbuilt [[iOS]] web browser, Adobe changed strategy, enabling Flash content to be delivered as native mobile applications using the [[Adobe Integrated Runtime]].
In 2011, Flash Player had emerged as the de facto standard for online video publishing on the desktop, with adaptive bitrate video streaming, [[Digital rights management|DRM]], and fullscreen support.<ref name="youtubeflash">[http://apiblog.youtube.com/2010/06/flash-and-html5-tag.html Flash and the HTML5 &lt;video&gt; tag] {{Webarchive|url=https://www.webcitation.org/6ABsudg7m?url=http://apiblog.youtube.com/2010/06/flash-and-html5-tag.html |date=August 25, 2012 }}, YouTube Blog</ref><ref name="huluflash">[http://blog.hulu.com/2010/05/13/pardon-our-dust/ Pardon Our Dust] {{Webarchive|url=https://web.archive.org/web/20150531083900/http://blog.hulu.com/2010/05/13/pardon-our-dust/ |date=May 31, 2015 }}, Hulu Blog</ref> On mobile devices however, after [[Apple Inc.|Apple]] refused to allow the Flash Player within the inbuilt [[iOS]] web browser, Adobe changed strategy, enabling Flash content to be delivered as native mobile applications using the [[Adobe Integrated Runtime]].


Up until 2012, Flash Player 11 was available for the [[Android (operating system)|Android]] (ARM Cortex-A8 and above),<ref name="fp11ios">[https://www.adobe.com/devnet/air/articles/ios_features_in_air26.html iOS features in Adobe AIR 2.6] {{Webarchive|url=https://web.archive.org/web/20120925184916/http://www.adobe.com/devnet/air/articles/ios_features_in_air26.html |date=September 25, 2012 }}, Adobe Devnet</ref><ref name="flashmobileblog1">{{cite news |url=http://www.flashmobileblog.com/2010/03/02/flash-player-10-1-installations-and-updates/ |title=Flash Player 10.1 – Installations and updates |accessdate=November 19, 2010 |archiveurl=https://web.archive.org/web/20101008031022/http://www.flashmobileblog.com/2010/03/02/flash-player-10-1-installations-and-updates/ |archivedate=October 8, 2010 |url-status=dead }}</ref> although in June 2012, Google announced that Android 4.1 (codenamed [[Android version history|Jelly Bean]]) would not support Flash by default. Starting in August 2012, Adobe no longer updates Flash for Android.<ref>{{cite news| title =Flash Player for Android: Adobe calls time, declares it dead| author =Arthur, Charles| publisher =The Guardian| url =https://www.theguardian.com/technology/blog/2012/jun/29/flash-android-dies-adobe| accessdate =June 30, 2012| date =June 29, 2012| archive-url =https://web.archive.org/web/20140305204524/http://www.theguardian.com/technology/blog/2012/jun/29/flash-android-dies-adobe| archive-date =March 5, 2014| url-status =live}}</ref> In spite of this, Adobe Flash is still available to install on Android devices via Adobe's update archives (up to Android 4.3).
Up until 2012, Flash Player 11 was available for the [[Android (operating system)|Android]] (ARM Cortex-A8 and above),<ref name="fp11ios">[https://www.adobe.com/devnet/air/articles/ios_features_in_air26.html iOS features in Adobe AIR 2.6] {{Webarchive|url=https://web.archive.org/web/20120925184916/http://www.adobe.com/devnet/air/articles/ios_features_in_air26.html |date=September 25, 2012 }}, Adobe Devnet</ref><ref name="flashmobileblog1">{{cite news |url=http://www.flashmobileblog.com/2010/03/02/flash-player-10-1-installations-and-updates/ |title=Flash Player 10.1 – Installations and updates |access-date=November 19, 2010 |archive-url=https://web.archive.org/web/20101008031022/http://www.flashmobileblog.com/2010/03/02/flash-player-10-1-installations-and-updates/ |archive-date=October 8, 2010 |url-status=dead}}</ref> although in June 2012, Google announced that Android 4.1 (codenamed [[Android version history|Jelly Bean]]) would not support Flash by default. Starting in August 2012, Adobe no longer updates Flash for Android.<ref>{{cite news |title=Flash Player for Android: Adobe calls time, declares it dead |author=Arthur, Charles |publisher=The Guardian |url=https://www.theguardian.com/technology/blog/2012/jun/29/flash-android-dies-adobe |access-date=June 30, 2012 |date=June 29, 2012 |archive-url=https://web.archive.org/web/20140305204524/http://www.theguardian.com/technology/blog/2012/jun/29/flash-android-dies-adobe |archive-date=March 5, 2014 |url-status=live}}</ref> In spite of this, Adobe Flash is still available to install on Android devices via Adobe's update archives (up to Android 4.3).


Flash Player is certified to be supported on a select range of mobile and tablet devices, from [[Acer Inc.|Acer]], [[BlackBerry 10]], [[Dell]], [[HTC]], [[Lenovo]], [[Logitech]], [[LG]], [[Motorola]], [[Samsung]], [[Sharp Corporation|Sharp]], [[SoftBank]], [[Sony]] (and [[Sony Ericsson]]), and [[Toshiba]].<ref>[https://www.adobe.com/flashplatform/certified_devices/ Flash Platform Certified Devices] {{Webarchive|url=https://web.archive.org/web/20120622213047/http://www.adobe.com/flashplatform/certified_devices/ |date=June 22, 2012 }}, Adobe</ref><ref>[https://www.adobe.com/flashplatform/certified_devices/smartphones.html Flash Platform Certified Devices: Smartphones] {{Webarchive|url=https://web.archive.org/web/20120708085211/http://www.adobe.com/flashplatform/certified_devices/smartphones.html |date=July 8, 2012 }}, Adobe</ref><ref>[https://www.adobe.com/flashplatform/certified_devices/tablets.html Flash Platform Certified Devices: Tablets] {{Webarchive|url=https://web.archive.org/web/20120708084823/http://www.adobe.com/flashplatform/certified_devices/tablets.html |date=July 8, 2012 }}, Adobe</ref> As of 2012, Adobe has stopped browser-based Flash Player development for mobile browsers in favor of [[HTML5]],<ref name="cbsnews.com">[http://www.cbsnews.com/8301-501465_162-57321344-501465/adobe-abandons-flash-player-on-mobile-browsers-for-html5/ Adobe abandons Flash Player on mobile browsers for HTML5] {{Webarchive|url=https://web.archive.org/web/20111114051836/http://www.cbsnews.com/8301-501465_162-57321344-501465/adobe-abandons-flash-player-on-mobile-browsers-for-html5/ |date=November 14, 2011 }}, CBS News</ref><ref name="telegraph.co.uk">[https://www.telegraph.co.uk/technology/news/8879783/Adobe-abandons-Flash-for-mobile-devices.html Adobe abandons Flash for mobile devices] {{Webarchive|url=https://web.archive.org/web/20160709084547/http://www.telegraph.co.uk/technology/news/8879783/Adobe-abandons-Flash-for-mobile-devices.html |date=July 9, 2016 }}, The Telegraph</ref> however Adobe continues to support Flash content on mobile devices with the Adobe Integrated Runtime, which allows developers to publish content that runs as native applications on certain supported mobile phone platforms.
Flash Player is certified to be supported on a select range of mobile and tablet devices, from [[Acer Inc.|Acer]], [[BlackBerry 10]], [[Dell]], [[HTC]], [[Lenovo]], [[Logitech]], [[LG]], [[Motorola]], [[Samsung]], [[Sharp Corporation|Sharp]], [[SoftBank]], [[Sony]] (and [[Sony Ericsson]]), and [[Toshiba]].<ref>[https://www.adobe.com/flashplatform/certified_devices/ Flash Platform Certified Devices] {{Webarchive|url=https://web.archive.org/web/20120622213047/http://www.adobe.com/flashplatform/certified_devices/ |date=June 22, 2012 }}, Adobe</ref><ref>[https://www.adobe.com/flashplatform/certified_devices/smartphones.html Flash Platform Certified Devices: Smartphones] {{Webarchive|url=https://web.archive.org/web/20120708085211/http://www.adobe.com/flashplatform/certified_devices/smartphones.html |date=July 8, 2012 }}, Adobe</ref><ref>[https://www.adobe.com/flashplatform/certified_devices/tablets.html Flash Platform Certified Devices: Tablets] {{Webarchive|url=https://web.archive.org/web/20120708084823/http://www.adobe.com/flashplatform/certified_devices/tablets.html |date=July 8, 2012 }}, Adobe</ref> As of 2012, Adobe has stopped browser-based Flash Player development for mobile browsers in favor of [[HTML5]],<ref name="cbsnews.com">[http://www.cbsnews.com/8301-501465_162-57321344-501465/adobe-abandons-flash-player-on-mobile-browsers-for-html5/ Adobe abandons Flash Player on mobile browsers for HTML5] {{Webarchive|url=https://web.archive.org/web/20111114051836/http://www.cbsnews.com/8301-501465_162-57321344-501465/adobe-abandons-flash-player-on-mobile-browsers-for-html5/ |date=November 14, 2011 }}, CBS News</ref><ref name="telegraph.co.uk">[https://www.telegraph.co.uk/technology/news/8879783/Adobe-abandons-Flash-for-mobile-devices.html Adobe abandons Flash for mobile devices] {{Webarchive|url=https://web.archive.org/web/20160709084547/http://www.telegraph.co.uk/technology/news/8879783/Adobe-abandons-Flash-for-mobile-devices.html |date=July 9, 2016 }}, The Telegraph</ref> however Adobe continues to support Flash content on mobile devices with the Adobe Integrated Runtime, which allows developers to publish content that runs as native applications on certain supported mobile phone platforms.


Version 9 was the most recent version available for the Linux/[[ARM architecture|ARM]]-based [[Nokia 770 Internet Tablet|Nokia 770]]/[[Nokia N800|N800]]/[[Nokia N810|N810]] Internet tablets running [[Maemo]] OS2008, classic [[Mac OS]] and Windows 95/NT.<ref>[https://www.adobe.com/shockwave/download/alternates/ Web Players] {{Webarchive|url=https://web.archive.org/web/20140821191945/https://www.adobe.com/shockwave/download/alternates/ |date=August 21, 2014 }}. Adobe. Retrieved on March 11, 2011.</ref> Version 10 can be run under Windows 98/Me using [http://sourceforge.net/projects/kernelex/ KernelEx]. HP offered Version 6 of the player for [[HP-UX]].<ref>[http://www.hp.com/support/macromedia_software/ ]{{dead link|date=March 2011}}</ref> Other versions of the player have been available at some point for [[OS/2]], [[Symbian OS]], [[Palm OS]], [[BeOS]] and [[IRIX]].<ref>[http://www.allbusiness.com/technology/computer-software/300738-1.html/ MACROMEDIA INTRODUCES FREE FLASH PLAYERS FOR LINUX, SOLARIS, IRIX USERS. | Technology > Software Services & Applications from] {{Webarchive|url=https://web.archive.org/web/20070520080719/http://www.allbusiness.com/technology/computer-software/300738-1.html |date=May 20, 2007 }}. AllBusiness.com. Retrieved on March 11, 2011.</ref> The [[Kodak EasyShare One|Kodak Easyshare One]] includes Flash Player.<ref>Macromedia – Flash Player SDK http://www.adobe.com/products/flashplayer_sdk/ {{Webarchive|url=https://web.archive.org/web/20060718041634/http://www.adobe.com/products/flashplayer_sdk/ |date=July 18, 2006 }} (Taken July 7, 2006).</ref>
Version 9 was the most recent version available for the Linux/[[ARM architecture|ARM]]-based [[Nokia 770 Internet Tablet|Nokia 770]]/[[Nokia N800|N800]]/[[Nokia N810|N810]] Internet tablets running [[Maemo]] OS2008, classic [[Mac OS]] and Windows 95/NT.<ref>[https://www.adobe.com/shockwave/download/alternates/ Web Players] {{Webarchive|url=https://web.archive.org/web/20140821191945/https://www.adobe.com/shockwave/download/alternates/ |date=August 21, 2014 }}. Adobe. Retrieved on March 11, 2011.</ref> Version 10 can be run under Windows 98/Me using [http://sourceforge.net/projects/kernelex/ KernelEx]. HP offered Version 6 of the player for [[HP-UX]].<ref>[http://www.hp.com/support/macromedia_software/]{{dead link|date=March 2011}}</ref> Other versions of the player have been available at some point for [[OS/2]], [[Symbian OS]], [[Palm OS]], [[BeOS]] and [[IRIX]].<ref>[http://www.allbusiness.com/technology/computer-software/300738-1.html/ MACROMEDIA INTRODUCES FREE FLASH PLAYERS FOR LINUX, SOLARIS, IRIX USERS. | Technology > Software Services & Applications from] {{Webarchive|url=https://web.archive.org/web/20070520080719/http://www.allbusiness.com/technology/computer-software/300738-1.html |date=May 20, 2007 }}. AllBusiness.com. Retrieved on March 11, 2011.</ref> The [[Kodak EasyShare One|Kodak Easyshare One]] includes Flash Player.<ref>Macromedia – Flash Player SDK http://www.adobe.com/products/flashplayer_sdk/ {{Webarchive|url=https://web.archive.org/web/20060718041634/http://www.adobe.com/products/flashplayer_sdk/ |date=July 18, 2006 }} (Taken July 7, 2006).</ref>


Adobe said it will optimize Flash for use on [[ARM architecture]] (ARMv7 and ARMv6 architectures used in the Cortex-A series of processors and in the ARM11 family) and release it in the second half of 2009. The company also stated it wants to enable Flash on [[NVIDIA Tegra]], [[Texas Instruments OMAP]] 3 and Samsung ARMs.<ref>[https://www.adobe.com/aboutadobe/pressroom/pressreleases/200811/111708ARMAdobeFlash.html Press Room: For immediate release] {{webarchive|url=https://web.archive.org/web/20140805114419/http://www.adobe.com/aboutadobe/pressroom/pressreleases/200811/111708ARMAdobeFlash.html |date=August 5, 2014 }}. Adobe. Retrieved on March 11, 2011.</ref><ref>[http://www.electronista.com/articles/08/11/17/adobe.flash.for.arm.in.2k9/ Adobe Flash 10 to be ARM-optimized in 2009] {{Webarchive|url=https://web.archive.org/web/20090108153940/http://www.electronista.com/articles/08/11/17/adobe.flash.for.arm.in.2k9/ |date=January 8, 2009 }}. Electronista (November 17, 2008). Retrieved on March 11, 2011.</ref> Beginning 2009, it was announced that Adobe would be bringing Flash to [[TV set]]s via [[Intel]] Media Processor CE 3100 before mid-2009.<ref>[https://www.adobe.com/aboutadobe/pressroom/pressreleases/200901/010509IntelAdobePR.html Press Room: For immediate release] {{webarchive|url=https://web.archive.org/web/20140816042955/http://www.adobe.com/aboutadobe/pressroom/pressreleases/200901/010509IntelAdobePR.html |date=August 16, 2014 }}. Adobe. Retrieved on March 11, 2011.</ref> [[ARM Holdings]] later said it welcomes the move of Flash, because "it will transform mobile applications and it removes the claim that the desktop controls the Internet."<ref>[http://www.electronicsweekly.com/Articles/2008/05/02/43661/arm-welcomes-adobes-mobile-flash-move.htm ARM welcomes Adobe's mobile Flash move – 5/2/2008] {{Webarchive|url=https://web.archive.org/web/20090220235813/http://www.electronicsweekly.com/Articles/2008/05/02/43661/arm-welcomes-adobes-mobile-flash-move.htm |date=February 20, 2009 }}. Electronics Weekly (May 2, 2008). Retrieved on March 11, 2011.</ref> However, as of May 2009, the expected ARM/Linux [[netbook]] devices had poor support for Web video and fragmented software base.<ref>[http://www.eetimes.com/news/latest/showArticle.jhtml?articleID=216500372 ARM netbooks struggle with video, apps] {{Webarchive|url=https://web.archive.org/web/20120712033845/http://www.eetimes.com/news/latest/showArticle.jhtml?articleID=216500372 |date=July 12, 2012 }}. Eetimes.com (April 14, 2009). Retrieved on March 11, 2011.</ref>
Adobe said it will optimize Flash for use on [[ARM architecture]] (ARMv7 and ARMv6 architectures used in the Cortex-A series of processors and in the ARM11 family) and release it in the second half of 2009. The company also stated it wants to enable Flash on [[NVIDIA Tegra]], [[Texas Instruments OMAP]] 3 and Samsung ARMs.<ref>[https://www.adobe.com/aboutadobe/pressroom/pressreleases/200811/111708ARMAdobeFlash.html Press Room: For immediate release] {{webarchive|url=https://web.archive.org/web/20140805114419/http://www.adobe.com/aboutadobe/pressroom/pressreleases/200811/111708ARMAdobeFlash.html |date=August 5, 2014 }}. Adobe. Retrieved on March 11, 2011.</ref><ref>[http://www.electronista.com/articles/08/11/17/adobe.flash.for.arm.in.2k9/ Adobe Flash 10 to be ARM-optimized in 2009] {{Webarchive|url=https://web.archive.org/web/20090108153940/http://www.electronista.com/articles/08/11/17/adobe.flash.for.arm.in.2k9/ |date=January 8, 2009 }}. Electronista (November 17, 2008). Retrieved on March 11, 2011.</ref> Beginning 2009, it was announced that Adobe would be bringing Flash to [[TV set]]s via [[Intel]] Media Processor CE 3100 before mid-2009.<ref>[https://www.adobe.com/aboutadobe/pressroom/pressreleases/200901/010509IntelAdobePR.html Press Room: For immediate release] {{webarchive|url=https://web.archive.org/web/20140816042955/http://www.adobe.com/aboutadobe/pressroom/pressreleases/200901/010509IntelAdobePR.html |date=August 16, 2014 }}. Adobe. Retrieved on March 11, 2011.</ref> [[ARM Holdings]] later said it welcomes the move of Flash, because "it will transform mobile applications and it removes the claim that the desktop controls the Internet."<ref>[http://www.electronicsweekly.com/Articles/2008/05/02/43661/arm-welcomes-adobes-mobile-flash-move.htm ARM welcomes Adobe's mobile Flash move – 5/2/2008] {{Webarchive|url=https://web.archive.org/web/20090220235813/http://www.electronicsweekly.com/Articles/2008/05/02/43661/arm-welcomes-adobes-mobile-flash-move.htm |date=February 20, 2009 }}. Electronics Weekly (May 2, 2008). Retrieved on March 11, 2011.</ref> However, as of May 2009, the expected ARM/Linux [[netbook]] devices had poor support for Web video and fragmented software base.<ref>[http://www.eetimes.com/news/latest/showArticle.jhtml?articleID=216500372 ARM netbooks struggle with video, apps] {{Webarchive|url=https://web.archive.org/web/20120712033845/http://www.eetimes.com/news/latest/showArticle.jhtml?articleID=216500372 |date=July 12, 2012 }}. Eetimes.com (April 14, 2009). Retrieved on March 11, 2011.</ref>


Among other devices, [[LeapFrog Enterprises]] provides Flash Player with their Leapster Multimedia Learning System and extended the Flash Player with touch-screen support.<ref>Adobe Success Story: LeapFrog Enterprises http://www.adobe.com/cfusion/showcase/index.cfm?event=casestudydetail&casestudyid=21019&loc=en_us {{Webarchive|url=https://web.archive.org/web/20071014220052/http://www.adobe.com/cfusion/showcase/index.cfm?event=casestudydetail&casestudyid=21019&loc=en_us |date=October 14, 2007 }} (Taken July 7, 2006).</ref> Sony has integrated Flash Player 6 into the [[PlayStation Portable]]'s web browser via firmware version 2.70 and Flash Player 9 into the [[PlayStation 3]]'s web browser in firmware version 2.50.<ref>{{cite web |title=New info on the firmware updates for PS3 and PSP |publisher=ThreeSpeech |date=October 14, 2008 |url=http://threespeech.com/blog/2008/10/new-info-on-the-firmware-updates-for-ps3-and-psp/ |access-date=October 14, 2008 |archive-url=https://web.archive.org/web/20081015212058/http://threespeech.com/blog/2008/10/new-info-on-the-firmware-updates-for-ps3-and-psp/ |archive-date=October 15, 2008 |url-status=dead }}</ref> [[Nintendo]] has integrated [[Adobe Flash Lite|Flash Lite]] 3.1, equivalent to Flash 8, in the [[Internet Channel]] on the [[Wii]].
Among other devices, [[LeapFrog Enterprises]] provides Flash Player with their Leapster Multimedia Learning System and extended the Flash Player with touch-screen support.<ref>Adobe Success Story: LeapFrog Enterprises http://www.adobe.com/cfusion/showcase/index.cfm?event=casestudydetail&casestudyid=21019&loc=en_us {{Webarchive|url=https://web.archive.org/web/20071014220052/http://www.adobe.com/cfusion/showcase/index.cfm?event=casestudydetail&casestudyid=21019&loc=en_us |date=October 14, 2007 }} (Taken July 7, 2006).</ref> Sony has integrated Flash Player 6 into the [[PlayStation Portable]]'s web browser via firmware version 2.70 and Flash Player 9 into the [[PlayStation 3]]'s web browser in firmware version 2.50.<ref>{{cite web |title=New info on the firmware updates for PS3 and PSP |publisher=ThreeSpeech |date=October 14, 2008 |url=http://threespeech.com/blog/2008/10/new-info-on-the-firmware-updates-for-ps3-and-psp/ |access-date=October 14, 2008 |archive-url=https://web.archive.org/web/20081015212058/http://threespeech.com/blog/2008/10/new-info-on-the-firmware-updates-for-ps3-and-psp/ |archive-date=October 15, 2008 |url-status=dead}}</ref> [[Nintendo]] has integrated [[Adobe Flash Lite|Flash Lite]] 3.1, equivalent to Flash 8, in the [[Internet Channel]] on the [[Wii]].


The following table documents historical support for Flash Player and AIR on [[mobile operating system]]s:
The following table documents historical support for Flash Player and AIR on [[mobile operating system]]s:
Line 214: Line 214:
|-
|-
| [[Android (operating system)|Android]] 2.2–4.1, [[ARM Cortex-A8]]+<ref>[https://market.android.com/details?id=com.adobe.flashplayer&hl=en Adobe Flash Player] {{webarchive|url=https://web.archive.org/web/20111013091458/https://market.android.com/details?id=com.adobe.flashplayer&hl=en |date=October 13, 2011 }}, Android Market</ref>
| [[Android (operating system)|Android]] 2.2–4.1, [[ARM Cortex-A8]]+<ref>[https://market.android.com/details?id=com.adobe.flashplayer&hl=en Adobe Flash Player] {{webarchive|url=https://web.archive.org/web/20111013091458/https://market.android.com/details?id=com.adobe.flashplayer&hl=en |date=October 13, 2011 }}, Android Market</ref>
| Flash Player 11.1, AIR 3.1<ref name="flashmobileblog1"/><ref name="annfp11">[http://blogs.adobe.com/flashplatform/2011/09/announcing-flash-player-11-and-air-3.html Announcing Flash Player 11 and AIR 3] {{webarchive|url=https://web.archive.org/web/20120504213731/http://blogs.adobe.com/flashplatform/2011/09/announcing-flash-player-11-and-air-3.html |date=May 4, 2012 }}, Adobe Flash Platform Blog</ref><ref>[http://blogs.adobe.com/flashplayer/2010/06/flash_player_101_for_mobile_is_live.html Flash Player 10.1: Live and Ready for Android « Adobe Flash Player Team Blog] {{Webarchive|url=https://web.archive.org/web/20110707084059/http://blogs.adobe.com/flashplayer/2010/06/flash_player_101_for_mobile_is_live.html |date=July 7, 2011 }}. Blogs.adobe.com. Retrieved on March 11, 2011.</ref>
| Flash Player 11.1, AIR 3.1<ref name="flashmobileblog1" /><ref name="annfp11">[http://blogs.adobe.com/flashplatform/2011/09/announcing-flash-player-11-and-air-3.html Announcing Flash Player 11 and AIR 3] {{webarchive|url=https://web.archive.org/web/20120504213731/http://blogs.adobe.com/flashplatform/2011/09/announcing-flash-player-11-and-air-3.html |date=May 4, 2012 }}, Adobe Flash Platform Blog</ref><ref>[http://blogs.adobe.com/flashplayer/2010/06/flash_player_101_for_mobile_is_live.html Flash Player 10.1: Live and Ready for Android « Adobe Flash Player Team Blog] {{Webarchive|url=https://web.archive.org/web/20110707084059/http://blogs.adobe.com/flashplayer/2010/06/flash_player_101_for_mobile_is_live.html |date=July 7, 2011 }}. Blogs.adobe.com. Retrieved on March 11, 2011.</ref>
|-
|-
| [[Android (operating system)|Android]] 2.1
| [[Android (operating system)|Android]] 2.1
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|}
|}


===Other hardware===
=== Other hardware ===
Some CPU [[emulator]]s have been created for Flash Player, including [[Chip8]],<ref>{{cite web |url=http://newsdee.com/flip8/ |title=Flip8 – the World's First Flash Emulator&nbsp;— v0.9 |publisher=Newsdee.com |date= |accessdate=September 12, 2009 |archive-url=https://web.archive.org/web/20100127171830/http://newsdee.com/flip8/ |archive-date=January 27, 2010 |url-status=live }}</ref> [[Commodore 64]],<ref>{{cite web |author=Claus Wahlers |url=http://codeazur.com.br/stuff/fc64_final/ |title=FC64 – Flash Commodore 64 Emulator&nbsp;— Demo&nbsp;— c么deazur brasil lab |publisher=Codeazur.com.br |date= |accessdate=September 12, 2009 |archive-url=https://web.archive.org/web/20091005042410/http://codeazur.com.br/stuff/fc64_final/ |archive-date=October 5, 2009 |url-status=live }}</ref> [[ZX Spectrum]]<ref>{{cite web|url=http://www.jorin.com/shed/zx-spectrum-48k-games/?sna=basic |archive-url=https://web.archive.org/web/20080203115739/http://www.jorin.com/shed/zx-spectrum-48k-games/?sna=basic |url-status=dead |archive-date=February 3, 2008 |title=FlashZXSpectrum48k, Sinclair ZX Spectrum Emulator written in Flash |publisher=Jorin.com |accessdate=September 12, 2009 }}</ref> and the [[Nintendo Entertainment System]].<ref>{{cite web |url=https://code.google.com/p/aminnes/ |title=aminnes – Project Hosting on Google Code |publisher=www.aminlab.com/ |date=May 17, 2010 |accessdate= |archive-url=https://web.archive.org/web/20140919201722/http://code.google.com/p/aminnes/ |archive-date=September 19, 2014 |url-status=live }}</ref> They enable video games created for such platforms to run within Flash Player.
Some CPU [[emulator]]s have been created for Flash Player, including [[Chip8]],<ref>{{cite web |url=http://newsdee.com/flip8/ |title=Flip8 – the World's First Flash Emulator&nbsp;— v0.9 |publisher=Newsdee.com |date= |access-date=September 12, 2009 |archive-url=https://web.archive.org/web/20100127171830/http://newsdee.com/flip8/ |archive-date=January 27, 2010 |url-status=live}}</ref> [[Commodore 64]],<ref>{{cite web |author=Claus Wahlers |url=http://codeazur.com.br/stuff/fc64_final/ |title=FC64 – Flash Commodore 64 Emulator&nbsp;— Demo&nbsp;— c么deazur brasil lab |publisher=Codeazur.com.br |date= |access-date=September 12, 2009 |archive-url=https://web.archive.org/web/20091005042410/http://codeazur.com.br/stuff/fc64_final/ |archive-date=October 5, 2009 |url-status=live}}</ref> [[ZX Spectrum]]<ref>{{cite web |url=http://www.jorin.com/shed/zx-spectrum-48k-games/?sna=basic |archive-url=https://web.archive.org/web/20080203115739/http://www.jorin.com/shed/zx-spectrum-48k-games/?sna=basic |url-status=dead |archive-date=February 3, 2008 |title=FlashZXSpectrum48k, Sinclair ZX Spectrum Emulator written in Flash |publisher=Jorin.com |access-date=September 12, 2009}}</ref> and the [[Nintendo Entertainment System]].<ref>{{cite web |url=https://code.google.com/p/aminnes/ |title=aminnes – Project Hosting on Google Code |publisher=www.aminlab.com/ |date=May 17, 2010 |access-date= |archive-url=https://web.archive.org/web/20140919201722/http://code.google.com/p/aminnes/ |archive-date=September 19, 2014 |url-status=live}}</ref> They enable video games created for such platforms to run within Flash Player.


==Open source==
== Open source ==
Adobe has taken steps to reduce or eliminate Flash licensing costs. For instance, the [[SWF]] file format documentation is provided free of charge<ref>[https://www.adobe.com/devnet/swf.html SWF Technology Center | Adobe Developer Connection] {{Webarchive|url=https://web.archive.org/web/20140822131849/http://www.adobe.com/devnet/swf.html |date=August 22, 2014 }}. Adobe.com (July 14, 2009). Retrieved on March 11, 2011.</ref> after they relaxed the requirement of accepting a [[non-disclosure agreement]] to view it in 2008.<ref>{{cite web|url=http://www.zdnet.com/blog/stewart/adobe-open-screen-project/828|title=Adobe Open Screen Project|quote=Starting today, there will be no restrictions on the use of the SWF specification or the FLV and F4V specifications that make up video in Flash. Formerly, to look at the SWF specification users had to sign a licensing agreement not to use it to create competing players|access-date=March 21, 2012|archive-url=https://web.archive.org/web/20110811085142/http://www.zdnet.com/blog/stewart/adobe-open-screen-project/828|archive-date=August 11, 2011|url-status=live}}</ref> Adobe also created the [[Open Screen Project]] which removes licensing fees and opens data protocols for Flash.
Adobe has taken steps to reduce or eliminate Flash licensing costs. For instance, the [[SWF]] file format documentation is provided free of charge<ref>[https://www.adobe.com/devnet/swf.html SWF Technology Center | Adobe Developer Connection] {{Webarchive|url=https://web.archive.org/web/20140822131849/http://www.adobe.com/devnet/swf.html |date=August 22, 2014 }}. Adobe.com (July 14, 2009). Retrieved on March 11, 2011.</ref> after they relaxed the requirement of accepting a [[non-disclosure agreement]] to view it in 2008.<ref>{{cite web |url=http://www.zdnet.com/blog/stewart/adobe-open-screen-project/828 |title=Adobe Open Screen Project |quote=Starting today, there will be no restrictions on the use of the SWF specification or the FLV and F4V specifications that make up video in Flash. Formerly, to look at the SWF specification users had to sign a licensing agreement not to use it to create competing players |access-date=March 21, 2012 |archive-url=https://web.archive.org/web/20110811085142/http://www.zdnet.com/blog/stewart/adobe-open-screen-project/828 |archive-date=August 11, 2011 |url-status=live}}</ref> Adobe also created the [[Open Screen Project]] which removes licensing fees and opens data protocols for Flash.


Adobe has also open-sourced many components relating to Flash.
Adobe has also open-sourced many components relating to Flash.
*In 2006, the [[ActionScript Virtual Machine 2]] (AVM2) which implements [[ActionScript 3]] was donated as open-source to [[Mozilla Foundation]], to begin work on the [[Tamarin (software)|Tamarin]] virtual machine that would implement the [[ECMAScript 4]] language standard with the help of the [[Mozilla]] community.<ref>{{cite web |url=http://www.mozilla.com/en-US/press/mozilla-2006-11-07.html |title=Adobe and Mozilla Foundation to Open Source Flash Player Scripting Engine |work=Mozilla Foundation Press Center |date=November 7, 2006 |location=San Francisco |accessdate=September 3, 2010 |archive-url=https://web.archive.org/web/20101021012819/http://www.mozilla.com/en-US/press/mozilla-2006-11-07.html |archive-date=October 21, 2010 |url-status=live }}</ref> It was released under the terms of a [[Mozilla Public License|MPL]]/[[GPL]]/[[LGPL]] [[tri-license]] and includes the specification for the ActionScript [[bytecode]] format; [[Tamarin Project]] jointly managed by Mozilla and Adobe Systems<ref>[https://www.mozilla.org/projects/tamarin/ Tamarin Project] {{webarchive|url=https://web.archive.org/web/20070210002959/http://www.mozilla.org/projects/tamarin/ |date=February 10, 2007 }}. Mozilla.org (October 5, 2010). Retrieved on March 11, 2011.</ref> It is now considered obsolete by Mozilla.
*In 2006, the [[ActionScript Virtual Machine 2]] (AVM2) which implements [[ActionScript 3]] was donated as open-source to [[Mozilla Foundation]], to begin work on the [[Tamarin (software)|Tamarin]] virtual machine that would implement the [[ECMAScript 4]] language standard with the help of the [[Mozilla]] community.<ref>{{cite web |url=http://www.mozilla.com/en-US/press/mozilla-2006-11-07.html |title=Adobe and Mozilla Foundation to Open Source Flash Player Scripting Engine |work=Mozilla Foundation Press Center |date=November 7, 2006 |location=San Francisco |access-date=September 3, 2010 |archive-url=https://web.archive.org/web/20101021012819/http://www.mozilla.com/en-US/press/mozilla-2006-11-07.html |archive-date=October 21, 2010 |url-status=live}}</ref> It was released under the terms of a [[Mozilla Public License|MPL]]/[[GPL]]/[[LGPL]] [[tri-license]] and includes the specification for the ActionScript [[bytecode]] format; [[Tamarin Project]] jointly managed by Mozilla and Adobe Systems<ref>[https://www.mozilla.org/projects/tamarin/ Tamarin Project] {{webarchive|url=https://web.archive.org/web/20070210002959/http://www.mozilla.org/projects/tamarin/ |date=February 10, 2007 }}. Mozilla.org (October 5, 2010). Retrieved on March 11, 2011.</ref> It is now considered obsolete by Mozilla.
*In 2011, the [[Apache Flex|Adobe Flex Framework]] was donated as open-source to the [[Apache Software Foundation]] and rebranded as Apache Flex.<ref name="Adobe donates Flex to Apache"/> Some saw this move as Adobe abandoning Flex, and stepping away from the Flash Platform as a whole.<ref name="thereg1">{{cite web|url=https://www.theregister.co.uk/2011/11/15/adobe_donates_flex_sdk_to_open_source/|title=Adobe Flex SDK bombshell STUNS developers|author=Tim Anderson|date=November 15, 2015|access-date=August 10, 2017|archive-url=https://web.archive.org/web/20170810172248/https://www.theregister.co.uk/2011/11/15/adobe_donates_flex_sdk_to_open_source/|archive-date=August 10, 2017|url-status=live}}</ref><ref name="pcworld1">{{cite web|url=http://www.pcworld.com/article/244060/adobe_donates_flex_to_apache.html|title=Adobe Donates Flex to Apache|publisher=[[PCWorld]]|author=Joab Jackson, IDG News Service|date=November 16, 2011|access-date=October 10, 2015|archive-url=https://www.webcitation.org/6CfUBk4Pj?url=http://www.pcworld.com/article/244060/adobe_donates_flex_to_apache.html|archive-date=December 4, 2012|url-status=live}}</ref> Sources from Apache say that "Enterprise application development is no longer a focus at Adobe. At least as Flash is concerned, Adobe is concentrating on games and video.",<ref name="thereg1"/><ref name="printui1"/> and they conclude that "Flex Innovation is Exploding!".<ref name="printui1">[http://printui.com/blog/2013/01/flex-flash/ Flex != Flash] {{Webarchive|url=https://web.archive.org/web/20160110220042/http://printui.com/blog/2013/01/flex-flash/ |date=January 10, 2016 }}, PrintUI, January 27, 2013</ref> The donated source code included a partly developed AS3 compiler (dubbed "Falcon") and the [[BlazeDS]] set of technologies.<ref name="pcworld1"/><ref name="printui1"/>
*In 2011, the [[Apache Flex|Adobe Flex Framework]] was donated as open-source to the [[Apache Software Foundation]] and rebranded as Apache Flex.<ref name="Adobe donates Flex to Apache" /> Some saw this move as Adobe abandoning Flex, and stepping away from the Flash Platform as a whole.<ref name="thereg1">{{cite web |url=https://www.theregister.co.uk/2011/11/15/adobe_donates_flex_sdk_to_open_source/ |title=Adobe Flex SDK bombshell STUNS developers |author=Tim Anderson |date=November 15, 2015 |access-date=August 10, 2017 |archive-url=https://web.archive.org/web/20170810172248/https://www.theregister.co.uk/2011/11/15/adobe_donates_flex_sdk_to_open_source/ |archive-date=August 10, 2017 |url-status=live}}</ref><ref name="pcworld1">{{cite web |url=http://www.pcworld.com/article/244060/adobe_donates_flex_to_apache.html |title=Adobe Donates Flex to Apache |publisher=[[PCWorld]] |author=Joab Jackson, IDG News Service |date=November 16, 2011 |access-date=October 10, 2015 |archive-url=https://www.webcitation.org/6CfUBk4Pj?url=http://www.pcworld.com/article/244060/adobe_donates_flex_to_apache.html |archive-date=December 4, 2012 |url-status=live}}</ref> Sources from Apache say that "Enterprise application development is no longer a focus at Adobe. At least as Flash is concerned, Adobe is concentrating on games and video.",<ref name="thereg1" /><ref name="printui1" /> and they conclude that "Flex Innovation is Exploding!".<ref name="printui1">[http://printui.com/blog/2013/01/flex-flash/ Flex != Flash] {{Webarchive|url=https://web.archive.org/web/20160110220042/http://printui.com/blog/2013/01/flex-flash/ |date=January 10, 2016 }}, PrintUI, January 27, 2013</ref> The donated source code included a partly developed AS3 compiler (dubbed "Falcon") and the [[BlazeDS]] set of technologies.<ref name="pcworld1" /><ref name="printui1" />
*In 2013, the [[CrossBridge]] C++ [[cross-compilation]] toolset was open sourced by Adobe and released on [[GitHub]].<ref name="labsblog4">[http://blogs.adobe.com/flashplayer/2013/06/open-source-flash-c-compiler-crossbridge.html Open Source Flash C++ Compiler, CrossBridge] {{Webarchive|url=https://web.archive.org/web/20140325084106/http://blogs.adobe.com/flashplayer/2013/06/open-source-flash-c-compiler-crossbridge.html |date=March 25, 2014 }}, Adobe Blogs, June 25, 2013</ref><ref>[https://adobe-flash.github.io/crossbridge/ CrossBridge] {{Webarchive|url=https://web.archive.org/web/20170920190506/http://adobe-flash.github.io/crossbridge/ |date=September 20, 2017 }}, Adobe Gaming GitHub Website</ref> The project was formerly termed "Alchemy" and "Flash Runtime C++ Compiler", and targeted the game development market to enable C++ video games to run in Adobe Flash Player.<ref>[https://www.phoronix.com/scan.php?page=news_item&px=MTM5NjA Adobe Open-Sources Flash C/C++ Compiler] {{Webarchive|url=https://web.archive.org/web/20170206072221/https://www.phoronix.com/scan.php?page=news_item&px=MTM5NjA |date=February 6, 2017 }}, Phoronix, Michael Larabel, June 26, 2013</ref>
*In 2013, the [[CrossBridge]] C++ [[cross-compilation]] toolset was open sourced by Adobe and released on [[GitHub]].<ref name="labsblog4">[http://blogs.adobe.com/flashplayer/2013/06/open-source-flash-c-compiler-crossbridge.html Open Source Flash C++ Compiler, CrossBridge] {{Webarchive|url=https://web.archive.org/web/20140325084106/http://blogs.adobe.com/flashplayer/2013/06/open-source-flash-c-compiler-crossbridge.html |date=March 25, 2014 }}, Adobe Blogs, June 25, 2013</ref><ref>[https://adobe-flash.github.io/crossbridge/ CrossBridge] {{Webarchive|url=https://web.archive.org/web/20170920190506/http://adobe-flash.github.io/crossbridge/ |date=September 20, 2017 }}, Adobe Gaming GitHub Website</ref> The project was formerly termed "Alchemy" and "Flash Runtime C++ Compiler", and targeted the game development market to enable C++ video games to run in Adobe Flash Player.<ref>[https://www.phoronix.com/scan.php?page=news_item&px=MTM5NjA Adobe Open-Sources Flash C/C++ Compiler] {{Webarchive|url=https://web.archive.org/web/20170206072221/https://www.phoronix.com/scan.php?page=news_item&px=MTM5NjA |date=February 6, 2017 }}, Phoronix, Michael Larabel, June 26, 2013</ref>


Adobe has not been willing to make complete source code of the Flash Player available for [[free software]] development and even though [[free and open source]] alternatives such as [[Shumway (software)|Shumway]] and [[Gnash (software)|Gnash]] have been built, they are no longer under active development.<ref>{{cite web | url=https://www.gnu.org/software/gnash/manual/gnashref.html#runs-on | title=Gnash Reference Manual | website=gnu.org | accessdate=November 12, 2011 | archive-url=https://web.archive.org/web/20111125173326/http://www.gnu.org/software/gnash/manual/gnashref.html#runs-on | archive-date=November 25, 2011 | url-status=live }}</ref> The only fully functional third-party Flash Player is the commercially available [[Scaleform GFx]] Player, which is game development [[middleware]] designed for integration into non-Flash [[video game]]s.{{Citation needed|date=October 2019}}
Adobe has not been willing to make complete source code of the Flash Player available for [[free software]] development and even though [[free and open source]] alternatives such as [[Shumway (software)|Shumway]] and [[Gnash (software)|Gnash]] have been built, they are no longer under active development.<ref>{{cite web |url=https://www.gnu.org/software/gnash/manual/gnashref.html#runs-on |title=Gnash Reference Manual |website=gnu.org |access-date=November 12, 2011 |archive-url=https://web.archive.org/web/20111125173326/http://www.gnu.org/software/gnash/manual/gnashref.html#runs-on |archive-date=November 25, 2011 |url-status=live}}</ref> The only fully functional third-party Flash Player is the commercially available [[Scaleform GFx]] Player, which is game development [[middleware]] designed for integration into non-Flash [[video game]]s.{{Citation needed|date=October 2019}}


==Criticism==
== Criticism ==


===Usability===
=== Usability ===
In some browsers, prior Flash versions have had to be uninstalled before an updated version could be installed.<ref>{{cite web|url=http://helpx.adobe.com/flash-player/kb/installation-problems-flash-player-windows.html|title=Flash Player Help / Installation problems|access-date=April 4, 2012|archive-url=https://web.archive.org/web/20120316173105/http://helpx.adobe.com/flash-player/kb/installation-problems-flash-player-windows.html|archive-date=March 16, 2012|url-status=live}}</ref><ref>{{cite web |url=http://helpx.adobe.com/flash-player/kb/uninstall-flash-player-windows.html |title=Help / Uninstall (old-version) Flash Player (if installation is unsuccessful) |access-date=August 31, 2012 |archive-url=https://web.archive.org/web/20120828230508/http://helpx.adobe.com/flash-player/kb/uninstall-flash-player-windows.html |archive-date=August 28, 2012 |url-status=live }}</ref> However, as of version 11.2 for Windows, there are now automatic updater options.<ref name="auto">{{cite web|url=http://www.h-online.com/security/news/item/Patch-for-Adobe-Flash-closes-two-critical-security-holes-1486334.html|title=Patch for Adobe Flash|date=March 29, 2012|accessdate=February 18, 2014|publisher=[[The H]]|archive-url=https://web.archive.org/web/20140222181811/http://www.h-online.com/security/news/item/Patch-for-Adobe-Flash-closes-two-critical-security-holes-1486334.html|archive-date=February 22, 2014|url-status=live}}</ref> Linux is partially supported, as Adobe is cooperating with Google to implement it via Chrome web browser on all Linux platforms.<ref name=Linux>{{cite web|title=Adobe roadmap for the Flash Player|url=https://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html|publisher=Adobe|accessdate=January 14, 2013|archive-url=https://web.archive.org/web/20130112221026/http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html|archive-date=January 12, 2013|url-status=live}}</ref>
In some browsers, prior Flash versions have had to be uninstalled before an updated version could be installed.<ref>{{cite web |url=http://helpx.adobe.com/flash-player/kb/installation-problems-flash-player-windows.html |title=Flash Player Help / Installation problems |access-date=April 4, 2012 |archive-url=https://web.archive.org/web/20120316173105/http://helpx.adobe.com/flash-player/kb/installation-problems-flash-player-windows.html |archive-date=March 16, 2012 |url-status=live}}</ref><ref>{{cite web |url=http://helpx.adobe.com/flash-player/kb/uninstall-flash-player-windows.html |title=Help / Uninstall (old-version) Flash Player (if installation is unsuccessful) |access-date=August 31, 2012 |archive-url=https://web.archive.org/web/20120828230508/http://helpx.adobe.com/flash-player/kb/uninstall-flash-player-windows.html |archive-date=August 28, 2012 |url-status=live}}</ref> However, as of version 11.2 for Windows, there are now automatic updater options.<ref name="auto">{{cite web |url=http://www.h-online.com/security/news/item/Patch-for-Adobe-Flash-closes-two-critical-security-holes-1486334.html |title=Patch for Adobe Flash |date=March 29, 2012 |access-date=February 18, 2014 |publisher=[[The H]] |archive-url=https://web.archive.org/web/20140222181811/http://www.h-online.com/security/news/item/Patch-for-Adobe-Flash-closes-two-critical-security-holes-1486334.html |archive-date=February 22, 2014 |url-status=live}}</ref> Linux is partially supported, as Adobe is cooperating with Google to implement it via Chrome web browser on all Linux platforms.<ref name="Linux">{{cite web |title=Adobe roadmap for the Flash Player |url=https://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html |publisher=Adobe |access-date=January 14, 2013 |archive-url=https://web.archive.org/web/20130112221026/http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html |archive-date=January 12, 2013 |url-status=live}}</ref>


Mixing Flash applications with HTML leads to inconsistent behavior with respect to input handling (keyboard and mouse not working as they would in an HTML-only document). This is often done in web sites<ref>[http://w3techs.com/technologies/details/cp-flash/all/all Usage Statistics of Flash for Websites, December 2013] {{Webarchive|url=https://web.archive.org/web/20131115043619/http://w3techs.com/technologies/details/cp-flash/all/all |date=November 15, 2013 }}. W3techs.com (July 22, 2013). Retrieved on December 9, 2013.</ref> and can lead to poor user experience with the site.
Mixing Flash applications with HTML leads to inconsistent behavior with respect to input handling (keyboard and mouse not working as they would in an HTML-only document). This is often done in web sites<ref>[http://w3techs.com/technologies/details/cp-flash/all/all Usage Statistics of Flash for Websites, December 2013] {{Webarchive|url=https://web.archive.org/web/20131115043619/http://w3techs.com/technologies/details/cp-flash/all/all |date=November 15, 2013 }}. W3techs.com (July 22, 2013). Retrieved on December 9, 2013.</ref> and can lead to poor user experience with the site.
Line 278: Line 278:
The February 20, 2014 update to 12.0.0.70 introduced a reported bug, producing green video with sound only. This defect is related to hardware acceleration and may be overcome by disabling hardware acceleration via the Adobe settings in Firefox (accessed by right clicking within the video) or in Internet Explorer (within the Tools settings).<ref>[https://bugbase.adobe.com/index.cfm?event=bug&id=3712099 Bug 3712099, at "bugbase.adobe.com"] {{webarchive|url=https://web.archive.org/web/20140227184350/https://bugbase.adobe.com/index.cfm?event=bug&id=3712099 |date=February 27, 2014 }}. Retrieved on February 22, 2014.</ref> This defect may be related to widely used graphics hardware, AMD Radeon HD video cards, and similar visual defects have occurred in earlier Flash updates, with the same workaround.
The February 20, 2014 update to 12.0.0.70 introduced a reported bug, producing green video with sound only. This defect is related to hardware acceleration and may be overcome by disabling hardware acceleration via the Adobe settings in Firefox (accessed by right clicking within the video) or in Internet Explorer (within the Tools settings).<ref>[https://bugbase.adobe.com/index.cfm?event=bug&id=3712099 Bug 3712099, at "bugbase.adobe.com"] {{webarchive|url=https://web.archive.org/web/20140227184350/https://bugbase.adobe.com/index.cfm?event=bug&id=3712099 |date=February 27, 2014 }}. Retrieved on February 22, 2014.</ref> This defect may be related to widely used graphics hardware, AMD Radeon HD video cards, and similar visual defects have occurred in earlier Flash updates, with the same workaround.


===Privacy===
=== Privacy ===
{{see also|Adobe Flash#Flash cookies}}
{{see also|Adobe Flash#Flash cookies}}
Flash Player supports persistent local storage of data (also referred to as [[Local Shared Object]]s), which can be used similarly to [[HTTP cookie]]s or [[Web Storage]] in [[web application]]s. Local storage in Flash Player allows websites to store non-executable data on a user's computer, such as authentication information, game high scores or saved games, server-based session identifiers, site preferences, saved work, or temporary files. Flash Player will only allow content originating from exactly the same website [[domain name|domain]] to access data saved in local storage.<ref>{{cite web
Flash Player supports persistent local storage of data (also referred to as [[Local Shared Object]]s), which can be used similarly to [[HTTP cookie]]s or [[Web Storage]] in [[web application]]s. Local storage in Flash Player allows websites to store non-executable data on a user's computer, such as authentication information, game high scores or saved games, server-based session identifiers, site preferences, saved work, or temporary files. Flash Player will only allow content originating from exactly the same website [[domain name|domain]] to access data saved in local storage.<ref>{{cite web |url=https://www.adobe.com/products/flashplayer/articles/lso/ |title=What Is a Local Shared Object? |publisher=[[Adobe Systems]] |access-date=July 1, 2010 |archive-url=https://web.archive.org/web/20100529082335/http://www.adobe.com/products/flashplayer/articles/lso/ |archive-date=May 29, 2010 |url-status=dead}}</ref>
|url=https://www.adobe.com/products/flashplayer/articles/lso/
|title=What Is a Local Shared Object?
|publisher=[[Adobe Systems]]
|accessdate=July 1, 2010
|archiveurl=https://web.archive.org/web/20100529082335/http://www.adobe.com/products/flashplayer/articles/lso/
|archivedate=May 29, 2010
|url-status=dead
}}</ref>


Because local storage can be used to save information on a computer that is later retrieved by the same site, a site can use it to gather user statistics, similar to how HTTP cookies and Web Storage can be used. With such technologies, the possibility of building a profile based on user statistics is considered by some a potential [[Internet privacy|privacy concern]]. Users can disable or restrict use of local storage in Flash Player through a "Settings Manager" page.<ref name="FlashSettings">{{cite web
Because local storage can be used to save information on a computer that is later retrieved by the same site, a site can use it to gather user statistics, similar to how HTTP cookies and Web Storage can be used. With such technologies, the possibility of building a profile based on user statistics is considered by some a potential [[Internet privacy|privacy concern]]. Users can disable or restrict use of local storage in Flash Player through a "Settings Manager" page.<ref name="FlashSettings">{{cite web |url=http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager.html |title=Adobe Flash Player Settings Manager |publisher=[[Adobe Systems]] |access-date=July 1, 2010 |archive-url=https://web.archive.org/web/20100620070041/http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager.html |archive-date=June 20, 2010 |url-status=live}}</ref><ref>{{cite web |url=http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager07.html |title=Web Storage Settings Panel |publisher=[[Adobe Systems]] |access-date=April 4, 2012 |archive-url=https://web.archive.org/web/20120404195828/http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager07.html |archive-date=April 4, 2012 |url-status=live}}</ref> These settings can be accessed from the Adobe website or by right-clicking on Flash-based content and selecting "Global Settings".
|url=http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager.html
|title=Adobe Flash Player Settings Manager
|publisher=[[Adobe Systems]]
|accessdate=July 1, 2010
|archiveurl= https://web.archive.org/web/20100620070041/http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager.html| archivedate= June 20, 2010 | url-status= live}}</ref><ref>{{cite web|url=http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager07.html|title=Web Storage Settings Panel|publisher=[[Adobe Systems]]|accessdate=April 4, 2012|archive-url=https://web.archive.org/web/20120404195828/http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager07.html|archive-date=April 4, 2012|url-status=live}}</ref> These settings can be accessed from the Adobe website or by right-clicking on Flash-based content and selecting "Global Settings".


Local storage can be disabled entirely or on a site-by-site basis. Disabling local storage will block any content from saving local user information using Flash Player, but this may disable or reduce the functionality of some websites, such as saved preferences or high scores and saved progress in games.
Local storage can be disabled entirely or on a site-by-site basis. Disabling local storage will block any content from saving local user information using Flash Player, but this may disable or reduce the functionality of some websites, such as saved preferences or high scores and saved progress in games.


Flash Player 10.1 and upward honor the [[privacy mode]] settings in the latest versions of the Chrome, Firefox, Internet Explorer, and Safari web browsers, such that no local storage data is saved when the browser's privacy mode is in use.<ref>{{cite web
Flash Player 10.1 and upward honor the [[privacy mode]] settings in the latest versions of the Chrome, Firefox, Internet Explorer, and Safari web browsers, such that no local storage data is saved when the browser's privacy mode is in use.<ref>{{cite web |url=https://www.adobe.com/devnet/flashplayer/articles/privacy_mode_fp10.1.html |title=Private browsing in Flash Player 10 |publisher=[[Adobe Systems]] |access-date=July 1, 2010 |archive-url=https://web.archive.org/web/20100528232408/http://www.adobe.com/devnet/flashplayer/articles/privacy_mode_fp10.1.html |archive-date=May 28, 2010 |url-status=live}}</ref>
|url=https://www.adobe.com/devnet/flashplayer/articles/privacy_mode_fp10.1.html
|title=Private browsing in Flash Player 10
|publisher=[[Adobe Systems]]
|accessdate=July 1, 2010
| archiveurl= https://web.archive.org/web/20100528232408/http://www.adobe.com/devnet/flashplayer/articles/privacy_mode_fp10.1.html| archivedate= May 28, 2010 | url-status= live}}</ref>


===Security===
=== Security ===
{{see also|Adobe Flash#Security}}
{{see also|Adobe Flash#Security}}


Adobe security bulletins and advisories announce security updates, but Adobe Flash Player release notes do not disclose the security issues addressed when a release closes security holes, making it difficult to evaluate the urgency of a particular update. A version test page allows the user to check if the latest version is installed, and uninstallers may be used to ensure that old-version plugins have been uninstalled from all installed browsers.
Adobe security bulletins and advisories announce security updates, but Adobe Flash Player release notes do not disclose the security issues addressed when a release closes security holes, making it difficult to evaluate the urgency of a particular update. A version test page allows the user to check if the latest version is installed, and uninstallers may be used to ensure that old-version plugins have been uninstalled from all installed browsers.


In February 2010, Adobe officially apologized<ref>{{cite web|url=http://blogs.adobe.com/emmy/archives/2010/02/flash_bug_repor.html|archiveurl=https://web.archive.org/web/20100210080408/http://blogs.adobe.com/emmy/archives/2010/02/flash_bug_repor.html|archivedate=February 10, 2010|title=Flash Bug Report|date=February 6, 2010|accessdate=March 27, 2010}}</ref> for not fixing a known vulnerability for over a year. In June 2010 Adobe announced a "critical vulnerability" in recent versions, saying there are reports that this vulnerability is being actively exploited in the wild against both Adobe Flash Player, and Adobe Reader and Acrobat.<ref>{{cite web|url=https://www.adobe.com/support/security/advisories/apsa10-01.html|publisher=[[Adobe Systems]]|title=Security Advisory for Flash Player, Adobe Reader and Acrobat|accessdate=June 8, 2010|archive-url=https://web.archive.org/web/20100608132423/http://www.adobe.com/support/security/advisories/apsa10-01.html|archive-date=June 8, 2010|url-status=live}}</ref><ref>{{Cite news|url=http://news.bbc.co.uk/1/hi/technology/10257411.stm|title=Adobe acknowledges critical security flaw in software|publisher=BBC News|date=June 7, 2010}}</ref> Later, in October 2010, Adobe announced<ref>{{cite web|url=https://www.adobe.com/support/security/advisories/apsa10-05.html|publisher=[[Adobe Systems]]|title=Security Advisory for Adobe Flash Player, Adobe Reader and Acrobat|accessdate=October 31, 2010| archiveurl= https://web.archive.org/web/20101031162814/http://www.adobe.com/support/security/advisories/apsa10-05.html| archivedate= October 31, 2010 | url-status= live}}</ref> another critical vulnerability, this time also affecting [[Android (operating system)|Android]]-based mobile devices. Android users have been recommended to disable Flash or make it only on demand.<ref>{{cite web|url=http://www.mobilecrunch.com/2010/10/29/flash-vulnerability-revealed-for-android-fix-coming-november-9th/|publisher=[[MobileCrunch]]|title=Flash vulnerability revealed for Android, fix coming November 9th|accessdate=October 31, 2010| archiveurl= https://web.archive.org/web/20101031004437/http://www.mobilecrunch.com/2010/10/29/flash-vulnerability-revealed-for-android-fix-coming-november-9th/| archivedate= October 31, 2010 | url-status= live}}</ref> Subsequent security vulnerabilities also exposed Android users, such as the two critical vulnerabilities published in February 2013<ref>{{cite web|url=https://www.adobe.com/support/security/bulletins/apsb13-04.html|publisher=[[Adobe Systems]]|title=Security updates available for Adobe Flash Player|date=February 7, 2013|accessdate=July 7, 2013|archive-url=https://web.archive.org/web/20130709211947/http://www.adobe.com/support/security/bulletins/apsb13-04.html|archive-date=July 9, 2013|url-status=live}}</ref> or the four critical vulnerabilities published in March 2013,<ref>{{cite web|url=https://www.adobe.com/support/security/bulletins/apsb13-09.html|publisher=[[Adobe Systems]]|title=Security updates available for Adobe Flash Player|date=March 12, 2013|accessdate=July 7, 2013|archive-url=https://web.archive.org/web/20130709212522/http://www.adobe.com/support/security/bulletins/apsb13-09.html|archive-date=July 9, 2013|url-status=live}}</ref> all of which could lead to arbitrary code execution.
In February 2010, Adobe officially apologized<ref>{{cite web |url=http://blogs.adobe.com/emmy/archives/2010/02/flash_bug_repor.html |archive-url=https://web.archive.org/web/20100210080408/http://blogs.adobe.com/emmy/archives/2010/02/flash_bug_repor.html |archive-date=February 10, 2010 |title=Flash Bug Report |date=February 6, 2010 |access-date=March 27, 2010}}</ref> for not fixing a known vulnerability for over a year. In June 2010 Adobe announced a "critical vulnerability" in recent versions, saying there are reports that this vulnerability is being actively exploited in the wild against both Adobe Flash Player, and Adobe Reader and Acrobat.<ref>{{cite web |url=https://www.adobe.com/support/security/advisories/apsa10-01.html |publisher=[[Adobe Systems]] |title=Security Advisory for Flash Player, Adobe Reader and Acrobat |access-date=June 8, 2010 |archive-url=https://web.archive.org/web/20100608132423/http://www.adobe.com/support/security/advisories/apsa10-01.html |archive-date=June 8, 2010 |url-status=live}}</ref><ref>{{cite news |url=http://news.bbc.co.uk/1/hi/technology/10257411.stm |title=Adobe acknowledges critical security flaw in software |publisher=BBC News |date=June 7, 2010}}</ref> Later, in October 2010, Adobe announced<ref>{{cite web |url=https://www.adobe.com/support/security/advisories/apsa10-05.html |publisher=[[Adobe Systems]] |title=Security Advisory for Adobe Flash Player, Adobe Reader and Acrobat |access-date=October 31, 2010 |archive-url=https://web.archive.org/web/20101031162814/http://www.adobe.com/support/security/advisories/apsa10-05.html |archive-date=October 31, 2010 |url-status=live}}</ref> another critical vulnerability, this time also affecting [[Android (operating system)|Android]]-based mobile devices. Android users have been recommended to disable Flash or make it only on demand.<ref>{{cite web |url=http://www.mobilecrunch.com/2010/10/29/flash-vulnerability-revealed-for-android-fix-coming-november-9th/ |publisher=[[MobileCrunch]] |title=Flash vulnerability revealed for Android, fix coming November 9th |access-date=October 31, 2010 |archive-url=https://web.archive.org/web/20101031004437/http://www.mobilecrunch.com/2010/10/29/flash-vulnerability-revealed-for-android-fix-coming-november-9th/ |archive-date=October 31, 2010 |url-status=live}}</ref> Subsequent security vulnerabilities also exposed Android users, such as the two critical vulnerabilities published in February 2013<ref>{{cite web |url=https://www.adobe.com/support/security/bulletins/apsb13-04.html |publisher=[[Adobe Systems]] |title=Security updates available for Adobe Flash Player |date=February 7, 2013 |access-date=July 7, 2013 |archive-url=https://web.archive.org/web/20130709211947/http://www.adobe.com/support/security/bulletins/apsb13-04.html |archive-date=July 9, 2013 |url-status=live}}</ref> or the four critical vulnerabilities published in March 2013,<ref>{{cite web |url=https://www.adobe.com/support/security/bulletins/apsb13-09.html |publisher=[[Adobe Systems]] |title=Security updates available for Adobe Flash Player |date=March 12, 2013 |access-date=July 7, 2013 |archive-url=https://web.archive.org/web/20130709212522/http://www.adobe.com/support/security/bulletins/apsb13-09.html |archive-date=July 9, 2013 |url-status=live}}</ref> all of which could lead to arbitrary code execution.


[[NortonLifeLock|Symantec]]'s Internet Security Threat Report<ref>{{cite web|url=http://www4.symantec.com/Vrt/wl?tu_id=SUKX1271711282503126202|title=Internet Security Threat Report: Volume XV: April 2010|publisher=Symantec|pages=37, 40, 42|date=April 2010|accessdate=May 9, 2010|archiveurl=https://web.archive.org/web/20100425183113/http://www4.symantec.com/Vrt/wl?tu_id=SUKX1271711282503126202|archivedate=April 25, 2010|url-status=dead}}</ref> states that a [[remote code execution]] in [[Adobe Reader]] and Flash Player<ref>{{cite web|url=http://www.securityfocus.com/bid/35759|title=Adobe Acrobat, Reader, and Flash Player Remote Code Execution Vulnerability|date=October 15, 2009|accessdate=May 9, 2010|archive-url=https://web.archive.org/web/20110424020554/http://www.securityfocus.com/bid/35759|archive-date=April 24, 2011|url-status=live}}</ref> was the second most attacked vulnerability in 2009. The same report also recommended using [[browser extension]]s to disable Flash Player usage on untrusted websites. [[McAfee]] predicted that Adobe software, especially Reader and Flash, would be primary target for attacks in 2010.<ref>{{cite web |url=http://mcafee.com/us/local_content/reports/7985rpt_labs_threat-predict_0110_fnl_lores.pdf |archive-url=https://www.webcitation.org/5qBbtBYx6?url=http://mcafee.com/us/local_content/reports/7985rpt_labs_threat-predict_0110_fnl_lores.pdf |url-status=dead |archive-date=June 2, 2010 |title=2010 Threat Predictions |publisher=McAfee Labs |page=2 |date=December 2009 |accessdate=May 9, 2010 }}</ref> Adobe applications had become, at least at some point, the most popular client-software targets for attackers during the last quarter of 2009.<ref>{{cite web|url=http://mcafee.com/us/local_content/reports/threats_2009Q4_final.pdf |title=McAfee Threats Report: Fourth quarter 2009 |publisher=McAfee Avert Labs |page=16 |date=February 2010 |accessdate=May 9, 2010 |url-status=dead |archiveurl=https://web.archive.org/web/20100215182751/http://www.mcafee.com/us/local_content/reports/threats_2009Q4_final.pdf |archivedate=February 15, 2010 }}</ref> The [[Kaspersky Lab|Kaspersky]] Security Network published statistics for the third quarter of 2012 showing that 47.5% of its users were affected by one or more critical vulnerabilities.<ref name="ksn-q312-report">{{cite web|url=http://www.securelist.com/en/analysis/204792250/IT_Threat_Evolution_Q3_2012|title=IT Threat Evolution: Q3 2012|publisher=Kaspersky Lab ZAO|date=November 1, 2012|accessdate=November 2, 2012|archive-url=https://web.archive.org/web/20121105034639/http://www.securelist.com/en/analysis/204792250/IT_Threat_Evolution_Q3_2012|archive-date=November 5, 2012|url-status=live}}</ref> The report also highlighted that "Flash Player vulnerabilities enable cybercriminals to bypass security systems integrated into the application."<ref name="ksn-q312-report"/>
[[NortonLifeLock|Symantec]]'s Internet Security Threat Report<ref>{{cite web |url=http://www4.symantec.com/Vrt/wl?tu_id=SUKX1271711282503126202 |title=Internet Security Threat Report: Volume XV: April 2010 |publisher=Symantec |pages=37, 40, 42 |date=April 2010 |access-date=May 9, 2010 |archive-url=https://web.archive.org/web/20100425183113/http://www4.symantec.com/Vrt/wl?tu_id=SUKX1271711282503126202 |archive-date=April 25, 2010 |url-status=dead}}</ref> states that a [[remote code execution]] in [[Adobe Reader]] and Flash Player<ref>{{cite web |url=http://www.securityfocus.com/bid/35759 |title=Adobe Acrobat, Reader, and Flash Player Remote Code Execution Vulnerability |date=October 15, 2009 |access-date=May 9, 2010 |archive-url=https://web.archive.org/web/20110424020554/http://www.securityfocus.com/bid/35759 |archive-date=April 24, 2011 |url-status=live}}</ref> was the second most attacked vulnerability in 2009. The same report also recommended using [[browser extension]]s to disable Flash Player usage on untrusted websites. [[McAfee]] predicted that Adobe software, especially Reader and Flash, would be primary target for attacks in 2010.<ref>{{cite web |url=http://mcafee.com/us/local_content/reports/7985rpt_labs_threat-predict_0110_fnl_lores.pdf |archive-url=https://www.webcitation.org/5qBbtBYx6?url=http://mcafee.com/us/local_content/reports/7985rpt_labs_threat-predict_0110_fnl_lores.pdf |url-status=dead |archive-date=June 2, 2010 |title=2010 Threat Predictions |publisher=McAfee Labs |page=2 |date=December 2009 |access-date=May 9, 2010}}</ref> Adobe applications had become, at least at some point, the most popular client-software targets for attackers during the last quarter of 2009.<ref>{{cite web |url=http://mcafee.com/us/local_content/reports/threats_2009Q4_final.pdf |title=McAfee Threats Report: Fourth quarter 2009 |publisher=McAfee Avert Labs |page=16 |date=February 2010 |access-date=May 9, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20100215182751/http://www.mcafee.com/us/local_content/reports/threats_2009Q4_final.pdf |archive-date=February 15, 2010}}</ref> The [[Kaspersky Lab|Kaspersky]] Security Network published statistics for the third quarter of 2012 showing that 47.5% of its users were affected by one or more critical vulnerabilities.<ref name="ksn-q312-report">{{cite web |url=http://www.securelist.com/en/analysis/204792250/IT_Threat_Evolution_Q3_2012 |title=IT Threat Evolution: Q3 2012 |publisher=Kaspersky Lab ZAO |date=November 1, 2012 |access-date=November 2, 2012 |archive-url=https://web.archive.org/web/20121105034639/http://www.securelist.com/en/analysis/204792250/IT_Threat_Evolution_Q3_2012 |archive-date=November 5, 2012 |url-status=live}}</ref> The report also highlighted that "Flash Player vulnerabilities enable cybercriminals to bypass security systems integrated into the application."<ref name="ksn-q312-report" />


Steve Jobs criticized the security of Flash Player, noting that "Symantec recently highlighted Flash for having one of the worst security records in 2009".<ref name="thoughtsonflash">{{cite web |url=https://www.apple.com/hotnews/thoughts-on-flash/ |title=Thoughts on Flash |publisher=Apple | author = Steve Jobs |authorlink=Steve Jobs |date=April 29, 2010|accessdate=May 9, 2010| archiveurl= https://web.archive.org/web/20100501010616/http://www.apple.com/hotnews/thoughts-on-flash/| archivedate= May 1, 2010 | url-status= live}}</ref> Adobe responded by pointing out that "the Symantec Global Internet Threat Report for 2009, found that Flash Player had the second lowest number of vulnerabilities of all Internet technologies listed (which included both web plug-ins and browsers)."<ref>[https://www.adobe.com/choice/flash.html future of Flash] {{Webarchive|url=https://web.archive.org/web/20111117165924/http://www.adobe.com/choice/flash.html |date=November 17, 2011 }}. Adobe (July 14, 2009). Retrieved on March 11, 2011.</ref><ref>[http://eval.symantec.com/mktginfo/enterprise/white_papers/b-whitepaper_internet_security_threat_report_xv_04-2010.en-us.pdf Symantec Global Internet Threat Report for 2009] {{Webarchive|url=https://web.archive.org/web/20100804203739/http://eval.symantec.com/mktginfo/enterprise/white_papers/b-whitepaper_internet_security_threat_report_xv_04-2010.en-us.pdf |date=August 4, 2010 }}, page 40, "In 2009, Symantec documented 321 vulnerabilities affecting plug-ins for Web browsers (figure 9). ActiveX technologies were affected by 134 vulnerabilities, which was the highest among the plug-in technologies examined. Of the remaining technologies, Java SE had 84 vulnerabilities, Adobe Reader had 49 vulnerabilities, QuickTime had 27 vulnerabilities, and Adobe Flash Player was subject to 23 vulnerabilities. The remaining four vulnerabilities affected extensions for Firefox."</ref>
Steve Jobs criticized the security of Flash Player, noting that "Symantec recently highlighted Flash for having one of the worst security records in 2009".<ref name="thoughtsonflash">{{cite web |url=https://www.apple.com/hotnews/thoughts-on-flash/ |title=Thoughts on Flash |publisher=Apple |author=Steve Jobs |authorlink=Steve Jobs |date=April 29, 2010 |access-date=May 9, 2010 |archive-url=https://web.archive.org/web/20100501010616/http://www.apple.com/hotnews/thoughts-on-flash/ |archive-date=May 1, 2010 |url-status=live}}</ref> Adobe responded by pointing out that "the Symantec Global Internet Threat Report for 2009, found that Flash Player had the second lowest number of vulnerabilities of all Internet technologies listed (which included both web plug-ins and browsers)."<ref>[https://www.adobe.com/choice/flash.html future of Flash] {{Webarchive|url=https://web.archive.org/web/20111117165924/http://www.adobe.com/choice/flash.html |date=November 17, 2011 }}. Adobe (July 14, 2009). Retrieved on March 11, 2011.</ref><ref>[http://eval.symantec.com/mktginfo/enterprise/white_papers/b-whitepaper_internet_security_threat_report_xv_04-2010.en-us.pdf Symantec Global Internet Threat Report for 2009] {{Webarchive|url=https://web.archive.org/web/20100804203739/http://eval.symantec.com/mktginfo/enterprise/white_papers/b-whitepaper_internet_security_threat_report_xv_04-2010.en-us.pdf |date=August 4, 2010 }}, page 40, "In 2009, Symantec documented 321 vulnerabilities affecting plug-ins for Web browsers (figure 9). ActiveX technologies were affected by 134 vulnerabilities, which was the highest among the plug-in technologies examined. Of the remaining technologies, Java SE had 84 vulnerabilities, Adobe Reader had 49 vulnerabilities, QuickTime had 27 vulnerabilities, and Adobe Flash Player was subject to 23 vulnerabilities. The remaining four vulnerabilities affected extensions for Firefox."</ref>


On April 7, 2016, Adobe released a Flash Player patch for a [[Zero-day (computing)|zero-day]] memory corruption vulnerability {{CVE|2016-1019}} that could be used to deliver [[malware]] via the Magnitude exploit kit. The vulnerability could be exploited for [[Arbitrary code execution|remote code execution]].<ref>{{cite web
On April 7, 2016, Adobe released a Flash Player patch for a [[Zero-day (computing)|zero-day]] memory corruption vulnerability {{CVE|2016-1019}} that could be used to deliver [[malware]] via the Magnitude exploit kit. The vulnerability could be exploited for [[Arbitrary code execution|remote code execution]].<ref>{{cite web |title=Adobe Patches Flash Zero-Day Exploited by Magnitude EK |date=April 7, 2016 |access-date=April 25, 2016 |url=http://www.securityweek.com/adobe-patches-flash-zero-day-exploited-magnitude-ek |archive-url=https://web.archive.org/web/20160411012953/http://www.securityweek.com/adobe-patches-flash-zero-day-exploited-magnitude-ek |archive-date=April 11, 2016 |url-status=live}}</ref><ref>{{cite web |title=Security Advisory for Adobe Flash Player |date=April 5, 2016 |access-date=April 25, 2016 |url=https://helpx.adobe.com/security/products/flash-player/apsa16-01.html |archive-url=https://web.archive.org/web/20160604022125/https://helpx.adobe.com/security/products/flash-player/apsa16-01.html |archive-date=June 4, 2016 |url-status=live}}</ref>
|title=Adobe Patches Flash Zero-Day Exploited by Magnitude EK
|date=April 7, 2016
|accessdate=April 25, 2016
|url=http://www.securityweek.com/adobe-patches-flash-zero-day-exploited-magnitude-ek
|archive-url=https://web.archive.org/web/20160411012953/http://www.securityweek.com/adobe-patches-flash-zero-day-exploited-magnitude-ek
|archive-date=April 11, 2016
|url-status=live
}}</ref><ref>{{cite web
|title=Security Advisory for Adobe Flash Player
|date=April 5, 2016
|accessdate=April 25, 2016
|url=https://helpx.adobe.com/security/products/flash-player/apsa16-01.html
|archive-url=https://web.archive.org/web/20160604022125/https://helpx.adobe.com/security/products/flash-player/apsa16-01.html
|archive-date=June 4, 2016
|url-status=live
}}</ref>


===Vendor lock-in===
=== Vendor lock-in ===
Flash Player 11.2 does not play certain kinds of content unless it has been digitally signed by Adobe, following a license obtained by the publisher directly from Adobe.<ref>[http://blogs.adobe.com/flashplayer/2012/07/premium-features-update.html Update: Premium Features for Flash Player] {{Webarchive|url=https://web.archive.org/web/20140719123650/http://blogs.adobe.com/flashplayer/2012/07/premium-features-update.html |date=July 19, 2014 }}, Adobe AIR and FP Blog</ref>
Flash Player 11.2 does not play certain kinds of content unless it has been digitally signed by Adobe, following a license obtained by the publisher directly from Adobe.<ref>[http://blogs.adobe.com/flashplayer/2012/07/premium-features-update.html Update: Premium Features for Flash Player] {{Webarchive|url=https://web.archive.org/web/20140719123650/http://blogs.adobe.com/flashplayer/2012/07/premium-features-update.html |date=July 19, 2014 }}, Adobe AIR and FP Blog</ref>


This move by Adobe, together with the abandonment of Flex to Apache was criticized as a way to lock out independent tool developers, in favor of Adobe's commercial tools.<ref>{{cite web |url=http://asvguy.com/2012/03/why-will-premium-flash-player-features-kill-flash.html |title=Why will Premium Flash Player Features Kill Flash? |publisher=ASVGuy |date=March 10, 2012 |accessdate=February 21, 2015 |url-status=dead |archiveurl=https://web.archive.org/web/20150205223510/http://asvguy.com/2012/03/why-will-premium-flash-player-features-kill-flash.html |archivedate=February 5, 2015 }}</ref><ref>{{cite web |last=Shankland |first=Stephen |url=http://www.cnet.com/news/adobe-to-charge-flash-coders-to-use-premium-features/ |title=Adobe to charge Flash coders to use 'premium' features |publisher=CNET |date=March 28, 2014 |accessdate=February 21, 2015 |archive-url=https://web.archive.org/web/20150119064941/http://www.cnet.com/news/adobe-to-charge-flash-coders-to-use-premium-features/ |archive-date=January 19, 2015 |url-status=live }}</ref><ref>{{cite web |url=http://asvguy.com/2012/04/and-then-premium-features-arrived.html |title=And Then Premium Features Arrived… |publisher=ASVGuy |date=April 5, 2012 |accessdate=February 21, 2015 |url-status=dead |archiveurl=https://web.archive.org/web/20150205215645/http://asvguy.com/2012/04/and-then-premium-features-arrived.html |archivedate=February 5, 2015 }}</ref>
This move by Adobe, together with the abandonment of Flex to Apache was criticized as a way to lock out independent tool developers, in favor of Adobe's commercial tools.<ref>{{cite web |url=http://asvguy.com/2012/03/why-will-premium-flash-player-features-kill-flash.html |title=Why will Premium Flash Player Features Kill Flash? |publisher=ASVGuy |date=March 10, 2012 |access-date=February 21, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20150205223510/http://asvguy.com/2012/03/why-will-premium-flash-player-features-kill-flash.html |archive-date=February 5, 2015}}</ref><ref>{{cite web |last=Shankland |first=Stephen |url=http://www.cnet.com/news/adobe-to-charge-flash-coders-to-use-premium-features/ |title=Adobe to charge Flash coders to use 'premium' features |publisher=CNET |date=March 28, 2014 |access-date=February 21, 2015 |archive-url=https://web.archive.org/web/20150119064941/http://www.cnet.com/news/adobe-to-charge-flash-coders-to-use-premium-features/ |archive-date=January 19, 2015 |url-status=live}}</ref><ref>{{cite web |url=http://asvguy.com/2012/04/and-then-premium-features-arrived.html |title=And Then Premium Features Arrived… |publisher=ASVGuy |date=April 5, 2012 |access-date=February 21, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20150205215645/http://asvguy.com/2012/04/and-then-premium-features-arrived.html |archive-date=February 5, 2015}}</ref>


This has been resolved as of January 2013, after Adobe no longer requires a license or royalty from the developer. All premium features are now classified as general availability, and can be freely used by Flash applications.<ref>[https://www.adobe.com/devnet/flashplayer/articles/premium-features.html Adobe Premium Features for Flash Player] {{Webarchive|url=https://web.archive.org/web/20140821073832/https://www.adobe.com/devnet/flashplayer/articles/premium-features.html |date=August 21, 2014 }}, Flash Player Dev Center, Adobe</ref>
This has been resolved as of January 2013, after Adobe no longer requires a license or royalty from the developer. All premium features are now classified as general availability, and can be freely used by Flash applications.<ref>[https://www.adobe.com/devnet/flashplayer/articles/premium-features.html Adobe Premium Features for Flash Player] {{Webarchive|url=https://web.archive.org/web/20140821073832/https://www.adobe.com/devnet/flashplayer/articles/premium-features.html |date=August 21, 2014 }}, Flash Player Dev Center, Adobe</ref>


===Apple controversy===
=== Apple controversy ===
{{main|Apple and Adobe Flash controversy}}
{{main|Apple and Adobe Flash controversy}}
In April 2010, [[Steve Jobs]], at the time CEO of [[Apple Inc.]] published an open letter explaining why Apple would not support Flash on the [[iPhone]], [[iPod touch]] and [[iPad]].<ref name="thoughtsonflash"/> In the letter he blamed problems with the "openness", stability, security, performance, and [[touchscreen]] integration of the Flash Player as reasons for refusing to support it. He also claimed that when one of Apple's [[Macintosh]] computers crashes, "more often than not" the cause can be attributed to Flash, and described Flash as "buggy".<ref>{{cite web |url=http://www.digitaltrends.com/computing/steve-jobs-unleashes-his-fury-during-town-hall-meeting/ |title=Steve Jobs Unleashes His Fury During Town Hall Meeting |last=Cassella |first=Dena |date=February 1, 2010 |accessdate=February 22, 2010| archiveurl= https://web.archive.org/web/20100206123547/http://www.digitaltrends.com/computing/steve-jobs-unleashes-his-fury-during-town-hall-meeting/| archivedate= February 6, 2010| url-status= live}}</ref> Adobe's CEO [[Shantanu Narayen]] responded by saying, "If Flash [is] the number one reason that Macs crash, which I'm not aware of, it has as much to do with the Apple operating system."<ref>Richmond, Shane. (April 30, 2010) [http://blogs.telegraph.co.uk/technology/shanerichmond/100005034/adobe-hits-back-at-apples-smokescreen/ Adobe hits back at Apple's 'smokescreen' – Telegraph Blogs] {{Webarchive|url=https://web.archive.org/web/20100503075127/http://blogs.telegraph.co.uk/technology/shanerichmond/100005034/adobe-hits-back-at-apples-smokescreen/ |date=May 3, 2010 }}. Blogs.telegraph.co.uk. Retrieved on March 11, 2011.</ref>
In April 2010, [[Steve Jobs]], at the time CEO of [[Apple Inc.]] published an open letter explaining why Apple would not support Flash on the [[iPhone]], [[iPod touch]] and [[iPad]].<ref name="thoughtsonflash" /> In the letter he blamed problems with the "openness", stability, security, performance, and [[touchscreen]] integration of the Flash Player as reasons for refusing to support it. He also claimed that when one of Apple's [[Macintosh]] computers crashes, "more often than not" the cause can be attributed to Flash, and described Flash as "buggy".<ref>{{cite web |url=http://www.digitaltrends.com/computing/steve-jobs-unleashes-his-fury-during-town-hall-meeting/ |title=Steve Jobs Unleashes His Fury During Town Hall Meeting |last=Cassella |first=Dena |date=February 1, 2010 |access-date=February 22, 2010 |archive-url=https://web.archive.org/web/20100206123547/http://www.digitaltrends.com/computing/steve-jobs-unleashes-his-fury-during-town-hall-meeting/ |archive-date=February 6, 2010 |url-status=live}}</ref> Adobe's CEO [[Shantanu Narayen]] responded by saying, "If Flash [is] the number one reason that Macs crash, which I'm not aware of, it has as much to do with the Apple operating system."<ref>Richmond, Shane. (April 30, 2010) [http://blogs.telegraph.co.uk/technology/shanerichmond/100005034/adobe-hits-back-at-apples-smokescreen/ Adobe hits back at Apple's 'smokescreen' – Telegraph Blogs] {{Webarchive|url=https://web.archive.org/web/20100503075127/http://blogs.telegraph.co.uk/technology/shanerichmond/100005034/adobe-hits-back-at-apples-smokescreen/ |date=May 3, 2010 }}. Blogs.telegraph.co.uk. Retrieved on March 11, 2011.</ref>


Steve Jobs also claimed that a large percentage of the video on the Internet is supported on iOS, since many popular video sharing websites such as YouTube have published video content in an [[HTML5]] compatible format, enabling videos to playback in mobile web browsers even without Flash Player.<ref>[http://youtube-global.blogspot.com/2010/07/youtube-mobile-gets-kick-start.html YouTube Mobile gets a kick start] {{Webarchive|url=https://web.archive.org/web/20120107183905/http://youtube-global.blogspot.com/2010/07/youtube-mobile-gets-kick-start.html |date=January 7, 2012 }}, Official YouTube Blog</ref>
Steve Jobs also claimed that a large percentage of the video on the Internet is supported on iOS, since many popular video sharing websites such as YouTube have published video content in an [[HTML5]] compatible format, enabling videos to playback in mobile web browsers even without Flash Player.<ref>[http://youtube-global.blogspot.com/2010/07/youtube-mobile-gets-kick-start.html YouTube Mobile gets a kick start] {{Webarchive|url=https://web.archive.org/web/20120107183905/http://youtube-global.blogspot.com/2010/07/youtube-mobile-gets-kick-start.html |date=January 7, 2012 }}, Official YouTube Blog</ref>


===China-specific version===
=== China-specific version ===
Starting with version 30, Adobe stopped distributing Flash Player directly to Chinese users. Instead, they selected 2144.cn as a partner and released a special version of Flash Player on a specific website,<ref>{{Cite web|url=https://www.flash.cn/|title=Flash Player官方下载-Flash中国官网|last=|first=|date=|website=Note that a China IP might be needed, as the website and Adobe attempts to hide the fact to users outside China to avoid privacy criticisms.|access-date=July 22, 2018|archive-url=https://web.archive.org/web/20180722095907/https://www.flash.cn/|archive-date=July 22, 2018|url-status=live}}</ref> which contains a non-closable process that collects privacy information and pops up advertisement window contents.<ref>{{Cite web|url=https://forums.adobe.com/thread/2501775|title=Adobe update on 6/12/18 include 2144 game cente... {{!}} Adobe Community|website=forums.adobe.com|language=en|access-date=July 22, 2018|archive-url=https://web.archive.org/web/20190330093510/https://forums.adobe.com/thread/2501775|archive-date=March 30, 2019|url-status=live}}</ref><ref>{{Cite web|url=https://forums.adobe.com/message/10466686|title=Adobe's 'Partner' 2144 in China has suspicious ... {{!}} Adobe Community|website=forums.adobe.com|language=en|access-date=July 22, 2018|archive-url=https://web.archive.org/web/20180722095824/https://forums.adobe.com/message/10466686|archive-date=July 22, 2018|url-status=live}}</ref><ref>{{Cite web|url=https://forums.adobe.com/docs/DOC-9203|title=Uninstall 2144 Game Center {{!}} Adobe Community|website=forums.adobe.com|language=en|access-date=July 22, 2018|archive-url=https://web.archive.org/web/20180722095830/https://forums.adobe.com/docs/DOC-9203|archive-date=July 22, 2018|url-status=live}}</ref> The partnership started in about 2017, but in version 30, Adobe disabled the usage of vanilla (global) version of Flash Player in China,<ref>{{Cite web|url=https://forums.adobe.com/message/10497874|title=Flashplayer Is Incompatible With Your Area {{!}} Adobe Community|website=forums.adobe.com|language=en|access-date=July 22, 2018|archive-url=https://web.archive.org/web/20180722095821/https://forums.adobe.com/message/10497874|archive-date=July 22, 2018|url-status=live}}</ref> forcing users to use that specific version, which may pose a risk to its users due to China's [[Internet censorship in China|Internet censorship]].<ref>{{Cite web|url=https://chinadigitaltimes.net/chinese/2018/07/it%E4%B9%8B%E5%AE%B6-%E4%B8%AD%E5%9B%BD%E7%89%B9%E4%BE%9B%E7%89%88flash%E8%A2%AB%E6%9B%9D%E5%90%91%E6%9C%89%E5%85%B3%E9%83%A8%E9%97%A8%E6%90%9C%E9%9B%86%E7%94%A8%E6%88%B7%E9%9A%90%E7%A7%81/|title=IT之家 {{!}} 中国特供版Flash被曝向有关部门搜集用户隐私 – 中国数字时代|website=chinadigitaltimes.net|language=zh-CN|access-date=July 22, 2018|archive-url=https://web.archive.org/web/20180722095844/https://chinadigitaltimes.net/chinese/2018/07/it%E4%B9%8B%E5%AE%B6-%E4%B8%AD%E5%9B%BD%E7%89%B9%E4%BE%9B%E7%89%88flash%E8%A2%AB%E6%9B%9D%E5%90%91%E6%9C%89%E5%85%B3%E9%83%A8%E9%97%A8%E6%90%9C%E9%9B%86%E7%94%A8%E6%88%B7%E9%9A%90%E7%A7%81/|archive-date=July 22, 2018|url-status=live}}</ref> This affects [[Google Chrome]] users using [[Windows 10]], [[Internet Explorer]] users using [[Windows 7]], and [[Firefox]] users using all versions of Windows, as Microsoft still directly distributes Flash Player for Internet Explorer and [[Microsoft Edge]] through [[Windows Update]] in Windows 8 and upward.
Starting with version 30, Adobe stopped distributing Flash Player directly to Chinese users. Instead, they selected 2144.cn as a partner and released a special version of Flash Player on a specific website,<ref>{{cite web |url=https://www.flash.cn/ |title=Flash Player官方下载-Flash中国官网 |last= |first= |date= |website=Note that a China IP might be needed, as the website and Adobe attempts to hide the fact to users outside China to avoid privacy criticisms. |access-date=July 22, 2018 |archive-url=https://web.archive.org/web/20180722095907/https://www.flash.cn/ |archive-date=July 22, 2018 |url-status=live}}</ref> which contains a non-closable process that collects privacy information and pops up advertisement window contents.<ref>{{cite web |url=https://forums.adobe.com/thread/2501775 |title=Adobe update on 6/12/18 include 2144 game cente... {{!}} Adobe Community |website=forums.adobe.com |language=en |access-date=July 22, 2018 |archive-url=https://web.archive.org/web/20190330093510/https://forums.adobe.com/thread/2501775 |archive-date=March 30, 2019 |url-status=live}}</ref><ref>{{cite web |url=https://forums.adobe.com/message/10466686 |title=Adobe's 'Partner' 2144 in China has suspicious ... {{!}} Adobe Community |website=forums.adobe.com |language=en |access-date=July 22, 2018 |archive-url=https://web.archive.org/web/20180722095824/https://forums.adobe.com/message/10466686 |archive-date=July 22, 2018 |url-status=live}}</ref><ref>{{cite web |url=https://forums.adobe.com/docs/DOC-9203 |title=Uninstall 2144 Game Center {{!}} Adobe Community |website=forums.adobe.com |language=en |access-date=July 22, 2018 |archive-url=https://web.archive.org/web/20180722095830/https://forums.adobe.com/docs/DOC-9203 |archive-date=July 22, 2018 |url-status=live}}</ref> The partnership started in about 2017, but in version 30, Adobe disabled the usage of vanilla (global) version of Flash Player in China,<ref>{{cite web |url=https://forums.adobe.com/message/10497874 |title=Flashplayer Is Incompatible With Your Area {{!}} Adobe Community |website=forums.adobe.com |language=en |access-date=July 22, 2018 |archive-url=https://web.archive.org/web/20180722095821/https://forums.adobe.com/message/10497874 |archive-date=July 22, 2018 |url-status=live}}</ref> forcing users to use that specific version, which may pose a risk to its users due to China's [[Internet censorship in China|Internet censorship]].<ref>{{cite web |url=https://chinadigitaltimes.net/chinese/2018/07/it%E4%B9%8B%E5%AE%B6-%E4%B8%AD%E5%9B%BD%E7%89%B9%E4%BE%9B%E7%89%88flash%E8%A2%AB%E6%9B%9D%E5%90%91%E6%9C%89%E5%85%B3%E9%83%A8%E9%97%A8%E6%90%9C%E9%9B%86%E7%94%A8%E6%88%B7%E9%9A%90%E7%A7%81/ |title=IT之家 {{!}} 中国特供版Flash被曝向有关部门搜集用户隐私 – 中国数字时代 |website=chinadigitaltimes.net |language=zh-CN |access-date=July 22, 2018 |archive-url=https://web.archive.org/web/20180722095844/https://chinadigitaltimes.net/chinese/2018/07/it%E4%B9%8B%E5%AE%B6-%E4%B8%AD%E5%9B%BD%E7%89%B9%E4%BE%9B%E7%89%88flash%E8%A2%AB%E6%9B%9D%E5%90%91%E6%9C%89%E5%85%B3%E9%83%A8%E9%97%A8%E6%90%9C%E9%9B%86%E7%94%A8%E6%88%B7%E9%9A%90%E7%A7%81/ |archive-date=July 22, 2018 |url-status=live}}</ref> This affects [[Google Chrome]] users using [[Windows 10]], [[Internet Explorer]] users using [[Windows 7]], and [[Firefox]] users using all versions of Windows, as Microsoft still directly distributes Flash Player for Internet Explorer and [[Microsoft Edge]] through [[Windows Update]] in Windows 8 and upward.


==Release history==
== Release history ==
{{prose|section|date=September 2019}}
{{prose|section|date=September 2019}}


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** [[Macromedia Generator]] was the first initiative from Macromedia to separate design from content in Flash files. Generator 2.0 was released in April 2001, and featured real-time server-side generation of Flash content in its Enterprise Edition. Generator was discontinued in 2002, in favor of new technologies such as [[Flash Remoting]], which allows for seamless transmission of data between the server and the client, and [[ColdFusion]] Server.
** [[Macromedia Generator]] was the first initiative from Macromedia to separate design from content in Flash files. Generator 2.0 was released in April 2001, and featured real-time server-side generation of Flash content in its Enterprise Edition. Generator was discontinued in 2002, in favor of new technologies such as [[Flash Remoting]], which allows for seamless transmission of data between the server and the client, and [[ColdFusion]] Server.
** In October 2000, [[usability]] guru [[Jakob Nielsen (usability consultant)|Jakob Nielsen]] wrote a polemic article regarding usability of Flash content entitled "[http://www.useit.com/alertbox/20001029.html Flash: 99% Bad]". (Macromedia later hired Nielsen to help them improve Flash usability.)
** In October 2000, [[usability]] guru [[Jakob Nielsen (usability consultant)|Jakob Nielsen]] wrote a polemic article regarding usability of Flash content entitled "[http://www.useit.com/alertbox/20001029.html Flash: 99% Bad]". (Macromedia later hired Nielsen to help them improve Flash usability.)
[[Image:Flash logo.PNG|thumb|right|200px|The old Macromedia Flash Player logo]]
[[File:Flash logo.PNG|thumb|right|200px|The old Macromedia Flash Player logo]]
* '''Macromedia Flash Player 6''' (version 6.0.21.0, codenamed ''[[Exorcist]]'') (March 15, 2002)
* '''Macromedia Flash Player 6''' (version 6.0.21.0, codenamed ''[[Exorcist]]'') (March 15, 2002)
** Support for the consuming Flash Remoting ([[Action Message Format|AMF]]) and Web Service (SOAP)
** Support for the consuming Flash Remoting ([[Action Message Format|AMF]]) and Web Service (SOAP)
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** New text-rendering engine, the [[Saffron Type System]]
** New text-rendering engine, the [[Saffron Type System]]
** ExternalAPI subsystem introduced to replace fscommand
** ExternalAPI subsystem introduced to replace fscommand
** On December 3, 2005, Adobe Systems acquired Macromedia and its product portfolio (including Flash).<ref>{{cite web|url=https://www.adobe.com/aboutadobe/pressroom/pressreleases/200512/120505AdobeAcquiresMacromedia.html |title=Adobe Completes Acquisition of Macromedia |accessdate=June 18, 2007 |date=December 5, 2005 |publisher=Adobe Systems |archiveurl=https://web.archive.org/web/20070602174522/http://www.adobe.com/aboutadobe/pressroom/pressreleases/200512/120505AdobeAcquiresMacromedia.html |archivedate=June 2, 2007 |url-status=dead }}</ref>
** On December 3, 2005, Adobe Systems acquired Macromedia and its product portfolio (including Flash).<ref>{{cite web |url=https://www.adobe.com/aboutadobe/pressroom/pressreleases/200512/120505AdobeAcquiresMacromedia.html |title=Adobe Completes Acquisition of Macromedia |access-date=June 18, 2007 |date=December 5, 2005 |publisher=Adobe Systems |archive-url=https://web.archive.org/web/20070602174522/http://www.adobe.com/aboutadobe/pressroom/pressreleases/200512/120505AdobeAcquiresMacromedia.html |archive-date=June 2, 2007 |url-status=dead}}</ref>
* '''Macromedia Flash Player 8''' (version 8.0.24.0) (April 23, 2006)
* '''Macromedia Flash Player 8''' (version 8.0.24.0) (April 23, 2006)
* '''Adobe Flash Player 9''' (version 9.0.15.0, codenamed ''[[Zaphod Beeblebrox|Zaphod]]'' and formerly named Flash Player 8.5) (June 22, 2006)
* '''Adobe Flash Player 9''' (version 9.0.15.0, codenamed ''[[Zaphod Beeblebrox|Zaphod]]'' and formerly named Flash Player 8.5) (June 22, 2006)
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** Support for [[regular expression]]s and namespaces
** Support for [[regular expression]]s and namespaces
** AVM2 donated to [[Mozilla Foundation]] as open-source virtual machine named [[Tamarin (software)|Tamarin]]
** AVM2 donated to [[Mozilla Foundation]] as open-source virtual machine named [[Tamarin (software)|Tamarin]]
* '''Adobe Flash Player 9 Update 1''' (version 9.0.28.0, codenamed ''[[Marvin the Paranoid Android|Marvin]]'') (November 9, 2006)<ref>{{cite web | url=http://blogs.adobe.com/emmy/2006/11/flash_player_9_4.html | title=Flash Player 9 Update (9.0.28.0) release now available for Windows and Macintosh | last=Huang | first=Emmy | date=November 15, 2006 | accessdate=January 23, 2014 | archiveurl=https://web.archive.org/web/20070625075832/http://weblogs.macromedia.com/emmy/archives/2006/11/flash_player_9_4.cfm | archivedate=June 25, 2007}}</ref>
* '''Adobe Flash Player 9 Update 1''' (version 9.0.28.0, codenamed ''[[Marvin the Paranoid Android|Marvin]]'') (November 9, 2006)<ref>{{cite web |url=http://blogs.adobe.com/emmy/2006/11/flash_player_9_4.html |title=Flash Player 9 Update (9.0.28.0) release now available for Windows and Macintosh |last=Huang |first=Emmy |date=November 15, 2006 |access-date=January 23, 2014 |archive-url=https://web.archive.org/web/20070625075832/http://weblogs.macromedia.com/emmy/archives/2006/11/flash_player_9_4.cfm |archive-date=June 25, 2007}}</ref>
** Support for fullscreen mode<ref>{{cite web |url=https://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html |title=Exploring full-screen mode in Flash Player 9 |publisher=Adobe Developer Center |date=December 3, 2007 |accessdate=April 10, 2012 |archive-url=https://web.archive.org/web/20120404063906/http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html |archive-date=April 4, 2012 |url-status=live }}</ref>
** Support for fullscreen mode<ref>{{cite web |url=https://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html |title=Exploring full-screen mode in Flash Player 9 |publisher=Adobe Developer Center |date=December 3, 2007 |access-date=April 10, 2012 |archive-url=https://web.archive.org/web/20120404063906/http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html |archive-date=April 4, 2012 |url-status=live}}</ref>
* '''Adobe Flash Player 9''' (version 9.0.45.0) (March 27, 2007)
* '''Adobe Flash Player 9''' (version 9.0.45.0) (March 27, 2007)
** Support for Creative Suite 3.
** Support for Creative Suite 3.
* '''Adobe Flash Player 9 Update 2''' (version Mac/Windows 9.0.47.0 and Linux 9.0.48.0, codenamed ''[[Minor characters from The Hitchhiker's Guide to the Galaxy#Hotblack Desiato|Hotblack]]'') (June 11, 2007)
* '''Adobe Flash Player 9 Update 2''' (version Mac/Windows 9.0.47.0 and Linux 9.0.48.0, codenamed ''[[Minor characters from The Hitchhiker's Guide to the Galaxy#Hotblack Desiato|Hotblack]]'') (June 11, 2007)
** Security Update
** Security Update
* '''Adobe Flash Player 9 Update 3''' (version 9.0.115.0, codenamed ''Moviestar'' or ''[[Frogstar]]'') (December 2007)<ref>{{cite web | url=https://blogs.adobe.com/penguinswf/2007/12/flash_player_9_update_3_final.html | title=
* '''Adobe Flash Player 9 Update 3''' (version 9.0.115.0, codenamed ''Moviestar'' or ''[[Frogstar]]'') (December 2007)<ref>{{cite web |url=https://blogs.adobe.com/penguinswf/2007/12/flash_player_9_update_3_final.html |title=
Flash Player 9 Update 3 (Final) | last=Melanson | first=Mike | date=December 4, 2007 | accessdate=January 23, 2014 | archiveurl=https://web.archive.org/web/20100907232212/http://blogs.adobe.com/penguinswf/2007/12/flash_player_9_update_3_final.html | archivedate=September 7, 2010}}</ref>
Flash Player 9 Update 3 (Final) |last=Melanson |first=Mike |date=December 4, 2007 |access-date=January 23, 2014 |archive-url=https://web.archive.org/web/20100907232212/http://blogs.adobe.com/penguinswf/2007/12/flash_player_9_update_3_final.html |archive-date=September 7, 2010}}</ref>
** [[H.264]]<ref>Adobe press release: {{cite web |url=http://www.adobe.com/aboutadobe/pressroom/pressreleases/200712/120407adobemoviestar.html |title=Archived copy |accessdate=December 14, 2007 |url-status=dead |archiveurl=https://web.archive.org/web/20071212234753/http://www.adobe.com/aboutadobe/pressroom/pressreleases/200712/120407adobemoviestar.html |archivedate=December 12, 2007 }}</ref>
** [[H.264]]<ref>Adobe press release: {{cite web |url=http://www.adobe.com/aboutadobe/pressroom/pressreleases/200712/120407adobemoviestar.html |title=Archived copy |access-date=December 14, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071212234753/http://www.adobe.com/aboutadobe/pressroom/pressreleases/200712/120407adobemoviestar.html |archive-date=December 12, 2007}}</ref>
** [[Advanced Audio Coding|AAC]] ([[HE-AAC]], AAC Main Profile, and AAC-LC)
** [[Advanced Audio Coding|AAC]] ([[HE-AAC]], AAC Main Profile, and AAC-LC)
** New Flash Video file format F4V based on the [[ISO base media file format]] (MPEG-4 Part 12)
** New Flash Video file format F4V based on the [[ISO base media file format]] (MPEG-4 Part 12)
** Support for container formats based on the ISO base media file format<ref name="adobe-codecs">Adobe Systems Incorporated (December 3, 2007) [http://kb2.adobe.com/cps/402/kb402866.html List of codecs supported by Adobe Flash Player] {{Webarchive|url=https://web.archive.org/web/20090819083137/http://kb2.adobe.com/cps/402/kb402866.html |date=August 19, 2009 }}, Retrieved on August 5, 2009</ref>
** Support for container formats based on the ISO base media file format<ref name="adobe-codecs">Adobe Systems Incorporated (December 3, 2007) [http://kb2.adobe.com/cps/402/kb402866.html List of codecs supported by Adobe Flash Player] {{Webarchive|url=https://web.archive.org/web/20090819083137/http://kb2.adobe.com/cps/402/kb402866.html |date=August 19, 2009 }}, Retrieved on August 5, 2009</ref>
** Last version for Windows 98/ME and other platforms<ref name="dead">{{cite web|url=http://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html|title=Archived Flash Player versions|publisher=[[Adobe Systems|Adobe]]|accessdate=February 18, 2014|archive-url=https://web.archive.org/web/20140215090650/http://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html|archive-date=February 15, 2014|url-status=live}}</ref>
** Last version for Windows 98/ME and other platforms<ref name="dead">{{cite web |url=http://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html |title=Archived Flash Player versions |publisher=[[Adobe Systems|Adobe]] |access-date=February 18, 2014 |archive-url=https://web.archive.org/web/20140215090650/http://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html |archive-date=February 15, 2014 |url-status=live}}</ref>
* '''Adobe Flash Player 10 ''' (version 10.0.12.36, codenamed ''Astro'') (October 15, 2008)
* '''Adobe Flash Player 10 ''' (version 10.0.12.36, codenamed ''Astro'') (October 15, 2008)
** ''New Features''
** ''New Features''
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*** Custom filters via Pixel Bender
*** Custom filters via Pixel Bender
*** Advanced text support
*** Advanced text support
*** [[Speex|Speex audio codec]]
*** [[Speex]] audio codec
*** [[Real Time Media Flow Protocol]] (RTMFP)
*** [[Real Time Media Flow Protocol]] (RTMFP)
*** Dynamic sound generation
*** Dynamic sound generation
Line 431: Line 397:
* '''Adobe Flash Player 10 ''' (version 10.0.42.34) (November 16, 2009)
* '''Adobe Flash Player 10 ''' (version 10.0.42.34) (November 16, 2009)
* '''Adobe Flash Player 10 ''' (version 10.0.45.2) (February 21, 2010)
* '''Adobe Flash Player 10 ''' (version 10.0.45.2) (February 21, 2010)
* '''Adobe Flash Player 10.1''' (version 10.1.53.64, codenamed ''[[Argo]]'') (June 10, 2010)<ref>{{cite web |last=Halfast |first=Todd |url=http://blogs.adobe.com/flashplayer/2010/06/flash_player_101_now_available.html |title=Flash Player 10.1 Now Available for Windows, Mac, and Linux " Adobe AIR and Adobe Flash Player Team Blog |publisher=Blogs.adobe.com |accessdate=April 10, 2012 |archive-url=https://web.archive.org/web/20110511095927/http://blogs.adobe.com/flashplayer/2010/06/flash_player_101_now_available.html |archive-date=May 11, 2011 |url-status=dead }}</ref>
* '''Adobe Flash Player 10.1''' (version 10.1.53.64, codenamed ''[[Argo]]'') (June 10, 2010)<ref>{{cite web |last=Halfast |first=Todd |url=http://blogs.adobe.com/flashplayer/2010/06/flash_player_101_now_available.html |title=Flash Player 10.1 Now Available for Windows, Mac, and Linux " Adobe AIR and Adobe Flash Player Team Blog |publisher=Blogs.adobe.com |access-date=April 10, 2012 |archive-url=https://web.archive.org/web/20110511095927/http://blogs.adobe.com/flashplayer/2010/06/flash_player_101_now_available.html |archive-date=May 11, 2011 |url-status=dead}}</ref>
** Reuse of bitmap data copies for better memory management
** Reuse of bitmap data copies for better memory management
** Improved garbage collector
** Improved garbage collector
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* '''Adobe Flash Player 10.2''' (version 10.2.153.1) (March 21, 2011)
* '''Adobe Flash Player 10.2''' (version 10.2.153.1) (March 21, 2011)
* '''Adobe Flash Player 10.2''' (version 10.2.159.1) (April 15, 2011)
* '''Adobe Flash Player 10.2''' (version 10.2.159.1) (April 15, 2011)
* '''Adobe Flash Player 10.3''' (version 10.3.181.14, codenamed ''[[Wasabi]]'') (May 12, 2011)<ref>{{cite web |url=http://kb2.adobe.com/cps/901/cpsid_90194.html#main_new |title=features Flash Player 10.3 Release Notes |publisher=Kb2.adobe.com |accessdate=April 10, 2012 |archive-url=https://web.archive.org/web/20120430051933/http://kb2.adobe.com/cps/901/cpsid_90194.html#main_new |archive-date=April 30, 2012 |url-status=live }}</ref>
* '''Adobe Flash Player 10.3''' (version 10.3.181.14, codenamed ''[[Wasabi]]'') (May 12, 2011)<ref>{{cite web |url=http://kb2.adobe.com/cps/901/cpsid_90194.html#main_new |title=features Flash Player 10.3 Release Notes |publisher=Kb2.adobe.com |access-date=April 10, 2012 |archive-url=https://web.archive.org/web/20120430051933/http://kb2.adobe.com/cps/901/cpsid_90194.html#main_new |archive-date=April 30, 2012 |url-status=live}}</ref>
** Media measurement (video analytics for websites; desktop only)
** Media measurement (video analytics for websites; desktop only)
** Acoustic Echo Cancellation (acoustic echo cancellation, noise suppression, voice activity detection, automatic compensation for microphone input levels; desktop only)
** Acoustic Echo Cancellation (acoustic echo cancellation, noise suppression, voice activity detection, automatic compensation for microphone input levels; desktop only)
Line 461: Line 427:
** Auto-update notification for Mac OS X
** Auto-update notification for Mac OS X
** Last version for Mac OS X 10.5<ref name="dead" /> and Windows 2000 (unofficially bypassing the XP installer)
** Last version for Mac OS X 10.5<ref name="dead" /> and Windows 2000 (unofficially bypassing the XP installer)
** Adobe replaced Extended Support Release 10.3 by 11.7 on July 9, 2013.<ref name="esr">{{cite web|url=http://blogs.adobe.com/flashplayer/2013/05/extended-support-release-updated-to-flash-player-11-7.html|title=Extended Support Release Updated to Flash Player 11.7|date=May 17, 2013|author=Tareq Aljaber|publisher=[[Adobe Systems|Adobe]]|work=Adobe AIR and Adobe Flash Player Team Blog|accessdate=February 15, 2014|archive-url=https://web.archive.org/web/20151002060850/http://blogs.adobe.com/flashplayer/2013/05/extended-support-release-updated-to-flash-player-11-7.html|archive-date=October 2, 2015|url-status=dead}}</ref>
** Adobe replaced Extended Support Release 10.3 by 11.7 on July 9, 2013.<ref name="esr">{{cite web |url=http://blogs.adobe.com/flashplayer/2013/05/extended-support-release-updated-to-flash-player-11-7.html |title=Extended Support Release Updated to Flash Player 11.7 |date=May 17, 2013 |author=Tareq Aljaber |publisher=[[Adobe Systems|Adobe]] |work=Adobe AIR and Adobe Flash Player Team Blog |access-date=February 15, 2014 |archive-url=https://web.archive.org/web/20151002060850/http://blogs.adobe.com/flashplayer/2013/05/extended-support-release-updated-to-flash-player-11-7.html |archive-date=October 2, 2015 |url-status=dead}}</ref>
* '''Adobe Flash Player 10.3''' (version 10.3.181.23) (June 5, 2011)
* '''Adobe Flash Player 10.3''' (version 10.3.181.23) (June 5, 2011)
* '''Adobe Flash Player 10.3''' (version 10.3.181.26) (June 14, 2011)
* '''Adobe Flash Player 10.3''' (version 10.3.181.26) (June 14, 2011)
Line 471: Line 437:
* '''Adobe Flash Player 10.3''' (version 10.3.183.25) (September 18, 2012)
* '''Adobe Flash Player 10.3''' (version 10.3.183.25) (September 18, 2012)
* '''Adobe Flash Player 10.3''' (version 10.3.183.29) (October 8, 2012)
* '''Adobe Flash Player 10.3''' (version 10.3.183.29) (October 8, 2012)
* '''Adobe Flash Player 11''' (version 11.0.1.152, codenamed ''[[Serrano pepper|Serrano]]'') (October 4, 2011)<ref>{{cite web |url=http://kb2.adobe.com/cps/919/cpsid_91932.html#main_new_features |title=Flash Player 11 and AIR 3 Release Notes: 10/04/11 |publisher=Kb2.adobe.com |accessdate=April 10, 2012 |archive-url=https://web.archive.org/web/20120430051947/http://kb2.adobe.com/cps/919/cpsid_91932.html#main_new_features |archive-date=April 30, 2012 |url-status=live }}</ref>
* '''Adobe Flash Player 11''' (version 11.0.1.152, codenamed ''[[Serrano pepper|Serrano]]'') (October 4, 2011)<ref>{{cite web |url=http://kb2.adobe.com/cps/919/cpsid_91932.html#main_new_features |title=Flash Player 11 and AIR 3 Release Notes: 10/04/11 |publisher=Kb2.adobe.com |access-date=April 10, 2012 |archive-url=https://web.archive.org/web/20120430051947/http://kb2.adobe.com/cps/919/cpsid_91932.html#main_new_features |archive-date=April 30, 2012 |url-status=live}}</ref>
** ''Desktop only''
** ''Desktop only''
*** Stage 3D accelerated graphics rendering<ref>[https://www.adobe.com/newsletters/inspire/january2011/articles/article1/index.html Introducing Molehill: 3D APIs for Adobe Flash Player and Adobe AIR] {{webarchive|url=https://web.archive.org/web/20120708084839/http://www.adobe.com/newsletters/inspire/january2011/articles/article1/index.html |date=July 8, 2012 }}, Adobe Edge</ref>
*** Stage 3D accelerated graphics rendering<ref>[https://www.adobe.com/newsletters/inspire/january2011/articles/article1/index.html Introducing Molehill: 3D APIs for Adobe Flash Player and Adobe AIR] {{webarchive|url=https://web.archive.org/web/20120708084839/http://www.adobe.com/newsletters/inspire/january2011/articles/article1/index.html |date=July 8, 2012 }}, Adobe Edge</ref>
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*** Device speaker control
*** Device speaker control
*** 16- and 32-bit color depth
*** 16- and 32-bit color depth
* '''Adobe Flash Player 11.1''' (version 11.1.102.55, codenamed ''[[Anza Vista, San Francisco|Anza]]'') (November 10, 2011)<ref>{{cite web |url=http://kb2.adobe.com/cps/923/cpsid_92359.html#main_new_features |title=Flash Player 11.1 and AIR 3.1 User Release Notes: 11/09/11 |publisher=Kb2.adobe.com |accessdate=April 10, 2012 |archive-url=https://web.archive.org/web/20120430051952/http://kb2.adobe.com/cps/923/cpsid_92359.html#main_new_features |archive-date=April 30, 2012 |url-status=live }}</ref>
* '''Adobe Flash Player 11.1''' (version 11.1.102.55, codenamed ''[[Anza Vista, San Francisco|Anza]]'') (November 10, 2011)<ref>{{cite web |url=http://kb2.adobe.com/cps/923/cpsid_92359.html#main_new_features |title=Flash Player 11.1 and AIR 3.1 User Release Notes: 11/09/11 |publisher=Kb2.adobe.com |access-date=April 10, 2012 |archive-url=https://web.archive.org/web/20120430051952/http://kb2.adobe.com/cps/923/cpsid_92359.html#main_new_features |archive-date=April 30, 2012 |url-status=live}}</ref>
** Last version of the web browser plug-in for mobile devices (made for Android 2.2 to 4.0.3)
** Last version of the web browser plug-in for mobile devices (made for Android 2.2 to 4.0.3)
** iOS 5 native extensions for AIR
** iOS 5 native extensions for AIR
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* '''Adobe Flash Player 11.2''' (version 11.2.202.228) (March 28, 2012)
* '''Adobe Flash Player 11.2''' (version 11.2.202.228) (March 28, 2012)
* '''Adobe Flash Player 11.2''' (version 11.2.202.233) (April 12, 2012)
* '''Adobe Flash Player 11.2''' (version 11.2.202.233) (April 12, 2012)
* '''Adobe Flash Player 11.2''' (version 11.2.202.235, codenamed ''Brannan'') (May 3, 2012)<ref>{{cite web |url=http://blogs.adobe.com/digitalmedia/2012/03/adobe-introduces-premium-features-for-gaming-with-flash-player-11-2-announces-collaboration-with-unity-technologies-2/ |title=Adobe Introduces Premium Features for Gaming with Flash Player 11.2; Announces Collaboration with Unity Technologies |publisher=adobe.com |accessdate=May 18, 2012 |archive-url=https://web.archive.org/web/20120514033700/http://blogs.adobe.com/digitalmedia/2012/03/adobe-introduces-premium-features-for-gaming-with-flash-player-11-2-announces-collaboration-with-unity-technologies-2/ |archive-date=May 14, 2012 |url-status=live }}</ref>
* '''Adobe Flash Player 11.2''' (version 11.2.202.235, codenamed ''Brannan'') (May 3, 2012)<ref>{{cite web |url=http://blogs.adobe.com/digitalmedia/2012/03/adobe-introduces-premium-features-for-gaming-with-flash-player-11-2-announces-collaboration-with-unity-technologies-2/ |title=Adobe Introduces Premium Features for Gaming with Flash Player 11.2; Announces Collaboration with Unity Technologies |publisher=adobe.com |access-date=May 18, 2012 |archive-url=https://web.archive.org/web/20120514033700/http://blogs.adobe.com/digitalmedia/2012/03/adobe-introduces-premium-features-for-gaming-with-flash-player-11-2-announces-collaboration-with-unity-technologies-2/ |archive-date=May 14, 2012 |url-status=live}}</ref>
** The Windows version offers automatic updater options<ref name="auto" />
** The Windows version offers automatic updater options<ref name="auto" />
** Dropped support of the browser plug-in for mobile devices (Android). Android app developers are encouraged to use Adobe Air and Android web developers should switch to HTML5.
** Dropped support of the browser plug-in for mobile devices (Android). Android app developers are encouraged to use Adobe Air and Android web developers should switch to HTML5.
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* '''Adobe Flash Player 11.4''' (version 11.4.402.278) (September 18, 2012)
* '''Adobe Flash Player 11.4''' (version 11.4.402.278) (September 18, 2012)
* '''Adobe Flash Player 11.4''' (version 11.4.402.287) (October 8, 2012)
* '''Adobe Flash Player 11.4''' (version 11.4.402.287) (October 8, 2012)
* '''Adobe Flash Player 11.5'''<ref name="adobe">{{cite web |url=https://www.adobe.com/devnet/articles/flashplayer-air-feature-list.html |title=Flash Player and Adobe AIR feature list |publisher=adobe.com |accessdate=May 9, 2013 |archive-url=https://web.archive.org/web/20130514134319/http://www.adobe.com/devnet/articles/flashplayer-air-feature-list.html |archive-date=May 14, 2013 |url-status=live }}</ref>
* '''Adobe Flash Player 11.5'''<ref name="adobe">{{cite web |url=https://www.adobe.com/devnet/articles/flashplayer-air-feature-list.html |title=Flash Player and Adobe AIR feature list |publisher=adobe.com |access-date=May 9, 2013 |archive-url=https://web.archive.org/web/20130514134319/http://www.adobe.com/devnet/articles/flashplayer-air-feature-list.html |archive-date=May 14, 2013 |url-status=live}}</ref>
** Shared ByteArray
** Shared ByteArray
** Invoke Event enhancement (for openurl)
** Invoke Event enhancement (for openurl)
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** [[OS X Mavericks]] Support
** [[OS X Mavericks]] Support
** [[.pkg|Mac .pkg]] Installation Support
** [[.pkg|Mac .pkg]] Installation Support
* '''Adobe Flash Player 12''' (codenamed ''Jones'')<ref>{{cite web|url=http://forums.adobe.com/message/5843868|title=Flash Player 12.0.0.3|date=November 14, 2013|publisher=[[Adobe Systems]]|accessdate=December 22, 2013|archive-url=https://web.archive.org/web/20131224102104/http://forums.adobe.com/message/5843868|archive-date=December 24, 2013|url-status=live}}</ref>
* '''Adobe Flash Player 12''' (codenamed ''Jones'')<ref>{{cite web |url=http://forums.adobe.com/message/5843868 |title=Flash Player 12.0.0.3 |date=November 14, 2013 |publisher=[[Adobe Systems]] |access-date=December 22, 2013 |archive-url=https://web.archive.org/web/20131224102104/http://forums.adobe.com/message/5843868 |archive-date=December 24, 2013 |url-status=live}}</ref>
** Improved Mac .pkg Installation Support for the work flow and [[User Interface|UI]]
** Improved Mac .pkg Installation Support for the work flow and [[User Interface|UI]]
** Support for [[Internet Explorer 11]] on Windows 7
** Support for [[Internet Explorer 11]] on Windows 7
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** 64-bit PPAPI Flash Player for [[Google Chrome]]
** 64-bit PPAPI Flash Player for [[Google Chrome]]
** Graphics: Buffer Usage flag for Stage3D
** Graphics: Buffer Usage flag for Stage3D
* '''Adobe Flash Player 13''' (codenamed ''King'')<ref name="beta">{{cite web|url=http://labs.adobe.com/downloads/flashplayer.html|title=Adobe Labs Downloads|date=April 22, 2015|accessdate=April 25, 2015|publisher=[[Adobe Systems|Adobe]]|archive-url=https://web.archive.org/web/20150425052838/http://labs.adobe.com/downloads/flashplayer.html|archive-date=April 25, 2015|url-status=live}}</ref><ref>{{cite web|url=http://forums.adobe.com/message/6063387|title=Flash Player 13.0.0.80|date=January 28, 2014|publisher=[[Adobe Systems]]|accessdate=February 18, 2014|archive-url=https://web.archive.org/web/20140222225809/http://forums.adobe.com/message/6063387|archive-date=February 22, 2014|url-status=live}}</ref>
* '''Adobe Flash Player 13''' (codenamed ''King'')<ref name="beta">{{cite web |url=http://labs.adobe.com/downloads/flashplayer.html |title=Adobe Labs Downloads |date=April 22, 2015 |access-date=April 25, 2015 |publisher=[[Adobe Systems|Adobe]] |archive-url=https://web.archive.org/web/20150425052838/http://labs.adobe.com/downloads/flashplayer.html |archive-date=April 25, 2015 |url-status=live}}</ref><ref>{{cite web |url=http://forums.adobe.com/message/6063387 |title=Flash Player 13.0.0.80 |date=January 28, 2014 |publisher=[[Adobe Systems]] |access-date=February 18, 2014 |archive-url=https://web.archive.org/web/20140222225809/http://forums.adobe.com/message/6063387 |archive-date=February 22, 2014 |url-status=live}}</ref>
** Supplementary Characters Enhancement Support for Text Field
** Supplementary Characters Enhancement Support for Text Field
** Full Screen video message tweak
** Full Screen video message tweak
** {{As of|2014|05|13|df=}} this is the ''Extended Support Release''.<ref name="esr-13" />
** {{As of|2014|05|13|df=}} this is the ''Extended Support Release''.<ref name="esr-13" />
* '''Adobe Flash Player 14''' (version 14.0.0.125, codenamed ''[[Lombard Street (San Francisco)|Lombard]]'') (June 10, 2014)<ref>{{cite web
* '''Adobe Flash Player 14''' (version 14.0.0.125, codenamed ''[[Lombard Street (San Francisco)|Lombard]]'') (June 10, 2014)<ref>{{cite web |url=https://forums.adobe.com/message/6633623#6633623 |title=8/12/2014 – Release – Flash Player 14 |date=August 12, 2014 |publisher=[[Adobe Systems]] |access-date=January 12, 2015 |archive-url=https://web.archive.org/web/20141111235027/https://forums.adobe.com/message/6633623#6633623 |archive-date=November 11, 2014 |url-status=live}}</ref>
| url = https://forums.adobe.com/message/6633623#6633623
| title = 8/12/2014 – Release – Flash Player 14
| date = August 12, 2014
| publisher = [[Adobe Systems]]
| accessdate = January 12, 2015
| archive-url = https://web.archive.org/web/20141111235027/https://forums.adobe.com/message/6633623#6633623
| archive-date = November 11, 2014
| url-status = live
}}</ref>
** Stage 3D Standard profile
** Stage 3D Standard profile
* '''Adobe Flash Player 14''' (version 14.0.0.145) (July 8, 2014)
* '''Adobe Flash Player 14''' (version 14.0.0.145) (July 8, 2014)
* '''Adobe Flash Player 14''' (version 14.0.0.179) (August 12, 2014)
* '''Adobe Flash Player 14''' (version 14.0.0.179) (August 12, 2014)
* '''Adobe Flash Player 15''' (version 15.0.0.152, codenamed ''[[Market Street (San Francisco)|Market]]'') (September 9, 2014)<ref>{{cite web
* '''Adobe Flash Player 15''' (version 15.0.0.152, codenamed ''[[Market Street (San Francisco)|Market]]'') (September 9, 2014)<ref>{{cite web |url=https://forums.adobe.com/message/6919568#6919568 |title=11/11/2014 – Release – Flash Player 15 |date=November 11, 2014 |publisher=[[Adobe Systems]] |access-date=January 12, 2015 |archive-url=https://web.archive.org/web/20141111234935/https://forums.adobe.com/message/6919568#6919568 |archive-date=November 11, 2014 |url-status=live}}</ref>
| url = https://forums.adobe.com/message/6919568#6919568
| title = 11/11/2014 – Release – Flash Player 15
| date = November 11, 2014
| publisher = [[Adobe Systems]]
| accessdate = January 12, 2015
| archive-url = https://web.archive.org/web/20141111234935/https://forums.adobe.com/message/6919568#6919568
| archive-date = November 11, 2014
| url-status = live
}}</ref>
** Improved support for browser zoom levels
** Improved support for browser zoom levels
* '''Adobe Flash Player 15''' (version 15.0.0.167) (September 24, 2014)
* '''Adobe Flash Player 15''' (version 15.0.0.167) (September 24, 2014)
* '''Adobe Flash Player 15''' (version 15.0.0.223) (November 11, 2014)
* '''Adobe Flash Player 15''' (version 15.0.0.223) (November 11, 2014)
* '''Adobe Flash Player 15''' (version 15.0.0.239) (November 25, 2014)
* '''Adobe Flash Player 15''' (version 15.0.0.239) (November 25, 2014)
* '''Adobe Flash Player 16''' (version 16.0.0.235, codenamed ''Natoma'') (December 12, 2014)<ref>{{cite web
* '''Adobe Flash Player 16''' (version 16.0.0.235, codenamed ''Natoma'') (December 12, 2014)<ref>{{cite web |url=https://forums.adobe.com/message/6999464#6999464 |title=12/9/2014 – Release – Flash Player 16 |date=December 9, 2014 |publisher=[[Adobe Systems]] |access-date=January 12, 2015 |archive-url=https://web.archive.org/web/20141215235949/https://forums.adobe.com/message/6999464#6999464 |archive-date=December 15, 2014 |url-status=live}}</ref>
| url = https://forums.adobe.com/message/6999464#6999464
| title = 12/9/2014 – Release – Flash Player 16
| date = December 9, 2014
| publisher = [[Adobe Systems]]
| accessdate = January 12, 2015
| archive-url = https://web.archive.org/web/20141215235949/https://forums.adobe.com/message/6999464#6999464
| archive-date = December 15, 2014
| url-status = live
}}</ref>
** Stage3D – Standard Constrained Profile
** Stage3D – Standard Constrained Profile
** PPAPI Installers for Windows and Mac
** PPAPI Installers for Windows and Mac
* '''Adobe Flash Player 16''' (version 16.0.0.257) (January 13, 2015)
* '''Adobe Flash Player 16''' (version 16.0.0.257) (January 13, 2015)
* '''Adobe Flash Player 16''' (version 16.0.0.287) (January 22, 2015)
* '''Adobe Flash Player 16''' (version 16.0.0.287) (January 22, 2015)
* '''Adobe Flash Player 17''' (version 17.0.0.134, codenamed ''[[Octavia Boulevard|Octavia]]'') (March 12, 2015)<ref>{{cite web
* '''Adobe Flash Player 17''' (version 17.0.0.134, codenamed ''[[Octavia Boulevard|Octavia]]'') (March 12, 2015)<ref>{{cite web |url=https://forums.adobe.com/thread/1736527 |title=12/3/2015 – Release – Flash Player 17 |date=March 12, 2014 |publisher=[[Adobe Systems]] |access-date=March 13, 2015 |archive-url=https://web.archive.org/web/20150322110640/https://forums.adobe.com/thread/1736527 |archive-date=March 22, 2015 |url-status=live}}</ref>
| url = https://forums.adobe.com/thread/1736527
| title = 12/3/2015 – Release – Flash Player 17
| date = March 12, 2014
| publisher = [[Adobe Systems]]
| accessdate = March 13, 2015
| archive-url = https://web.archive.org/web/20150322110640/https://forums.adobe.com/thread/1736527
| archive-date = March 22, 2015
| url-status = live
}}</ref>
** Control Panel improvements
** Control Panel improvements
** Installer improvements for Mac
** Installer improvements for Mac
* '''Adobe Flash Player 18''' (version 18.0.0.160, codenamed ''[[Presidio of San Francisco|Presidio]]'') (June 9, 2015)
* '''Adobe Flash Player 18''' (version 18.0.0.160, codenamed ''[[Presidio of San Francisco|Presidio]]'') (June 9, 2015)
** Contains fixes for Adobe Security Bulletin APSB 15–11<ref>{{cite web|url=http://helpx.adobe.com/security/products/flash-player/apsb15-11.html|title=Adobe Security Bulletin|publisher=|accessdate=March 25, 2017|archive-url=https://web.archive.org/web/20170329003340/https://helpx.adobe.com/security/products/flash-player/apsb15-11.html|archive-date=March 29, 2017|url-status=live}}</ref>
** Contains fixes for Adobe Security Bulletin APSB 15–11<ref>{{cite web |url=http://helpx.adobe.com/security/products/flash-player/apsb15-11.html |title=Adobe Security Bulletin |publisher= |access-date=March 25, 2017 |archive-url=https://web.archive.org/web/20170329003340/https://helpx.adobe.com/security/products/flash-player/apsb15-11.html |archive-date=March 29, 2017 |url-status=live}}</ref>
* '''Adobe Flash Player 19''' (version 19.0.0.185, codenamed ''Quint'') (September 21, 2015)
* '''Adobe Flash Player 19''' (version 19.0.0.185, codenamed ''Quint'') (September 21, 2015)
* '''Adobe Flash Player 20''' (version 20.0.0.228, codenamed ''Rankin'') (December 8, 2015)
* '''Adobe Flash Player 20''' (version 20.0.0.228, codenamed ''Rankin'') (December 8, 2015)
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* '''Adobe Flash Player 32''' (version 32.0.0.387) (June 9, 2020){{hidden end}}
* '''Adobe Flash Player 32''' (version 32.0.0.387) (June 9, 2020){{hidden end}}


==See also==
== See also ==
* [[Adobe AIR]]
* [[Adobe AIR]]
* [[Adobe Shockwave]]
* [[Adobe Shockwave]]
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{{NoteFoot}}
{{NoteFoot}}
-->
-->
==References==
== References ==
{{Reflist}}
{{reflist}}


==Further reading==
== Further reading ==
* [https://www.adobe.com/devnet/scout/articles/understanding-flashplayer-with-scout.html Understanding Flash Player with Adobe Scout] – an article discussing the internals of the player and the [[Adobe Scout]] profiling tool
* [https://www.adobe.com/devnet/scout/articles/understanding-flashplayer-with-scout.html Understanding Flash Player with Adobe Scout] – an article discussing the internals of the player and the [[Adobe Scout]] profiling tool


==External links==
== External links ==
* {{official website|https://www.adobe.com/products/flashplayer.html}}
* {{official website|https://www.adobe.com/products/flashplayer.html}}
* [https://www.flashtester.org/ Flash Tester] (explains official old working version check)
* [https://www.flashtester.org/ Flash Tester] (explains official old working version check)

Revision as of 22:12, 12 June 2020

Adobe Flash Player
Original author(s)FutureWave
Macromedia
Developer(s)Adobe Systems
Initial releaseJanuary 1, 1996 (24 years ago)
Stable release(s) [±]
Windows, macOS (China-specific variant)34.0.0.317[1] / July 9, 2024; 2 months ago (2024-07-09)[2]
Windows, macOS, Linux (Harman enterprise variant)50.x[3] / N/A
Linux (China-specific variant)34.0.0.137[4][5] / April 13, 2021; 3 years ago (2021-04-13)[2]
Windows, macOS, Linux, ChromeOS (Global variant, excluding China)32.0.0.465[6] / December 8, 2020; 3 years ago (2020-12-08)[7]
Internet Explorer 11 and Edge Legacy (Embedded - Windows 8 or later)32.0.0.445[6] / October 13, 2020; 3 years ago (2020-10-13)[7]
Android 4.0.x11.1.115.81 / September 10, 2013; 11 years ago (2013-09-10)[7]
Android 2.x and 3.x11.1.111.73 / September 10, 2013; 11 years ago (2013-09-10)[7]
Solaris11.2.202.223 / March 28, 2012; 12 years ago (2012-03-28)[7]
Preview release(s) [±]
Windows, macOS, Linux, ChromeOS32.0.0.380 Beta / May 14, 2020; 4 years ago (2020-05-14)[8]
Written inC++
Operating systemWindows, macOS, Linux, Chrome OS (current)
Solaris, BlackBerry Tablet OS, Android, Pocket PC (discontinued)
PlatformWeb browsers and ActiveX-based software
Available inChinese Simplified, Chinese Traditional, English, French, German, Italian, Japanese, Polish, Russian, Portuguese, Spanish, Korean, and Turkish[9]
TypRuntime system and browser extension
LicenseFreeware
Websiteadobe.com/products/flashplayer.html

Adobe Flash Player (labeled Shockwave Flash in Internet Explorer and Firefox)[10] is computer software for using content created on the Adobe Flash platform, including viewing multimedia contents, executing rich Internet applications, and streaming audio and video. Flash Player can run from a web browser as a browser plug-in or on supported mobile devices. Flash Player was created by Macromedia and has been developed and distributed by Adobe Systems since Adobe acquired Macromedia in 2005. Flash Player is distributed as freeware.

Flash Player runs SWF files that can be created by Adobe Flash Professional, Adobe Flash Builder or by third party tools such as FlashDevelop. Flash Player supports vector graphics, 3D graphics, embedded audio, video and raster graphics, and a scripting language called ActionScript. ActionScript is based on ECMAScript (similar to JavaScript) and supports object-oriented code. Flash Player is distributed free of charge and its plug-in versions are available for every major web browser and operating system. Google Chrome, Internet Explorer 11 in Windows 8 and later, and Microsoft Edge come bundled with a sandboxed Adobe Flash plug-in.[11][12][13][14][15]

Flash Player once had a large user base, and was a common format for web games, animations, and graphical user interface (GUI) elements embedded in web pages. Adobe stated in 2013 that more than 400 million out of over 1 billion connected desktops update to the new version of Flash Player within six weeks of release.[16] However, Flash Player has become increasingly criticized for its performance, consumption of battery on mobile devices, the number of security vulnerabilities that had been discovered in the software, and its closed platform nature. Apple co-founder Steve Jobs was highly critical of Flash Player, having published an open letter detailing Apple's reasoning for not supporting Flash on its iOS device family. Its usage has also waned because of modern web standards that allow some of Flash's use cases to be fulfilled without third-party plugins.[17][18][19]

In July 2017, Adobe announced[20] that it will end support for Flash Player on December 31, 2020, and continued to encourage the use of open HTML5 standards in place of Flash.[21][22] The announcement was coordinated with Apple,[23] Facebook,[24] Google,[25] Microsoft,[26] and Mozilla.[27] In September 2019, Microsoft announced that on December 31, 2020, Flash will be entirely removed from all browsers via Windows Update.[28]

Eigenschaften

Adobe Flash Player is a runtime that executes and displays content from a provided SWF file, although it has no in-built features to modify the SWF file at runtime. It can execute software written in the ActionScript programming language which enables the runtime manipulation of text, data, vector graphics, raster graphics, sound and video. The player can also access certain connected hardware devices, including the web cameras and microphones, after permission for the same has been granted by the user.

Flash Player is used internally by the Adobe Integrated Runtime (AIR), to provide a cross-platform runtime environment for desktop applications and mobile applications. AIR supports installable applications on Windows, Linux, macOS, and some mobile operating systems such as iOS and Android. Flash applications must specifically be built for the AIR runtime to use additional features provided, such as file system integration, native client extensions, native window/screen integration, taskbar/dock integration, and hardware integration with connected Accelerometer and GPS devices.[29]

Data formats

Flash Player includes native support for many data formats, some of which can only be accessed through the ActionScript scripting interface.

  • XML: Flash Player has included native support for XML parsing and generation since version 8. XML data is held in memory as an XML Document Object Model, and can be manipulated using ActionScript. ActionScript 3 also supports ECMAScript for XML (E4X), which allows XML data to be manipulated more easily.
  • JSON: Flash Player 11 includes native support for importing and exporting data in the JavaScript Object Notation (JSON) format, which allows interoperability with web services and JavaScript programs.
  • AMF: Flash Player allows application data to be stored on users computers, in the form of Local Shared Objects, the Flash equivalent to browser cookies.[30] Flash Player can also natively read and write files in the Action Message Format, the default data format for Local Shared Objects. Since the AMF format specification is published, data can be transferred to and from Flash applications using AMF datasets instead of JSON or XML, reducing the need for parsing and validating such data.
  • SWF: The specification for the SWF file format was published by Adobe, enabling the development of the SWX Format project, which used the SWF file format and AMF as a means for Flash applications to exchange data with server side applications.[31][32] The SWX system stores data as standard SWF bytecode which is automatically interpreted by Flash Player.[33] Another open-source project, SWXml allows Flash applications to load XML files as native ActionScript objects without any client-side XML parsing, by converting XML files to SWF/AMF on the server.[34][35]

Multimedia formats

Flash Player is primarily a graphics and multimedia platform, and has supported raster graphics and vector graphics since its earliest version. It supports the following different multimedia formats which it can natively decode and play back.

  • MP3: Support for decoding and playback of streaming MPEG-2 Audio Layer III (MP3) audio was introduced in Flash Player 4. MP3 files can be accessed and played back from a server via HTTP, or embedded inside an SWF file, which is also a streaming format.
  • FLV: Support for decoding and playing back video and audio inside Flash Video (FLV and F4V) files, a format developed by Adobe Systems and Macromedia. Flash Video is only a container format and supports multiple different video codecs, such as Sorenson Spark, VP6 and more recently H.264.[36] Flash Player uses hardware acceleration to display video where present, using technologies such as DirectX Video Acceleration and OpenGL to do so. Flash Video is used by YouTube,[37] Hulu,[38] Yahoo! Video, BBC Online[39] and other news providers. FLV files can be played back from a server using HTTP progressive download, and can also be embedded inside an SWF file. Flash Video can also be streamed via RTMP using the Adobe Flash Media Server or other such server-side software.
  • PNG: Support for decoding and rendering Portable Network Graphics (PNG) images, in both its 24-bit (opaque) and 32-bit (semi-transparent) variants. Flash Player 11 can also encode a PNG bitmap via ActionScript.
  • JPEG: Support for decoding and rendering compressed JPEG images. Flash Player 10 added support for the JPEG-XR advanced image compression standard developed by Microsoft Corporation, which results in better compression and quality than JPEG. JPEG-XR enables lossy and lossless compression with or without alpha channel transparency. Flash Player 11 can also encode a JPEG or JPEG-XR bitmap via ActionScript.
  • GIF: Support for decoding and rendering compressed Graphics Interchange Format (GIF) images, in its single-frame variants only. Loading a multi-frame GIF will display only the first image frame.

Streaming protocols

Performance

Hardware acceleration

Until version 10 of the Flash player, there was no support for GPU acceleration. Version 10 added a limited form of support for shaders on materials in the form of the Pixel Bender API, but still did not have GPU-accelerated 3D vertex processing.[48] A significant change came in version 11, which added a new low-level API called Stage3D (initially codenamed Molehill), which provides full GPU acceleration, similar to WebGL.[49][50] (The partial support for GPU acceleration in Pixel Bender was completely removed in Flash 11.8, resulting in the disruption of some projects like MIT's Scratch, which lacked the manpower to recode their applications quickly enough.[51][52])

Current versions of Flash Player are optimized to use hardware acceleration for video playback and 3D graphics rendering on many devices, including desktop computers. Performance is similar to HTML5 video playback.[53][54] Also, Flash Player has been used on multiple mobile devices as a primary user interface renderer.[55]

Compilation

Although code written in ActionScript 3 executes up to 10 times faster than the prior ActionScript 2,[56] the Adobe ActionScript 3 compiler is a non-optimizing compiler, and produces inefficient bytecode in the resulting SWF, when compared to toolkits such as CrossBridge.[57][58][59][60][61]

CrossBridge, a toolkit that targets C++ code to run within the Flash Player, uses the LLVM compiler to produce bytecode that runs up to 10 times faster than code the ActionScript 3 compiler produces, only because the LLVM compiler uses more aggressive optimization.[59][60][61]

Adobe has released ActionScript Compiler 2 (ASC2) in Flex 4.7 and onwards, which improves compilation times and optimizes the generated bytecode and supports method inlining, improving its performance at runtime.[62]

As of 2012, the Haxe multiplatform language can build programs for Flash Player that perform faster than the same application built with the Adobe Flex SDK compiler.[63][unreliable source?]

Development methods

Flash Player applications and games can be built in two significantly different methods:

  • "Flex" applications: The Adobe Flex Framework is an integrated collection of stylable Graphical User Interface, data manipulation and networking components, and applications built upon it are termed "Flex" applications. Startup time is reduced since the Flex framework must be downloaded before the application begins, and weighs in at approximately 500KB. Editors include Adobe Flash Builder and FlashDevelop.
  • "Pure ActionScript" applications: Applications built without the Flex framework allow greater flexibility and performance.[64][65][66] Video games built for Flash Player are typically pure-Actionscript projects. Various open-source component frameworks are available for pure ActionScript projects, such as MadComponents, that provide UI Components at significantly smaller SWF file sizes.[67][68]

In both methods, developers can access the full Flash Player set of functions, including text, vector graphics, bitmap graphics, video, audio, camera, microphone, and others. AIR also includes added features such as file system integration, native extensions, native desktop integration, and hardware integration with connected devices.

Development tools

Adobe provides five ways of developing applications for Flash Player:

Third-party development environments are also available:

Game development

Adobe offers the free Adobe Gaming SDK, consisting (as of August 2014) of several open-source AS3 libraries built on the Flash Player Stage3D APIs for GPU-accelerated graphics:[71]

  • Away3D: GPU-accelerated 3D graphics and animation engine
  • Starling: GPU-accelerated 2D graphics that mimics the Flash display list API
  • Feathers: GPU-accelerated skinnable GUI library built on top of Starling
  • Dragon Bones: GPU-accelerated 2D skeletal animation library

A few commercial game engines target Flash Player (Stage3D) as run-time environment, such as Unity 3D[72] and Unreal Engine 3.[72][73] Before the introduction of Stage3D, a number of older 2D engines or isometric engines like Flixel saw their heyday.[74]

Adobe also developed the CrossBridge toolkit which cross-compiles C/C++ code to run within the Flash Player, using LLVM and GCC as compiler backends, and high-performance memory-access opcodes in the Flash Player (termed "Domain Memory") to work with in-memory data quickly.[75] CrossBridge is targeted toward the game development industry,[76] and includes tools for building, testing, and debugging C/C++ projects in Flash Player.

Notable online video games developed in Flash include Angry Birds, FarmVille and FarmVille 2, and AdventureQuest (started in 2002, and still active as of 2011).[77]

Availability

Desktop platforms

The latest version of Flash Player is available for Windows XP and later, Mac OS X 10.6 and later and Linux.

Adobe Flash Player is available in four flavors:

  1. The "Internet Explorer – ActiveX" version is an ActiveX control for use in Internet Explorer, its shells, and other Windows applications that support ActiveX technology. This plugin cannot be installed on Windows 8 and later, because these OSes come with their own integrated Flash Player ActiveX.
  2. The "Firefox – NPAPI" version is available for Firefox as well as other applications that support NPAPI technology.
  3. The "Opera and Chromium – PPAPI" version is available for Chromium and browsers based on Chromium (such as Opera) as well as other applications that support PPAPI technology. This plugin cannot be installed on Google Chrome as it comes with its own built-in Flash component.
  4. The "projector" version is a standalone player that can open SWF files directly.[78]

On February 22, 2012, Adobe announced that it would no longer release new versions of NPAPI Flash plugins for Linux, although Flash Player 11.2 would continue to receive security updates.[79][80][81] In August 2016 Adobe announced that, beginning with version 24, it will resume offering of Flash Player for Linux for other browsers.[82]

The Extended Support Release (ESR) of Flash Player on macOS and Windows was a version of Flash Player kept up to date with security updates, but none of the new features or bug fixes available in later versions. It has been on version 11.7 as of July 9, 2013,[83] version 13 as of May 13, 2014,[84] and version 18 as of August 11, 2015.[85] Adobe has decided to discontinue the ESR branch and instead focus solely on the standard release as of August 2016.[86]

Availability on desktop operating systems
Operating system Latest stable version Support status
Windows XP and later, Server 2003 and later Current stable version: 32.0.0.387[87] 2001–2020
2000 Old version, no longer maintained: 11.1.102.55 and 10.3.183.90[88] 1999–2013
98 and ME Old version, no longer maintained: 9.0.289.0[88] 1998–2011
95 and NT 4 (IA-32) Old version, no longer maintained: 7.0.14.0[88] 1996–2005
macOS 10.1010.15 Current stable version: 32.0.0.387[87] 2014–2020
10.9 Old version, no longer maintained: 29.0.0.171[88] 2013–2018
10.610.8 (IA-32,x64) Old version, no longer maintained: 22.0.0.209[88] 2009–2016
10.5 (IA-32,x64) Old version, no longer maintained: 10.3.183.90[88] 2007–2013
10.4 (IA-32,PPC)–10.5 (PPC) Old version, no longer maintained: 10.1.102.64[88] 2005–2011
10.010.3 Old version, no longer maintained: 9.0.289.0[88] 2001–2011
Classic Mac OS 7.6.1–9.2.2 (PowerPC) Old version, no longer maintained: 7.0.14.0[88] 1996–2005
7.6.1–8.1 (68k) Old version, no longer maintained: 5[89] 1996–2002
Linux desktop Current stable version: 32.0.0.387[87] 1996–2020
Solaris Old version, no longer maintained: 11.2.202.223 and 10.3.183.90[88] ?–2013

Mobile platforms

In 2011, Flash Player had emerged as the de facto standard for online video publishing on the desktop, with adaptive bitrate video streaming, DRM, and fullscreen support.[37][38] On mobile devices however, after Apple refused to allow the Flash Player within the inbuilt iOS web browser, Adobe changed strategy, enabling Flash content to be delivered as native mobile applications using the Adobe Integrated Runtime.

Up until 2012, Flash Player 11 was available for the Android (ARM Cortex-A8 and above),[90][91] although in June 2012, Google announced that Android 4.1 (codenamed Jelly Bean) would not support Flash by default. Starting in August 2012, Adobe no longer updates Flash for Android.[92] In spite of this, Adobe Flash is still available to install on Android devices via Adobe's update archives (up to Android 4.3).

Flash Player is certified to be supported on a select range of mobile and tablet devices, from Acer, BlackBerry 10, Dell, HTC, Lenovo, Logitech, LG, Motorola, Samsung, Sharp, SoftBank, Sony (and Sony Ericsson), and Toshiba.[93][94][95] As of 2012, Adobe has stopped browser-based Flash Player development for mobile browsers in favor of HTML5,[96][97] however Adobe continues to support Flash content on mobile devices with the Adobe Integrated Runtime, which allows developers to publish content that runs as native applications on certain supported mobile phone platforms.

Version 9 was the most recent version available for the Linux/ARM-based Nokia 770/N800/N810 Internet tablets running Maemo OS2008, classic Mac OS and Windows 95/NT.[98] Version 10 can be run under Windows 98/Me using KernelEx. HP offered Version 6 of the player for HP-UX.[99] Other versions of the player have been available at some point for OS/2, Symbian OS, Palm OS, BeOS and IRIX.[100] The Kodak Easyshare One includes Flash Player.[101]

Adobe said it will optimize Flash for use on ARM architecture (ARMv7 and ARMv6 architectures used in the Cortex-A series of processors and in the ARM11 family) and release it in the second half of 2009. The company also stated it wants to enable Flash on NVIDIA Tegra, Texas Instruments OMAP 3 and Samsung ARMs.[102][103] Beginning 2009, it was announced that Adobe would be bringing Flash to TV sets via Intel Media Processor CE 3100 before mid-2009.[104] ARM Holdings later said it welcomes the move of Flash, because "it will transform mobile applications and it removes the claim that the desktop controls the Internet."[105] However, as of May 2009, the expected ARM/Linux netbook devices had poor support for Web video and fragmented software base.[106]

Among other devices, LeapFrog Enterprises provides Flash Player with their Leapster Multimedia Learning System and extended the Flash Player with touch-screen support.[107] Sony has integrated Flash Player 6 into the PlayStation Portable's web browser via firmware version 2.70 and Flash Player 9 into the PlayStation 3's web browser in firmware version 2.50.[108] Nintendo has integrated Flash Lite 3.1, equivalent to Flash 8, in the Internet Channel on the Wii.

The following table documents historical support for Flash Player and AIR on mobile operating systems:

Platform Latest version
Android 2.2–4.1, ARM Cortex-A8+[109] Flash Player 11.1, AIR 3.1[91][110][111]
Android 2.1 Flash Lite 3.0
iOS Flash Player 11.1, AIR 3.1[90][110]
BlackBerry 10.0–10.3.1 Flash Player 11.1, AIR 3.1
BlackBerry Tablet OS Flash Player 11.1, AIR 3.1[110][112]
Dreamcast Flash Player 4.0
Maemo Flash Player 9.4[113]
PlayStation 3 with Firmware 2.50, NetFront 2.81 Flash Player 9.1 (update 3)
PSP with Firmware 2.70 Flash Player 6[114]
Symbian OS Flash Lite 4.0[115]
Wii (Internet Channel) Flash Lite 3.1[116]
Pocket PC 2003[117] Flash Player 7[118][119]
webOS (Palm and HP) Flash Player 10
Windows Mobile 5[117] Flash Player 7[118]

Other hardware

Some CPU emulators have been created for Flash Player, including Chip8,[120] Commodore 64,[121] ZX Spectrum[122] and the Nintendo Entertainment System.[123] They enable video games created for such platforms to run within Flash Player.

Open source

Adobe has taken steps to reduce or eliminate Flash licensing costs. For instance, the SWF file format documentation is provided free of charge[124] after they relaxed the requirement of accepting a non-disclosure agreement to view it in 2008.[125] Adobe also created the Open Screen Project which removes licensing fees and opens data protocols for Flash.

Adobe has also open-sourced many components relating to Flash.

  • In 2006, the ActionScript Virtual Machine 2 (AVM2) which implements ActionScript 3 was donated as open-source to Mozilla Foundation, to begin work on the Tamarin virtual machine that would implement the ECMAScript 4 language standard with the help of the Mozilla community.[126] It was released under the terms of a MPL/GPL/LGPL tri-license and includes the specification for the ActionScript bytecode format; Tamarin Project jointly managed by Mozilla and Adobe Systems[127] It is now considered obsolete by Mozilla.
  • In 2011, the Adobe Flex Framework was donated as open-source to the Apache Software Foundation and rebranded as Apache Flex.[69] Some saw this move as Adobe abandoning Flex, and stepping away from the Flash Platform as a whole.[128][129] Sources from Apache say that "Enterprise application development is no longer a focus at Adobe. At least as Flash is concerned, Adobe is concentrating on games and video.",[128][130] and they conclude that "Flex Innovation is Exploding!".[130] The donated source code included a partly developed AS3 compiler (dubbed "Falcon") and the BlazeDS set of technologies.[129][130]
  • In 2013, the CrossBridge C++ cross-compilation toolset was open sourced by Adobe and released on GitHub.[131][132] The project was formerly termed "Alchemy" and "Flash Runtime C++ Compiler", and targeted the game development market to enable C++ video games to run in Adobe Flash Player.[133]

Adobe has not been willing to make complete source code of the Flash Player available for free software development and even though free and open source alternatives such as Shumway and Gnash have been built, they are no longer under active development.[134] The only fully functional third-party Flash Player is the commercially available Scaleform GFx Player, which is game development middleware designed for integration into non-Flash video games.[citation needed]

Criticism

Usability

In some browsers, prior Flash versions have had to be uninstalled before an updated version could be installed.[135][136] However, as of version 11.2 for Windows, there are now automatic updater options.[137] Linux is partially supported, as Adobe is cooperating with Google to implement it via Chrome web browser on all Linux platforms.[138]

Mixing Flash applications with HTML leads to inconsistent behavior with respect to input handling (keyboard and mouse not working as they would in an HTML-only document). This is often done in web sites[139] and can lead to poor user experience with the site.

The February 20, 2014 update to 12.0.0.70 introduced a reported bug, producing green video with sound only. This defect is related to hardware acceleration and may be overcome by disabling hardware acceleration via the Adobe settings in Firefox (accessed by right clicking within the video) or in Internet Explorer (within the Tools settings).[140] This defect may be related to widely used graphics hardware, AMD Radeon HD video cards, and similar visual defects have occurred in earlier Flash updates, with the same workaround.

Privacy

Flash Player supports persistent local storage of data (also referred to as Local Shared Objects), which can be used similarly to HTTP cookies or Web Storage in web applications. Local storage in Flash Player allows websites to store non-executable data on a user's computer, such as authentication information, game high scores or saved games, server-based session identifiers, site preferences, saved work, or temporary files. Flash Player will only allow content originating from exactly the same website domain to access data saved in local storage.[141]

Because local storage can be used to save information on a computer that is later retrieved by the same site, a site can use it to gather user statistics, similar to how HTTP cookies and Web Storage can be used. With such technologies, the possibility of building a profile based on user statistics is considered by some a potential privacy concern. Users can disable or restrict use of local storage in Flash Player through a "Settings Manager" page.[142][143] These settings can be accessed from the Adobe website or by right-clicking on Flash-based content and selecting "Global Settings".

Local storage can be disabled entirely or on a site-by-site basis. Disabling local storage will block any content from saving local user information using Flash Player, but this may disable or reduce the functionality of some websites, such as saved preferences or high scores and saved progress in games.

Flash Player 10.1 and upward honor the privacy mode settings in the latest versions of the Chrome, Firefox, Internet Explorer, and Safari web browsers, such that no local storage data is saved when the browser's privacy mode is in use.[144]

Sicherheit

Adobe security bulletins and advisories announce security updates, but Adobe Flash Player release notes do not disclose the security issues addressed when a release closes security holes, making it difficult to evaluate the urgency of a particular update. A version test page allows the user to check if the latest version is installed, and uninstallers may be used to ensure that old-version plugins have been uninstalled from all installed browsers.

In February 2010, Adobe officially apologized[145] for not fixing a known vulnerability for over a year. In June 2010 Adobe announced a "critical vulnerability" in recent versions, saying there are reports that this vulnerability is being actively exploited in the wild against both Adobe Flash Player, and Adobe Reader and Acrobat.[146][147] Later, in October 2010, Adobe announced[148] another critical vulnerability, this time also affecting Android-based mobile devices. Android users have been recommended to disable Flash or make it only on demand.[149] Subsequent security vulnerabilities also exposed Android users, such as the two critical vulnerabilities published in February 2013[150] or the four critical vulnerabilities published in March 2013,[151] all of which could lead to arbitrary code execution.

Symantec's Internet Security Threat Report[152] states that a remote code execution in Adobe Reader and Flash Player[153] was the second most attacked vulnerability in 2009. The same report also recommended using browser extensions to disable Flash Player usage on untrusted websites. McAfee predicted that Adobe software, especially Reader and Flash, would be primary target for attacks in 2010.[154] Adobe applications had become, at least at some point, the most popular client-software targets for attackers during the last quarter of 2009.[155] The Kaspersky Security Network published statistics for the third quarter of 2012 showing that 47.5% of its users were affected by one or more critical vulnerabilities.[156] The report also highlighted that "Flash Player vulnerabilities enable cybercriminals to bypass security systems integrated into the application."[156]

Steve Jobs criticized the security of Flash Player, noting that "Symantec recently highlighted Flash for having one of the worst security records in 2009".[157] Adobe responded by pointing out that "the Symantec Global Internet Threat Report for 2009, found that Flash Player had the second lowest number of vulnerabilities of all Internet technologies listed (which included both web plug-ins and browsers)."[158][159]

On April 7, 2016, Adobe released a Flash Player patch for a zero-day memory corruption vulnerability CVE-2016-1019 that could be used to deliver malware via the Magnitude exploit kit. The vulnerability could be exploited for remote code execution.[160][161]

Vendor lock-in

Flash Player 11.2 does not play certain kinds of content unless it has been digitally signed by Adobe, following a license obtained by the publisher directly from Adobe.[162]

This move by Adobe, together with the abandonment of Flex to Apache was criticized as a way to lock out independent tool developers, in favor of Adobe's commercial tools.[163][164][165]

This has been resolved as of January 2013, after Adobe no longer requires a license or royalty from the developer. All premium features are now classified as general availability, and can be freely used by Flash applications.[166]

Apple controversy

In April 2010, Steve Jobs, at the time CEO of Apple Inc. published an open letter explaining why Apple would not support Flash on the iPhone, iPod touch and iPad.[157] In the letter he blamed problems with the "openness", stability, security, performance, and touchscreen integration of the Flash Player as reasons for refusing to support it. He also claimed that when one of Apple's Macintosh computers crashes, "more often than not" the cause can be attributed to Flash, and described Flash as "buggy".[167] Adobe's CEO Shantanu Narayen responded by saying, "If Flash [is] the number one reason that Macs crash, which I'm not aware of, it has as much to do with the Apple operating system."[168]

Steve Jobs also claimed that a large percentage of the video on the Internet is supported on iOS, since many popular video sharing websites such as YouTube have published video content in an HTML5 compatible format, enabling videos to playback in mobile web browsers even without Flash Player.[169]

China-specific version

Starting with version 30, Adobe stopped distributing Flash Player directly to Chinese users. Instead, they selected 2144.cn as a partner and released a special version of Flash Player on a specific website,[170] which contains a non-closable process that collects privacy information and pops up advertisement window contents.[171][172][173] The partnership started in about 2017, but in version 30, Adobe disabled the usage of vanilla (global) version of Flash Player in China,[174] forcing users to use that specific version, which may pose a risk to its users due to China's Internet censorship.[175] This affects Google Chrome users using Windows 10, Internet Explorer users using Windows 7, and Firefox users using all versions of Windows, as Microsoft still directly distributes Flash Player for Internet Explorer and Microsoft Edge through Windows Update in Windows 8 and upward.

Release history

Adobe Flash Player version history
* Macromedia Flash Player 2 (June 17, 1997)
    • Mostly vectors and motion, some bitmaps, limited audio
    • Support of stereo sound, enhanced bitmap integration, buttons, the Library, and the ability to tween color changes
  • Macromedia Flash Player 3 (May 31, 1998)
    • Added alpha transparency, licensed MP3 compression
    • Brought improvements to animation, playback, and publishing, as well as the introduction of simple script commands for interactivity
  • Macromedia Flash Player 4 (June 15, 1999)
    • Saw the introduction of streaming MP3s and the Motion Tween. Initially, the Flash Player plug-in was not bundled with popular web browsers and users had to visit Macromedia website to download it; As of 2000, however, the Flash Player was already being distributed with all AOL, Netscape and Internet Explorer browsers. Two years later it shipped with all releases of Windows XP. The install-base of the Flash Player reached 92 percent of all Internet users.
  • Macromedia Flash Player 5 (August 24, 2000)
    • A major advance in ability, with the evolution of Flash's scripting abilities as released as ActionScript
    • Saw the ability to customize the authoring environment's interface
    • Macromedia Generator was the first initiative from Macromedia to separate design from content in Flash files. Generator 2.0 was released in April 2001, and featured real-time server-side generation of Flash content in its Enterprise Edition. Generator was discontinued in 2002, in favor of new technologies such as Flash Remoting, which allows for seamless transmission of data between the server and the client, and ColdFusion Server.
    • In October 2000, usability guru Jakob Nielsen wrote a polemic article regarding usability of Flash content entitled "Flash: 99% Bad". (Macromedia later hired Nielsen to help them improve Flash usability.)
The old Macromedia Flash Player logo
  • Macromedia Flash Player 6 (version 6.0.21.0, codenamed Exorcist) (March 15, 2002)
    • Support for the consuming Flash Remoting (AMF) and Web Service (SOAP)
    • Supports ondemand/live audio and video streaming (RTMP)
    • Support for screenreaders via Microsoft Active Accessibility
    • Added Sorenson Spark video codec for Flash Video[176]
    • Support for video, application components, shared libraries, and accessibility
    • Macromedia Flash Communication Server MX, also released in 2002, allowed video to be streamed to Flash Player 6 (otherwise the video could be embedded into the Flash movie).
  • Macromedia Flash Player 7 (version 7.0.14.0, codenamed Mojo) (September 10, 2003)
    • Supports progressive audio and video streaming (HTTP)
    • Supports ActionScript 2.0, an object-oriented programming language for developers
    • Ability to create charts, graphs and additional text effects with the new support for extensions (sold separately), high fidelity import of PDF and Adobe Illustrator 10 files, mobile and device development and a forms-based development environment. ActionScript 2.0 was also introduced, giving developers a formal object-oriented approach to ActionScript. V2 Components replaced Flash MX's components, being rewritten from the ground up to take advantage of ActionScript 2.0 and object-oriented principles.
    • In 2004, the "Flash Platform" was introduced. This expanded Flash to more than the Flash authoring tool. Flex 1.0 and Breeze 1.0 were released, both of which used the Flash Player as a delivery method but relied on tools other than the Flash authoring program to create Flash applications and presentations. Flash Lite 1.1 was also released, enabling mobile phones to play Flash content.
    • Last version for Windows 95/NT4 and Mac Classic[88]
  • Macromedia Flash Player 8 (version 8.0.22.0, codenamed Maelstrom) (September 13, 2005)
    • Support for runtime loading of GIF and PNG images
    • New video codec (On2 VP6)
    • Improved runtime performance and runtime bitmap caching
    • Live filters and blendmodes
    • File upload and download abilities
    • New text-rendering engine, the Saffron Type System
    • ExternalAPI subsystem introduced to replace fscommand
    • On December 3, 2005, Adobe Systems acquired Macromedia and its product portfolio (including Flash).[177]
  • Macromedia Flash Player 8 (version 8.0.24.0) (April 23, 2006)
  • Adobe Flash Player 9 (version 9.0.15.0, codenamed Zaphod and formerly named Flash Player 8.5) (June 22, 2006)
  • Adobe Flash Player 9 Update 1 (version 9.0.28.0, codenamed Marvin) (November 9, 2006)[178]
    • Support for fullscreen mode[179]
  • Adobe Flash Player 9 (version 9.0.45.0) (March 27, 2007)
    • Support for Creative Suite 3.
  • Adobe Flash Player 9 Update 2 (version Mac/Windows 9.0.47.0 and Linux 9.0.48.0, codenamed Hotblack) (June 11, 2007)
    • Security Update
  • Adobe Flash Player 9 Update 3 (version 9.0.115.0, codenamed Moviestar oder Frogstar) (December 2007)[180]
    • H.264[181]
    • AAC (HE-AAC, AAC Main Profile, and AAC-LC)
    • New Flash Video file format F4V based on the ISO base media file format (MPEG-4 Part 12)
    • Support for container formats based on the ISO base media file format[182]
    • Last version for Windows 98/ME and other platforms[88]
  • Adobe Flash Player 10 (version 10.0.12.36, codenamed Astro) (October 15, 2008)
    • New Features
      • 3D object transformations
      • Custom filters via Pixel Bender
      • Advanced text support
      • Speex audio codec
      • Real Time Media Flow Protocol (RTMFP)
      • Dynamic sound generation
      • Vector data type
    • Enhanced Features
      • Larger bitmap support
      • Graphics drawing API
      • Context menu
      • Hardware acceleration
      • Anti-aliasing engine (Saffron 3.1)
      • Read/write clipboard access
      • WMODE
  • Adobe Flash Player 10 (version 10.0.32.18) (July 27, 2009)
  • Adobe Flash Player 10 (version 10.0.42.34) (November 16, 2009)
  • Adobe Flash Player 10 (version 10.0.45.2) (February 21, 2010)
  • Adobe Flash Player 10.1 (version 10.1.53.64, codenamed Argo) (June 10, 2010)[183]
    • Reuse of bitmap data copies for better memory management
    • Improved garbage collector
    • Hardware-based H.264 video decoding
    • HTTP Dynamic Streaming
    • Peer-assisted networking and multicast
    • Support for browser privacy modes
    • Multi-touch APIs
    • For Macs/OSX 10.4 ppc or later
      • Using Cocoa UI for Macs
      • Use of double-buffered OpenGL context for fullscreen
      • Use of Core Animation
  • Adobe Flash Player 10.2 (version 10.2.152.26, codenamed Spicy) (February 8, 2011)
    • Stage Video, a full hardware-accelerated video pipeline
    • Internet Explorer 9 hardware-accelerated rendering support
    • Custom native mouse cursors
    • Multiple monitor fullscreen support
    • Enhanced subpixel rendering for text
  • Adobe Flash Player 10.2 (version 10.2.152.32) (February 28, 2011)
  • Adobe Flash Player 10.2 (version 10.2.153.1) (March 21, 2011)
  • Adobe Flash Player 10.2 (version 10.2.159.1) (April 15, 2011)
  • Adobe Flash Player 10.3 (version 10.3.181.14, codenamed Wasabi) (May 12, 2011)[184]
    • Media measurement (video analytics for websites; desktop only)
    • Acoustic Echo Cancellation (acoustic echo cancellation, noise suppression, voice activity detection, automatic compensation for microphone input levels; desktop only)
    • Integration with browser privacy controls for managing local storage (ClearSiteData NPAPI)
    • Native control panel
    • Auto-update notification for Mac OS X
    • Last version for Mac OS X 10.5[88] and Windows 2000 (unofficially bypassing the XP installer)
    • Adobe replaced Extended Support Release 10.3 by 11.7 on July 9, 2013.[83]
  • Adobe Flash Player 10.3 (version 10.3.181.23) (June 5, 2011)
  • Adobe Flash Player 10.3 (version 10.3.181.26) (June 14, 2011)
  • Adobe Flash Player 10.3 (version 10.3.181.34) (June 29, 2011)
  • Adobe Flash Player 10.3 (version 10.3.183.5) (August 14, 2011)
  • Adobe Flash Player 10.3 (version 10.3.183.7) (August 24, 2011)
  • Adobe Flash Player 10.3 (version 10.3.183.10) (September 21, 2011)
  • Adobe Flash Player 10.3 (version 10.3.183.11) (November 11, 2011)
  • Adobe Flash Player 10.3 (version 10.3.183.25) (September 18, 2012)
  • Adobe Flash Player 10.3 (version 10.3.183.29) (October 8, 2012)
  • Adobe Flash Player 11 (version 11.0.1.152, codenamed Serrano) (October 4, 2011)[185]
    • Desktop only
      • Stage 3D accelerated graphics rendering[186]
      • H.264/AVC software encoding for cameras
      • Native 64-bit
      • Asynchronous bitmap decoding
      • TLS secure sockets
    • Desktop and mobile
      • Stage Video hardware acceleration
      • Native extension libraries[187]
        • Desktop: Windows (.dll), OS X (.framework)
        • Mobile: Android (.jar, .so), iOS (.a)
      • JPEG XR decoding
      • G.711 audio compression for telephony
      • Protected HTTP Dynamic Streaming (HDS)
      • Unlimited bitmap size
      • LZMA SWF compression
    • Mobile only
      • H.264/AAC playback
      • Front-facing camera
      • Background audio playback
      • Device speaker control
      • 16- and 32-bit color depth
  • Adobe Flash Player 11.1 (version 11.1.102.55, codenamed Anza) (November 10, 2011)[188]
    • Last version of the web browser plug-in for mobile devices (made for Android 2.2 to 4.0.3)
    • iOS 5 native extensions for AIR
    • StageText: Native text input UI for Android
    • Security enhancements, last official version for Windows 2000[88]
  • Adobe Flash Player 11.1 (version 11.1.102.62) (March 5, 2012)
  • Adobe Flash Player 11.2 (version 11.2.202.228) (March 28, 2012)
  • Adobe Flash Player 11.2 (version 11.2.202.233) (April 12, 2012)
  • Adobe Flash Player 11.2 (version 11.2.202.235, codenamed Brannan) (May 3, 2012)[189]
    • The Windows version offers automatic updater options[137]
    • Dropped support of the browser plug-in for mobile devices (Android). Android app developers are encouraged to use Adobe Air and Android web developers should switch to HTML5.
    • Extended support for Flash player 11.2 on Solaris as it is the last version to be supported.[88]
    • Adobe replaced Extended Support Release 11.2 on Linux with 24.0 on December 13, 2016.
  • Adobe Flash Player 11.3 (version 11.3.300.257) (June 8, 2012)
  • Adobe Flash Player 11.3 (version 11.3.300.262) (June 21, 2012)
  • Adobe Flash Player 11.3 (version 11.3.300.265) (July 11, 2012)
  • Adobe Flash Player 11.3 (version 11.3.300.268) (July 26, 2012)
  • Adobe Flash Player 11.3 (version 11.3.300.270) (August 4, 2012)
    • Desktop and mobile
      • Fullscreen interactive mode (keyboard input during fullscreen)
      • Native bitmap encoding and compression (PNG, JPEG, JPEG-XR)
      • Draw bitmaps with quality (low, medium, high, best)
      • Texture streaming for Stage3D
      • Dropped support for Linux and Solaris
    • Mobile-only
      • Auto-orientation on specific devices
      • USB debugging for AIR on iOS
  • Adobe Flash Player 11.3 (version 11.3.300.271) (September 18, 2012)
  • Adobe Flash Player 11.3 (version 11.3.300.273) (October 3, 2012)
  • Adobe Flash Player 11.4 (version 11.4.402.259) (August 10, 2012)
    • Flash Player only
      • ActionScript workers
      • SandboxBridge support
      • Licensing support: Flash Player Premium features for gaming
    • Flash Player and AIR
      • Stage3D "constrained" profile for increased GPU reach
      • LZMA support for ByteArray
      • StageVideo attachCamera/Camera improvements
      • Compressed texture with alpha support for Stage3D
      • DXT encoding
    • AIR only
      • Deprecated Carbon APIs for AIR
      • Direct AIR deployment using ADT
      • Push notifications for iOS
      • Ambient AudioPlaybackMode
      • Exception support in Native Extensions for iOS
  • Adobe Flash Player 11.4 (version 11.4.402.265) (August 21, 2012)
  • Adobe Flash Player 11.4 (version 11.4.402.278) (September 18, 2012)
  • Adobe Flash Player 11.4 (version 11.4.402.287) (October 8, 2012)
  • Adobe Flash Player 11.5[190]
    • Shared ByteArray
    • Invoke Event enhancement (for openurl)
    • Packaging multiple libraries in an ANE (iOS)
    • Debug stack trace in release builds of Flash Player
    • Statically link DRM (desktop only)
  • Adobe Flash Player 11.6 (codenamed Folsom)[190]
    • Lossless video export from standalone and authplay.dll
    • Support for flash.display.graphics.readGraphicsData() that returns a Vector of IGraphicsData
    • Improve permissions UI related to full screen keyboard access
    • Prevent ActiveX abuse in Office documents
    • Support file access in cloud on Windows
    • Enhance multi-SWF support
    • Migration certification for ANEs
    • RectangleTexture
    • File API update so AIR apps conform to Apple data storage guidelines
    • Separate sampler state for Stage3D
    • Set device specific Retina Display resolution (iOS)
  • Adobe Flash Player 11.7 (version 11.7.700.169, codenamed Geary) (April 9, 2013)[190]
    • SharedObject.preventBackup property
    • forceCPURenderModeForDevices
    • Remote hosting of SWF files in case of multiple SWFs
    • Support for uploading 16-bit texture formats
    • GameInput updates
    • Android – create captive runtime apps
    • Adobe replaced Extended Support Release 11.7 on Mac and Windows with 13.0 on May 13, 2014.[84]
  • Adobe Flash Player 11.8 (codenamed Harrison)[190]
    • Stage3D baselineExtended profile
    • Recursive stop on MovieClip
    • Flash Player & AIR Desktop Game Pad Support
    • Support for large textures (extendedBaseline, 4096)
    • Rectangle texture
    • DatagramSocket
    • ServerSocket
    • Substitute a redirected URL from a source URLRequest for part of the URL in a new URLRequest
  • Adobe Flash Player 11.9 (codenamed Irving)[190]
  • Adobe Flash Player 12 (codenamed Jones)[191]
    • Improved Mac .pkg Installation Support for the work flow and UI
    • Support for Internet Explorer 11 on Windows 7
    • Support for Safe Mode in Safari 6.1 and higher
    • 64-bit PPAPI Flash Player for Google Chrome
    • Graphics: Buffer Usage flag for Stage3D
  • Adobe Flash Player 13 (codenamed King)[192][193]
    • Supplementary Characters Enhancement Support for Text Field
    • Full Screen video message tweak
    • As of 13 May 2014 this is the Extended Support Release.[84]
  • Adobe Flash Player 14 (version 14.0.0.125, codenamed Lombard) (June 10, 2014)[194]
    • Stage 3D Standard profile
  • Adobe Flash Player 14 (version 14.0.0.145) (July 8, 2014)
  • Adobe Flash Player 14 (version 14.0.0.179) (August 12, 2014)
  • Adobe Flash Player 15 (version 15.0.0.152, codenamed Market) (September 9, 2014)[195]
    • Improved support for browser zoom levels
  • Adobe Flash Player 15 (version 15.0.0.167) (September 24, 2014)
  • Adobe Flash Player 15 (version 15.0.0.223) (November 11, 2014)
  • Adobe Flash Player 15 (version 15.0.0.239) (November 25, 2014)
  • Adobe Flash Player 16 (version 16.0.0.235, codenamed Natoma) (December 12, 2014)[196]
    • Stage3D – Standard Constrained Profile
    • PPAPI Installers for Windows and Mac
  • Adobe Flash Player 16 (version 16.0.0.257) (January 13, 2015)
  • Adobe Flash Player 16 (version 16.0.0.287) (January 22, 2015)
  • Adobe Flash Player 17 (version 17.0.0.134, codenamed Octavia) (March 12, 2015)[197]
    • Control Panel improvements
    • Installer improvements for Mac
  • Adobe Flash Player 18 (version 18.0.0.160, codenamed Presidio) (June 9, 2015)
    • Contains fixes for Adobe Security Bulletin APSB 15–11[198]
  • Adobe Flash Player 19 (version 19.0.0.185, codenamed Quint) (September 21, 2015)
  • Adobe Flash Player 20 (version 20.0.0.228, codenamed Rankin) (December 8, 2015)
  • Adobe Flash Player 21 (version 21.0.0.182, codenamed Sutter) (March 10, 2016)
  • Adobe Flash Player 22 (version 22.0.0.192, codenamed Townsend) (June 16, 2016)
  • Adobe Flash Player 23 (version 23.0.0.164, codenamed Underwood) (September 13, 2016)
  • Adobe Flash Player 24 (version 24.0.0.186, codenamed Van Ness) (December 13, 2016)
  • Adobe Flash Player 24 (version 24.0.0.194) (January 10, 2017)
  • Adobe Flash Player 25 (version 25.0.0.127, codenamed Webster) (March 14, 2017)
  • Adobe Flash Player 25 (version 25.0.0.148) (April 11, 2017)
  • Adobe Flash Player 25 (version 25.0.0.163) (April 20, 2017)
  • Adobe Flash Player 26 (version 26.0.0.131, codenamed York) (June 13, 2017)
  • Adobe Flash Player 27 (version 27.0.0.130, codenamed Zoe) (September 12, 2017)
  • Adobe Flash Player 27 (version 27.0.0.159) (October 10, 2017)
  • Adobe Flash Player 28 (version 28.0.0.11, codenamed Atka) (November 16, 2017)
  • Adobe Flash Player 29 (version 29.0.0.126) (December 12, 2017)
  • Adobe Flash Player 30 (version 30.0.0.113) (June 7, 2018)
  • Adobe Flash Player 31 (version 31.0.0.108) (September 11, 2018)
  • Adobe Flash Player 32 (version 32.0.0.101) (December 5, 2018)
  • Adobe Flash Player 32 (version 32.0.0.114) (January 8, 2019)
  • Adobe Flash Player 32 (version 32.0.0.142) (February 12, 2019)
  • Adobe Flash Player 32 (version 32.0.0.156) (March 12, 2019)
  • Adobe Flash Player 32 (version 32.0.0.171) (April 9, 2019)
  • Adobe Flash Player 32 (version 32.0.0.192) (May 14, 2019)
  • Adobe Flash Player 32 (version 32.0.0.207) (June 11, 2019)
  • Adobe Flash Player 32 (version 32.0.0.223) (July 9, 2019)
  • Adobe Flash Player 32 (version 32.0.0.238) (August 13, 2019)
  • Adobe Flash Player 32 (version 32.0.0.255) (September 10, 2019)
  • Adobe Flash Player 32 (version 32.0.0.270) (October 9, 2019)
  • Adobe Flash Player 32 (version 32.0.0.293) (November 13, 2019)
  • Adobe Flash Player 32 (version 32.0.0.303) (December 10, 2019)
  • Adobe Flash Player 32 (version 32.0.0.314) (January 14, 2020)
  • Adobe Flash Player 32 (version 32.0.0.321) (January 21, 2020)
  • Adobe Flash Player 32 (version 32.0.0.330) (February 11, 2020)
  • Adobe Flash Player 32 (version 32.0.0.344) (March 11, 2020)
  • Adobe Flash Player 32 (version 32.0.0.363) (April 14, 2020)
  • Adobe Flash Player 32 (version 32.0.0.371) (May 12, 2020)
  • Adobe Flash Player 32 (version 32.0.0.387) (June 9, 2020)

See also

References

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Further reading