Takashi Nishiyama: Difference between revisions
Maestro2016 (talk | contribs) No edit summary |
Maestro2016 (talk | contribs) No edit summary |
||
Line 17: | Line 17: | ||
'''Takashi Nishiyama''' (Japanese: 西山隆志), sometimes credited as '''Piston Takashi''', '''Nishiyama''' or '''T. Nishiyama''', is a Japanese [[video game design]]er, director and producer, who worked for [[Irem]], [[Capcom]] and [[SNK]], before founding his own company [[Dimps]]. He is best known for his work on [[martial arts]] [[action games]], designing the early 1984 [[beat 'em up]] ''[[Kung-Fu Master (video game)|Kung-Fu Master]]'' before he went on to create several [[fighting game]] franchises including ''[[Street Fighter]]'', ''[[Fatal Fury]]'' and ''[[King of Fighters]]'' during the late 1980s to early 1990s. |
'''Takashi Nishiyama''' (Japanese: 西山隆志), sometimes credited as '''Piston Takashi''', '''Nishiyama''' or '''T. Nishiyama''', is a Japanese [[video game design]]er, director and producer, who worked for [[Irem]], [[Capcom]] and [[SNK]], before founding his own company [[Dimps]]. He is best known for his work on [[martial arts]] [[action games]], designing the early 1984 [[beat 'em up]] ''[[Kung-Fu Master (video game)|Kung-Fu Master]]'' before he went on to create several [[fighting game]] franchises including ''[[Street Fighter]]'', ''[[Fatal Fury]]'' and ''[[King of Fighters]]'' during the late 1980s to early 1990s. |
||
He started his career at Irem, where he developed [[arcade games]] such as the 1982 [[side-scrolling]] action game ''[[Moon Patrol]]'' and the 1984 beat 'em up ''Kung-Fu Master''. At Capcom, he |
He started his career at Irem, where he developed [[arcade games]] such as the 1982 [[side-scrolling]] action game ''[[Moon Patrol]]'' and the 1984 beat 'em up ''Kung-Fu Master''. At Capcom, he designed the 1986 beat 'em ups ''[[Trojan (video game)|Trojan]]'' and ''[[Avengers (1987 video game)|Avengers]]'', before creating the original ''[[Street Fighter (video game)|Street Fighter]]'' in 1987. He then worked at [[SNK]], where he created the ''Fatal Fury'' and ''King of Fighters'' series of fighting games while also working on ''[[Art of Fighting]]'' and the [[Run and gun game|run-and-gun shooter]] series ''[[Metal Slug]]''. |
||
==Career== |
==Career== |
Revision as of 18:09, 17 April 2021
![]() | This article includes a list of general references, but it lacks sufficient corresponding inline citations. (January 2019) |
Takashi Nishiyama | |
---|---|
Nationality | Japanese |
Occupation(s) | Video game designer, director, producer |
Known for | Fighting games Beat 'em ups Side-scrolling games |
Takashi Nishiyama (Japanese: 西山隆志), sometimes credited as Piston Takashi, Nishiyama or T. Nishiyama, is a Japanese video game designer, director and producer, who worked for Irem, Capcom and SNK, before founding his own company Dimps. He is best known for his work on martial arts action games, designing the early 1984 beat 'em up Kung-Fu Master before he went on to create several fighting game franchises including Street Fighter, Fatal Fury and King of Fighters during the late 1980s to early 1990s.
He started his career at Irem, where he developed arcade games such as the 1982 side-scrolling action game Moon Patrol and the 1984 beat 'em up Kung-Fu Master. At Capcom, he designed the 1986 beat 'em ups Trojan and Avengers, before creating the original Street Fighter in 1987. He then worked at SNK, where he created the Fatal Fury and King of Fighters series of fighting games while also working on Art of Fighting and the run-and-gun shooter series Metal Slug.
Career
Takashi Nishiyama started his career at Irem. He worked on the game design of the 1982 scrolling shooter Moon Patrol, one of the first games with parallax scrolling. He was also the designer of Kung-Fu Master (1984), called Spartan X in Japan.[1][2] It is based on two Hong Kong martial arts films: the Jackie Chan and Sammo Hung film Wheels on Meals (1984), called Spartan X in Japan,[3] and especially the Bruce Lee film Game of Death (1972).[4] Kung-Fu Master is considered the first beat 'em up game,[4] becoming the prototype for most subsequent martial arts games in the late 1980s.[5] The NES port, Kung Fu, was programmed by a Nintendo team under the direction of Shigeru Miyamoto, later influencing his work on the platformer game Super Mario Bros. (1985).[6]
Following the success of Kung-Fu Master, Nishiyama was hired by Capcom.[1] He designed an arcade successor for Capcom, Trojan (1986), which evolved the basic gameplay concepts of Kung-Fu Master. The NES port included a one-on-one fighting mode, for the first time in a Capcom game.[7] He then came up with the concept for a game centered entirely around the boss fights in Kung-Fu Master.[8] This led to his creation of the Street Fighter fighting game franchise. Along with Hiroshi Matsumoto, he directed the original Street Fighter (1987). He created the special moves for Ryu called "Hadouken", which he says was inspired by an energy missile attack from the 1970s anime series Space Battleship Yamato.[1] He then left Capcom and did not return to work on the sequel Street Fighter II: The World Warrior.
Nishiyama then joined SNK. There, he created the Fatal Fury fighting game franchise, as a spiritual successor to the original Street Fighter. He also worked on the fighting game franchises Art of Fighting and King of Fighters, as well as the run-and-gun shooter series Metal Slug.[1] He then left SNK and founded his own game development company, Dimps.[1] He is currently[when?] the president of Dimps.
Gameography
- Moon Patrol 1982 (game designer)
- Kung-Fu Master 1984 (game designer)
- Section Z 1985 (game designer)
- Trojan 1986 (game designer)
- Legendary Wings 1986 (director)
- Mega Man 1987 (producer)
- Avengers 1987 (director)
- Mad Gear 1988 (game planner)
- Street Fighter 1987 (director)
- Last Duel: Inter Planet War 2012 1988 (director)
- Ghost Pilots 1991 (executive producer)
- Fatal Fury: King of Fighters 1991 (director)
- Mutation Nation 1992 (special thanks)
- Fatal Fury: Legend of the Hungry Wolf 1992 (producer, TV special)
- The King of Fighters '94 1994 (producer)
- Fatal Fury 3: Road to the Final Victory 1995 (producer)
- Real Bout Fatal Fury 1995 (producer)
- Real Bout Fatal Fury Special 1997 (producer)
- The King of Fighters '97 1997 (producer)
- Metal Slug 2 1998 (producer)
- The King of Fighters '98: The Slugfest 1998 (producer)
- Samurai Shodown: Warriors Rage 1999 (executive producer)
- The King of Fighters '99 1999 (producer)
- Metal Slug X 1999 (producer)
- Metal Slug 3 (2000) (producer)
- Star Ocean: Till the End of Time (2003) (item designer)
- Street Fighter IV (2008) (executive producer)[9]
References
- ^ a b c d e "The Man Who Created Street Fighter from 1UP.com". 3 January 2012. Archived from the original on 2012-01-03. Retrieved 8 January 2019.
- ^ "R-Type Sound Developer Interview – Masato Ishizaki". Shooting Gameside. Vol. 9. March 25, 2014.
- ^ Dellafrana, Danilo (29 August 2017). "Le origini di Street Fighter". The Games Machine (in Italian). Retrieved 20 March 2021.
- ^ a b Spencer, Spanner (6 February 2008). "The Tao of Beat-'em-ups". Eurogamer. p. 2. Retrieved 20 July 2020.
- ^ Kunkel, Bill; Worley, Joyce; Katz, Arnie, "The Furious Fists of Sega!", Computer Gaming World, Oct 1988, pp. 48-49
- ^ Shigeru Miyamoto (December 2010). Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2 (in Japanese). Nintendo Channel. Retrieved 12 April 2021.
- ^ Kalata, Kurt (January 29, 2019). "Trojan". Hardcore Gaming 101. Retrieved 14 April 2021.
- ^ Leone, Matt (July 7, 2020). "Street Fighter 1: An oral history". Polygon. Vox Media. Retrieved July 16, 2020.
- ^ "Dimps expanding into original IPs for mobile and social platforms". Engadget.com. Retrieved 8 January 2019.