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Kyogoku began her career in 2000 at the video game company [[Atlus]] before joining [[Nintendo]] in September 2003.<ref name="Figaro" /><ref name="Stomp" /> While at Atlus, she served as an Assistant Planner for the Dreamcast title ''[[deSPIRA|deSPIRIA]]'' and Assistant Director for the [[PlayStation 2]] title ''[[Wizardry: Tale of the Forsaken Land]]'' before moving to Nintendo.<ref name=":0">{{cite web|title=deSPIRIA – Credits|url=https://gamefaqs.gamespot.com/dreamcast/339658-despiria/credit|access-date=12 February 2020|website=GameFAQs}}</ref><ref name=":1">{{cite web|title=Wizardry: Tale of the Forsaken Land – Credits|url=https://gamefaqs.gamespot.com/ps2/472311-wizardry-tale-of-the-forsaken-land/credit|access-date=12 February 2020|website=GameFAQs}}</ref> At Nintendo, Kyogoku worked as a scriptwriter on ''[[The Legend of Zelda: Four Swords Adventures]]'' and ''[[The Legend of Zelda: Twilight Princess]]'', work for which she won a [[Game Developers Choice Awards|Game Developers Choice Award]].<ref name="Figaro" /><ref>{{Cite web|title=Aya Kyogoku|url=http://www.imdb.com/name/nm2082185/awards|access-date=2021-03-16|website=IMDb}}</ref>
Kyogoku began her career in 2000 at the video game company [[Atlus]] before joining [[Nintendo]] in September 2003.<ref name="Figaro" /><ref name="Stomp" /> While at Atlus, she served as an Assistant Planner for the Dreamcast title ''[[deSPIRA|deSPIRIA]]'' and Assistant Director for the [[PlayStation 2]] title ''[[Wizardry: Tale of the Forsaken Land]]'' before moving to Nintendo.<ref name=":0">{{cite web|title=deSPIRIA – Credits|url=https://gamefaqs.gamespot.com/dreamcast/339658-despiria/credit|access-date=12 February 2020|website=GameFAQs}}</ref><ref name=":1">{{cite web|title=Wizardry: Tale of the Forsaken Land – Credits|url=https://gamefaqs.gamespot.com/ps2/472311-wizardry-tale-of-the-forsaken-land/credit|access-date=12 February 2020|website=GameFAQs}}</ref> At Nintendo, Kyogoku worked as a scriptwriter on ''[[The Legend of Zelda: Four Swords Adventures]]'' and ''[[The Legend of Zelda: Twilight Princess]]'', work for which she won a [[Game Developers Choice Awards|Game Developers Choice Award]].<ref name="Figaro" /><ref>{{Cite web|title=Aya Kyogoku|url=http://www.imdb.com/name/nm2082185/awards|access-date=2021-03-16|website=IMDb}}</ref>


In 2008, she worked as a sequence director on ''[[Animal Crossing: City Folk]]'', where she was responsible for script writing and all elements relating to non-player character behavior and dialogue.<ref name="Figaro" /><ref name="Iwata2" /> Kyogoku and [[Isao Moro]] jointly served as directors of ''[[Animal Crossing: New Leaf]]'', the 2012 sequel to ''City Folk''.<ref name="Iwata3" /> Following the mixed critical and commercial performance of ''City Folk'', Kyogoku sought to "get back to the series' roots" in ''New Leaf''.<ref name="Polygon" /> In 2015, Kyogoku produced the ''Animal Crossing'' spin-off title ''[[Animal Crossing: Happy Home Designer|Happy Home Designer]]''.<ref name=":2">{{cite web|date=20 September 2015|title=Animal Crossing: Happy Home Designer devs – spin-off origins, decision to focus on house creation, more|url=https://nintendoeverything.com/animal-crossing-happy-home-designer-devs-spin-off-origins-decision-to-focus-on-house-creation-more/|access-date=12 February 2020|website=Nintendo Everything}}</ref> In 2019, she was named as Manager of Nintendo Entertainment Planning & Development (EPD) Production Group No. 5, a position previously held by [[Hisashi Nogami]] before he was promoted at Deputy General Manager of Nintendo EPD.<ref name="Figaro" /><ref name=":3">{{cite web|date=14 June 2019|title=Nintendo promotes Aya Kyogoku, Hisashi Nogami, Eiji Aonuma, and Yoshihito Ikebata|url=https://nintendoeverything.com/nintendo-promotes-aya-kyogoku-hisashi-nogami-eiji-aonuma-and-yoshihito-ikebata/|access-date=12 February 2020|website=Nintendo Everything}}</ref> She directed ''[[Animal Crossing: New Horizons]]'', the fifth main series title in the ''Animal Crossing'' series, in 2020.<ref name="Figaro" /> Following the extensive critical and commercial success of ''New Horizons'', Kyogoku has received media attention from both video-game and non-video-game media outlets alike, being dubbed “Nintendo’s Rising Star and Secret Weapon.”<ref name=":4">{{Cite news|date=2020-12-03|title=Aya Kyogoku and Hisashi Nogami, the Humans Behind Animal Crossing|language=en|work=Bloomberg.com|url=https://www.bloomberg.com/news/articles/2020-12-03/animal-crossing-human-creators-aya-kyogoku-and-hisashi-nogami-bloomberg-50-2020|access-date=2021-03-16}}</ref><ref name=":5">{{Cite news|last=Favis|first=Elise|title=Nintendo explains philosophy behind Animal Crossing's big changes, such as gender expression and terraforming|language=en-US|work=Washington Post|url=https://www.washingtonpost.com/video-games/2020/03/23/nintendo-explains-philosophy-behind-animal-crossings-big-changes-like-gender-expression-terraforming/|access-date=2021-03-16|issn=0190-8286}}</ref><ref>{{Cite web|date=2016-03-29|title=Aya Kyogoku: Nintendo's Rising Star and Secret Weapon|url=https://goombastomp.com/aya-kyogoku-nintendo-rising-star/|access-date=2021-03-16|website=Goomba Stomp|language=en-US}}</ref>
In 2008, she worked as a sequence director on ''[[Animal Crossing: City Folk]]'', where she was responsible for script writing and all elements relating to non-player character behavior and dialogue.<ref name="Figaro" /><ref name="Iwata2" /> Kyogoku and [[Isao Moro]] jointly served as directors of ''[[Animal Crossing: New Leaf]]'', the 2012 sequel to ''City Folk''.<ref name="Iwata3" /> Following the mixed critical and commercial performance of ''City Folk'', Kyogoku sought to "get back to the series' roots" in ''New Leaf''.<ref name="Polygon" /> In 2015, Kyogoku produced the ''Animal Crossing'' spin-off title ''[[Animal Crossing: Happy Home Designer|Happy Home Designer]]''.<ref name=":2">{{cite web|date=20 September 2015|title=Animal Crossing: Happy Home Designer devs – spin-off origins, decision to focus on house creation, more|url=https://nintendoeverything.com/animal-crossing-happy-home-designer-devs-spin-off-origins-decision-to-focus-on-house-creation-more/|access-date=12 February 2020|website=Nintendo Everything}}</ref> In 2019, she was named as Manager of Nintendo Entertainment Planning & Development (EPD) Production Group No. 5, a position previously held by [[Hisashi Nogami]] before he was promoted at Deputy General Manager of Nintendo EPD.<ref name="Figaro" /><ref name=":3">{{cite web|date=14 June 2019|title=Nintendo promotes Aya Kyogoku, Hisashi Nogami, Eiji Aonuma, and Yoshihito Ikebata|url=https://nintendoeverything.com/nintendo-promotes-aya-kyogoku-hisashi-nogami-eiji-aonuma-and-yoshihito-ikebata/|access-date=12 February 2020|website=Nintendo Everything}}</ref> She directed ''[[Animal Crossing: New Horizons]]'', the fifth main series title in the ''Animal Crossing'' series, in 2020.<ref name="Figaro" /> Following the extensive critical and commercial success of ''New Horizons'', Kyogoku has received media attention from both video-game and non-video-game media outlets alike, being dubbed “Nintendo’s Rising Star and Secret Weapon.”<ref name=":4">{{Cite news|date=2020-12-03|title=Aya Kyogoku and Hisashi Nogami, the Humans Behind Animal Crossing|language=en|work=Bloomberg.com|url=https://www.bloomberg.com/news/articles/2020-12-03/animal-crossing-human-creators-aya-kyogoku-and-hisashi-nogami-bloomberg-50-2020|access-date=2021-03-16}}</ref><ref name=":5">{{Cite news|last=Favis|first=Elise|title=Nintendo explains philosophy behind Animal Crossing's big changes, such as gender expression and terraforming|language=en-US|newspaper=Washington Post|url=https://www.washingtonpost.com/video-games/2020/03/23/nintendo-explains-philosophy-behind-animal-crossings-big-changes-like-gender-expression-terraforming/|access-date=2021-03-16|issn=0190-8286}}</ref><ref>{{Cite web|date=2016-03-29|title=Aya Kyogoku: Nintendo's Rising Star and Secret Weapon|url=https://goombastomp.com/aya-kyogoku-nintendo-rising-star/|access-date=2021-03-16|website=Goomba Stomp|language=en-US}}</ref>


Serving as the director of ''Animal Crossing: New Leaf'', Kyogoku became the first woman to direct a video game at Nintendo Entertainment Analysis & Development (EAD).<ref name="Figaro" /><ref name=":3" /> After noting that she was frequently the only woman on development teams, Kyogoku and ''New Leaf'' producer [[Katsuya Eguchi]] hired a team that was half female; Kyogoku also encouraged all individuals on the development team to contribute ideas for the game, regardless of their role on the project.<ref>{{Cite news|title=Nintendo's New Key to Creativity: More Women|language=en-us|work=Wired|url=https://www.wired.com/2014/03/animal-crossing-director/|access-date=2021-03-16|issn=1059-1028}}</ref><ref name="Wired" /> Kyogoku credits the diversity of the team for ''New Leaf''<nowiki/>'s critical and commercial success,<ref name="Figaro" /><ref name="Wired" /> stating that "when you are trying to create something that will appeal to many types of people, I have experienced how beneficial it is to have diversity on your team"<ref name="Polygon" /> and “it is very exciting to be able to have different types of people on the development team.”<ref name=":7">{{Citation|title=Nintendo - Developer Chat with Aya Kyogoku and Risa Tabata|url=https://www.youtube.com/watch?v=VOBdwh570j8|language=en|access-date=2021-03-16}}</ref> When asked for a message to women who would like to work in the game industry during a Nintendo Developer Chat, Kyogoku responded, “if you want to, please join! I’ll be so happy if we can work together.”<ref name=":7" />
Serving as the director of ''Animal Crossing: New Leaf'', Kyogoku became the first woman to direct a video game at Nintendo Entertainment Analysis & Development (EAD).<ref name="Figaro" /><ref name=":3" /> After noting that she was frequently the only woman on development teams, Kyogoku and ''New Leaf'' producer [[Katsuya Eguchi]] hired a team that was half female; Kyogoku also encouraged all individuals on the development team to contribute ideas for the game, regardless of their role on the project.<ref>{{Cite magazine|title=Nintendo's New Key to Creativity: More Women|language=en-us|magazine=Wired|url=https://www.wired.com/2014/03/animal-crossing-director/|access-date=2021-03-16|issn=1059-1028}}</ref><ref name="Wired" /> Kyogoku credits the diversity of the team for ''New Leaf''<nowiki/>'s critical and commercial success,<ref name="Figaro" /><ref name="Wired" /> stating that "when you are trying to create something that will appeal to many types of people, I have experienced how beneficial it is to have diversity on your team"<ref name="Polygon" /> and “it is very exciting to be able to have different types of people on the development team.”<ref name=":7">{{Citation|title=Nintendo - Developer Chat with Aya Kyogoku and Risa Tabata|url=https://www.youtube.com/watch?v=VOBdwh570j8|language=en|access-date=2021-03-16}}</ref> When asked for a message to women who would like to work in the game industry during a Nintendo Developer Chat, Kyogoku responded, “if you want to, please join! I’ll be so happy if we can work together.”<ref name=":7" />


Furthermore, Kyogoku has been praised for broadening the series' appeal "beyond the typical teenage-male demographic.”<ref name=":4" /> Notably, ''Animal Crossing: New Horizons'' expanded visibility and representation through increased character customization options, including skin tone options and gender-neutral hairstyles that the player can switch between freely. Kyogoku explained that these options are "not just about gender," but rather the sentiment that "society is shifting to valuing a lot of people's different identities."<ref name=":5" /> She explained further that “we basically wanted to create a game where users didn't really have to think about gender or if they wanted to think about gender, they're also able to."<ref name=":5" />
Furthermore, Kyogoku has been praised for broadening the series' appeal "beyond the typical teenage-male demographic.”<ref name=":4" /> Notably, ''Animal Crossing: New Horizons'' expanded visibility and representation through increased character customization options, including skin tone options and gender-neutral hairstyles that the player can switch between freely. Kyogoku explained that these options are "not just about gender," but rather the sentiment that "society is shifting to valuing a lot of people's different identities."<ref name=":5" /> She explained further that “we basically wanted to create a game where users didn't really have to think about gender or if they wanted to think about gender, they're also able to."<ref name=":5" />
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<ref name="USGamer">{{cite web |last1=Parish |first1=Jeremy |title="Honestly, we just wanted Animal Crossing Amiibo": Nintendo's Aya Kyogoku on Evolving The Series |url=https://www.usgamer.net/articles/honestly-we-just-wanted-animal-crossing-amiibo-aya-kyogoku-on-the-genesis-of-amiibo-festival-and-happy-home-designer |website=USGamer |publisher=[[Gamer Network]] |access-date=12 February 2020 |date=9 July 2015}}</ref>
<ref name="USGamer">{{cite web |last1=Parish |first1=Jeremy |title="Honestly, we just wanted Animal Crossing Amiibo": Nintendo's Aya Kyogoku on Evolving The Series |url=https://www.usgamer.net/articles/honestly-we-just-wanted-animal-crossing-amiibo-aya-kyogoku-on-the-genesis-of-amiibo-festival-and-happy-home-designer |website=USGamer |publisher=[[Gamer Network]] |access-date=12 February 2020 |date=9 July 2015}}</ref>


<ref name="Wired">{{cite journal |last1=Hudson |first1=Laura |title=Nintendo's New Key to Creativity: More Women |url=https://www.wired.com/2014/03/animal-crossing-director/ |journal=[[Wired (magazine)|Wired]] |access-date=9 February 2020 |archive-url=https://web.archive.org/web/20140603044934/https://www.wired.com/2014/03/animal-crossing-director/ |archive-date=3 June 2014 |date=28 March 2014}}</ref>
<ref name="Wired">{{cite magazine |last1=Hudson |first1=Laura |title=Nintendo's New Key to Creativity: More Women |url=https://www.wired.com/2014/03/animal-crossing-director/ |magazine=[[Wired (magazine)|Wired]] |access-date=9 February 2020 |archive-url=https://web.archive.org/web/20140603044934/https://www.wired.com/2014/03/animal-crossing-director/ |archive-date=3 June 2014 |date=28 March 2014}}</ref>


}}
}}

Revision as of 04:44, 17 April 2022

Aya Kyogoku
京極あや
Born1981 or 1982[1]
Osaka, Japan[2]
NationalityJapanese
Occupation(s)Video game director and producer
Employers
Notable workAnimal Crossing
TitleManager of Nintendo EPD Production Group No. 5 (2019-present)

Aya Kyogoku (Japanese: 京極あや, Hepburn: Kyōgoku Aya, born c. 1981) is a Japanese video game director and producer. She is the current manager of Nintendo's Entertainment Planning & Development (EPD) Group No. 5, which oversees the Animal Crossing, Splatoon, and Wii Sports franchises. Kyogoku is best known for her work on Animal Crossing, where she has alternately served as a producer, director, and supervisor since 2008.

Career

Kyogoku began her career in 2000 at the video game company Atlus before joining Nintendo in September 2003.[1][3] While at Atlus, she served as an Assistant Planner for the Dreamcast title deSPIRIA and Assistant Director for the PlayStation 2 title Wizardry: Tale of the Forsaken Land before moving to Nintendo.[4][5] At Nintendo, Kyogoku worked as a scriptwriter on The Legend of Zelda: Four Swords Adventures and The Legend of Zelda: Twilight Princess, work for which she won a Game Developers Choice Award.[1][6]

In 2008, she worked as a sequence director on Animal Crossing: City Folk, where she was responsible for script writing and all elements relating to non-player character behavior and dialogue.[1][7] Kyogoku and Isao Moro jointly served as directors of Animal Crossing: New Leaf, the 2012 sequel to City Folk.[8] Following the mixed critical and commercial performance of City Folk, Kyogoku sought to "get back to the series' roots" in New Leaf.[9] In 2015, Kyogoku produced the Animal Crossing spin-off title Happy Home Designer.[10] In 2019, she was named as Manager of Nintendo Entertainment Planning & Development (EPD) Production Group No. 5, a position previously held by Hisashi Nogami before he was promoted at Deputy General Manager of Nintendo EPD.[1][11] She directed Animal Crossing: New Horizons, the fifth main series title in the Animal Crossing series, in 2020.[1] Following the extensive critical and commercial success of New Horizons, Kyogoku has received media attention from both video-game and non-video-game media outlets alike, being dubbed “Nintendo’s Rising Star and Secret Weapon.”[12][13][14]

Serving as the director of Animal Crossing: New Leaf, Kyogoku became the first woman to direct a video game at Nintendo Entertainment Analysis & Development (EAD).[1][11] After noting that she was frequently the only woman on development teams, Kyogoku and New Leaf producer Katsuya Eguchi hired a team that was half female; Kyogoku also encouraged all individuals on the development team to contribute ideas for the game, regardless of their role on the project.[15][16] Kyogoku credits the diversity of the team for New Leaf's critical and commercial success,[1][16] stating that "when you are trying to create something that will appeal to many types of people, I have experienced how beneficial it is to have diversity on your team"[9] and “it is very exciting to be able to have different types of people on the development team.”[17] When asked for a message to women who would like to work in the game industry during a Nintendo Developer Chat, Kyogoku responded, “if you want to, please join! I’ll be so happy if we can work together.”[17]

Furthermore, Kyogoku has been praised for broadening the series' appeal "beyond the typical teenage-male demographic.”[12] Notably, Animal Crossing: New Horizons expanded visibility and representation through increased character customization options, including skin tone options and gender-neutral hairstyles that the player can switch between freely. Kyogoku explained that these options are "not just about gender," but rather the sentiment that "society is shifting to valuing a lot of people's different identities."[13] She explained further that “we basically wanted to create a game where users didn't really have to think about gender or if they wanted to think about gender, they're also able to."[13]

Works

Release Game Publisher Credit(s)
2000 deSPIRIA [ja] Atlus Assistant planner[4]
2001 Wizardry: Tale of the Forsaken Land Assistant director[5]
2004 The Legend of Zelda: Four Swords Adventures Nintendo Scriptwriter[18]
2006 The Legend of Zelda: Twilight Princess
2008 Animal Crossing: City Folk Sequence director[7]
2012 Animal Crossing: New Leaf Director[8]
2013 Animal Crossing Plaza Producer[19]
2015 Animal Crossing: Happy Home Designer
Animal Crossing: amiibo Festival Director[20]
2016 Animal Crossing: New Leaf - Welcome amiibo Producer[8]
2017 Animal Crossing: Pocket Camp Supervisor[21]
2018 Super Smash Bros. Ultimate Original game supervisor
2020 Animal Crossing: New Horizons Director[1]

References

  1. ^ a b c d e f g h i Woitier, Chloé (18 June 2019). "Ikumi Nakamura, Aya Kyogoku... les créatrices de jeux vidéo mises à l'honneur durant l'E3 2019". Le Figaro (in French). Retrieved 12 February 2020.
  2. ^ Garcia, Eddie (2015). "Nintendo E3 2015 Press Kit". Nintendo. Retrieved 21 March 2020.
  3. ^ Davidson, Ty (29 March 2016). "Aya Kyogoku: Nintendo's Rising Star and Secret Weapon". Goomba Stomp. Retrieved 12 February 2020.
  4. ^ a b "deSPIRIA – Credits". GameFAQs. Retrieved 12 February 2020.
  5. ^ a b "Wizardry: Tale of the Forsaken Land – Credits". GameFAQs. Retrieved 12 February 2020.
  6. ^ "Aya Kyogoku". IMDb. Retrieved 16 March 2021.
  7. ^ a b "Iwata Asks - Animal Crossing: City Folk". Nintendo. Retrieved 12 February 2020.
  8. ^ a b c "Iwata Asks - Animal Crossing: New Leaf". Nintendo. Retrieved 12 February 2020.
  9. ^ a b McWhertor, Michael (19 March 2014). "Animal Crossing: New Leaf director says team diversity, communication core to its success". Polygon. Retrieved 12 February 2020.
  10. ^ "Animal Crossing: Happy Home Designer devs – spin-off origins, decision to focus on house creation, more". Nintendo Everything. 20 September 2015. Retrieved 12 February 2020.
  11. ^ a b "Nintendo promotes Aya Kyogoku, Hisashi Nogami, Eiji Aonuma, and Yoshihito Ikebata". Nintendo Everything. 14 June 2019. Retrieved 12 February 2020.
  12. ^ a b "Aya Kyogoku and Hisashi Nogami, the Humans Behind Animal Crossing". Bloomberg.com. 3 December 2020. Retrieved 16 March 2021.
  13. ^ a b c Favis, Elise. "Nintendo explains philosophy behind Animal Crossing's big changes, such as gender expression and terraforming". Washington Post. ISSN 0190-8286. Retrieved 16 March 2021.
  14. ^ "Aya Kyogoku: Nintendo's Rising Star and Secret Weapon". Goomba Stomp. 29 March 2016. Retrieved 16 March 2021.
  15. ^ "Nintendo's New Key to Creativity: More Women". Wired. ISSN 1059-1028. Retrieved 16 March 2021.
  16. ^ a b Hudson, Laura (28 March 2014). "Nintendo's New Key to Creativity: More Women". Wired. Archived from the original on 3 June 2014. Retrieved 9 February 2020.
  17. ^ a b Nintendo - Developer Chat with Aya Kyogoku and Risa Tabata, retrieved 16 March 2021
  18. ^ "Iwata Asks - The Legend of Zelda: Twilight Princess". Nintendo. Retrieved 12 February 2020.
  19. ^ Doolan, Liam (8 December 2014). "Animal Crossing Plaza Service Stops At the End of This Month". Nintendo Life. Gamer Network. Retrieved 1 February 2020.
  20. ^ Parish, Jeremy (9 July 2015). ""Honestly, we just wanted Animal Crossing Amiibo": Nintendo's Aya Kyogoku on Evolving The Series". USGamer. Gamer Network. Retrieved 12 February 2020.
  21. ^ Weber, Rachel (20 December 2017). "Nintendo explains how it added microtransactions to Animal Crossing: Pocket Camp without pissing me off". GamesRadar. Retrieved 12 February 2020.

Further reading