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'''Tadashi Sugiyama''' joined Nintendo in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several games and worked with several talented Nintendo staff like [[Shigeru Miyamoto]], [[Kenji Miki]], [[Yoichi Yamada]], and [[Satoru Iwata]]. Sugiyama originally worked as a graphic designer and character artist on several early Famicom titles. One of his early famous creations were the character designs of ''Popo and Nana'' from [[Ice Climbers]]. Sugiyama went on to co-direct (with [[Yoichi Yamada]]) the blockbuster sequel, [[Zelda 2: Adventures of Link]]. Sugiyama was one of the central designers working on Shigeru Miyamoto's GBA-GCN Connectivity experiments, most which never saw release. <ref>[http://homepage2.nifty.com/kamitoba/report/creater2/sugiyama.html<!-- Bot generated title -->]</ref>
'''Tadashi Sugiyama''' joined Nintendo in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several games and worked with several talented Nintendo staff like [[Shigeru Miyamoto]], [[Kenji Miki]], [[Yoichi Yamada]], and [[Satoru Iwata]]. Sugiyama originally worked as a graphic designer and character artist on several early Famicom titles. One of his early famous creations were the character designs of ''Popo and Nana'' from [[Ice Climbers]]. Sugiyama went on to co-direct (with [[Yoichi Yamada]]) the blockbuster sequel, [[Zelda 2: Adventures of Link]]. Sugiyama was one of the central designers working on Shigeru Miyamoto's GBA-GCN Connectivity experiments, most which never saw release. <ref>[http://homepage2.nifty.com/kamitoba/report/creater2/sugiyama.html Kamitoba Report: Tadashi Sugiyama<!-- Bot generated title -->]</ref>


Sugiyama currently serves as a senior producer of his own [[Nintendo EAD|EAD Software Development Group]] in the central Kyoto headquarters. <ref>[http://us.wii.com/wii-fit/iwata_asks/vol3_page1.jsp Iwata Asks: Wii Fit<!-- Bot generated title -->]</ref> <ref>[http://www.n-sider.com/contentview.php?contentid=248&page=3 N-Sider Looks At Nintendo Development<!-- Bot generated title -->]</ref>
Sugiyama currently serves as a senior producer of his own [[Nintendo EAD|EAD Software Development Group]] in the central Kyoto headquarters. <ref>[http://us.wii.com/wii-fit/iwata_asks/vol3_page1.jsp Iwata Asks: Wii Fit<!-- Bot generated title -->]</ref> <ref>[http://www.n-sider.com/contentview.php?contentid=248&page=3 N-Sider Looks At Nintendo Development<!-- Bot generated title -->]</ref>

Revision as of 23:38, 19 June 2010

Tadashi Sugiyama
Born (1959-04-15) April 15, 1959 (age 65)
Occupation(s)EAD Manager, Producer
Game Designer
EmployerNintendo (1983-Present)
Websitewww.nintendo.co.jp

Tadashi Sugiyama joined Nintendo in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several games and worked with several talented Nintendo staff like Shigeru Miyamoto, Kenji Miki, Yoichi Yamada, and Satoru Iwata. Sugiyama originally worked as a graphic designer and character artist on several early Famicom titles. One of his early famous creations were the character designs of Popo and Nana from Ice Climbers. Sugiyama went on to co-direct (with Yoichi Yamada) the blockbuster sequel, Zelda 2: Adventures of Link. Sugiyama was one of the central designers working on Shigeru Miyamoto's GBA-GCN Connectivity experiments, most which never saw release. [1]

Sugiyama currently serves as a senior producer of his own EAD Software Development Group in the central Kyoto headquarters. [2] [3]


Works

Interviews

Iwata Asks: Wii Fit - Development Staff Interview


References