Insurgency: Modern Infantry Combat: Difference between revisions
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== Development history == |
== Development history == |
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The development of '''Insurgency''' started in 2002, when |
The development of '''Operation: Counter-Insurgency''' (OPCOIN) started in 2002, when Andrew Spearin decided to create a realistic modern infantry squad-based multiplayer first-person-shooter based on his experiences in the [[Canadian Army]].<ref>{{cite web|url=http://www.rockpapershotgun.com/tag/andrew-spearin/|title=Rise Up: Andrew Spearin on Insurgency’s victory|author=Kieron Gillen|date=June 8, 2008|publisher=Rock, Paper, Shotgun}}</ref> |
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Key turning points in development came when Jeremy Blum<ref>{{cite web|url=http://www.valvetime.net/index.php?threads/insurgency.155875/|title=Insurgency Interview with Project Lead Jeremy Blum|author=Halflife2.net|date=May 23, 2007|publisher=Halflife2.net}}</ref>, founder of the [[Red Orchestra (mod)|Red Orchestra mod]], joined the team with other former Red Orchestra developers; and when James Mansfield joined and became Lead Programmer. Shortly after their arrival the project was officially renamed from ''Operation: Counter-Insurgency'' to simply '''INSURGENCY''' and full production started and continued until the first public release in July 2007. |
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== Recognition == |
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'''INSURGENCY: Modern Infantry Combat''' was downloaded by over 1 million people in the mod's first week of launch. |
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⚫ | It later received the Player's Choice 2007 Mod of the Year award from ModDB,<ref>[http://www.moddb.com/events/2007-mod-of-the-year-awards/features/players-choice-winners-showcase Mod of the Year 2007 Player's Choice - ModDB]</ref> as well as the "Best Source Mod of 2007" Gold Award from Steamfriends.<ref>[http://www.steamfriends.com/news/1066/steamfriends-awards-2007 SteamFriends - Best Source Mod 2007 - Gold Award]</ref> |
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== Aftermath == |
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In 2012, [http://www.insurgency2.com INSURGENCY 2] was announced, being developed by a newly formed studio in Denver, Colorado called [http://www.newworldinteractive New World Interactive] (NWI). |
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The development team consists of many of the original developers behind ''INSURGENCY'' and intends to "take the franchise to the next level." According to recent comments by NWI they intend to keep the feel and teamwork-oriented nature of the game and at the same time make the learning curve easier and the game more visually impressive using the latest iteration of Source Engine. The game will eventually be for purchase on [http://www.steampowered.com Steam]. |
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==References== |
==References== |
Revision as of 20:16, 5 April 2012
Insurgency: Modern Infantry Combat | |
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Developer(s) | Insurgency Team |
Publisher(s) | Self-Published |
Engine | Source Engine |
Platform(s) | Microsoft Windows |
Release | October 23, 2007 |
Genre(s) | First-person Shooter |
Mode(s) | Multiplayer |
Insurgency: Modern Infantry Combat is a total conversion mod for Valve Software's Source Engine. Insurgency is a multiplayer, tactical first person shooter, and implements elements of realism, in an attempt to increase player immersion and promote teamwork. The game is primarily set in Iraq, however some maps are set in Afghanistan.
Gameplay
Insurgency is primarily a team-based, multiplayer online shooter focused on tactical, objective-based gameplay. The player can join one of two teams, the US Marines, or their adversaries, the Insurgents. Teams are structured around two squads, for a total of 16 maximum players per team. Within this team structure are limited player classes, such as the Rifleman, Support Gunner, Engineer, or Marksman.
The game has a pseudo-realistic portrayal of the weaponry used. There is no on-screen crosshair and the players must use the iron sights of the game's weapon model to accurately aim the weapon. Shooting "from the hip" is still possible; however, the free-aim system makes this difficult. Weapons are also deadly, with most rifles capable of taking out players with one or two shots to the torso. According to their class, players can also use fragmentation grenades, smoke grenades, and RPGs.
Maps are generally focused on urban warfare, even though there are suburban and outdoor settings.
Development history
The development of Operation: Counter-Insurgency (OPCOIN) started in 2002, when Andrew Spearin decided to create a realistic modern infantry squad-based multiplayer first-person-shooter based on his experiences in the Canadian Army.[1]
Key turning points in development came when Jeremy Blum[2], founder of the Red Orchestra mod, joined the team with other former Red Orchestra developers; and when James Mansfield joined and became Lead Programmer. Shortly after their arrival the project was officially renamed from Operation: Counter-Insurgency to simply INSURGENCY and full production started and continued until the first public release in July 2007.
Recognition
INSURGENCY: Modern Infantry Combat was downloaded by over 1 million people in the mod's first week of launch.
It later received the Player's Choice 2007 Mod of the Year award from ModDB,[3] as well as the "Best Source Mod of 2007" Gold Award from Steamfriends.[4]
Aftermath
In 2012, INSURGENCY 2 was announced, being developed by a newly formed studio in Denver, Colorado called New World Interactive (NWI).
The development team consists of many of the original developers behind INSURGENCY and intends to "take the franchise to the next level." According to recent comments by NWI they intend to keep the feel and teamwork-oriented nature of the game and at the same time make the learning curve easier and the game more visually impressive using the latest iteration of Source Engine. The game will eventually be for purchase on Steam.
References
- ^ Kieron Gillen (June 8, 2008). "Rise Up: Andrew Spearin on Insurgency's victory". Rock, Paper, Shotgun.
- ^ Halflife2.net (May 23, 2007). "Insurgency Interview with Project Lead Jeremy Blum". Halflife2.net.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ Mod of the Year 2007 Player's Choice - ModDB
- ^ SteamFriends - Best Source Mod 2007 - Gold Award