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*''[[F-Zero X]]'' - Director ([[N64]], 1998)
*''[[F-Zero X]]'' - Director ([[N64]], 1998)
*''[[F-Zero X|F-Zero Xpansion Kit]]'' - Director ([[N64|N64 DD]], 2000)
*''[[F-Zero X|F-Zero Xpansion Kit]]'' - Director ([[N64|N64 DD]], 2000)
*''[[Mario Kart: Super Circuit]]'' - Supervisor ([[GBA]], 2001)
*''[[Mario Kart: Super Circuit]]'' - Supervisor ([[Game Boy Advance|GBA]], 2001)
*''[[Luigi's Mansion]]'' - Design Director ([[GCN]], 2001)
*''[[Luigi's Mansion]]'' - Design Director ([[GCN]], 2001)
*''[[The Legend of Zelda: Wind Waker]]'' - Supervisor ([[GCN]], 2002)
*''[[The Legend of Zelda: Wind Waker]]'' - Supervisor ([[GCN]], 2002)

Revision as of 04:36, 6 September 2012

Tadashi Sugiyama
Born (1959-04-15) April 15, 1959 (age 65)
Occupation(s)EAD Manager, Producer
Game Designer
EmployerNintendo (1983-Present)
Websitewww.nintendo.co.jp

Tadashi Sugiyama (杉山 直, Sugiyama Tadashi) joined Nintendo in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several games and worked with several talented Nintendo staff like Shigeru Miyamoto, Kenji Miki, Yoichi Yamada, and Satoru Iwata. Sugiyama originally worked as a graphic designer and character artist on several early Famicom titles. One of his early famous creations were the character designs of Popo and Nana from Ice Climbers. Sugiyama went on to co-direct (with Yoichi Yamada) the blockbuster sequel, Zelda II: The Adventure of Link. Sugiyama was one of the central designers working on Shigeru Miyamoto's GBA-GCN Connectivity experiments, most which never saw release.[1][2]

Sugiyama currently serves as a senior producer of his own EAD Software Development Group in the central Kyoto headquarters.[3][4][5]

Works

Interviews

Iwata Asks: Wii Fit - Development Staff Interview

References

  1. ^ Kamitoba Report: Tadashi Sugiyama
  2. ^ Nintendo Power #244 Wii Fit Plus Feature
  3. ^ Iwata Asks: Wii Fit
  4. ^ N-Sider Looks At Nintendo Development
  5. ^ Nintendo Power #244 Wii Fit Plus Feature

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