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{{Nihongo|'''Tadashi Sugiyama'''|杉山 直|Sugiyama Tadashi}} joined Nintendo in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several games and worked with several talented Nintendo staff like [[Shigeru Miyamoto]], [[Kenji Miki]], [[Yoichi Yamada]], and [[Satoru Iwata]]. Sugiyama originally worked as a graphic designer and character artist on several early Famicom titles. One of his early famous creations were the character designs of ''Popo and Nana'' from ''[[Ice Climber]]''. Sugiyama went on to co-direct (with [[Yoichi Yamada]]) the blockbuster sequel, ''[[Zelda II: The Adventure of Link]]''. Sugiyama was one of the central designers working on Shigeru Miyamoto's GBA-GCN Connectivity experiments, most of which never saw release.<ref>[http://homepage2.nifty.com/kamitoba/report/creater2/sugiyama.html Kamitoba Report: Tadashi Sugiyama<!-- Bot generated title -->]</ref><ref>Nintendo Power #244 Wii Fit Plus Feature</ref>
{{Nihongo|'''Tadashi Sugiyama'''|杉山 直|Sugiyama Tadashi|born April 15, 1959}} is a Japanese video game designer. Sugiyama joined Nintendo in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several games and worked with several talented Nintendo staff like [[Shigeru Miyamoto]], [[Kenji Miki]], [[Yoichi Yamada]], and [[Satoru Iwata]]. Sugiyama originally worked as a graphic designer and character artist on several early Famicom titles. One of his early famous creations were the character designs of ''Popo and Nana'' from ''[[Ice Climber]]''. Sugiyama went on to co-direct (with [[Yoichi Yamada]]) the blockbuster sequel, ''[[Zelda II: The Adventure of Link]]''. Sugiyama was one of the central designers working on Shigeru Miyamoto's GBA-GCN Connectivity experiments, most of which never saw release.<ref>[http://homepage2.nifty.com/kamitoba/report/creater2/sugiyama.html Kamitoba Report: Tadashi Sugiyama<!-- Bot generated title -->]</ref><ref>Nintendo Power #244 Wii Fit Plus Feature</ref>


Sugiyama currently serves as a senior producer of his own [[Nintendo Entertainment Analysis and Development|EAD Software Development Group]] in the central Kyoto headquarters.<ref>[http://us.wii.com/wii-fit/iwata_asks/vol3_page1.jsp Iwata Asks: Wii Fit<!-- Bot generated title -->]</ref><ref>[http://www.n-sider.com/contentview.php?contentid=248&page=3 N-Sider Looks At Nintendo Development<!-- Bot generated title -->]</ref><ref>Nintendo Power #244 Wii Fit Plus Feature</ref>
Sugiyama currently serves as a senior producer of his own [[Nintendo Entertainment Analysis and Development|EAD Software Development Group]] in the central Kyoto headquarters.<ref>[http://us.wii.com/wii-fit/iwata_asks/vol3_page1.jsp Iwata Asks: Wii Fit<!-- Bot generated title -->]</ref><ref>[http://www.n-sider.com/contentview.php?contentid=248&page=3 N-Sider Looks At Nintendo Development<!-- Bot generated title -->]</ref><ref>Nintendo Power #244 Wii Fit Plus Feature</ref>

Revision as of 03:32, 30 May 2015

Tadashi Sugiyama
Born (1959-04-15) April 15, 1959 (age 65)
Occupation(s)EAD Manager, Producer
Game Designer
EmployerNintendo (1983-Present)
Websitewww.nintendo.co.jp

Tadashi Sugiyama (杉山 直, Sugiyama Tadashi, born April 15, 1959) is a Japanese video game designer. Sugiyama joined Nintendo in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several games and worked with several talented Nintendo staff like Shigeru Miyamoto, Kenji Miki, Yoichi Yamada, and Satoru Iwata. Sugiyama originally worked as a graphic designer and character artist on several early Famicom titles. One of his early famous creations were the character designs of Popo and Nana from Ice Climber. Sugiyama went on to co-direct (with Yoichi Yamada) the blockbuster sequel, Zelda II: The Adventure of Link. Sugiyama was one of the central designers working on Shigeru Miyamoto's GBA-GCN Connectivity experiments, most of which never saw release.[1][2]

Sugiyama currently serves as a senior producer of his own EAD Software Development Group in the central Kyoto headquarters.[3][4][5]

Works

Interviews

Iwata Asks: Wii Fit - Development Staff Interview

References

  1. ^ Kamitoba Report: Tadashi Sugiyama
  2. ^ Nintendo Power #244 Wii Fit Plus Feature
  3. ^ Iwata Asks: Wii Fit
  4. ^ N-Sider Looks At Nintendo Development
  5. ^ Nintendo Power #244 Wii Fit Plus Feature

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