Numedeon: Difference between revisions
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[[Whyville]] has drawn attention of educational researchers interested in the effect of virtual worlds on children, with results recently published in the book "Connected Play: Tweens in a Virtual World" Authored by Yasmin B. Kafai, Deborah A. Fields, and Mizuko Ito. <ref>{{cite web| |title=Connected Play: Tweens in a Virtual World (The John D and Catherine T. MacArthur Foundation Series on Digital Media and Learning). |publisher=MIT Press |date= |accessdate=2013-10-11}}</ref> |
[[Whyville]] has drawn attention of educational researchers interested in the effect of virtual worlds on children, with results recently published in the book "Connected Play: Tweens in a Virtual World" Authored by Yasmin B. Kafai, Deborah A. Fields, and Mizuko Ito. <ref>{{cite web| |title=Connected Play: Tweens in a Virtual World (The John D and Catherine T. MacArthur Foundation Series on Digital Media and Learning). |publisher=MIT Press |date= |accessdate=2013-10-11}}</ref> |
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==Other Immersive Learning Worlds== |
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In addition to [[Whyville]] Numedeon has also used its NICE engine to build a number of other virtual immersive learning worlds, including, for example, Humanaville, a virtual world for Seniors. <ref>title: Humana's virtual world for seniors has San Antonio ties. |publisher San Antonio Business Journal| date= 2011-7-15 |url=http://www.bizjournals.com/sanantonio/blog/2011/07/humanas-virtual-world-for-seniors-has.html}} </ref> |
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== External links == |
== External links == |
Revision as of 03:14, 25 September 2015
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Numedeon Inc. is a Privately held, Pasadena, California based company that since 1999 has been developing immersive online digital learning technology. Best known for creating the children's educational web site "Whyville", Numedeon has also developed a number of other immersive online learning environments for other demographics and purposes.
"N.I.C.E." The Numedeon Interactive Community Engine.
At the heart of Numedeon's efforts has been the development of an online platform that supports its immersive virtual worlds. Since Numedeon's launch in 1999, the company has continued to develop the capability of this engine through operation of its immersive learning environments. Core component of this engine are protected by U.S. Patents [1] N.I.C.E., "Runs on a standard web browser, and can be run on a 56K modem.[2]".
Whyville
Whyville was launched in 1999 as an educational Internet site geared towards children from ages 8–14 to engage its users in learning about a broad range of topics, including science, business, art and geography. Whyville is extremely popular, and has over a base of more than 7 million users.[1] Whyville's users (Whyvillians) engage in virtual world simulation based games and role play sponsored by a wide range of governmental, non-profit, and corporate entities.
Whyville has drawn attention of educational researchers interested in the effect of virtual worlds on children, with results recently published in the book "Connected Play: Tweens in a Virtual World" Authored by Yasmin B. Kafai, Deborah A. Fields, and Mizuko Ito. [3]
Other Immersive Learning Worlds
In addition to Whyville Numedeon has also used its NICE engine to build a number of other virtual immersive learning worlds, including, for example, Humanaville, a virtual world for Seniors. [4]
External links
References
- ^ {{URL=http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=13&f=G&l=50&co1=AND&d=PTXT&s1=7,925,703&OS=7,925,703&RS=7,925,703}}
- ^ Numedeon Inc. (Publish date unknown). "About Us". Numedeon Inc. Website. Retrieved 2007-08-06.
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(help) - ^ "Connected Play: Tweens in a Virtual World (The John D and Catherine T. MacArthur Foundation Series on Digital Media and Learning)". MIT Press.
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(help) - ^ title: Humana's virtual world for seniors has San Antonio ties. |publisher San Antonio Business Journal| date= 2011-7-15 |url=http://www.bizjournals.com/sanantonio/blog/2011/07/humanas-virtual-world-for-seniors-has.html}}