Numedeon: Difference between revisions
No edit summary |
|||
Line 7: | Line 7: | ||
== "N.I.C.E." The Numedeon Interactive Community Engine.== |
== "N.I.C.E." The Numedeon Interactive Community Engine.== |
||
{{main|Whyville}} |
|||
At the heart of Numedeon's efforts has been the development of an online platform that supports its immersive virtual worlds. Since Numedeon's launch in 1999, the company has continued to develop the capability of this engine through operation of its immersive learning environments. Core component of this engine are protected by U.S. Patents <ref> {{URL=http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=13&f=G&l=50&co1=AND&d=PTXT&s1=7,925,703&OS=7,925,703&RS=7,925,703}}</ref> N.I.C.E., "Runs on a standard web browser, and can be run on a 56K modem.<ref>{{cite news| title=About Us | author=Numedeon Inc. | work=Numedeon Inc. Website | url=http://www.numedeon.com/smmk/frontOffice/aboutUs | date=Publish date unknown | accessdate=2007-08-06}}</ref>". |
At the heart of Numedeon's efforts has been the development of an online platform that supports its immersive [[virtual worlds]]. Since Numedeon's launch in 1999, the company has continued to develop the capability of this engine through operation of its immersive learning environments. Core component of this engine are protected by U.S. Patents <ref> {{URL=http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=13&f=G&l=50&co1=AND&d=PTXT&s1=7,925,703&OS=7,925,703&RS=7,925,703}}</ref> N.I.C.E., "Runs on a standard web browser, and can be run on a 56K modem.<ref>{{cite news| title=About Us | author=Numedeon Inc. | work=Numedeon Inc. Website | url=http://www.numedeon.com/smmk/frontOffice/aboutUs | date=Publish date unknown | accessdate=2007-08-06}}</ref>". |
||
==Whyville== |
==Whyville== |
||
{{main|Whyville}} |
|||
[[Whyville]] was launched in 1999 as an educational Internet site geared towards children from ages 8–14 to engage its users in learning about a broad range of topics, including science, business, art and geography. Whyville is extremely popular, and has over a base of more than 7 million users.[1] Whyville's users (Whyvillians) engage in virtual world simulation based games and role play sponsored by a wide range of governmental, non-profit, and corporate entities. <ref>title: Games and Simulations Help Children Access Science. |publisher=Educational Week| date= 2011-4-1 |url=http://www.edweek.org/ew/articles/2011/04/06/27is-technology.h30.html}} </ref> |
[[Whyville]] was launched in 1999 as an educational Internet site geared towards children from ages 8–14 to engage its users in learning about a broad range of topics, including science, business, art and geography. Whyville is extremely popular, and has over a base of more than 7 million users.[1] Whyville's users (Whyvillians) engage in virtual world simulation based games and role play sponsored by a wide range of governmental, non-profit, and corporate entities. <ref>title: Games and Simulations Help Children Access Science. |publisher=Educational Week| date= 2011-4-1 |url=http://www.edweek.org/ew/articles/2011/04/06/27is-technology.h30.html}} </ref> |
||
Revision as of 04:53, 25 September 2015
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
|
Numedeon Inc. is a Privately held, Pasadena, California based company that since 1999 has been developing immersive online digital learning technology. Best known for creating the children's educational web site "Whyville", Numedeon has also developed a number of other immersive online learning environments for other demographics and purposes.
"N.I.C.E." The Numedeon Interactive Community Engine.
At the heart of Numedeon's efforts has been the development of an online platform that supports its immersive virtual worlds. Since Numedeon's launch in 1999, the company has continued to develop the capability of this engine through operation of its immersive learning environments. Core component of this engine are protected by U.S. Patents [1] N.I.C.E., "Runs on a standard web browser, and can be run on a 56K modem.[2]".
Whyville
Whyville was launched in 1999 as an educational Internet site geared towards children from ages 8–14 to engage its users in learning about a broad range of topics, including science, business, art and geography. Whyville is extremely popular, and has over a base of more than 7 million users.[1] Whyville's users (Whyvillians) engage in virtual world simulation based games and role play sponsored by a wide range of governmental, non-profit, and corporate entities. [3]
Whyville has drawn attention of educational researchers interested in the effect of virtual worlds on children, with results recently published in the book "Connected Play: Tweens in a Virtual World" Authored by Yasmin B. Kafai, Deborah A. Fields, and Mizuko Ito. [4]
Other Immersive Learning Worlds
In addition to Whyville Numedeon has also used its NICE engine to build a number of other virtual immersive learning worlds, including, for example, Humanaville, a virtual world for Seniors. [5]
Virtual Worlds IP
In January of 2015, Numedeon establish Virtual Worlds IP Inc as a subsidiary company specifically to manage Numedeon's accumulated Intellectual Property and also to form Joint Ventures with Numedeon's partners to launch new products based on Numedeon's technology. [6]
In September 2015, Virtual Worlds IP announced its first joint venture Fundamental Learning in association with EDC [7]
External links
References
- ^ {{URL=http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=13&f=G&l=50&co1=AND&d=PTXT&s1=7,925,703&OS=7,925,703&RS=7,925,703}}
- ^ Numedeon Inc. (Publish date unknown). "About Us". Numedeon Inc. Website. Retrieved 2007-08-06.
{{cite news}}
: Check date values in:|date=
(help) - ^ title: Games and Simulations Help Children Access Science. |publisher=Educational Week| date= 2011-4-1 |url=http://www.edweek.org/ew/articles/2011/04/06/27is-technology.h30.html}}
- ^ "Connected Play: Tweens in a Virtual World (The John D and Catherine T. MacArthur Foundation Series on Digital Media and Learning)". MIT Press.
{{cite web}}
:|access-date=
requires|url=
(help); Cite has empty unknown parameter:|1=
(help); Missing or empty|url=
(help) - ^ title: Humana's virtual world for seniors has San Antonio ties. |publisher San Antonio Business Journal| date= 2011-7-15 |url=http://www.bizjournals.com/sanantonio/blog/2011/07/humanas-virtual-world-for-seniors-has.html}}
- ^ "Dr. James Bower, Founder and CEO Virtual Worlds IP Inc". Digital Kids Summit. 10 September 2015.
- ^ "Venturing to Construct a Digital Learning Ecosystem". http://www.slideshare.net/tondabs/virtual-wolrds-ip-inc-venturing-to-construct-a-digital-learning-ecosystem-with-dr-james-bower-phd. 10 September 2015.
{{cite web}}
: External link in
(help); Missing or empty|work=
|url=
(help)