Jump to content

Hitman (2016 video game): Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Line 64: Line 64:
The ICA confirms that Soders has defected to Providence in exchange for a [[heart transplantation]] to stave off Soders' incipient heart failure—complicated due to [[situs inversus|a congenial condition]]. Leveraging its power and influence, Providence has procured a rare right-sided heart required for the operation and admitted Soders to the GAMA private hospital in [[Hokkaido]], [[Japan]] for a fast-tracked surgery. To prevent Soders from giving a full list of ICA operatives to Providence and to issue a warning against interference with the ICA's sovereignty, 47 is admitted to the hospital to eliminate Soders and his Providence operative, Yuki Yamazaki, a lawyer to the [[Yakuza]].
The ICA confirms that Soders has defected to Providence in exchange for a [[heart transplantation]] to stave off Soders' incipient heart failure—complicated due to [[situs inversus|a congenial condition]]. Leveraging its power and influence, Providence has procured a rare right-sided heart required for the operation and admitted Soders to the GAMA private hospital in [[Hokkaido]], [[Japan]] for a fast-tracked surgery. To prevent Soders from giving a full list of ICA operatives to Providence and to issue a warning against interference with the ICA's sovereignty, 47 is admitted to the hospital to eliminate Soders and his Providence operative, Yuki Yamazaki, a lawyer to the [[Yakuza]].


After 47 completes his mission, Diana is approached by the lapel-pin wearing Providence member. He informs her that that Providence, which has discovered the shadow client's role in using the ICA to attack them, wishes to have Providence partner with the ICA to target the shadow client. In the face of Diana's reticence and suspicion of Providence's honor, he further offers to provide information on 47's unknown background, handing her an old photograph of a small boy who appears to be 47.
After 47 completes his mission, Diana is approached by the lapel-pin wearing Providence member. He informs her that that Providence, now aware of the shadow client's role in using the ICA to attack them, wishes to partner up with the ICA and target the shadow client instead. In the face of Diana's reticence and suspicion of Providence's honor, he offers to provide information on 47's unknown background in exchange for an alliance, handing her an old photograph of a small boy who appears to be 47.


==Development==
==Development==

Revision as of 18:59, 2 November 2016

Hitman
Developer(s)IO Interactive
Publisher(s)Square Enix
Director(s)Christian Elverdam
Writer(s)Michael Vogt
Composer(s)Niels Bye Nielsen
SeriesHitman
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
Release
Episode 1
Episode 2
Episode 3
Episode 4
Episode 5
Episode 6
Retail version
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Hitman is an episodic action-adventure stealth video game developed by IO Interactive and published by Square Enix for Microsoft Windows, PlayStation 4, and Xbox One. It is the sixth entry in the Hitman series. While the game's prologue acts as a prequel to the series, the main game takes place 7 years after the events of Hitman: Absolution.[8]

Gameplay

Hitman is a third-person stealth video game in which players take control of Agent 47, a genetically enhanced assassin, travelling to international locations and eliminating contracted targets. As in other games in the Hitman series, players are given a large amount of room for creativity in approaching their assassinations.[9] For instance, players may utilize long-ranged rifles to snipe a target from a long distance, or they may decide to assassinate the target at close range by using blade weapons or garrote wire. Players can use explosives, or disguise the assassination by creating a seemingly accidental death.[10] A common method to approach a mission is to incapacitate other characters and wear their outfits as a disguise, which allows the player to gain access to restricted areas more easily.[11] Actions of non-playable characters influence the game. For instance, players can gain more information about the position of their target through listening to a nearby news reporter.[12]

The level design of the game features a structure similar to that of Hitman: Blood Money and earlier games in the series, as opposed to the linear structure of Hitman: Absolution. Every episode in the game features a sandbox-type environment which can be explored by the player, featuring numerous ways to eliminate targets from accidents to scripted "opportunities" which require multiple tasks to complete. Levels are larger in Hitman, in which the maps in the game are "six to seven times larger than the biggest levels in Absolution". Levels accommodate about 300 non-playable characters (NPCs), with each having different routines and reacting differently to players' actions.[13] Players can save their game anytime during missions.[14] Instinct mode, which was introduced in Absolution, returns in a simplified form, no longer being an expendable resource.[14] A player's mission performance review is rated on a 5-star rating system, influenced by factors such as time taken, number of non-targets killed, whether the player was spotted, whether or not they have been recorded on camera or if bodies were found. Completing challenges in a mission will award players with Mastery Points. Gaining enough mastery points will cause the player to earn a level of Mastery Level, with a total of 20 levels. As the player progresses through the 20 mastery levels, each level will earn players new items including new gadgets such as weapons, different types of poison and explosives, new agency pickup locations, or new starting locations.[15]

IO Interactive introduced a "live component" to Hitman,[16] with new content being delivered regularly in downloadable form. This includes time-limited missions called "Elusive Targets". If a player fails to assassinate an elusive target before the mission expires, or alert the target and allow them to escape, the target will not return. Successfully eliminating an elusive target will reward players with new suits for Agent 47 to wear.[17] "Escalation contracts", which are contracts created by the developers, include multiple stages that requires the player to complete certain tasks such as assassinating a target with a specific weapon or disguise or breaking into a safe. Completing a stage will progress through the escalation, and the difficulty will increase with new targets to assassinate, new challenges to comply with or new changes to the level. All additional downloadable content after release will be free of charge.[18] Hitman: Absolution's online Contracts mode also returned in Hitman, allowing players to assign various NPCs as assassination targets, set requirements for how to kill them, and share their contract with other players to compete for high scores on.[19]

Synopsis

Twenty years before the events of the main story, 47, seeking to become an ICA agent, arrives at a training facility at an unknown location, where he meets Diana Burnwood, an ICA handler. Burnwood immediately sees great promise in 47 and chooses to be assigned as his handler. Under her supervision, 47 participates in several simulated missions, demonstrating exceptional aptitude as an assassin. Burnwood's superior, Training Director Erich Soders, is disturbed by 47's antisocial behavior and unverifiable background, and fears that the ICA will have no leverage to control him as an agent. Believing 47 poses a threat to the ICA, Soders sets up 47 to fail the ICA test program by creating an unusually difficult final test. But in response to Soders's unethical action, Burnwood intervenes to help 47 successfully complete the test. Soders is forced to approve 47 for field duty.

The events of 47's subsequent career are illustrated as a montage of assassinations from the previous five games in the series. An unidentified man narrates this sequence, asking 47 whether he understands the consequences of his actions on the world.

Episode 1: The Showstopper (Paris)

In 2019,[20] 47 is sent to Paris, France to assassinate fashion mogul Viktor Novikov and his partner Dalia Margolis. Novikov operates the fashion label Sanguine as a front for Margolis' international spy ring named IAGO, which plans to auction an NOC list of identities of several deep cover MI6 operatives in the Middle East. Infiltrating an exclusive fashion show at Palais de Walewska, 47 assassinates both targets.

The previous day, Novikov exchanged a copy of all of IAGO's collected intelligence to the unidentified man, as payment for stopping an FSB investigation of him. The man then sent a text message with an order to "leak the names", while sarcastically wishing Novikov good luck on the upcoming fashion show, stating, "It will be the one you will be remembered for".

Episode 2: World of Tomorrow (Sapienza)

47 is sent to the fictitious town of Sapienza (on the Amalfi Coast of Italy) to assassinate bio-engineer Silvio Caruso and his laboratory head, Francesca De Santis. Both targets are employed by the Ether Biotech Corporation, working to complete a prototype virus that will be able to kill any individual on a DNA-specific basis. A high-level Ether stockholder has issued the contract to prevent the completion of the virus without destroying the company. 47 successfully assassinates both targets, infiltrates the Ether field laboratory in the caves beneath Caruso's villa, and destroys the virus.

One week later, in Johannesburg, the unidentified man ambushes an agent who had been investigating the destruction of the virus for an unknown employer. The man admits that he had trailed the agent from Italy, and that he had used IAGO and the ICA to arrange for the destruction of the virus. He then holds the agent at gunpoint and demands an object called a "key". The agent threatens the man with reprisal by an organization called "Providence", but hands over the key, believing that the man would not be able to use it. The man rebuffs by revealing that he had been told the same from another man named Cobb, then shoots the agent.

Episode 3: A Gilded Cage (Marrakesh)

47 is sent to Marrakesh, Morocco to assassinate General Reza Zaydan and former bank CEO Claus Hugo Strandberg. Strandberg, who was to be on trial for billion-dollar investment fraud, was freed by mercenaries and evades prosecution by taking refuge at the local Swedish consulate. Zaydan, who secretly controls the mercenaries, plans to use Strandberg's escape to drive the Moroccan public to riot, creating an opportunity for a military coup d'état. A multinational construction contractor issued the contract to the ICA to prevent the coup and preserve lucrative government contracts. 47 assassinates both men, preventing the coup.

Two days later, in New York City, two men discuss the deaths of the agent in Johannesburg and Eugene Cobb, who also carried a key, as well as the failure of the coup and the destruction of the virus. They realize that these events have all been orchestrated as an attack on Providence. They discover that a vault which held information on Providence's assets and operatives, requiring two keys to open, has been compromised and raided. One of the men, who wears a lapel pin, warns the other, the "Director", to begin preparing defenses now that Providence has been exposed.

Episode 4: Club 27 (Bangkok)

47 receives a contract to assassinate Jordan Cross, a famed indie rock singer, and Ken Morgan, attorney to the Cross family, at a luxury hotel on the Chao Phraya River in Bangkok, Thailand. Previously, Cross had been acquitted of the death of his girlfriend, Hannah Highmoore, through a legal defense and cover-up conducted by Morgan on behalf of Cross's father, recluse billionaire media mogul Thomas Cross. The Highmoore family, seeking extrajudicial retribution, issues the contract. The mission takes place on the day of Jordan Cross's 27th birthday.

A week after 47 eliminates both targets, Thomas Cross is kidnapped and subsequently found dead after emerging from seclusion to attend Jordan's funeral, and his offshore bank accounts are emptied by unknown parties. Diana informs 47 that the ICA, alerted by these events, has discovered that the Paris, Sapienza, Marrakesh, and Bangkok missions were all initiated by clients acting on intelligence from an anonymous source. Realizing that it has been manipulated, the ICA sets out to find a single "shadow client" who had provided the intelligence to the actual client in each case.

Episode 5: Freedom Fighters (Colorado)

The ICA discovers that the shadow client's transmissions were sent by Olivia Hall, a hacktivist, from a farm compound in Colorado. The farm houses a training camp for a private militia led by Sean Rose, an eco-terrorist and bombmaker connected to Thomas Cross's kidnapping. Urged by Erich Soders, the ICA board of directors orders an operation targeting Rose, under the assumption that he is the shadow client. 47 is sent to eliminate Rose and three other militia members: Penelope Graves, a criminal profiler who defected from Interpol while investigating Rose; Ezra Berg, an interrogator and former Mossad operative; and Maya Parvati, a combat instructor and former assassin for the Tamil Tigers.

After eliminating all targets, 47 investigates the camp's command center at Diana's behest. Finding the room recently evacuated, they deduce that Rose is not the shadow client. 47 finds that the shadow client has tracked 47's assassinations over past decades, and realizes that the shadow client could not have identified 47's modus operandi without knowing his identity. Additionally, key figures from each contract influenced by the shadow client, and many other persons, including Eugene Cobb, a missing banker, are labeled as having ties to "Providence". Diana and 47 recognize this as the name of a rumored secret organization that covertly controls world affairs. Finding a picture of Soders, 47 and Diana infer that he has served as Providence's agent in infiltrating the ICA; Diana announces that Soders's treachery must now take precedence over pursuing the shadow client.

Outside, as 47 leaves the farm, the unidentified man observes him through a sniper rifle scope while speaking to Hall by phone about Rose's death. Urged by Hall to kill 47, he instead tells Hall a story of how as a boy, he and his friend tried to escape from "that place". They were found by their warden, who murdered everyone who had witnessed their escape, telling them that they were both cursed to touch the lives of others only "by ending them". The shadow client declines to shoot 47, and reveals to Hall that he knows 47 "better than anyone".

Episode 6: Situs Inversus (Hokkaido)

The ICA confirms that Soders has defected to Providence in exchange for a heart transplantation to stave off Soders' incipient heart failure—complicated due to a congenial condition. Leveraging its power and influence, Providence has procured a rare right-sided heart required for the operation and admitted Soders to the GAMA private hospital in Hokkaido, Japan for a fast-tracked surgery. To prevent Soders from giving a full list of ICA operatives to Providence and to issue a warning against interference with the ICA's sovereignty, 47 is admitted to the hospital to eliminate Soders and his Providence operative, Yuki Yamazaki, a lawyer to the Yakuza.

After 47 completes his mission, Diana is approached by the lapel-pin wearing Providence member. He informs her that that Providence, now aware of the shadow client's role in using the ICA to attack them, wishes to partner up with the ICA and target the shadow client instead. In the face of Diana's reticence and suspicion of Providence's honor, he offers to provide information on 47's unknown background in exchange for an alliance, handing her an old photograph of a small boy who appears to be 47.

Development

Hitman was to be developed by Square Enix developer Square Enix Montreal, a newly established studio.[21] Due to cutbacks and layoffs at IO Interactive, other projects were not followed through, and they shifted their attention to a new Hitman game,[22][23][24] and Square Enix Montreal turned their focus on developing smartphone and tablet versions of Hitman and other games.[25][26][27]

On 16 January 2014, an open letter was filed by IO Interactive, sharing some news details on the next game. It stated the intention to make the next version less linear, with more open-ended maps.[28] On 28 June 2015, the first concept art of the game was released.[29] On 18 March 2015, Square Enix trademarked "World of Assassination", which was later revealed to be a promotion slogan for Hitman.[30]

On 15 June 2015, a full reveal of the game took place at Sony's E3 2015 press conference.[31] A gameplay trailer of the game was released during Square Enix's press conference on 16 June 2015.[32] Also on 16 June 2015, David Bateson confirmed that he would reprise his role as Agent 47.[33]

The Hitman beta, featuring the prologue of the game set in a secret recruitment and training facility, was launched on February 2016, with the PlayStation 4 version released a week earlier than the PC. It was available for a limited period to players who preordered either version of the game from selected retail or digital outlets. A second beta was announced for all PlayStation Plus members that was released on 4 March at no cost.[34]

In March 2016, advertising company Omelet announced they had collaborated with Square Enix for a new campaign called Choose Your Hit. People could vote online or through Twitter to "kill" either Gary Cole or Gary Busey, with the "winning" actor who received the most votes lending their voice and likeliness to the target in an upcoming mission. It was announced one month later Busey had won and would feature as the target in a mission released sometime in mid 2016.[35] On 18 July 2016, Busey was announced as the seventh elusive target in the game, and his mission would be available for seven days starting on 21 July 2016. Cole appears in the mission as well.[36]

Release

Hitman was originally set to be released on 8 December 2015 for Microsoft Windows, PlayStation 4 and Xbox One, but was later delayed to 11 March 2016 so as to allow additional development time for IO Interactive to include more content into the base game.[37] The PlayStation 4 version of the game features six exclusive missions known as The Sarajevo Six. Players who pre-ordered the game gained access to the game's beta, which was released for PlayStation 4 on 12 February 2016 and Microsoft Windows on 19 February 2016.[8][38] No "season pass" was available at launch, as the company considered the addition of paid-content a "wrong approach".[39]

Originally, the game was to be released in an "intro pack" that included all the base content, including Paris, Sapienza and Marrakesh locations, six story missions, three sandboxes, forty "signature kills", a contracts mode with 800 different targets, and regular events held by the developer. New missions and locations set in Thailand, the United States, and Japan were to be released after the game's launch, and a full-priced version was to be released following the release of this post-release content.[1] No downloadable content was to be released for the game and no microtransactions were to be offered, and new missions, locations and targets were to be added to the game regularly as free updates after the game's release.[40][41] This format of release was inspired by modern TV shows, and two seasons is set to follow after the completion of the first season.[42] According to the game's lead writer, Michael Vogt, season 1 only serves to introduce the game's characters, whereas the game's story would become increasingly important in later seasons. IO Interactive intentionally prevented adding lots of story content in the first half of season 1 to ensure that players can relate themselves to Agent 47, a merciless assassin who travels around the world to kill targets assigned to him.[43]

On 14 January 2016, it was announced that Hitman would instead be released in an episodic manner; on-launch, the game would consist of the prologue and Paris missions. New content will be released on a monthly basis, including the remaining two cities of the main game (Sapienza and Marrakesh) in April and May 2016 respectively, followed by the previously planned Thailand, U.S. and Japan expansions by the end of the "season" in late 2016, as well as weekly events and additional planned content between the monthly updates. These expansions will be available at no cost to those who purchase a full-priced digital copy of the game, but those who purchase the "Intro Pack" must purchase them. A full, disc-based release of Hitman will be released in January 2017.[7] IO Interactive head Hannes Seifert explained that the move was designed to provide the team time to develop the game's levels, and to allow them to "create a living game that will expand and evolve over time and establish a foundation for the future — this is the first game in a storyline which will continue and expand with future Hitman games."[44] After the release of Marrakesh, IO Interactive announced a "Summer Bonus Episode". It was released on 19 July 2016 and features a remake of the Sapeniza and Marrakesh levels, which "will also present a range of new in-game Challenges and Opportunities and an entirely new setting for Escalation Contracts and Elusive Targets."[45]

Episodes

Hitman is separated into seven episodes, promised to be released in consecutive calendar months, starting in March 2016.[46]

Episode Release date
"Paris" 11 March 2016[1]
"Sapienza" 26 April 2016[2]
"Marrakesh" 31 May 2016[3]
"Summer Bonus Episode" 19 July 2016[45] (Full Experience and Upgrade Pack Owners)
"Bangkok" 16 August 2016[4]
"Colorado" 27 September 2016[5]
"Hokkaido" 31 October 2016[6]

Reception

Aggregate review scores
Game GameRankings Metacritic
Intro Pack (PC) 81.25%[47]
(PS4) 78.35%[48]
(XONE) 74.38%[49]
(PC) 75[50]
(PS4) 77[51]
(XONE) 75[52]
Sapienza (PC) 86.25%[53]
(PS4) 84.16%[54]
(XONE) 75.83%[55]
(PC) 84[56]
(PS4) 84[57]
(XONE) 79[58]
Marrakesh (PC) 79.20%[59]
(PS4) 73.88%[60]
(XONE) 76.67%[61]
(PC) 79[62]
(PS4) 75[63]
Bangkok (PC) 78.25%[64]
(PS4) 70.15%[65]
(XONE) 80.00%[66]
(PC) 78[67]
(PS4) 70[68]
Colorado (PC) 75.00%[69]
(PS4) 69.36%[70]
(PC) 73[71]
(PS4) 70[72]

Intro Pack

Intro Pack received positive reviews. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 81.25% based on 8 reviews and 75/100 based on 17 reviews,[47][50] the PlayStation 4 version 78.35% based on 44 reviews and 77/100 based on 69 reviews[48][51] and the Xbox One version 76.25% based on 4 reviews and 75/100 based on 11 reviews.[49][52] Arthur Gies of Polygon awarded it a 7.5/10, praising it as a "promising start to the game" but felt it was more unfinished than episodic.[73] PC Gamer expressed a similar sentiment that, "Hitman feels unrefined and unfinished in lots of small but important ways."[74]

Sapienza

Sapienza received positive reviews. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 86.25% based on 4 reviews and 84/100 based on 7 reviews,[53][56] the PlayStation 4 version 84.16% based on 25 reviews and 84/100 based on 37 reviews[54][57] and the Xbox One version 75.83% based on 6 reviews and 79/100 based on 7 reviews.[55][58]

Marrakesh

Marrakesh received positive reviews. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 79.20% based on 5 reviews and 79/100 based on 7 reviews,[59][62] the PlayStation 4 version 73.88% based on 17 reviews and 75/100 based on 26 reviews[60][63] and the Xbox One version 76.67% based on 3 reviews.[61]

Bangkok

Bangkok received mixed to positive reviews. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 78.25% based on 4 reviews and 78/100 based on 6 reviews,[64][67] the PlayStation 4 version 70.15% based on 13 reviews and 70/100 based on 19 reviews[65][68] and the Xbox One version 80.00% based on 1 review.[66]

Colorado

Colorado received mixed reviews. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 75.00% based on 1 review and 73/100 based on 5 reviews[69][71] and the PlayStation 4 version 69.36% based on 11 reviews and 70/100 based on 16 reviews.[70][72]

Studies

Recently the Hitman game series was also the centerpiece of a study conducted at Texas A&M University by Christopher J. Ferguson and Stephanie M. Rueda. The study used the game among a few others (though the study came to bear the Hitman namesake) to explore the psychological effects of violent video games. The study had several interesting results. Firstly, the study found no correlation and even provided some evidence that there specifically was not a correlation between short term violent game play and feelings of hostility and aggression. Secondly, the study actually found that long-term habitual playing of violent video games actually decreased hostility and aggression. The study's authors theorize that games like Hitman may allow players to assert control and dominance over a virtual environment combating feelings of helplessness and powerlessness occurring in their daily lives. Though it should be noted that this study was by no means conclusive it certainly throws doubt on the widely accepted fear of violent video games creating violence.[75]

References

  1. ^ a b c Hussain, Tamoor (29 September 2015). "Hitman's New Release Date is March 11, Here's What Will Be Included at Launch". GameSpot. Retrieved 29 September 2015.
  2. ^ a b Makuch, Eddie (31 March 2016). "Hitman Episode 2 Release Date Revealed". GameSpot. Retrieved 31 March 2016.
  3. ^ a b Makuch, Eddie (25 May 2016). "Hitman Episode 3: Release Date, New Screens, More Details Revealed". GameSpot. Retrieved 25 May 2016.
  4. ^ a b Makuch, Eddie (5 August 2016). "Hitman Episode 4 Arrives This Month, Puts a "Spin" on Fan-Favorite Setting". GameSpot. Retrieved 5 August 2016.
  5. ^ a b Hussain, Tamoor (6 September 2016). "Hitman Episode 5 Release Date and Mission Details Revealed". GameSpot. Retrieved 6 September 2016.
  6. ^ a b Phillips, Tom (12 October 2016). "Hitman's Season 1 Finale Release Date and Location Detailed". GameSpot. Retrieved 12 October 2016.
  7. ^ a b Scammell, David (10 March 2016). "Hitman disc release delayed to 2017". VideoGamer.com. Retrieved 10 March 2016.
  8. ^ a b Nunneley, Stephany (5 December 2015). "Here's a few details about the Hitman beta coming in February". VG247. Retrieved 7 December 2015.
  9. ^ Nunneley, Stephany (15 June 2015). "E3 2015: Hitman invites players to step into a live world of assassination". VG247. Retrieved 15 June 2015.
  10. ^ S. Good, Owen (16 June 2015). "The new Hitman begins Dec. 8 with a digital release". Polygon. Retrieved 21 June 2015.
  11. ^ Reeves, Ben (20 June 2015). "Forget Assassin's Creed Hitman Is The Real Assassin Of E3 2015". Game Informer. Retrieved 21 June 2015.
  12. ^ Hussain, Tamoor (18 June 2015). "Hitman Is Low-Calorie Stealth No Longer". GameSpot. Retrieved 18 June 2015.
  13. ^ Scammell, David (18 June 2015). "E3 2015: Hitman is the Blood Money sequel we've been waiting for". VideoGamer.com. Retrieved 21 June 2015.
  14. ^ a b Hamilton, Kirk (20 June 2015). "The New Hitman's Creative Director Is Saying All The Right Things". Kotaku. Retrieved 21 June 2015.
  15. ^ Reed, Ashley (15 June 2015). "Agent 47 is back in action in the next Hitman". GamesRadar. Retrieved 15 June 2015.
  16. ^ Barbour, Travis (8 February 2016). "What is the "Live Component" of HITMAN?". Retrieved 8 April 2016.
  17. ^ "IO Interactive demos Hitman at PC Gamer Weekender". Very Biased Reviews. 5 March 2016. Retrieved 13 March 2016.
  18. ^ Savage, Phil (18 June 2015). "Hitman's additional missions will be free". PC Gamer. Retrieved 21 June 2015.
  19. ^ Pitcher, Jenna (16 June 2015). "E3 2015: Hitman Release Date Announced". IGN. Retrieved 21 June 2015.
  20. ^ "Talking HITMAN: Storytelling, Part Two".
  21. ^ Lund, Karsten (25 October 2012). "The Future Hitman Game, on a Post-it: Square Enix Montréal". Gamasutra. Retrieved 11 August 2013.
  22. ^ Nath, Debabrata (17 June 2013). "Hitman studio face lay-offs, nearly half of the staff lose jobs". VG247. Retrieved 11 August 2013.
  23. ^ Cowan, Danny (17 June 2013). "Report: IO Interactive cancels projects, loses half of staff to layoffs". Joystiq. Retrieved 11 August 2013.
  24. ^ Matulef, Jeffrey (17 June 2013). "IO Interactive cancels everything that isn't Hitman, including Kane & Lynch". Eurogamer. Retrieved 11 August 2013.
  25. ^ Usher, Anthony (21 June 2013). "Square Enix Montréal working on smartphone and tablet versions of Hitman and 'other brands'". Pocket Gamer. Retrieved 11 August 2013.
  26. ^ Cocke, Taylor (21 June 2013). "Square Enix Leadership Changes, Focus Shifts From AAA to Mobile". IGN. Retrieved 11 August 2013.
  27. ^ Sheridan, Connor (21 June 2013). "Square Enix Montreal working on Hitman tablet games". GamesRadar. Retrieved 11 August 2013.
  28. ^ "An open letter to all Hitman fans". IO Interactive. 16 January 2014. Retrieved 22 January 2014.
  29. ^ Devore, Jordan (28 June 2015). "First concept art for IO Interactive's new Hitman". Destructoid. Retrieved 21 June 2015.
  30. ^ Nunneley, Stephany (18 March 2015). "World of Assassination and Unravel trademarks from Square and EA outed". VG247. Retrieved 15 September 2016.
  31. ^ Martin, Liam (15 June 2015). "New Hitman game announced during Sony's E3 conference". Digital Spy. Retrieved 15 June 2015.
  32. ^ Skipper, Ben (16 June 2015). "E3 2015: Hitman's series-changing gameplay explained at Square Enix press conference". International Business Times. Retrieved 21 June 2015.
  33. ^ "David Bateson status". yo Mario - yes I am! I'm just relieved to be able to say it out loud. Can't wait
  34. ^ "Hitman Beta For PlayStation Plus Members Launches March 4". Ubergizmo. Retrieved 28 February 2016.
  35. ^ Paget, Mat (22 March 2016). "Hitman Promo Asks You to Kill Gary Busey or Gary Cole". GameSpot. Retrieved 13 April 2016.
  36. ^ "Elusive Target #7". 18 July 2016. Retrieved 18 July 2016.
  37. ^ Scammell, David (23 September 2015). "Hitman delayed to March 2016". VideoGamer.com. Retrieved 23 September 2015.
  38. ^ Yin-Poole, Wesley (16 June 2015). "New Hitman has PlayStation 4-exclusive beta for those who pre-order". Eurogamer. Retrieved 16 June 2015.
  39. ^ Crawley, Dan (18 June 2015). "Hitman won't have a season pass: 'We think it's wrong'". VentureBeat. Retrieved 21 June 2015.
  40. ^ Volpe, Joseph (16 June 2015). "The new 'Hitman' will be an 'ever-expanding world of assassination'". Engadget. Retrieved 21 June 2015.
  41. ^ Savage, Phil (16 June 2015). "Hitman release date announced". PC Gamer. Retrieved 16 June 2015.
  42. ^ Arif, Shabana (8 August 2016). "Hitman developer confirms three season plan". VG247. Retrieved 9 August 2016.
  43. ^ Paget, Mat (6 October 2016). "Hitman's Story Is "Just Getting Started" At the End of Season 1, Writer Says". GameSpot. Retrieved 6 October 2016.
  44. ^ "Hitman changes release structure again, now 'fully episodic'". Polygon. Vox Media. Retrieved 14 January 2016.
  45. ^ a b "Summer Bonus Episode Announced". Hitman. 19 June 2016. Retrieved 19 June 2016.
  46. ^ Scammell, David (7 March 2016). "Hitman to get seven episodes throughout 2016". VideoGamer.com. Retrieved 7 March 2016.
  47. ^ a b "Hitman – Intro Pack Reviews". GameRankings. Retrieved 11 March 2016.
  48. ^ a b "Hitman – Intro Pack Reviews". GameRankings. Retrieved 11 March 2016.
  49. ^ a b "Hitman – Intro Pack Reviews". GameRankings. Retrieved 11 March 2016.
  50. ^ a b "Hitman – Intro Pack Reviews". Metacritic. Retrieved 11 March 2016.
  51. ^ a b "Hitman – Intro Pack Reviews". Metacritic. Retrieved 11 March 2016.
  52. ^ a b "Hitman – Intro Pack Reviews". Metacritic. Retrieved 11 March 2016.
  53. ^ a b "Hitman – Episode 2: Sapienza Reviews". GameRankings. Retrieved 26 April 2016.
  54. ^ a b "Hitman – Episode 2: Sapienza Reviews". GameRankings. Retrieved 26 April 2016.
  55. ^ a b "Hitman – Episode 2: Sapienza Reviews". GameRankings. Retrieved 26 April 2016.
  56. ^ a b "Hitman – Episode 2: Sapienza Reviews". Metacritic. Retrieved 26 April 2016.
  57. ^ a b "Hitman – Episode 2: Sapienza Reviews". Metacritic. Retrieved 26 April 2016.
  58. ^ a b "Hitman – Episode 2: Sapienza Reviews". Metacritic. Retrieved 26 April 2016.
  59. ^ a b "Hitman – Episode 3: Marrakesh Reviews". GameRankings. Retrieved 31 May 2016.
  60. ^ a b "Hitman – Episode 3: Marrakesh Reviews". GameRankings. Retrieved 31 May 2016.
  61. ^ a b "Hitman – Episode 3: Marrakesh Reviews". GameRankings. Retrieved 31 May 2016.
  62. ^ a b "Hitman – Episode 3: Marrakesh Reviews". Metacritic. Retrieved 31 May 2016.
  63. ^ a b "Hitman – Episode 3: Marrakesh Reviews". Metacritic. Retrieved 31 May 2016.
  64. ^ a b "Hitman – Episode 4: Bangkok Reviews". GameRankings. Retrieved 16 August 2016.
  65. ^ a b "Hitman – Episode 4: Bangkok Reviews". GameRankings. Retrieved 16 August 2016.
  66. ^ a b "Hitman – Episode 4: Bangkok Reviews". GameRankings. Retrieved 16 August 2016.
  67. ^ a b "Hitman – Episode 4: Bangkok Reviews". Metacritic. Retrieved 16 August 2016.
  68. ^ a b "Hitman – Episode 4: Bangkok Reviews". Metacritic. Retrieved 16 August 2016.
  69. ^ a b "Hitman – Episode 5: Colorado Reviews". GameRankings. Retrieved 27 September 2016.
  70. ^ a b "Hitman – Episode 5: Colorado Reviews". GameRankings. Retrieved 27 September 2016.
  71. ^ a b "Hitman – Episode 5: Colorado Reviews". Metacritic. Retrieved 27 September 2016.
  72. ^ a b "Hitman – Episode 5: Colorado Reviews". Metacritic. Retrieved 27 September 2016.
  73. ^ Gies, Arthur (10 March 2016). "Hitman review". Polygon. Retrieved 10 March 2016.
  74. ^ Savage, Phil (14 March 2016). "Hitman: Intro Pack review". PC Gamer. Retrieved 14 March 2016.
  75. ^ "hitman study". Scribd. Retrieved 7 October 2016.