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==Selected Work==
==Selected Work==
He was first recognized for the online game intervention and anti-war protest ''Velvet-Strike''<ref>{{cite web|url=https://anthology.rhizome.org/velvet-strike |title= Rhizome.org <i>Net Art Anthology</i> }}</ref>, made with artist [[Anne Marie Schleiner]], and most notably exhibited at the 2004 [[Whitney Biennial]]. In 2003 he developed a controversial "documentary computer game" based on the [[Waco siege]] with the LA collective C-level.<ref>{{cite web|url=https://www.nytimes.com/2003/12/14/magazine/2003-the-3rd-annual-year-in-ideas-video-game-art.html?scp=1&sq=brody%20condon%20year%20in%20ideas&st=cse |title=Solomon, Debra. "Video Game Art." New York Times Magazine: Year in Ideas (Dec 14th): p 105. |date=2003}}</ref> Condon continued to create self-playing software and related work<ref>{{cite web|url=https://www.pacegallery.com/exhibitions/11839/breaking-and-entering-art-and-the-video-game |title=Pace Gallery, ''Art and the Video Game'' |date=2005}}</ref><ref>{{cite web|url=http://cam.usf.edu/CAM/exhibitions/2008_10_Condon/Condon.html |title=USF Contemporary Art Museum, ''Modifications'' |date=2008}}</ref> until 2008 that "locates the confluence between the pursuit of body transcendence in 1970's performance... with computer and live roleplaying games."<ref>{{cite web|url=http://cam.usf.edu/Press/Condon_ArtPapers.jpg |title=Voeller, Megan. "Brody Condon." Art Papers Magazine. Jan/Feb, p 69. |date=2003}}</ref>
He was first recognized for the online game intervention and anti-war protest ''Velvet-Strike''<ref>{{cite web|url=https://anthology.rhizome.org/velvet-strike |title= Rhizome.org <i>Net Art Anthology</i> }}</ref>, made with artist [[Anne Marie Schleiner]], and most notably exhibited at the 2004 [[Whitney Biennial]]. In 2003, with the LA collective C-level, he developed a controversial "documentary computer game" based on the [[Waco siege]].<ref>{{cite web|url=https://www.nytimes.com/2003/12/14/magazine/2003-the-3rd-annual-year-in-ideas-video-game-art.html?scp=1&sq=brody%20condon%20year%20in%20ideas&st=cse |title=Solomon, Debra. "Video Game Art." New York Times Magazine: Year in Ideas (Dec 14th): p 105. |date=2003}}</ref> Condon continued to create self-playing software and related work<ref>{{cite web|url=https://www.pacegallery.com/exhibitions/11839/breaking-and-entering-art-and-the-video-game |title=Pace Gallery, ''Art and the Video Game'' |date=2005}}</ref><ref>{{cite web|url=http://cam.usf.edu/CAM/exhibitions/2008_10_Condon/Condon.html |title=USF Contemporary Art Museum, ''Modifications'' |date=2008}}</ref> until 2008 that "locates the confluence between the pursuit of body transcendence in 1970's performance... with computer and live roleplaying games."<ref>{{cite web|url=http://cam.usf.edu/Press/Condon_ArtPapers.jpg |title=Voeller, Megan. "Brody Condon." Art Papers Magazine. Jan/Feb, p 69. |date=2003}}</ref>


Condon’s work is notable for its early use of [https://nordiclarp.org/wiki/Main_Page Nordic LARP] techniques to create immersive role-playing events in an art context that explore “the permeable nature of self, the social dimensions of creativity and the potential of the individual to access alternate states of being.”<ref>{{cite web|https://www.artinamericamagazine.com/news-features/magazines/brody-condon/ |title=Hirsch, Faye. "In the Studio: Brody Condon." Art in America. Oct 5. |date=2010}}</ref> Notable performances include ''Case'', starring [[Sasha Grey]], based on the cyberpunk classic Neuromancer at the [[New Museum of Contemporary Art]]<ref>{{cite web|https://www.artforum.com/picks/brody-condon-30660 |title=Squibb, Stephen. "Brody Condon at the New Museum" IDIOM. Dec 8. |date=2009}}</ref>, and ''Level Five'', a larp based on historic [https://en.wikipedia.org/wiki/Large-group_awareness_training Large Group Awareness Trainings] at the [[Hammer Museum]]<ref>{{cite web|https://eastofborneo.org/articles/character-development-brody-condons-level5-and-the-avant-larp-of-becoming-self/ |title=Krasinski, Jennifer. "Character Development: Brody Condon’s “Level5” and the Avant-LARP of Becoming Self." East of Borneo. Dec 9. |date=2010}}</ref> and the [http://bb9.berlinbiennale.de/participants/condon/ 9th Berlin Biennale].
Condon’s work is notable for its early use of [https://nordiclarp.org/wiki/Main_Page Nordic LARP] techniques to create immersive role-playing events in an art context that explore “the permeable nature of self, the social dimensions of creativity and the potential of the individual to access alternate states of being.”<ref>{{cite web|url=https://www.artinamericamagazine.com/news-features/magazines/brody-condon/ |title=Hirsch, Faye. "In the Studio: Brody Condon." Art in America. Oct 5. |date=2010}}</ref> Notable performances include ''Case'', starring [[Sasha Grey]], based on the cyberpunk classic [[Neuromancer]] at the [[New Museum of Contemporary Art]]<ref>{{cite web|url=https://www.artforum.com/picks/brody-condon-30660 |title=Squibb, Stephen. "Brody Condon at the New Museum" IDIOM. Dec 8. |date=2009}}</ref>, and ''Level Five'', a larp based on historic [https://en.wikipedia.org/wiki/Large-group_awareness_training Large Group Awareness Trainings] at the [[Hammer Museum]]<ref>{{cite web|url=https://eastofborneo.org/articles/character-development-brody-condons-level5-and-the-avant-larp-of-becoming-self/ |title=Krasinski, Jennifer. "Character Development: Brody Condon’s “Level5” and the Avant-LARP of Becoming Self." East of Borneo. Dec 9. |date=2010}}</ref> and the [http://bb9.berlinbiennale.de/participants/condon/ 9th Berlin Biennale].


From 2012-2016 he collaborated with the Scottish artist [[Christine Borland]] on 'Circles of Focus', a research based project exploring human body donation, Neolithic ceramic production, and 18th century physics experiments.
From 2012-2016 he collaborated with the Scottish artist [[Christine Borland]] on 'Circles of Focus', a research based project exploring human body donation, Neolithic ceramic production, and 18th century physics experiments.

Revision as of 23:57, 8 July 2019

Brody Condon
Born1974
Mexiko
NationalityAmerican
Known forVisual Art, Performance Art, Media Art
Websitebrodycondon.com


Brody Condon (born 1974 Mexico) is an American artist based in Berlin. He facilitates and documents game-like group encounters that experientially probe dissociative phenomena, critical psychology, and performance art history. The resulting immersive situations, video and objects are often made in collaboration with researchers, craftspeople, and public participants.

Bildung

Condon received an MFA in visual arts from the University of California, San Diego in 2001. He attended the Rijksakademie van Beeldende Kunsten[1] residency from 2005-2006 and Skowhegan School of Painting and Sculpture[2] residency in 2001.

Selected Work

He was first recognized for the online game intervention and anti-war protest Velvet-Strike[3], made with artist Anne Marie Schleiner, and most notably exhibited at the 2004 Whitney Biennial. In 2003, with the LA collective C-level, he developed a controversial "documentary computer game" based on the Waco siege.[4] Condon continued to create self-playing software and related work[5][6] until 2008 that "locates the confluence between the pursuit of body transcendence in 1970's performance... with computer and live roleplaying games."[7]

Condon’s work is notable for its early use of Nordic LARP techniques to create immersive role-playing events in an art context that explore “the permeable nature of self, the social dimensions of creativity and the potential of the individual to access alternate states of being.”[8] Notable performances include Case, starring Sasha Grey, based on the cyberpunk classic Neuromancer at the New Museum of Contemporary Art[9], and Level Five, a larp based on historic Large Group Awareness Trainings at the Hammer Museum[10] and the 9th Berlin Biennale.

From 2012-2016 he collaborated with the Scottish artist Christine Borland on 'Circles of Focus', a research based project exploring human body donation, Neolithic ceramic production, and 18th century physics experiments. [11] [12] [13]

In 2019 he created the cover art and music videos for the record Gallipoli by Beirut (band), using group encounter techniques he developed to assist in the visualization of band leader and cousin Zach Condon's internal states. [14] [15]

Selected Collections

Stedelijk Museum Amsterdam[16], Los Angeles County Museum of Art[17], Kadist Foundation[18], and Albright Knox Gallery.[19]

References

  1. ^ "Rijksakademie Alumni".
  2. ^ "Skowhegan Alumni".
  3. ^ "Rhizome.org Net Art Anthology".
  4. ^ "Solomon, Debra. "Video Game Art." New York Times Magazine: Year in Ideas (Dec 14th): p 105". 2003.
  5. ^ "Pace Gallery, Art and the Video Game". 2005.
  6. ^ "USF Contemporary Art Museum, Modifications". 2008.
  7. ^ "Voeller, Megan. "Brody Condon." Art Papers Magazine. Jan/Feb, p 69". 2003.
  8. ^ "Hirsch, Faye. "In the Studio: Brody Condon." Art in America. Oct 5". 2010.
  9. ^ "Squibb, Stephen. "Brody Condon at the New Museum" IDIOM. Dec 8". 2009.
  10. ^ "Krasinski, Jennifer. "Character Development: Brody Condon's "Level5" and the Avant-LARP of Becoming Self." East of Borneo. Dec 9". 2010.
  11. ^ "CCA Glasgow, Circles of Focus". 2015.
  12. ^ "BALTIC Centre for Contemporary Art, Death Animations symposium". 2012.
  13. ^ "Stroom den Haag The Fall Experiment". 2016.
  14. ^ "Beirutband.com Gallipoli". 2018.
  15. ^ "Reed, Ryan. "Watch Beirut's Intense, Therapeutic 'When I Die' Video." Rollingstone.com. (April 10th)". 2019.
  16. ^ "Stedelijk Amsterdam Collection".
  17. ^ "Collection LACMA".
  18. ^ "Kadist Foundation Collection".
  19. ^ "Albright-Knox, Videosphere".