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'''Maze War''' (also known as The Maze Game, Maze Wars or simply Maze) was the first [[network]]ed, 3D multi-user [[first-person shooter]] game. Maze first brought us the concept of online players as eyeball "[[avatar]]s" chasing each other around in a maze). From its humble [[1973]]-[[1974]] origins on the Imlacs PDS-1 at the [[NASA]] [[Ames Research Center]] in [[California]], to its life in project MAC at [[MIT]], on [[Xerox]] Altos and "D* Machines" running on early [[ethernet]], to versions ported to [[Mac]], [[NeXT]] and [[PalmOS]], Maze started it all. Today's massively multiuser 3D games owe a great debt to Maze and those who created and kept on porting it to new systems for the past 30 years. Maze is the reason why nobody can claim ownership of the rights to the invention of a multi-user 3D Cyberspace and is another of the major gifts to innovation made by early net pioneers.
'''Maze War''' (also known as The Maze Game, Maze Wars or simply Maze) was the first [[network]]ed, 3D multi-user [[first-person shooter]] game. Maze first brought us the concept of online players as eyeball "[[avatar]]s" chasing each other around in a maze). From its humble [[1973]]-[[1974]] origins on the Imlacs PDS-1 at the [[NASA]] [[Ames Research Center]] in [[California]], to its life in project MAC at [[MIT]], on [[Xerox]] Altos and "D* Machines" running on early [[ethernet]], to versions ported to [[Apple Macintosh|Mac]], [[NeXT]] and [[PalmOS]], Maze started it all. Today's massively multiuser 3D games owe a great debt to Maze and those who created and kept on porting it to new systems for the past 30 years. Maze is the reason why nobody can claim ownership of the rights to the invention of a multi-user 3D Cyberspace and is another of the major gifts to innovation made by early net pioneers.


==External links==
==External links==

Revision as of 03:18, 31 December 2004

Maze War (also known as The Maze Game, Maze Wars or simply Maze) was the first networked, 3D multi-user first-person shooter game. Maze first brought us the concept of online players as eyeball "avatars" chasing each other around in a maze). From its humble 1973-1974 origins on the Imlacs PDS-1 at the NASA Ames Research Center in California, to its life in project MAC at MIT, on Xerox Altos and "D* Machines" running on early ethernet, to versions ported to Mac, NeXT and PalmOS, Maze started it all. Today's massively multiuser 3D games owe a great debt to Maze and those who created and kept on porting it to new systems for the past 30 years. Maze is the reason why nobody can claim ownership of the rights to the invention of a multi-user 3D Cyberspace and is another of the major gifts to innovation made by early net pioneers.