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Two levels not in ''Dragon’s Lair II'' (Wonderland and Beethoven's piano) make an appearance, the lost and unfinished Blackbeard/Pirate level and the final stage, Father Time's Castle.
Two levels not in ''Dragon’s Lair II'' (Wonderland and Beethoven's piano) make an appearance, the lost and unfinished Blackbeard/Pirate level and the final stage, Father Time's Castle.

==Development and release==
{{expand section|date=August 2015}}


==Reception==
==Reception==

Revision as of 23:55, 25 January 2020

Dragon's Lair III:
The Curse of Mordread
Developer(s)Don Bluth Multimedia
Publisher(s)ReadySoft
Designer(s)Tony Bozek
David Quesnelle
Composer(s)Shawn Moore
SeriesDragon's Lair
Platform(s)Amiga, Atari ST, MS-DOS
Release1993
Mode(s)Single-player

Dragon's Lair III: The Curse of Mordread is a video game in the Dragon's Lair series, developed by Don Bluth Multimedia and published by ReadySoft Incorporated for the Amiga, Atari ST and MS-DOS in 1993.

It mixed original footage with scenes from Dragon's Lair II: Time Warp that were not included in the original PC release due to memory constraints. The game also included a newly produced "Blackbeard the Pirate" stage that was originally intended to be in the arcade game but was never completed.[1]

Gameplay

Plot

The wizard Mordroc's witch sister Mordread seeks revenge for her brother's death and captures Dirk the Daring's homestead into an orb on her staff. Dirk was not in the house, so he begins pursuing Mordread to restore his home, and Princess Daphne inside it.[2][3]

Two levels not in Dragon’s Lair II (Wonderland and Beethoven's piano) make an appearance, the lost and unfinished Blackbeard/Pirate level and the final stage, Father Time's Castle.

Reception

References

  1. ^ "Dragon's Lair Project Message Board". D-l-p.com. 2002-01-23. Retrieved 2011-08-14.
  2. ^ "The One Magazine Issue 53". Retrieved 2014-06-13.
  3. ^ "Amiga Format - Issue 044 (1993-03) (Future Publishing) (UK)". Retrieved 2014-06-13.