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==Gameplay==
==Gameplay==
<!--Basic "how-to-play", controls-->
<!--Basic "how-to-play", controls-->
''R.C. Pro-Am'' is a [[racing video game]] in which a player controls a [[radio-controlled car]] against three opponents around a track from an overhead [[isometric graphics in video games and pixel art|isometric perspective]].<ref name="FunClub5">{{cite journal|last=|first=|date=February–March 1988|title=''R.C. Pro-Am''|url=https://archive.org/stream/NintendoFunClubMagazines/Nintendo%20Fun%20Club%20News%20Issue%205%20%28February-March%201988%29#page/n3/mode/2up|journal=|location=[[Redmond, WA]]|publisher=[[Nintendo]]|volume=1|issue=5|pages=4–5|via=|magazine=[[Nintendo Fun Club]] News}}</ref><ref name="Davison">{{cite magazine |last=Davison |first=John |title=25 Years of Rare |magazine=GamePro |date=June 2, 2010 |accessdate=August 1, 2011 |url=http://www.gamepro.com/article/features/215329/25-years-of-rare/|archiveurl=https://web.archive.org/web/20101225180552/http://www.gamepro.com/article/features/215329/25-years-of-rare/|archivedate=2010-12-25}}</ref> Players use the horizontal buttons on the [[control pad]] to steer their car left or right, and they use the other buttons to accelerate, fire weapons, and pause the game.<ref name="R.C. P-A Manual p3">[http://www.neshq.com/games/r/rcproam/rcproam-man01.pdf ''R.C. Pro-Am'' Instruction Manual], p. 3. "2. Name of Controller Parts and Operating Instructions". ([[PDF]])</ref> Consisting of 32 tracks total, the goal for each racer is to qualify for the next race by finishing in the top three in the four-car field. The [[game over|game ends]] if players finish in fourth;<ref>[[#NESinstman|''R.C. Pro-Am'' Instruction Manual]], p. 5. "3. How to Play".</ref> however, they have two [[continue (video games)|continue]]s in which they can restart the previous race, but they will lose all points accumulated up to that point.<ref name="Manual12">[[#GENinstman|''Championship Pro-Am'' Instruction Manual]], p. 12.</ref> For each successful completion of a race, the player receives a trophy; larger "High Score Trophies", leading up to the "Super Trophy", can also be obtained for achieving high scores.<ref name="Manual8">[[#NESinstman|''R.C. Pro-Am'' Instruction Manual]], p. 8. "Race for Trophies".</ref> After the game ends, players can record their scores on "Top Pro-Am Drivers" list, but the scores are erased when the console power is powered off.<ref>[[#NESinstman|''R.C. Pro-Am'' Instruction Manual]], p. 4. "2. Name of Controller Parts and Operating Instructions".</ref>
''R.C. Pro-Am'' is a [[racing video game]] in which a player controls a [[radio-controlled car]] against three opponents around a track from an overhead [[isometric graphics in video games and pixel art|isometric perspective]].<ref name="FunClub5">{{cite journal|date=February–March 1988|title=''R.C. Pro-Am''|url=https://archive.org/stream/NintendoFunClubMagazines/Nintendo%20Fun%20Club%20News%20Issue%205%20%28February-March%201988%29#page/n3/mode/2up|location=[[Redmond, WA]]|publisher=[[Nintendo]]|volume=1|issue=5|pages=4–5|magazine=[[Nintendo Fun Club]] News}}</ref><ref name="Davison">{{cite magazine |last=Davison |first=John |title=25 Years of Rare |magazine=GamePro |date=June 2, 2010 |accessdate=August 1, 2011 |url=http://www.gamepro.com/article/features/215329/25-years-of-rare/|archive-url=https://web.archive.org/web/20101225180552/http://www.gamepro.com/article/features/215329/25-years-of-rare/|archive-date=2010-12-25}}</ref> Players use the horizontal buttons on the [[control pad]] to steer their car left or right, and they use the other buttons to accelerate, fire weapons, and pause the game.<ref name="R.C. P-A Manual p3">[http://www.neshq.com/games/r/rcproam/rcproam-man01.pdf ''R.C. Pro-Am'' Instruction Manual], p. 3. "2. Name of Controller Parts and Operating Instructions". ([[PDF]])</ref> Consisting of 32 tracks total, the goal for each racer is to qualify for the next race by finishing in the top three in the four-car field. The [[game over|game ends]] if players finish in fourth;<ref>[[#NESinstman|''R.C. Pro-Am'' Instruction Manual]], p. 5. "3. How to Play".</ref> however, they have two [[continue (video games)|continue]]s in which they can restart the previous race, but they will lose all points accumulated up to that point.<ref name="Manual12">[[#GENinstman|''Championship Pro-Am'' Instruction Manual]], p. 12.</ref> For each successful completion of a race, the player receives a trophy; larger "High Score Trophies", leading up to the "Super Trophy", can also be obtained for achieving high scores.<ref name="Manual8">[[#NESinstman|''R.C. Pro-Am'' Instruction Manual]], p. 8. "Race for Trophies".</ref> After the game ends, players can record their scores on "Top Pro-Am Drivers" list, but the scores are erased when the console power is powered off.<ref>[[#NESinstman|''R.C. Pro-Am'' Instruction Manual]], p. 4. "2. Name of Controller Parts and Operating Instructions".</ref>


There are twelve unique track configurations and these are repeated indefinitely. While the original box art claims that the game contains "32 tracks of racing thrills"<ref>https://www.mobygames.com/game/nes/rc-pro-am/cover-art/gameCoverId,36516/</ref> the 24th level is unofficially the "last" level since it is the largest track and contains the highest number of laps. After completing level 24, level 25 is a repetition of level 1, level 26 is a repetition of level 2, and so on, but with additional obstacles, power-up items, etc. Once the player reaches level 32, all computer-controlled opponents run at maximum speed and cannot be beaten without the use of weapons. The game has no formal end; players eventually run out of weapons and are eliminated from the race. With the use of game enhancement and cheat tools, players have been able to reach past level 200 with no discernible end in sight.
There are twelve unique track configurations and these are repeated indefinitely. While the original box art claims that the game contains "32 tracks of racing thrills"<ref>https://www.mobygames.com/game/nes/rc-pro-am/cover-art/gameCoverId,36516/</ref> the 24th level is unofficially the "last" level since it is the largest track and contains the highest number of laps. After completing level 24, level 25 is a repetition of level 1, level 26 is a repetition of level 2, and so on, but with additional obstacles, power-up items, etc. Once the player reaches level 32, all computer-controlled opponents run at maximum speed and cannot be beaten without the use of weapons. The game has no formal end; players eventually run out of weapons and are eliminated from the race. With the use of game enhancement and cheat tools, players have been able to reach past level 200 with no discernible end in sight.
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==Development==
==Development==
<!--Development/release-->
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''R.C. Pro-Am'' was developed by UK-based company [[Rare (company)|Rare]]. In 1987, the game was originally titled ''Pro-Am Racing'' but was later renamed.<ref name="FunClub3">{{cite journal|last=|first=|date=Autumn 1987|title=''Pro-Am Racing''|url=https://archive.org/stream/NintendoFunClubMagazines/Nintendo%20Fun%20Club%20News%20Issue%203%20%28Fall%201987%29#page/n13/mode/2up|journal=|location=[[Redmond, WA]]|publisher=[[Nintendo]]|volume=1|issue=3|page=15|pages=|via=|magazine=Nintendo Fun Club News}}</ref> It was released for the [[Nintendo Entertainment System]] (NES) by [[Nintendo]] in February 1988 in North America,<ref>{{cite web|title=NES Games|url=http://nintendo.com/consumer/gameslist/manuals/nes_games.pdf|last=|first=|date=|website=|publisher=[[Nintendo]]|page=10|format=[[PDF]]|url-status=dead|archiveurl=https://web.archive.org/web/20070317023021/http://nintendo.com/doc/nes_games.pdf|archivedate=March 17, 2007|accessdate=July 17, 2008}}</ref> and in Europe on April 15 of the next year.<ref>{{cite journal|last=|first=|date=April 2011|title=retrodiary: 1&nbsp;April – 28&nbsp;April|url=https://archive.org/stream/retro_gamer/RetroGamer_088#page/n15/mode/2up|journal=|location=[[Bournemouth]]|publisher=[[Imagine Publishing]]|volume=|issue=88|page=17|pages=|issn=1742-3155|oclc=489477015|via=|magazine=[[Retro Gamer]]}}</ref> It would later be ported to the Sega Genesis under the name ''Championship Pro-Am'' and was released by [[Tradewest]] in 1992.<ref>{{cite web|title=''Championship Pro-Am|url=http://www.gamespot.com/genesis/driving/championshipproam/index.html|last=|first=|date=|website=[[GameSpot]]|url-status=dead|archive-url=https://web.archive.org/web/20100326072658/http://www.gamespot.com/genesis/driving/championshipproam/index.html|archive-date=March 26, 2010|accessdate=August 2, 2011|df=mdy-all}}</ref> Its music was composed by [[David Wise (composer)|David Wise]], known for his work on ''[[Cobra Triangle]]'' as well as the ''[[Donkey Kong Country]]'' series.<ref name="Nagata">{{cite web |last=Nagata |first=Tyler |title=Game music of the day: ''R.C. Pro-Am'' |publisher=[[GamesRadar]] |date=September 21, 2010 |accessdate=July 20, 2011 |url=http://www.gamesradar.com/f/game-music-of-the-day-rc-pro-am/a-201009211650825040}}</ref>
''R.C. Pro-Am'' was developed by UK-based company [[Rare (company)|Rare]]. In 1987, the game was originally titled ''Pro-Am Racing'' but was later renamed.<ref name="FunClub3">{{cite journal|date=Autumn 1987|title=''Pro-Am Racing''|url=https://archive.org/stream/NintendoFunClubMagazines/Nintendo%20Fun%20Club%20News%20Issue%203%20%28Fall%201987%29#page/n13/mode/2up|location=[[Redmond, WA]]|publisher=[[Nintendo]]|volume=1|issue=3|page=15|magazine=Nintendo Fun Club News}}</ref> It was released for the [[Nintendo Entertainment System]] (NES) by [[Nintendo]] in February 1988 in North America,<ref>{{cite web|title=NES Games|url=http://nintendo.com/consumer/gameslist/manuals/nes_games.pdf|publisher=[[Nintendo]]|page=10|format=[[PDF]]|url-status=dead|archive-url=https://web.archive.org/web/20070317023021/http://nintendo.com/doc/nes_games.pdf|archive-date=March 17, 2007|accessdate=July 17, 2008}}</ref> and in Europe on April 15 of the next year.<ref>{{cite journal|date=April 2011|title=retrodiary: 1&nbsp;April – 28&nbsp;April|url=https://archive.org/stream/retro_gamer/RetroGamer_088#page/n15/mode/2up|location=[[Bournemouth]]|publisher=[[Imagine Publishing]]|issue=88|page=17|issn=1742-3155|oclc=489477015|magazine=[[Retro Gamer]]}}</ref> It would later be ported to the Sega Genesis under the name ''Championship Pro-Am'' and was released by [[Tradewest]] in 1992.<ref>{{cite web|title=''Championship Pro-Am|url=http://www.gamespot.com/genesis/driving/championshipproam/index.html|website=[[GameSpot]]|url-status=dead|archive-url=https://web.archive.org/web/20100326072658/http://www.gamespot.com/genesis/driving/championshipproam/index.html|archive-date=March 26, 2010|accessdate=August 2, 2011|df=mdy-all}}</ref> Its music was composed by [[David Wise (composer)|David Wise]], known for his work on ''[[Cobra Triangle]]'' as well as the ''[[Donkey Kong Country]]'' series.<ref name="Nagata">{{cite web |last=Nagata |first=Tyler |title=Game music of the day: ''R.C. Pro-Am'' |publisher=[[GamesRadar]] |date=September 21, 2010 |accessdate=July 20, 2011 |url=http://www.gamesradar.com/f/game-music-of-the-day-rc-pro-am/a-201009211650825040}}</ref>


<!--Nintendo Fun Club News/Nintendo Power-->
<!--Nintendo Fun Club News/Nintendo Power-->
''R.C. Pro-Am'' was subject to preview coverage in the Fall&nbsp;1987 issue of ''[[Nintendo Fun Club News]]'' – the company's predecessor to its [[house organ]] ''[[Nintendo Power]]''.<ref name="FunClub3" /> It received a more in-depth look into the game in the proceeding Winter&nbsp;1987 issue, saying that "this game is a must for RC Car (radio-controlled) owners".<ref>{{cite journal|last=|first=|date=December 1987|title=Sneak Peeks – ''Pro Am Racing''|url=https://archive.org/stream/NintendoFunClubMagazines/Nintendo%20Fun%20Club%20News%20Issue%204%20%28Winter%201987%29#page/n11/mode/2up|journal=|location=[[Redmond, WA]]|publisher=[[Nintendo]]|volume=1|issue=4|page=12|pages=|via=|magazine=Nintendo Fun Club News}}</ref> It was featured on the cover of the magazine's February–March&nbsp;1988 issue, which also included a full walkthrough.<ref name="FunClub5" /> Later, in ''Nintendo Power''{{'}}s premiere issue in July&nbsp;1988, ''R.C. Pro-Am'' was listed 6th on its "Top&nbsp;30" NES games list, and it was the top "Dealer's Pick".<ref>{{cite journal|last=|first=|date=July–August 1988|title=Top 30|url=https://archive.org/details/NintendoPower1988-2004|journal=|location=[[Redmond, WA]]|publisher=[[Nintendo]]|volume=|issue=1|pages=[https://archive.org/details/NintendoPower1988-2004/page/n105 103]–104|issn=1041-9551|oclc=18893582|via=|magazine=[[Nintendo Power]]}}</ref> It went down to the 8th position in September&nbsp;1988,<ref>{{cite journal|last=|first=|date=September–October 1988|title=Top 30|url=https://archive.org/stream/NintendoPower1988-2004/Nintendo%20Power%20Issue%20002%20%28September-October%201988%29#page/n99/mode/2up|journal=|location=Redmond, WA|publisher=Nintendo|volume=|issue=2|page=103|pages=|issn=1041-9551|oclc=18893582|via=|magazine=Nintendo Power}}</ref> and 12th in November.<ref>{{cite journal|last=|first=|date=November–December 1988|title=Top 30|url=https://archive.org/stream/NintendoPower1988-2004/Nintendo%20Power%20Issue%20003%20%28November-December%201988%29#page/n103/mode/2up|journal=|location=Redmond, WA|publisher=Nintendo|volume=|issue=3|page=103|pages=|issn=1041-9551|oclc=18893582|via=|magazine=Nintendo Power}}</ref>
''R.C. Pro-Am'' was subject to preview coverage in the Fall&nbsp;1987 issue of ''[[Nintendo Fun Club News]]'' – the company's predecessor to its [[house organ]] ''[[Nintendo Power]]''.<ref name="FunClub3" /> It received a more in-depth look into the game in the proceeding Winter&nbsp;1987 issue, saying that "this game is a must for RC Car (radio-controlled) owners".<ref>{{cite journal|date=December 1987|title=Sneak Peeks – ''Pro Am Racing''|url=https://archive.org/stream/NintendoFunClubMagazines/Nintendo%20Fun%20Club%20News%20Issue%204%20%28Winter%201987%29#page/n11/mode/2up|location=[[Redmond, WA]]|publisher=[[Nintendo]]|volume=1|issue=4|page=12|magazine=Nintendo Fun Club News}}</ref> It was featured on the cover of the magazine's February–March&nbsp;1988 issue, which also included a full walkthrough.<ref name="FunClub5" /> Later, in ''Nintendo Power''{{'}}s premiere issue in July&nbsp;1988, ''R.C. Pro-Am'' was listed 6th on its "Top&nbsp;30" NES games list, and it was the top "Dealer's Pick".<ref>{{cite journal|date=July–August 1988|title=Top 30|url=https://archive.org/details/NintendoPower1988-2004|location=[[Redmond, WA]]|publisher=[[Nintendo]]|issue=1|pages=[https://archive.org/details/NintendoPower1988-2004/page/n105 103]–104|issn=1041-9551|oclc=18893582|magazine=[[Nintendo Power]]}}</ref> It went down to the 8th position in September&nbsp;1988,<ref>{{cite journal|date=September–October 1988|title=Top 30|url=https://archive.org/stream/NintendoPower1988-2004/Nintendo%20Power%20Issue%20002%20%28September-October%201988%29#page/n99/mode/2up|location=Redmond, WA|publisher=Nintendo|issue=2|page=103|issn=1041-9551|oclc=18893582|magazine=Nintendo Power}}</ref> and 12th in November.<ref>{{cite journal|date=November–December 1988|title=Top 30|url=https://archive.org/stream/NintendoPower1988-2004/Nintendo%20Power%20Issue%20003%20%28November-December%201988%29#page/n103/mode/2up|location=Redmond, WA|publisher=Nintendo|issue=3|page=103|issn=1041-9551|oclc=18893582|magazine=Nintendo Power}}</ref>


==Reception and legacy==
==Reception and legacy==
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<!--Sales-->
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''R.C. Pro-Am'' sold 2.3 million copies worldwide—an unqualified success—and made Rare into a major developer for the Nintendo Entertainment System.<ref>{{Cite web|title=How Rare unlocked the secrets of the NES|url=https://www.gamestm.co.uk/uncategorised/how-rare-unlocked-the-secrets-of-the-nes/page/3/|last=|first=|date=2010-04-29|work=[[GamesTM]]|url-status=dead|archive-url=https://web.archive.org/web/20170811190545/https://www.gamestm.co.uk/uncategorised/how-rare-unlocked-the-secrets-of-the-nes/|archive-date=August 11, 2017|accessdate=2017-07-17|p=3|df=mdy-all}}</ref>
''R.C. Pro-Am'' sold 2.3 million copies worldwide—an unqualified success—and made Rare into a major developer for the Nintendo Entertainment System.<ref>{{Cite web|title=How Rare unlocked the secrets of the NES|url=https://www.gamestm.co.uk/uncategorised/how-rare-unlocked-the-secrets-of-the-nes/page/3/|date=2010-04-29|work=[[GamesTM]]|url-status=dead|archive-url=https://web.archive.org/web/20170811190545/https://www.gamestm.co.uk/uncategorised/how-rare-unlocked-the-secrets-of-the-nes/|archive-date=August 11, 2017|accessdate=2017-07-17|p=3|df=mdy-all}}</ref>


<!--Contemporary reviews-->
<!--Contemporary reviews-->
''R.C. Pro-Am'' was reviewed in ''[[Computer Gaming World]]'' who called it "a compelling, innovating approach to car racing video games". Bill Kunkel found that it distanced itself from earlier racing titles such as [[Sega]]'s ''[[Enduro Racer]]'', [[Nintendo]]'s ''[[Mach Rider]]'', and [[Atari]]'s ''[[Pole Position]]'' by going from a more traditional first-person to an isometric perspective. He also praised the game's simplicity and controls, comparing them to that of an actual radio-controlled car. He criticized the game for its lack of a two-player feature and for the instruction booklet's vagueness. He concluded by lauding its graphics and sound, saying that they "help make this the best game of its kind ever produced in any electronic game format".<ref name="CGW">{{cite journal|last=Kunkel|first=Bill|date=December 1988|title=Video Gaming World: Start Your Engines|url=https://archive.org/details/Computer_Gaming_World_Issue_54|journal=|location=[[Anaheim, CA]]|publisher=Golden Empire Publications|volume=|issue=54|page=[https://archive.org/details/Computer_Gaming_World_Issue_54/page/n64 65]|pages=|issn=0744-6667|oclc=150247674|via=|magazine=[[Computer Gaming World]]}}</ref> ''[[Bloomberg Businessweek]]'' listed ''R.C. Pro-Am'', along with ''[[Cobra Triangle]]'', as Rare's most notable titles in the NES [[library]].<ref>{{cite journal|last=Dawley|first=Heidi|last2=Eng|first2=Paul M.|date=May 29, 1995|title=''Killer Instinct'' For Hire|url=http://www.businessweek.com/archives/1995/b3426108.arc.htm|url-status=dead|journal=|location=[[New York City]]|publisher=[[Bloomberg L.P.]]|volume=|pages=|issn=0007-7135|oclc=1537921|archive-url=https://web.archive.org/web/20121107131629/http://www.businessweek.com/stories/1995-05-28/killer-instinct-for-hire|archive-date=November 7, 2012|accessdate=August 4, 2011|via=|magazine=[[Bloomberg Businessweek]]}}</ref>
''R.C. Pro-Am'' was reviewed in ''[[Computer Gaming World]]'' who called it "a compelling, innovating approach to car racing video games". Bill Kunkel found that it distanced itself from earlier racing titles such as [[Sega]]'s ''[[Enduro Racer]]'', [[Nintendo]]'s ''[[Mach Rider]]'', and [[Atari]]'s ''[[Pole Position]]'' by going from a more traditional first-person to an isometric perspective. He also praised the game's simplicity and controls, comparing them to that of an actual radio-controlled car. He criticized the game for its lack of a two-player feature and for the instruction booklet's vagueness. He concluded by lauding its graphics and sound, saying that they "help make this the best game of its kind ever produced in any electronic game format".<ref name="CGW">{{cite journal|last=Kunkel|first=Bill|date=December 1988|title=Video Gaming World: Start Your Engines|url=https://archive.org/details/Computer_Gaming_World_Issue_54|location=[[Anaheim, CA]]|publisher=Golden Empire Publications|issue=54|page=[https://archive.org/details/Computer_Gaming_World_Issue_54/page/n64 65]|issn=0744-6667|oclc=150247674|magazine=[[Computer Gaming World]]}}</ref> ''[[Bloomberg Businessweek]]'' listed ''R.C. Pro-Am'', along with ''[[Cobra Triangle]]'', as Rare's most notable titles in the NES [[library]].<ref>{{cite journal|last=Dawley|first=Heidi|last2=Eng|first2=Paul M.|date=May 29, 1995|title=''Killer Instinct'' For Hire|url=http://www.businessweek.com/archives/1995/b3426108.arc.htm|url-status=dead|location=[[New York City]]|publisher=[[Bloomberg L.P.]]|issn=0007-7135|oclc=1537921|archive-url=https://web.archive.org/web/20121107131629/http://www.businessweek.com/stories/1995-05-28/killer-instinct-for-hire|archive-date=November 7, 2012|accessdate=August 4, 2011|magazine=[[Bloomberg Businessweek]]}}</ref>


<!--Retrospective reviews-->
<!--Retrospective reviews-->
The game has continued to be well received by video game publications. [[Allgame]]'s Chris Couper stated that ''R.C. Pro-Am'' is among the best NES games, due to its realistic nature. He commented that the game's challenge and sounds contributed to its enjoyment level.<ref name="Allgame" /> ''[[Retro Gamer]]'' saw the game as a precursor to [[Codemasters]]' ''[[Micro Machines (video game)|Micro Machines]]'', and they compared the action and variety of items to the later ''[[Mario Kart]]'' series. They hailed it as one of Rare's best early products, stating: "Radio-controlled car racing in videogame form was pretty much perfected here."<ref>{{cite journal|last=|first=|date=May 2004|title=Nintendo's Greatest Games|url=https://archive.org/stream/retro_gamer/RetroGamer_004#page/n17/mode/2up|journal=|location=[[Bournemouth]]|publisher=[[Imagine Publishing]]|volume=|issue=4|page=19|pages=|issn=1742-3155|oclc=489477015|via=|magazine=[[Retro Gamer]]}}</ref> The 2009 book ''[[Vintage Games]]'' compared the game to ''[[Spy Hunter]]'', noting that game emphasized collecting power-ups and weapons and not just on racing. It added how the trend of combining racing with vehicular combat would reappear in future games such as ''[[Super Mario Kart]]'' and ''[[Rock n' Roll Racing]]''.<ref>{{cite book |last=Loguidice |first=Bill |last2=Barton |first2=Matt |title=[[Vintage Games]] |publisher=[[Focal Press]] |location=[[Burlington, MA]] |isbn=978-0-240-81146-8 |year=2009 |page=202 |chapter=14 – ''Pole Position'' (1982): Where the Raster Meets the Road}}</ref> Later in 2010, as part of Rare's 25th anniversary, the magazine said that it was Rare's first successful NES title as well as one of the first games to combine racing and [[vehicular combat]]. Readers ranked the game 22nd in a list of their 25 favourite Rare games.<ref name="RG Rare 25 list">{{cite journal|last=Hunt|first=Stuart|date=December 2010|title=A Rare Glimpse|url=https://archive.org/stream/retro_gamer/RetroGamer_084#page/n27/mode/2up|journal=|location=[[Bournemouth]]|publisher=Imagine Publishing|volume=|issue=84|pages=28–43|issn=1742-3155|oclc=489477015|via=|magazine=[[Retro Gamer]]}}</ref> More recently, in 2016, VintageGamer.com praised R.C. Pro Am for still being enjoyable and challenging 28 years after its release.<ref>{{Cite web |url=http://www.vintagegamer.com/ |title=Archived copy |access-date=2019-04-25 |archive-url=https://web.archive.org/web/20190421193712/http://vintagegamer.com/ |archive-date=2019-04-21 |url-status=live }}</ref>
The game has continued to be well received by video game publications. [[Allgame]]'s Chris Couper stated that ''R.C. Pro-Am'' is among the best NES games, due to its realistic nature. He commented that the game's challenge and sounds contributed to its enjoyment level.<ref name="Allgame" /> ''[[Retro Gamer]]'' saw the game as a precursor to [[Codemasters]]' ''[[Micro Machines (video game)|Micro Machines]]'', and they compared the action and variety of items to the later ''[[Mario Kart]]'' series. They hailed it as one of Rare's best early products, stating: "Radio-controlled car racing in videogame form was pretty much perfected here."<ref>{{cite journal|date=May 2004|title=Nintendo's Greatest Games|url=https://archive.org/stream/retro_gamer/RetroGamer_004#page/n17/mode/2up|location=[[Bournemouth]]|publisher=[[Imagine Publishing]]|issue=4|page=19|issn=1742-3155|oclc=489477015|magazine=[[Retro Gamer]]}}</ref> The 2009 book ''[[Vintage Games]]'' compared the game to ''[[Spy Hunter]]'', noting that game emphasized collecting power-ups and weapons and not just on racing. It added how the trend of combining racing with vehicular combat would reappear in future games such as ''[[Super Mario Kart]]'' and ''[[Rock n' Roll Racing]]''.<ref>{{cite book |last=Loguidice |first=Bill |last2=Barton |first2=Matt |title=[[Vintage Games]] |publisher=[[Focal Press]] |location=[[Burlington, MA]] |isbn=978-0-240-81146-8 |year=2009 |page=202 |chapter=14 – ''Pole Position'' (1982): Where the Raster Meets the Road}}</ref> Later in 2010, as part of Rare's 25th anniversary, the magazine said that it was Rare's first successful NES title as well as one of the first games to combine racing and [[vehicular combat]]. Readers ranked the game 22nd in a list of their 25 favourite Rare games.<ref name="RG Rare 25 list">{{cite journal|last=Hunt|first=Stuart|date=December 2010|title=A Rare Glimpse|url=https://archive.org/stream/retro_gamer/RetroGamer_084#page/n27/mode/2up|location=[[Bournemouth]]|publisher=Imagine Publishing|issue=84|pages=28–43|issn=1742-3155|oclc=489477015|magazine=[[Retro Gamer]]}}</ref> More recently, in 2016, VintageGamer.com praised R.C. Pro Am for still being enjoyable and challenging 28 years after its release.<ref>{{Cite web |url=http://www.vintagegamer.com/ |title=Archived copy |access-date=2019-04-25 |archive-url=https://web.archive.org/web/20190421193712/http://vintagegamer.com/ |archive-date=2019-04-21 |url-status=live }}</ref>


<!--Legacy-->
<!--Legacy-->
''R.C. Pro-Am'' has appeared many times on various "best games" lists over the years. A survey conducted by ''[[GamePro]]'' in 1990 ranked the game as the 10th-best sports video game at that time.<ref>{{cite journal|last=|first=|date=January 1991|title=Sport Pro-Shots – #10: ''R.C. Pro-Am''|url=https://archive.org/details/GamePro_Issue_018_January_1991|journal=|location=[[Peterborough, NH]]|publisher=IDG Communications/Peterborough, Inc.|volume=|issue=18|pages=[https://archive.org/details/GamePro_Issue_018_January_1991/page/n135 118], 122|issn=1042-8658|oclc=19231826|via=|magazine=[[GamePro]]}}</ref> ''[[Electronic Gaming Monthly]]'' listed it as the 52nd best console video game of all time in 1997.<ref>{{cite magazine |title=100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|page=128}} Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.</ref> ''[[Game Informer]]'' put the game at number 84 on its "Top&nbsp;100 Games of All Time" list in August&nbsp;2001.<ref>{{cite journal |title=Top 100 Games of All Time |magazine=[[Game Informer]] |issue=100 |date=August 2001 |issn=1067-6392 |oclc=27315596 |publisher=Sunrise Publications |location=[[Eden Prairie, MN]]}}</ref> ''[[Paste (magazine)|Paste]]'' magazine placed it as the 8th greatest NES game ever, saying that it is "way more fun than ''real'' remote-control cars, which never seemed to be equipped with missile capabilities".<ref>{{cite magazine|last=Killingsworth|first=Jason|date=November 25, 2008|title=Top 10 NES Games of All Time|url=http://www.pastemagazine.com/blogs/lists/2008/11/top-10-nes-games-of-all-time.html|magazine=[[Paste (magazine)|Paste]]|page=|pages=|doi=|pmid=|archive-url=https://web.archive.org/web/20110725235219/http://www.pastemagazine.com/blogs/lists/2008/11/top-10-nes-games-of-all-time.html|archive-date=July 25, 2011|accessdate=August 1, 2011|url-status=dead|df=mdy-all}}</ref> [[IGN]] listed the game as the 13th-best NES game of all time, citing its popularity amongst players as well as good sales. Executive Editor Craig Harris said that it was one of the first games to introduce the concept of vehicular combat, inspiring other titles such as ''[[Super R.C. Pro-Am]]'', ''[[R.C. Pro-Am&nbsp;II]]'', and the ''Mario Kart'' series.<ref>{{cite web |last=Harris |first=Craig |title=Top 100 NES Games – 13. ''R.C. Pro-Am'' |website=[[IGN]] |accessdate=August 1, 2011 |url=http://www.ign.com/top-100-nes-games/13.html |archive-url=https://web.archive.org/web/20110821092626/http://www.ign.com/top-100-nes-games/13.html |archive-date=August 21, 2011 |url-status=live |df=mdy-all }}</ref> [[1UP.com]] listed it as the 14th best NES title, citing the game's good graphics and gameplay elements, though it said that the difficulty level was too high. As with other retrospectives, the website staff listed the game as inspiration for future series such as ''[[Super Off Road]]'' and ''Rock n' Roll Racing''.<ref>{{cite web |author=1UP Staff |title=The Top 25 NES Games |website=[[1UP.com]] |accessdate=August 1, 2011 |url=http://www.1up.com/features/top-25-nes-games?pager.offset=2 |url-status=dead |archiveurl=https://web.archive.org/web/20121019205408/http://www.1up.com/features/top-25-nes-games?pager.offset=2 |archivedate=October 19, 2012 }}</ref> In a look back at Rare as part of the company's 25th anniversary, ''GamePro'' listed ''R.C. Pro-Am'' as one of Rare's best games, calling the release "one of Rare's finest moments".<ref name="Davison" /> Rare began work on a follow-up game for the [[Nintendo 64]], called ''Pro-Am 64'', which eventually changed direction during development and became ''[[Diddy Kong Racing]]''.<ref>{{cite web|last=Watts|first=Martin|title=Month Of Kong: The Making Of Diddy Kong Racing|url=http://www.nintendolife.com/news/2014/02/month_of_kong_the_making_of_diddy_kong_racing|website=Nintendo Life|accessdate=28 February 2016|date=23 February 2014}}</ref> The NES version of ''R.C. Pro-Am'' is one of the 30 games in the [[Xbox One]] compilation ''[[Rare Replay]]''.<ref name="Xbox Wire - Rare Replay">{{cite news|url=http://news.xbox.com/2015/06/16/xbox-rare-celebrates-its-30th-anniversary-with-a-massive-30-game-collection/|archiveurl=https://web.archive.org/web/20160404195316/http://news.xbox.com/2015/06/16/xbox-rare-celebrates-its-30th-anniversary-with-a-massive-30-game-collection/|title=Rare Celebrates Its 30th Anniversary with a Massive 30-Game Collection|work=Xbox Wire|publisher=[[Microsoft]]|date=June 16, 2015|accessdate=March 7, 2017|archivedate=April 4, 2016|url-status=live}}</ref>
''R.C. Pro-Am'' has appeared many times on various "best games" lists over the years. A survey conducted by ''[[GamePro]]'' in 1990 ranked the game as the 10th-best sports video game at that time.<ref>{{cite journal|date=January 1991|title=Sport Pro-Shots – #10: ''R.C. Pro-Am''|url=https://archive.org/details/GamePro_Issue_018_January_1991|location=[[Peterborough, NH]]|publisher=IDG Communications/Peterborough, Inc.|issue=18|pages=[https://archive.org/details/GamePro_Issue_018_January_1991/page/n135 118], 122|issn=1042-8658|oclc=19231826|magazine=[[GamePro]]}}</ref> ''[[Electronic Gaming Monthly]]'' listed it as the 52nd best console video game of all time in 1997.<ref>{{cite magazine |title=100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|page=128}} Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.</ref> ''[[Game Informer]]'' put the game at number 84 on its "Top&nbsp;100 Games of All Time" list in August&nbsp;2001.<ref>{{cite journal |title=Top 100 Games of All Time |magazine=[[Game Informer]] |issue=100 |date=August 2001 |issn=1067-6392 |oclc=27315596 |publisher=Sunrise Publications |location=[[Eden Prairie, MN]]}}</ref> ''[[Paste (magazine)|Paste]]'' magazine placed it as the 8th greatest NES game ever, saying that it is "way more fun than ''real'' remote-control cars, which never seemed to be equipped with missile capabilities".<ref>{{cite magazine|last=Killingsworth|first=Jason|date=November 25, 2008|title=Top 10 NES Games of All Time|url=http://www.pastemagazine.com/blogs/lists/2008/11/top-10-nes-games-of-all-time.html|magazine=[[Paste (magazine)|Paste]]|archive-url=https://web.archive.org/web/20110725235219/http://www.pastemagazine.com/blogs/lists/2008/11/top-10-nes-games-of-all-time.html|archive-date=July 25, 2011|accessdate=August 1, 2011|url-status=dead|df=mdy-all}}</ref> [[IGN]] listed the game as the 13th-best NES game of all time, citing its popularity amongst players as well as good sales. Executive Editor Craig Harris said that it was one of the first games to introduce the concept of vehicular combat, inspiring other titles such as ''[[Super R.C. Pro-Am]]'', ''[[R.C. Pro-Am&nbsp;II]]'', and the ''Mario Kart'' series.<ref>{{cite web |last=Harris |first=Craig |title=Top 100 NES Games – 13. ''R.C. Pro-Am'' |website=[[IGN]] |accessdate=August 1, 2011 |url=http://www.ign.com/top-100-nes-games/13.html |archive-url=https://web.archive.org/web/20110821092626/http://www.ign.com/top-100-nes-games/13.html |archive-date=August 21, 2011 |url-status=live |df=mdy-all }}</ref> [[1UP.com]] listed it as the 14th best NES title, citing the game's good graphics and gameplay elements, though it said that the difficulty level was too high. As with other retrospectives, the website staff listed the game as inspiration for future series such as ''[[Super Off Road]]'' and ''Rock n' Roll Racing''.<ref>{{cite web |author=1UP Staff |title=The Top 25 NES Games |website=[[1UP.com]] |accessdate=August 1, 2011 |url=http://www.1up.com/features/top-25-nes-games?pager.offset=2 |url-status=dead |archive-url=https://web.archive.org/web/20121019205408/http://www.1up.com/features/top-25-nes-games?pager.offset=2 |archive-date=October 19, 2012 }}</ref> In a look back at Rare as part of the company's 25th anniversary, ''GamePro'' listed ''R.C. Pro-Am'' as one of Rare's best games, calling the release "one of Rare's finest moments".<ref name="Davison" /> Rare began work on a follow-up game for the [[Nintendo 64]], called ''Pro-Am 64'', which eventually changed direction during development and became ''[[Diddy Kong Racing]]''.<ref>{{cite web|last=Watts|first=Martin|title=Month Of Kong: The Making Of Diddy Kong Racing|url=http://www.nintendolife.com/news/2014/02/month_of_kong_the_making_of_diddy_kong_racing|website=Nintendo Life|accessdate=28 February 2016|date=23 February 2014}}</ref> The NES version of ''R.C. Pro-Am'' is one of the 30 games in the [[Xbox One]] compilation ''[[Rare Replay]]''.<ref name="Xbox Wire - Rare Replay">{{cite news|url=http://news.xbox.com/2015/06/16/xbox-rare-celebrates-its-30th-anniversary-with-a-massive-30-game-collection/|archive-url=https://web.archive.org/web/20160404195316/http://news.xbox.com/2015/06/16/xbox-rare-celebrates-its-30th-anniversary-with-a-massive-30-game-collection/|title=Rare Celebrates Its 30th Anniversary with a Massive 30-Game Collection|work=Xbox Wire|publisher=[[Microsoft]]|date=June 16, 2015|accessdate=March 7, 2017|archive-date=April 4, 2016|url-status=live}}</ref>


==See also==
==See also==

Revision as of 16:01, 29 November 2020

R.C. Pro-Am
Cover art depicting three radio-controlled cars racing
North American cover art
Developer(s)Rare
Publisher(s)Nintendo (NES)
Tradewest (Genesis)
Composer(s)David Wise
Platform(s)Nintendo Entertainment System, Arcade (PlayChoice-10), Sega Genesis
Release
February 1988
  • NES
    • NA: February 1988[1]
    • EU: April 15, 1988
    Sega Genesis
Genre(s)Racing, vehicular combat
Mode(s)Single-player

R.C. Pro-Am is a racing video game developed by Rare. It was initially released for the Nintendo Entertainment System (NES) in 1987, and was published by Nintendo for North America in February 1988, and then in Europe on April 15 of the same year. Presented in an overhead isometric perspective, a single player races a radio-controlled car around a series of tracks. The objective of each track is to qualify for the next race by placing in the top three racers. Players collect items to improve performance, and they must avoid a variety of hazards such as rain puddles and oil slicks. It is an example of a racing game which features vehicular combat, in which racers can use missiles and bombs to temporarily disable opposing vehicles. Originally titled Pro Am Racing, R.C. Pro-Am was also ported to the Sega Genesis in 1992 as Championship Pro-Am, an enhanced remake with enhanced graphics and additional features. R.C. Pro-Am was followed by two sequels: Super R.C. Pro-Am in 1991, and R.C. Pro-Am II in 1992.

Listed by video game reviewers as one of Rare's first successful NES titles, R.C. Pro-Am was well-received for its visuals, sound, gameplay, and enjoyability. The game distanced itself from earlier racing titles by using an overhead, instead of a first-person, perspective. Reviews have cited it as inspiration for future games such as Super Off Road, Rock n' Roll Racing, and the Mario Kart series. It has appeared in many "top games of all time" lists and is regarded as one of the best titles in the NES library. The game was later included in Rare's 2015 Rare Replay compilation for the Xbox One.

Gameplay

R.C. Pro-Am is a racing video game in which a player controls a radio-controlled car against three opponents around a track from an overhead isometric perspective.[2][3] Players use the horizontal buttons on the control pad to steer their car left or right, and they use the other buttons to accelerate, fire weapons, and pause the game.[4] Consisting of 32 tracks total, the goal for each racer is to qualify for the next race by finishing in the top three in the four-car field. The game ends if players finish in fourth;[5] however, they have two continues in which they can restart the previous race, but they will lose all points accumulated up to that point.[6] For each successful completion of a race, the player receives a trophy; larger "High Score Trophies", leading up to the "Super Trophy", can also be obtained for achieving high scores.[7] After the game ends, players can record their scores on "Top Pro-Am Drivers" list, but the scores are erased when the console power is powered off.[8]

There are twelve unique track configurations and these are repeated indefinitely. While the original box art claims that the game contains "32 tracks of racing thrills"[9] the 24th level is unofficially the "last" level since it is the largest track and contains the highest number of laps. After completing level 24, level 25 is a repetition of level 1, level 26 is a repetition of level 2, and so on, but with additional obstacles, power-up items, etc. Once the player reaches level 32, all computer-controlled opponents run at maximum speed and cannot be beaten without the use of weapons. The game has no formal end; players eventually run out of weapons and are eliminated from the race. With the use of game enhancement and cheat tools, players have been able to reach past level 200 with no discernible end in sight.

The player, represented by the red truck in the center, leads the race while about to collect a "bonus letter" and a roll cage.

Throughout the courses, there are items on the track that players can collect by driving over them. "Tune-up items" help increase the car's performance, such as turbo acceleration, "hotter engines" for higher top speed, and "super sticky tires" for increased traction and cornering;[2] these additional abilities are displayed on the "track conditions" screen between races.[10] Players can also collect weapons that can temporarily disable other vehicles: missiles take out the opposing vehicles from the front, while bombs take them out from the rear. The number of missiles and bombs carry over to the next race,[7] and players can collect extra ammunition, represented by stars, on the track.[2] Roll cages, which opponents can also collect, help protect cars from crash damage,[7] stationary "zippers" give cars an extra speed boost,[2] and "bonus letters" give players large point bonuses and the ability to drive an upgraded car if they can spell "NINTENDO" ("CHAMPION" in the Rare Replay version) with them. Players can upgrade from a standard truck to a faster 4-Wheeler and then to the fastest Off Roader.[11] There are also various hazards which must be avoided: oil slicks which cause cars to spin out of control, water puddles and "rain squalls" which slow them down, pop-up barriers which crash cars, and skulls which decrease ammunition. Excessive use of projectile weaponry on opponents will result in the yellow car accelerating to 127 mph, which cannot be matched by the player.[2]

The Sega Genesis port, Championship Pro-Am, features some gameplay differences from the NES version of the game. In this port, players race against five other vehicles instead of three,[12] but players must still place in the top three to move to the next track.[6] Another feature is that race records are recorded;[12] players are prompted to enter their name before the game start to track high scores and race records.[13] Finally, players try to successfully spell "CHAMPION" in order to upgrade to a new car.[14]

Development

R.C. Pro-Am was developed by UK-based company Rare. In 1987, the game was originally titled Pro-Am Racing but was later renamed.[15] It was released for the Nintendo Entertainment System (NES) by Nintendo in February 1988 in North America,[16] and in Europe on April 15 of the next year.[17] It would later be ported to the Sega Genesis under the name Championship Pro-Am and was released by Tradewest in 1992.[18] Its music was composed by David Wise, known for his work on Cobra Triangle as well as the Donkey Kong Country series.[19]

R.C. Pro-Am was subject to preview coverage in the Fall 1987 issue of Nintendo Fun Club News – the company's predecessor to its house organ Nintendo Power.[15] It received a more in-depth look into the game in the proceeding Winter 1987 issue, saying that "this game is a must for RC Car (radio-controlled) owners".[20] It was featured on the cover of the magazine's February–March 1988 issue, which also included a full walkthrough.[2] Later, in Nintendo Power's premiere issue in July 1988, R.C. Pro-Am was listed 6th on its "Top 30" NES games list, and it was the top "Dealer's Pick".[21] It went down to the 8th position in September 1988,[22] and 12th in November.[23]

Reception and legacy

R.C. Pro-Am sold 2.3 million copies worldwide—an unqualified success—and made Rare into a major developer for the Nintendo Entertainment System.[25]

R.C. Pro-Am was reviewed in Computer Gaming World who called it "a compelling, innovating approach to car racing video games". Bill Kunkel found that it distanced itself from earlier racing titles such as Sega's Enduro Racer, Nintendo's Mach Rider, and Atari's Pole Position by going from a more traditional first-person to an isometric perspective. He also praised the game's simplicity and controls, comparing them to that of an actual radio-controlled car. He criticized the game for its lack of a two-player feature and for the instruction booklet's vagueness. He concluded by lauding its graphics and sound, saying that they "help make this the best game of its kind ever produced in any electronic game format".[26] Bloomberg Businessweek listed R.C. Pro-Am, along with Cobra Triangle, as Rare's most notable titles in the NES library.[27]

The game has continued to be well received by video game publications. Allgame's Chris Couper stated that R.C. Pro-Am is among the best NES games, due to its realistic nature. He commented that the game's challenge and sounds contributed to its enjoyment level.[24] Retro Gamer saw the game as a precursor to Codemasters' Micro Machines, and they compared the action and variety of items to the later Mario Kart series. They hailed it as one of Rare's best early products, stating: "Radio-controlled car racing in videogame form was pretty much perfected here."[28] The 2009 book Vintage Games compared the game to Spy Hunter, noting that game emphasized collecting power-ups and weapons and not just on racing. It added how the trend of combining racing with vehicular combat would reappear in future games such as Super Mario Kart and Rock n' Roll Racing.[29] Later in 2010, as part of Rare's 25th anniversary, the magazine said that it was Rare's first successful NES title as well as one of the first games to combine racing and vehicular combat. Readers ranked the game 22nd in a list of their 25 favourite Rare games.[30] More recently, in 2016, VintageGamer.com praised R.C. Pro Am for still being enjoyable and challenging 28 years after its release.[31]

R.C. Pro-Am has appeared many times on various "best games" lists over the years. A survey conducted by GamePro in 1990 ranked the game as the 10th-best sports video game at that time.[32] Electronic Gaming Monthly listed it as the 52nd best console video game of all time in 1997.[33] Game Informer put the game at number 84 on its "Top 100 Games of All Time" list in August 2001.[34] Paste magazine placed it as the 8th greatest NES game ever, saying that it is "way more fun than real remote-control cars, which never seemed to be equipped with missile capabilities".[35] IGN listed the game as the 13th-best NES game of all time, citing its popularity amongst players as well as good sales. Executive Editor Craig Harris said that it was one of the first games to introduce the concept of vehicular combat, inspiring other titles such as Super R.C. Pro-Am, R.C. Pro-Am II, and the Mario Kart series.[36] 1UP.com listed it as the 14th best NES title, citing the game's good graphics and gameplay elements, though it said that the difficulty level was too high. As with other retrospectives, the website staff listed the game as inspiration for future series such as Super Off Road and Rock n' Roll Racing.[37] In a look back at Rare as part of the company's 25th anniversary, GamePro listed R.C. Pro-Am as one of Rare's best games, calling the release "one of Rare's finest moments".[3] Rare began work on a follow-up game for the Nintendo 64, called Pro-Am 64, which eventually changed direction during development and became Diddy Kong Racing.[38] The NES version of R.C. Pro-Am is one of the 30 games in the Xbox One compilation Rare Replay.[39]

See also

References

  1. ^ "R.C. Pro-Am Release Information for NES". GameFAQs.
  2. ^ a b c d e f "R.C. Pro-Am". Nintendo Fun Club News. 1 (5). Redmond, WA: Nintendo: 4–5. February–March 1988.
  3. ^ a b Davison, John (June 2, 2010). "25 Years of Rare". GamePro. Archived from the original on 2010-12-25. Retrieved August 1, 2011.
  4. ^ R.C. Pro-Am Instruction Manual, p. 3. "2. Name of Controller Parts and Operating Instructions". (PDF)
  5. ^ R.C. Pro-Am Instruction Manual, p. 5. "3. How to Play".
  6. ^ a b Championship Pro-Am Instruction Manual, p. 12.
  7. ^ a b c R.C. Pro-Am Instruction Manual, p. 8. "Race for Trophies".
  8. ^ R.C. Pro-Am Instruction Manual, p. 4. "2. Name of Controller Parts and Operating Instructions".
  9. ^ https://www.mobygames.com/game/nes/rc-pro-am/cover-art/gameCoverId,36516/
  10. ^ R.C. Pro-Am Instruction Manual, p. 6. "Other Items".
  11. ^ R.C. Pro-Am Instruction Manual, p. 7.
  12. ^ a b Championship Pro-Am Instruction Manual, p. 3.
  13. ^ Championship Pro-Am Instruction Manual, p. 5.
  14. ^ Championship Pro-Am Instruction Manual, p. 9.
  15. ^ a b "Pro-Am Racing". Nintendo Fun Club News. 1 (3). Redmond, WA: Nintendo: 15. Autumn 1987.
  16. ^ "NES Games" (PDF). Nintendo. p. 10. Archived from the original (PDF) on March 17, 2007. Retrieved July 17, 2008.
  17. ^ "retrodiary: 1 April – 28 April". Retro Gamer (88). Bournemouth: Imagine Publishing: 17. April 2011. ISSN 1742-3155. OCLC 489477015.
  18. ^ "Championship Pro-Am". GameSpot. Archived from the original on March 26, 2010. Retrieved August 2, 2011.
  19. ^ Nagata, Tyler (September 21, 2010). "Game music of the day: R.C. Pro-Am". GamesRadar. Retrieved July 20, 2011.
  20. ^ "Sneak Peeks – Pro Am Racing". Nintendo Fun Club News. 1 (4). Redmond, WA: Nintendo: 12. December 1987.
  21. ^ "Top 30". Nintendo Power (1). Redmond, WA: Nintendo: 103–104. July–August 1988. ISSN 1041-9551. OCLC 18893582.
  22. ^ "Top 30". Nintendo Power (2). Redmond, WA: Nintendo: 103. September–October 1988. ISSN 1041-9551. OCLC 18893582.
  23. ^ "Top 30". Nintendo Power (3). Redmond, WA: Nintendo: 103. November–December 1988. ISSN 1041-9551. OCLC 18893582.
  24. ^ a b Couper, Chris. "R.C. Pro-Am – Review". Allgame. Archived from the original on February 16, 2010. Retrieved July 20, 2011.
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