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'''''Queers in love at the End of the World''''', also stylized as '''''queers in love at the end of the world''''', is a hypertext game created with [[Twine (software)|Twine]].<ref name=Graun>{{Cite web|url=https://www.theguardian.com/technology/2014/dec/11/verse-queers-in-love-at-the-end-of-the-world-anna-anthropy|title=A verse about Queers in Love at the End of the World|last=Ellison|first=Cara|date=2014-12-11|website=the Guardian|language=en|access-date=2018-04-27}}</ref><ref>{{Cite book|url=https://books.google.com/books?id=usQwDAAAQBAJ&pg=PT115&dq=%22Queers+in+Love+at+the+End+of+the+World%22&hl=en&sa=X&ved=0ahUKEwiorMCHjtvaAhXHrFkKHaB_BeoQ6AEIKTAA#v=onepage&q=%22Queers%20in%20Love%20at%20the%20End%20of%20the%20World%22&f=false|title=Games, Design and Play: A detailed approach to iterative game design|last=Macklin|first=Colleen|last2=Sharp|first2=John|date=2016-05-19|publisher=Addison-Wesley Professional|isbn=9780134392226|language=en}}</ref> Developed by [[Anna Anthropy]] in 2013 for the [[Ludum Dare|Ludum Dare Game Jam]], the short, ten-second narrative faces players with how to interact with their partner before "(e)verything is wiped away".<ref>{{Cite news|url=https://www.polygon.com/2017/2/2/14484616/power-play-excerpt|title=The power of Twine|last=Burak|first=Asi|date=|work=Polygon|access-date=2018-04-27|last2=Parker|first2=Laura}}</ref>
'''''Queers in love at the End of the World''''', also stylized as '''''queers in love at the end of the world''''', is a hypertext game created with [[Twine (software)|Twine]].<ref name=Graun>{{Cite web|url=https://www.theguardian.com/technology/2014/dec/11/verse-queers-in-love-at-the-end-of-the-world-anna-anthropy|title=A verse about Queers in Love at the End of the World|last=Ellison|first=Cara|date=2014-12-11|website=the Guardian|language=en|access-date=2018-04-27}}</ref><ref>{{Cite book|url=https://books.google.com/books?id=usQwDAAAQBAJ&pg=PT115&dq=%22Queers+in+Love+at+the+End+of+the+World%22&hl=en&sa=X&ved=0ahUKEwiorMCHjtvaAhXHrFkKHaB_BeoQ6AEIKTAA#v=onepage&q=%22Queers%20in%20Love%20at%20the%20End%20of%20the%20World%22&f=false|title=Games, Design and Play: A detailed approach to iterative game design|last=Macklin|first=Colleen|last2=Sharp|first2=John|date=2016-05-19|publisher=Addison-Wesley Professional|isbn=9780134392226|language=en}}</ref> Developed by [[Anna Anthropy]] in 2013 for the [[Ludum Dare|Ludum Dare Game Jam]], the short, ten-second narrative faces players with how to interact with their partner before "(e)verything is wiped away".<ref>{{Cite news|url=https://www.polygon.com/2017/2/2/14484616/power-play-excerpt|title=The power of Twine|last=Burak|first=Asi|work=Polygon|access-date=2018-04-27|last2=Parker|first2=Laura}}</ref>


As of 2018, the game is hosted on Anthropy's [[Itch.io]] page.
As of 2018, the game is hosted on Anthropy's [[Itch.io]] page.


== Plot ==
== Plot ==
In just ten seconds, players read through short paragraphs and selected highlighted text in order to dictate how they want to interact with their partner before the end of the world.<ref>{{Cite book|url=https://books.google.com/books?id=47KwDQAAQBAJ&pg=PA211&dq=%22Queers+in+Love+at+the+End+of+the+World%22&hl=en&sa=X&ved=0ahUKEwiorMCHjtvaAhXHrFkKHaB_BeoQ6AEINjAC#v=onepage&q=%22Queers%20in%20Love%20at%20the%20End%20of%20the%20World%22&f=false|title=Power Play: How Video Games Can Save the World|last=Burak|first=Asi|last2=Parker|first2=Laura|date=2017-01-31|publisher=Macmillan|year=|isbn=9781250089335|location=|pages=211|language=en}}</ref> About the origin of the work, Anthropy writes, "If you only had ten seconds left with your partner, what would you do with them? What would you say? It’s a game about the transformative, transcendent power of queer love, and is dedicated to every queer I’ve loved, no matter how briefly, or for how long."<ref>{{Cite web|url=http://rhizome.org/art/artbase/artwork/queers-in-love-at-the-end-of-the-world/|title=Queers in Love at the End of the World|last=Anthropy|first=Ana|date=17 March 2018|website=Rhizome|access-date=17 March 2018}}</ref>
In just ten seconds, players read through short paragraphs and selected highlighted text in order to dictate how they want to interact with their partner before the end of the world.<ref>{{Cite book|url=https://books.google.com/books?id=47KwDQAAQBAJ&pg=PA211&dq=%22Queers+in+Love+at+the+End+of+the+World%22&hl=en&sa=X&ved=0ahUKEwiorMCHjtvaAhXHrFkKHaB_BeoQ6AEINjAC#v=onepage&q=%22Queers%20in%20Love%20at%20the%20End%20of%20the%20World%22&f=false|title=Power Play: How Video Games Can Save the World|last=Burak|first=Asi|last2=Parker|first2=Laura|date=2017-01-31|publisher=Macmillan|isbn=9781250089335|pages=211|language=en}}</ref> About the origin of the work, Anthropy writes, "If you only had ten seconds left with your partner, what would you do with them? What would you say? It’s a game about the transformative, transcendent power of queer love, and is dedicated to every queer I’ve loved, no matter how briefly, or for how long."<ref>{{Cite web|url=http://rhizome.org/art/artbase/artwork/queers-in-love-at-the-end-of-the-world/|title=Queers in Love at the End of the World|last=Anthropy|first=Ana|date=17 March 2018|website=Rhizome|access-date=17 March 2018}}</ref>


==Reception==
==Reception==

Revision as of 01:33, 13 December 2020

Queers in love at the End of the World, also stylized as queers in love at the end of the world, is a hypertext game created with Twine.[1][2] Developed by Anna Anthropy in 2013 for the Ludum Dare Game Jam, the short, ten-second narrative faces players with how to interact with their partner before "(e)verything is wiped away".[3]

As of 2018, the game is hosted on Anthropy's Itch.io page.

Plot

In just ten seconds, players read through short paragraphs and selected highlighted text in order to dictate how they want to interact with their partner before the end of the world.[4] About the origin of the work, Anthropy writes, "If you only had ten seconds left with your partner, what would you do with them? What would you say? It’s a game about the transformative, transcendent power of queer love, and is dedicated to every queer I’ve loved, no matter how briefly, or for how long."[5]

Reception

At The Guardian, Cara Ellison stated that Queers "evokes an itinerant life better than any other game".[1]

References

  1. ^ a b Ellison, Cara (2014-12-11). "A verse about Queers in Love at the End of the World". the Guardian. Retrieved 2018-04-27.
  2. ^ Macklin, Colleen; Sharp, John (2016-05-19). Games, Design and Play: A detailed approach to iterative game design. Addison-Wesley Professional. ISBN 9780134392226.
  3. ^ Burak, Asi; Parker, Laura. "The power of Twine". Polygon. Retrieved 2018-04-27.
  4. ^ Burak, Asi; Parker, Laura (2017-01-31). Power Play: How Video Games Can Save the World. Macmillan. p. 211. ISBN 9781250089335.
  5. ^ Anthropy, Ana (17 March 2018). "Queers in Love at the End of the World". Rhizome. Retrieved 17 March 2018.