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    design: theory & practice. Jones & Bartlett Learning. pp. 87–. ISBN 978-1-55622-912-1. Retrieved 19 August 2011. Saltzman, Mark (April 15, 1999). "The emulation...
    10 KB (543 words) - 07:57, 18 June 2024
  • Ogden, Steve (2004). Game Design: Theory and Practice. Interview with Doug Church (2nd ed.). Jones & Bartlett. ISBN 978-1-55622-912-1. Indie Game Jam...
    8 KB (898 words) - 19:00, 30 July 2023
  • (2005). Game Design: Theory & Practice. Wordware Pub. p. 92. ISBN 978-1-55622-912-1. I did not do Asteroids Deluxe. It was done by David Shepperd. "SEC...
    6 KB (608 words) - 19:57, 18 May 2024
  • Richard (2004). Game Design: Theory and Practice (2 ed.). p. 180. ISBN 9781556229121. Ivory, James (2012). Virtual Lives. ABC-CLIO. p. 124. ISBN 9781598845860...
    7 KB (623 words) - 23:44, 16 May 2024
  • Practice (2 ed.). Jones and Bartlett Publishers. September 2004. ISBN 978-1-55622-912-1. "NG Alpha: Prince of Persia 3D". Next Generation. No. 40. Imagine...
    36 KB (3,122 words) - 16:55, 2 July 2024
  • (2005). Game Design: Theory & Practice. Wordware Pub. p. 108. ISBN 978-1-55622-912-1. In many console action games, different buttons on the controller...
    58 KB (6,684 words) - 23:50, 30 April 2024
  • & Practice (2nd ed.). Wordware Publishing, Inc. pp. 425–427. ISBN 978-1-55622-912-1. Taylor, Tracy (October 17, 2011). "Inspired to make The Sims after...
    49 KB (3,981 words) - 14:55, 9 July 2024
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    (2005). Game Design: Theory & Practice. Wordware Pub. p. 108. ISBN 978-1-55622-912-1. Archived from the original on July 29, 2020. Retrieved July 29, 2020...
    88 KB (9,714 words) - 04:11, 16 June 2024