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Master of Dimensions

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Master of Dimensions
Developer(s)Makh-Shevet
Publisher(s)Eidos Interactive
Release1996
Genre(s)Point and click adventure

Master of Dimensions (שליט המימדים) is a 1996 adventure video game by Israeli developer Makh-Shevet (through their division Mad Engine[1]) and published by Eidos Interactive.

Development

After several years of translating foreign adventure games into Hebrew Makh-Shevet created Master of Dimensions as its first original title.[2] Master of Dimensions is based on an RPG of the same name that Makh-Shevet founder Oren Obstblum created with some friends in 1985[3][4][5] as a result of his disatisfaction with current RPG.[6] He and his friends started fantasizing about traveling into parallel dimensions to fantastic places and eras.[7] Later when creating a video game, he dicided to draw from this idea.[6] The game was programmed by Eric Siegel, who incorporated both 3D and 2D animation.[8]

The game's publisher was Eidos Interactive was following up their interactive adventure The Riddle of Master Lu.[9] It was distributed in English under licence by US Gold[10] while Polish distributor of the game, Mirage, produced a localised version[11] under the title Władca Wymiarów.[12] It was localised for the Brazilian market by BraSoft Corporation.[13] The German version featured well-known German voice actors.[14]

At the time, it was one of the only Israeli computer games developed and distributed outside Israel.

The game was relatively successful (very popular in Europe[3]) leading to the Makh-Shevet developing another, less successful puzzle adventure game called Grenix.[2] Master of Dimensions' elderly woman character of Omis would later feature in the 1997 Makh-Shevet title Armed & Delirious.[15]

Plot

Players take the role of a young man who must try to save the magician Merlin.[16][17] The game features a dozen interconnected mini-stories, which correspond to the dimensions that we must visit[18], which range from detective comics and classic fantasy elements to ultra-realistic mega-cities.[19] The game has a point-and-click interface.

Critical reception

PC Top Player deemed it a mediocre video game, criticising its unoriginal plot and simple gameplay.[20] Metzomagic critiqued the game's "occasional obscure solution and seeming dead-end, humungous maze and a timed puzzle".[21] Świat Gier Komputerowych liked its "nice graphics, well-chosen difficulty level and...variety".[11] Gry komputerowe wrote it is "well-designed in terms of graphics".[22] MicroMania felt the game had "interesting characters and well-plotted stories".[18] PC Player praised the game's "lovely little details" including its music, gags and decent voicework, but criticised the pixel hunting.[23] Paul Ricketts of The Post noted the game's "variety of locations" and "character interaction" as entertaining aspects.[24] PC Home praised graphical elements including large scale character sprites, and camera changes.[25] Folha De Londrina felt the player would have to "work hard" to decipher the game's puzzles.[26] PC Games enjoyed the game's "optical and acoustic details".[27] PC Joker thought the game had replayability due to its variable solutions.[14] PC Player wrote that despite the game experiencing the "teething troubles of a first work", its "small, loving details" reflected the earnestness of its creators.[28]








References

  1. ^ "Cover: Fünfte Dimension, Die - PC CD-ROM". www.kultboy.com. Retrieved 2022-01-22.
  2. ^ a b פרוסט, טל (2013-04-16). "גיימינג כחול לבן: מ-Xonix ועד כוכב כחול". Ynet (in Hebrew). Retrieved 2022-01-22.
  3. ^ a b "O Dia Online". avcom.co.il. Retrieved 2022-01-22.
  4. ^ "Master of Dimensions". avcom.co.il. Retrieved 2022-01-22.
  5. ^ "Master of Dimensions double spread". PC Home.
  6. ^ a b "Master of Dimensions history". avcom.co.il. Retrieved 2022-01-22.{{cite web}}: CS1 maint: url-status (link)
  7. ^ "master.html". avcom.co.il. Retrieved 2022-01-22.
  8. ^ כולנו עיתונות ותקשורת (01-1997). זומביט - גיליון מספר 27. {{cite book}}: Check date values in: |date= (help)
  9. ^ "News". avcom.co.il. Retrieved 2022-01-22.
  10. ^ PC Zone 42 (September 1996).
  11. ^ a b swiat_gier_komputerowych_49-1997-1. 1997-01. {{cite book}}: Check date values in: |date= (help)
  12. ^ Secret Service 1996 31-41.
  13. ^ https://www.linkedin.com/in/socialmediaprofessional/details/experience/
  14. ^ a b "Master of Dimensions". PC Joker. Retrieved 2022-01-22.{{cite web}}: CS1 maint: url-status (link)
  15. ^ PC Player (1997-08). PC Player German Magazine 1997-08 (in German). {{cite book}}: Check date values in: |date= (help)
  16. ^ Excalibur Magazine 58 1997 01.
  17. ^ Micromanía Tercera Epoca ( Spanish) Issue 22.
  18. ^ a b Micromanía Tercera Epoca ( Spanish) Issue 24.
  19. ^ "REVIEW". avcom.co.il. Retrieved 2022-01-22.
  20. ^ PC Top Player 018 (Spanish Magazine).
  21. ^ "The Master of Dimensions Review by metzomagic.com". www.metzomagic.com. Retrieved 2022-01-22.
  22. ^ CGS Computer Studio (1996). Gry Komputerowe Wydanie Targowe A/96. p. 6.
  23. ^ PC Player (1997-01). PC Player German Magazine 1997-01 (in German). {{cite book}}: Check date values in: |date= (help)
  24. ^ "Master of Dimensions". The Post. Retrieved 2022-01-22.{{cite web}}: CS1 maint: url-status (link)
  25. ^ "Master of Dimensions". Mac Home.
  26. ^ "E tem mais..." Folha de Londrina (in Brazilian Portuguese). 1997-12-04. Retrieved 2022-01-22.{{cite web}}: CS1 maint: url-status (link)
  27. ^ "Master of Dimensions". PC Games. Retrieved 2022-01-22.{{cite web}}: CS1 maint: url-status (link)
  28. ^ "Master of Dimensions". PC Player. Retrieved 2022-01-22.{{cite web}}: CS1 maint: url-status (link)