GTFO (video game)
GTFO | |
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Developer(s) | 10 Chambers |
Publisher(s) | 10 Chambers |
Director(s) | Ulf Andersson[1][a] |
Designer(s) | Hjalmar Vikström[2][a] |
Programmer(s) | George[3] |
Artist(s) | |
Writer(s) | Simon Viklund[7][a] |
Composer(s) | Simon Viklund[8] |
Engine | Unity[9] |
Platform(s) | Windows |
Release | December 10, 2021 |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
GTFO is a 2021 cooperative first-person shooter game developed and published by 10 Chambers. GTFO released in early access for Windows on December 9, 2019.[10] The game was officially released two years later, on December 10, 2021, during The Game Awards 2021.[11] In the game, the players control prisoners sent into a facility overrun by monsters and use guns, tools, and melee weapons to dispatch the monsters and complete objectives.
Gameplay
[edit]There are eight "rundowns", each of which consists of multiple expeditions.[12] In each expedition, the players control up to four prisoners[13] who are placed in a run-down underground facility called "The Complex", and must complete the objectives the "Warden", an entity with unknown motivations, has asked them to.[14]
![Perspective of a player holding a gun. In front of them is another player holding a spiked bat, and three asleep humanoid monsters. Two of the monsters are standing and glowing.](http://upload.wikimedia.org/wikipedia/en/thumb/c/c1/GTFO_screenshot.jpg/220px-GTFO_screenshot.jpg)
The Complex is overrun with humanoid monsters referred to as "sleepers", because they start off asleep. While asleep, the sleepers occasionally glow, causing them to detect player movement.[15] They will also wake up if the players fire their guns near the sleepers, otherwise make noise, shine their flashlights on them, or hit them without killing them.[16] They can be silently killed with a physical attack using a spear, sledgehammer, knife, or bat.[17] If a sleeper detects a player, other nearby sleepers will wake up and attack the players.[15]
The Complex consists of zones: groups of rooms separated by security doors. To open a security door, the players must be scanned by the door.[18] The scan consists of an orange circle that appears below the door that all the players must stand in for some time, followed by the circle splitting into multiple smaller ones that must be stood in by individual players.[19] Some doors have alarms which blare during a scan, causing sleepers to attack the players for the duration of the scan. The players have tools to prepare for these attacks, such as a "C-foam launcher" that increases the time it takes the sleepers to break doors, gun turrets, and landmines.[15]
In order to locate objectives and resources such as gun ammunition, the players often must use a terminal to help find the desired object.[19]
Reception
[edit]Pre-release
[edit]GTFO received a warm reception at The Game Awards 2017.[20] A year later, it received an accolade as the Best Cooperative Game at E3 2018 from the website DualShockers.[21] Other sites such as Rock Paper Shotgun and Gamereactor praised it for its horror, atmosphere and gameplay, both considering it among the best games of E3 2018, and considering the game horrifying from their gameplay previews.
The game was nominated in "The Best Game You Suck At" category at the 2020 and 2022 Steam Awards.[22][23]
Post-release
[edit]Metacritic, which uses a weighted average, assigned the game a score of 78 out of 100, based on 15 critics, indicating "generally favorable" reviews.[24]
Notes
[edit]References
[edit]- ^ "Ulf - Creative Director & CEO". 10 Chambers. Retrieved March 4, 2024.
- ^ "Hjalmar - Game Design Director - 10 Chambers". 10 Chambers. Archived from the original on November 27, 2021.
- ^ "George - Master Programmer - 10 Chambers". 10 Chambers. Archived from the original on January 26, 2022.
- ^ "Anders B - Technical Art Director". 10 Chambers. Retrieved March 4, 2024.
- ^ "David - Art Director". 10 Chambers. Retrieved March 4, 2024.
- ^ "Anders S - Art Director - 10 Chambers". 10 Chambers. Archived from the original on January 26, 2022.
- ^ "Simon - Narrative Director". 10 Chambers. Retrieved March 4, 2024.
- ^ Viklund, Simon (September 3, 2021). GTFO: Behind The Scenes - Music. 10 Chambers.
- ^ Barton, Seth (March 16, 2020). "Shadowgun, Void Bastards, GTFO and Outer Wilds – the many flavours of Unity". MCV. ISSN 1469-4832. Archived from the original on November 18, 2021. Retrieved November 18, 2021.
- ^ "IGN GTFO". Archived from the original on December 8, 2017. Retrieved December 7, 2017.
- ^ Lyons, Ben (December 10, 2021). "GTFO has now officially left Early Access". Gamereactor UK. Archived from the original on December 10, 2021. Retrieved December 10, 2021.
- ^ Wales, Matt (December 8, 2023). "Acclaimed horror shooter GTFO ends development with Final Chapter update". Eurogamer.
- ^ "The Prisoners". GTFO.
- ^ "The Rundown". GTFO.
- ^ a b c Duggan, James (January 8, 2020). "GTFO Early Access Review". IGN.
- ^ "The Creatures". GTFO.
- ^ "Weapons". GTFO.
- ^ Cox, Matt (December 9, 2019). "Hands on with GTFO, the best way to panic as a group since Killing Floor". Rock Paper Shotgun.
- ^ a b Winkie, Luke (December 21, 2021). "GTFO Review". IGN.
- ^ "VG247 GTFO". Archived from the original on December 8, 2017. Retrieved December 7, 2017.
- ^ "DualShockers E3 2018 Awards". June 18, 2018. Archived from the original on February 3, 2021. Retrieved June 18, 2018.
- ^ Macgregor, Jody (January 3, 2021). "Red Dead Redemption 2 is Steam's game of the year 2020". PC Gamer. Retrieved January 5, 2021.
- ^ "GTFO - GTFO is nominated for "The Best Game You Suck At" at the Steam Awards 2020!! - Steam News". store.steampowered.com. December 22, 2020. Archived from the original on December 13, 2021. Retrieved January 5, 2021.
- ^ "GTFO". Metacritic. Fandom, Inc. Retrieved February 23, 2024.