List of video game middleware
Appearance
Middleware for games is a piece of software that is integrated into a game engine to handle some specialized aspect it, such as physics, graphics or networking.
Notable
This list has no precise inclusion criteria as described in the Manual of Style for standalone lists. (March 2017) |
- Autodesk Gameware - from Autodesk, includes Scaleform GFx, Kynapse, Beast and HumanIK
- SpeedTree - vegetation programming and modelling software products
- Nvidia GameWorks - visual FX, physics, particle and fluid simulations
- xaitment - customizable and modular game AI software for navigation mesh generation, pathfinding, character behavioral modeling and more
- Bink Video - video file format, video compression tools and playback library from RAD Game Tools.
- Umbra 3 - solution for visibility and occlusion culling
AI: Pathfinding, collisions
- AI.implant – from Presagis, an AI authoring and runtime engine
- AiLive - a suite of game AI middleware
- Mercuna 3D Navigation - full 3D navigation for flying and underwater AI. UE4 and Unity.
Physics & Animation
- Havok - 3D physics engine
- Euphoria - 3D human animation engine created by NaturalMotion based on Dynamic Motion Synthesis
- IKInema - a generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during gameplay. Source
- trueSKY - Real-time weather renderer for UE4, Unity and SDK.
Sound
- FMOD - end to end solution for creating and playing adaptive audio. Consists of a tool and an engine.
- Wwise - audio engine and authoring tools from Audiokinetic.
- Miles Sound System - audio authoring tools and engine developed by RAD Game Tools.