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List of video game middleware

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This is an old revision of this page, as edited by Game AI 2 (talk | contribs) at 11:01, 22 May 2019 (typo: Ue4 to UE4). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Middleware for games is a piece of software that is integrated into a game engine to handle some specialized aspect it, such as physics, graphics or networking.

Notable

  • Autodesk Gameware - from Autodesk, includes Scaleform GFx, Kynapse, Beast and HumanIK
  • SpeedTree - vegetation programming and modelling software products
  • Nvidia GameWorks - visual FX, physics, particle and fluid simulations
  • xaitment - customizable and modular game AI software for navigation mesh generation, pathfinding, character behavioral modeling and more
  • Bink Video - video file format, video compression tools and playback library from RAD Game Tools.
  • Umbra 3 - solution for visibility and occlusion culling

AI: Pathfinding, collisions

  • AI.implant – from Presagis, an AI authoring and runtime engine
  • AiLive - a suite of game AI middleware
  • Mercuna 3D Navigation - full 3D navigation for flying and underwater AI. UE4 and Unity.

Physics & Animation

  • Havok - 3D physics engine
  • Euphoria - 3D human animation engine created by NaturalMotion based on Dynamic Motion Synthesis
  • IKInema - a generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during gameplay. Source
  • trueSKY - Real-time weather renderer for UE4, Unity and SDK.

Sound

  • FMOD - end to end solution for creating and playing adaptive audio. Consists of a tool and an engine.
  • Wwise - audio engine and authoring tools from Audiokinetic.
  • Miles Sound System - audio authoring tools and engine developed by RAD Game Tools.

See also