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Final Fantasy Tactics

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Final Fantasy Tactics
North American boxart
Developer(s)Square
Publisher(s)JPN Square
NA Sony Computer Entertainment
Designer(s)Hironobu Sakaguchi (game producer)
Yasumi Matsuno (game director)
Hiroyuki Itō (game designer)
Hiroshi Minagawa (art director)
Akihiko Yoshida (character designer)
Masaharu Iwata (composer)
Hitoshi Sakimoto (composer)[1]
SeriesFinal Fantasy series
Platform(s)PlayStation
Release
Genre(s)Tactical RPG
Mode(s)Single player

Final Fantasy Tactics (ファイナルファンタジータクティクス, Fainaru Fantajī Takutikusu) is a tactical role-playing game developed and published by Square (now Square Enix) for the Sony PlayStation video game console. The game is set in the kingdom of Ivalice during a period of war. The story follows Ramza Beoulve, a young cadet who finds himself thrust into the middle of the conflict.[2]

The game combines thematic elements of the Final Fantasy video game series with a game engine and battle system unlike anything previously seen in the franchise. In stark contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters.[3]

A spinoff was created in 2003, called Final Fantasy Tactics Advance for the Nintendo Game Boy Advance, and in 2006, a stand-alone title called Final Fantasy XII was released for the Sony PlayStation 2. All three games take place in the fictional land of Ivalice. An enhanced remake of Final Fantasy Tactics, Final Fantasy Tactics: The War of the Lions, was announced as part of Square Enix's new Ivalice Alliance project.[4]

Gameplay

The gameplay of Final Fantasy Tactics differs in several key areas from other titles in the Final Fantasy series. Instead of a generic battle screen, with the player's characters on one side and the enemies on the other, encounters take place on three-dimensional, isometric fields. Characters move on a battlefield composed of square tiles; movement and action ranges are determined by the character's statistics and job class.[5] Battles are turn-based; a unit may act when its CT (Charge Time) reaches 100.[5] Charge time is increased once every CT unit (a measure of time in battles) by an amount equal to the unit's speed statistic.[5] When CT reaches 100 or greater, the unit may act. During battle, whenever a unit performs an action successfully, it gains Experience Points (EXP) and Job Points (JP).[6]

An example of the isometric battlefields found in the game. The blue panels on the ground mark where the Wizard (with straw hat and "AT" icon) can move to.

Another difference is the manner in which random battles are encountered. Like other Final Fantasy games, random battles occur on the world map. However, in Final Fantasy Tactics, random battles only occur in pre-set locations, marked in green on the world map.[7] Passing over one of these spots may result in a random encounter. Another major aspect of battles is magical attacks. Certain magical attacks cause area of effect damage, and many of the more powerful magical attacks require several turns of charging.[8] Hit Points of enemy units are also visible to the player (except in the case of certain bosses), allowing the player to know exactly how much damage they still have to inflict on a particular unit.[6]

Movement on the world map is limited to predefined paths connecting the towns and battle points.[7] When the character icon is over a town, a menu can be opened with several options: "Bar" for taking sidequest job offers, "Shop" for buying supplies and equipment, and "Soldier Office" for recruiting new characters.[7] Later in the game, some towns contain "Fur Shops" for obtaining items by way of poaching monsters.[7]

Final Fantasy Tactics offers a wide selection of Job Classes. This particular character is currently a Wizard.

Like several installments in the series, Final Fantasy Tactics features a character class system, which allows players to customize characters into various roles. The game makes extensive use of most of the original character classes seen in earlier Final Fantasy games, including Summoners, Wizards (Black Mages), Priests (White Mages), Monks, Lancers (Dragoons), and Thieves.[9] New recruits start out as either a Squire or a Chemist, the base classes for warrior and magician jobs, respectively. The game features twenty jobs accessible by normal characters.[9]

In battle, JP are rewarded for every successful action. JP are used to learn new abilities within each job class.[9] Accumulating enough JP results in a job level up; new jobs are unlocked by attaining a certain level in the current job class (for instance, to become a Priest or Wizard, the unit must first attain Job Level 2 as a Chemist), which also allows the character to gain more JP in that class in battles.[9] Once all of the abilities of a job class have been learned, the class is "Mastered". A soldier in a specific Job always has its innate skill equipped (Wizards always have "Black Magic," Knights always have "Battle Skill") but a second job-skill slot and several other ability slots (Reaction, Support, and Movement) can be filled with any skill the particular soldier has learned.[9]

Plot

Setting

The story takes place in the fictional kingdom of Ivalice, a country where castles and forts are the stronghold of nobles, the church is a powerful religious and political entity, and warring factions fight for dominance over the land. Ivalice has ended its Fifty Year's War with the neighboring country of Ordalia, and is facing economic problems and political strife. Adding to its problems is the recent death of the king, whose heir is only an infant. A regent is needed to rule in place of the prince, and the kingdom is split between the Black Lion, symbolizing Prince Goltana, and the White Lion, symbolizing Prince Larg. The conflict leads to what is known in the game as the Lion War.

Behind this backdrop is a revelation by the game's fictional historian Alazlam J. Durai, who seeks to reveal the story of an unknown character whose role in the Lion War was major but was covered up by the kingdom's church. The setting is based around this character, named by default as Ramza, and revolves around his early life and the future conflicts he faced while the events that changed the kingdom unfold.

Characters

The main character's name by default is Ramza Beoulve, the third-youngest of four siblings who is conscious about his surroundings and remains firm in his quest to seek the truth behind the war. He is joined by a cadre of characters which include Delita Hyral, his closest friend, and Agrias Oaks, the holy knight in charge of protecting Princess Ovelia, candidate heir to the throne of Ivalice. Alongside Ramza are more than a dozen characters that are recruited to join his quest.

There are also many non-playable characters that join in the fray, each playing a role in the many factions' elaborate plots to control Ivalice. The most prominent factions at the beginning of the story are those of Prince Goltana and Prince Larg, both seeking to obtain control of the throne by being guardians of the young heirs. The story progresses to include characters from the Glabados Church, which is engineering the war in question.

The characters were designed by Akihiko Yoshida, who was also in charge of the illustration and character designs of Tactics Ogre, Final Fantasy Tactics Advance, Final Fantasy XII, and Vagrant Story.

Story

Final Fantasy Tactics begins with Ivalice just recovering from the Fifty Year War against Ordalia.[10] The power vacuum caused by the death of its ruler, King Omdoria, soon sparked another conflict. Princess Ovelia and the younger Prince Orinas are both candidates to the throne, with the former supported by Prince Goltana of the Black Lion,[11] and the latter by Queen Ruvelia and her brother, Prince Larg of the White Lion.[12] This erupted into a full-scale war known as the "Lion War", with either side using whatever means possible to secure their place in the throne. This included bearing an illegitimate child,[13] killing other possible heirs,[14] betrayal,[15] assassination[16] and false identities.[17]

Throughout the game, nobles regard commoners and peasants as animals,[18] and many commoners try to take revenge on the nobles, who abandoned them after the war.[19] Most joined the so-called Death Corps to fight against the nobles' soldiers, and many died in vain.[20] Ramza, part of the noble Beoulve family of knights, and Delita, his childhood friend who was an ordinary commoner, were witnesses to this phenomenon. Events such as meeting an arrogant noble named Algus, as well as the negligent killing of Delita's sister Teta during an uprising, caused Delita and Ramza to abandon the nobility, both going separate ways.[21]

Ramza joins a mercenary group,[22] led by Gafgarion, who protects Princess Ovelia from being hunted by both sides. Delita has joined Prince Goltana's forces to rise up through the ranks and gain control over his own destiny.[23] Ramza and Delita are reunited when Gafgarion attempts to take Ovelia to Prince Larg, though this was futile. Agrias suggests visiting Cardinal Draclau of the Glabados Church to protect Ovelia, while Delita continues to work in the shadows, working with multiple sides to realize his ambition.[24] Along the way to Lionel Castle, Ramza meets Mustadio, a machinist in possession of a holy relic called the Zodiac Stone. Hunted by a trading company for the power it contains,[25] Mustadio also seeks Draclau's intervention.

However, soon after the encounter with Cardinal Draclau, Ramza discovers that an elaborate plot was set by the Murond Glabados Church. In their desire to control Ivalice, the Church, particularly the High Priest Marge Funeral, uses the legend of the so-called holy Zodiac Braves to gather the Zodiac Stones,[26] and fuels the Lion War between Larg and Goltana.[27] To stave off Ramza's interference, Draclau uses the stone to transform into a legendary Lucavi demon,[28] and Ramza has no choice but to slay him/it. As a result, Ramza is regarded a heretic of the Church, and he is approached by the Heretic Examiner Zalmo at Lesalia Imperial Capital.[29]

While noble in name, the Beoulve family is susceptible to corruption, due to ambition. Dycedarg, the eldest sibling, conspires with Larg and the Church to ensure that the Beoulve family remains in power. However, his younger brother Zalbag is unaware of his dealings.[30] Alma, Ramza's younger sister, remains in church, unaffected by the situation until Ramza is branded a heretic in front of her.[31] Ramza seeks to rescue her after her capture while helping Ramza escape the Heresy Examiners. Only Ramza and Alma share their father's sense of justice.

Ramza is chased throughout the story by the Shrine Knights, the soldiers of the Church who are hunting the Zodiac Stones, although he gains allies, either by saving their lives,[32] or by showing them the truth.[33] Some individuals with knowledge of the Zodiac Stones attempt to conspire with the Shrine Knights for its power, though most fail.[34][35] Ramza also acquires proof of the Church's lies about Saint Ajora, a central figure in the religion,[36] and attempts to use it along with the Zodiac Stone to reveal the organization's plot.[37]

In the course of the story, the two sides face off in a major battle that sees the deaths of many soldiers, including their leaders Larg and Goltana. Ramza manages to stop the bloodshed from continuing and rescues the general Cidolfas Orlandu, though the Church succeeds in eliminating the two Lions to secure its power over Ivalice. Deeper into the story, Ramza discovers that the Shrine Knights are in reality Lucavi, and the real conspirators behind the Church's plot.[38] The Lucavi are seeking to resurrect their leader Altima, who in the past was Saint Ajora, and they need much bloodshed and a suitable body to complete the resurrection. Alma is to serve as the host for Altima's incarnation.[39][40] Ramza races off to rescue her, encounters Dycedarg's evil side, and witnesses Zalbag's death.

At the end of the story, though Altima is successfully resurrected, Ramza and his allies succeed in destroying her. Their final fates are unknown. Delita successfully becomes king of Ivalice with Ovelia as his queen after much manipulation. In the end, however, he did not find true satisfaction as even Ovelia distrusts him.[41] Olan Durai, a witness who had many encounters with Ramza (and is unsure as to whether his glimpse of a living and well Ramza and Alma after the game's final battle is a hallucination or not), attempts to reveal the Church's evil plot with the "Durai Papers." However, his papers are confiscated and he is burned at the stake for heresy.[42] The story ends many years later with the historian Alazlam J. Durai intent on revealing the truth of the Lion War and the Durai Papers.[43][44]

Development

Final Fantasy Tactics was developed mostly by developers who had worked on Ogre Battle and Tactics Ogre, and was Yasumi Matsuno's first project with Square following his departure from Quest in 1995.

Several historical and mythological references were altered by translators: for instance, the Norse World Tree, Yggdrasil, makes an appearance as Yugodorasil; the word "breath" is consistently rendered as "bracelet" in attack names;[45] and Wiglaf's name, homonymous with a character from Beowulf, is rendered as Wiegraf.[46] The in-game tutorial function also shows examples of Engrish, including lines such as "This was the darkened Items won't appear."[47]

The game also includes references to several specific characters, places, and situations from earlier games in the Final Fantasy series — Final Fantasy VII's Cloud Strife is a playable character, and through the "Proposition" system in bars scattered around the world map, treasures and lost areas such as "Matoya Cave" (a reference to the first Final Fantasy) and various colors of materia can be found.[48] To keep with tradition, Olan's adoptive father, Cidolfas Orlandu, is nicknamed "T.G. Cid", and chocobos are present in the game as well. Additionally, most of the monsters appear in one Final Fantasy game or another, although the Lucavi are entirely new.

Four years after its release in 1997, Final Fantasy Tactics was selected as part of the Sony Greatest Hits line of rereleases.[49] Games released as Sony Greatest Hits were sold at a lower price. Final Fantasy Tactics also became part of Square Enix Ultimate Hits; selected PlayStation and PlayStation 2 titles, which include games such as Vagrant Story, that are sold at discounted prices and are only available in Japan.[50]

Audio

File:Final fantasy tactics.jpg
The cover of Final Fantasy Tactics Original Soundtrack

The game's soundtrack is composed by Hitoshi Sakimoto and Masaharu Iwata, both of whom later collaborated to compose music for Stella Deus and Final Fantasy XII. Matsuno approached his long time friends Sakimoto and Iwata to compose the music soon after the initial release of Final Fantasy VII.[51] Sakimoto composed 47 tracks for the game, and Iwata was left to compose the other 24. The orchestral nature of the game's music was made possible using synthesizing operated by the synthesizer operator Katsutoshi Kashiwabara and sound programming Hidenori Suzuki. The album was first released on two Compact Discs by now-defunct DigiCube on June 21, 1997 bearing the catalog number SSCX-10008,[52] and was re-released by Square Enix on March 24, 2006 with the catalog number SQEX-10066/7. It spans two discs and 71 tracks, covering a duration of 2:31:03.

Some reviewers made comparison with Nobuo Uematsu's Final Fantasy compositions, though the soundtrack received positive reviews from critics. Chudah's Corner summarized its review by stating that the soundtrack is an "astoundingly memorable classic of videogame music".[53] This is also supported by other professional reviews, such as in RPGfan.com that "don't believe that any other soundtrack known to man surpasses it", and Soundtrackcentral.com who quotes that "the orchestral music is beautiful nonetheless".[54][55]

Template:Country data ''Final Fantasy Tactics Original Soundtrack'' listing

Reception

Review scores
Publication Score
IGN
8.5 of 10
GameSpot
8.9. of 10
Electronic Gaming Monthly
8.87 of 10
Official U.S. PlayStation Magazine
4 of 5
Compilations of multiple reviews
Game Rankings
85%[56]
Metacritic
83 out of 100[57]

Final Fantasy Tactics received positive reviews upon its release, and critical opinion of the game has improved further over time. IGN awarded the game the Editor's Choice Award on 1998, praising the in-game graphics as "amazing" and the battle environments with its extra details as being "extremely well designed". The spells and summoning visuals were compared with Final Fantasy VII 's detailed graphics.[58] Gamespot lauded the game's battle sequences as challenging and requiring more strategy making than ordinary RPGs; they found this a welcomed element that deviated from the countless enemy encounters featured in typical Japanese RPGs.[3]

GameSpot has named Final Fantasy Tactics as one of its Greatest Games of All Time[59]—the first Final Fantasy game to be so honored. However, its legacy remains fairly obscure compared to Final Fantasy VII, also released for the PlayStation that year. The intricate plot was also the strength of the game as reviewers found it to be more in-depth, with numerous plot twists. Even during battle sequences, the story unfolds to create a serious atmosphere of the plot, even with simple and "cute" character design.[58][3] However, IGN found that the game's plot was confusing at times, and that the item system was repetitive.[58] The game's localization effort was criticized by reviewers as poorly written, being rife with grammatical mistakes that almost stopped players from enjoying the storyline.[3]

Legacy

The world of Final Fantasy Tactics has been featured in several other Square video games. After the game's release, the development staff went on to develop Vagrant Story, which featured several subtle references to Final Fantasy Tactics. In an interview with the French video game magazine Joypad, Matsuno stated that both titles are set in the same fictional world of Ivalice. In 2006, Final Fantasy XII was released, also set in the world of Ivalice. In December 2006, Square Enix announced during a Tokyo press conference the Ivalice Alliance, a new series of games set in the world of Ivalice. The first title released was Final Fantasy XII: Revenant Wings.

In 2003, Square released Final Fantasy Tactics Advance for the Nintendo Game Boy Advance. The game setting and engine are similar to the ones of its predecessor, but the characters and plot are notably different; the cast of characters is considerably smaller, and the plot is considerably simpler.[60] Additionally, Final Fantasy Tactics Advance has a shorter main campaign, but more side missions, and a secret campaign at the end of the game.

File:Final Fantasy Tactics Lion War Screen01.jpg
Cutscene in the PSP Version.

A PlayStation Portable version of Final Fantasy Tactics, entitled Final Fantasy Tactics: The War of the Lions was released on May 10, 2007 in Japan; and is now released across all regions. It is the second game announced as part of the Ivalice Alliance. The game features an updated version of Final Fantasy Tactics, along with new features including in-game cutscenes, new characters, and multiplayer capability. The updated mechanics contain a 16:9 widescreen support, new items, new jobs, and cel-shaded full motion videos. The English version contains full voice acting during the cinematic cut scenes, whereas the Japanese version does not.[4] An indirect sequel to Final Fantasy Tactics Advance, titled Final Fantasy Tactics A2: Grimoire of the Rift, is currently in development.

References

  1. ^ Kenji, vism, and Joshua Slone. (1997). "Game Credits for Final Fantasy Tactics". mobygames.com. Retrieved 2005-01-03.{{cite web}}: CS1 maint: multiple names: authors list (link)
  2. ^ Square Electronic Arts (ed.). Final Fantasy Tactics North American instruction manual. Square Electronic Arts. p. 6. SCUS-94221. {{cite book}}: Cite has empty unknown parameter: |origdate= (help)
  3. ^ a b c d Kasavin, Greg (1998-02-23). "Final Fantasy Tactics for PlayStation Review". Gamespot.com. Retrieved 2007-04-24.
  4. ^ a b IGN Staff (2006-12-13). "IGN: Final Fantasy Tactics Returns". IGN.com. Retrieved 2007-04-23.
  5. ^ a b c Square Electronic Arts (ed.). Final Fantasy Tactics North American instruction manual. Square Electronic Arts. pp. 12–13. SCUS-94221. {{cite book}}: Cite has empty unknown parameter: |origdate= (help)
  6. ^ a b Square Electronic Arts (ed.). Final Fantasy Tactics North American instruction manual. Square Electronic Arts. pp. 10–11. SCUS-94221. {{cite book}}: Cite has empty unknown parameter: |origdate= (help)
  7. ^ a b c d Square Electronic Arts (ed.). Final Fantasy Tactics North American instruction manual. Square Electronic Arts. pp. 21–23. SCUS-94221. {{cite book}}: Cite has empty unknown parameter: |origdate= (help)
  8. ^ Square Electronic Arts (ed.). Final Fantasy Tactics North American instruction manual. Square Electronic Arts. p. 16. SCUS-94221. {{cite book}}: Cite has empty unknown parameter: |origdate= (help)
  9. ^ a b c d e Square Electronic Arts (ed.). Final Fantasy Tactics North American instruction manual. Square Electronic Arts. pp. 23–26. SCUS-94221. {{cite book}}: Cite has empty unknown parameter: |origdate= (help)
  10. ^ News:A war that caused terror for nearly 50 years between Ivalice and Ordalia, known as the "Fifty Year War".Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  11. ^ News: Goltana went to Lesalia and confined Ruvelia in Bethla for kidnapping the Princess, and let the Princess accede to the throne. Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  12. ^ News: But Larg insisted Orinas was the legitimate successor and had him accede to the throne. Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  13. ^ Vormav: Larg may have had "seeds" planted to make his sister the King's mother. Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  14. ^ Vormav: They killed 2 older Princes making it look like illness Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  15. ^ Dycedarg: Quiet, Zalbag! / Larg: You...betraying me...? You killed Balbanes... not only to inherit the Beoulve estate... But, to kill...me... Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  16. ^ Rofel: Who do you think let you assassinate Duke!? / Dycedarg: What a thing to say... Larg was killed by someone sent by the Nanten. Or... are you saying you sent the assassin...?Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  17. ^ Vormav: The real princess died long ago. You're a substitute. / Ovelia: No, that's a lie!!Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  18. ^ Algus: Human? Hmph, ridiculous! From the minute you were born you had to obey us! From the second you were born you were our animals!! Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  19. ^ Narrator: Many soldiers who returned from the war, had no jobs, little money, and even less loyalty to the crown.Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  20. ^ Golagros: The Death Corps lost most of their men and now are surrounded by the Hokuten. Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  21. ^ Algus: Heh! Commoners are all alike. You'll never be nobles! Delita, You don't belong here! Understand, rascal!? Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  22. ^ Ramza: ...I'm no longer a Knight. Just a mercenary like you. / Gafgarion: ...That's right. Well then. Let's go! Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  23. ^ Delita: You won't confuse me! Nobody uses me!! Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  24. ^ Delita: You and I are the same... Miserable people forced to live false lives. Always being used by someone... Try hard and you'll be rewarded they say. Lies... Only those close to the top are rewarded without trying, It's the way of the world. Most people have to act the roles given to them... Then again, most of them haven't even noticed they're even acting. No way I'd do that. I won't be used. I'll be the one using! Those who used me must pay for what they've done! Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  25. ^ Mustadio: I don't know what power the stone has... But Rudvich wants to use its power to make weapons. My father told me never to give the stones to him. So they abducted him. Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  26. ^ Ramza: Why do you think the Cardinal wanted the stone? People are sick of long wars and political in fighting. Draclau wants to use the 'Zodiac Brave Story'. Creating 'Zodiac Braves' by collecting holy stones, he can control the world. Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  27. ^ Simon: Simon: High Priest and his sect are trying to regain power. First, they're reducing Larg and Goltana's military power by causing in-fighting. If the war drags on, it not only reduce their power, but trust in the royal family. Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  28. ^ Draclau: Ha, ha, ha... You're the one holding the stone. You can change not only the world, but the truth of everything with its power. Since you don't seem to understand, let me show you. Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  29. ^ Ramza: Why am I a 'heretic'? I haven't done anything. / Zalmo: Don't be coy! You killed Draclau and took the Holy Stone to give it to a demon! Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  30. ^ Dycedarg: If only you hadn't interfered... Ivalice would've been ours, the Beoulve's... You fools... Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  31. ^ Ramza: You should run, Alma! Or you too, will be branded a 'heretic'! Hurry and run!! / Alma: I can't leave you alone here! Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  32. ^ Olan: Ramza, you're not alone! You have friends! Allies who'd risk their lives! I'm one of them! Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  33. ^ Meliadoul: I'm going to give you this Zodiac Stone. In return, let me go along. I want to know why my father... Besides... Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  34. ^ Rudvich: Why him...? / Draclau: You failed enough. Now you must take responsibility... Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  35. ^ Barinten: Don't do anything funny! The odds are against you! / Vormav: Odds? What do you think you weak humans can do? Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  36. ^ Germonik Scriptures: "After Ajora's death, the church had to unite St. Ajora with God making him divine. To do that, unsuitable facts had to be deleted from history and St. Ajora had to become a 'Child of God'." Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  37. ^ Ramza: The stones are evil...and so are the Zodiac Braves. The legends we believed in were all lies! Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  38. ^ Ramza: But collecting the stones and using the Brave Legend to use the people... / Malak: You mean even the High Priest's being used? Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  39. ^ Vormav: No, it will work... It just needs more... You didn't hear? It just needs more blood... Lots of blood is needed for the Angel's resurrection. Much bloodshed since Ajora's death, but I guess it wasn't enough... I guess I'll have to go on another rampage...!! Heh, heh, heh.... Don't worry... I'll 'sacrifice' you first.Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  40. ^ Velius: Why, why is Virgo responding? You...can't be... Very nice! I didn't expect to meet you here! I thought it would take 100 years to find you! I never dreamed you were the one!Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  41. ^ Olan: Delita married Ovelia. A commoner brings peace to a chaotic kingdom, marries the Princess, becoming King. A legend that will be passed down for centuries. Delita may be a good person as you said... He made it look like he killed her then let her go, when her identity was clear. I guess he identified with her, having been used by Vormav... Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  42. ^ Alazlam: But the church which feared public disclosure of the truth decided to arrest Durai and burn him at the stake for the crime of heresy. Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  43. ^ Narrator: I am Alazlam, a scholar of ancient Ivalice history...Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  44. ^ Alazlam: But I have uncovered the truth... Let me now revive his honor. Let his way of life be absorbed by the next generation. Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  45. ^ Fritz Fraundorf (1998). "Final Fantasy Tactics FAQ - Mistranslations". Retrieved 26 July. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  46. ^ "Engrish Slang". 2007. Retrieved 27 July. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  47. ^ Daravon: "This was the darkened Items won't appear." - In-game Tutorial Squaresoft (1997-06-20). Final Fantasy Tactics (PlayStation). Square Co..
  48. ^ Hollinger, Elizabeth and Ratkos, James (1997). Final Fantasy Tactics: Prima's Official Strategy Guide. Prima Publishing. p. 189. ISBN 0-7615-1246-2.{{cite book}}: CS1 maint: multiple names: authors list (link)
  49. ^ Ahmed, Shahed (2001-07-19). "Final Fantasy Tactics rerelease this month". Retrieved 2007-10-03.
  50. ^ Winkler, Chris (2006-04-28). "Square Enix Adds 16 to Ultimate Hits Series". RPGFan.com. Retrieved 2007-05-31.
  51. ^ Hoyak, Paul. "Final Fantasy Tactics Original Soundtrack Review". {{cite web}}: Cite has empty unknown parameter: |accessed= (help)
  52. ^ "Label: DigiCube - MusicBrainz". MusicBrainz. Retrieved 2007-10-17.
  53. ^ Jormungand (1997). "Review by: Jormungand". Retrieved 2007-04-14.
  54. ^ Gann, Patrick (1997). "Final Fantasy Tactics Original Soundtrack Review". Retrieved 2007-04-14.
  55. ^ Harry (2006-05-18). "Customer Review". vgmworld.com. Retrieved 2007-04-14.
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