利用者:ガンマゼータ/翻訳予定/State of Decay

State of Decay
ファイル:State of decay logo.jpg
ジャンル Survival horror
対応機種 Xbox 360 (XBLA), Microsoft Windows
開発元 Undead Labs
発売元 Microsoft Studios[1]
音楽 Jesper Kyd
人数 Single-player
メディア Digital distribution
発売日 Xbox 360
June 5, 2013[2]
Microsoft Windows
TBA
エンジン CryEngine 3
テンプレートを表示

State of Decay is an open world zombie survival horror video game for Xbox 360 via Xbox Live Arcade and Microsoft Windows.[3][4]

Gameplay

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ファイル:State of decay screen1.png
State of Decay emphasizes utilizing existing resources, which are finite. Here the player character stands atop a tower and scouts for possible survival camps and places that may contain supplies.

State of Decay focuses on survival: stealth, evasion, distractions, base building, survivor community, securing resources, and moving through the world more than actual zombie combat.[4][5] The game is in an open world, where the player's choices are an important factor.[1] Players are able to choose a location to build a base in. Structures such as watch towers, gardens, sleeping quarters, kitchens, workshops, medical bays, and barricades can be constructed to defend against the infected population, help survivors recover faster and build explosives and other tools.[1]

Food, water, shelter, ammo, and construction materials are necessary for survival.[1][4] To obtain these supplies, the player will need to go on raids to abandoned supermarkets and many other shops, or the player can grow food themselves. The player can also find other groups of survivors that are willing to trade their resources with the player, in exchange for ammunition.[1] The player will be able to rescue other AI survivors to help with defense, build facilities and repair cars/guns (with the appropriate facilities). They can also be sent out to loot, find a new base location or to come pick up supplies found by the player. Once a high enough relationship is developed with these new characters, they will be playable.[4][5] The player's choices will affect how the gameplay evolves.[4] The game world is 16 kilometers square.

The non-player characters (NPCs) in State of Decay will vary in skin color and gender, they sometimes show signs of aging in the game. They can set up bases to survive which the player character can find while exploring. Saving NPCs will add them to the community of survivors. Each NPC can be assigned tasks like doing runs to collect items, or scouting. Player characters can trade with other survivor bases for items which they excel in such as weaponry. They can be harmed if they are doing runs in which the player is alerted, and they then have the option to rescue the characters. If they are not rescued they may die or become lost. There are 30 NPCs in State of Decay which will spawn in a semi-random arrangement, while 20 Story NPCs will always spawn in a designated location.[6]

The game features 99 different guns and 30-40 melee weapons to be found around the world.[7][8][9] The higher a character's skill with guns, the lower the chance of them jamming. Jammed guns will need to be repaired at any home base. High skills with guns will also result in lower recoil. Gunshots will attract zombies, to combat this weapons can be equipped with suppressors.[6] Each gun has a decibel rating seen in the game's inventory; higher decibel ratings result in louder gunshot.[10] There are three classes of melee weapons featured in the game; light blunt, light edged, and heavy weapons. Each class will have advantages and disadvantages. As characters use weapons their skill will grow with use.[8][9]

During the game player characters can enter buildings. While loot will often be found, so will zombies. Fenced buildings can be turned into a base. Only one base can be occupied at a time, they can be overrun, and relocated. A large number of customization options exist for the base, including, but not limited to, gardens, kitchens, tents for sleeping, storage areas, radio station for communication, workshop for upgrading and repairing weapons, training centers, generators for power, guard towers, and walls for defense.[11] Any building that is not destroyed can be turned into an outpost. An outpost is a place for players sleep or store items. Zombies cannot spawn around an outpost.Template:CN The number of outposts available to players is dependent on the size of the player character's base.

The player starts out as a character named Marcus. A store clerk who is an athlete and loves to hike; he is also a born leader. Returning from a fishing trip at Mt. Tanner, he finds the world has gone to hell. With his friend Ed Jones he reaches the ranger station and encounters Thomas Ritter and a small group of survivors. While searching the area for supplies and survivors Marcus and Ed hear gunshots and they rescue Maya Torres, returning to the ranger station they find that one of the survivors has turned and killed the others. Ed searches Thomas Ritter's body and is attacked and bitten in the progress, he does however find a walkie-talkie which the trio use to talk to Thomas' daughter Lily. Lily directs them in escaping Mt. Tanner and making their way to a Church where she and several other survivors have made a home base. Ed rests up and Lily asks the player to find medicine at the local vet for him; he needs it if he's going to survive the bite wound. The player heads there with two other survivors - Sam Hoffman and Alan - when you return you find that Lily is using a lot of the medicine you brought back because she has Lupus erythematosus.

As the game is an open world, the story progresses based on whether the player is focused on the story or simply surviving. Progressing the story will periodically trigger world changing events which will make the world more difficult to survive in. Securing clean water will also play a large part in the story line.[12]

Development

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State of Decay was first announced in 2011 as a Xbox Live Arcade exclusive title originally titled Class 3.[13] Jeff Strain, the founder of ArenaNet and co-creator of World of Warcraft, wanted a game where individual players could make up their own zombie survival plans and put them to the test.[3][4][5] Thus, he set out to create a game which runs on CryEngine 3.[14] On May 16, 2013, Undead Labs announced that State of Decay had gone into the final certification process and is now ready for testing by the game's publisher, Microsoft Studios.[15] State of Decay was envisioned as a step towards Undead Labs' full online console game, Class4.[5] Class4 will be one of the first zombie massively multiplayer online games (MMOs) to come to the Xbox 360 and PC.

Reception

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State of Decay has generally received positive reviews. Metacritic scores range from 70/100 to 89/100, with an average score of 78/100.[16] The game sold more than 250,000 copies in its first 48 hours of release to the Xbox Live Arcade. As of June 17, 2013, the game has sold more than 550,000 copies.[17]

References

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  1. ^ a b c d e Reilly, Jim (2011年2月3日). “Xbox Live Going Undead With Class3”. IGN. 2012年3月22日閲覧。
  2. ^ State of Decay Release Date Revealed”. gamershell.com (2013年6月3日). 2013年6月3日閲覧。
  3. ^ a b Rosenburg, Adam (2011年2月2日). “'Class3' Coming To Xbox Live Arcade”. MTV Multiplayer. 2012年3月22日閲覧。
  4. ^ a b c d e f McElroy, Griffon (2011年2月3日). “Jeff Strain Shares His Vision for Class3, a Different Kind of Zombie Game”. Joystiq. 2012年2月23日閲覧。
  5. ^ a b c d Dutton, Fred (2011年2月3日). “Zombie Epic Class3 Announced for XBLA”. Eurogamer.net. 2012年3月23日閲覧。
  6. ^ a b Weathers, Sayna (2012年12月18日). “Q&A: Tactics/Buckle Up Followup.”. Undead Lab. 2013年1月3日閲覧。
  7. ^ Undead Labs Forums Number of Weapons”. Template:Cite webの呼び出しエラー:引数 accessdate は必須です。
  8. ^ a b Weathers, Sayna (2012年10月3日). “Well,Shoot.”. Undead Lab. 2013年1月3日閲覧。
  9. ^ a b Foge, Richard (2012年12月10日). “Decay Welcome to the End of the World – or – Buckle Up, Y’all. Shit Just Got Real”. Undead Lab. 2013年1月3日閲覧。
  10. ^ noovoNoc. “Pax Prime 2012 Footagedate=2012-9-04”. 2013年1月3日閲覧。
  11. ^ State of Decay ALPHA — Garden Building (Clip)”. Undead Lab (2012年8月27日). 2013年1月3日閲覧。
  12. ^ Water”. Undeadlabs.com. 2013年6月16日閲覧。
  13. ^ McGlaun, Shane (2012年8月23日). “State of Decay zombie FPS stalks the Xbox 360”. TGDailey. 2012年9月5日閲覧。
  14. ^ Mallory, Jordan. "Class3 Runs on CryEngine 3, Has Some Lazy Zombies." Joystiq. 21 Aug. 2011. Accessed: 23 Mar. 2012.
  15. ^ Out Of Our Hands...”. Undead Labs (2013年5月16日). 2013年5月21日閲覧。
  16. ^ State of Decay Critic Reviews for Xbox 360”. Metacritic (2013年6月5日). 2013年6月16日閲覧。
  17. ^ State of Decay”. Kotaku. 2013年6月8日閲覧。
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[[Category:2013 video games]] [[Category:CryEngine games]] [[Category:Horror video games]] [[Category:Microsoft games]] [[Category:Open world video games]] [[Category:Stealth video games]] [[Category:Video games developed in the United States]] [[Category:Windows games]] [[Category:Xbox 360 games]] [[Category:Xbox 360 Live Arcade games]] [[Category:Zombie video games]]