DayZ update 1.14 is the biggest of the year for PS4, Xbox and PC
DAYZ update 1.14 is the biggest expansion of the year from developers Bohemia Interactive who believe it will change how people play the game on PS4, Xbox and PC platforms.
Patch notes released today for DayZ update 1.14 confirm all the most significant changes made to the game.
Developers Bohemia Interactive have also shared a complete breakdown of what they think will make the largest impacts, and to highlight this, they offered a small tidbit at the end.
Without providing much in the way of fanfare, the DayZ team confirmed that the game now runs at 60fps on PS5 consoles.
But as outlined, this is just a tiny change noted among several other gameplay features.
The most prominent new feature added to the world of DayZ are contaminated Areas. These are new environmental threats that can hide the best loot available in the game and will require things like gas masks to enter.
A message from Bohemia explains: “These areas come in two variants: static and dynamic. Static areas are meant to lock away high tier loot, while dynamic areas make the world more dynamic.
“We’ve worked hard to make your experience as immersive as possible through various visual/sound effects. These areas will also finally make use of already present NBC gear such as suits and gas masks. Should anyone enter these areas unprepared, they’re going to face the deadliest disease we’ve ever implemented.”
Other standout features have been listed below and include the following:
Hunting traps have been added to the game and now come in a few different forms. These include the bigger fishnet trap, a small fish bottle trap, and a snare trap. Each trap is capable of catching its own unique animal based on where the trap is placed and the type of bait that’s used.
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There is also the Human tripwire that will no doubt cause some serious mischief.
Helicopter crash sites have been upgraded with new models and smoke particles, which are now visible from a greater distance. Every helicopter crash site now makes a sound, which can be heard from far away.
New animations have also been added, with Bohemia focusing on the bullpup rifles. The LE-MAS assault rifle can also be found in the game after update 1.14, with the exotic rifle using 5.56x45mm ammunition in its 25 round magazine, with single, burst, and automatic fire options available.
More details can be found in the full DayZ patch notes listed below:
DAYZ PATCH NOTES
ADDED
Static and dynamically spawning contaminated areas
Contamination disease
Exhaustible gas mask filter
LE-MAS assault rifle and magazine
NV-PVS4 Scope
New visual effects when wearing specific headgear
A yellow variant of the NBC suit
PO-X Antidote
NBC infected
Field hospital at the North-East Airfield (Chernarus)
Field hospital at the Lukow Airfield (Livonia)
Craftable Tripwire
Craftable Fishnet trap
Craftable Small fish trap
Craftable Snare trap
New animal carcasses (can be picked up):
Hare
Chicken/rooster
Sardines
Bitterlings
Hare leg and pelt
New animation for the stealth kill when using one-handed piercing weapons
FIXED
Xbox set to pt-BR was not always displaying Portuguese text
PlayStation was sometimes not showing Portuguese language when pt-BR was selected as local
Subtitles in the introduction video were not translated into pt-BR
Materials attached to base building objects had arrows indicating that additional actions were possible when they weren't
Logs attached to the watchtower kit could not be picked back up
Mackerel was incorrectly placed in hands
The ground in specific structures would hide mines and bear traps
Noise from rolling on the ground would not alert infected
A previously extinguished fireplace would start to glow again when fuel was added
Garden plots could appear floating in specific cases
The brooms resembled the wrong material when hit
Brooms could be used to open cans
Texture of damaged tactical goggles wasn't displayed
The placing hologram was not displayed properly inside the guardhouse
It was possible to damage a prone player by hitting a nearby wall
The character would turn towards a target it was not targeting during melee combat
Player turning towards the first target it hit instead of the new target during melee combat
Player turning towards the middle point of the target instead of the hit position during melee combat
Player choosing to step forward when they are close enough to the target during melee combat (excludes certain animations such as bare fists)
Bear and cow were not receiving damage when the player melees them in the face with bare fist or one-handed weapon
Field transceiver simulated the wrong weight when thrown
In several situations, sounds outside of the audible range would start from the beginning, regardless of how long the sound had been playing
Removed push-back effect from explosions for the player
Wind effect was enabled in the inventory item previews
The foliage could provide cover from explosions
Several Spanish letters were not properly capitalized
AI could spawn in inaccessible locations
Added missing collisions on the small ATC railing
Added missing bed in the large medical tent
One type of weapon reload was not functional while lying on the back
Emptying animation was canceled when executed over water
Removing materials from the Truck or base building objects via the widget could result in desync
Players did not cough when aiming with a weapon or lying on their backs
Grenade explosions would not reach all items throughout containers and attachments
Rags and Bandages kept their disinfected status after being used to craft a Fireplace or Torch
It was problematic to damage the M3S truck engine or find the widget to repair it
Wooden crates could be accessed through walls
Mushrooms did not decay properly
AB- blood type wasn't properly displayed
Exploit that allowed extended range of melee attacks
Restraining a player could interrupt the actions of other users in the surrounding area
When drinking from a pot in a prone position, the wrong animation would be played
When splitting an M3S double wheel, the two wheels would spawn inside each other
An empty gasoline canister would have the wrong weight after relog
Names of 45rd KA-74 Mag and 60rd Standardized Mag were displayed with lower-case letters when on the ground
Fixed some flawed building occluders
Fixed some bad object LODs
Hold breath "out of breath" sound effects were not working for some character models
Flash grenade was not blinding in the vicinity enough
Faster recovery from unconsciousness that was not induced by a projectile hit
Doors that were locked on the server are showing as open on the client, making them impossible to open
ATOG 6x Scope was having a rendering issue when observed from close distance
Decay texture was missing on some dead player models
The player is unable to close the fireplace inventory after opening it with something inside
Splitting an item could cause a game crash
Removing the last attachment from a fireplace would delete said item
Quilted jacket was sometimes not visible in the inventory vicinity
Combining matches would leave an empty box on the ground
9x39mm ammo boxes would yield only 10 shots instead of 20
Attached flags and camo nets weren't properly displayed in the inventory
Rangefinder and binoculars could not be used after using night vision goggles
Night vision optics would spawn badly rotated
Volume of the megaphone was not tied to the regular audio settings
Wheels did not change their texture when ruined by land mines or crashes
CHANGED
Increased the FPS limit on PlayStation 5 consoles to 60
Wearing a gas mask slows down stamina regeneration
Gas masks now prevent the wearer from eating, drinking, and taking pills
Gas masks can now be repaired with epoxy putty and the tire repair kit
The NBC respirator and the Gas Mask require Gas Mask filters to function
The Combat Gas Mask has a limited, integrated, non-exchangeable filter
Improved visual quality of the Combat Gas Mask
Improved visual quality of the bear
Removed spawn points that were too close to the static contaminated areas
Improved targeting of melee combat to be more forgiving
Tweaked the look of the Russian helicopter crash-site
Helicopter crash-sites now emit sounds upon spawn in the surrounding area
Tweaked the smoke quality of crash sites to make them more visible
Adjusted collision geometry of the Machete
Horticulture plants are now moving in the wind
Cholera now causes fever
Food poisoning now causes fatigue
Salmonella now causes light pain
Night-time acceleration period adjusted to only influence actual night-time
Reduced the size of the NBC clothing when stored in the inventory
NBC clothing can now also be repaired with the tire repair kit
It is no longer possible to build a stone oven if it would be clipping with a large item
Two-handed and non-piercing weapons are no longer suitable for stealth attacks
Names of servers will only show once the server browser is done loading and it is possible to connect
The flash grenade uses a stronger light that lasts longer than that of regular fragmentation grenades
The overheating effect of firearms appears later
Boiled food will no longer burn from boiling
Baked and dried food can be boiled without burning
Damage of melee weapons is significantly lowered when they enter the ruined state
The mackerel now yields two fillets
Adjusted the mackerel filet model
Water in fountains and metal troughs is now visual only
Increased the armor of the bear
Increased the brightness of the flare gun light
Updated the credits
CENTRAL ECONOMY
Added: New ContaminatedArea usage flag
Fixed: Typo in spawning presets SodaCan_Franta -> SodaCan_Fronta
Fixed: Rify ship wreck loot spawn points
Fixed: The infected zone definition inside cfgEventSpawns.xml is now properly read (previously it was ignored and used default values)
Fixed: randomloot_deloot_perevent now properly overrides the amount of DE Loot per container per event
Fixed: Village house 2w01 was not spawning any loot on Livonia
Changed: Spawning of high-value items across dynamic events, contaminated areas, and T4 areas
Changed: High tier weapons are not limiting spawning anymore, when stored in storage
Changed: DELoot is now correctly randomized
Changed: init_random on static dynamic event now properly randomizes nominal value between min and max parameters (nominal can be set to 0 in such case)
Changed: The Woodland ghillie color now varies across maps
Chernarus now spawns only mossy variants
Livonia spawns woodland variants
Tweaked: Slightly increased the amount of Tier 1 food
Tweaked: Ammo Boxes now spawn with random ammunition packs inside
Tweaked: Increased the maximum number of items that can spawn on a helicopter crash event by 50%.