From the course: Virtual Production Foundations
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Exploring the marketplaces for environments and models
From the course: Virtual Production Foundations
Exploring the marketplaces for environments and models
- So one of the most fantastic aspects of virtual production is the re-usability of 3D environments and props. Artists frequently create very high-quality assets specifically to sell on these marketplaces. A kind of digital back lot cottage industry has grown up to meet virtual production's needs. Creating camera-ready assets can be one of the most challenging tasks in virtual production. For example, you can build these from scratch using pure modeling or photogrammetry. But think about how miniatures were created for visual effects back in the day. Artists would often take pieces from old model airplanes, ships, and tanks and kick bash them into new models. You can do the same thing virtually. So let's start with a quick tour of Epic Games Marketplace. All of these assets are designed for use with Unreal Engine. Now a number of them are intended for use with lower resolution situations like video games. But…
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When to use previs and techvis2m 34s
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Storyboarding using virtual cameras in game engines2m 14s
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Exploring the marketplaces for environments and models2m 41s
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How a virtual art department differs from a traditional one2m 5s
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Optimizing for real-time performance3m 38s
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Creating highly realistic assets with photogrammetry3m 46s
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Visual effects in virtual cinematography2m 24s
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Using virtual scouting to explore an environment2m 38s
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Evaluating the best remote collaboration tools3m
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