Communist futurism

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Hold your ground by agnidevi on DeviantArt Science Fiction Art, Arte Steampunk, Arte Peculiar, Military Artwork, Soviet Art, Sci Fi Characters, Retro Futuristic, Space Opera, Arte Horror

Description *radio noise* - ... I repeat, there are too many of them!! - shhh... hold your ground boys! Reinforcement on it's way! You can imagine a scene like that somewhere on a distant planet... I've repainted *Likozor's clay render to provide some sort of visual feedback [link]

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MrRomanian Commissar
#soviet #propaganda #agitprop #posters #vintage #retro #coldwar #spaceage #50ies #spaceexploration #spacerace #russia Propaganda Poster, Propaganda Art, Socialist Realism, Soviet Art, Ad Astra, Curiosity Shop, Space Race, Space Poster, Vintage Space

Soviet Space Posters Artists from the Soviet Union looked to the skies and foresaw a Utopia in space. The Communists would bring peace and prosperity not only to the people of Earth but also to the technology-enabled, God-free Great Beyond. The artists created Soviet Space posters, vivid, energising and inspiring visions of the rosy-fingered dawn … Continue reading "61 Sensational Soviet Space Posters"

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Moonshot Print Shop
Soviet propaganda space posters art Lego Dog, Space Posters, Collage Des Photos, Propaganda Art, Soviet Art, Space Wall Art, Space Race, The Soviet Union, Space Poster

Soviet Space Posters Artists from the Soviet Union looked to the skies and foresaw a Utopia in space. The Communists would bring peace and prosperity not only to the people of Earth but also to the technology-enabled, God-free Great Beyond. The artists created Soviet Space posters, vivid, energising and inspiring visions of the rosy-fingered dawn … Continue reading "61 Sensational Soviet Space Posters"

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Nik Mercer
ArtStation - Weyland Contractor, Carlo Arellano Nasapunk Art, Astronaut Suit Concept Art, Astronaut Soldier, Space Suit Concept Art, Sci Fi Oc, Space Mercenary, Space Soldier, Sci Fi Rpg, Futuristic Armour

This is a mentorship demo for creating a third person shooter similar to Dead Space. Note that the concentration of details is on the most visible area, the back. Also of note is that the ammo counter is on the wrong side for a real rifle but on a left justified third person shooter it is in the most visible position for the player.

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Boris Wang

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