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Vincent Campbell (Auth.) - Science, Entertainment and Television Documentary (2016, Palgrave Macmillan UK) PDF
Vincent Campbell (Auth.) - Science, Entertainment and Television Documentary (2016, Palgrave Macmillan UK) PDF
Television Documentary
Vincent Campbell
Science, Entertainment and Television
Documentary
Vincent Campbell
Science,
Entertainment and
Television
Documentary
Vincent Campbell
Leicester University of Leicester
Leicestershire
United Kingdom
I have many people to thank for contributing to this book, including the
range of people from a variety of different disciplines who made useful
comments and suggestions to me when I presented early ideas from this
book. This includes participants at conferences of MeCCSA, the ISSEI,
International Science in Society, ASLE-UKI, BAFTSS and Cosmographies.
Amongst others, I would particularly like to thank Vian Bakir, Helen
Hughes and Anna Claydon not only for their comments on the early ver-
sions of this work, but also for providing opportunities to present some
of my ideas. I would also like to thank the University of Leicester Study
Leave Scheme which enabled me to get this book underway, and for the
staff at Palgrave for their support and guidance. I would like to thank my
family—my father Alan, my niece Rhiannon and my mother- and father-
in-law Braith and Stephen—for their support. Finally, I would like to
particularly thank my darling wife, Penelope, for her unwavering encour-
agement, support and patience during the writing of this book.
v
CONTENTS
vii
viii CONTENTS
Bibliography 217
Index 219
LIST OF FIGURES
ix
CHAPTER 1
range of factual channels has generated criticism for some time. Scientist
David Schiffman argued for instance:
It’s not just Discovery. If you turn on the History Channel, there’s a good
chance it’ll be a show about aliens helping Hitler. The Learning Channel
shows Here Comes Honey Boo Boo. It suggests there’s nothing real that peo-
ple care about enough to watch, and that’s just not true. Look at the success
of Blue Planet and Planet Earth; they’re some of the most highly viewed
nature documentaries in history and there’s no people in them, just amaz-
ing animals doing cool things. It’s not hard to get it right and also make it
entertaining—the BBC does it all the time. (in Walker 2015)
The viewer who is so inclined can spend the day in a certain band of the
cable- television spectrum, switching from a paranormal show on A&E to
a documentary about Hitler on the History Channel to a killer-asteroid
report on Discovery to a talk show on Fox News, in a feedback loop that will
reinforce any number of received notions about history, fate, conspiracy, the
ruling caste and how the world is going to hell in a handbasket. (2009: 26)
2008: 29). In the 1920s and 1930s the term ‘documentary’ emerged, and
again aspects of scientific disciplines were apparent, such as the ethno-
graphic approach of Flaherty’s seminal Nanook of the North (1922). The
1930s saw many early documentaries commissioned by corporations and
government bodies, such as Paul Rotha’s Contact (1933) for Imperial
Airways and the films produced by John Grierson for the British Empire
Marketing Board and then the General Post Office, all themed around the
promotion of ‘technological modernity’ (Boon 2008: 36).
By the time television appeared then, the relationship between film
and science was already really quite sophisticated, and many of the tech-
niques that would later come to be typical of science documentary and
factual entertainment actually have their roots in techniques developed
in documentary and non-fiction films, for instance, the use of dramatised
sequences and animation. Early television technology, both in terms of
production (the predominant need for live content) and reception (the
small, nine-inch screens) initially limited the capacity of science documen-
tarians to innovate in terms of visual styles and forms. One consequence
of technological limitation in British science television, for instance, was
for a tendency to use close-ups on in-studio presenters, which further led
to embedding the stylistic trope of the science presenter as television per-
sonality into the television science format. As Boon notes ‘in the longer
term […] it was the personality issue—linked to factors of immediacy and
‘intimacy’—that became significant in non-fiction broadcasting’ (2008:
193). For example, the success of the popular early 1950s’ programme
Animal, Vegetable, Mineral? (1952–1959), essentially a game show where
a panel of experts were presented with a previously unseen object and
made informed guesses as to its nature, made stars of participants Glyn
Daniel and Mortimer Wheeler. It’s worth noting how the rise of the
personality in television science wasn’t particularly related to the type of
broadcasting system in place, as it occurred in both the public service
context of the BBC in Britain and the fully commercial system of the
USA, where television in the 1940s and 1950s was seen by many scien-
tific organisations as means for publicity (and perhaps funding as a result)
(LaFollette 2013: 12). In the USA, scientists who braved early television
also achieved celebrity status, for instance, figures such as astronomer
Roy K. Marshall who hosted The Nature of Things (1948–1953) on NBC
(LaFollette 2013: 11). The importance of personality wasn’t intrinsically
linked to scientists, however. PR officer for the Johns Hopkins University,
Lynn Poole, for instance, became ‘an instant star’ when appearing on the
INTRODUCTION: THE CHANGING LANDSCAPE OF TELEVISION SCIENCE 5
offered by scientists and presenters. Both the Disney and Bell programmes
were filmed in colour as well, and the commercial American broadcast-
ing environment notwithstanding, some of these films were made to be
screened in schools and treated as educational and informational tools, not
just as entertainment (LaFollette 2013: 51). A combination of techniques
thus developed in films and the experimentation of early television science
programme-makers laid the foundations for contemporary science televi-
sion. LaFollette argues that, in the US case at least:
Production approaches that are now standard practice on NOVA and the
Discovery Channel derive, in fact, from experimentation by television
pioneers like Lynn Poole and… such programs as… the Bell Telephone
System’s science specials. These early efforts were also influenced by televi-
sion’s love of the dramatic, refined during its first decade and continuing to
shape news and public affairs programming, as well as fiction and fantasy,
today. (2002: 35)
relative safety of a small number of channels (two BBC channels from the
mid-1960s and one ITV channel, which remained the case up until the
launch of Channel 4 in 1982) and the potential for big audiences. It was in
this period that a number of long-running science shows were established
such as the magazine programme Tomorrow’s World (1965–2003) and the
science documentary strand Horizon (1964–) which inspired and has pro-
vided content for the American PBS series NOVA (1974–). Establishment
of the BBC Natural History Unit in 1957 had signalled an institutional
commitment to science at the BBC (Boon 2008: 234), and ITV also com-
mitted itself to producing science-based television series such as the long-
running natural history series Survival (1961–2001). This period also saw
the production of what are sometimes regarded as the high watermarks
of television documentary, in a number of high production value, multi-
episode special series focused on grand concepts, such as Kenneth Clark’s
Civilisation (1969), Jacob Bronowski’s The Ascent of Man (1973), a co-
production between the BBC and Time-Life (LaFollette 2013: 122), and
Attenborough’s Life on Earth (1979). Attenborough’s series was screened
in dozens of countries and ultimately reached hundreds of millions of
viewers, as did another transatlantic co-production (between the BBC and
PBS affiliate KCET) in 1980, Carl Sagan’s Cosmos: A Personal Voyage.
These works continue to represent the quality standard according to which
many science programme-makers today operate and are judged, particu-
larly Cosmos (as will be shown in Chap. 3). As an aside, it is striking given
the cultural resonance of Cosmos, and its resurrection in 2014 (see below),
that apart from a brief descriptive mention by Barnouw (1993: 316–317)
the series has been virtually ignored by the major scholars of documentary.
For instance, it is not mentioned by Nichols (1991, 2010), Renov (1993),
Corner (1996) or Winston (2008). One reason for this may be the grow-
ing perception over time that these kinds of documentaries, despite their
high production values, exotic locations and extended runs over multiple
episodes, are otherwise ‘highly conventional’ in offering the exposition of
an authoritative presenter in a manner seen by some as though audiences
are ‘being patronised’ (Kilborn 2003: 9). As the aesthetics of documentary
diversified in a number of different ways through the 1960s and 1970s,
attracting the critical scrutiny of documentary scholars, science docu-
mentaries seemed to stick to a rather staid model of comparatively dry
exposition of scientific knowledge. Although often still cited as markers
of quality television (for instance, Wheatley 2004), science documentaries
have definitely not received the level of critical attention from scholars as
8 V. CAMPBELL
their core factual content. The BBC began working with Discovery in
the mid 1990s (Chris 2002: 19), for instance, in a series of deals that lasted
until 2013 (Stelter 2013). These new players have brought their own
approaches to producing factual television (Chris 2002) impacting on
both subjects and styles of programme-making in public service pro-
ductions (Palfreman 2002). That trend looks set to continue with the
announcement in 2015 of a deal between the production team behind
some of Attenborough’s series and the online streaming television service
Netflix, as television enters the multi-platform phase (Sherwin 2015). The
practice of re-editing and re-voicing programmes, as was suggested for
Life on Earth, for example, has become a routine process for many factual
programmes being re-cut to suit different national markets and also for
different types of broadcasters. Although this may seem a relatively innoc-
uous and cost-effective behind-the-scenes production practice, it high-
lights how the imperatives of reaching global audiences can have subtle
yet ultimately significant impacts on programme formats and subjects. An
emphasis on the kinds of programmes that travel well internationally, that
don’t offer too much of either a parochial or political approach to topics,
is notable, with again an emphasis on entertainment more to the fore.
Programmes on subjects like outer space, dinosaurs, ancient civilisations,
wildlife and extreme weather, for instance, can be more readily repackaged
for audiences across international markets than programmes concerning
more specific socio-cultural and politico-economic topics (such as, say, the
pharmaceutical industry). Indeed, this book will show how, in many scien-
tific areas, political issues relating to the sciences being depicted are often
marginalised or omitted altogether in contemporary factual entertainment
and science documentary.
As well as changing economic imperatives, new technologies, particu-
larly improvements in portable recording equipment (Kilborn 2003: 19),
have opened up entirely new formats of programme, such as Cops (1989–)
which uses camera crews riding along with US police and filming their
investigations. As cameras have increasingly become part of emergency ser-
vices’ standard equipment, programmes created from footage collected by
car dashboard cameras, police helicopters and surveillance cameras have
also appeared, for example, series like World’s Wildest Police Videos (1998–
2001). Camcorders and most recently video-enabled mobile phones have
provided another source of content for factual television producers, par-
ticularly amateur footage of extreme weather and disaster events (discussed
further in Chap. 6). Technology also links to the idea that the era
10 V. CAMPBELL
to working in airports, and regarded with quite a high level of disdain from
many, such as the playwright Anthony Neilson who suggested they repre-
sented the ‘nadir of human achievement’ (in Winston 2008: 268). Whilst
their prevalence on major channels may have died down somewhat, in the
context of specialist factual television channels the docu-soap has become
arguably the primary format. Adoption of docu-soap styles in science pro-
grammes was quite quick, with shows like Big Cat Diary (1996) following
big cats on the Masi Mara (Richards 2014) and other programmes focused
on historical reenactments (see Chap. 5). More recently, factual channels
have shifted ever more to a predominance of docu-soaps, arguably also
further away from conventional scientific topics and towards more dra-
matic, entertainment-focused subjects. Shows such as The Deadliest Catch
(2005–) about fishing vessels, Ice Road Truckers (2007–) about truck
drivers in Canada and Alaska, Ax Men (2008–) about loggers, Doomsday
Preppers (2012–) about survivalists preparing for impending doomsday
and many others (including those mentioned at the beginning of the chap-
ter) show this shift towards factual entertainment formats has not abated.
Whilst some of these features can be traced quite a long way back into
television and film history, such an emphasis on entertainment, perfor-
mance and generic hybridity, a final feature of the shift to factual enter-
tainment of central relevance to the concerns of this book, and arguably
much more clearly a symbol of the modern age of screen media, is the rise
of CGI in factual television programmes. Although CGI had been used
in television programmes on occasion before (including in the composit-
ing of images in Sagan’s Cosmos for instance), when the BBC produced
Walking with Dinosaurs in 1999 it represented a key moment in factual
television, in much the same way that its inspiration Jurassic Park did for
the use of CGI in fiction film in 1993. Although Walking with Dinosaurs
used actual location shooting, animatronics and puppet work as well, its
foregrounding of fully photorealistic CGI dinosaurs, within a format of
natural history programmes reminiscent of the likes of Life on Earth, rep-
resented a significant shift in the nature of factual television programmes.
A huge gamble for the BBC, the series was the most expensive factual
programme ever made but it paid off, achieving the biggest audiences for a
first-run factual programme, and went on to win multiple awards, essentially
generating an entirely new way of making programmes about palaeontology
(see Scott and White 2003; Campbell 2009; Chap. 4). CGI has increas-
ingly begun to feature in a variety of factual television programmes, for
instance, in historical programmes such as Virtual History: The Plot to Kill
12 V. CAMPBELL
was also acclaimed and award-winning despite its use of many of the tech-
niques of factual entertainment. As well as illustrating the changes in con-
temporary science documentary, it also reinforces the need to investigate
and analyse how the techniques of factual entertainment intersect with
the traditions of science documentary on television more deeply than has
occurred in the past.
and discuss the narrative styles and forms of science documentary on tele-
vision, started with the key work of Roger Silverstone (1985, 1986) fol-
lowed by a few other works (for instance, León 1999) though these either
predate the rise to prominence of factual entertainment or have tended
to concentrate on traditional documentaries rather than incorporate fac-
tual entertainment into their analyses. In terms of how particular sciences
have been represented in documentary and factual entertainment, schol-
arly attention has again been relatively recent, with natural history and
wildlife films having received the greatest amount of attention (Mitman
1999; Bousé 2000; Chris 2006) and an emerging literature on environ-
mental documentaries as well (for instance Hughes 2014). More generally
though, science documentaries are incorporated into broader studies of
the mediation and communication of particular sciences, like archaeology
(Clack and Brittain 2007), or rather marginalised in studies more focused
on the representation of science in the news, such as studies of television
and the Space Race (Allen 2009) or the mediation of disasters (Pantti
et al. 2012). Again, such work tends to marginalise factual entertainment
even further, often omitting completely a consideration of factual enter-
tainment treatments of science despite these formats evidently becoming
predominant in the presentation of science on contemporary television.
This book aims to address that gap in the literature, by focusing on a
critical and analytical appraisal of the treatment of science in current fac-
tual entertainment and documentary television programmes’ coverage of
science. Building on a body of work which has started to develop strate-
gies for analysing factual entertainment television programmes on scien-
tific subjects (Campbell 2000, 2008, 2009, 2014a, b), the book expands
and develops that work further to offer a consideration of the treatment of
a range of different specific sciences within modern factual entertainment
and television documentary.
Concerned with the representation of sciences in the round, both within
and between particular sciences, this book appraises the representation of
science across a range of factual programme producers, concentrating on
those of the leading global producers in the English language, including
programmes from British broadcasters—like the BBC, ITV, Channel 4,
Channel 5, Sky, UKTV (so from channels like Yesterday and Really)—and
programmes from American producers, including the major networks and
a wide range of the factual networks’ output as well. Many of the pro-
grammes considered are co-productions between these organisations and
producers from other countries, with some having their origins outside
INTRODUCTION: THE CHANGING LANDSCAPE OF TELEVISION SCIENCE 17
understanding of science but also engagement with and enthusiasm for sci-
ence by constructing science as a subject of wonder, awe and the sublime.
Subsequent chapters then apply these conceptual and analytical frame-
works to a variety of specific scientific subject areas. Chapter 3 looks at the
space sciences, a much-neglected area in terms of considering documentary
and factual entertainment treatments, highlighting how the predominance
of CGI in contemporary programmes inflects not only traditions of the use
of visual effects and CGI in fiction films but also aesthetic decision-making
within the professional production processes of astronomical images for
public consumption (including long-standing uses of digital imaging in
astronomy). It argues that programmes on the space sciences frame space
within the perspective of the ‘astronomical sublime’ (Kessler 2012) as well
as employ the ‘technological sublime’ (Nye 1994) in their presentation of
the technologies illustrated. It also suggests that, at times, such programmes
effectively construct the technologies of CGI, in their ability to reconstruct
everything from subatomic particles to the Big Bang, as a particular form
of technological sublime referred to as the subjunctive sublime.
Chapter 4 moves from deep space to deep time, looking at palaeontol-
ogy as a particularly relevant subject given the significance of the success
of Walking with Dinosaurs to the prevalence of CGI in television docu-
mentary more generally. The chapter notes how that series’ success has led
to something of a dramatic shift in palaeontology programmes in the 21st
century towards the systematic use of CGI to re-animate extinct animals.
Whilst much of the focus of debate and criticism of such programmes
revolves around the credibility and veracity of computer-generated extinct
animals and the consequences for public perceptions of palaeontology,
the chapter explores how such programmes draw on conventions within
natural history documentary. It identifies clear consonances between
modern-day CGI representations of extinct animals and traditions in pal-
aeoimagery (the discipline of producing visual reconstructions of extinct
animals) stretching back to the early days of the science in the 19th cen-
tury. It argues that aspects of both the visual representation of extinct
animals and the narrative frameworks within which those representations
are offered are consistent with, and a continuation of, already existing
representational traditions and frameworks that exist within palaeontology
itself as well as within documentary and wider popular culture.
Chapter 5 moves from deep time to human history, focusing on archae-
ology. Previous studies of the mediation of archaeology have collectively
noticed how the themes and formats of archaeology as presented in
20 V. CAMPBELL
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CHAPTER 2
INTRODUCTION
The prominence and diversity of science in television documentary
throughout television history, as outlined in Chap. 1, demonstrate the
importance of and need for critical and analytical attention to science doc-
umentary. In this chapter, the goal is to unpack a range of critical and ana-
lytical responses to science documentary, particularly focusing on recent
debates and concerns relating to trends in factual entertainment treat-
ment of scientific topics. The chapter begins with a consideration of claims
closely associating the goals and approaches of documentary with those
of science, discussing the basis of these claims, and highlighting tensions
between science and documentary emerging from the development of
documentary conventions, and illustrated by a consideration of critiques
of the natural history film. Having established questions surrounding the
competing narratives of science and documentary, the chapter goes on to
highlight concerns about emerging trends in contemporary documentary
and factual entertainment, and how those trends problematise documen-
tary claims both to the real and to the scientific, with a particular focus on
the rise of CGI as a tool of documentary and factual entertainment today.
An overview of much of this analytical material reveals a persistent pejo-
rative and critical perspective on CGI and other trends in science docu-
mentary, and the chapter attempts to broaden and enhance the analytical
approaches utilised, especially with regard to the use of CGI. It argues
that a more nuanced consideration of the uses of factual entertainment
Nichols here is alerting us to how the claims to the real and the authentic-
ity of documentary rest not on the technology, so much as a combination
of producers’ assertions and, particularly, audience assumptions about the
indexical relationship between the imagery displayed and the sources of
that imagery. But documentary claims go beyond the simple indexicality of
images. Grierson’s much-quoted description of documentary as ‘the cre-
ative treatment of actuality’ (in Nichols 2010: 6) is repeatedly utilised by
scholars, not just because of Grierson’s seminal position in early documen-
tary production, but because the phrasing neatly signals how documenta-
ries don’t just reproduce raw footage but rather creatively ‘marshal evidence
and then use it to construct their own perspective or proposal about the
world’ (Nichols 2010: 36). Nichols argues that audiences ‘expect to learn
or be moved, to discover or be persuaded of possibilities that pertain to the
historical world’ (Nichols 2010: 38). As an aside, in recent years the rise of
mobile photography and film capability via camcorders and mobile phones
has given documentary-makers a whole new body of potential raw footage
to incorporate, and as discussed in relation to the Witness series of disaster
documentaries discussed in Chap. 6, even to construct entire programmes
from such material. Even in those programmes, however, the editorial
hand of the documentary-maker is still evident, and the point here is that
the creative treatment of reality apparent in documentary, unlike in fiction,
is intended to serve the audience through articulating some aspects of a
topic as they are constituted in the real world. It is this sense of the func-
tion and role of documentary that underpins Nichols’ seminal classification
of documentary as being, like science, a ‘discourse of sobriety’ (Nichols
2010: 36). Moran asserts, similarly:
Science and documentary, according to this perspective, share the same con-
figuration and the same epistemological goals: a union of man and technol-
ogy in search of a “truth” about the historical world. (1999: 258)
In this sense, of similar goals and aims, documentary not only parallels sci-
ence in some conceptualisations but also serves an important role in the
public dissemination of science. For instance, it has also been argued that
‘the science documentary occupies a particularly crucial discursive space
in contemporary culture: it mediates between the competing claims of
scientific and everyday understanding’ (Rosteck and Frentz 2009: 10).
In attempting to provide practices that correspond discursively to those of
science, the use of indexical imagery in documentary is typically augmented
ANALYTICAL FRAMEWORKS: SCIENCE, DOCUMENTARY ... 31
through a single voice, serve the narrative requirements for coherence and
consistency very effectively, but by failing to sufficiently acknowledge dis-
sonance, critique and contingency in science, this elides the complexities
and uncertainties that underpin the narratives of science. Even scientists
prominent in working in documentary have expressed concerns reflecting
this tension between two narrative forms. Professor Brian Cox, presenter
of a series of successful space science documentaries for the BBC (discussed
in Chap. 3), for instance, argued in a lecture on television science that it
was the responsibility of producers of television science programmes to
concentrate their coverage on the peer-reviewed scientific consensus of the
day, and to clearly signal when the content of programmes shifts from that
consensus of accepted knowledge and into the speculative or polemical
opinions of the presenters and contributors to programmes (2010). The
extent to which this is possible, even desirable, is not considered in such cri-
tiques, and the form and style of Cox’s own programmes test the viability
and value of such a position (as Chap. 3 will show). Such criticisms also rest
on flawed assumptions about the uniformity of the television documentary
medium, and audience passivity (Silverstone 1999: 85).
It is relatively easy to see, though, how concerns about the rise of fac-
tual entertainment programmes outlined in Chap. 1, drawing even more
of their representational tools from entertainment genres and narrative
formations than traditional documentaries, rest on the further stretching
of these tensions between the narratives of science and documentary, pos-
sibly to breaking point. Whether it’s primarily in the rise of hybrid formats,
such as docu-soaps, drama documentaries and “reality” formats, or in rela-
tion to the increasing overlap between traditional sciences and the pseudo-
scientific and popular belief as topics in factual entertainment (Campbell
2000, also Chap. 7), contemporary science documentary’s claims to the
real, to the scientific and as a discourse of sobriety are open to question
arguably more significantly than they ever have been before.
It would be wrong to think, however, that criticisms of science documen-
tary only really pertain to factual entertainment formats and techniques.
The kinds of fundamental critiques of documentary’s claims to the real
within documentary theory that more generally became a dominant schol-
arly framework from the 1990s onwards (Minh-Ha 1993; Gaines 1999;
Winston 2008; Malitsky 2012) have influenced growing critical attention
to science documentary. Critical scrutiny of wildlife films and natural history
documentary, for example, has emerged over the last 15–20 years which
chimes with these largely sceptical and critical approaches to documentary
34 V. CAMPBELL
For nearly 170 years we have, however naively, tended to believe that, unless
there was strong reason to suppose otherwise, the photographic camera did
not lie. This assumption is grounded in the original positioning of the cam-
era as an instrument of science and one of its consequences has been the
possibility of the photograph being considered as evidence. It is the founda-
tion upon which the documentary film rests; but it is being undermined by
the digital. (Winston 2008: 7)
The idea of subjunctive documentary is not just about the capacity of CGI
to construct imagery of events from the distant past, hypothetical events
of the future and so on, but is more fundamentally about the principles
ANALYTICAL FRAMEWORKS: SCIENCE, DOCUMENTARY ... 37
and practices of computer simulation, the coding that goes into computer
animation which Wolf argues leads to ‘a shift from the perceptual to the
conceptual; the image has become an illustration constructed from data,
often representing an idea or speculation as much as or more than existing
objects or actual events’ (Wolf 1999: 286, original emphasis). Of particu-
lar concern here is the possibility of a lack of transparency for the audience
of the shift from the evidentiary nature of the documentary image to a
much more speculative and constructed image. Wolf argues, using the
example of the computer reconstruction of the ancient Meso-American
city of Tenochtitlan in the series 500 Nations (Santa Barbara Studios, USA
1995), that the problem is that often ‘it is difficult to tell from the imag-
ery alone where historical evidence ends and speculation begins’ (Wolf
1999: 282). Metz (2008) extends and updates Wolf’s concerns, arguing
that a decade after Wolf’s original piece the extent and nature of CGI in
documentary had become both more pronounced, and in their view, even
more problematic. Metz argues:
Animation and Documentary
Animation has featured in documentary throughout its history (Malitsky
2012: 247), and as the discussion in Chap. 1 showed, the use of a huge
range of techniques, including animation, have featured in television sci-
ence documentary since the earliest days of television. Despite this, schol-
arly attention on the use of animation, digital or otherwise, is relatively
recent (e.g. DelGaudio 1997; Wells 1997; Strøm 2003; Hight 2008;
Bordwell 2009; Honess Roe 2011; Fore 2011), and the degree of atten-
tion given to the use of animation in science documentary is even smaller
in terms of scholarly consideration (Moran 1999; Wolf 1999; Van Dijck
2006; Metz 2008; Campbell 2009, 2014a, b). A variety of different con-
ceptual approaches have emerged in attempts to apprehend and make sense
ANALYTICAL FRAMEWORKS: SCIENCE, DOCUMENTARY ... 39
2003: 531) format leaving little of apparent interest for aesthetic interro-
gation and analysis, in fact the history of television science documentary
reveals a much wider array of aesthetic forms, styles and techniques that
have fed into contemporary science documentaries and factual entertain-
ment, as Chap. 1 touched upon. In many ways, the subjects of science
documentaries regularly lend themselves to creative visualisation and CGI
provides another tool in often long-standing creative representational tra-
ditions within particular sciences.
Whether it’s through dismissing or questioning the use of CGI as wish-
ful thinking and subjunctive documentary or marginalising the focus on
CGI used in expository documentaries, several scholars have clearly missed
the opportunity to validate the interrogation and exploration of the uses of
CGI in documentary more fully through neglecting its extensive usage in
science documentary and factual entertainment programmes (or dismiss-
ing claims to either science or documentary in such programmes). Those
scholars who have begun to try and make sense of CGI in documentary
on its own terms show that there isn’t necessarily a simple relationship
between questions of ‘real’ documentary on the one hand and subjunctive
documentary on the other, with the boundary existing in terms of the use
of CGI or not. Moran, for instance, argued that animation and digital doc-
umentary can succeed ‘as a mode of representation for documenting the
unseen, the unseeable, and the foreseen whose existence is at least possible
if not provable’ (1999: 263). For subjects such as prehistory they argue
that digital documentary provides the most effective means of reconstruct-
ing the past (for more on this see Chap. 4). Since Wolf and Moran were
writing, CGI has increasingly become a central tool in a variety of science
documentary subject areas, just as CGI has become in fact a central tool
within some sciences. For instance, in astronomy, digital imaging is now
the standard tool for capturing astronomical images (see Chap. 3 for a full
discussion), and in the decade and a half or so since Wolf raised his concerns
about such devices, they have become the standard form of even everyday
photography in personal cameras, mobile phones and so on. Normative or
overtly pejorative responses to CGI in documentary may be valid but only
if they can be grounded both in full acknowledgement of the development
and usage of digital imaging technologies within sciences themselves, and
also in valid analytical approaches to understanding and evaluating the, in
fact, many varied ways in which CGI is used in documentary.
Several approaches to animation and CGI in documentary have been
suggested. Honess Roe makes the vital point that ‘animation is not used
42 V. CAMPBELL
in the same way in all animated documentaries’ (Honess Roe 2011: 225),
and one approach has been to try to develop a set of modes pertaining
specifically to animated documentaries. Wells’ (1997) model, for exam-
ple, reflects a notable scholarly emphasis on the subjective, reflective and
expressive uses of animation at the expense of nuanced uses of animation
for exposition, with three of his four modes, the ‘subjective’, the ‘fantastic’
and the ‘postmodern’ being closely overlapping modes focused on aesthetic
experimentation, expression of inner states, surrealism and other exotic uses
of animation (Wells 1997: 43–45). Only his first mode, the ‘imitative’, is
focused on the use of animation in ways that ‘conform to “naturalist” rep-
resentation and use the generic conventions of some documentary forms’
(Wells 1997: 41). Honess Roe suggests, particularly with the inclusion of
the postmodern, that Wells’ modes reflect a ‘trend in scepticism regarding
the documentary project’ contemporary to Wells (Honess Roe 2011: 225).
Here the lack of interest in or attention to animation for exposition can be
related to some scholars’ rejection of the capability of even ‘conventional
documentary representation (as in, live-action) to access or show reality’
(Honess Roe 2011: 225) let alone animation, as indicated earlier.
Honess Roe’s own attempt to codify the uses of animation in doc-
umentary suggests that it functions ‘in three key ways: mimetic substi-
tution, non-mimetic substitution, and evocation’ (Honess Roe 2011:
225). The function of mimetic substitution is where ‘animation illustrates
something that would be very hard, or impossible, to show with the con-
ventional live-action alternative and often it is directly standing in for live-
action footage’ (Honess Roe 2011: 226). Akin to the use of reenactments
where footage is not, or could not be, available, in this function animation
is ‘made to closely resemble reality, or rather, the look of a live-action
recording of reality’ (Honess Roe 2011: 226). Honess Roe’s other func-
tions relate to the use of animation in ways which explicitly do not attempt
verisimilitude but instead offer visual interpretations of other elements in
the content, with ‘non-mimetic substitution’ relating to visuals tied to
specific documentary elements such as using images of animals linked to
interviewees’ voices, and ‘evocation’ referring more to visualisation of
individuals’ subjective experiences (Honess Roe 2011: 226–227). Honess
Roe’s approach also displays a far greater interest in aesthetic experimen-
tation and expression (i.e. the non-mimetic and evocative), and does not
elaborate on issues relating to which specific representational tropes are
being reproduced in any given mimetic substitution, and as the discussion
in this book will demonstrate, this is a crucial additional factor to make
ANALYTICAL FRAMEWORKS: SCIENCE, DOCUMENTARY ... 43
animals in the wild. In the recent live-action BBC natural history series
Life Story, for instance, one remarkable sequence of a pair of juvenile
cheetahs hunting was captured by a human cameraperson using a steadi-
cam, which was able to follow the cheetahs from a few feet away without
apparently disrupting their normal behaviour. Proximity to natural animal
behaviour—so close you can almost reach out and touch the animals—is
a marker of natural history films’ claims to authenticity. Whilst this notion
of apparent intimacy has been critiqued within general critiques of natural
history programmes (in this case by Bousé 2003), it is such a convention
of natural history programmes to be clearly being invoked in the spit on
the lens scenes in Walking with Dinosaurs (as well as in many other extinct
animal shows, see Chap. 4). In other categories of science documentary,
however, the use of photographic imagery to convey authenticity and real-
ism is quite differently positioned. In programmes about weather and nat-
ural disasters, for instance, authenticity is invoked not by pristine, steady,
perfectly framed close-ups but more often through the use of shaky, poorly
focused imagery typical of amateur footage recorded by disaster victims.
As Chap. 6 will show not only has such footage on occasion been used
as the central footage of programmes on weather and disasters, but those
that either reconstruct historical disasters or imagine future ones also tend
to reproduce the attributes of amateur, victim footage—reproducing the
shaking and blurring of images in CGI to give those images contextually
appropriate markers of authenticity. So, where photorealistic CGI appears
in science documentary it may be in specific relation to reproduction of
conventions of what is considered to be authentic photographic imagery
within the specific documentary traditions for that scientific area, and that
needs to be recognised and incorporated into analysis.
A second way to enhance and augment Hight’s notion of a graphic
verité mode of photorealistic CGI is to consider those instances where the
subject material being constructed in a photorealistic manner is beyond
human experience, closer to the realm of the subjunctive discussed by Wolf
and others. Traditional documentaries using conventional live-action pho-
tographic imagery generate a sense of authenticity from that imagery being
‘referentially realistic’ (Kirby 2011: 27). In other words, ‘to the audience
the images and activities on the screen are “referents” to real entities and
situations in the natural world’ (Kirby 2011: 27). So, for instance, the
shaky and blurry images of amateur footage of a hurricane convey authen-
ticity because they reference real experiences (or logical expectations) of
the viewer that being caught in a hurricane would produce such images
ANALYTICAL FRAMEWORKS: SCIENCE, DOCUMENTARY ... 47
when trying to film it, as well as signalling the authenticity of the person
using the camera as an ‘amateur’. In some uses of photorealistic CGI, such
as constructing an historical or hypothetical future hurricane, say, the prox-
imity of images to referentially real images is not much of a stretch for the
viewer. However, in other types of photorealistic CGI imagery, referential-
ity is not possible. For instance, no humans have ever seen dinosaurs liv-
ing and breathing, and similar programmes that construct imaginary alien
life forms that might exist in the universe such as Alien Worlds (2005) or
programmes that imagine how life might evolve on Earth in the future
The Future is Wild (2004) often use graphic verité photorealism but with
regard to objects without referents entirely—in essence they are ‘referen-
tially fictional’ (Prince 1996: 32). This tendency for factual entertainment
programmes to extend beyond the known in their representations and into
the referentially fictional is where for many critics the tension between tele-
vision entertainment and science breaks down as programmes shift from
science to fantasy, from the known to speculation with the use of photo-
realism seen as problematic through the lack of drawing audiences’ atten-
tion to the level of scientific veracity underpinning the images on display
(Wolf 1999; Metz 2008). Whether or not T.rex roared and produced spit-
tle in a manner to produce spit on a hypothetical lens, for instance, is too
much in the realms of speculation and supposition for such critics.
Yet there is another, less pejorative, way of thinking about the use
of photorealism in referentially fictional imagery by focusing on realism
not in terms of referentiality but instead in terms of ‘perceptual realism’
(Prince 1996). Prince explains:
What this means is that the mediated nature of film images actually contrib-
utes to the reality effect specifically because audiences’ experience with cor-
responding creatures and objects comes through other media forms. (2011:
30, original emphasis)
Kirby gives another example, of science fiction films in the 1950s depict-
ing spaceship rocket launches akin to actual rocket launches as depicted
in newsreels of the day, from which most audiences would have gleaned
their sense of what a spaceship rocket launch was like (2011: 30–32).
Rather than simply dismiss such imagery as fantasy and speculation then,
it is important to analyse what the corresponding reference points are in
ANALYTICAL FRAMEWORKS: SCIENCE, DOCUMENTARY ... 49
having both some clear parallels with but also significant differences to, say,
palaeontology (Chap. 4), or the earth and atmospheric sciences (Chap. 6).
Yet, across the range of scientific, and pseudoscientific topics covered in
this book, there are arguably larger patterns at work—inflected in particu-
lar ways within each area, but following arguably deeper and richer repre-
sentational traditions, reflecting culturally resonant conceptual frameworks
that provide a context that enables audiences to engage with, understand
and appreciate the content of such texts.
One of these, which recurs across the sciences and programmes con-
sidered in this book, is the sublime. To suggest that some of the more
highly criticised examples of factual entertainment television science might
invoke the sublime might seem at best problematic but as Wheatley argues
it is possible to see how ‘notions of beauty, spectacle, the sublime, and
so on, are and continue to be, firmly entrenched in definitions of quality
television’ (Wheatley 2004: 337). This book will show how the sublime in
particular keeps recurring as a representational theme in different ways and
serves not only as a means of understanding both the compositional form of
contemporary science documentaries, but also, perhaps, for understanding
a degree of their popular appeal. Why factual entertainment programmes
are popular, regardless of their scientific veracity or composition of primar-
ily computer-generated, dramatised and staged scenes, may have more to
do with how they position science within culturally appealing frameworks
of understanding, tapping into narratives and imagery that resonate with
audiences over and above the limits of scientific knowledge. Dinosaurs,
outer space, natural disasters and so on have demonstrable cultural appeal
beyond their associated scientific disciplines, and the concept of the sub-
lime provides a potential explanatory framework for that appeal, as well as
distinctive ideological and aesthetic traditions within which documentary
and factual entertainment can be positioned.
The sublime has become a much-debated and highly complicated con-
cept in contemporary philosophy (for an excellent overview, see Shaw
2006), but in terms of its application to science documentary and factual
entertainment three broad conceptualisations of the sublime are particu-
larly useful. The first owes much to Edmund Burke’s seminal detailed
consideration of the sublime in the 18th century, and focuses on the emo-
tional effects of nature on people. He states:
The passion caused by the great and sublime in nature, when those causes
operate most powerfully, is Astonishment; and astonishment is that state of
ANALYTICAL FRAMEWORKS: SCIENCE, DOCUMENTARY ... 53
the soul, in which all its motions are suspended, with some degree of horror.
(Burke 1756/1998: 53, original emphasis)
some have called the ‘apocalyptic sublime’ (Gunn and Beard 2000) linking
the concept of the sublime to the long-standing cultural framing of natu-
ral disasters as either judgements of God (or Nature) on human behav-
iour, going back to biblical flood narratives, the legend of Atlantis and so
on. In art and literature, from the fine art of John Martin (1789–1854),
through cultural trends for volcano narratives in drama and fiction in the
19th century (Daly 2011), the apocalyptic sublime has arguably persisted
in disaster narratives into the contemporary era, such as in Hollywood
disaster movies. As this book will show, it is also possible to see the apoca-
lyptic, dynamic Burkean sublime at play in current factual entertainment
science documentaries, perhaps most evidently in programmes about nat-
ural disasters and the weather (see Chap. 6) but, interestingly, appearing in
other types of science documentary as well as an identifiable theme (such
as in space science, palaeontology and archaeology documentaries).
Kant introduced another category of the sublime, the ‘mathematical
sublime’ (Kant 1790/2007) which he distinguished from the dynamic.
The mathematical sublime refers to objects of immense scale, such as the
universe, which initially overwhelm the senses and the capacity of the
human mind to take in and comprehend. The sublime experience occurs in
that moment of immediate exposure and having the senses overwhelmed
but what distinguishes the mathematical sublime from the dynamic is the
capacity of the human mind to find ways of apprehending objects and
phenomena that exceed our experiential sensory capacities. As Kessler
explains, with regard to the example of the universe (in Kant’s time, before
the true scale of the universe beyond the Milky Way was known):
For Kant, there is no reason to believe that this [the end of the Milky Way]
would be the end of the journey, the absolute limit. Rather than the edge of
the universe it is the edge of the human imagination. Reason, though, can
take us still further as it conceives of the infinite. (2012: 49)
Reason, the power of the mind to conceive and make sense of what
exceeds our immediate senses to be able to grasp is the ultimate power of
the sublime for Kant (Kessler 2012: 50). In this idea, we can see a paral-
lel between the sensations of the sublime and the claims to knowledge
of science, and in turn the possibility of science documentary potentially
invoking the mathematical sublime in its depiction and representation of
science. Kessler’s work on images produced for public consumption from
the Hubble Space Telescope suggests that there is a clear set of aesthetic
principles that correspond to the principles of the sublime, traceable from
ANALYTICAL FRAMEWORKS: SCIENCE, DOCUMENTARY ... 55
Shows likes The New Detectives directly fed into changes in the crime
drama and police procedural television series in the early 2000s through
to the current day. The key series CSI: Crime Scene Investigation (USA
2000–), which follows criminal forensic scientists rather than the police
as its main protagonists is reported to have been directly inspired by
The New Detectives. In concentrating on forensics, a significant amount
of dramatic licence was needed to match the often months- and years-
long investigative procedures of forensic science with the dramatic pac-
ing of typical crime dramas. Forensic science documentaries can condense
this time frame by focusing on completed cases, but in drama where the
unfolding of a ‘whodunnit’ is central to the dramatic thrust of the pro-
gramme, forensic procedures needed to be altered to fit the ‘race against
time’ type of scenarios of police procedurals. This didn’t involve just con-
densing time frames, however, as a key innovation of CSI was to make the
forensic procedures and forensic hypotheses components of the dramatic
narratives themselves. In doing this, alongside rock music-scored montage
sequences of crime scene evidence gathering procedures, CGI became a
major tool, routinely used to visualise forensic processes such as using
chemicals to reveal latent fingerprints on objects and illustrate competing
theories of how injuries may have been sustained, such as tracing the path
of a bullet through a body and into vital organs.
Where this gets interesting from the point of view of documentary and
factual entertainment is how the phenomenal success of CSI, leading to two
spin-off series and a host of similarly themed programmes, has fed back into
the form and style of true crime factual series. In particular, the series Crime
360 (2008–) demonstrates how the fictional representations of criminal
forensics have seeped into their depiction in factual programming. Crime
360 is an otherwise typical true crime show, following police officers inves-
tigating major crimes, usually murders, nominally from the moment of the
crime being reported to the arrest of the prime suspect. Where it is distinctive
is in using CGI in key sequences which owe a lot to CSI’s visual style. As well
as more conventional sequences of live-action footage, capturing the police
offices at work, and interviews with forensic experts, witnesses and so on, the
series’ unique selling point signalled by the title relates to a very specific appli-
cation of photorealistic digital imaging technology used by the crime scene
investigative teams themselves. Like programmes in other subcategories of
factual entertainment (see Chap. 5 for example) the series is built around
cases where the investigating teams are using either 3-D laser scanners and/
or 360° digital cameras to capture crime scene information. Both of these
58 V. CAMPBELL
visual drama, even whilst at the same time asserting an expository position
through its use of CGI contextualised by its other documentary and factual
entertainment representational aspects. Another way of thinking about this,
however, is in terms of how Crime 360 perhaps offers a particularly explicit
construction of criminal forensics within a framework of the technological
sublime. In a long tradition of true crime forensic television programmes, the
narrative closure of solving the crime positions forensics as a technological
solution to social problems. What Crime 360 adds to this idea is a construc-
tion of forensic technologies as capturing, revealing and uncovering the truth
through their capacity for enhanced forms of surveillance and evidentiary
capture, but doing this through a revealing and interesting appropriation of
visual styles from television drama.
How such intersections between scientific modes of representation,
documentary modes of representation, and modes of representation in
popular entertainment and wider popular culture work within other areas
of science is one of this book’s major aims. This chapter has outlined a
conceptual and analytical framework for attempting to make sense of the
interaction between science, documentary and factual entertainment,
with a particular focus on CGI. In order to construct an incisive means
of apprehending the uses of a variety of representational techniques
within contemporary science documentary and factual entertainment,
the chapter began by acknowledging the fundamental challenges to the
epistemological claims of both science and traditional documentary,
before concentrating on analytical approaches to the use of CGI. The
chapter engaged in consideration of a number of issues including CGI
as animation and their mutual relationship to indexical referentiality and
perceptual realism, variations within and tensions between photoreal-
ism and other uses of CGI in the representation of scientific knowledge
and scientific speculation in ‘subjunctive’ documentary, and alternative
frameworks for evaluating the representations produced beyond solely
those of scientific veracity or indexicality, such as a variety of concep-
tions of the sublime. It presented the view that these debates can feed
into a richer and more holistic consideration of contemporary science
programmes on television, in particular the possibility that the con-
struction of scientific objects of study and the actual technologies used
in science (and documentary) might be better understood through a
closer examination of the representational interactions between science,
documentary and entertainment in such programmes. These approaches
will now be applied to a number of different specific sciences across the
60 V. CAMPBELL
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62 V. CAMPBELL
INTRODUCTION
A fitting place to start a discussion of particular sciences and their depic-
tion in contemporary science documentary and factual entertainment
television is the space sciences. The space sciences have had a profound
impact on the politico-economic and socio-cultural global environment
since the end of World War II and the beginning of the space race, pro-
ducing some of the most iconic imagery of our age, such as the ‘Earthrise’
photograph taken by Apollo VIII astronaut Bill Anders in 1968 (Allen
2009: 132–134), the subsequent television images of the Moon Landings,
Hubble Space Telescope images (Kessler 2012) and images from probes
and robots sent to other planets and moons and to the edges of the solar
system. At the time of writing, NASA’s New Horizons probe has just
flown past Pluto, the last of the traditional planets (now classified as a
dwarf planet) to be visited by a space probe, sending back the first detailed
images of Pluto, completing the ‘set’ of traditional planets. Visual tech-
nologies in many ways have their roots in the space sciences—astronomer
John Herschel coined the term ‘photography’ for instance (Kessler 2012:
71)—and, as in some other sciences, a constant awareness of the interrela-
tionship between the underlying science and public interest and enthusi-
asm for space science imagery has made the space sciences one of the most
deliberately visual of sciences, in terms of public outreach. Alongside the
space sciences, the growth of science fiction through the twentieth cen-
tury in particular, coming to be one of the dominant popular genres of our
Such work has expressed concerns about the end products of such pro-
cesses, particularly images produced for public consumption, due to the
‘black-boxing’ of image production processes, not explaining how images
are created rather than captured, leading audiences to see such images as
‘scientific rather than aesthetic’ (Greenberg 2004: 84). By not explain-
ing their construction, concern is raised over how images may be open
to unscientific interpretations, such as religious symbols being seen in
SPACE SCIENCES: WONDERS OF THE COSMOS 67
astronomical images (Greenberg 2004), and also how the elision of their
constructed nature inappropriately enables a view of astronomical ‘images
as natural representations of visual reality’ to become ‘further entrenched
in popular discourses’ (Snider 2011: 8). For other scholars, the aesthetic
strategies used reflect a demonstrable lineage in the traditions of astro-
nomical imagery stretching back through the Romantic Sublime tradition
in art and photography (Sage 2008; Kessler 2012), visually constructing
space in terms of both the Burkean dynamic sublime and the Kantian
mathematical sublime with concomitant potential implications for the
ideological framing of space (Sage 2008). How some of those aesthetic
processes and decisions from astronomical imaging interact, both visually
and narratively, with aesthetic influences from documentary and space in
screen fiction in the context of space science factual television programmes
are the central concerns of this chapter.
Giordano Bruno’s views of the scale of the universe. When viewed through
reflector telescopes in particular, the arms holding the secondary mirror
component of the telescope diffract the light from incoming stars produc-
ing a series of spikes in the images of stars, not unlike the twinkle effect and
which are popular with audiences (Kessler 2007: 488). Diffraction spikes
are not normally produced by other types of telescopes and with the adap-
tive optics of modern large telescopes can be removed entirely, but it is
not uncommon for images of stars produced for public display to have
them retained, enhanced or even added in due to their popularity (Kessler
2012: 164). As such it is no surprise to see them appear in space science
programmes as well, as they have become an evidently normalised visual
artefact of astronomical imagery—but they are an artefact nonetheless, and
as such their reproduction in CGI involves the reproduction of an aesthetic
choice not a natural reality of the objects depicted even though it’s a depic-
tion culturally accepted as an ‘authentic’ one, corresponding to a percep-
tual expectation of twinkling stars.
The second visual trope is another seemingly small but actually highly
indicative feature that has become essentially ubiquitous in space science
programmes that offer images of space—the routine use of lens flare. Lens
flare is the phenomenon whereby light entering the camera lens at cer-
tain angles bounces around inside the lens apparatus, causing a series of
echoes of the light source cascading across the images captured. In classi-
cal photography, lens flares were regarded as ruining pristine images, and
similarly in classical cinematography, lens flare and other techniques that
might draw attention to the presence of the camera, such as movements
of hand-held cameras or rack focusing (where the focus shifts within the
duration of shot), were seen as problematic for the maintenance of suspen-
sion of disbelief, drawing attention to the filmed nature of what was being
depicted; human eyes don’t produce the same visual effects after all. In
the New Hollywood cinema of the early 1970s, however, lens flares began
to be deliberately used alongside other techniques by a range of filmmak-
ers like Terrence Malick, director of Badlands (1973), to suggest a more
naturalistic style through reproducing the techniques of direct cinema and
cinema verité documentarians of the 1960s and 1970s (Turnock 2012:
161). Shaky hand-held camera shots, sudden focus pulls and shots with
lens flare in them gave documentaries and then subsequently fiction films a
sense of authenticity through their foregrounding of cinematographic tech-
niques, and the immediacy of apparent presence—not the ‘invisible camera’
of earlier cinematic approaches but one clearly ‘there’ in the scene. Turnock
SPACE SCIENCES: WONDERS OF THE COSMOS 69
argues further that the adoption of these techniques as part of the spe-
cial effects used in science fiction films that immediately followed the New
Hollywood cinema, films such as Spielberg’s Close Encounters of the Third
Kind and Lucas’ Star Wars (both 1977), subsequently set the precedent
for a cinematographic sense of realism, thus photorealism, being associated
with techniques such as lens flare in the evolution of visual effects in cinema
(including the rise of CGI). As a result of the subsequent dominance of
companies like Industrial Light and Magic (ILM) in setting the standards
of cinematic visual effects’ ‘realist’ aesthetics, lens flares in particular ‘have
now evolved into a stylistic cue associated with or prompting a sense of
immediate docurealism, and in fact have become the go-to additive element
to the mise-en-scène in contemporary special effects to cue a photorealistic
aesthetic’ (Turnock 2012: 161 original emphasis). So pervasive is this ‘ILM
version’ today that JJ Abrams’ first Star Trek film (2009), for instance, was
widely criticised for what was seen as an excessive use of the technique as
it has now become a rather over-familiar visual trope in screen science fic-
tion (Turnock 2012: 161). All of the factual entertainment and documen-
tary programmes considered in this chapter feature images with lens flares,
including lens flares reproduced in CGI. Because you need ‘a camera lens to
“see” a lens flare’ (Turnock 2012: 162), this then is not a straightforward
case of graphic verité used as a form of perceptual realism, so photorealis-
tic that even the aberrations of the camera are reproduced. Rather, it’s an
example of how a visual technique shifts from documentary, through screen
fiction into special effects and then back into factual entertainment, all the
while being essentially a trope of realism that is in effect an artefact of imag-
ing technology. A CGI sequence in Wonders of the Universe (2011) where
a star explodes into a supernova, for example, manages to combine images
of diffraction spikes and lens flares alongside camera wobble and even star-
dust on the lens, all being used as markers of authenticity and verisimilitude
within the graphic verité CGI. Yet at the same time all of those individual
elements reflect particular mediated tropes emerging from the aesthetics of
astronomical imaging, documentary and screen fiction. Lens flare features
continually in space science programmes, not least as a result of a persistent
feature of camera movement and navigation around space.
The third trope to be considered here really begins to open up these
programmes for critical scrutiny of their visual framing of space and the
space sciences, and concerns their use of light and colour, reflecting the
interplay between the emergent conventions of colour in astronomi-
cal imaging on the one hand, and colour in screen fiction depictions of
70 V. CAMPBELL
their use of colour to represent material within visual images, such as using
specific colours to denote the presence of particular elements. In doing
so, scholars have noted how astronomical imaging often involves the use
of both conventional colour palettes, though used ‘more freely, even gra-
tuitously, for popularised images’ (Lynch and Edgerton 1988: 194) but
also ‘false colour schemes’, that is ‘colour palettes that diverge from what
astronomers conceive of as an object’s intrinsic colours’ (Snider 2011: 9,
following Lynch and Edgerton 1988). A key basis for colour schemes and
the use of light in astronomical images for public consumption is, again,
demonstrably the artistic tradition of the sublime. This can be traced both
through analysis of images themselves, such as Hubble Space Telescope
images (Greenberg 2004; Kessler 2007, 2012; Snider 2011), and through
the implicit and explicit statements of astronomers responsible for the pro-
duction of images for public consumption (Lynch and Edgerton 1988;
Kessler 2012). It is worth noting, as an aside, that today these techniques
are open to amateur astronomers as well, both using their own telescopes
and imaging software. Even original raw data from space missions are now
available for amateurs to use and produce their own images (Gater 2015).
One amateur creator of images also explicitly linked his approach to that
of the Romantic Sublime tradition, saying:
I just try and make pretty pictures… I’m a big fan of Ansel Adams and
Albert Bierstadt, these painters and photographers who took the landscapes
of the American West and just made them look “wow” gorgeous. (Atkinson
in Gater 2015: 45)
Human Universe, like Cox’s earlier series Wonders of the Solar System
(2010) and Wonders of the Universe, has a tendency to use a colour palette
that is more muted and naturalistic than some of the other programmes
considered here. Nonetheless Cox’s series do share, and arguably exem-
plify as much as any other programme considered here, another feature
of the use of colour that is evident even within attempts at a superficially
more naturalistic use of colour. A feature of the use of colour that only
becomes evident when comparing different programmes is the extent to
which programmes create their own distinctive palettes. In other words,
programmes construct their own colour key, if you like, that they draw on
and reproduce across the different kinds of objects and imagery that they
include. Wonders of the Universe, for instance, often offers subtle colour
pattern matches between images of Cox in exotic locations on Earth, such
as a sunset on a tropical beach, with astronomical images of the Milky
Way both sharing subtle blues and reds (sky and Sun on Earth, different
star types in the galaxy) against the wispy grey of clouds (either in the sky
or in the arms of the spiral galaxy). Whilst these effects are arguably less
overt and more naturalistic than the more ‘candy apple neon’ approach
of series like The Universe or Cosmos, they nonetheless demonstrate the
visual construction of astronomical imagery within, consciously or other-
wise, aesthetic sensibilities of images of space. Where this is most evident
is in efforts to depict astronomical phenomena that can’t be captured
through conventional visual means, producing unquestionably subjunc-
tive imagery, with perhaps the best example of this being dark matter.
Dark matter isn’t just dark in the common-sense notion of not giving off
light, but actually does not interact with light at all and for a long time
could only be inferred based on galaxies not containing enough visible
matter to retain their form. A key computer simulation experiment, fea-
turing regularly across these programmes, revealed that only dark matter
produces universes like our own in structure. That simulation shows dark
matter as deep-violet-hued filaments along which galactic super-clusters
are formed, and has served as the basis for a general use of a deep vio-
let colour to represent dark matter in space science programmes. There
are rare variations of this, such as in the How the Universe Works episode
‘Galaxies’ which has one brief sequence showing dark matter as a deep
grey-green and black checkerboard-type effect overlaid on an image of a
galaxy, though later in the same episode the violet for dark matter consen-
sus colour palette is reproduced.
74 V. CAMPBELL
series, and the episode ‘Ape-man to Spaceman’ has this explicitly in its title.
Cosmos takes a different approach with key moments of historical discovery
depicted in animated dramatised reenactments (stylistically not far removed
from the Disneyland programmes of the 1950s) and Tyson’s explanatory
narration offering an overarching narrative of an historical journey towards
ever greater knowledge of space. Such series, however, reflect little of the
philosophical, sociological and historical critiques of a notion of the history
of science as a history of great thinkers (with concomitant problems of eth-
nicity, gender, class and nationality). Some attempts to acknowledge and
incorporate the contributions of women and non-Western thinkers and
address the geopolitical context are apparent on occasion, but the more
fundamental critique of the complexities and socially situated nature of
scientific progress is essentially ignored in favour of establishing and follow-
ing a simple yet dominant narrative of the understanding of the cosmos.
Tales of genius from Galileo to Hawking either clearly underpin the topics
under discussion or serve as the primary object of discussion. Either way,
the notion of a journey of progress—from campfires to space probes—and
the advancement of knowledge predominates, displaying another feature
of the sublime perspective.
The second stage of the Grand Tour leaves Earth and generally focuses
on the solar system. Some programmes are centred only on the solar sys-
tem (The Planets (1999), Wonders of the Solar System, the first series of The
Universe), whilst others spend some time in the solar system but then move
far beyond it. A noticeable feature of depictions of the solar system is a
particular visual trope of the rapid zoom both in and out of the solar sys-
tem, usually from a Magisterial Gaze perspective flying over the planets, and
sometimes through the Oort cloud, Kuiper belt and asteroid belt. There is
an invocation of great scale here, showing how the solar system cannot be
contained in a single frame so the spectator has to be moved through the
space depicted to see everything, paralleling the scale of some of the land-
scape sublime paintings (Bukatman 2003: 98–99), whilst at the same time
offering a Magisterial Gaze suggesting a capacity to navigate that space. As
well as the influence of landscape sublime art here, screen science fiction is
arguably also invoked. Brannon Braga, a producer on Star Trek: The Next
Generation (1987–1994), was also an executive producer on Cosmos, and
there are clear parallels in the opening sequences of the two series. Star
Trek: The Next Generation’s opening sequence includes panning shots of
planets, comets and Magisterial Gaze images of a proto-planetary disc, with
several other science fiction television programmes and films having similar
78 V. CAMPBELL
tour sequences (for instance, popular sitcom The Big Bang Theory (2007-)
uses this imagery in its opening credits). Space science factual entertain-
ment programmes persist with the Grand Tour not just as a particular visual
sequence but also as a narrative structure both within individual episodes
and, in some cases, as a series structure. The planetary Grand Tour parallels,
to some extent, the degree to which the planets have been visited by space
probes, with much more time spent on those planets with many probes (like
Mars) and less on those with fewer probes (like Neptune). Similarly other
solar system objects are treated largely in relation to the level of scientific
engagement with them—so comets feature a bit more prominently than
the asteroid belt—and some planetary moons are covered in great detail
where they have interesting features, like Europa’s possible ocean, Titan’s
methane seas, and volcanoes on Io and Triton, over and above other moons
and even planets (Mercury, for instance). Within the planetary Grand Tour
narrative, the issue of the possibility of life on other worlds and comparisons
between conditions on Earth and elsewhere is also predominant.
The visual depictions of the planetary tours involve quite simple zooms
from one planet to the next, as if in an imaginary spacecraft. Cosmos’ ‘ship
of the imagination’ does literally fly through the solar system, down near
the surface of Mars, tracked across the sky by a Mars rover, then zooming
through the rings of Saturn before flying alongside Voyager (see Fig. 3.1).
The Universe also sometimes depicts an imaginary spaceship zooming
between the planets, but even where no actual spaceship is depicted, the
imagery gives the suggestion of movement through space. The science fic-
tion trope of background stars moving against the foregrounded spaceship
is used in many programmes, even where in reality movements within the
solar system, even at speed, wouldn’t result in noticeable shifts in the very
distant star-field background. Voyager’s speed, for instance, is a difficult
one to visualise because of this. It is the fastest moving object humans
have ever made, but whilst some programmes depict it against a backdrop
of streaming stars, others try different techniques such as Cosmos showing
it against the rubble of the Kuiper belt. The rapid zooms between plan-
ets used in many programmes involve impossible simulated speeds well
beyond light speed, travelling between Mars and Jupiter say in seconds,
and this jars somewhat with efforts in narration to begin to convey notions
of increasing scale and distance that become important as the Grand Tour
continues into the third phase. In Journey to the Edge of the Universe, for
example, scenes of Jupiter are accompanied by the narration asserting that
a commercial airliner would take nearly a century to get there.
Programmes vary in their depictions of a third phase of the Grand Tour
beyond the solar system. Rapid zooms continue, but with efforts to signal
the vast scale of the universe, programmes use a variety of additional tech-
niques to depict movement between stars, galaxies and so on. Introducing
light years as a cosmic scale of distance, a common narrative frame is to
note how far Earth radio and television signals have reached, travelling at
light speed, with one particularly evocative sequence in Space involving a
comparatively slow zoom out of the solar system with a music soundtrack
gradually changing to earlier and earlier music forms till it eventually dies
away to silence. Several programmes use symbolic expositional CGI to aug-
ment graphic verité images of the Milky Way, identifying the tiny area our
radio waves have reached out to so far. For travelling beyond the galaxy,
programmes create colourful, kaleidoscopic tunnel-like visual structures
reminiscent of the ‘stargate’ sequence from 2001: A Space Odyssey, as in the
later sequences of Journey to the Edge of the Universe and the opening cred-
its sequence of Through the Wormhole (2010). Again, the links to screen
science fiction, with warp speed, hyperspace and so on, are evident here,
although only on occasion are possible techniques for interstellar travel,
such as using wormholes, explicitly discussed in terms of their scientific
possibilities, as in The Universe episode ‘UFOs: The Real Deal’.
The third stage of the Grand Tour has common elements as well: extraso-
lar planets, different types of stars (e.g. pulsars), black holes, galaxies, quasars,
80 V. CAMPBELL
galactic clusters, super-clusters and also the Big Bang itself. The incorpora-
tion of the scale of the universe within this Grand Tour narrative arguably
offers a clear encapsulation of Kant’s mathematical sublime, as the vastness
of the universe is shown to be containable within a conceptual framework of
understanding, and the technological means of both obtaining that under-
standing and visualising it. The added dimension of these programmes to
the invocations of the sublime in astronomical imaging is the sense of move-
ment, and often movement towards the viewer of the astronomical object,
adding a ‘dynamic, kinetic gaze’ (Bukatman 2003: 99) through movement
through objects of immense scale. Also, whether real or imaginary, the role
of technologies in these programmes, often as tools of movement through
space, is crucial in the construction of space as sublime.
Given that these programmes offer depictions of space that range far
beyond the limits of conventional photography, and indeed beyond astro-
nomical imaging in many regards as well, it is worth returning to the con-
cerns about the ‘black-boxing’ of the production of astronomical images
mentioned earlier. Concerns lie not just in the hidden aesthetics of such
images’ construction but, in relation to space science factual entertain-
ment programmes, also around the depiction of scientific processes and
technologies relating to those images that may have elements of aesthetic
and subjunctive composition. For instance, Metz’s critique referred to in
the last chapter offers one quite specific criticism of the series Alien Worlds
(aka Extraterrestrial), arguing not so much about that series’ construction
of alien life through CGI (aliens will be discussed later in the chapter) but
about the visual construction of the process of building those CG images
of aliens (2008). Metz argues that the series:
for viewer consumption. While the narrator discusses the “real” science,
he never notes that what is concurrently shown on the screen has little to
do with how this science is actually done. The “footage” of the scientists at
work, while presented as the factual basis of the speculations regarding the
fictional planets Aurelia and Blue Moon, is itself a dramatized reenactment.
(2008: 342)
This series does offer a clearly staged environment for the apparent col-
laboration between planetary scientists, astrobiologists and computer
graphics artists in the construction of the images of alien worlds. Metz’s
critique continues:
The producers could have shown the (likely uninspiring) rooms in university
buildings and NASA offices where the scientists actually run their simula-
tions. They could have shown the real computer output, a string of num-
bers indicating planet size, distance from a sun, and atmospheric data. The
producers … are unwilling to directly index this less glamorous truth and
instead opt for presenting a visually pleasing entertainment, even though in
doing so they present science fiction as scientific truth. (2008: 343)
In a sense, Metz is suggesting that this series is going a step further than
the black-boxing of the production of astronomical images by offering
a fictional dramatic reenactment of the production process itself. In this
perspective the process is being fictionalised, blurring the boundaries dan-
gerously between science and fiction, with the viewer allegedly none-the-
wiser as to which is which. What this critique doesn’t consider, first of all, is
exactly what the significance of showing scientists at their own computers,
say, or of ‘real’ computer output might be for evaluating the veracity or
otherwise of the scientific claims on display. After all notions of scientists at
computers or chalkboards or in the lab are, to some extent, familiar tropes
within representational stereotypes of scientists and features of how screen
media, both fictional and factual content, have constructed representa-
tions of ‘scientists’ (see Kirby 2011 for a discussion of this in screen fic-
tion). Metz’s critique also fails to address how the ‘fictional’ constructions
of scientists might work visually and narratively, specifically within factual
entertainment programmes, considering what kinds of framing they pro-
vide for the space sciences that might be to do with things other than
the scientific process, much as the presentation of astronomical images
for public consumption is not primarily (or even at all) about depicting
scientific processes.
82 V. CAMPBELL
for signals from space. Frank Drake, president of the SETI Institute, is often
shown and his Drake equation, which estimates the number of alien civilisa-
tions in the galaxy based on a number of variables, is discussed on several
occasions and used as the structural basis for the Human Universe episode
‘Are We Alone?’. Despite the noted failure so far of SETI to capture a cer-
tain message from the stars (the aberrant ‘Wow’ signal notwithstanding), the
topic’s prominence in space science programmes is understandable as evi-
dence mounts for the existence of multiple exoplanets (those around other
stars), organic chemicals in deep space and on comets, and conditions poten-
tially suitable for life, such as oceans under the icy surface of Jupiter’s moon
Europa, focused on in many of the programmes (and one of Cox’s Wonders
of the Solar System), all starting to give realistic numbers for some parts of the
Drake equation. The position of programmes regarding whether alien life
exists varies although they are all on what could be called a continuum of con-
tingency with greater consensus around the probability of existence of simple
alien forms like microbes, or as Seth Shostak of the SETI Institute calls it in
one episode of The Universe ‘stupid life’, to far less consensus about the exis-
tence of intelligent alien civilisations with various figures shown arguing that
they must exist (William R. Alschuler on The Universe), that they are possible
but unlikely to come to Earth (Stephen Hawking on Into the Universe with
Stephen Hawking), or that highly unlikely (Brian Cox on Human Universe).
The issue of intelligent alien life, even in the programmes that consider it pos-
sible, is treated with quite a high level of caution and caveats.
Images of intelligent aliens as depicted in popular culture are few and far
between, and even then often only in relatively quick sequences with scepti-
cal expert commentary as to their likelihood. Into the Universe with Stephen
Hawking, for instance, offers a brief dramatised sequence of what he calls
the ‘stereotypical’ alien abduction story, showing a lone man in a pick-up
truck in a forest at night, arguing that aliens travelling the vast distances
across the universe to do this doesn’t make sense, and that claims of gov-
ernment cover-ups imbue governments with more capability than they’ve
shown in any other capacity. Although the programme does offer images
of CG alien spaceships arriving at Earth through wormholes, and wonders
how risky it might be to have such advanced aliens come and visit us, stories
of UFOs and alien abductions are not treated seriously. In The Universe
episode ‘UFOs: The Real Deal’, stories of flying saucers and the famous
Roswell incident are mentioned, but again the idea of ‘grey’ aliens from
ufology and popular culture are relatively quickly dismissed as in some way
real, and instead are used to open up a discussion of the technologies that
SPACE SCIENCES: WONDERS OF THE COSMOS 89
would be needed for humans or aliens to traverse the huge distances across
the universe. Claimed capabilities of UFOs, such as high-speed 90 degree
turns and apparent silent movement, are discussed in relation to problems
of inertia and sonic booms that are intrinsic to the laws of physics. The
programme then develops into a closer consideration of various technolo-
gies for interstellar travel, such as solar sails, nuclear fission, nuclear fusion
and warp bubbles, rather than a discussion of the likelihood or otherwise of
alien races visiting Earth (all of the technologies have drawbacks of extreme
resources needed, time for travelling between the stars, giveaway indicators
long before they got here like gamma rays, and so on).
This programme and several others often draw their discussions to the
point of arguing that the development of artificial intelligence (AI) sug-
gests exploration of the universe is far more likely to be conducted by
machine intelligence, either of its own volition or sent out by organic life
forms as machines would be far more likely to survive the conditions of
interstellar space. Brian Cox in Human Universe argues that humans are
likely to be the only intelligent life forms in this galaxy at least. According
to one theory surrounding AI interstellar travel, so called Von Neumann
machines could be designed to explore the galaxy, able to use resources
found on the way to replicate themselves to continue the journey, and
which could cover the whole of the Milky Way in around a million years.
Given that, Cox says, they should be here by now suggesting that means
there’s no other intelligent life in our galaxy at least. Through the Wormhole
discusses these too, with a brief sequence showing a childlike animation of
replicating Von Neumann robots.
The claims of ufology, and popular culture depictions of alien life, are
almost entirely absent from these programmes, aside from a few spaceships
and very brief images of aliens from screen fiction (and then only in a few
programmes, like Space). Ufology and its claims are not entirely absent
from the factual entertainment television landscape however, indeed far
from it, and programmes on UFOs and aliens are considered in the last
chapter of this book alongside other areas of popular belief and pseudosci-
ence. In the programmes considered in this chapter, however, the claims of
ufology are intrinsically dismissed, either explicitly in narratives or implic-
itly through omission. Returning to Metz for a moment, their merging of
criticisms of Alien Worlds with ufology programmes really unfairly brackets
two very different types of programmes together. In fact, space science pro-
grammes are often particularly precise in their bounding of their discussion
of alien life within the consensual ideas of contemporary space sciences.
90 V. CAMPBELL
Some programmes, like Cox’s series, eschew any imagery of aliens whatso-
ever, with even possible microbial life in places like Europa or the caves of
Mars only being shown through the proxy of exotic organisms on Earth, as
in the Wonders of the Solar System episode ‘Aliens’ which shows Cox at the
bottom of the ocean and deep in caves looking at extremophiles. Others
offer only glimpses of possible alien spaceships or life forms, such as Space
and the Through the Wormhole episode ‘Are We Alone?’, concentrating
more on expert testimony of likelihood. The later Through the Wormhole
episode ‘What Do Aliens Look Like?’ and the Into the Universe with Stephen
Hawking series, on the other hand, do offer explicit imagery of possible
alien lifeforms. Both concentrate on principles underpinning how organ-
isms that evolve in environments close to but different from Earth’s are
likely to have some characteristics that we would recognise. Hawking’s
series talks about things like mouths for consuming food, legs for mov-
ing around, eyes whose position might denote whether an organism was
predator or prey and so on. The Through the Wormhole episode includes
sequences of biologists talking about evolutionary convergence, where the
same solutions to environment problems (such as a torso and legs, flight,
swimming) have emerged many times on Earth and thus would be likely
on other worlds too. None of the organisms depicted are named or dis-
cussed in much detail in either programme, though Through the Wormhole
refers to actual exoplanets GJ1214b and Gliese 581d and their hypotheti-
cal environments. By contrast, in Alien Worlds and The Universe episode
‘Alien Faces’ entire ecosystems are hypothesised in a variety of contexts on
explicitly named worlds. Both programmes consider an Earth-like world
orbiting a red dwarf star. The hypothetical planets Aurelia and Aranel,
respectively, orbit far closer to their stars than Earth does. As a result they
are tidally locked, leaving one super-heated side and one deep-frozen side,
with a perpetual twilight zone in between. Possible alien life forms living in
these zones are depicted, adapting to the extreme conditions in a variety of
ways. Both programmes explore other types of world as well, differing in
conditions, such as gravitational pull, amount of water present and so on.
In Alien Worlds, there is more of an explicit sense of the construction of
these hypothetical worlds as a product of discussion, debate and dialogue
between different scientists and computer artists. The ‘Alien Faces’ epi-
sode, on the other hand, doesn’t discuss the construction of the imagery
at all, with experts merely describing the various imaginary aliens in terms
of how they illustrate how organisms might evolve in different environ-
mental circumstances to those of Earth. Clearly, again, there is something
SPACE SCIENCES: WONDERS OF THE COSMOS 91
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CHAPTER 4
INTRODUCTION
This chapter focuses its discussion on the representation of palaeontology in
science documentary and factual entertainment television. Whilst other sci-
entific topics have arguably seen a gradual increase in the uses of CGI over
time, in a manner broadly consistent with the representational preferences
of those disciplines, such as with regard to the space sciences discussed in
the previous chapter, in palaeontology, there is a more significant bound-
ary between traditional palaeontological documentaries and modern fac-
tual entertainment palaeontological programmes. As explained in Chap. 1,
that boundary moment was the release of Walking with Dinosaurs in 1999.
Walking with Dinosaurs’ phenomenal success in many ways seriously kick-
started the extensive use of CGI in factual television across a huge range
of subject areas but, in the particular case of palaeontology on television,
it transformed the essential representational strategies used in such pro-
grammes. Extinct animal shows without at least some CGI animating the
animals rarely get made anymore. Documentaries on extinct animals prior
to Walking with Dinosaurs were a common and often high-profile part of
broadcasters’ schedules, however, and have not appeared without criticism
(Lipps 1998, 2003). David Attenborough made a BBC series called Lost
Worlds, Vanished Lives in 1989, for instance, which concentrated on fos-
sils and extinct life, using artwork and conventional animation in places,
with only a couple of short computer graphic sequences depicting animal
tracks in sand and a wireframe animation of a Tyrannosaurus rex running.
Attenborough was originally quite sceptical over the use of CGI in natural
history programmes, arguing in his autobiography that ‘to present a recon-
struction without the clues and the reasoning that justified it, seemed to
me to be like disclosing in the first paragraph of a detective novel that the
butler did it. Why read further?’ (Attenborough 2002: 322). It is notable,
however, that more recently Attenborough’s work has increasingly involved
the use of CGI in programmes for both for the BBC and for commercial
British broadcaster Sky. His programmes for Sky have utilised both CGI
and 3-D, including the award-winning series Flying Monsters (2010) and
Natural History Museum Alive (2013). Attenborough’s enthusiasm for
CGI has grown demonstrably. Speaking about Natural History Museum
Alive, in which he wanders the halls of London’s Natural History Museum
with the exhibits coming to life through CGI, he said:
I was intoxicated by all the things we could with CGI… I knew the museum
had been doing a lot of work finding out new things about extinct animals
and I thought this was a brilliant opportunity to do something with the
most romantic creatures you can think of in the museum. We’re bringing
these animals back to life in a way that really hasn’t ever been done before.
(Attenborough in Lampert 2013)
He observed some risks in that ‘CGI means you can do anything. The prob-
lem is disciplining yourself and keeping a firm hold on the reality and the
truth’ (ibid.). Nonetheless, that shift in opinion is representative of the
general shift in emphasis towards CGI in extinct animal shows in the last
15 years or so, and reinforces the importance of engaging in critical analy-
sis and evaluation of such programmes.
Series prior to the arrival of Walking with Dinosaurs used a variety of
strategies to depict extinct animals, stretching back into a long tradition of
how palaeontology was depicted on television. As one journalist described
it, in the ‘early days at the BBC’s Talks department in the 1950s, such a
subject would have been presented with a pile of bones and some scientific
commentary, with Victorian drawings, Sir Arthur Conan Doyle’s The Lost
World and Hollywood’s dramatic evocations lingering in the back of the
mind’ (Lougher 2010: 26–27). The predominant strategy then in palae-
ontology programmes historically was to offer a combination of talking
heads of palaeontologists, scenes of them at work in the field or in the lab,
lots of images of fossils and then hand-drawn illustrations, and occasional
animations (or pseudo-animations from rostrum camera work to create
PALAEONTOLOGY: MONSTERS FROM LOST WORLDS 97
The sad thing in one respect though is that the amount of commercialisa-
tion that can occur around the subject of dinosaurs is a bit like a double-
edged sword. In some respects the commercial aspects of it are exciting
because they draw people in and create a lot of interest and excitement. But
in another way there’s always the danger that the interest, the real science,
can be trivialised, that is in the end the theme park manager or the store
manager won’t be so interested in the science, he’ll be more interested in
the terrifying images the customers want to see. So “never mind the details
let’s just create the image” and that will really sell science down the river.
(Norman on Dinosaur! 1993)
Whilst reflecting the perennial concerns of scientists over the popular medi-
ation of their disciplines, this comment is rather prescient with regard to
the subsequent development of palaeontology in documentary and factual
television in the wake of Walking with Dinosaurs, where the emphasis has
demonstrably shifted from the palaeontologists, the fossils and the lab, and
onto the CG animations of extinct animals.
Whether using CGI or not, the subject of prehistoric life creates par-
ticularly interesting problems for science documentary producers which,
in turn, makes them important objects for analysing trends in science
documentary and factual entertainment form and style. As Moran notes,
98 V. CAMPBELL
after all there is an evident and intrinsic problem with the representation
of prehistoric life:
It’s worth recalling that the idea of fossils being seen as remains of long-
dead actually existing animals wasn’t the immediate response to their
discovery, but was rather a product of a process of analysis, debate and
discussion, with the recognition of them as historical artefacts, natural
‘witnesses’ to the past akin to archaeological finds, not really becoming the
consensus until a few decades into the nineteenth century (Rudwick 1992:
16). Even then, turning fossils into images or models of complete animals
was a contentious step beyond the bones themselves, and it wasn’t until
the late nineteenth/early twentieth centuries that the practices of imaging
extinct life according to scientific knowledge—palaeoimagery—became
broadly accepted amongst scientists (Debus and Debus 2002: 8). In other
words, concerns about the validity of imagery within sciences often go all
the way back to their origins and this is particularly true of palaeontology
where ‘the act of reconstructing an imagined scene from the deep past,
however firmly founded on scientific inferences, was initially regarded as
unacceptably conjectural’ (Rudwick 1992: 57), a view held by prominent
early palaeontologist Georges Cuvier, for example. The thematic con-
cern across this book of that tension between science and speculation, or
between science and the subjunctive in documentary, has therefore been
an intrinsic one with regard to palaeoimagery, stretching back long before
CGI particularly, and television documentary in general.
Palaeoimagery as a practice involves both ‘reconstruction’ through the
‘completion of skeletons’, and what is called ‘restoration’ which goes beyond
the skeletons into efforts to create full visual representations of the ‘living
appearances’ of extinct animals (Debus and Debus 2002: 8). It can be argued
that the representation of palaeontology produced through palaeoimagery
is necessarily experimental, creative and occupies a liminal position between
science and art. Moran recognises how this must apply to documentary as
well, arguing that ‘documentaries of the prehistoric subject must experiment
in the domain of the image, as the unstable nature of the fossil, the subject’s
only claim to indexicality and scientific truth, necessitates an unconventional
PALAEONTOLOGY: MONSTERS FROM LOST WORLDS 99
Rather than relegate the prehistoric subject inevitably to the genre of science
fiction because current strategies cannot accommodate its excess, documen-
tary may do well to revise its practice to include special effects, if for no
reason other than they offer to human view a “document” of the unseen but
not unreal. (1999: 260, original emphasis)
Walking with Dinosaurs, then, and the many similar programmes that have
followed that have taken up that suggestion, sit very clearly within a dis-
tinctive tradition of the aesthetic treatment of palaeontological subjects in
palaeoimagery. Interestingly though, many of the initial reactions to and
debates around the series were, deliberately or otherwise, rather ignorant
of that palaeoimagery tradition in their critiques (Campbell 2009). Perhaps
because it took such a dramatic leap from traditional extinct animal show
formats in its approach, discussion about Walking with Dinosaurs and a
few other programmes to use CGI in a similar manner in its wake tended
to focus on three aspects over and above the palaeoimagery tradition. The
credibility of the science displayed in CGI restorations of extinct animals
has certainly been one persistent line of criticism, but this can also be
positioned alongside criticisms relating to, even highlighting, the repro-
duction of the conventions and styles of natural history films, and wider
representations of extinct animals in popular culture. Before evaluating
these programmes in terms of their relationship to palaeoimagery tradi-
tions, and how these in turn might link to wider culturally resonant nar-
ratives at work in some of them, it is important to discuss the critiques of
extinct animal shows in relation to debates around natural history films,
screen fiction and popular culture, and questions of their scientific veracity.
the tradition of natural history films, as has been noted by several authors
(Morton 1999; Midgley 1999; Kilborn 2003; Scott and White 2003).
Aside from the common-sense notion that films about extinct animals
are likely to be proximate to films about extant animals, there is also the
wider status of natural history films with audiences as indicative of ‘qual-
ity’ television, as discussed in Chaps. 1 and 2, clearly being drawn upon to
legitimate and ground the CGI representations on display. Recalling the dis-
cussion in Chap. 2 highlighting significant critiques of natural history films
themselves, challenging their status as documentaries and offering particu-
lar constructions of nature (Bousé 1998, 2000, 2003; Cottle 2004; Chris
2006), in many ways, the reproduction of some of these tropes foregrounds
the problems in the construction of nature offered by natural history films
seen as ‘balanced precariously on a tightrope between two poles: science
and storytelling’ (Bousé 2000: 84). Rather than seeing attempts by CGI
extinct animal shows to reproduce natural history film tropes as a marker
of claimed legitimacy then, some scholars have seen this as a rather con-
servative approach to the treatment of prehistoric life. Bousé, for instance,
appraised Walking with Dinosaurs as ‘compelling a retreat to the most staid,
conventional forms of blue-chip storytelling’ (Bousé 2003: 232).
Broadly speaking, extinct animal programmes today fall into one of three
categories along a continuum of combinations of representational strate-
gies. The first category, of which Walking with Dinosaurs is still the best
known example, essentially offers programmes about extinct animals con-
structed as if they were blue chip natural history films, defined by Cottle as:
I have a certain voice and a certain reputation. If I’m the voiceover, then I’m
speaking almost as God—and I fit much better as a villain. So my voice of
God is never going to comfort you. (in Armstrong 2012: 12)
Initially, producers said ‘There’s a lot of acting here so why don’t we get an
actor?’. But the argument was that if we have an actor passing on genuine
biological information, it’s not genuinely going to work. For instance there’s
one episode where we go back 300 million years to inspect dragonflies and
catch a giant scorpion. I know how to move when those sorts of creatures are
around, and I know how to deal with them—but an actor wouldn’t necessar-
ily be able to do that. (ibid.: 10)
in the blue chip category come in for the most criticism here because of
their tendency to depict extinct animals without any scientific qualification
or explanation. In March of the Dinosaurs, for instance, scenes featuring
a Troodon draw on current palaeontological knowledge that indicate such
animals were feathered, built nests and brooded their eggs like birds, with
males doing the brooding. However, the programme also showed more
conjectural aspects such as the Troodon’s feathers changing colour for the
breeding season, and building nests as part of courtship behaviour. Similar
sequences in the original Walking with Dinosaurs drew sustained criticism
for this focus on ‘the simplicity of imagery and story’ (Morton 1999: 51)
over science, with one palaeontologist saying ‘I appreciate that this gives
the natural history program a greater realism but it is not something we
can defend scientifically’ (Upchurch in BBC 1999). Michael Benton,
one of the scientific consultants on the Walking with Dinosaurs series,
defended this approach in a way that could be linked to the idea of per-
ceptual realism, arguing that ‘in making a live-action natural history film
about dinosaurs you have to make choices—you can’t show your dino-
saurs having sex one way, then another, and then another’ (in Midgley
1999). Like the comments from David Norman mentioned earlier in this
chapter though, clearly some palaeontologists are concerned about the
reputation of palaeontology as constructed through CGI programmes
(Barrett 1999), particularly if such programmes don’t attempt to explain
or justify the restorations they offer.
In the majority of programmes where scientists are included, at least
on occasion, the fidelity with the scientific knowledge, or at least efforts
to position CGI representations within the science, have been noted and
praised by communication scholars in comparison to blue-chip-style pro-
grammes (Aldridge and Dingwall 2003: 444). Despite the emergence of
programmes that situate their CGI animals in the context of expert talking
heads and/or presenters discussing the evidence behind the representa-
tional choices made, this problem has far from gone away however, with
continual concerns particularly coming from some scientists themselves
about how the demands of narrative can still outweigh their contributions
(intended in their minds to keep the information presented scientifically
accurate). Matthew Wedel, for instance, featured in the 2009 Discovery
series Clash of the Dinosaurs, alongside a variety of familiar faces from tele-
vision palaeontology (figures like Bob Bakker and Thomas Holtz). In one
sequence discussing an old theory that the larger herbivorous dinosaurs
may have had a secondary brain, the originally transmitted version showed
PALAEONTOLOGY: MONSTERS FROM LOST WORLDS 105
Wedel mentioning this as a theory, cutting out his statements that this was
now discredited (Wedel 2009a, b). Although the programme-makers did
recut the programme to remove this, Wedel raises that tension between
story and science again:
It might then seem that the CGI representations of extinct animals in these
programmes are inherently subjunctive, conjectural and speculative, but
in terms of the different sub-categories of extinct animal shows outlined
above, the tension between the contingencies and debates within palae-
ontology and the desire or need for narratively coherent and consistent
imagery is distinct within each of the categories, due to the differential
positioning of their CGI restorations. In the blue chip and presenter-led
categories debates ‘in palaeontology like this are rarely given full discussion
in CGI extinct animal programmes, as to do so would arguably undermine
the specific representations on show’ (Campbell 2009: 209). Programmes
that are essentially about presenting scenes of prehistoric life in action,
whether including on-screen interactions with a presenter or reproducing
the illusion of viewing nature unmediated in the absence of humans, not
unreasonably make specific decisions about how the animals looked and
behaved and stick to those representations. At one end of a continuum
of approaches, some programmes offer no explanation or rationale for
the representational choices or behavioural sequences, as in the original
Walking with Dinosaurs, March of the Dinosaurs and Dinotasia. In the latter
programme, for instance, scenes such as a raptor-like dinosaur continually
disturbed by another species calling in the night is shown waking up, seek-
ing out and killing that dinosaur to get a good night’s sleep are shown
without any explanatory commentary from Herzog’s narration. Moving
along the continuum, more effort is made to place specific representations
into an explanatory context. Planet Dinosaur, for instance, follows graphic
verité sequences with symbolic expositional sequences, showing maps,
106 V. CAMPBELL
skeletons and individual bones revealing the evidence behind the very
specific scenes just depicted, such as evidence of a specific type of injury
on a bone indicative of predator/prey behaviour (see Campbell 2014 for
further discussion). Symbolic exposition is sometimes used for explana-
tion/discussion of general principles, such as in Flying Monsters, where at
one point Attenborough is shown sitting at a computer monitor with an
expert looking at wireframe animation of how pterosaurs flew and walked.
A wireframe pterosaur then walks ‘out’ of the computer screen, onto the
desk in front of them and proceeds to fly around the room, knocking
objects over and clinging to a hat-stand (demonstrating that early ptero-
saurs would’ve most likely clung onto the sides of trees rather than walked
on the ground) (see Fig. 4.1).
Even in such programmes, where scientists are explicitly depicted explain-
ing their views on the likely movement and behaviour of extinct animals, it
is often only through the external, public critiques of expert commentators
or contributors, like Wedel above, that problems between the science and
what is shown might become evident. Otherwise it is only in comparison
to other programmes over time that the degree to which the full graphic
verité imagery involves artistic licence beyond the apparent scientific preci-
sion is revealed. The largely parallel narratives of March of the Dinosaurs and
the Walking with Dinosaurs movie, for instance, depict Pachyrhinosaurus
and other animals with differing colour patterns and behaviours. Some
animals are contextualised by scientist interviews but nonetheless look
different from one programme to the next, such as sabre-tooth tigers in
Extinct (2001), Walking with Beasts (2001) and Ice Age Giants (2013).
The propensity for programmes to focus on particular animals foregrounds
these artistic choices time and again, such as depictions of Quetzalcoatlus,
a pterosaur with a 40 ft wingspan making it the largest animal to ever fly,
which features in several programmes with different colours and behaviours,
for example, When Dinosaurs Roamed America, Clash of the Dinosaurs and
March of the Dinosaurs. Often the focus on the extraordinary scale and fea-
tures of such animals outweighs the opportunity to explain or discuss the
representational choices being made. In Land of the Giants, Nigel Marven
flies a micro-light plane, to try and track a herd of Argentinosaurus only to
encounter a Quetzalcoatlus on the wing, and David Attenborough takes
a trip in a glider with Quetzalcoatlus depicted flying alongside in Flying
Monsters. Whilst the latter programme includes discussion over the fossil
finds for Quetzalcoatlus, and how it probably flew in a gliding style using
thermals, neither programme really touched on questions of colour and
appearance. In Clash of the Dinosaurs, befitting that series’ much critiqued
concentration on drama over accuracy (Wedel 2009a, b), Quetzalcoatlus
is given a scientifically unfounded ability to use ultraviolet vision to detect
dinosaur urine, reinforcing this potential problem of depictions that intrin-
sically involve some degree of speculation over knowledge, if not always
taking as much dramatic licence as in this example.
Over time, as CGI has improved alongside changes in the palaeonto-
logical knowledge it draws upon, it is possible to see distinctive changes
in the depiction of different animals as well. Perhaps the most dramatic
change, even within the CGI era, has been the increasing depiction of dino-
saurs with feathers or down. In The Giant Claw, for instance, a sequence
has Nigel Marven catching a feathered dinosaur likened to a large chicken
but a scene of Velociraptors shows them as traditionally reptilian, similar to
their depiction in Jurassic Park where raptors first became part of the popu-
larly known dinosaur pantheon. The earlier series When Dinosaurs Roamed
America, however, featured raptors (specifically Dromaeosaurs) as feathered
and the following year’s Dinosaur Planet (2003) depicted Velociraptors and
similar species like Pyroraptors as feathered as well. Variations continue,
though raptor-like species are now more typically depicted as feathered, as
in the Troodon shown in March of the Dinosaurs. Interestingly, even with
more recent extinct animals where their remains, and proximity to living
108 V. CAMPBELL
parallel the practices within palaeontology for theorising about traits that
don’t fossilise, like courtship behaviour. Palaeontologists use techniques
such as ‘extant phylogenetic bracketing’ whereby traits of related living
animals (say, birds and crocodiles) are used to infer traits in extinct animals,
with the degree of likelihood of a trait being present in an extinct animal
depending upon a combination of fossil evidence and traits in bracketing
extant species (Horner 2000). Sometimes this is straightforward, such as
linking fossilised eggs to birds and crocodiles laying eggs to infer that dino-
saurs laid eggs, but often there is room for debate, and the construction of
CGI representations of extinct animals is thus intrinsically built upon this
kind of well-reasoned, but still essentially conjectural exercise (and only
occasionally mentioned in extinct animal shows, for instance, in Dinosaur
Planet). As indicated above, this doesn’t free such programmes from the
criticisms of quote mining and selective editing in order to conform to a
particular narrative that legitimates the CGI representations the producers
want to show and when entertainment imperatives are present or predomi-
nant, but it does shift attention away from the CGI techniques themselves
and onto more fundamental questions about the intersection between sci-
ence, documentary and entertainment in the wider cultural context.
Interestingly absent from the criticisms of such programmes is an evi-
dent bias towards monsters and megafauna in extinct animal shows, for
instance, perhaps because a focus on the largest and most exotic creatures
has been naturalised by both expert and lay audiences, and is just taken
for granted. This is another trend evident across natural history films more
generally. Cottle’s study of natural history production shows how, as one
producer stated, an emphasis on imagery that ‘is going to get you ratings’
(in Cottle 2004: 93) has led to programmes focusing on large predators
and moments of action between predator and prey. As Cottle pithily puts
it, ‘the political economy of natural history programmes disenfranchises
invertebrates’ (Cottle 2004: 93) and that is arguably even more noticeable
in extinct animal shows centred most typically on the megafauna of the
Jurassic, Cretaceous and Pleistocene periods. A propensity for moments
of action and drama, influenced by traditional wildlife films and fiction,
arguably creates an expectation on the part of the viewer as to what will
be depicted on screen, and many extinct animal shows do precisely that.
Palaeontologist Mark Witton commented on this in Dinotasia, stating:
The one thing I would point out is that, like all wildlife documentaries, they
have focused on the gory stuff. In reality, most dinosaurs were herbivores, and
110 V. CAMPBELL
the T. Rex probably slept 22 hours a day. If we did go back in a time machine,
we wouldn’t find much going on, and they almost certainly wouldn’t chase
after tiny morsels like us. (in Armstrong 2012: 13)
Despite this dissonance from the likely mundanity of extinct animals’ lives,
the ‘red in tooth and claw’ view of nature, with a focus on conflict and
danger, has become a regular feature in extinct animal programmes.
Another part of that wider framework in which palaeontology sits as
a television subject, alluded to already, is the prominence of screen fic-
tion as reference points for audiences in the representation of extinct life,
most overtly Spielberg’s Jurassic Park films which are mentioned in almost
all newspaper reviews of and commentaries on such programmes, but
comparisons to other works of screen fiction deliberate or otherwise are
also apparent within the programmes themselves. John Goodman’s nar-
ration in When Dinosaurs Roamed America introduces Apatosaurus with
the line ‘this is Dino from The Flintstones in the flesh’, for example, and
Natural History Museum Alive clearly parallels the narrative of the Ben
Stiller film Night at the Museum (2006), in which Stiller’s museum night
watchman has to deal with the exhibits coming to life at night (includ-
ing a T. rex skeleton at the New York Museum of Natural History). The
Hollywood-animated film Ice Age (2002) has been linked to extinct ani-
mal programmes too, such as in columnist Caitlin Moran’s comment
about March of the Dinosaurs that the plot ‘is, in fact, almost identical to
the plot of Ice Age. It’s getting too cold for the dinos, so they’re gonna
have to migrate south. Yes, that’s right: it’s a dinosaur road trip’ (Moran
2011). The BBC series Ice Age Giants was similarly described as ‘a real-
ity version of Ice Age the movie’ (Naughton-Rumbo in Broadcast 2013).
Stephen Armstrong’s review of Dinotasia makes several comparisons to
screen fiction, such as stating it is ‘The Sopranos let loose in the Mesozoic
era’ as well as comparing it to the dinosaur sequence in Disney’s Fantasia
(Armstrong 2012: 12–13). Herzog himself is quoted as saying ‘this film
is to Walking with Dinosaurs what The Wire was to Z-Cars’ (in ibid.: 12).
Scott and White’s comment about Walking with Dinosaurs being routinely
compared to Jurassic Park has thus continued to hold for extinct animal
shows in general, where they are ‘linked to a popular cinematic tradition
of representing prehistoric life, effectively meaning [they are] positioned
between two sets of codes and conventions, relating to different genres and
different media technologies’ (2003: 320). Indeed, as such programmes
have developed in the early part of the twenty-first century, multiple codes,
PALAEONTOLOGY: MONSTERS FROM LOST WORLDS 111
conventions and genres have combined in extinct animal shows, with those
that have taken an explicitly story-driven format invoking ‘the more visceral
attractions… of action-packed drama’ (Kilborn 2003: 170). Wollaston, for
instance, reviews Woolly Mammoth: The Autopsy in this manner:
being used within the natural sciences themselves, in the way naturalists
write and talk about animals (Chris 2006, see also Crist 2000), seen for
instance in the naming of the baby mammoth Lyuba, as shown in Waking
the Baby Mammoth and Woolly Mammoth: Secrets from the Ice. The concern
in screen representations has been how anthropomorphism can lead to
animals being constructed within normative frameworks ‘extracting moral
lessons from the animals’ behaviours’ (Chris 2006: 37). The incredibly
successful feature film The March of the Penguins (2005), for instance, was
appropriated by Christians in the USA through its depiction of penguins
as monogamous, and possibly also through its avoidance of scientific ter-
minology such as evolve and adapt in favour of terms like design (Chris
2006: 206). In fact, this narrative framework for using animals to explore
and interrogate human characteristics significantly predates the emergence
of the natural sciences, and is evident in animal fables which feature across
cultures and have a long historical tradition (Bousé 2000). Bousé argues
that whilst historically animal fables (such as Aesop’s fables) reflected the
concerns and values of particular communities or societies (2000: 95),
contemporary natural history films use the format of individual animal
‘characters’ for reasons of commercial appeal and marketability, losing that
connection to community that provided at least a culturally valid frame-
work for the fable narratives (if not a scientifically valid framework). Extinct
animals, however, for a range of reasons have never really belonged to a
specific culture, particularly in terms of representation. The ubiquity of
fossils on every continent has prevented much sense of national ownership
and thus any imposition of specific national cultural values onto fossils,
and the few early examples of palaeoimagery circulated internationally,
setting a largely international framework for the representation of extinct
animals from quite early on (Rudwick 1992). Localisation in extinct
animal shows is clearly done on occasion particularly with programmes
made by or aimed at the USA, such as When Dinosaurs Roamed America,
Prehistoric and Wild New World (2002). More generally, the vastly dif-
ferent environments of the deep past remove the possibility or necessity
for linking modern locations to sites of interest in the deep past such that
even when programmes are originally intended to appeal to a particu-
lar target audience, the global appeal of extinct animals is such that few
changes need to be made to make programmes saleable elsewhere (such
as simply changing a title from When Dinosaurs Roamed America to When
Dinosaurs Roamed). That is not to say that a culturally specific frame of
reference doesn’t emerge in palaeoimagery fables but rather that as it has
PALAEONTOLOGY: MONSTERS FROM LOST WORLDS 115
large ones like T. rex being feathered to varying degrees, and also to dis-
coveries of new extinct animals, often larger and more exotic than those
previously known. Diversification of the animals depicted is often accom-
panied by an implied familiarity on the part of the viewer with the sig-
nature animals. Planet Dinosaur, for example, begins with a programme
about two dinosaur predators bigger than T. rex and references to T. rex
and other—presumed to be already familiar—dinosaurs, like Diplodocus
and Allosaurus, are made throughout the series. One episode of the series
concentrates on feathered dinosaurs and another on dinosaurs evolving
into smaller, dwarf versions over time on an isolated island (a topic also
covered by Dinosaur Planet). Some have been set in entirely atypical eras
and locales for extinct animal shows, such as March of the Dinosaurs, and
the Walking with Dinosaurs feature film, both of which feature Arctic-
dwelling Pachyrhinosaurus, Gorgosaurus and Edmontosaurus. But whilst
the range of animals depicted has gradually broadened, this deeper under-
lying organising structure having its roots in the original antediluvian nar-
rative frame remains in many of these programmes, whereby the deep past
is constructed as a discrete series of chronological scenes, leading ‘from
initial chaos to a completed and human world’ (Rudwick 1992: 6). The
Flood in the Biblical sense itself has gone from the story, although pro-
grammes often use floods in recognition of how some of the fossils upon
which the reconstructions are based were created, but the organisation of
the deep past into a sequence of scenes has persisted. The Pleistocene, the
Cretaceous, and the Jurassic dominate to the point where other periods
are notable when they are included, such as the Permian. The Permian
period, before the era of the dinosaurs, and the time of the ‘Great Dying’
when almost all life on Earth became extinct was an incredibly signifi-
cant time in Earth’s prehistory, yet it is not that frequently depicted in
extinct animal programmes. Dinotasia’s opening sequence is from the
Permian, and linking back to the last chapter, the Permian is discussed in
some detail in Cosmos: A Spacetime Odyssey. The Permian also features in
programmes about historical catastrophes and disasters (see Chap. 6) but
is infrequently depicted in extinct animal shows unless their intent is to
focus on non-dinosaur eras, such as Walking with Monsters which featured
the Cambrian, Silurian, Devonian, Carboniferous, Permian and Triassic
periods. The Triassic sometimes features as the dawn of the age of the
dinosaurs (Walking with Dinosaurs, When Dinosaurs Roamed America).
On occasion, these discrete eras are cut across by shows classifying their
scenes by other factors, such as eras with distinct top predators, as seen
PALAEONTOLOGY: MONSTERS FROM LOST WORLDS 117
some kind of global catastrophe which the Flood narrative ably served. As
the sciences of the deep past and Earth’s prehistory developed, the idea
of global catastrophes causing major environmental changes and breaks in
evolution (so-called ‘catastrophism’) was rejected in favour of slow change
over the millions of years (‘gradualism’). Geologists found nothing in the
rocks to support the idea of the Biblical Flood, and the consensus settled
on the idea that dinosaurs simply disappeared gradually over time. By the
1970s, however, evidence was emerging of a very clear break between the
last period of the dinosaurs, the Cretaceous, and subsequent periods. At
the so-called K-T boundary (Cretaceous–Tertiary, now referred to as the
K-Pg boundary for Cretaceous–Palaeogene), scientists, notably Luis and
Walter Alvarez, discovered a distinctive layer separating those in which
dinosaurs were found and those in which they had completely disappeared,
a layer in which high levels of iridium suggested a major impact event from
an object from space that could have led to a catastrophic global mass
extinction (Alvarez 1997). Whilst highly controversial when first proposed
in the early 1980s, it was immediately attractive to producers of extinct
animal shows in its implication of a visually dramatic impact event. The
confirmation of the discovery of the Chicxulub impact crater in the Gulf
of Mexico in the early 1990s (having first been potentially identified in the
late 1970s) fuelled the fire of programme-makers and, whilst competing
theories have emerged (such as mass volcanism in the Deccan Traps), the
idea of an asteroid impact has become lodged into the extinction narra-
tive of the dinosaurs. In some ways then, the antediluvian frame has been
reconstituted in extinct animal programmes through the scientific veneer of
the Chicxulub asteroid impact (and other subsequent impacts constructed
as related to mass extinctions, as in When Dinosaurs Roamed America).
Almost every CGI programme featuring dinosaurs includes some kind
of sequence of the asteroid impact. In Prehistoric Park, for example, two
juvenile T. rex are saved by Nigel Marven a split second before the blast
wave of the impact hits them. The impact sequence serves as a clear and
neat narrative closure to dinosaur programmes, but the persistence of CGI
sequences of the impact moment is arguably also evidence of the pres-
ence of the apocalyptic sublime in extinct animal shows. The spectacle and
vicarious pleasure of scenes of mass destruction and the sense of the pow-
erlessness of even these monsters to survive the forces of nature are central
to the appeal of the apocalyptic sublime and, again, provide a narrative link
between the deep past to questions of ‘human destiny’ (Sanz 2002: xi).
If, as indicated in the previous chapter, astronomical events like Chicxulub
120 V. CAMPBELL
as that of the Dodo (featured in both Extinct and Natural History Museum
Alive). As noted by Dingwall and Aldridge (2006), such programmes not
only tend to offer quite highly contextualised depictions of extinct animals,
taking care over the scientific basis for the imagery on display, but the nar-
ratives also often explicitly address questions of human agency in animal
extinctions and our impact as a species on the rest of nature in a way that
traditional natural history programmes are often criticised for tending to
avoid. Perhaps the distance to even the relatively recent Pleistocene epoch
enables space to articulate and discuss issues that would be highly conten-
tious if presented in the modern era, even as issues of extinction in the
‘Anthropocene’ are very much prescient today.
Possible evidence of the tensions in questions of evolution, extinction,
climate change and popular (both political and religious) beliefs may be
seen in the relatively small number of programmes on human prehis-
tory compared to prehistoric animals. Programmes such as Neanderthal
(2001), Walking with Cavemen (2003), Neanderthal Code (2008),
The Incredible Human Journey (2009), Planet of the Apemen: Battle for
Earth (2011) and Prehistoric Autopsy (2013) have covered human pre-
history, but it seems that treating extinct animals as objects for scientific
study, reconstruction through skeletons in museums and restorations
in CGI seems to be much more acceptable than the contentious areas
of human evolution, at least as regular topics for factual entertainment
programmes. Palaeontology as a subject for contemporary science docu-
mentary and factual entertainment television thus appears to offer most
appeal in its capacity for restorations of ‘monsters’ from the deep past.
As this chapter has shown those restorations involve a complex interplay
of modern science and palaeoimagery traditions, of secular, evolutionary
frameworks for understanding the deep past intertwined with culturally
embedded antediluvian narrative frameworks, and with the representa-
tion of extinct life in popular fiction, as well as traditions within natural
history film-making. The variety of programmes produced indicates how
perceptions of a shift to the subjunctive, to spectacular entertainment
in the increasing use of CGI to represent prehistoric life, over-simplify
the complex sets of representations produced in extinct animal shows.
Not only do some of these programmes foreground science in a man-
ner beyond many traditional natural history documentaries, but they also
implicitly reproduce and reflect the conjectural dimensions inherent to
a scientific discipline like palaeontology. Moreover, in the gaps between
certainty and conjecture, analysis of such programmes shows that these
122 V. CAMPBELL
are not filled with random, speculative imagery based solely on entertain-
ment imperatives, but rather imagery bounded by cultural frameworks
for understanding and comprehending the deep past that impact on sci-
entific narrative frameworks as well as those of documentary and factual
entertainment.
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evolution in broadcast wildlife and nature programmes. European Journal of
Communication, 18(4), 435–453.
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Press.
Armstrong, S. (2012, April 22). Finally, the bloody truth about dinosaurs; a new
documentary uses fossil evidence and lashings of gore to bring prehistoric
beasts to life. The Sunday Times, pp. 12–13.
Attenborough, D. (2002). Life on air: Memoirs of a broadcaster. London: BBC
Books.
Barrett, P. (1999, October 11). A bone to pick. The Guardian, p. 8.
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in Mass Communication, 15(2), 116–140.
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computer generated imagery in factual television programmes. Public Under-
standing of Science, 18(2), 199–213.
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in science documentary and factual entertainment television. In D. Machin
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p. 10.
Chris, C. (2006). Watching wildlife. Minneapolis: University of Minnesota Press.
Cohen, J., & Stewart, I. (2002). Evolving the Alien: The science of extraterrestrial
life. London: Ebury Press.
PALAEONTOLOGY: MONSTERS FROM LOST WORLDS 123
Moran, C. (2011, April 30). It gets too cold in the Arctic, so they have to go
couth. Yes—it’s a dinosaur road trip; on TV. The Times, p. 14.
Morton, O. (1999, November 13). Talking with dinos. New Scientist, p. 51.
Nerlich, B., Johnson, S., & Clarke, D. D. (2003). The first designer baby: The
roles of narratives, clichés and metaphors in the year 2000 media debate. Science
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the prehistoric world. Chicago: University of Chicago Press.
Sanz, J. L. (2002). Starring T. rex! Dinosaur mythology and popular culture.
Bloomington: Indiana University Press.
Scott, K. D., & White, A. M. (2003). Unnatural history? Deconstructing the walk-
ing with dinosaurs phenomenon. Media, Culture and Society, 25(3), 315–332.
Wedel, M. (2009a, December 15). Lies, damned lies and Clash of the Dinosaurs.
Sauropod Vertebra Picture of the Week. http://svpow.com/2009/12/15/lies-
damned-lies-and-clash-of-the-dinosaurs/. Accessed 23 Mar 2015.
Wedel, M. (2009b, December 17). Clash of the Dinosaurs: The Discovery Channel
steps up. Sauropod Vertebra Picture of the Week. http://svpow.com/2009/12/17/
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Wollaston, S. (2014, November 24). Woolly Mammoth: The autopsy; remember
me—Review. The Guardian. http://www.theguardian.com/tv-and-radio/2014/
nov/24/woolly-mammoth-autopsy-review. Accessed 30 July 2015.
CHAPTER 5
INTRODUCTION
The use of film in archaeology goes back at least as far as the 1920s and
1930s (Beale and Healy 1975: 889) with archaeology being one of the first
academic disciplines to recognise and take advantage of early television as
well (Stoddart and Malone 2001: 471). Archaeologists Mortimer Wheeler
(in 1954) and Glyn Daniel (in 1955) both won Television Personality of
the Year awards in the UK, and the popularity of archaeology within wider
popular culture has continued to be extensive in film and television as well
as in new media, like video games such as the Tomb Raider series (Holtorf
2005: 42–45). Discussions within archaeology of the role, form and con-
tribution of film, television and other media to the discipline have also
cropped up on a regular basis over time with widely contrasting views as to
whether the relationship is good or bad (Beale and Healy 1975; Moberg
1985; Stoddart and Malone 2001; Hills 2003; Henson 2006; Cline 2008;
Holtorf 2008; Killebrew 2008; Silberman 2008; Sperry 2008; Morgan
2014). Some of that discussion links to the relationship between archaeol-
ogy and public engagement. Unlike most other sciences, archaeology in
progress can occur within the public eye, the public gaze (Moshenka 2013),
with people literally watching archaeologists digging in trenches. As far back
as the 1930s, Wheeler amongst others actively organised digs with public
viewing in mind, not without contention however (Moshenka 2013), and
the notion of public engagement through the proxy of the film or televi-
sion camera has maintained this tension between the benefits of publicity
for the discipline and the compromises brought by having the cameras
present. In some areas of archaeology, such as nautical archaeology, the rela-
tionship between archaeology and film and television cameras is something
of a ‘symbiosis’ (Sperry 2008: 340) as both practices have developed along-
side each other (perhaps partly a legacy of Cousteau’s use of film and, later,
television as part of the development and popularisation process of diving
gear and underwater exploration). The central concerns expressed over time
are the familiar ones within discussions of science and television, around the
strains between the veracity and credibility of the archaeology presented and
the entertainment orientation of television. This was recognised from the
earliest days of archaeology on television in programmes like the game show
format of Animal, Vegetable, Mineral?, based on the US programme What
in the World? (1951–1965) (LaFollette 2013: 21). As Henson notes, this
shows even ‘the earliest archaeology on television had to fit into an enter-
tainment format to be accepted’ (2006: 1), and participation in television
by archaeologists was seen as professionally risky from the outset (Stoddart
and Malone 2001: 459). Over time, the perceived potential of film and
television archaeology both ‘to teach’ and ‘to inspire’ (Beale and Healy
1975: 893) has been countered with persistent trepidations over television’s
emphasis on entertainment. By the 1980s, for example, Moberg was assert-
ing that above ‘all this is related to spectacularity. The more “unique” a site,
monument or find, the better it is for television; but it might be less interest-
ing for archaeological research’ (Moberg 1985: 75, original emphasis). By
the start of the twenty-first century, a greater pragmatism becomes appar-
ent, though criticisms of television archaeology remain evident amongst
even those arguing for its potential benefits (see for instance Stoddart and
Malone 2001; Hills 2003; Killebrew 2008). Some of these positions offer a
fairly cynical view of the evolution of television, and archaeologists’ failure
in many cases to recognise these changes. Silberman states:
Today’s five-hundred-channel cable TV spectrum is not a university class-
room, or a museum gallery, where people seek detailed information about
ancient societies that they can learn and retain. TV is a chaotic, noisy, public
marketplace that succeeds by stimulating the viewers’ strong emotions—
strong enough to keep them watching a certain channel, and not surf away
during the commercial breaks that pay for everything… It is a delivery sys-
tem for a rapid-fire succession of images that create stories meant to impress,
frighten, arouse or amuse. (2008: 175)
ARCHAEOLOGY: ANCIENT SECRETS AND TREASURES 127
fuelling the demand for content (Kulik 2006). Despite these fluctuating
fortunes over time, in other senses trends in archaeology programmes
show a rather remarkable consistency in the framing of archaeology over
the course of television history. Sperry’s study of select nautical archaeol-
ogy programmes from across the decades of British television, for instance,
found very little ‘chronological development’ in the ‘thematic structure’ of
programmes over time (2008: 338). Kulik’s more systematic and quantita-
tive study was even more assertive in this regard, stating:
As this chapter will show, Kulik’s assertion about the influence of computer
graphics is, a decade on, more open to challenge but otherwise, whilst dif-
ferent authors offer different labels for their categories, a consistency of
themes and formats resulting in particular generic frames in archaeology
programmes over time is evident, and many of these ‘had their origins in
the earliest TV documentaries made in the 1950s’ (Kulik 2006: 87).
A starting point for categorising archaeology programme formats can
be found in a persistent emphasis on finds, artefacts and ‘treasure’ (Moberg
1985: 75; Henson 2006: 1; Hobden 2013: 370). Programme titles of
today compare with those of the early days of television quite straight-
forwardly here, with little substantive change between programmes like
Buried Treasure in the 1950s to Treasures Decoded (2014) today. Series
like Treasure Hunters (2000), Around the World in 80 Treasures (2005),
The Treasures of Ancient Rome (2012), Treasures of Ancient Egypt (2014)
and Britain’s Secret Treasures (2012–2014) overtly show how this frame
has remained a prominent one. There’s a clear logic for this, of course, in
that it ‘is the artefacts and the sites which for archaeology can yield good
visual images around which narratives can be woven’ (Henson 2006: 1).
As Hobden notes, however, an ‘artefact’s ability to speak for the past is
latent and is actualized through its deployment within a specific narra-
tive context’ (Hobden 2013: 370). Artefacts and sites, whilst sometimes
the primary focus of programmes, thus tend to serve particular narra-
tive frames, leading to identification of another format of programme
centred on the ‘performance’ (Hobden 2013: 371) of an authoritative
archaeologist, often in an ‘essay’ (Kulik 2006: 84) or ‘illustrated lecture’
ARCHAEOLOGY: ANCIENT SECRETS AND TREASURES 129
using them to show the flaws and omissions in older processes by compari-
son to modern standards. Otherwise the map and plan are treated within
these programmes as being of a high level of evidentiary quality, and where
maps are combined with aerial photography, they are underpinned by what
is amongst ‘the most evidentiary’ of images (Winston 2008: 7), thus gen-
erating this notion of an authoritative archaeological gaze. The authority of
this gaze has underpinned a number of historical series, particularly those
focused on military conflict, where aerial photography, maps and CGI have
been used in a variety of combinations. In Battlefield Britain (2004) and
20th Century Battlefields (2008), for instance, CGI is used in a symbolic
expositional fashion via a digitally animated sand table used to display mili-
tary positions, whilst a presenter walks the actual battlefield recounting the
events. In Battle 360 (2008), accounts from the crew of the USS Enterprise
battleship are interspersed with CGI sequences of the battles they recount,
and in The Lost Evidence, soldiers’ accounts are linked to 3-D digital anima-
tions based on wartime aerial reconnaissance photographs of battlefields.
Despite the grounding of such programmes in core conventional evi-
dentiary techniques from documentary, as in the eyewitness account and
expert commentary but also in archaeology through aerial photogra-
phy, maps and plans, the overt and increasing use of CGI in such pro-
grammes is central to the disquiet raised about documentary claims to
the real in the digital era, with The Lost Evidence singled out by Winston,
for instance (2008: 7–9). As noted in Chap. 2, the use of CGI in histori-
cal/archaeological programmes is also specifically referred to in Wolf’s cri-
tique of subjunctive documentary (1999: 282). In factual entertainment
and documentary programmes on archaeology of the last decade or so, an
increasing use of CGI has come not only in relation to its application to tra-
ditional expository documentary techniques, such as maps, diagrams and
archaeological techniques like aerial photography, but also in parallel to
the increasing prevalence of a range of other techniques in modern archae-
ology. At least since the 1990s, a variety of technologies have expanded
archaeological techniques including the use of geographical information
systems (GIS), geophysics (magnetometry, electrical resistance, electro-
magnetic conductivity and ground-penetrating radar [GPR]), and remote-
sensing (such as aerial and satellite imagery using thermal, infrared and
conventional photographic capabilities, laser-based Light raDAR [Lidar],
and side-scan sonar for underwater archaeology). With all of these tech-
nologies have come new kinds of computer-generated archaeological data
with visual outputs, that increasingly have become incorporated into
134 V. CAMPBELL
into graphic verité CGI sequences as well. City Beneath the Waves does
much the same thing but using a sonar and 3-D laser imaging tool instead,
for an investigation of the ancient Greek town of Pavlopetri, once coastal
but now underwater. Rome’s Invisible City focuses on the ancient Roman
mines beneath the city, and from where much of the stone used to make
the ancient city came from. Another 3-D laser-scanning digital camera fea-
tures in this programme, enabling a modelling in photorealistic 3-D both
of the overground modern-day city, its ancient underworld and their inter-
relationship. Whilst these programmes invariably involve their presenters
physically exploring many of the places and spaces uncovered by the new
technologies, it is the visual spectacle of the imagery produced by these
technologies that is the selling point of these programmes.
Sometimes there is a confluence of the two types of imagery; for instance,
in one sequence of Rome’s Invisible City, the presenter and an archaeolo-
gist are shown standing inside the Pantheon, but also staring down at a
digital, symbolic expositional image of the building’s construction on a
tablet computer in the archaeologist’s hands. This is not just a trend within
the BBC, as the National Geographic series Time Scanners (2013) takes
a similar approach looking at well-known existing monuments, like the
Great Pyramid of Giza and St. Paul’s Cathedral in London, and using a
3-D laser scanner on those buildings. Again, alongside walkarounds of the
136 V. CAMPBELL
the production of those images are not foregrounded. Time Team again
provides a good illustration of this, more as a result of its longevity than
it being a particularly CGI-heavy series. In early series in the mid 1990s,
whilst some digital imagery was used to reconstruct buildings and finds,
often a key sequence would involve an historical illustrator revealing com-
pleted drawings of the site produced over the course of the dig (often with
inserted shots of the illustrator during the dig consulting with archaeolo-
gists). As the series progressed, gradually the illustrator’s role was replaced
by an increased use of CGI, with the last few series often compositing CGI
imagery on top of shots of archaeologists’ discussing theories as to the
nature of their finds on site but with neither the producers nor the process
of the CGI construction depicted on screen. Having once been overtly
presented as part of the archaeological process then, visual reconstruction
shifts to an increasingly behind-the-scenes process as traditional illustration
is gradually replaced by CGI over the course of the series. To some extent,
this reflects an evident tension between the benefits graphic verité CGI
brings to programmes’ archaeological gaze and claims to the real through
its capacity to offer highly perceptually realistic imagery of archaeological
artefacts and locations, and the possible undermining of that benefit in
dwelling on the discussion of that imagery as a construction.
For programmes dealing with recent historical events, CGI sequences
can be anchored by eyewitness interview material (like The Lost Evidence
and Battle 360). Typically, the further back in time you go, the less anchor-
ing material there is to draw upon, such as written historical accounts, and
for some eras without contemporaneous written records (e.g. Stonehenge),
anchoring of imagery is intrinsically linked to archaeological processes
and the symbiotic relationship between evidence and theory that informs
archaeological epistemology (Kosso 2006). To some extent, this may
explain the general continued conservatism of some archaeology docu-
mentaries sticking to the extensively researched, heavily evidenced events
and eras, although this in turn may also explain the persistence of another
arguably subjunctive strand of programmes centred on attempts to solve
apparent ‘mysteries’ (Hills 2003: 209), especially those associated with
mythology in general and Biblical archaeology in particular. The extent to
which graphic verité CGI reconstructions of artefacts and buildings might
be considered to demonstrate a subjunctive archaeological gaze depends on
the work done in the programme to contextualise and qualify the imagery
being presented, and different programmes do that to different extents.
The narrative structure of programmes is key to this, with CGI typically
ARCHAEOLOGY: ANCIENT SECRETS AND TREASURES 139
The search for the Ark of the Covenant, the miracles of Exodus, Noah’s Ark,
and Sodom and Gomorrah may seem like cartoon-like subjects to profes-
sional archaeologists, but each of them powerfully embodies the deepest
fantasies for this or any other age: treasure, miracles, cataclysm, devastation,
and the allure of a distant, wonder-filled past. (2008: 175–176)
142 V. CAMPBELL
CGI contributes to this in the way that it is a tool which can be used both for
reconstructions carefully situated in archaeological evidence and for those
situated more within compelling and attractive but predominantly belief-
based narratives, and there’s no way to tell one from the other purely from
the CGI alone. Treatment of the Biblical story of Sodom and Gomorrah
serves as a good example here, having been the subject of numerous pro-
grammes over the years. In its Ancient Apocalypse (2001) series, the BBC
suggested that the cities were destroyed by landslides and earthquakes due
to their likely location along the Jordan Rift Valley, offering CGI sequences
of that theory. Bible Mysteries Explained, alternatively, uses CGI to depict
a different theory of the famous cities’ destruction resulting from an impact-
ing asteroid plume raining fire down on them. In this programme’s sce-
nario, the plume from an asteroid impacting in Austria in 3123 BC (the date
being extrapolated from a Sumerian planisphere from Nineveh) is presented
as the cause of the destruction of the cities, identified as the archaeological
sites of Bab edh-Dhra and Numeira. In the Secrets of the Bible episode ‘The
Search for Sodom’, yet another theory is presented, of a cometary or aster-
oid airburst over the city excavated at Tall el-Hammam, sometime between
1600 and 1650 BC, accompanied with a brief but striking CGI sequence
depicting Abraham seeing the airburst’s mushroom cloud across the Jordan
Valley. The Universe: Ancient Mysteries Solved (2014) episode on the sub-
ject, ‘Heavenly Destruction’, also offers CGI sequences of this theory of an
asteroid airburst, though equivocates between Tall el-Hammam and Bab
edh-Dhra as the possible location of Sodom. Leaving the relative credibil-
ity of the competing theories in these programmes aside—all of them are
problematic for reasons that they either marginalise or omit entirely—the
relevant point here is that all the programmes essentially utilised CGI in
support of a particular theoretical narrative of the historical accounts they
are favouring, with the CGI acting arguably not just as an illustration of
theories but also as part of the evidentiary claims of the programmes in the
extent to which the ‘visuals persuade at the same time as the spoken con-
tent informs’ (Hobden 2013: 377). This kind of usage of CGI constitutes
therefore another form of subjunctive archaeological gaze, but one where
the wider criticisms of subjunctive documentary and factual entertainment
carry more weight given the imagery is constructed more from theory, and
sometimes pure belief, than from justified archaeological evidence relating
to known historical events. This is not to suggest, necessarily, that the use
of CGI in archaeological programmes is central to programmes which con-
struct narratives around archaeologically weak or invalid theories or claims
ARCHAEOLOGY: ANCIENT SECRETS AND TREASURES 143
Case, for instance, constructs its narrative and visual style around the idea
of applying approaches from criminal forensic science to historical human
remains, treating each episode as if it were a criminal forensic ‘case’, and
conducting its investigation in a ‘mobile forensic tent’ decked out with
paraphernalia of neon lights and glass whiteboards more like the labs in
an episode of CSI than the real labs and offices depicted in, for example,
Meet the Ancestors. The full range of these different approaches to bodies
is apparent in The King in the Car Park. Partly this is a reflection of the
variety of tests done on the skeleton to determine whether or not it was
Richard III, such as dating the skeleton, analysis of the wounds, facial
reconstruction and the crucial DNA comparison with surviving relatives.
At times in the programme, tensions between the archaeological processes,
the historical drama of the find and forensic science shows emerge. At one
point, for example, the skeleton is shown rather mundanely in a cardboard
box locked in an office awaiting osteological examination, prompting the
presenter to say that if Spielberg were involved, there would be dry ice or
other effects to signal its potential significance. However, when the experts
go through an explanation of the wounds on Richard’s body, they are shot
in a darkened room, with the skeleton on a light table aping more closely
the imagery of CSI-style programmes. Phillipa Langley, the Richard III
enthusiast behind the excavation, is shown getting upset over the graphic
descriptions of wounds on the body and having to leave the room. Like
Meet the Ancestors, a climactic scene is the reveal to Langley, whose own
story is part of the programme, of a sculptured facial reconstruction based
on the skull. In the accompanying Unseen Evidence programme that con-
centrates more on the investigative processes than the historical narra-
tive, again forensic science show tropes appear such as invasive surveillance
CGI of the skeleton, highlighting areas of wounds and injuries revealed by
a variety of techniques including x-rays and CT scans.
Even where individual bodies’ identities are known, often the detective
format with a forensic framing remains a prominent approach, particularly
concerning the ancient Egyptian King Tutankhamun. As new techniques
for investigating his mummy have developed, so new theories and ideas
have emerged about the potentially suspicious circumstances of his death.
Over the years, programme-makers have had a field day with this topic,
evident in programmes like The Tutankhamun Murder Mystery (aka The
Assassination of King Tut 2003), King Tut’s Mysterious Death (2009), King
Tut Unwrapped (2010), Tutankhamun: The Mystery Revealed (2010),
Tutankhamun: The Mystery of the Burnt Mummy (2013), Who Killed
ARCHAEOLOGY: ANCIENT SECRETS AND TREASURES 151
however, is that whilst the broad themes and formats of archaeology pro-
grammes continue to persist as they have done from the early days of televi-
sion, techniques from factual entertainment have contributed in significant
ways to the visual and narrative styles of archaeology programmes. In
particular, evidentiary approaches in archaeology programmes that draw
heavily on CGI reconstructions of artefacts, monuments, cities and even
people see the techniques of subjunctive documentary intersecting with
the archaeological gaze in ways that sometimes reinforce archaeological
claims to knowledge through presenting engaging and affective represen-
tations of the past, built upon a combination of genuine archaeological
technologies with those of subjunctive documentary. Yet at the same time,
and more problematically, the use of subjunctive documentary techniques
can also be and is also being applied to theories, beliefs and myths contrary
to established archaeological knowledge. In an increasingly flattened land-
scape as Hale describes it (2006: 239), with a proliferation of channels and
platforms, separating out real archaeology from pseudoarchaeology may
prove increasingly different, and a focus purely on the use of factual enter-
tainment techniques is not necessarily a straightforward means of doing so.
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CHAPTER 6
INTRODUCTION
Previous chapters have focused on really quite specific areas of scientific
activity, palaeontology, archaeology and so on, which can be mapped quite
easily onto particular bodies of documentary and factual entertainment
television output. In this chapter the body of programmes considered is
a clearly identifiable group in terms of topics and themes but one which
covers quite a wide array of scientific disciplines across the earth and atmo-
spheric sciences. In fact these programmes are arguably part of an even
wider group of factual programmes, centred on the theme of disasters in
one form or another. Colloquially, and to some extent demonstrated in
sub-groupings of factual programmes in this area, disasters are thought
of as consisting of two types—technological and natural. Technological
disasters are most typically associated with events where human technol-
ogy and the built environment go wrong, from transportation accidents,
covered by programmes like Mayday (aka Air Crash Investigation 2003–),
to bridge collapses, nuclear accidents and so on. Natural disasters are asso-
ciated with natural hazards such as hurricanes, volcanoes, earthquakes and
tsunamis (Svensen 2009: 14). However, disaster researchers, both those
specialising in disaster management and those focused on the mediation
of disasters, have shown how that distinction is largely a false one as the
relationship between a natural hazard and whether or not it causes a disas-
ter is dependent on human agency, such as human settlements being built
close to active volcanoes, in tornado ‘alleys’, on floodplains and so on,
covered the causes of the specific collapse but didn’t address the degree of
risk of similar collapses across the rest of the USA. Although programmes
on technological disasters are undoubtedly of interest in their own right
in this sense, this chapter is focused predominantly on those programmes
that cover extreme weather, natural hazards and ‘natural’ disasters, where
issues of long-term and hypothetical risks have at least in some senses been
more explicitly considered. Grouped primarily around extreme weather
and ‘natural’ disasters, such programmes incorporate a wide range of sci-
entific areas within their remit, including areas such as meteorology, vol-
canology, seismology, geology, climatology and so on. Another reason for
focusing on these programmes is that natural hazards and the complexities
of human/nature interactions with regard to disasters are a particularly live
site of contestation of rationalist approaches to risk because they are key
exemplars of the limitations of conventional science. Firmly in the realm
of post-normal science, whereby classical Enlightenment notions of science
as capable of comprehending all and enabling absolute human control
over nature run into the problems of the complexities and uncertainties
of the processes underpinning natural hazards (Marshall and Picou 2008).
The intrinsic limitations of scientific capacity regarding natural hazards,
such as predicting, preventing or mitigating earthquakes, volcanoes, hur-
ricanes and asteroid strikes, leave a perpetual degree of uncertainty over
such events, and as Adams suggests, societies ‘do not respond blankly to
uncertainty. We impose meaning(s) upon it.’ (Adams 2003: 92). The clear
opening for representations of ‘what if’ scenarios within factual treatments
of weather and natural hazard risks (as well as fictional treatments) has
been firmly taken up, yet such programmes have rarely been incorporated
into analyses of the mediation of disasters (Campbell 2014). In many ways
this is surprising given the greater potential of the longer documentary
form to cover the topics with fuller depth and diversity than mainstream
news, and through which to construct and impose a variety of meanings
on natural disasters. As this chapter will show, one possible reason for this
is how such programmes tend to marginalise or avoid altogether narrative
frameworks which engage directly with the politics of environmental risks,
leaving them to have travelled somewhat under the critical radar compared
to programmes which have taken overtly politicised approaches from the
outset. A variety of documentaries have engaged with the politics of envi-
ronmental risk, climate change and human agency in ‘natural’ disasters,
such as Al Gore’s climate change documentary An Inconvenient Truth
(2006) and Spike Lee’s documentary about Hurricane Katrina When the
158 V. CAMPBELL
Levees Broke (2006). This is also true of some programmes which have
focused on the politics of possible technological disasters, such as Day
After Disaster (2009) which explores the USA’s internal responses to an
imagined terrorist nuclear attack on Washington, and Blackout (2013)
which used a docudrama format imagining a terrorist attack knocking out
Britain’s national grid, and using camcorder/mobile phone footage to
record the events of a week without power. Such programmes are often
controversial, and follow a tradition stretching as far back as the BBC
docudrama The War Game (1965), which imagined events in Britain after
a nuclear strike and was not screened in the UK for some 20 years. In
terms of those engaging with environmental risks and natural hazards,
such programmes’ more overt engagement with the politics of risk, disas-
ter and the environment has generated some scholarly scrutiny (Button
2002; Rosteck and Frentz 2009; Weik von Mossner 2011; Hughes 2014)
alongside their often political notoriety, like Gore’s An Inconvenient Truth.
The factual entertainment programmes considered in this chapter, how-
ever, have not received much academic critical scrutiny despite arguably
offering distinctive and interesting narrative constructions and visual rep-
resentations that contribute to the wider circulation of meanings around
extreme weather and natural disasters in popular culture, evident in two
key regards. First, amongst the various types of factual entertainment pro-
grammes to have generated debate and criticism amongst television critics
and producers, despite the greater presence of pro-filmic content and the
capacity for offering the traditional markers of documentary veracity (raw
footage, eyewitness testimony and expert testimony) than some of the sci-
ences considered in earlier chapters, programmes about extreme weather
and natural disasters have been amongst the most widely criticised, and even
given the pejorative label of ‘weather porn’ (Boddy 2000). Such programmes
thus allow for a closer consideration of the underlying perceptual distinction
between ‘proper’ documentary and factual entertainment television through
interrogating how such programmes utilise traditional documentary strate-
gies for making their particular claims to the real. These programmes are
also to some extent quite distinct from the types of programmes covered in
previous chapters, often covering very recent events providing the actualité
footage and eyewitness accounts that are limited or non-existent in the disci-
plines discussed so far in the book and which, superficially at least, give such
programmes the veneer of documentary claims to the real that are associ-
ated with the presence of ‘real’ footage. As such, their being singled out
for criticism as weather porn raises questions about how such programmes
utilise such footage within particular narrative formats, and whether those
EARTH AND ATMOSPHERIC SCIENCES: EXTREME WEATHER AND NATURAL … 159
WEATHER PORN
Documentary and factual entertainment programmes about extreme
weather and natural disasters have been around for some decades, but it
has only been since the late 1990s that journalists and television critics
have begun to call some of them ‘weather porn’ (Robins 1998; Boddy
160 V. CAMPBELL
All very pop science and highly watchable, because it’s so visually alluring
and the human-interest stories are made compelling. But it’s still part of
the fetishizing of lightning, a trend under way for some years. (2009: 3,
emphasis added)
lens images of extinct animal shows, sequences digitally recreate the kinds
of camera shake, blurred focus and image quality of footage ‘captured’ on
CCTVs, camcorders and mobile phones, as seen in programmes like Perfect
Disasters (2006) and the factual dramas Supervolcano and Superstorm. The
use of such visual tropes constituting a form of verisimilitude and realism
within fiction films, in the subgenre of the so-called found footage films
like the horror film The Blair Witch Project (1999) and the monster movie
Cloverfield (2008), blurs the boundaries between documentary and fiction
films in a similar way to the use of lens flare in space science documen-
taries as discussed in Chap. 3. Techniques which may have a legitimate
grounding in the actual (or likely) nature of filming of events like disasters
could, at least in part, also be influenced by the need for correspondence
to trends in the mediated imagery of those events, particularly those of
fiction, in this case disaster movies, which audiences may have more expe-
rience of. In 2014 a found footage disaster movie Into the Storm appeared,
blurring the boundaries still further.
Unlike deep space or deep time, however, the proximity of extreme
weather and natural disasters to audiences’ lived experiences arguably
gives actual (and to some extent even virtual) amateur footage a height-
ened level of claims to the real in comparison to professionally filmed
content. National Geographic’s series of Witness programmes offer a par-
ticularly interesting illustration of this in how they consist almost entirely
of amateur footage of disaster events, save for a few inter-titles, unaired
television news footage and/or occasional brief narration. Jon Siskel and
Greg Jacobs originally produced a one-off programme using this tech-
nique to construct 102 Minutes that Changed America (2008) which con-
sisted entirely of amateur and unaired news footage of the 9/11 attacks,
chronologically edited together starting from the moment the first plane
hit to the second tower falling. The Witness programmes followed the
same strategy, covering events such as Hurricane Katrina in the Emmy-
winning Witness: Katrina (2010), tornados in Witness: Tornado Swarm
2011 (2011) and the Japanese tsunami of 2011 in Witness: Disaster in
Japan (2011). This group of programmes have been fêted for their dis-
tinctive approach, giving an experiential sense of disaster events from the
point of view of those caught up in them, in contrast to news and other
documentary accounts perceived to minimise the disaster victims’ experi-
ences in favour of official accounts and perspectives, both political and
scientific (Button 2002). The experiential, first person visual perspective
offered by these programmes certainly demonstrates how the use of
164 V. CAMPBELL
locked into the impact and immediate aftermath periods of disasters. Other
programmes seek to construct impact phase imagery by sending film crews
into disaster events alongside scientists such as various storm-chasing teams
in Stormchasers (2007–2012), Storm Riders (2011) or Kate Humble: Into
the Volcano (2014). The storm-chasing format extends into shows where
presenters are simply filmed in the midst of actual natural hazards, such as
in Angry Planet, Nature’s Fury and Wild Weather, whilst yet others even
recreate hazard conditions artificially, such as having a presenter experience
hurricane force winds in a wind tunnel in Britain’s Most Extreme Weather or
demolishing a house in a variety of ways in Storm City 3D (2012).
In purely visual terms, by focusing on impact imagery such programmes
effectively disconnect extreme weather and natural disasters from the wider
context in which disasters occur, an aspect that recurs in other elements of
the narrative construction of disasters in these programmes discussed later
in the chapter. Concentrating on the visual presentation for the moment,
several of these programmes utilise symbolic expositional CGI in the form
of images of globes, maps of landscapes, cross-sectional diagrams of the
Earth’s crust and the oceans and so on in explanatory sequences, but
graphic verité CGI is also evident. Even in programmes focused on con-
temporaneous disaster events with actual event footage, sometimes CGI is
used to augment impact footage with additional digitally animated scenes
of disaster, such as in World’s Worst Natural Disasters and Disaster Planet
(2010). In the latter programme, alongside archive footage of various
disaster events, dramatic reconstructions of survivors’ stories and symbolic
expositional CGI showing some of the disaster processes, graphic verité
CGI is used, even for events like the 2004 Boxing Day tsunami where a
large pool of amateur footage is available. CGI shots of the tsunami hit-
ting villages are intercut with amateur footage, for instance, as if there isn’t
quite enough impact footage thus needing CGI to add to the sensation of
impact. In World’s Worst Natural Disasters, sequences of experts explain-
ing disasters are shot on location with graphic verité CGI composited on
top, so that, for instance, an atmospheric scientist is depicted in the middle
of a tornado, or a seismologist discussing the fires in the wake of the 1906
San Francisco earthquake with a CGI backdrop of the contemporary city
ablaze. The visual focus on impacts is perhaps most evident in programmes
that reconstruct historical disasters, construct hypothetical future disasters
and depict weather and hazards in space, such as Prehistoric Megastorms
(2008), Catastrophe, Superstorm, Supervolcano, Super Comet: After the
Impact, Perfect Disasters, End: Day and Last Days on Earth. Whilst space
166 V. CAMPBELL
Fig. 6.1 Life After People (David De Vries, History Channel, 2008)
168 V. CAMPBELL
‘cause images’ (Lester and Cottle 2009: 928) often used in news stories
about climate change alongside images of disasters are largely absent, and
the engagement with human agency and responsibility for disasters is not
only marginalised visually as the chapter will later argue.
The visual depiction of human capital (people) on the other hand is
quite different. Programmes drawing heavily on amateur footage, perhaps
inevitably, concentrate on the surviving victims of disasters—it is after all
the living who are actively filming disaster events—and the use of foot-
age from people who subsequently didn’t survive, or imagery where the
deaths of others were caught on camera by amateurs, tends to be omitted
or marginalised. Programmes using amateur or more often archival news
footage of actual disaster events do include images of the victims of human
disaster, such as the occasional dead body, perhaps obliquely on a stretcher
covered by a sheet, in extreme long-shot being washed away by a tsunami
wave or via the distance of historical still images from earlier disasters, as
in Disaster Planet. The Raging Planet episode ‘Volcanoes’ and the Restless
Earth episode ‘Volcano: Nature’s Inferno’ both include images of charred
bodies of those caught and killed by pyroclastic flows during volcanic
eruptions, whilst some other programmes used what could be called proxy
images of disaster victims, such as the dramatic body-casts of pyroclastic
flow victims from the Pompeii eruption (Last Days on Earth). Overall,
though, images of the dead are relatively rare by comparison to images of
destroyed built capital. Despite its specific focus on the most costly natural
disasters, including in terms of death tolls, the programme World’s Worst
Natural Disasters essentially shows hardly any dead people, the only close-
up of a dead body being of a sheep (as a proxy for the loss of livestock
in the 1783 Icelandic volcanic eruption). Last Days on Earth, counting
down the seven most dangerous possible disaster events, similarly offers
images of built capital in the wake of disasters, not people. Again, this
is most evident in programmes offering dramatised/CGI depictions of
disaster where images of the dead are almost entirely excluded. Despite
the likely high death tolls of the imagined disasters in the whole of the
Perfect Disasters series there is only one partial depiction of a dead body
in its dramatised sequences, and in that case it is a partial shot of the arm
of an arsonist constructed as responsible for starting wildfires in Sydney.
In Super Comet: After the Impact, similarly, there is only one brief image
of a dead body in CGI, slumped on a bridge over the Seine in Paris, suc-
cumbing to the post-impact period of freezing conditions as the Sun is
blocked out by a global ash-cloud. End: Day uses a narrative conceit of a
EARTH AND ATMOSPHERIC SCIENCES: EXTREME WEATHER AND NATURAL … 169
Groundhog Day (1993) like structure, showing the same day as if building
to a different type of disaster event, resetting the clock to the beginning of
the day in the midst of the impact phase of each hypothetical disaster. Such
programmes often state through narration or dialogue in the dramatised
sequences estimations of death tolls, but these are systematically excluded
from visual depiction. Whether this is simply a consequence of trying to
ensure programmes are viable in markets around the world, with an eye on
rules regarding taste and decency and depictions of the dead, or whether
it’s part of more deliberate aesthetic and narrative strategies in terms of
the construction of natural disasters in such programmes, that visual mar-
ginalisation of human capital as a very real and pertinent consequence of
extreme weather and natural hazards when compared to other mediations
of disaster, like news and disaster movies, is notable. In particular it high-
lights a key feature of how these programmes significantly differ in their
mediation of disasters from both news media and disaster movies in their
narrative positioning of people, in turn reflecting a distinctive position
with regard to the politics of disaster.
characters in the film and “we” as the audience see together’ (Kakoudaki
2002: 144). Deaths in disaster movies come often as forms of morality
lessons in relation to the ‘villains’, such as overambitious developers build-
ing skyscrapers too high in The Towering Inferno (1974), or corporate and
political bosses who ignore the warnings of scientists and experts, often
meeting morally deserved fates.
News media too have been noted for representing the role of people
in disaster events in perhaps surprisingly similar ways, although the news
media have been subject to far more criticism as such, with disaster mov-
ies disparaged for their often inaccurate science but otherwise relatively
ignored by disaster communication scholars (an exception is Salvador and
Norton 2011). The concern about news and other factual forms dealing
with real disasters as opposed to fictional ones is partly in the construction
of narrative frameworks for natural disasters, and how a:
Kate Humble: Into the Volcano where scientists’ work on a live volcano is
shown, but more often than not they’re shown as commentators on, rather
than agents in, disasters.
Where programmes do feature scientists as active protagonists within
disaster events, there is a tendency for them to focus more on scientists’
experiences of disaster than on questions of their agency. Programmes’ nar-
ratives sometime focus on scientists’ biographies, motives and professional
achievements and dedication but here too the limits of agency are pres-
ent. For example, the Shoemakers, the married couple astronomers who
co-discovered the Shoemaker-Levy 9 comet that impacted with Jupiter
in 1994, are the focus of the Restless Earth episode ‘Asteroids: Deadly
Impact’, and another episode, ‘Volcano: Nature’s Inferno’, also focused on
a famous couple, Maurice and Katia Krafft, renowned for filming volcanoes
up to their deaths in a pyroclastic flow on Mount Unzen in Japan in 1991.
Where programmes shift from a purely documentary framework to offer-
ing dramatised sequences and drama-documentary formats, scientists are
often constructed as semi-heroic protagonists. Using scientists within the
dramatic narratives allows for a degree of diegetic explanatory dialogue,
as well as lending a degree of plausibility in how some individuals survive
the often mega-disasters imagined in some programmes’ hypothetical sce-
narios, such as the large cometary impact in Super Comet: After the Impact.
Factual dramas, such as Supervolcano and Superstorm, centre their narra-
tives around groups of scientists too, but again this focus leans towards an
experiential focus on disasters, if perhaps a slightly more informed kind of
experience. Supervolcano illustrates this most clearly by using post-event
talking head sequences of a number of scientists talking about their expe-
riences in the wake of a volcanic super-eruption at Yellowstone National
Park. The interview sequences, as in conventional documentary, serve to
provide some of the scientific explanation of the events unfolding, but they
are also used for explicit personal reflection on their feelings during the
disaster event, and are entirely dramatised performances by actors. Despite
the narrative trope of documentary, in the use of the talking head, the
narrative framework in this programme is largely that of a disaster movie,
with scientists as the voices of informed, expert experience of disaster. That
dramatic, disaster movie-like positioning of scientists isn’t only present in
programmes with explicit dramatised sequences, however. Stormchasers
stands out for explicitly turning atmospheric science into a dynamic chase
narrative not unlike the disaster movie Twister (1995) in which a small
group of scientists, film-makers and enthusiasts chase storms and tornados
EARTH AND ATMOSPHERIC SCIENCES: EXTREME WEATHER AND NATURAL … 173
AGENCY AND RISK
The positioning of people as either experts, often dislocated from the events
they comment on, or eyewitnesses constructed in terms of their individual
experiences of disaster signals another significant feature of the narrative
construction of disasters across these programmes, and that concerns a
routine marginalisation or even complete omission of notions of human
agency in disasters which in turn links to the representation of risk and
EARTH AND ATMOSPHERIC SCIENCES: EXTREME WEATHER AND NATURAL … 175
The discussion above reveals weather porn programmes share several key
characteristics. There is a concentration on visual imagery of the impacts
on built environments of large-scale disaster events regardless of the degree
of risk, or even possibility, of such events occurring. People are presented
mainly in terms of their isolated, individualised impact experiences, some-
times including scientists and sometimes isolating them visually and nar-
ratively, but either way positioning them as commentators on rather than
agents in disaster events. In combination, these elements suggest that the
pejorative weather porn label is superficially appropriate to many of these
programmes, in that they routinely appear to construct ‘natural’ disasters
as vicarious spectacle, ‘transforming apocalypse into exciting entertain-
ment for the multitudes’ (Buell 2010: 31). But whilst such a view may
chime with some of the wider criticisms of factual entertainment televi-
sion’s treatment of science considered across this book, it doesn’t really
address how and why scenes of disasters may have appeal as entertain-
ing spectacle, as the success of shows like Life After People and Doomsday
Preppers (Raasch 2012) clearly indicates, or what that signifies for the
positioning of weather and disaster, and thus the sciences concerned
with these phenomena, in the cultural imagination. Thinking about these
issues might not validate such programmes in terms of their claims to sci-
ence, or claims to documentary, but might help in trying to understand
their prominence and appeal beyond simplistic pejorative assertions about
declining television quality, increasing scientific illiteracy and so on.
EARTH AND ATMOSPHERIC SCIENCES: EXTREME WEATHER AND NATURAL … 179
many disaster myth narratives: Who writes the disaster story if the world
has been brought to an end? The dislocation-of-scientist sequences men-
tioned earlier in the chapter here serve as a distancing narrative framework,
allowing for subjunctive scenes of mass destruction to invoke vicarious
pleasure at the spectacle of disaster, rather than fear, alarm or calls to advo-
cacy for that matter (Wheatley 2011).
Factual entertainment programmes on extreme weather and natural
disasters thus enable audiences to witness disasters at a safe distance, offer-
ing the visceral thrills of sequences of mass destruction, combined with the
reassuring accounts of survivors and authoritative, explanatory framing by
scientists. In doing this, factual entertainment programmes are not, how-
ever, offering a new and debased set of representations of disaster; rather
they are corresponding consciously or otherwise to an established and
culturally embedded aesthetic tradition of the Burkean dynamic sublime
focused on experience, as invoked in other forms of documentary and factual
entertainment discussed in previous chapters. In terms of extreme weather
and natural disasters, this can be aligned with long-standing attempts to
accommodate weather and disasters in the cultural imagination, just as past
cultures have done through fiction, art and myth (Boia 2005), in particular
in relation to the aesthetic tradition known as the apocalyptic sublime (Daly
2011; Gunn and Beard 2000). Weather porn fits into a chronology of
aesthetic fascination with extreme weather and disasters, linking modern-
day subjunctive documentaries with the apocalyptic sublime art of John
Martin, for example, and cultural trends like the nineteenth-century popu-
lar fascination with volcanoes and the more recent popular fascination with
disaster movies. Again, consideration of how the earth and atmospheric
sciences are depicted in factual entertainment and documentary television
requires more than a focus solely on normative critiques of the techniques
of subjunctive documentary and factual entertainment. Arguably, wider
responses to weather and disasters in popular culture and belief reveal com-
plex attitudes reflective of both subjunctive responses (whether wished-for
cleansing of sins or the rewards of survival from the judgement of God or
Nature) and sublime responses (the tension between the terror and awe
of the disaster event) that factual entertainment programmes also contain.
In some weather porn programmes the science of weather and disasters
is arguably significantly compromised by these frameworks of belief and
affect, focused on impacts and experiences rather than agency and risk for
instance, though some kind of relationship to scientific truth-claims remain.
The final chapter explores a range of programmes where the relationship
182 V. CAMPBELL
between science and popular beliefs are fully inverted, with the trappings of
science used to try and validate popular beliefs in what should be regarded
as true subjunctive documentaries.
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CHAPTER 7
INTRODUCTION
In this book so far an attempt has been made to better explain, understand
and in some cases defend the trends in factual entertainment and television
documentary treatment of science as demonstrating the complex interac-
tions between representational traditions within specific science disciplines
and their representations in wider popular culture in specific combinations
with documentary traditions. Some of the criticisms of the shift from doc-
umentary to factual entertainment, towards spectacle and the subjunctive,
might be countered in such analyses by acknowledgement of the inherent
tensions in representing the impossible pictures of many sciences’ subjects.
Furthermore, this book has argued that the solutions offered by factual
entertainment programmes to those representational dilemmas often con-
form to both scientific and cultural narratives. Sometimes this occurs in
problematic ways that generate tension between those narrative forms,
but sometimes this occurs in complementary ways and more often than
critics necessarily acknowledge. As outlined in Chap. 1, one reason for
this maybe that the types of programmes and series considered so far sit
in a wider environment of ‘factual’ programming and ‘factual’ television
channels, nestling in schedules surrounded by programme formats and
contents that strain these tensions arguably to breaking point.
A key component of criticisms of the factual television landscape of
the last 10–20 years has been how it has increasingly shifted, and shifted
not only away from traditional documentary modes towards more hybrid
and factual entertainment modes but also away from traditional documen-
tary subjects towards less and less factual, and more and more contrived
subjects. In other words it is not just the shift towards docu-soaps over
traditional expository formats, for instance, though that has become a sig-
nificant feature of factual channels in recent years, but also a move away
from the scientific within the factual domain. In particular, with regard to
science factual programming a notable and much-lamented trend has been
for more and more of science/factual channels’ output to consist of what
could be called pseudoscientific programmes moving far beyond even ten-
uous links to scientific theories, processes and practices. Concerns about
the rise of these types of programmes have been around for some time
(see Dawkins 1998 for instance). The appearance, indeed proliferation, of
programmes such as Ancient Aliens (2009–), Finding Bigfoot (2011–) and
Ghost Hunters (2004–) on otherwise factual channels, and sometimes even
on science channels might seem to undermine and set back the long-held
notions of the capacity of the media as vehicles for the dissemination of
scientific knowledge to the wider public. The impact of programmes with
those conventional goals may be compromised when they are surrounded in
the schedules by programmes presentating popular beliefs and pseudoscience
in the guise of ‘factual’ programming.
The purpose of this final chapter is to explore these other kinds of fac-
tual entertainment programmes that are both proliferating and in many
cases contextualising the science programmes discussed so far. Applying
the same approach as used in previous chapters, particular attention is paid
to how the techniques of documentary intersect with pseudoscientific tech-
niques and beliefs, especially in attempts to balance the claims to the real of
both, in the context of beliefs and practices that, to conventional science
at least, are illegitimate claims to the real. In this sense this chapter breaks
somewhat from the previous chapters, which have collectively argued that
factual entertainment programmes on a variety of sciences certainly display
attributes of subjunctive documentaries, particularly in their representa-
tion of impossible pictures such as sub-atomic particles, extinct animals,
lost civilisations, mega-storms and galactic superclusters. This book asserts
that these practices do not necessarily weaken such programmes’ claims to
the real and to the scientific. In the different ways the techniques of factual
entertainment, documentary and traditions of scientific representations
interact in particular scientific fields, it is possible to see beyond a simplistic
notion of the role of science documentary as a routine dissemination of the
latest scientific consensual knowledge. Instead, many of these programmes
PSEUDOSCIENCE AND POPULAR BELIEFS 187
and producers, and whilst critical attention has been paid to the popularity
of the paranormal in literature and screen fiction (Ruffles 2004; Kovacs
2006; McGuire and Buchbinder 2010; Steward and Zborowski 2014) and
audiences’ interactions with paranormal media (Hill 2011; Brewer 2012),
the programmes themselves have had little critical scrutiny as of the time
of writing (an exception being Koven 2007). Previous work has shown
how the topics of the pseudosciences create fundamental problems for
documentary claims to the real through explicit and implicit challenges
to the cornerstones of documentary techniques in three distinct regards:
this chapter shows, represent far bigger challenges to the future rep-
resentation of science in factual television. Given the persistence and
widespread level of belief in pseudo-scientific claims, some studies sug-
gesting that around three-quarters of people have at least one belief out-
side of the scientific mainstream for instance (Richman and Bell 2012;
Goode 2013), it is not surprising perhaps that such beliefs are finding
widespread representation in factual entertainment programming. That
is not to suggest that the prevalence of pseudoscientific programming
represents some kind of simplistic causal influence on the extent of
pseudoscientific beliefs amongst the wider population. Although some
work does proceed with a concern about influence (e.g. Brewer 2012)
this reflects a rather simplistic notion of audience reception of both sci-
entific and non-scientific claims in the media that persists in some sci-
ence communication research despite the rise of active audience studies
showing them to be more interrogative of media messages than some
scholars assume (Campbell 2006). In the specific case of paranormal
programmes, researchers have shown how audiences seem to engage in
ongoing negotiations between belief and scepticism when watching such
programmes (Hill 2011), essentially in a state of persistent ‘ambivalence’
towards what they witness (Koven 2007: 187). The concern here then
is not really about the influence on audiences of such programmes, and
a resultant proliferation of pseudoscientific beliefs, but rather a concern
about factual entertainment and documentary form. Where pseudosci-
entific programmes use the techniques of modern factual entertainment
programmes and traditional documentary to present such beliefs, they
offer a significant challenge to those concerned about the role of the
media in science communication and their normative ideas about what
are acceptable techniques for the communication of science in televi-
sion documentary. The challenge for those wanting to make serious,
scientifically valid documentaries is how to generate audience interest,
engagement and of course ultimately ratings to ensure the continued
production and hoped-for dissemination and reception of high-quality
television science, in this context of entertainment-oriented programmes
centred on popular beliefs. Take, for example, the comment of one par-
ticipant in Hill’s study of the audience for Most Haunted (2002–), a very
successful and popular British ghost-hunting programme. The partici-
pant’s view was [sic] ‘it’s not exactly reality TV, or documentary, I think
documentary probably would be closest but documentary really doesn’t
entertain us, Most Haunted does really’ (in Hill 2011: 69). The ways in
PSEUDOSCIENCE AND POPULAR BELIEFS 191
With well-established science (e.g. the idea that matter is composed of atoms)
at one end, passing via cutting-edge science (e.g. neutrino oscillations) and
mainstream but speculative science (e.g. string theory)—and then, much
further along the way, through shoddy science (N rays, cold fusion)—and
ending, after a long further journey, at pseudoscience. (Sokal 2006: 289)
In the sciences discussed so far in this book, there is clear evidence of this
continuum in the differing weights given to the nature of visual represen-
tations of the subjects under discussion. Graphic verité representations of a
Black Hole, a living Tyrannosaurus rex, Stonehenge at its peak or a hypo-
thetically possible F6 tornado each reflect different relationships to the
sciences associated with such images, and different kinds of evidence con-
structed within those disciplines as reliable, credible and ‘scientific’. These
sciences do not share exactly the same conceptual and methodological
principles and processes, though arguably they all sit in broadly the same
place along the continuum at the end of the well-established sciences.
For something to be situated at the other end of the continuum,
on the pseudoscientific end, it needs to exhibit to a significant degree
characteristics contrary to the principles, practices and processes of well-
established sciences, whilst at the same time making claims to be scientific
(Hansson 2013, 2015; Sokal 2006), as well as drawing on the rhetoric
PSEUDOSCIENCE AND POPULAR BELIEFS 193
tive of its still uncertain status as science (as evidenced by the discussion in
Holt et al. 2012). Parapsychology is arguably most scientific with regard to
lab-based experimental investigations into psychokinesis and extra-sensory
perception (Holt et al. 2012: 85). The extent to which factual entertain-
ment programmes draw on the more (or less) scientific features of these
areas of investigation is a core concern of this chapter, in the ways in which
they may contribute to, or in fact undermine, the claims of these areas of
investigation to the scientific.
content with its own set of completely different facts and theories’ and, as
such, ‘ufology effectively re-appropriates the cultural meaning of science to
support its own endeavours’ (Cross 2004: 3 emphasis added).
Cross is signalling the importance of the cultural meanings of science
as a construction, sitting within wider cultural frameworks, which in turn
is an indication that scientific ‘rhetoric is extremely flexible, in fact far
more so than is usually acknowledged in discussions of science as a form
of authority’ (Cross 2004: 4). The construction of scientific authority
within science documentary and factual entertainment has been discussed
throughout this book, and often depends upon the visual construction of
a subject with what Brewer calls the ‘trappings of science’ (2012). This is
done, for instance, through signalling scientists’ status through imagery of
them in book-lined offices, equipment-filled laboratories, using scientific
terminology, writing equations on blackboards and working with tech-
nologies (Brewer 2012: 316). Recalling the concerns of Metz (2008) dis-
cussed in Chap. 3, about the absence of such imagery in programmes like
Alien Worlds as somehow indicative of a non-scientific and subjunctive
documentary treatment of science, arguably reflects how ingrained these
trappings of science have become, that any deviations from these norms
can be seen as somehow a deviation from science rather than what is actu-
ally a particular set of representational tropes that have come to frame
‘science’ on screen. The important point here, echoing Cross (2004), is
that ‘media messages invoking the trappings of science can construct sci-
entific authority even for pursuits regarded by mainstream science as pseu-
doscientific’ (Brewer 2012: 324). The extent to which factual television
programmes on pseudoscientific subjects reproduce the trappings of sci-
ence as opposed to the trappings of popular belief are a key dimension on
which to evaluate such programmes. Attempts to construct investigators
as systematic and drawing on processes, technologies and terminologies
proximate to those of mainstream science, for instance, or including rebut-
tals of pseudoscientific claims from mainstream scientists would indicate
clear efforts to appropriate the trappings of science in this sense. Efforts to
emphasise things such as openness to alternative methodologies and sys-
tems of knowledge eschewing notions of investigative processes and prin-
ciples, foregrounding investigators’ personal investment in what they’re
researching based on prior personal, anecdotal experiences and treating
eyewitnesses uncritically, on the other hand, would suggest a framework
more within popular belief and the pseudoscientific. Rejection of conven-
tional investigative processes and an over-reliance on anecdotal testimony
196 V. CAMPBELL
exploits have served as the basis for several films such as The Haunting in
Connecticut (2009) and The Conjuring (2013). The Amityville Horror is
mentioned by the narrator, and one of the children in the programme said
she was a bit concerned about ‘the Ghostbusters’ showing up and what
they could do to help. But whilst, therefore, horror movie tropes are evi-
dent in the visual composition of the series, at the same time the series also
invokes true crime programmes through not only using the same kind of
high-quality dramatic reconstructions but even using Anthony Call, who
also narrated several episodes of the true crime series The FBI Files, as its
narrator (1998–2009). Like those true crime programmes, A Haunting’s
format is to construct each case as an overarching chronological mystery
narrative with unexplained occurrences resulting in outside ‘expert’ con-
sultation—in the form of psychic researchers like the Warrens, mediums
and/or the clergy rather than the police or scientists—and some kind of
eventual resolution, though sometimes without the clear-cut equivalent of
the captured killer of a true crime programme. Again, as with the other
shows mentioned, there is no attempt to critique or question eyewitness
accounts, to evaluate physical evidence or to explain experiences in ways
other than it being a genuine haunting or possession. Indeed the care
and attention to the dramatic reconstructions presented seem all the more
designed to try and suggest a high level of plausibility in the accounts
being offered. The intrinsic paradox of being able to reconstruct claimed
paranormal experiences with a reasonably high level of verisimilitude using
conventional cinematic effects (there is little overt CGI in this series) and
what that might say about the veracity of the paranormal claims of wit-
nesses are also not discussed at all in these programmes.
An extension of this association of pseudoscience with true crime and
forensic science shows comes in the form of a number of programmes that
explicitly link crime and the paranormal. Psychic Detectives (2004–2008),
for instance, again uses the dramatic reenactment and talking head format
to talk through cases of actual crimes where psychics are claimed to have
been involved in the investigative process. Paralleling closely programmes
like Forensic Files, where forensic investigators contribute to criminal inves-
tigations, Psychic Detectives replaces forensic scientists with psychics. Scenes
of laboratory testing and imagery resulting from forensic testing, like bullet
striation microscope images, are replaced by scenes of a psychic ‘reading’
objects like bullets, with imagery offering flashes of what the psychic is ‘see-
ing’, such as in one case where a horse present at the scene of a murder is
‘read’ by the psychic, with accompanying dramatised reconstructions based
202 V. CAMPBELL
was still high profile in Britain. Haunting Evidence has a format where a
self-proclaimed ‘psychic profiler’, a medium and a parapsychologist work
as a team investigating cases. In their treatment of the McCann case, they
quickly rule out the parents (an early, false claim that generated much con-
troversial and salacious media coverage at the time), and the programme
culminates in a sequence at night in an abandoned farmhouse near the
coastal resort where the girl went missing. The psychic and medium, sup-
posedly separately, talk through their vision-based accounts of what they
say was an abduction, possibly to order, by a paedophile who subsequently
suffocates the child with a pillow, panicking with all the media attention
around the girl’s disappearance. Imagery of the abduction and murder
are shown in stylised dramatised sequences, interspersed with shots of the
psychics standing in the abandoned farmhouse.
Whilst the visual approach of these programmes is proximate to inves-
tigative true crime programmes, the investigative techniques used by the
psychics are all firmly in the realm of the pseudoscientific, including spirit
photography, psychometry (‘reading’ token objects to give information
about people), automatic writing (The Psychic Detective), clairvoyance,
mediumship and psychic readings of willing participants. None of these
techniques are considered to be valid investigative techniques by main-
stream science, as many of them suffer from an inability to be replicated
in controlled conditions, and some can be explained through other, non-
supernatural means. Mediumship practices, for instance, can be explained by
a combination of the medium, knowingly or otherwise, simply using gener-
alised statements and questions, and the details actually being filled in by the
subject of the reading as it progresses—a technique known as ‘cold reading’
(Goode 2013: 153). More nefariously, there is also the technique of ‘hot
reading’ where basically mediums are using information they’ve covertly
obtained prior to the reading (stage mediums have been accused of doing
this in a number of ways) (Brown 2006: 338). Both cold and hot reading
have been used by magicians and sceptics to show how the same outcomes
can be achieved explicitly not requiring any paranormal powers (Brown
2006). In psychic detective television programmes, on occasion, they are
at pains to suggest that no prior information is provided to the psychics.
Sensing Murder, in particular, tries to establish a sense of systematic process
by selecting a small number of psychics for a case based on their initial hit
rate in response to minimal information, from a pool of 100 psychics. The
viewer is told that the selected psychics then work entirely separately, given
only minimal information at the beginning of their investigations (such as
204 V. CAMPBELL
The programmes considered so far in this chapter either treat the pseu-
doscientific as unquestioned truths to be simply recounted within as con-
vincing a narrative as possible or, as in the case of the psychic detective
programmes, to treat pseudoscientific beliefs and practices as acceptable
206 V. CAMPBELL
tools to use in efforts to resolve real world crimes. In some of the lat-
ter programmes, a sense of attempting to convey a notion of systematic
and rigorous process is apparent. A particularly abundant group of pro-
grammes on the pseudosciences takes that notion of investigative process
further and in doing so clothe themselves in the trappings of science to
noticeable yet problematic extents. Across programmes about cryptids,
ghosts and aliens, a predominant format of pseudoscience programmes
has emerged in which the trappings of science are utilised in three regards:
the presence of scientists themselves, the presence of ‘scientific’ processes
and the presence of ‘scientific’ technologies.
These programmes are structured around an investigative team.
Sometimes this is fronted by a particular individual like Josh Gales in
Destination Truth (2007–2012), or Zak Bagans in Ghost Adventures
(2008–). On occasion it is a double act, such as the team comprising a
medium and a retired homicide detective in The Dead Files (2011–), but
more often it is a team of three to five people (plus a larger crew that is
sometimes visible, sometimes not). The teams usually consist of a variety
of experts in the field, such as cryptozoologists, ufologists or parapsy-
chologists, with ghost-hunting programmes often including mediums and
psychics too (Most Haunted). Sometimes they include people who claim
to have had personal experiences with the phenomena under investiga-
tion, such as having seen ghosts (Paranormal State 2007–2011), aliens
(Uncovering Aliens 2014) and so on. In this sense there’s a clear pseudo-
scientific notion of opening research to lay people (Cross 2004: 8) with
programmes sometimes centred on explicitly non-specialist non-scientists
interested in particular phenomena. Ghost Hunters, for example, began
as part docu-soap contrasting the daily lives of plumbers with their part-
time ghost-hunting activities. Similarly, Paranormal Cops (2010) was cen-
tred on a group of Chicago detectives who investigated the paranormal
in their time off. Similarly, Paranormal State was centred on university
students and Search for the Lost Giants (2014) focused on two stone-
mason brothers (convinced of the existence of giants in the near-human
past). A number of programmes deliberately include a single mainstream
scientist, routinely constructed as the sceptic of the group, such as a
biologist (Finding Bigfoot), a radiation scientist (Chasing UFOs 2012),
a mechanical engineer (UFO Hunters 2008–2009) and an aeronautical
engineer (Uncovering Aliens). In Most Haunted the parapsychologist is
positioned as the sceptical scientist, the role of the ‘sceptic’ in such pro-
grammes being to provide a counter-narrative or rebuttal to the claims
PSEUDOSCIENCE AND POPULAR BELIEFS 207
Fig. 7.1 Ghost Adventures (Izzy and Jenny Acevedo, Travel Channel, 2009)
PSEUDOSCIENCE AND POPULAR BELIEFS 209
The laying-bare of its own construction wherein the cameras, cables, and
sound equipment are often in-shot and the show’s crew become central
characters in the investigation… increases the show’s veracity by demystifying
the investigative methods, techniques and videographic excesses[.] (Koven
2007: 197, original emphasis)
Nominally these free the investigators to hold other equipment that can
more easily capture the targets of the investigation without the con-
tinual turning of cameras onto themselves, for instance, or necessarily
needing extra crew filming them to get their facial responses to experi-
ences (although these programmes continue to use extra film crew and/
or fixed-rig cameras to get those kinds of shots as well). One of the
things this does though is tacitly acknowledge that the focus of such
programmes is less on the possibility of ghosts, aliens or cryptids being
caught in the nightly investigations, and more about the entertainment
coming from the investigators’ experiences. These shows are as much if
not more about the investigators as they are about the investigations,
and the camera-rigs on the investigators point to this very clearly. The
reaction camera-rigs actually reinforce Koven’s wider claim about Most
Haunted that arguably applies to many of these shows in that they offer
a form of ‘ostensive entertainment’ (2007: 198) where experiences are
presented or shown, rather than represented or told. Instead of under-
taking scientific studies, the on-screen investigators are in effect taking
part in ‘legend-trips’ where, instead of merely investigating, the goal
is to travel to ‘a specific location attached to a legend in the hopes of
witnessing some kind of phenomena as if in the legend itself’ (Koven
2007: 186, original emphasis). The goal here is not investigation but
affirmation through experience, whereby ‘a truly terrifying encounter
at a legend-site ensures a kind of legendary immortality to the trip-
pers’ (Koven 2007: 186). In the shows considered here, the absence of
substantive, credible evidence time after time does not seem to bring
the investigators down or temper their beliefs; indeed it is often their
immediate experiences of shock, fear, alarm and uncertainty that are the
core imagery, presented as affirmations of possibility. In the legend-trip
the ultimate goal for participants (and by extension the viewers of such
programmes as well as the on-screen investigators) ‘is that they “do
not disbelieve”’ (Koven 2007: 200). Whilst this provides an interest-
ing means of trying to understand the intrinsic nature and appeal of
such programmes, it reaffirms their status relative to the concerns of
this book, as pseudoscientific subjunctive documentaries. The real visual
warning sign of subjunctive documentaries then is arguably not CGI but
the various technologies of night-vision, infrared and thermal cameras
used as tools for affirmations of pseudoscientific beliefs in ghosts, aliens
and monsters lurking in the dark.
212 V. CAMPBELL
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Aftermath: Population Zero, 167, 178, 106, 133, 139, 144, 151
180 An Inconvenient Truth, 157–8, 175, 179
agency (human), 120–21, 155, 157, anthropomorphism, 35, 113–14
168, 170–72, 174–6, 180–81 Around the World in 80 Treasures, 128
A Haunting, 200–1 Ascent of Man, The, 7, 127
Alien Investigations, 207 astronomical images/imaging, 19, 41,
Aliens (extra-terrestrial life), 2, 37, 47, 49, 55, 64–67, 69–76, 80–81, 91
55, 72, 80–81, 83–84, 87–92, Atlantis: End of a World, Birth of a
177, 187–8, 196–9, 205–7, 209, Legend, 140–41, 145
211–12 Atlantis: The Evidence, 140
Alien Worlds (aka Extraterrestrial), 37, Attenborough, David, 5, 7–10, 13,
47, 80, 83–84, 87, 89–90, 195 21, 53, 95–96, 106–7
amateur footage, 9, 20, 46, 162–5, audiences, 6–9, 11, 13, 28, 30, 43,
168, 174 47–49, 52, 66, 68, 100, 109–10,
Amityville Horror, The, 200–01 112, 141, 163, 181, 187,
An American Family, 146 189–90, 213
Ancient Aliens, 186, 197, 199 authenticity, 20, 29–30, 32, 45–47,
Ancient Apocalypse, 142–3 51, 68–69, 84, 145, 162
Ancient Discoveries, 129, 144 Ax Men, 11
B Carter, Howard, 3
Badlands, 68 Catastrophe, 161, 165–6
Bagans, Zak, 206 Cell Block Psychic, 202
Ballad of Big Al, The, 100, 111, 118 Channel 4 (UK), 7, 16
Battlefield Britain, 133, 144 Channel 5 (UK), 16
Battle 360, 133, 138 Chasing UFOs, 206–7, 210
British Broadcasting Corporation City Beneath the Waves: Pavlopetri,
(BBC), 2, 4–9, 11, 13, 15–17, 134–5, 139
21, 33–34, 46, 53, 55, 82, Civilisation, 7
95–96, 101, 104, 110, 130, claims to the real, 18, 20, 28, 30–36,
134–5, 137, 141–2, 146, 158, 44–45, 51, 56, 66, 133, 138,
160–61, 171, 196, 210 141, 143–5, 148, 158, 162–3,
Beat the Ancestors, 130 186, 189, 194, 209–10
Bell Television Series, 5–6 Clash of the Dinosaurs, 103–4, 107
Bible Mysteries Explained, 131, 142 climate change, 121, 156–7, 159, 168,
Bible’s Buried Secrets, 130 175–7, 179, 187
Bierstadt, Albert, 71 Close Encounters, 199–200
Big Bang Theory, The, 78 Close Encounters of the Third Kind,
Big Brother, 10, 147 69
Big Cat Diary, 11 Cloverfield, 163
Blackout, 158 computer generated imagery (CGI), 1,
Blair Witch Project, The, 163 11–12, 14, 18–20, 27–29, 35–41,
Blue chip documentaries, 34–35, 100, 43–51, 55, 57–59, 64–65, 68–69,
104–5, 108, 115 75, 79–80, 82–83, 86–87, 91,
Blue Planet, The, 2, 34, 53, 101 95–105, 107–109, 113, 115,
Bonestall, Chesley, 71 117–21, 130–45, 149–52, 159,
Braga, Brannon, 77–78 162, 165, 167–8, 171, 187, 199,
Branagh, Kenneth, 100 201, 211–13
Britain’s Drowned World, 143 Conjuring, The, 201
Britain’s Most Extreme Weather, 162, Contact (1933), 4
165 Contact (1994), 196
Britain’s Secret Treasures, 128 Cops, 9
Britain’s Stone Age Tsunami, 143 Cosmos: A Personal Voyage, 7, 11–15,
Bronowski, Jacob, 7 32, 64, 176, 187, 213
Brooks, Avery, 100 Cosmos: A Spacetime Odyssey, 12–13,
Bruno, Giordano, 68, 198–9 65, 67, 72–73, 76–79, 83, 87,
Building Pharaoh’s Chariot, 129, 144 91, 116, 176, 187, 191–2, 199
Buried Treasure, 128, 149 Cousteau, Jacques, 5, 126
Cox, Brian, 13, 33, 72–74, 76, 84–85,
88–90, 187, 212
C Crime 360, 57–59
candy apple neon (visual style), 67, Crime Science Investigation (CSI),
70–73, 86 57–58, 150
Capra, Frank, 5 Crocodile Hunter, The, 10
INDEX 221
O
N 102 Minutes that Changed America,
Nanook of the North, 4, 144 163
narrative, 10, 12, 16–17, 19–21, 27, One Million Years B.C., 97, 117
31–35, 40, 44, 52, 54–57, 59, Operation Stonehenge, 137, 139
67, 74, 76–81, 87, 89, 91, Outback House, 146
99–100, 103–6, 108–11, 113–22,
127–32, 134, 137–43, 145, 147,
149–50, 152, 157–9, 164–6, P
168–1, 185, 187–9, 196–201, palaeoimagery, 19, 49, 98–99, 108,
205–6, 212–13 112–15, 121, 132
NASA. See North American Space Paleoworld, 97
Administration (NASA) paranormal, 2, 51, 188–90, 199–201,
National Geographic 203, 205–6, 210
channel, 8, 13–14, 103, 135, 160, Paranormal Activity, 210
163, 177 Paranormal Cops, 206–9
society, 6 Paranormal State, 206
natural history, 1, 7, 10–11, 16, 19, Paranormal Witness, 199
27, 33–35, 45–46, 51, 53, 64, parapsychology, 21, 188, 193–4, 205
96, 99–104, 109–10, 112–15, Particle Fever, 86
118, 121, 162 perceptual realism, 47, 59, 69, 101–2,
Natural History Museum Alive, 96, 104, 111
102, 110, 121 Perfect Disasters, 163, 165, 167–8,
Natural History Unit, 7, 34 171
Nature of Things, The, 4, 213 performance, 10–11, 13, 128, 144–5,
Nature’s Fury, 161, 165, 180 172
NBC, 4 photography, 3, 14, 28–31, 34, 36,
Neanderthal, 121 40–41, 43, 50, 55–56, 63, 65–68,
Neanderthal Code, 121 70–71, 80, 132–3, 137, 200, 203
Neill, Sam, 74, 76, 87 photorealism, 43–44, 47, 58–59, 69
Netflix, 9, 212 Planet Dinosaur, 101, 105, 116
New Detectives, The, 56–57 Planet Earth, 2, 53, 101
Night at the Museum, 110 Planet of the Apemen: Battle for Earth,
1900 House, The, 146 121
INDEX 225
Planet of the Apes, 167 reality TV, 10, 20, 50, 130, 146, 148,
Planets, The, 77, 86 190
politics, 9, 32, 34, 63–64, 77, 85–86, Redford, Robert, 8
109, 121, 132, 136, 140, 147–8, Reenactments, 1, 11, 14, 42, 56, 77,
157–9, 163, 169–1, 173–4, 177, 127, 130, 140, 143–146, 148–9,
187, 191 151, 159, 199–200
Poltergeist, 205 Reinventors, The, 130
Pompeii: The Last Day, 140, 145 representational strategies, 14, 45, 95,
Poole, Lynn, 4, 6 100
popular beliefs, 56, 92, 131, 182, representational traditions, 18–19, 28,
185–6, 189–91 41, 44, 49, 52, 92, 185
popular culture, 12, 18–19, 28, Restless Earth Collection, 161
49–51, 59, 64, 67, 88–89, 92, rhetoric (of science), 189, 194–5
99, 112, 117, 125, 136, 158–9, Richard III: The King in the Car Park,
181, 185, 187, 197 132, 140, 150
Prehistoric, 102, 114, 117 Richard III: The Unseen Evidence, 140
Prehistoric Autopsy, 121, 149 risk society, 156, 159, 179
Prehistoric Megastorms, 165, 171 Roberts, Alice, 149
Prehistoric Park, 102, 118–19 Rome’s Great Battles, 140
pseudoarchaeology, 131, 152, 199 Rome’s Invisible City, 134–5
pseudoscience, 2, 21, 56, 89, 131, Rome’s Lost Empire, 134
186, 188–9, 191–4, 196–197, Rome: Total War, 144
199, 201, 205–8, 212 Rory McGrath’s Pub Dig, 129
Psychic Detective, The, 202–3 Ross, Rich, 1
Psychic Detectives, 201–2 Rotha, Paul, 4–5
psychic investigators, 202 Rough Science, 1
Public Broadcasting System (PBS), 7,
12
Pyramid, 137, 139–141, S
Sagan, Carl, 7, 11–14, 64, 83, 176,
187
Q Savage Planet, 161, 177, 180
quality television, 7, 34, 52, 100, science communication, 12, 17, 21,
190 188, 190–91
science fiction, 37, 48–49, 55, 63–64,
69–72, 77, 79, 81, 85, 91, 99,
R 198
Raging Planet, 161, 168, 175, 177, scientific processes, 80–81, 187, 206,
180 212
Raiders of the Lost Past, 131 Scrapheap Challenge (aka Junkyard
realism, 29, 45–47, 69, 101, 104, 137, Wards), 130
163 Sea Monsters, 101–2, 117
226 INDEX
T U
Tennant, David, 55 UFO Hunters, 206–7
10,000 B.C., 147 Ufology/UFOs, 21, 79, 88–89, 91,
Through the Wormhole, 79, 83–84, 188, 193–5, 197–9, 206–7, 210
89–90, 92 Ultimate Disaster, 167, 171
Time-Life, 7 Uncovering Aliens, 206–7
Time Commanders, 144 Undersea World of Jacques Cousteau, 5
Time Scanners, 135 Universe, The, 67, 71–73, 76–79, 82,
Time Team, 10, 127, 129, 132, 138, 84–86, 88, 90, 92, 142, 161
143, 149 Universe, The: Ancient Mysteries Solved,
Tomb Raider, 125 142
Tomorrow’s World, 7
Towering Inferno, The, 170
Trappings (of science), 21, 56, 84, V
182, 189, 193, 195, 197, 205–7, Valley of the T. Rex, 108
210, 212 verisimilitude, 42, 69, 101–2, 108,
Treasures Decoded, 128, 140 113, 118, 140, 163, 201
Treasure Hunters, 128 Virtual History: The Plot to Kill Hitler,
Treasures of Ancient Egypt, The, 128 11–12, 151
Treasures of Ancient Rome, The, 128 Visual effects, 1, 14, 19, 67–69, 74,
T.Rex Autopsy, 103 83, 86, 200,
tropes
narrative, 20, 196
representational, 42, 51, 195 W
visual, 14, 17, 20, 67, 74, 76, Waking the Baby Mammoth, 103, 108,
163 114
Tsoukalous, Giorgio, 198 Walking with Beasts, 107, 115, 120
Tutankhamun Murder Mystery, The, Walking with Cavemen, 121
(aka The Assassination of King Walking with Dinosaurs
Tut), 150 arena tour, 112
Tutankhamun: The Mystery of the film, 106, 112, 116, 118
Burnt Mummy, 150 TV series, 11, 17, 19, 43, 45–46,
Tutankhamun: The Mystery Revealed, 95–97, 99–101, 103–5,
150 110–11, 113, 116, 131
Tutankhamun: The Truth Uncovered, Walking with Monsters, 101, 116
151 War Game, The, 158
20th Century Battlefields, 133 War of the Worlds, 210
Two Men in a Trench, 129 Weather Channel, 160
2001: A Space Odyssey, 70, 79 Weather porn, 20, 158–61, 164, 169,
Twister, 172 176, 178–9, 181
Tyson, Neil DeGrasse, 12–14, 65, Welles, Orson, 210
75–77, 83, 187 What in the World?, 126
228 INDEX
What Killed the Mega-Beasts?, 115, Woolly Mammoth: Secrets from the Ice,
120 103, 108, 114
Wheeler, Mortimer, 4, 125 Woolly Mammoth: The Autopsy, 103,
When Dinosaurs Roamed America, 108, 111
102–3, 107, 110, 114, 116, World’s Wildest Police Videos, 9, 50
119 World’s Wildest Weather, The, 162
When Ghosts Attack, 199–200 World’s Worst Natural Disasters (aka
When the Levees Broke, 157–8, 173 Top Ten Natural Disasters), 162,
Who Killed Tutankhamun?, 150 165, 168, 171, 173, 175
wildlife films, 16, 33–35, 109
Wild New World, 114, 120
Wild Weather, 161, 165 X
Wire, The, 110 Xenoscience, 87
Wireframe (animation style), 44, 65,
95, 103, 106
Witness, 30, 163–4, 173 Y
Witness: Disaster in Japan, 163 Year the Earth Went Wild, The, 162
Witness: Katrina, 163, 173–4
Witness: Tornado Swarm 2011, 163
Wonders of the Solar System, 73–74, 77, Z
88, 90 Z-Cars, 110
Wonders of the Universe, 13, 69, Zodiac, 137
73–76 Zoo Quest, 5