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Develop Design Studies
Develop Design Studies
Graphic Applications
History
The term open source refers to software whose source code — the
medium in which programmers create and modify software — is freely
available on the Internet; by contrast, the source code for proprietary
commercial software is usually a closely guarded secret.
The most well-known example of open source software is the Linux
operating system, but there are open source software products
available for every conceivable purpose.
Open source software is distributed under a variety of licensing terms,
but almost all have two things in common: the software can be used
without paying a license fee, and anyone can modify the software to
add capabilities not envisaged by its originators.
A standard is a technology specification whose details are made widely
available, allowing many companies to create products that will work
interchangeably and be compatible with each other. Any modern
technology product relies on thousands of standards in its design —
even the gasoline you put in your car is blended to meet several
highly-detailed specifications that the car’s designers rely on.
For a standard to be considered an open standard, the specification
and rights to implement it must be freely available to anyone without
signing non-disclosure agreements or paying royalties. The best
Core Competency: Develop Design Studies
Discontinued
Self-Check 1.1-1
Instructions: Read the questions carefully and choose the letter of the
correct answer.
A. Proprietary Software
B. Open Source Software
C. Application Software
D. Free Software
A. Proprietary Software
B. Open Source Software
C. Application Software
D. Free Software
1. C. Graphic Design
2. D. Composition
3. A. Raster and Vector
4. B. Graphic Application(s)
5. A. Adobe Photoshop
6. B. Open Source Software
7. A. Proprietary Software
8-10 (Compare your answers to the information sheet above.
Core Competency: Develop Design Studies
Some of the most commonly acknowledged principles of design are alignment, balance,
contrast, proximity, repetition, and white space. These are all elements of graphic design
"composition." Additionally, compositions are evaluated based on the use of (and the
successes or failures of) harmony, emphasis, gestalt, pattern, movement, rhythm,
proportion, and unity.
Alignment
Balance
Designs in
balance have
the parts of
the design
arranged in a
planned,
coherent visual pattern. "Balance" is a concept based on human perception and the complex
nature of the human senses of weight and proportion. Humans can evaluate these visual
elements in several situations to find a sense of balance. A design composition does not
have to be symmetrical or linear to be considered balanced. It is also true that perfectly
symmetrical and linear compositions are not necessarily balanced. Asymmetrical or radial
distributions of text and graphic elements can achieve balance in a composition.
Core Competency: Develop Design Studies
Contrast
Direction - Direction is the way to lead the viewer’s eye through your
design layout or composition. Direction is created by line, but it also
can be created by the way you use color to lead the eye through a
design. Shapes, spaces, values, and perspective all create the illusion
of depth in two-dimensional design, and this depth is needed to create
a direction for the eye to take that journey. In three-dimensional
design those shapes, spaces, values, and perspectives are all used to
lead people through a design.
Core Competency: Develop Design Studies
Emphasis
Making a specific element stand out or draw attention to the eye. Emphasis can be achieved
in graphic design by placing elements on the page in positions where the eye is naturally
drawn, by using other principles such as contrast, repetition, or movement. Bold and italic
type provides emphasis for text. Graphic elements gain emphasis through size, visual weight,
color, complexity, uniqueness, placement on the page, and other features.
Gestalt
Sometimes considered a distinct principle of design, gestalt is the concept that "the whole is
greater than the sum of its parts." Gestalt is a concept from psychology, where theorists
note the propensity of humans to conceptually group things together to make a meaningful
whole. When viewing designs, humans apply this principle unconsciously by seeing
connections and relationships among and between the elements in the design. The overall
perception of gestalt in a design is created through harmony, unity, balance, proportion,
proximity, and other visual cues. Designers can use this principle to create visual connections
and relationships that clarify and strengthen the overall "feel" and meaning of the design.
Harmony
As with music, graphical elements can be said to be working in harmony - the individual
parts come together as visually compelling and a meaningful whole. Disharmony can also be
used just as it is in musical compositions: to enhance the emotional complexity, to challenge
the viewer, and to give a contrast within the overall composition.
Movement
Movement is creating an instability, making motion to blur the image. Movement can be
achieved by using graphic elements that direct the eye in a certain direction such as arrows
that point the way overtly or a series of lines or dots that get progressively larger or smaller,
creating a more subtle sense of movement. Movement can be accomplished simply by using
a photograph or clip art of something moving - a runner - as opposed to something
stationary - a person standing.
Core Competency: Develop Design Studies
Proportion
This indicates the relative visual size and weight of particular graphical elements in a design
composition.
Proximity
Repetition
Repeating a sequence; having it occur more than a few times. In design, repetition creates
visual consistency in page designs, such as using the same style of headlines, the same style
of initial capitals, or repeating the same basic layout from one page to another.
Rhythm
Successful designs have an effective ebb and flow. Text and graphics should seem to be
paced and patterned. Spacing is an effective application of this principle. Second, human
beings are more comfortable with variation in general. Psychologically, most any serious lack
in variation of anything (a solid, a line, a sound, a situation) can become very boring. Adding
a little variation at non-specific intervals (every now and again) gives most any design an
interesting appeal as long as it is not overdone.
Repetition, rhythm, bam, bam, bam. While this principle of design can create boredom, it
can also be used to create depth (one element smaller than the next), excitement or peace
(contrast), or emphasis on a certain subject. Like music, rhythm keeps the world singing and
dancing.
In setting type, rhythm can be created or disrupted. Compare the gibberish strings, "as erav
mono ewonezenaoororemunaoravanam" and "githolurtymreislytquadirit". Notice how the
latter seems to be more organic and readable than the former. This is resultant of two things.
One, the eye more easily follows abnormalities and variation, like an ocular foothold. Too-
narrow columns result in over-hyphenation. Images that interrupt a passage of text can
break the rhythm for the reader and they could disturb the visual appearance of the page.
Unity
Unity creates a feeling of wholeness. Unity is usually achieved when the parts complement
each other in a way where they have something in common. Unity can be achieved by use of
the same color, or different tints of it, or using a similar graphic style for illustrations.
Core Competency: Develop Design Studies
White Space
Areas of a design devoid of text or graphics. White space includes margins, gutters, space
between lines of type (leading), off-set of text from images (text wraps) and any other part
of the page that is empty. White space is also analogous to "negative space" where "positive
space" is defined as images, blocks of text, and other graphical elements. In graphic design,
the white space, or negative space, is considered an important element of the overall design.
It is used - and evaluated - based on the same criteria as the rest of the elements in the
design. White space can add to or detract from the balance, unity, harmony, rhythm, and
overall success of a design. White space can give emphasis, contrast, and movement. It can
be used for repetition and pattern, and work within various relationships with other
elements of the positive and negative spaces in the design.
Core Competency: Develop Design Studies
Self-Check 1.1-2
Matching type
1. A
2. G
3. C
4. H
5. F
Core Competency: Develop Design Studies
There are also definitions (or categories) of colors based on the color
wheel. We begin with a 3-part color wheel.
Self-Check 1.1-3
1. D
2. D
3. B
4. C
5. A
Core Competency: Develop Design Studies
Steps/Procedure:
1. In the AVR, Watch the Instructional Video “Color Wheel” to learn more about
color theory, color wheel and color schemes.
2. On a sheet of Bond Paper, Create color wheel (Draw and color)
3. Identify the different color schemes using Triangle, Isosceles
Triangle, Square and Rectangle based on the Instructional
Video
Assessment Method:
Criteria YES NO
Comments/Suggestions: