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Space Vampire - Choose Your Own Adventure 71
Space Vampire - Choose Your Own Adventure 71
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YOU'RE, THE STAR OF MORE, THAN 24 ENDINGS.
N 0-553-et?e3-X>>a50
KIDS CAN'T STOP READING
THE CHOOSE YOUR
OWN ADVENTUREO STORIES!
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E "Choose Your Own Advenfure is the best thing
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that has come along since books themselves. "
tn Beyer, age 11
t! -Alysha
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"ldidn't read much before, but now I read my
IT Choose Your Own Adventure books almost every
{ru night. "
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-{hris Brogan, age 13
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"l love the control I have overwhat happens next. "
Efstathiou, age 17
ru -Kosta
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E "Choose Your Own Advenfure books are so much
fun to read and collect-l want them all!"
Davin, age 11
-Brendan
And teachers like this series, too:
"We have read and reread, worn thin, loved,
loaned, bought for others, and donated to school
\o libraries our Choose Your Own Adventure
-{ books. "
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LN CHOOSE YOUR OWN ADVENTURE@_
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AND MAKE READING MORE FUN!
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BanEm Bols in the Chw You Orm rMvahrpo S€ri6 CIIOOSE YOUR OWN ADVENTURE . 71
Ask your bmk*llr lor the bmls yq haw mied.
#4
Sql{i{BA
SHCE AI.ID BE\OND
#5 THE DfYSTEKY OF
#O THE THROI{E OF EI.'S
#4T SEARCH FORTHE
MOI'NTAIN @RILI.AS
SPACE \4TIVIPIRE
CHITI'NEY ROCK I42 THE MYSTERI OF ECHO BY EDWARD PACI{ARD
#5 \OUB CODE NAME IS !ODGE
JOMH #43 GRAND CAI{\ON
#7 THE TTIIRD PT.ANET ODYSSEY
FROM ALNAIR #44 THE i,IYSTEIIY OF t RA
#8 DEADWOOD CTTY SENXE
#9 WHO KILLED HARTOTI.IE #45 \OI, ARE A S}IARK
THROT.IBE? 146 THE DEADLY SIIADCIA'
#TO THE I.OST JEWEI.S OF #47 ouTtldrrs oF
MBOC'N SHERTTCOD FOREST
#11 T'fYSTERT OF THE MAYA #48 SF/ FOR GEORGE
#12 INSIDE Urc *4O UIASHINGION
#r3 THE ABOMINART F #49 DANGER AT N{CTIOR
sNc A[r,tAN MINE
#14 THE FORBIDDEN CASTI.X #50 REruRN IOTHECAVE
#T5 HOUSE OF DANGER OF TIME
#16 SUR!,NNL AT SEA #51 THE i,lrclc OF THE
#77 TI,E RACE FORRI,ER IJNrcORI{
#18 I.,NDERGrcUND #52 GHOST Ht'NTER
KINGDOM #53 THE CASE OF THE SILK
*19 SECRET OF THE XING
PYBAMIDS #v FOREST OF FEAR
#20 ESCAPE #55 THE TRUMPET OF
#21 I-TYPERSRCE TERROR
#22 ShCE mTnOL tfi THE ENCHANTED
*23 THE I.oST TRIBE KINGDOM
#24 LOST oI{ THE AIr{MON +57 TI{E AIYMVATTEIT
#25 PBISOI{EROFTHEANT FORI,IJTA
PEOPLE #58 STA'II|E OF UBERTY
#26 fiEPHANTOM ADVENruRE
SI.'BMARINE ,59 TER8oR rSt-Ar{D
+27 THE HORROR OF HIGH it60 tANlStlED!
RIDGE #61 BEYO{D ESCAPE!
#28 MOTJNIAIN SI.,RdI\'{L *62 STJGARCANE 6I.AI{D
#29 TM.JBLE ON PI.ANET #63 IyIYSTER/ OF Tt{E ILLUSTMTED tsY JUDITH MITCHELL
EARTH SECRET mi'l
#30 THE CI.JRSE OF #el vot-cAl{o!
BATTEIISI FA H/qlI +65 THE },ARDI GBAS IvIYSTEFf
#31 \'AMPIRE EXPRESS ,65 SECRETOFTTIENIITA
#32 TREASURE DIi/ER ,67 SEASIDE }IYSTER'
#33 THE DRAGOT{S'DEN #68 SECRET OF IHE SI,N C,oD
*34 THEIvIYSTEFYOFTHE #69 MCXAIIDrclTMYSTEff
HIGHI.AND CREST INfiDERS OF IHE PIA{ET
#35 JOIJBNE'Y 10 '70 EARI}I
STOT{EHENGE ,7I SBCE \IqMHRE
+36 THE SECRET TRFASI'RE t72 THE BBILLIANT DR lilOGAN
OF TIBET #73 BETOND THE GBE'{T TAhLL
BANTAM BOOKS
#f JOURNEY 10 THE YF3R 3000 (A Chre Yw Om Adventrco Suxr Adwnture) TORONTO. NEW YORK . LONDON . SYDNEY. AUCKLAND
SPACE \'[MPIRE
RL 4 IL age 10 and up
SFACE VAMPIBE
A Bontom Book I Auryst 1987
CH@SE yOUR OI,VMD\IENTUBEa is o regj*ered trodemo* of
Bontom Books lnc. Regiiered in U.S. fotent ond Tmdemo*
Ollice ond elseuhere.
Oiginol conception $ Edword Poclro,rd
rsBN G553-26723-X
Publishe-d simuhoneously in the United Stotes or:d Conodo
o 0987654321
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WARNING!!!
Do not read this book straight through from begin-
ning to end. These pages contain many different
adventures you may have when a space vampire
invades the solar system. From time to time as you
read along, you will be asked to make decisions
and choices. Your choices may lead to success or
disaster.
Good luck!
1
"['ll volunteer. " A troubled look comes over the captain's face.
You can hardly believe what you're saying. It's "Wouldn't that be easy," he says. ' e
one thing to volunteer for a dangerous mission- studied vampires, you know they a y
that's expected of a Space Force Officer. But to immortal. Sometimes a vampire e
agree to be the bait for a space vampire-you've dead, but the spark of his supernaturallife remains
got to be crazy.lf you succeed, however, you'll be and soon restores the broken body. The only way
a hero. You'llbe wellon your way to commanding to killa vampire is to expose him to the direct light
your own starship! of a sun no less bright than the one that shines on
Captain Field lays a hand on your shoulder. Earth. "
"Osprey, you've taken on a tough assignment, but For a while no one speaks.
I'm confident you'llsucceed." He steps back and "Any other questions?"
looks thoughtfully at you and your crew mates. "What should I do when the vampire comes
"Here's my plan: Osprey willpretend to be sleep- toward me?" you ask.
ing. Jack, Serena and I will be hidden behihd the The captain bites his lower lip before replying.
computer banks on the port side of the bunk "Simply lie there and wait. When the vampire gets
room. " The captain pauses to take a deep breath. near you, almost on top of you, he will be over-
"When the vampire is about to strike, we willim- come with lustful thirst. Then we shall seize him!"
mobilize him in a force field and tie him up with
illyrium wire. Illyrium is the only material shong
enough to withstand the superhuman power of a
vampire. "
"Can't we just shoot him?" Smgthe asks.
There's a notice posted on the entrance to the You shake the entrance door, but it's firmly
dome, and now you're close enough to read it. Iocked. You stand there on the cold, metallic
ground. Your gauge shows you have a three-hour
A NEW SPACE PATROL STATION WILL BE OPEN- supply of oxygen. Maybe the paholstation willbe
ING HERE SOON. IT WILL BE STOCKED WITH opened before it runs out. But it doesn't seem
FOOD. OXYGEN, AND OTHER EMERGENCY SUP- likely.
PLIES.
The End
25
24
Feeling downhearted, you climb out of the KI.
At high noon Freyberg gives the order to board pat the sleek titanium fuselage a couple of times,
the ship. You and the other members of the X-2 and head back to your room. Much as you'd like
crew join the assaultteam. In your hand is an M-33 to take this supercraft up for a spin, you know your
sensor. Wth you is Jack Smythe, holding a force chances of catching the vampire would be one in a
field generator (FFG) in his hand. The hatch shuts million. Your chances of cracking up the K-l are
behind you. Your team spreads out through the much greater, and even if you survive and land it
ship, searching the control rooms, sleeping quar- safely, a court-martial would await you.
ters, storage banks, propulsion rooms, commis- When you return to your room you find an en-
sary, and workout room. velope containing your new orders: You're to be
You and Jack walk past the refrigeration unit. stationed for three years at a radar base on Pluto,
The lighting is poor. There's no noise anywhere. where the sun is so far away it gives no more
It's like being in a ghost ship. warmth or light or cheer than a very bright star.
Jack looks nervously at your sensor. "You're "Well, " you say to yourself, "l'll get a lot of read-
sure that thing works?" ing done, invent some computer games, and be-
You nod. "How 'bout yours?" You gesfure to- come a great poolplayer. Someday I'llbe back in
ward his FFG. the cockpit of the hottest spacecraft in the galaxy.
Jack's finger is on the trigger. "You bet. " Someday I'll be number one!"
The two of you continue on, walking through
the food storage units, past shelves stacked with The End
enough concentrates for a three-year trip through
space. . . .
The End
After preparing a meal from the craft's kitch- On your way to board theX-2 the next morning
enera, you ask the computer to advise you on how you siop by the kitchen for an early breakfast.
to fight a space vampire. The search takes several Maurice, the head cook, hands you a packet of
minutes. Finally the answer appears on the screen:
Il you try to get Steue to join you as back up It' you say, "Let's see if we con outrun them,"
first, turn to page 35. turn to page 20.
y2
33
The vampire steps closer.
"Don't harm us and we'll help you," you say, The four of you sit in the control room watching
stalling for time. "The Space Force is on the way. a computer imaging of Planet 5. You're close
They'll blow you into atoms." enough now--only a few trillion miles away-to
The vampire laughs cruelly. "Of course I want see that the planet is not completely red, but is
you to help me-that is why I let you come on made up mostly of an enormous red ocean. The
board this ship. And you shall help me by becom- only land consists of long, stingy islands.
ing vampires yourselves!" "Very curious," the captain says. "Computer,
You cup your hand around Laurie's ear. "Can can you tell us yet what the chemical composition
he really do that?" you whisper. of the ocean is? What makes it look red?"
Laurie is shivering with fear. "He can do it, " she "lt could be some kind of algae, " Roxanne says.
says. "He'll suck out half your blood and inject half Dr. Mvaldi frowns. You can tell that she doesn't
of his own!" Saying this is more than Laurie can think algae is the answer.
bear; she steps aside and lets out a wail. Captain McNair glances at the chronometer.
The vampire moves slowly toward you, his wa- "Computer, I'd like to get the answer before we
tery eyes fixed on yours. come out of hyperdrive. That's in thirty minutes. "
"Wait!" You raise your hand, desperate to say The computerseems unusually slow Obviously
anything to stop his advance. the analysis isn't easy. Perhaps Planet 5 is made up
But what can you do? You know the vampire of chemicals not found on Earth.
has almost supernatural power. There's almost no A green light flashes, accompanied by a soft mu-
way you can defeat him. sical tone. "Analysis completed," the computer
announces. "Chemical composition of Planet 5
ocean is approximately the same as human
blood."
You exchange astonished looks with your crew
mates.
"This is not good news, " Captain McNair ob-
serves. "What do you think, Nera?"
lf you try to conuince the uampire
Dr. Mvaldi bites her lip. "l'm afraid it tells us
that you can be more useful to him if
something disturbing about the creatures that con-
he doesn't make you a uompire,
trol this planet, " she says.
turn to page 72.
Captain McNair leans forward. "Yes?"
"They're vampires."
It' you t'ire the last remaining jet on your
spoce suit at him, turn to page 77.
Turn to page 79.
You slide into orbit around T-M3, a uselessa-
teroid not far from the Delta Base, where Sterrc
Winters is stationed. Steve was one of the top pilob
in your class; he just missed getting an Elite rating
himself. The two of you vowed to keep in touch
and even developed a secret code so you could
communicate with each other without being over-
heard by SF Intelligence.
You beam Steve a message explaining the situa-
tion and ask him to meet you at Point Alpha,
300,000 kilometers from asteroid M-33. You'llbe
well-positioned to intercept the Petya there.
Within minutes he radios back: "l'm sick of pa-
trol duty-l want action! Wait for me at Point
Alpha."
Three hours later you break out of hyperspace
and decelerate as you approach Point Alpha.
Ahead of you are six Space Force attack ships!
"Surrender at once!"
The voice message, confirmed by your com-
puter as an official Space Force command, drowns
out every other sound. You know Steve would
never betray you-SF Intelligence must have
cracked your code!
Now you're up against it. You have the hottest
spacecraft in the solar system, but you seem com-
pletely boxed in.
The End
M 47
Orders are orders and you know you should "They're not friendly looking," Roxanne says.
follow them, but you can't bear to leave Dr. Mvaldi "At least they're unarmed," you reply.
and Captain McNair to their tenible fate! "Their weapons are their teeth. Look, that one
"l think we should try to rescue our crew with the scarlet band must be the leader. "
mates," you tell Roxanne. "We'll have to let thern in and negotiate with
Your friend clasps her hand on your shoulder. them," you say as you open the main hatch. "lf
"l'm with you!" we just try to fight it out we won't stand a chance. "
"Computer, take her down. Land at the space As the vampires step toward the ship, you acti-
launch facility. Coordinate 30.0L-41. 10. " vate the transcoder. As soon as they begin talking,
"Let's get our laser guns ready, " Roxanne says. the computer will be able to translate their lan-
"We'll keep them concealed," you say. "l hope guage.
we can negotiate with the vampires even if they are
evil creatures. Besides, we'll be hopelessly out-
numbered."
As you're speaking, the Caliban glides out of
orbit. Following a parabolic trajectory it swoops
down as gracefully as a falcon and lands near the
great hangarlike structure, which you believe con-
tains the vampire spaceship.
The vampires evidenfly tacked your approach.
Wthin moments you are surrounded by squads of
them. They are powerfully built men and women.
Their skin is as white as milk and their hair raven-
black. They are all dressed in dark brown work
suits.
"surrender----or else. I have a faster ship and It would be too dangerous to talk to the vam-
longer range, " you radio the vampire. pire, you decide. You take care to avoid even look-
You waiianxiously for a reply. "Allright, don't ing at him lest you fall under his spell.
fire, I'll surrendeq" the vampire's voice comes out A couple of hours later the captain arrives with
of the speaker. Jack and Serena. You help camT the odious crea-
"Very wise decision," you radio back. "Now, ture to the controlroom. He neither struggles nor
fire all your lasers toward the sun so I can be sure complains. His spirit seems broken.
you're disarmed. " The captain is anxious to complete the deed
Within a few minutes your scanner has analyzed quickly. Perhaps he's afraid of being brought un-
laser bursts from the X-2.You can hardly believe der the vampire's spell. He presses a button that
how wellthings are going. It willtake three dayslor releases the filters. The full light of the sun floods
the vampire'J ship io recharge its cannons. He's the compartment. You blink and squint in the daz-
in your hands! zling light, but the effect on the vampire is far more
- "Rendezvous
practically
as directed by telemehy from my grave. Like some great animal felled by a spear or
computer, " you order. harpoon, he lets forth a piteous moan, and then,
"Will comply," the vampire radios back. while you watch in horror, he shrivels into sheer
You instruct the computer to follow up by direct- nothingness!
ing the vampire to bring the X-2 alongside your "We've defeated the vampire, " the captain says
ship. Your plan is to board it, keeping the vampire softly.
controlled with your FFG. Then you'll stun him You and the others only nod, for none of you
enough so you can tie him up with illyrium wire, feels like cheering or clapping. You've done what
the only material strong enough to holda vampire' you had to do. You'll earn your medals and the
"Foity-six minutes to rendezvous," the com- thanks of all on Earth. But as if you had killed a
puter reports. dangerous tiger or a magnificent snake, there is
You sit back and check through what has to be something sad about what you've done.
The End
The End
56
57
The sun is just setting. Five hours have passed
and no sign of the vampire has been found. Ac_ "Wait!" you cry.
cording to plan, everyone meets in the main salon The girl pulls back. "You're not a vampire! I
at 1700 hours. thought everyone else was dead!"
"l came from space," you say. "l'm with the
Space Force, searching for the vampire, but I had
to abandon my craft. "
The girlflashes a light on your face. You let her
look at you for a few moments, realizing that your
"l think we should suspend the search until to- story is not an easy one to believe. She places her
morrow," Captain Field says. ',Our crew is tired mouth almost to your ear. "We must be very quiet.
and it would be safer to wait until morning. " He may already have heard us. My name is Laurie.
Freyberg scowls. "l'm not sure we should. What what's yours?"
do you say, Osprey?" "Call me Osprey, " you answer. "Where are the
other colonists?"
"All dead, I believe, " Laurie answers. "l've seen
him stuff bodies into the waste tube and blast them
into space. I'm the only one who's been able to
keep out of sight. "
"Where's the vampire? Tell me all you know
about him," you say.
Laurie rests a hand on your shoulder as if to
reassure you. "He looks like an ordinary man, ex-
cept he is very powerfullooking; his skin is white as
milk. His hair is black and shiny and looks as if it's
made of metal wires, and his mouth is cruel. His
lips have a rubbery look. You might almost think
he was human until he laughs . . . untilyou see his
long, curved teeth-like a wolf's!" Laurie buries
her head in her hands for a moment.
lf you recommend continuing the search
through the night, turn to page 50.
The End
60 61
You race for the sun filter switch at the same Three FFG's are trained on the hatch. In a surge
time, leaping over the captain's body. The vampire of energy it flies open, and you and the others
turns, lunges, and grabs one of your ankles, dig- gratefully stumble out into the fresh clean air.
ging his clawlike nails into your flesh. At the same It's not quite midnight. The moon has just risen
moment your finger comes down on the switch. over the trees. A whole platoon of guards moves
The room is filled with brilliant light. The vampire's toward you. Everyone seems confused.
grip relaxes. "Did you get the vampire? What's all that
You wrench free, turning to watch with mixed smoke?" someone shouts.
horror and relief as the monster slowly shrivels Commander Freyberg is sitting on the steps
away until nothing is left of him at all. Only then do leading up to the Petyo's hatch. He's holding his
you notice the size of the sun, larger than as seen head in his hands as if there were nothing more to
on Earth and growing evetg second. You race for be done.
the aft station, trying to remember emergency "Shouldn't we try to put out the fire?" you ask.
control procedures. You have less than two min- Freyberg looks at you blankly. "There is no fire.
utes to reverse course or you'll be baked alive by It was a smoke bomb. The vampire forced us to
the awesome heat of the sun. You hunch over the open the hatch, and when we ran out, he did too. "
unfamiliar dials and gauges. You studied ihe pro- "How can you be sure?" you ask.
cedure at the Academy. If you only could re- Freyberg motions toward a clump of tall grass
member it now. . . . near the landing pad. You gasp as you recognize
Enright's shriveled body, blood trickling from his
The End neck.
"The space vampire is loose on Earth and has
already claimed his first victim," Freyberg says.
"Who can tell what terror he will bring?"
The End
62
"Tell me about yourself, " you say to the vam-
pire, but he only shakes his head.
You move closer to him. The vampire ignores
you, keeping his eyelids shut. You wonder what he
is feeling, how many years he has lived.
"Tell me, " you ask genfly. "Where do you come
from?"
Slowly the vampire opens his eyes. He regards
you with such a piteous look that you're almost
moved to undo his bonds. But you shrink back a
step, remembering that this unholy creature has
murdered thousands of innocent people.
"l come from the fifth planet of the star Akbar, "
he says haltingly, as if the effort of speaking were
painful to him. "lt is the planet of the vampires. No
humans live there nor any animals, only millions of
vampires. We do not need animals or people; the
ocean is made of blood. "
You gasp at this news. "How many vampires
have visited our solar system?"
The vampire presses his lower lip between his
silvery teeth. "l am the only one left. The others
have died in the light of the sun. The Earth is not a
good place for vampires. We should never have
left home. " A single tear trickles down his cheek.
You're astounded, never having imagined that
these evil creatures could have such a human
emotion. Yet the thought of a whole planet teem-
ing with vampires bothers you. "Will the other
vampires set out for Earth?" you ask.
The vampire nods, a very slight nod, as if he had
no interest in your question.
The End
66
'--1
-
"l think we should wait till morning," you say. JJ
"Searching for a vampire at night is just too dan-
gerous. "
"l agree. In the morning it shall be," says
Freyberg.
That night you sleep fitfully. Shortly after sunup
the assault team reenters the ship. Once again
your partner is Jack Smythe. He sweeps an FFG
back and forth as the two of you work your way
along the narrow steel-lined corridor leading to
the propulsion tubes.
Suddenly a tall, square-shouldered man ap-
pears from nowhere! His hair is black as night; his
skin is chalky white. Smythe jumps sideways. The
.-._ \
vampire clutches his neck. The FFG flies out of
Smythe's arms-and into yours! Whirling, you ac-
tivate the weapon. The vampire writhes in a field of
energy. You radio the others. Freyberg, Field, and
others arrive within seconds. They help you secure
the vampire with illyrium wire and lead him out-
side the ship.
There, like a snowman attacked by a flame
thrower, the space vampire shrivels under the
warm, bright rays of the sun, until nothing is left of
him at all.
The End
68 69
You run to the control room. "Captain! The
vampire told me-"
"You left him?" the captain shouts. "Jack, take
the helm!" He rushes past you down the corridor.
"Why did you leave him?" he yells over his shoul-
der.
In a few seconds the consequences of your ac-
course, he can accelerate and leave you far be- tion are clear. In the spot where the vampire was
hind.
standing, allthat remains is a pile of illyrium wire.
Your computer tells You Wth no one to weaken him with the stun gun, he
you up on his oPticalscann was able to break loose.
"Back to the control room!" the captain yells.
range of 2.4 million miles. It
3.7 seconds to calculate th A few moments later, you and Captain Field
course. During that period you'll have to do some-
reach the bridge. Your heart sinks. Jack and Se-
thing smart-something to trick him into getting rena are lying on the floor, blood trickling from
within range. their necks. The vampire is bent over the main
control panel.
The captain races for the controls with his hand
outstretched. You know his goal, the switch that
raises the sun filters. If he can reach it, the control
room will be flooded by brilliant sunshine. The
vampire, seeing his purpose, moves with lightning
speed. And a moment later the captain, too, lies
dead.
The End
The End
90 9L
Eight days have passed. There's been no word "All right," Dr. Vivaldi says, "let's try it."
from Captain McNair and Dr. Vivaldi. By now you The vampires turn with astonishment as you
fear the worst. Just waiting in orbit is telling on and Dr. Vivaldi stride boldly toward them. Their
your nerves. powerful bodies are garbed in dark brown work
On the ninth day the silence is broken by a radio clothes; their eyes glare at you like slowly burning
message from Captain McNair. "We've been cap- embers; their pale skin gleams in the fluorescent
tured. I cut my hand in a scuffle. When the vam- light as if coated with oil.
pire chief smelled my blood he decided to kill us Dr. Vivaldi holds out her transcoder. Wthin a
and invade Earth. Must destroy radio. Radars are few moments it has analyzed their speech pat-
searching for you. Return to Earth. Warn Space terns. It flashes an amber light, indicating it can
Force. " The radio clicks off. now translate any conversation.
You and Roxanne look at each other. She is Though the vampires are shocked by your ap-
almost as pale as a vampire, and you know the pearance, they make no move to attack you. In-
horror of it shows in your face too. stead they escort you to a room furnished with
You put a computer trace on the direction of the comfortable chairs. A blue-and-white hand-knit
captain's last transmission. He is being held in a rug is on the floor. The walls are decorated with
location about half a mile north of the spaceship photographs of Akbar and its surrounding planets.
hangar. The vampires ask you to wait untiltheir leader,
Sangfroid, can arrive. They offer you each a mug
,l
filled with blood from their ocean.
"No thank gou, " you say as politely as possible.
Dr. Vivaldi also declines the offer. "Let's hope
I
they don't think our blood is better than that lo-
I
cally available, " she whispers.
I
i
I
I
Wthin a few minutes a tall, older-looking vam- and too pink for him to think of you as anything
pire arrives. His skin is bone-white, so reflective but a source of food.
that it seems to be giving off its own pale light. He
stares at you with cold, piercing eyes. You dare not Turn to page 78.
hold his gaze; you're afraid that you are too warm
HE m@
@@
94 95
You race to the main controls. You weren't tops Sangfroid scowls. He examines the booklet with
at the Academy for nothing. It takes you only a few great care, then turns and regards you with the
seconds to activate the propulsion system. You get saddest eyes you've ever seen. "l'm afraid we will
into bracing position and gently set the X-2 into never visit your solar system, " he says. "We must
motion. You smile as you think how the vampire search elsewhere for planets with oceans of
will be left alone in a space capsule that can't take blood. "
him more than a few million miles. "And though we are glad to have met you, " Dr.
Flashing red lights on your conhol panel! Vivaldi says as she rises, "your planet likewise
"Status?" you shout at the computer. holds no interest for us. "
At the same time you feelthe air whipping past 'And so we must be on our way," you add,
your face. You're feeling faint. The ship is losing standing and bowing to Sangfroid and the other
oxygen. Pressure is dropping. So is temperature- vampires standing nearby.
to more than two hundred degrees below zerot Within the hour you and Dr. Mvaldi are in your
"Breach of hull: Main hatch, " the computer an- capsule, streaking toward a rendezvous with the
nounces. Caliban, still in high orbit over the planet.
You slap on your space helmet and drink in oxy- "l'm glad they didn't decide to try our blood, "
gen. You realize at once what's happened: The you say to Dr. Vivaldi.
force of acceleration tore the two ships apart and "Let's hope they find oceans they like, far
ripped off part of the hull of the X-2. It has lost away, " she says.
pressure, and suddenly you're shivering and "At least two or three galaxies away, " you add,
numb with cold. There's no way you can repair the as you reach into the fridge for some potato chips.
damage. Your oxygen supply will give out soon,
but you'll probably freeze even sooner. The only The End
consolation is that the space vampire will never get
out of his escape capsule. It only has a range of a
few million miles, and the nearest space station is
almost 40 million miles away!
The End
99
You round a corner and gasp at the sight before
"6@ you. The huge hangar door is open. Within the
brightly lighted interior is an enormous rocket ship,
obviously of advanced design. A few dozenwork-
( ers are welding on its lateral thrusters.
_ "This ship is designed for hans-stellar travel,"
Dr. Mvaldi whispers.
A worker is heading toward you. From your hid-
ing place you get a look at him. He's humanlike,
yet exceedingly pale, with milk-white skin and
straight black hair that glistens as if it were slicked
with oil. His upper lip bulges and you can see a
portion of his curved white teeth between his rub-
bery lips.
.. "Shallwe ty to capture him?" Dr. Vivaldi says,
"or try/ to sneak aboard their rocket ship?"
The hours go by. You keep looking up at the For the first time the vampire looks you in the
chronometer. Ho hum-you never dreamed eye. "The other vampires will come. They want to
Space Force duty could be so boring. A red light see Earth, for they believe it is a lush planet; they
flashes on the internal security board: wARNTNG: do not know that on Earth they can never show
ALIEN TNTRUSToN. You sound the alarm. In a min- themselves in daylight. " The vampire's voice rises
ute the crew members come running into the as he speak. He seems overwhelmed by emo[on.
room, all except the navigator, Stan Linden. "They will come, " he sobs. "They will come unless
"Quick! Check his bunk room!" the captain I warn them!"
shouts. "You must warn them!" The words spill out of
You and Nat Crosetti, the ship's engineer, run to your mouth without your even thinking of them.
Stan's bunk. You gasp at the sight of his crumpled The vampire shakes his head. "By the time I get
form. His shriveled body bears two puncture there, it will probably be too late."
wounds in the neck, each of them marked by a few "Maybe not!"
last drops of blood. No doubt about it: The space "The only chance is . . ." As the vampire talks,
vampire is on board! his voice trails off. You lean closer, but you can't
You rush to the control room, and there he is: hear the rest of what he says. Perhaps his strength
black-haired with bone-white skin, his hands on is leaving him because your spaceship is getting
the captain's shoulders. His teeth sink into the cap- closer to the sun.
tain's throat. As he crumples to the deck, the cap-
tain punches something into the computer. You
and Nat are thrown violently across the control
room and knocked cold as the ship abruptly
changes course!
Turn to poge 707. It' you continue ta *and guard, turn to page 38.
L02
But the vampires are in no mood for con-
versation. They rush at you, hands outstretched,
their bony fingers extended toward you, their fin-
gernails bared like cat claws. Before you can
move, they seize you in a viselike grip. But Rox-
anne, who has jumped back, fires a laser ray
through the heart of the vampire holding you. His
white face, close to yours, contorts, his fingers vi-
brate in a wild spasm, nicking the skin of your
neck. He shudders terribly. Then he pulls himself
together and resumes his grip on you. The others
seize Roxanne before she can give fire again. Only
now do you realize how helpless you are.
Within the hour you and Roxanne are locked in
a room, reunited with Dr. Vivaldi and Captain
McNair. The captain groans when he sees the two
of you dragged in.
"So you wouldn't follow my'orders," he says.
"You both could be court-martialed, but I don't
have to worry whether you will be disciplined.
Being devoured by a vampire is punishment
enough, and that's what will happen to you-and
to us. The chief of the vampires and his cohorts are
planning to feast on us this evening-they say they
want to try our blood. "
You've never been so depressed. Not only are
you about to die, but you've thrown away your
chance to warn Space Force of the vampires' inva-
sion. The whole solar system may be lost to the
vampires because you failed to obey the captain's
orders.
Two days have passed. Alone in a space suit Wth your space suit equipped, to supply suffi-
with a jet pack on your back, traveling at 2200 cient warmth and oxygen for seven days, you're
miles per hour, you feel as if you're absolutely safe for the moment. But you're trapped, floating
motionless. Even with all your training, you're not helplessly in space.
prepared for the eeriness, the loneliness, and the You know Laurie will try to rescue you. The
stark, strange beauty of drifting alone in space. odds are against her succeeding, but you've al-
You sleep, you dream, you sip vitamin-enriched ready seen how resourceful she is. Maybe you'll
orange-flavored water, and every few hours you get out of this alive. Maybe.
take a bearing on M-33. The days go by. Your oxygen supply is almost
exhausted. Occasionally you catch sight of a mov-
Three days have passed. Everything is the ing point of light-the Petya searching for you.
same, except you're feeling weaker from lack of Your space suit gives off only a very weak radar
solid food. reflection. You shuggle to keep up your hopes, but
you know your chances of being rescued are slip-
Five days. The asteroid is growing brighter. ping away.
Through the Questar scope you can make out its Then you shout for joy, so loudly your voice
potatolike shape. Then your heart skips a beat- hurts your ears, echoing inside your helmetl
the tiny light next to it has taken on an elongated The Petya is heading toward you.
shape-it's almost certainly the Petyo. Laurie has found you!
The End
108 r09
Tiussed by illyrium wires, the vampire stands Following the vampire's orders. you settc dry
helplessly before you. His face seems ewn whiter into hypermode, directly on course forAkbar- hsa
than before. His huge eyes, black as coals, are so three-week trip to Akbar, and each night you go to
penehating that they could paralyze anyone who sleep wonderin g whether you' ll ev er w ake up. For-
dared to stare at him. But his eyes are closed as he tunately, vampires can live for long periods with-
stands waiting for his death. out eating. They like to do that and then gorge
The Petya is streaking toward the sun. In a few themselves. Of course, there's no way of knowing
hours the ship will be inside Earth's orbit. Then the when one will want to have a snack.
vampire will be led to the forward control room, Each day you watch for an opportunity to out-
the sun filters will be raised, and the full force of wit the vampire, but he watches you constantly.
daylight will bring his almost immortal life to an You need almost eight hours of sleep every day.
end. Only then can he be safely buried in space, The vampire never needs sleep; he never tires; he
for until a vampire is killed by bright sunlight, there never stops watching. What can you do? You
is always a chance the atoms in his body willreas- wrack your brain.
semble, and he will live again to terrorize the Nine days have passed. The ship has traveled
world. almost half the distance to Akbar. The vampire is
To have captured and truly killed a vampire is a no longer watching you so closely. If you could get
great feat for which you and the rest of the crew will to one of the escape capsules, you could make a
be richly ralarded. And yet, as you stand looking getaway. But they have a range of only a few mil-
at this odious creafure, you can't help but feel a lion miles. In the vast reaches of interstellar space,
tinge of pity. And of course, you're curious about traveling a million miles is like traveling a few
him. You read about vampires during your years at inches on an ocean.
the Academy, but most experts hold that vampires At last an idea comes to mind. The next time
do not really exist. How wrong they are! you're left alone, you sprint to the exit chambel
Now that one is actually standing before you, set the controls of Capsule 1, instruct the computer
you want very much to question him; yet you to launch it at low speed, and race back to the
know that vampires have very shong personalities. control room. Then, entering by way of the load-
They can be hypnotic. It could be dangerous talk- ing hatch, you crawl into the ship's laser cannon.
ing to a space vampire, even when he's bound in You feel an almost imperceptible jolt as Capsule 1
illyrium chains. fires. Then you lie still.
Sangfroid is l- He lunges at
you,
-his
giabbing s and lowering
ABOUT THE AUTHOR
mouth tow enlY he jumPs,
wretching, screaming! The other vampires, angry
and sho-uting, turnlway in disgust. Sangfroid EDWARD PACKARD is a graduate of Princeton
screams ungti'ly at the others as they all rush out of University and Columbia Law School. He de-
the room. veloped the unique storytelling approach used in
Captain McNair is the first to break his bonds' In the Choose Your Own Adventure series while
a moment he frees the rest of you. You dash out thinking up stories for his children, Caroline, An-
the door and race for the Caliban.ln a few mo- drea, and Wells. Mr. Packard is also the creator of
ments you're safelY aboard. Bantam's interactive series, Escape From Tenopia
"Take off angle 14.7 ," the captain tells the com- and Escape From the Kingdom of Frome.
puter.
The ship slowly tilts. ABOUT THE ILLUSTRATOR
"Blast ot't'!"
The angib of takeoff sends the Caliban' s exhaust
back into the hangar, igniting the fuel stores inside' JUDITH MITCHELL was born and raised in New
Streaking into the stratosphere, you can see a York City. She earned a Bachelor of Fine Arts
huge ball of orange flame as the vampires' space- degree from Chatham College and has also stud-
ship explodes. ied art at the Columbia University School of Arts
'tlt *ill take them a long time to rebuild a ship and at the Schoolof VisualArts in New York City.
like that," Dr. Vivaldi observes as the Coliban en- Ms. Mitchell is the illustrator of Outlaws of Sher-
ters the silent blackness of space. woodForest, EnchantedKingdom, Mystery of the
"And I don't think the vampires will ever want to Secret Room, and Seoside Mystery in Bantam's
visit Earth," Roxanne says. "They don't like the Choose Your Own Adventure series. When the
artist isn't working, she enjoys music, animals,
cooking, collecting antiques, and travel. Judith
Mitchell and her husband, Jack Murray, live in
New York City.
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