Mercado, Aimee Korine - Chapter 1-3
Mercado, Aimee Korine - Chapter 1-3
Mercado, Aimee Korine - Chapter 1-3
by
JANUARY 2021
CHAPTER I
Einführung
especially in the fields of labor, social and educational activities. This technical innovation
reflected in the growth of so-called information and communication technology in the field of
education (ICT). The creation of teaching and learning processes is directly affected by ICTs
because they encourage creative pedagogical behavior and create new learning spaces. These
pedagogical events enhance the transformation of the classroom as we know it, since they enable
information. It has also encouraged the enhancement of the inspiration, autonomy, engagement,
and attitude of students toward educational content. Digital learning, described as the
pedagogical act that takes place online using the Internet and technological devices, whether
mobile or not, with a synchronous or asynchronous connection, and from anywhere, is among
the pedagogical behavior centered on ICTs. Therefore, the system of virtual learning is a
pedagogical tool that makes it easier for society to access learning. Since its origins date back to
1993, when it started to be used more assiduously, the approach is of no recent creation, having a
greater influence in the field of education. Distance learning was used commonly prior to that
date.
The expectations for math, science, and technology are the guiding force for our
education system today. The significance of mathematics and technology incorporation in our
current classrooms has been acknowledged by our national government (Duncan, 2011). Our
teachers must be able to teach mathematics using different approaches and alternative methods to
meet our learners to remain consistent with educational expectations. This differs from the
realistic use of numbers and equations (lack of manipulation), work sheets, methods of drilling
and killing, repetition of similar problems and is usually focused on teacher’s direct instruction.
century classroom while teaching math to meet the requirements of our national and state
Education with technology flips for “flipped” classrooms’ concept has been around for a
while now; it was only from few years that it has considered as one of the most talked-about
trends in education technology. The “Flipped classrooms” allow each student to view teacher-
created multimedia lectures on their own time, freeing up classroom sessions for active learning
with greater teacher engagement. With the growing dissatisfaction with what many agree is
antiquated education model, the flipped classroom concept has gained popularity nationwide.
Some attempts that it is a revolution in education. Creating and developing educational videos as
well as flipping these in classrooms can maximize time and essence. Educators, experts and
teachers from K-12 and higher learning continue expanding curriculums to include easier
accessed or online or Web contents, many teaching professionals in education and developers in
the classrooms see the trend as an opportunity for innovation. As a result, a diversity of
applications has cropped up to meet the growing demand for flipped classroom technology,
excellent math skills. The teacher has a big role of ensuring that students develop a positive
attitude towards mathematics so that their performance can improve. Teaching mathematics
to a great extent depends on the teacher’s creativity and use of techniques that creates curiosity
different cultural backgrounds and others with exceptionalities. The teacher must have
mechanisms that would accommodate multicultural students and those with exceptionalities and
encourage their curiosity towards mathematics. This essay aims at discussing four main
strategies that a teacher can use to encourage student’s curiosity towards mathematics. The paper
will also discuss how a teacher can apply these strategies to improve the curiosity of students
towards mathematics in classroom. We are all working quickly to move our classes out of the
classroom during the ongoing public health crisis. Fortunately, there is a lot of knowledge to
draw from, even though online teaching and learning are new to you.
It is important when teaching to satisfy the needs of all students in the classroom.
Everyone should have the opportunity to learn. However, this can sometimes be a difficult task
because learning happens in a variety of ways. Not all students learn in the same manner;
different learning styles are a given in a class full of diverse students. Every student is an
individual, and so they do not all learn and retain information the same way. Therefore, for the
students to succeed in my class, the teaching style will include many different aspects because
we believe that it is helpful for students to learn with the aid of such methods as cooperative
educators were called to adapt, innovate, and restructure. A new academic year is fast
approaching, and math teachers must find new ways of teaching mathematics for distance
The main problem of the study is: How do teaching mathematics virtually using different
1. What are the students’ perceptions and attitudes towards different techniques?
2. How may teaching mathematics virtually affect using the different techniques?
4. Is there any significant difference between the different techniques and teaching
mathematics virtually?
Teachers. This study will be a guide to the teachers, that different techniques in
teaching mathematics may help on student in mathematics. This will help them to focus on
the strategy that nurtures the students as well as how the techniques affect the students in
Mathematics.
Students. Learners, as they take the curriculum in the Mathematics class, they will be
guided accordingly on the different techniques in teaching Mathematics. They will have an
School Administrator. They will be able to help the secondary teacher and students
to focus on the techniques that have a deeper understanding mathematics through the
techniques in teaching. This will enlighten the administrator what program or seminar that
will help the teachers on enhancing the academic achievement of the students.
The focus on this study is to determine the techniques use in teaching Mathematics
The respondent of this study is the Grade 8 students at Carlos F. Gonzales High School
Definition of Terms
1. Teaching Virtually. As used in the study instruction in a learning environment where
teacher and students are separated by time and/or space and the teacher provide course
content through ICT based methods such as Internet, multimedia resources, and
videoconferencing. Students get the content and communicate with the teacher via the
student learning. These are determined partly on subject matter to be taught and partly by
the nature of the learner. It is the primary role of teachers to pass knowledge and
CHAPTER II
THEORETICAL FRAMEWORK
This chapter covers the relevant theories, the review of related literature and studies, the
conceptual framework, the research hypotheses, and the definition of variables that will be of
Relevant Theories
Virtual learning practices have been incorporated in the teaching and learning processes.
For effective mathematical virtual learning, one needs appropriate software as well as well-
known learning principles and theories to create mathematics content that fit the learners' needs
and the teachers' overall intentions. In developed countries, high internet connectivity has
enabled most universities and other teaching institutions to fully embrace e-learning.
Nevertheless, virtual learning practices are yet to attain full potential in developing countries,
partly due to high initial costs of designing and setting up the platforms as well as low internet
three virtual learning aspects, namely cost, usability, and impact on learning. Open-source virtual
learning platform is a substantial alternative to meet these new demands. There are many open-
source platforms including eXelearning, Xerte Online Toolkits (XOT), and Course Builder
(Berking, 2016). With these platforms, instructors can design mathematics content to suit their
teaching and learning approaches. They provide a fully featured virtual learning development
environment for creating interactive learning materials (Yi & Trevino, 2015). In addition, the
contents generated on them can easily be exported to another website or e-learning platform such
as Moodle.
On the other hand, while efforts towards improving virtual learning usage in developing
countries are gathering pace, most of the works has been general in perspective and only few
have emphasized mathematical virtual learning specifically (Juan, Huertas, Cuypers, & Loch,
2012; Namukasa, Quinn, & Kaahwa, 2010; Elijah, 2012). Additionally, there is a big gap to fill
with respect to designing new feasible mathematical e-learning models that are focused at
technological advancement in developing countries (Barnes & Venter, 2008). This note is to
introduce a mathematical learning model for developing countries as a suitable and effective
experience (Koohang, Riley, & Smith, 2009). The learning approach is student centered, flexible,
and accommodating multiple perceptions, content, and context (Murphy, 1997; Treffers, 1987).
We need to accommodate students' ideas, views, and frustrations over the mathematical concept
we want to impart unto them. In addition, we should allow all forms of creative input from the
students even though they are contrary to known ideas. Based on the many useful ideas of social
constructivism, we emphasize the aspect of contextualizing mathematics to fit the local settings
and tap into learners’ informal strategies to motivate and induce creativity to problem solving
information sources that all contribute to learning. Learning may reside in non-human appliances
and learning is endless (Siemens, 2005). Relatedly, Gravemeijer, Stephan, Julie, Lin, and Ohtani
(2017) observe that in the modern digital era in which computers can solve many mathematical
digital era. From these points of view, we derive the following guidelines to consider for
effective mathematics learning in the digital era: Less emphasis laid on recall and reproducing
knowledge (such as axioms, theories, formulae) since in the digital era, it is easy to store and
The goal of realism in education is to encourage active learning that captures most of the
senses of the human being (Ravi, 2016). Pedagogically, the teacher's role from the realism
perspective is to pass on mathematical truth to students whose main role is to absorb the
knowledge and make sense out of it. This approach was dominant before 1970s in the developed
world (Young, 2008). However, unabated realism in the developing world has resulted in a
teacher-centered approach, which has caused students to lag especially in science, technology,
and mathematical application. In addition, the level of research publications in mathematics from
developing countries is either very low or almost nonexistent (Barnes & Venter, 2008;
derive knowledge and guide the learning process. There is a need to carefully link all learning
realism reminds us that some mathematical knowledge can be considered as absolute and
and tapping into students' abilities and experiences as the key aspects of meaningful learning but
without sacrificing the power and beauty of mathematics knowledge. These ideas lead us to
propose the MCIEC (motivation, context, interactivity, evaluation, and connectivity) model. The
model identifies five utmost important aspects of effective mathematics learning, namely
motivation, context, interactivity at the front end of lesson planning and delivery, and dynamic
evaluation and connectivity at the back end of lesson planning and delivery.
Related Literature
Today leaning is permanent; it is not only acquired through formal means, but also in
non-formal or informal ways. However, not all students have the skills necessary for autonomous
studying and therefore we must promote the development of these skills so that students can
attain the knowledge they need. Self-regulated learning, self-evaluation, and actions for
modifying study habits promote students’ active and critical participation in decision-making
related to their education, which will result in the formation of more meaningful environments
carried out in function of and based on the cognitive structure of learning. Among the elements
which make up this structure are basic cognitive skills, specific knowledge of an area, learning
strategies, meta-cognitive abilities and self-regulation, affective and motivational factors goals
and expectations. All of these elements and the way a student utilizes them can lead to quality
learning (Onrubia, 2016). 400 Lizzeth A. Navarro-Ibarra Et Al. The change of paradigm
represented by virtual learning is not only a change for students but also for all of those involved
in the educational system. Therefore teachers, administrators, technical and support staff as well
as the institution itself find themselves faced with a new and different form of teaching-learning
in which the ambit is no longer a closed system such as a classroom. To work for various kinds
of students, the development of VLE requires an effort of migrating from a closed system to a
new reality. This demands constant up-dating of subjects which arise related to virtual learning
to incorporate them during the design of VLEs (Khan, 2016). The challenge in virtual learning as
in any other teaching system is to achieve efficacy. This is achieved when lessons which are
compatible with the processes of human learning are developed. Moreover, it must be considered
that ICT can provide much more sensorial data than a person’s nervous system can assimilate.
Learning may decrease if the audio and visual elements used in a lesson interfere with human
cognition (Clark & Mayer, 2016). Virtual leaning environments should be spaces for teaching
and producing learning which are pedagogically modeled and integrated with various
components such as: technological platform, activities, and material, which all together have the
Mayer (2016) the VLE should have one or more of the following characteristics: students can
control their progress throughout a lesson; the methods for achieving commitment create
adequate psychological processing; the graphs and vocabulary in each lesson correspond to the
level of learning maturity of the student; realistic settings are used to create the learning context.
communication between the teacher and the student during the teaching-learning process,
promoting the self-construction of the educable subject. The design of a VLE should include
these five aspects: knowledge (design of interactive digital content with pedagogical
(homework, evaluation, and follow-up), all of this in order for technology to stimulate the
Related Studies
Many people are pragmatic by doing what works. When something does not work, one is
compelled to ask questions as to how to make it work. Beginning from the 1940s, Reginald
Revans started developing the action learning concept, a problem-solving method characterized
by taking an action and reflecting on the results, as an educational pedagogy for business
development and problem-solving. Since that time, action learning has come to describe a
variety of forms it can take and contexts it can be observed. In the context of achieving high
quality of university teaching, “the target of action learning is the teaching of the individual
teacher”. In the general context of improving professional performance, Dilworth argues that
action learning starts with an inquiry into a real problem so that regardless whether the problem
education can be defined as learning through student individual work on a real problem followed
by reflection on this work. In most cases, this work is supported by a “more knowledgeable
other.”
In mathematics education, action learning, the genesis of which is in the early childhood
experience, has natural levels of maturity. Before we become concerned with the day-to-day
responsibilities attached to adulthood, we can freely consider action learning in a game form.
Our fondness for gaming and for learning winning strategies are carried into later life, both as
means of entertainment and as a tool for instructing the next generation of children. The
motivation for action learning in mathematics education gradually changes from winning games
to success in real-world ventures. The key to success is the ability to solve problems. Research
finds that curiosity can be characterized in terms of excitement about peculiar observations and
unexpected phenomena. Additionally, “What children will be curious about depends in large part
on the nature of the world about them and their previous experience”. Students at all educational
levels seek concreteness, are naturally curious about the real world, and enjoy benefits of action
learning, especially when they use it repeatedly in mathematics education. In the postsecondary
mathematics curriculum for non-mathematics majors, the problems should have applicability to
reality. Interestingly, we seem to return to “gaming” when we deal with pure theory, since we
Max Wertheimer, one of the founders of Gestalt psychology, argued that for many
children, “it makes a big difference whether or not there is some real sense in putting the
problem at all”. He gave an example of a 9-year-old girl who was not successful in her studies at
school. In particular, she was unable to solve simple problems requiring the use of basic
arithmetic. However, when given a problem which grew out of a concrete situation with which
she was familiar and the solution of which “was required by the situation, she encountered no
unusual difficulty, frequently showing excellent sense”. Put another way, the best strategy to
develop students’ interest in a subject matter is to focus teaching on topics that are within their
basin of attraction. As William James, a classic of American psychology, who was the first to
apply it to the education of teachers, put it, “Any object not interesting in itself may become
interesting through becoming associated with an object in which an interest already exists”.
Interest can be also used to develop motivation in education as it “refers to pattern of choice
among alternatives—patterns that demonstrate some stability over time and that do not appear to
Reflection is as important as action. Being able to reflect on action carried out constitutes
the so-called internal control when individuals think of themselves as being responsible for their
own behavior, something that is different from external control when seeing others or
circumstances being the primary motivation for an individual behavior. Three basic questions
commonly begin the action learning process in addressing a real problem. We ask: First, what
should be happening? Second, what is stopping us from doing it? Third, what can we do?
Action learning often referred to in academia as action research has been traditionally used for
teaching business management and the social sciences, conducting scientific research, and
teacher development. In mathematics education, action learning, as a teaching method, has been
is the primary goal, even though the problem-solving is real and important. Learning is
facilitated by breaking out well-established mind-sets, thereby presenting a somewhat unfamiliar
setting for the problem. We now have the technology-assisted, action learning pedagogy for
teaching mathematics through real-world problems, guided by STEM instructors and community
professionals, employing a project component. Digital technology is seen at least within the
requisite typology of the manuscripts. It may go much further, of course, and include an essential
Conceptual Framework
Figure 1 of the graphic presentation shows that the input in the study are pre-test, post test,
different techniques in teaching and related literature, the process in the study are administering
pre-test and post test, determining the significant difference and analysis and interpretation of
data, the output in the study is the techniques in teaching mathematics virtually.
CHAPTER III
RESEARCH METHODOLOGY
This chapter presents the discussion of the methods and techniques of the study,
population and sample of the study, research instrument, data gathering procedure and data
This research will use quantitative, descriptive research design which involves the
description, analysis, and interpretation of the result of the students’ scores from a specific
situation, or phenomenon accurately and systematically. It can answer what, when, where, when,
and how questions, but not why questions (McCombes, 2020). This method necessitates
In this research, the collection of data from the scores of the students in the given
questionnaire prepared by the researcher about the lesson on Grade 8 Mathematics will be
performed. The researcher will compare the means of the scores of the teaching techniques in
mathematics subject. Based on the result after comparing the means, the researcher will provide
teaching method development ideas to help mathematics teachers to have an effective discussion
This study shall employ the use of stratified random sampling technique. Since the
students are heterogenous, the researcher needs to divide them into different strata, in this
research the section in grade 8 will become the group of students. Stratified random sampling is
a method apply when population is divided into different strata or classes and each class must be
The respondents needed are grade 8 students from different section in Carlos F. Gonzales
High School. And to compute for the specific number of samples per section, the researcher will
use percentage.
Research Instrument
This study utilizes the following instruments: (1) power point presentation that are going to
use during the discussion and (2) jam board or white board marker that will be use during the
online discussion in an online platform. In this instrument, lesson plans and lesson guides are
already established and standardized by Carlos F. Gonzales High School that are guided strictly
and accordingly. The teacher will make use of pre-test and post-test. The test questionnaire
To conduct this research permissions will be requested to the Principal of the School,
Head Teacher, and the teacher to conduct the data gathering. In the letter of permit, it should
include the conduct and implementation of the study. Upon approval, pre-tests papers be
collected data via google form for the checking, tabulating, and interpreting the results.
presentation and jam board/ white board will be distributed and post test questionnaires be given
From the respondents, the primary data used in this study will be their acceptability of the
validity of the discussion; Lesson Objectives; Lesson Inputs; Lesson Application; Lesson
On the students-respondents, the primary data will be pre-test and post test results, survey
The location of the data will be at Carlos F. Gonzales High School where the teacher-
researcher is currently employed. For the survey questionnaire tool, the school administrators
and authorities will be notified for the research under study. Request letter will be sent for asking
permissions. To secure its reliability, school head know exactly the nature of the study. To gather
data instantly and correctly, the researcher will give adequate time to go from class or from
school to school.
The following flow chart will be applied in gathering and collecting the data.
Statistical Treatments
For data gathering tabulating, analysis and interpreting statistically using frequency
counts, weighted means, and percentages. To test the differences, t-test for correlated samples, t-
test for uncorrelated samples, and t-test for independent sample will be used.
T-test for independent samples was utilized to test for significant difference on the scores.
The following statistical treatments will be used in the analysis and interpretation of data:
Percentage was used to determine and describe the part of a whole of the
respondents.
t - Test was applied to test the difference on the pre-test and post test scores
1. Mean – will be using in the scores of the students in the given questionnaire.
x=
∑x
n
where:
n−sample ¿ ¿
2. Z-test for Two-Sample Mean Test – a parametric test used to compare the means of
x 1−x 2
z=
s12 s22
√ +
n1 n2
Where:
All statistical analyses will be using the software Statistical Package for the Social
Sciences (SPSS 19). Hypotheses testing will be based on a 0.05 level of significance.
BIBLIOGRAPHY
REFERENCES
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Espinar and Ballado, (2016). Content Validity and Acceptability of a Developed Worktext in
Basic Mathematics 2. International Conference on Research in Social Sciences,
Humanities and Education (SSHE-2016) May 20-21, 2016 Cebu (Philippines)
Bill Lucas, Guy Claxton, Ellen Spencer, (2013). There Is Only One Way to Improve Students
Bill Lucas, Guy Claxton, Ellen Spencer, (2013). There Is Only One Way to Improve Student
Achievement, Harry K. Wong. School Improvement Network
Jeremiah Gawthrop and Professor Phillip Escamilla, (2014). Measuring Student Achievement: A
Study of Standardized Testing and Its Effect on Student Learning.
David, F. P. (2005). Understanding and Doing Research: A Handbook for Beginners. Iloilo City:
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Online sources
https://digitalcommons.brockport.edu/cgi/viewcontent.cgi?article=1132&context=ehd_theses
https://www.hindawi.com/journals/edri/2019/3745406/
http://www.irrodl.org/index.php/irrodl/article/view/3733/4787
https://link.springer.com/article/10.1007/s11858-020-01176-4