Professional Documents
Culture Documents
2002 - Games Workshop Catalogue - Text
2002 - Games Workshop Catalogue - Text
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Welcome to the Warzone 2
Games Workshop stores 6
Mail Order & Internet on-line store 12
Introduction to Warhammer 40,000 14
Warhammer 40,000 short story 16
Warhammer 40,000 Artwork 20
Space Marines 24
Imperial Guard 38
Assassins 44
Sisters of Battle 45
Tau 48
Eldar 52 I
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G ames Workshop is all about
games, so it is natural that most BTyJ«jinmen 4 ^ \
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Visit your local Games Workshop armies - you could even share you to decide on how to expand practice. Painting and collecting
store or stockist (or our website atthe starter set with a friend and your army. You will also find an army is an ongoing process
www.games-workshop.com) and maybe buy a second rulebook. helpful articles in White Dwarf. which is half the fun of the hobby.
take a look at our range of games The other part is the gaming itself.
Decide upon an army, get the Paint your army! This requires
and miniatures. Again White Dwarf is always
Army book and start putting your commitment and practice, but
there to constantly provide you
Start with purchasing a starter set models together. The book, the don’t worry - you’ll get there. You with new ideas for gaming,
like Warhammer. It comes with all staff at the Games Workshop can even play games with an modelling and painting.
the rules and the core of two stockist and experience will help unfinished army, to get some
▲
The dash of swords on
r IK
armour, the thunder of
rumbling tanks, the
guttural shout of
marauding Ores, and
the flash of alien laser
fire. All of these are
within your grasp. Find out whats happening near youJ f
for your chosen force, making able to offer you advice on modelling
them invaluable guides for the and painting your army, and will also
budding general. be able to give you hints and tips on
how to get the most out of your army
Collecting and painting your army are
on the battlefield. In addition to this
All Games Workshop stores run key points of the hobby. While you
advice, our monthly hobby magazine,
introductory' games for beginners, so can play with an unfinished army,
White Dw arf, is packed full of
if you're new to the Games Workshop there is nothing to compare to a well
modelling ideas, painting tips, battle
hobby, drop into your local store and painted army taking the field in your
reports, new miniatures and a host of
one of our friendly staff will be chosen colours. You can pick up hints
other newr ideas, events and articles
happy to help. and tips for painting your army from
about the hobby. So what are you
the Armies books. White Dw arf and
Once you’ve been introduced to the waiting for? Get down to your local
most importantly from the staff in
hobby you can take your first steps store and join in the fun!
your local store. The store staff wall be
towards building your world All Games Workshop stores provide:
conquering army! Start by purchasing
• A comprehensive range of Games
a boxed set such as the Warhammer
Workshop games, miniatures and
or Warhammer 40,000 boxed game.
accessories.
Each contains the rules for the game,
Introductory games : r beginners;
templates, dice, scenery and enough
our enthusiastic - are ready to
models to form the core of two
showr vou
#
how.
opposing forces. These boxed sets • A •
IVIARTW’ TONOTtHO
Leominster. Tel: 01568 613782 Hinckley. Tel: 01455 230952
•
REVOLUTIONS: 48 Broad St. Ross on Wye. THE CARD COTTAGE: 16 Market Street. - 2 ^
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Tel: 01442 249 752 Tel: 01472 347 757 THE ELLEItBRA * - ESS - :rary,
BOARDMANS: 14-16 North Street, Bishop’s ACCESS MODELS: 16 Market Place, Grantham. Westway. F':~r a 30
j Stortford.Tel: 01279 654033 Tel: 01636 673111 BRIGHT SPARKS. -: • - * * =: 3: S e. edon.
HAMLINS: 231 High Street, Berkhamsted. SHERMAN’S MODEL SHOP: 19 Dunstall St, Tel: 01275 34181S
Tel: 01684 591117 Scunthorpe, South Humberside. Tel: 01724 YEOVIL COLLECTOR CENT=E 6 -endford,
K S MODELS: 19 Middle Row, Stevenage. 842439 Yeovil. Tel: 01935 433739
Tel: 01438 746616
CH0RLEYW00D MODELS: 4 Lower Road, MANCHESTER AREA
Chorleywood. Tel: 01923 284 313 SHROPSHIRE
GW MANCHESTER (CENTRAL): Unit R35 Mardsen GW SHREWSBURY: Unit 1, 2 Bnaae Street.
COMICS UNLIMITED: Unit 11, The Arcade, WaySouth, Arndale Centre. Tel: 0161 834 6871 Tel: 01743 362 007
Letchworth. Tel: 01462 480018 GW MANCHESTER (TRAFFORD CENTRE):
MARQUEE MODELS: Unit 5, The Marquee, HOBBY HORSE: 62 Whitburn St, Bridgenorth.
Unit H2, Festival Village, The Trafford Centre, Tel: 01746 766659
Railway St. Hertford. Tel: 01992 504718 Trafford Park. Tel: 0161 747 2121
QUESTING KNIGHT GAMES: 6 Old Bakery Row,
F & S SCALE MODELS: 227 Droylsden, The Parade, Wellington, Telford.
ISLE OF WIGHT Audenshaw, Manchester. Tel: 0161 3703235 Tel: 01952 417747
FUN, FACT AND FANTASY: 1-3 St Johns Road, SANDA GAMES: 4 Albert Place, Donnington,
Ryde.Tel: 01983 617323 MERSEYSIDE AREA Telford. Tel: 01952 676722
THE SPORTS & MODEL SHOP: 9 Union St, Ryde. GW LIVERPOOL: 47 Lord Street. Tel: 0151 258 1404
Tel: 01983 862454 GW SOUTHPORT: Unit K2, Marble Place
Shopping Centre. Tel: 01704 501 255
STAFFORDSHIRE
GW STOKE: 27 Stafford Street. Tel: 01782 205 287
KENT GW WARRINGTON: Unit 20, Time Square (near
Currys). Tel: 01925 651 984 THE TOYBOX - UTTOXETER: The Mattings,
GW BLUEWATER: Unit 052B Upper Thames Walk Uttoxeter. Tel: 01889 565357
Bluewater, Greenhithe, Kent. Tel: 01322 427880 RS MODELS: 69 Telegraph Rd, Heswall, Wirral.
Tel: 0151 3484363 TOO FAT GOBLINS: Unit 3, The Colonade, East
GW CANTERBURY: Unit 5 Iron Bar Lane. Gate Street, Stafford. Tel: 01785 244499
Tel: 01227 452 880 FIRESIDE MINIATURES: 206 Liscard Rd, Liscard,
Wallasey. Tel: 0151 6911683 THE OLD BELL: 9 Lower Gungate, Tamworth.
GW MAIDSTONE: Unit 6,1/9 Pudding Lane. Tel: 01827 310320
Tel: 01622 677 435 J. W. BAGNALL: 18-20 Salter Street, Stafford.
GW TUNBRIDGE WELLS: 4A Camden Road. MIDDLESEX Tel: 01785 223349
Tel: 01892 525 783. A BOVILL WRIGHT LTD: 127 High Street, SPIRIT GAMES: 98 Station St, Burton on Trent.
A.J. BLUNDELL & SON: 27 High Street, Uxbridge. Tel: 01895 450 304 Tel: 01283 511293
Sittingbourne. Tel: 01795 424371
BAGAAR 58: 58 High st, Broadstairs. NORFOLK SUFFOLK
Tel: 01843 862425 GW NORWICH: 12-14 Exchange St.
GW IPSWICH: 2nd Floor, Debenhams, Waterloo
DEAL PRAMS: 30 Mill Hill, Deal. Tel: 01603 767 656
House. Tel: 01473 210 031
Tel: 01304 366 080 BLACKFISH GAMES: North Walsham.
Tel: 01692 403372 ERIC BARTLETT MODELS: 70 High St, Lowestoft.
MANKLOWS: 44 Seal Road, Sevenoaks. Tel: 01502 585666
Tel: 01732 454952 EMPIRE: 121 Norfolk St, Kings Lynn.
Tel: 01553 765174 MODEL JUNCTION: 10 Whitting St,
THE STAMP CENTRE: 45 High St, Gravesend. Bury St Edmunds. Tel: 01284 753456
Tel: 01474 534166 YOUNGSTERS WORLD: 28a High St, East
Dereham. Tel: 01788 562372 TOYMASTER KINGDOM: 56 London Rd (North),
Lowestoft. Tel: 01502 565688
LANCASHIRE
GW PRESTON: 15 Miller Arcade. Tel: 01772 821 855 NORTHAMPTONSHIRE
GW BLACKPOOL: 8 Birley Street. GW NORTHAMPTON: 38 Princess Walk, SURREY
Tel: 01253 752 056 Grosvenor Centre. Tel: 01604 636 687 GW GUILDFORD: Unit 1,9/12 Tunsgate.
GREEN ANGEL CARDS & GAMES: 165 Mill Road, Tel: 01483 451 793
GW BOLTON: Unit 13, The Gate Centre.
Kettering. Tel: 01536 359248 GW WORKING: Unit 3, Cleary Court.
Tel: 01204 362 131
TOYMASTER KINGDOM: 53 Newlands, Tel: 01483771675
A & B GAMES: 57 Chapel Street, Chorley.
Tel: 01257 261833 Kettering.Tel: 01536 512507 HAMMICKS BOOKSHOP: 12-13 Belfry Ctr,
Redhill.Tel: 01737 770334
ARTHUR BENN: 4 St James St, Burnley.
Tel: 01282 422 546 NOTTINGHAMSHIRE
INTERGAMES: 6A Lord St, Leigh. GW NOTTINGHAM (CENTRAL): 34a Friar Lane. SUSSEX AREA
Tel: 01942 262 981 Tel: 0115 948 0651 GW BRIGHTON: 7 Nile Street. Tel: 01273 203 333
MERCER & SONS: 21-27 Northgate, Blackburn. GW NOTTINGHAM (WARHAMMER WORLD): GW CRAWLEY: 11 Broadway. Tel: 01293 552 072
Tel: 01254 52701 Willow Road, Lenton. Tel: 0115 916 8410 GW EASTBOURNE: 13 Terminus Road.
MICROSHACK: 122 Whitworth Rd. Rochdale. ACCESS MODELS: 43-45 Castle Gate, Newark. Tel: 01323 641 423
Tel: 01706 715938 Tel: 01636 673111 K C’S GAMES SHOP: 31 West Buildings,
RICHARD LANCASTER: 35-37 Queen St, MODEL BASE: 19 Gateford St, Worksop. Worthing. Tel: 01903 237983
Morecombe. Tel: 01524 410304 Tel: 01909 501752 GENTLE GALLERY: 2 Shelly House, Bishopric,
WIGAN MODEL CTR: 58 Market St, Wigan. ILKESTON CO-OP: 12 South St, Ilkeston. Horsham, West Sussex. Tel: 01403 258567
Tel: 01942 245683 Tel: 0115 932 7777 GENTLE GALLERY: 94 High Street, Steyning,
MORTON’S MODELS: 12 Bridge St, Mansfield. West Sussex. Tel: 01903 812933
LEICESTERSHIRE Tel: 01623622215
GW LEICESTER: Unit 2,16/20 Silver Street. TYNE AND WEAR AREA
Tel: 0116 253 0510 OXFORDSHIRE GW NEWCASTLE (CENTRAL): 63 Clayton Street.
GW LOUGHBOROUGH: 22 Biggin Street. GW OXFORD: 1A Bush House, New Inn, Hall Tel: 0191 232 2418
Tel: 01509 238 107 Street. Tel: 01865 242 182 GW NEWCASTLE (METRO CENTRE):
ON LINE MODELS: 11 Belvoir Rd, Coalville. TRINDER BROS: 2-4 Broad Street, Banbury. Unit B14, First -oor (near the Mediterranean
Tel: 01530 457117 Tel: 01295262 546 Village). Telr0191 461 0950
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i* SUNDERLAND: 253 York Street, . GW EALING: 52D St Saviours Mall (towards back GW EDINBURGH: 136 High Street. Tel: 0131 220 6540
_$t off the High Street near WI&S). * of the centre), Ealing Broadway Centre. GW EAST KILBRIDE: 4 Righead Gate
fit 0191 567 3646 Tel: 0208 840 0171 (at the back of M&S). Tel: 01355 224 680
S R. GLADSTONE & SON: 99 Bedford St, GW ENFIELD: 3/5 Genotin Road. GW FALKIRK: 12 Cow Wynd. Tel: 01324 624 553
.^h Shields.Tel: 0191 2570335 Tel: 0208 363 3238
GW GLASGOW: 198/200 Hope Street. Tel: 0141 332 5588
I0ATS MODELS: 44 Market Place, GW HAMMERSMITH: 161 King Street.
South Shields.Tel: 0191 4277644 Tel: 0208 846 9744 GW STIRLING: 14 Barnton Street. Tel: 01786 448 263
GW HARROW: 296 Station Street. THE HOPE CHEST: 103 High St. Kinross.
Tel: 0208 861 2350 Tel: 01577 862516
WILTSHIRE
3 ,V SALISBURY: 1 b Winchester Street. GW KENSINGTON: Shop 7, Lancer Square, THE HOBBY & MODEL SHOP:
"el: 01722 330 955 Kensington Church Street. Tel: 0207 937 7011 10-12 New Row, Dumferline. Tel: 01383 722582
GW SWINDON: 17 Fleet Street. Tel: 01793 436 036 GW KINGSTON ON THAMES: THE HOPE CHEST: 22 Hunter Street, Kirkcaldy.
33 Fife Road. Tel: 0208 549 5224 Tel: 01592 260116
CYBERDYNE: 15 The Shires Centre, Trowbridge.
Tel: 01225 775980 GW OXFORD ST: Unit F10, The Plaza Shopping A1 BOOKS & COMICS: 635 Great Western Road.
Centre, 1st floor, 116-128 Oxford Street.
HOGGOSAURUS TOYSTORE: 29-30 Maryport St, Glasgow, Tel: 0141 357 6944
Tel: 0207 436 0839
Devizes. Tel: 01380 723841 GW RICHMOND: Unit 8, Westminster House, JUNNER’S T0YMASTER: South Street, Elgin.
RAW MODELS: 3-5 East Street, Warminster. Kew Road. Tel: 0208 948 6122 Tel: 01343 542 492
Tel: 01985 215418 GW ROMFORD: 12 Quadrant Arcade. BANCHORY TOY AND GIFT SHOP: 29 High St,
Tel: 01708 742 140 Banchory, Kincardine. Tel: 01330 825 586
WARWICKSHIRE GW STAINES: 52D Elmsleigh Centre (at back of SPORTS & MODEL SHOP: 66 High St, Dingwall,
GW COVENTRY: Unit 39, Upper Level, Cathedral M&S). Tel: 01784 460 675 Highlands. Tel: 01349 862 346
_anes Shopping Centre. Tel: 02476 227 311 GW SUTTON: Unit 24, Times Square Shopping INVERNESS TOYS: 15/18 The Victoria Market,
GW LEAMINGTON: 22 Park Street. Centre. Tel 0208 770 9454 Inverness. Tel: 01463 222235
Tel: 01926 435 771 GW WATFORD: Unit Q, 1A Queen Steet,
J0T0 RAILWAYS & MODELS: Rugby. Harlequin Centre. Tel: 01923 245 388
Tel: 01788 562 372 HARRODS: Knightsbridge. SW1X 7XL NORTHERN IRELAND
NUNEATON BOOKSHOP: 24 Abbey Street, ROSSIS OF LONDON: 265 Chingford Mount Rd, GW BELFAST: 70A Castle Court (towards back of
'Juneaton. Tel: 01203 342000 Chingford, NI8GD,Tel: 0207 5291920 the Centre). Tel: 02890 23 3684
WARGAMES WAREHOUSE: Queens Arcade, FREDERICK BECK LTD: 22-26 Camden Passage, GW LISBURN: 3 Smithfields Square.
Nuneaton. CV11 5JR Islington, Nl 8GD,Tel: 0207 2263403 Tel: 02892 634 150
ELYS: 16 St Georges Rd, Wimbledon, SW19 4DP, SIGHTS & SOUNDS: 6 Thomas St, Ballymena.
WORCESTERSHIRE Tel: 0208 9469191
GW WORCESTER: 4 Charles Street. Tel: 01266 630373
LEISURE GAMES: 91 Ballards Lane, Finchley,
'el: 01905 616 707 Tel: 0208 3462327 TRASH: 12 Waterloo St, Derry. Tel: 02871 372124
THE STRONGHOLD: 27 Unicorn Mill, Redditch.
Tel: 01527 60709
ELECTRONIC DUNGEON: 4a Graham Road, CHANNEL ISLANDS 1 * * • “ •
EIRE
G'eat Malvern, Worcester. Tel:01684 891619 CAROUSEL: 36 Commercial Arcade, GW BLANCHARDSTOWN: Unit
MODEL MAYHEM: 51 Bridge St, Evesham. St. Peters Port. Tel: 01481 721721 249a.Blanchardstown Shopping Centre, Dublin.
Tel: 01386 421431 THE LITTLE SHOP: 12 Conway Street, St. Helier. Tel: 00 353 1 822 3868
Tel: 01534 732187 GW DUBLIN: Unit 3, Lower Liffey Street.
YORKSHIRE AREA Tel: 00 35 31 872 5791
GW BRADFORD: 4 Piccadilly, Bradford. BOI
3LWTel: 01274 739 430
WALES NODDY’S: The Corn Market, Cork. Tel: 021 275946
GW CARDIFF: 31 High Street, Tel: 02920 644 917 IT’S MAGIC: Unit 223, Eyre Square Shopping
GW SHEFFIELD (CENTRAL): 16 Fitzwilliam Gate. Centre, Galway. Tel: 091 563313
Tel: 0114 275 0114 GW NEWPORT: 25 Skinner Street. Tel: 01633 256 295
GW SWANSEA: 45 Princess Way. KILLARNEY MODEL RAILWAY: Beech Rd,
GW SHEFFIELD (MEADOWHALL CENTRE):
Unit 91B, High Street, Upper Mall (next to Tel: 01792 463 969 Killarney. Tel: 064 34000
entrance near Boots). Tel: 0114 256 9836 ACME COMPUTER GAMES: 210 High Street, THE GATHERING: 43 Lower Gerald Griffin Street,
GW YORK: 13a Lendal. Tel: 01904 628 014 Bangor. Tel: 01248371457 Limerick. Tel: 061 315133
GW LEEDS (CENTRAL): 12-16 Central Road. MERLIN MODELS: 4A Dew Street, Haverfordwest. PICK & SAVE: Unit 7, Longwalk Shopping Ctr,
Tel: 0113 242 0834 Tel: 01437 762633 Dundalk. Tel: 042 9327356
GW LEEDS (WHITE ROSE): Unit 28D (near LIGHTFOOT MODELS & TOYS: 16 Queen St, THE HOBBY SHOP: 85a The Quay, Waterford.
Debenhams), White Rose Centre. Tel: 0113 272 3470 Rhyl. Tel: 01745 331564 Tel: 051 852227
GW HULL: 30 Paragon Street. Tel: 01482 589 576 THE ALBATROSS: 29 Pier St, Aberystwyth.
GW DONCASTER: Unit 10, The Colonnades. Tel: 01970 617836
Tel: 01302 320 535 CREATION MODELS: Quay Street, Haverfordwest. UNITED ARAB EMIRATES
GW HARROGATE: 29 Beulah Street. Tel: 01437 762633 HOBBYLAND TRADING: PO Box 26489, Dubai.
Tel: 01423 564 310 CHARLIE’S STORES: Market St, Newtown. Tel: 0097 14 349 3326
SPACE MYTH & MAGIC: 39-40 Queen Street, Tel: 01686 625313
Scarborough. Tel: 01723 501821 J. CLARK TOYS & GIFTS: 13-15 High St, Brecon.
COMPUTER & GAMES CENTRE: 34 St Nicholas Tel: 01874 622865 GREECE
Cliff, Scarborough. Tel: 01723 500505 RAINBOW PLAZA: Boverton Rd, Llantwit Major, KAISSA: 41 Xatzikostandl Street, Athens.
KITCRAFT: 46 Shambles St, Barnsley. Glamorgan. Tel: 01446 794118 Tel:+30 1 692 9169
Tel: 01226 206080 ARTISTS CORNER: 7 Beaufort Sq, Chepstow.
MAGAZINE WORLD: 2-6 Commercial Street, Tel: 01291 627393 MALTA
Halifax, Tel: 01422 330547 K HOBBIES: Hompesch Road, Fguva pla 13.
SCOTLAND Tel: +356 686 423
LONDON GW ABERDEEN: Unit 1,30/40 Upper Kirkgate. ICON LTD: 83 Triq misrah il-barrieri, Msida.
Tel: 01224 621 261 Tel: +356 227 999
GW BROMLEY: Unit 8, The Mall, Bromley.
Tel: 0208 466 0678 GW AYR: 10 Arran Mall, Dalblair Arcade SOUTH AFRICA
GW BRENT CROSS: Unit F9, Lower Mall (near (behind Hourstons dept, store).
Tel: 01292 610 673 ESSWEX HOBBIES: Shop 20A, Northcliff Corner
Fenwicks), Brent Cross Shopping Centre. shopping centre, Johannesburg.
Tel: 0208 202 4979 GW BRAEHEAD: 115 Braehead Shopping Centre,
King Inch Road. Tel: 0141 885 9440 Tel: +27 11 8883619
GW CROYDON: Unit 35, Drummond Centre
(outside at the back of the centre), Keeley Road. GW DUNDEE: 110 Commercial Street. WIZARDS WARH0USE: Lower level, Eden Mall,
Tel: 0208 680 4600 Tel: 01382 202 382 Eden Vale.—
9
What’s going on in your local store? _
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Most Games Workshop stores stay open late on Thursday’s so that you
can play your favourite games. Thursday’s games feature team
participation battles for you to take part in, painting workshops for those
who have the basic principles, and a forum for gamers to talk about the
hobby
Thursday evenings are particularly aimed at those who have just
graduated from our Sunday Beginners’ programme. Our friendly staff
available to help with all the advice you may need. Just come down to
vour local store on Thursday to join in. Please note that not all stores are
able to stay open late.
Please call your local store for details.
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Most Games Workshop stores run Veteran’s Nights. They are aimed at older
gamers with plenty of experience on the battlefield. You can play games against
equally experienced Warhammer and Warhammer 40,000 opponents, share
ideas about all aspects of your hobby and also play Games Workshops more
specialised gaming systems.
To play a specific game, check with the store to see if they have the space that
day, and what scenery and hoards they may be able to provide. I hen just come
along with your army, and an opponent of course, and play.
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Please call your local store for details.
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SATURDAY
Every Saturday our stores play a massive Warlords game. Whether you’re a
complete beginner or a seasoned veteran, everyone is welcome to take
part. The Saturday Warlords game is the highlight of the store’s gaming
schedule. All through the week leading up to the game you can get
information on the Saturday game, just ask the staff about what’s
happening, and where to sign up. Then simply turn up on the day,
bringing along whatever models you can, to join in the fun!
Saturday is also the day new products are released, so make sure you’re
there to check out the latest new miniatures!
Denna linje ar speciellt for svenska kunder. En svensk talande operator vdntar pa
Swedish++44115 9188507 ditt samtal. Om det ar upptaget koplas samtalet till en engelskoperator.
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Space Marine Scouts
CONVENIENT BITZ
With their ability to infiltrate the battlefield. Space Marine Scouts
acdleal at barftvvtng tlic enemy right from the start! You can put It's open 365 days a year, 24 hours a day from the just like Mail Order the Online Store has a huge
votr squad together aiyway you like with die following models
comfort of your own home. range of bitz, ideal for converting and modelling.
5f*er tbrtM Snaf 1 Sc%m«2 S^rilkbH»S(ul3
The Online Store uses 128 bit security and GREAT SERVICE
encryption to make placing an order online even Online orders are processed by the Games
safer than using the telephone! Workshop Mail Order team so you get the same
HUGE RANGE great service as you do over the phone.
The store has the entire current range of Games
Workshop games and models including all the EASY TO USE
books, magazines and models from Fanatic and the The Online Store is well laid out and easy to
Black Library. navigate. And we've just added a search engine to
ARCHIVE make it even easier to Find exactly what you're
The Online store has an ever expanding range of looking for.
older, classic, hard to get Citadel miniatures.
So if you've never done it before why
FAST
Orders are usually dispatched within 24 hours. not give our Online Store a try?
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FUTURISTIC BATTLES IN A BOX!
Warhammer 40,000 brings the war-torn universe of the
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type of alien terrain you can imagine. The boxed SHOO PNC
The Warhammer 40,000 boxed set contains 31 Citadel miniatures (20 Dark Eldar,
10 Space Marine troops and 1 Space Marine Land Speeder), a 288 page rulebook,
2 gothic ruins, jungle trees, range rulers, dice, templates, and more!
WHERE TO BEGIN
When choosing your army, the most obvious place to start looking is right in front of you - this very catalogue. Throughout these pages
you’ll find all sorts of information about each army for Warhammer 40,000. We’ve provided some rules tips, as well as painting, collecting,
and playing advice for just about everybody. For more in-depth write-ups of all the armies, look to the Warhammer 40,000 rulebook from
the boxed game or to one of the Codex army books. Each book contains an army list and background information for many of the armies
available ta collect. They’re both staffed with people who are always eager to help you with any questions or problems you have collecting
your Warhammer 40,000 army.
CODEX: CITYFIGHT*^ #
Throughout the universe, warring races descend on each other’s cities bringing destruction with
them, in the shattered ruins, old generals are forced to learn
new tricks while their soldiers hope merely to survive.
There was a ball of flame, blue hot cone to wing-struts, tumbled close
at the heart, rising into a halo of overhead, spraying flaming debris
yellow and white, and looking for and showers of igniting fuel, and due
all the many worlds like the coal of a crater twenty meters deep with its
a tinderstick raised to light an incandescent impact. Las and tracei
officer’s cigar. rounds stitched the air with bright
neon lines, and rockets banged dowr
But this ball consumed the whole
the valley, trailing blue smoke ir
horizon, edge to edge. From forty
tattered swirls. The dull dhuk-dhuk o
kilometres away down the desert
mortar brigades dug in along the
valley, they could feel the heat on
valley shelf was interminable.
their faces.
The armour brigades, poised at the
The skies of Armageddon, sulphur-
head of the Hades Valley Roac
yellow, already fading to an early,
amid burned-out habitats anc
muddy dusk, were stained deeply
manufactories, growled and revved
by monstrous blooms of smoke diesel exhaust fumes fogginc
and veils of ash. Every minute or the blasted landscape like dawr
so, a greenish line of fire raced mist. The pulped soil under their
down from the upper atmosphere, racks was two parts ash to three
streaking the air diagonally before parts human bone. Four thousanc
striking the great fire ball with an Leman Russ and Leman Rus;
impact that shook the ground. Exterminators, supported by puffing
The ball of flame was the funeral heavyweight Demolishers anc
pyre of the mighty Hades Hive, blackened Hellhounds sat reeking o
symbolically and brutally crushed leaking fycelene. Sentinel outrider;
by Ghazghkull’s forces as a stalked around the edges of the grea
statement of intent. An entire hive, phalanx.
and millions of lives, snuffed out in Most of the armour units were paintee
a few hours by a bombardment of with the green and black liveries o
asteroids gravitically loosed by the the Cadian Shock Troops or the sane
orbiting flotilla of space hulks and and grey of the Steel Legions
terror ships. Hades had famously General Valadian, sector overseer o
resisted the Ork scum until the the armour units, his noble face a;
bitter end during the last war. It dark as his Cadian fatigues, jumpe(
would not do so again. Ghazghkull down from the turret of his Lemai
would not permit its memory and Russ Vanquisher and snatched th<
defiance to endure. speaker horn from the vox-set of <
Waves of Ork warplanes, their waiting comm-officer. He aske<
ram-jets screaming like cattle in repeatedly for permission to advanc*
pain, dug through the thick smoke and engage the vast, massing
hanging over the great rift valley strength of Greenskins in the valley.
and popped donut-shaped scuds His requests were denied. The ol<
of cloud behind them with their man denied them personally.
hypersonic booms. The sky was
Eight kilometres from the armou
black with their jagged shapes.
files, in the colossal infantry position
Outnumbered packs of Imperial
ranged along the valley slopes, th<
Furies sprinted west across the
old man sighed.
ruined sky, engaging, wheeling,
many exploding in mid-air. One, Yarrick, Imperial Commissar, hero c
stricken and ablaze from nose Armageddon, turned away from hi
own vox-officer and looked out across beyond the range of our artillery. They’re horn to Yarrick.
:ne rift valley towards the pyre of Hades not stupid, you see. Ghazghkull hasn’t “Princeps Danferus of Imperius Quintus.
Hive. There was a sadness in his eye. conquered a hundred worlds by being Legio Metalica stand ready and await
Hades, spared and saved through the stupid. Their ground forces are there to your orders, sir,” the voice, transformed
toil and blood of so many, himself entice us, to fire the battle-ardour of men by vox-augmentation, sounded inhuman
ncluded, now gone, all gone. like Valadian, to spur him into hasty and boomed from the speaker.
action. And the inferno of Hades is
General Valadian repeats his request,
meant to quash our morale too, and “Emperor love you, Princeps. Move your
sir,” the vox-officer, a young Cadian
make us eager for vengeance. But see war machines down along the Hades
corporal with narrow, intense eyes, said
there...” Road and deploy as far as marker ten.
behind him. We’ll have a fight for you soon enough.”
"Valadian must learn patience. I could He indicated to the north of the main Ork
forces. The massive battle-giants plodded past
send him in but then he’d be dead.”
the waiting infantry, trembling the ground
Yarrick turned to the youth. “Do you “What’s that, Robac?” with each massive footfall. The tannoy
know why?” Robac frowned at the empty area of ash horns on their armoured shells blared
-he Cadian vox-officer shook his head. waste, a dismal, open stretch ten howls of damnation and Imperial hymns.
He stood with the old man on a kilometres across. “Nothing, sir?” he Many of the infantry cheered. Others
promontory overlooking the entire ventured. shook in fear.
mperial lines. Around them stood over “Nothing indeed. Empty. Why?” The Orks in the valley below, despite
sixty thousand Cadian and Steel Legion their terrible numbers, quailed and
Robac shrugged.
nfantry, all waiting, all gazing east down edged backwards. Sleek Warhounds,
:ne wide ash valley towards the burning “Tactically, there is no reason why the half the size of the massive Warlords,
doom of Hades. The bayonets on their Orks haven’t spread in that sector. But scurried forward to flank the advancing
shouldered arms, some short like they hold off, in a trim, disciplined line, Legio. As soon as the Titans took
daggers, others as long as cutlasses, more disciplined than we would normally forward position, Yarrick allowed
made a wild, gleaming forest of blades expect of brute-squads and buggy Valadian’s armour to move forward a
around the command position. teams.” kilometre and fan out along the valley
-he vox-officer, Robac, shook his head. “What are they waiting for, sir?” asked floor.
He had been flattered when Marshal Robac. By then, with flame-lit darkness around
Tooms had appointed him to Yarrick’s “The same as us, boy. Tell the general to them, the infantry had been ordered to
staff, Yarrick being such a hero and all, rev his engines a little longer.” rest easy. The forest of blades had fallen,
but he had been disconcerted by the and the valley slopes were thick with
Commissar in the flesh. Small, reduced By nightfall, the enormous Imperial
crouched, resting men and campfires.
by age, pain and weariness, shoulders forces at the west end of the valley were
slumped, his black leather coat hanging near to frenzy point with anticipation. The It was close to midnight when the
mply around a frame that should have Steel Legion were singing battle hymns, moment came. The moment Yarrick had
retired long since. The empty sleeve and drummers in the Cadian echelons been waiting for. A vast black shape
made it worse. Robac knew Yarrick had set up a stacatto rhythm in time to the eclipsed the moonlight and the blaze of
lost his right arm in glorious close regular tympani of mortar barks. Ork air Hades Hive, and descended towards the
combat with Ugulhard, Emperor rejoice, cover swept over them intermittently, but open, suspiciously empty sector of the
out that was years ago, and now this old the chattering Hydra batteries Yarrick valley. The smoke-thick air around the
man with his stump and his shrunken had deployed along the flank filled the air Imperials became leaden-heavy and
shank seemed a pitiful thing to be with lacerating blooms of destruction. charged with static.
rallying around. The fire-clouds of Hades Hive lit the Six million cubic tonnes of asteroid
"Observe... what is your name?” night, ten kilometres deep, flaring light fortress, supported on modified force
and shadow back down the valley. fields and traktor kannon beams,
"Robac, Commissar, sir!” lowered itself into the valley. An Ork Rok,
Distantly, the vast Ork forces, massing a
Observe, Robac.” Yarrick spoke softly, hundred thousand strong, yowled war a war-bastion of near invincible strength.
almost chillingly, as if war held no horns and bellowed chants like a chorus The bow-wave of its fields and beams
surprises for him now. Either that, or he of death-gods, jeering up the valley at seared the ash waste into glass beneath
was too tired to care about it. Yarrick the poised Imperial multitude. it, lifting scathing sheets of dust back
gestured out over the forest of bayonets
Clanking and whirring in the night, giants down the rift valley. Even the Ork
‘.owards the east with his good arm. “The
came up behind the Imperials, rising multitude shied from it.
green scum are callous and brutal, but
above the line of the valley ridge. The The force wall, compressing under the
they are not without tactics. To fight
waiting infantry turned and many cried weight of the settling Rok, pushed a
them, you must get inside their minds, as
out in wonder to see the Titans. Nine of shockwave ripple down the valley-bed.
have, Emperor spare my soul. You
them, Warlords of the Legio Metalica, Even the waiting Titans shook and
must understand their brute tactics and
burnished brass-black, eye-slits glowing vibrated. The foremost tanks of
their feral ploys. They are massing there,
red against the darkness and the stars. Valadian’s armour force were tossed
due east, in vast numbers, deploying
*rom landing pods carefully positioned Shaking, Robac handed the speaker askew by the tidal power. Nine tanks,
jerked aside by the down-pressure, And with him beside them they could The trundling vehicles crushed the
detonated and ignited. Fifty more were not fail. enemy under their tracks, chewinc
rendered immobile as the force-wave through the foot-ranks until their side!
The Imperial counter-assault began in
stripped them of tracks or turrets. A were wet with green ichor. The
the first few hours of the new day,
Warhound, close by, was crushed into Vanquisher and Demolisher main gun!
illuminated by the ceaseless death-fires
the ground like an empty ammo-can. blasted up at the Rok, while the
of Hades.
Exterminators reaped cyclic death intc
The whole world seemed to ripple as the Yarrick threw the eager armour units the Orks before them, and the
Rok made landfall. Thousands of spike- forward into the midst of the Ork clans, Hellhounds washed infernos of doom let
anchors spat from its flanks to secure it directing the Titans at the Rok itself, and right through the Ork infantry, a:
into the sub-soil. With a whine of which was currently disgorging heavy their turrets traversed over and again.
hydraulics, deployment ramps and huge armour and Gargants.
cargo shutter-mouths opened and Titans met Gargants on the open silic<
settled in the ash. The massive weapon He knew this was the one, vital plain before the Rok. Imperius Tenebrui
arrays on the top side of the Rok began opportunity to strike, the one he had gutted a Gargant with its volcano cannoi
to cycle and fire. waited for, the one that came after the and decimated two more with it!
Rok had demolished all beneath it with thundering rocket pods before it wa;
Shells dropped in amidst the armour, its force wall and before it could empty scythed in half at the waist b'
scrapping dozens of vehicles
itself of its indomitable fire power. concentrated lasfire and shelling fron
indiscriminately.
Supporting the Adeptus Mechanicus, the Rok itself.
Cannon fire and shelling also strafed the
Yarrick called up the Basilisk and heavy Tenebrus’s torso fell away, blazing an<
infantry positions, and panic started as
artillery units ranged along the valleys exploding. Its legs stood firm through th<
platoon groups ran for cover.
side to direct fire at the Rok. Their rest of the night and through the rest c
“Now we have something to fight, thunder overshook the battle, blasting the Armageddon War, a bitter monumer
Robac,” said Yarrick quietly. He strode deep wounds into the landed super¬ to the Legio’s power.
out of his field tent and surveyed the fortress. Leading the racing armour drive into th<
monumental scale of the scene.
Basilisk shells took out two of Ork legions, Valadian’s Vanquisher wa
“Assist me,” he said to the young the Rok’s landing ramps, and incinerated immobilised as stikkbombz blew out it
Cadian, stripping off his leather coat. a Gargant being lowered by pylons. starboard tracks and shoota rounds fror
Robac stepped up in time to help lift the Other shells hit a Gargant’s support buggies raked its length. It bellied in th
revered power claw that robed derricks as it was being cranked down to ash, trying to turn. The gunner screame
attendants of the Ministorum were the ash-soil, and they blew away under for a target as Ork bodies thre\
carrying from the tent. Yarrick peeled the bombardment. The Ork war-giant themselves onto the armour top an
back the blouson sleeve from his lost fell, and ruptured under its own weight, hammered on the hull. The spotter cam
arm, and Robac glimpsed connector onboard munitions blowing it out in a up through his hatch to man the pintle
plugs and synapse link ports buried in blast that lit the valley. mounted storm bolter, but was ripped oi
the folds of scar-tissue at the stump end. of the tank before he could get his hand
Yarrick called up the infantry musters,
They slid the clawed limb-weapon into on the gun-grips. His shrieking form wa
and the forest of blades rose to surround
place. Leads connected, it woke and thrown to and fro between the howlin
him once again. Switching Robac’s vox
seethed with flickering power. The finger- Greenskins. He was gleefully rippe
to all channels and loud-speaker
blades clacked and snapped as the apart.
simultaneously, he exhorted the sixty
Commissar test-flexed them. The aides thousand men with a rallying speech that Valadian cowered in his turret, an
buttoned a fresh leather coat around had many teary-eyed yet stoically firm of pulled out his guard-issue las-pistol fror
Yarrick, one specially made to purpose - Emperor willing, they would the shoulder webbing under his flak coa
accommodate his augmentation. He set rid this Imperial world of the alien He checked the clip.
his Commissar’s cap on his head with invaders or sell their lives dearly in the The hatch above his head was torn clea
his good hand, then slung his storm process. off and a tusked green monster leere
bolter over his shoulder.
They were already charging down the down at him, snarling something alie
“Robac. Open the command channel. slope of the escarpment, baying life- and vicious. Its breath bellowed
Now the fight begins.” oaths to the Golden Throne, when foul, rank stench down at him. Valadia
Robac realised his mouth was hanging Yarrick ordered them to engage. put a las-round into its left eye and the
wide open. In a few moments, the weary, burst the brain case of the next Ork wh
The forces of the Cadians and the Steel
frail old man had been transformed into a tried to paw down at him.
Legions met the charging Ork foot-brutes
charismatic giant - the weapon claw, the in a withering infantry storm three miles His third shot he used on himself.
gleaming braid on the cap, the look in the wide. Thousands were killed on both There was a brief period of confusion, c
eye. sides in the first few minutes. There was the Imperial armour tried to confirm th
Even the very build of Yarrick was now mayhem, and a murderous confusion of loss of the general. When no retui
transmuted in the face of battle. He hand-to-hand frenzy. signal was heard from Valadian, armoi
seemed huge, invulnerable, terrifying. By then, Valadian’s armour column was command fell to Major Dillai
Robac realised why Yarrick was a hero. biting into the Ork legions from the south. who rode his Leman Russ Exterminat<
JA
into the deep, thick, unforgiving ranks of of the artillery, the thunder of the Titans, by his beloved brother Princeps
the screaming green foe. His turret- the shriek of the lasguns and the Danferus was all around. Through the
mount, the chattering exterminator drumming of the tanks. vista-plates in his throne console and the
autocannon, scythed through the enemy repeater sub-screens floating around
At the head of a Cadian storm group,
and reaped them down like corn staves. him, Goplin saw the burning ruin of
Yarrick met the Orks for the first time in
Dillan rounded his tanks into a claw¬ Imperius Quintus, sprawled amid the
two decades and relished the way his
shaped deployment that scoured into the mech-corpses of its enemies.
power claw ripped through their puffy,
Ork legions and cut their support lines pustuled green flesh like butter. Galgamech advanced into the weapon
from the Rok. bay of the Rok, small-arms fire rattling
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They shall be pure of heart and strong of body,
self-aggrandisement. They will be bright stars in the firmament
of battle, Angels of Death whose shining wings bring swift
enemies of Man. So shall it be for
times a thousand years, unto the very end oj
eternity and the extinction of mortal flesh
Roboute Guilimcin - Prim arch of the Ultramarines
SPACE MARINE
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SPACE MARINE
MEGAFORCE
The Space Marine
MegaForce contains:
10 plastic Space Marines,
5 Assault Marines,
5 Terminators,
I Dreadnought, l Land Raider,
6 l Gothic Ruins frame
Space Marine Command Squad
A great boxed set, the Space Marine Command squad contains a Space Marine Space Marine Marneus Calgar
Commander, Veteran Sergeant, Apothecary, Standard Bearer, and a Tcchmarine Commander Master of the
Ultramarines
u
ultra
Nightbringer novel
Captain Uriel Ventris of the Ultramarines
is in a race against time for an ancient
device of galaxy-destroying power.
Space Marine
Sergeants are adept
at leading your
squads into battle,
and have the
opportunity to
obtain special
equipment from the
Space Marine
Armoury.
*■
40.900
Space Marine Scout Space Marine Scouts Space Marine Scouts Space Marine Scouts with
with Heavy Bolter with Bolters with Shotguns Needle Rifles
Space Marine Scout Squad Boxed set Space Marine Combat Squad Boxed set
Space Marine
Space Marine
Razorback
Rhino
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size. «•
Space Marine Land Speeder boxed set Space Marine Land Speeder Space Marine Land Speeder
Tornado boxed set Typhoon boxed set
Dark Angels Ravenwing Command Bike Squad boxed set Dark Angel Master of the Ravenwing boxed set
Space Marine Bike Squadron boxed set Space Marine Bike boxed set
Space Marine Scout Bike Squadron boxed set Space Marine Attack Bike
boxed set
Space Marine Assault Squad boxed set Space Marine Assault Sergeants
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% off actual size.
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Devastator
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Space Wolf Grey Hunter Squad
Wolf Scouts
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Space Wolf Long Fangs Squad
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All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size.
Codex: Blood Angels is an add on to Codex: Space Marine and allows you to add new units to your Space Marine army.
Below are extra models that allow you to theme your army around the Blood Angels chapter of Space Marines.
Commander Dante Chief Librarian Mephiston Brother-Captain Tycho Apothecary Corbulo Space Marine
Blood Angels
Standard Bearer
Blood Angels Death Company Blood Angels Death Company boxed set
Chaplain Lemartes Chaplain
Blood Angels Baal Predator boxed set Space Marine Furioso Dreadnought boxed set
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% cf actual size.
c ■
Codex: Dark Angels is an add on to Codex: Space Marine and allows you to add Codex: Dark Antzels is an
new units to your Space Marine army. Below are extra models that allow you to supplement to Codex:
theme your army around the Dark Angels chapter of Space Marines. Space Marine and allows
you to add new units to
Veteran Dark Angels
your Space Marine army.
Scout Sergeant Naaman
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size.
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tbremtem omr Imperium. Each one of you brave warriors is part of a vast fighting
f: rc< trill be called upon to serve in the eternal war. You will fight on countless
a thousand different worlds across the galaxy. And, whether you fight
>1
i„ omr great crusading armies or serve with the smallest garrison, you must be proud
: . -rice \our life to save Humanity from its enemies.”
Commissar Yarrick, addressing new recruits
Novels
Dan Abnett tells the continuing tale of Commissar Ibram Gaunt and his
regiment of brave Imperial Guardsmen, the Tanith First-and-Only,
in the stunning Gaunt’s Ghosts series:
First & Only, GhostmakerNecropolis and Honour Guard.
w
IMPERIAL GUARD
BATTLE FORCE
The Imperial Guard
Battle Force contains:
rSG 20 plastic Catachan
Jungle Fighters,
2 Sentinels, &
I Leman Russ Battle Tank
Waritammer 40 y000 Tree
frames (enough components
to make four jungle trees).
Lord Solar Colonel Iron Hand’ Sly Marbo Commissar Commissars
Macharius Straken Yarrick
Catachan Catachan Cadian Valhallan Valhallan Guardsman with Steel Legion Lieutenants
Captain Lieutenant Lieutenant Captain Lieutenant comm -links
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Steel Legion Sergeants Steel Legion Troopers
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shownrSOy & ac:u3^ize
Catachan Jungle Fighters Chimera Armoured Troop Carrier
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Steel Leg Catachan Sentinel
Sentinel Squadron (Boxed sc
of three Sentinels)
Imperial Guard
Sentinel A
Leman Russ
Battle Tank
Leman Russ
Exterminator
COLLECTING ASSASSINS
ssassins are a tool of the Emperor, that when used properly spell certain doom for the enemies of the Imperium. The
A ultimate harbingers of mankind, none can stand in their way. Once a target has been selected, the Assassins hunt them
down and destroy them using speed and stealth, before moving on to there next target. Each of the four Temples specialise
in a different form of death. Assassins can be included in Space Marine, Imperial Guard and Sisters of Battle armies.
Callidus Assassins
The Callidus Temple employs
subtlety and deceit to
accomplish the edicts of the
Emperor. Through the Temples
ancient teachings, the Assassin
learns to change the very shape
of its body allowing it to
infiltrate the enemy’s lines and
achieve its goal.
Culexus Assassins
The twisted agents of the
Culexus Temple maximises
their strange psychic mutation
to benefit the Imperium. They
cause a natural revulsion in
anyone they encounter, causing
a distraction in an enemy
which often proves fatal.
Evcrsor Assassins
Warriors of the Eversor
Temple arc relentless in the
pursuit of their targets. They
train constantly and use
powerful drugs to increase
their already impressive array
of combat abilities. The
Eversor Assassin is the most
hiehlv trained and brutal killer
in the Emperor’s arsenal.
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown.60°o of actualize.
To most of humanity, the Emperor is venerated as a living god. The vast organisation
known as the Ecclesiarchy is the official church which controls and regulates the
worship of the Imperium’s saviour. The Adepta Sororitas is the fighting arm of the
Ecclesiarchy. Trained to the highest standards and equipped with the finest weapons,
these zealous female warriors smite the foes of the Emperor across the length and
breadth of the galaxy!
COLLECTING A
SISTERS OF BATTLE ARMY
The Sisters of Battle army is very similar to the the forces of the Imperial
particular traditions and heraldry which they apply to their uniforms and
battle gear. However, the Sisters of Battle are not bio-genetically modified
superhumans. They are raised from birth to believe in the ideals of the
Ecclesiarchy and are the finest warriors the Imperium has to offer, second
only to the Mighty legions of the Adeptus Astartes.
The majority of the Adepta Sororitas forces are made up of Battle Sisters
who fight in close knit units and can be used for a variety of tactical
situations. Other units like the elite Celestian Squads, high-flying
Seraphim Squads and heavy-weapon wielding Retributor Squads utilise
their specialised battle skills to make sure that the Sisters of Battle triumph
over all heretics who would oppose their righteous causes. Additionally,
Battle Sister armies are often accompanied by veteran members of the
Ecclesiarchy, like Missionaries and Preachers, who use their faith and
combat experience to aid the Orders Militant on the field.
iff
> To
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•-
Battle Sisters
Flamer MeltagUD
Sister Superiors
Battle Sisters with Assault Weapon
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actuaf.size.
-*rMB
Price band table. All prices correct at time of going to press. Contents may vary from those shown.
A-£3 B - £4 C - £4 D - £5 E - £6 F - £8 G - £8 H-£10 I-£12 J-£15 K-£18 L - £20 M - £25 N - £30 P - £40 Q - £50
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size.
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The ongoing expansion of the Tau empire ensures that they are frequently encroaching into
other races’ territories and border disputes are quick to flare up on the frontiers. Tau space
borders on many Ork-held systems and several Imperial sectors. Craftworlds have passed
through their space and the first tendrils of the Tyranid hive fleets are approaching. This
means that whatever army your opponent has, a Tau player can fight him with no qualms
about whether or not such a battle would ever actually arise.
:< -
TAU
BATTLE FORCE
The Tau _• *J*
Battle Force
contains:
12 Tau Fire Warriors,
12 Kroot Warriors,
3 Crisis XV8 vs* '.;
■
Battlesuits,
10 Drones, & • ^
.
. f
•,
4 '
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L_
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49 X 7*'..
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Kroot Shaper
Kroot Carnivore Squad
/:
Price band table. All prices correct at time of going to press. Contents may vary from those shown.
A-£3 B - £4 C - £4 D - £5 E - £6 F - £8 G - £8 H-£10 I-£12 J - £15 K-£18 L - £20 M - £25 N - £30 P - £40 Q - £50
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size.
The Eldar are a dying race having suffered
that stolit their once mi eh tv civilisation. They
before humans first
dar are a race of
anderers, fighting t
galaxy of barbaric
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60%'of actu# size.
Mr
Eldar
Avatar
Phoenix Lord Phoenix Lord Phoenix Lord Phoenix Lord Phoenix Lord Phoenix Lord
Karandras Fuegan Baharroth Asurmen Jain Zar Maugan Ra
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size
Howling Banshee Exarch Howling Banshees Warp Spiders Warp Spider
Exarch
Wraithguard
jttairr ~ •?
Eldar Heavy
Weapon Platforms
Scatter
Dire Avengers are the most tactically flexible of the Aspect Warriors, Heavy weapon platforms may join
representing the War God as a noble warrior. Guardian Defender squads for added firepow'er.
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actualize.
54
- .
■IB 40.000 ■■■
Eldar Shrieker
Jetbikc
Swooping Hawk Swooping Hawks
Exarch
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All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size
Enemy tanks and artillery don't have a chance against the advanced laser technology of
the Eldar Fire Prism. Able to vaporise scores of enemy infantry and blow tanks to bits, the
Eldar Fire Prism
Fire Prism is an essential anti-tank weapon for any Eldar arsenal. Like all Eldar vehicles, Grav-Tank
the Fire Prism is a skimmer, able to travel over all types of terrain and still deliver its
tremendous Firepower to practically anywhere on the battlefield.
Eldar Falcon
Grav-Tank
The Falcon is the standard mobile combat vehicle of an Eldar army. Fast,
elegant and carrying a devastating variety of hull and turret-mounted
weapons, the Falcon is an excellent choice for transporting small units of
Aspect Warriors or Guardians to the front, or extracting your forces after a
quick and hard-hitting raid!
Eldar Avatar I
GAME SUPPLEMENTS PRICE BANDS (1 per blister)
Codex: Eldar F Eldar War Walker I
(48 page army book) (1 per blister)
Codex: Craftworld Eldar C Eldar Wraithlord I
(24 page army book) (1 per blister)
ELDAR BOXED SETS PRICE BANDS Warp Spiders B
(1 per blister)
Eldar Shrieker Jetbike F
(Boxed set of 1 model with colour transfers and colour banner) Warp Spider Exarch C
(1 per blister)
Eldar Vyper Jetbike I
(Boxed set of 1 model with colour transfers) Eldar Rangers D
Eldar Jetbike D (2 per blister)
(Boxed set of 1 model with colour transfers and colour banner) Phoenix Lord Karandras E
Eldar Shining Spear Squad K (1 per blister)
(Boxed set of 3 models) Phoenix Lord Jain Zar E
Eldar Shining Spear Exarch F (1 per blister)
(Boxed set of 1 model) Phoenix Lord Asurmen E
Eldar Battle Force Q (1 per blister)
(Boxed army) Phoenix Lord Fuegan E
Eldar Guardians J (1 per blister)
(Boxed set of 16 multi-piece plastic models) Phoenix Lord Maugan Ra E
Eldar Fire Prism Grav-Tank L (1 per blister)
(Boxed set of 1 model with colour transfers) Phoenix Lord Baharroth E
Eldar Falcon Grav-Tank K (1 per blister)
(Boxed set of 1 model with colour transfers) Wraithguard E
Eldar Dire Avengers Squad I (1 per blister)
(Boxed set of 10 models) Striking Scorpion C
(2 per blister)
ELDAR BLISTERS PRICE BANDS
Striking Scorpion Exarch B
Dark Reapers E
(1 per blister)
(2 per blister)
Swooping Hawks C
Dark Reaper Exarch B
(1 per blister) (2 per blister)
Howling Banshees C Swooping Hawk Exarch B
(2 per blister) (1 per blister)
Howling Banshee Exarch B Fire Dragons C
(1 per blister) (2 per blister)
Eldar Farseer D Fire Dragon Exarch B
(1 per blister) (1 per blister)
Eldar Warlock B Heavy Weapon Platform E
(2 per blister) (1 per blister)
Eldrad Ulthran, Farseer of Ulthwe G Support Weapon Platform G
(1 per blister) (1 per blister)
art of the
Codex: Chaos Space Marines is the first step have their revenge...
in collecting a Chaos army for Warhammer
40,000. With a full army list, special rules
and plenty of colour pictures, this
COLLECTING A CHAOS SPACE MARINE ARMY
indispensable guide also contains painting he Warhammer 40,000 Chaos Space Marine army has one of the widest selections
advice, special characters and background.
of troop types. Not only do Chaos commanders get to pick from the heretical forces
This boxed set is the perfect way to start
of the Chaos Space Marine Legions, but there are tons of speciality troops including
collecting that murdering force bent on a
Black Crusade! Pictured below is this battle Chaos Space Marine Bikers, high-flying Raptor’s and the living weapons of the
force in all of its corrupted glory. Chaos Obliterators. There are also cults within the Chaos Space Marine army
dedicated to the four major powers of Chaos (Khorne, Tzeentch, Nurgle and
Slaanesh), such as the blood-soaked Khorne Berzerkers and the ear-shattering Noise
Marines. Each one specialises in a particular form of destruction. In addition. Chaos
Space Marines can summon help from the Warp itself by enlisting the aid of Daemon
Packs and Daemon Beasts to crush their opponents’ bodies and souls. As if that wasn't
enough, the army has a wide array of vehicles including the Chaos Dreadnought,
whose only purpose is to blast opposing forces to bits. Above all, Chaos Space Marine
armies are about variety and there are plenty of models available to suit even the most
warped Chaos Space Marine Lord.
j >r~ a .< m
r CHAOS SPACE
•t. *r mm*. , MARINE
_IE L'w v
* BATTLE FORCE
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The Chaos Space Marine
t S'*, Battle Force contains:
• . r
10 plastic Chaos
•Vi 4
if V '^
Space Marines,
mm »P5 12 Khorne Berzerkers,
? Si
±z\ri' 4 Chaos Space Marine Bikes,
/ Rhino,
1 Chaos Spiky Bitz frame &
* ^
• - a set of Gothic Ruins
■_r,C|
rr
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——-—-:—- .
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown.60°o of actual ize.
58
Although they are indomitable in
close combat. Chaos Space Marine
Terminators are almost without equal
in a firefight. Their variety of
powerful weapons, combined with
their amazing armour save, makes
these walking emplacements
extremely tough when the bolter
shells start to fly.
Khorne Berzerkers
These Plastic Khorne Berzerkers can be posed in numerous of different positions!
Plague Marines,
Plague Marine Champions
and Plague Marine with
Assault Weapon
Champiion Meltagun
Champiion
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size
T
Chaos Space Marines, Chaos Space Marine Champions and Chaos Space Marines with Assault Weapons
fm |B l«
,-%v ** 41 ft
i
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• •. •
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures ^hown .SO^o of actual size.-
WASMAMMSR
i 40,000 i
Noise Marines
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Dreadnought
Chaos Space Marine
Obliterators
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size.
V _
Noise Marine with Doom Siren B
GAME SUPPLEMENT PRICE BANDS (1 per blister)
Codex: Chaos Space Marines F
(48 pages Codex) Noise Marine with Sonic Blaster B
(1 per blister)
CHAOS SPACE MARINE BOXED SETS PRICE BANDS Noise Marine with Blastmaster B
Chaos Space Marine Dreadnought M (1 per blister)
(Boxed set of 1 model plus six different arms
and colour transfers) Chaos Space Marine Icon Bearer B
(1 Chaos Space Marine and 1 random icon per blister)
Plague Marines E
•
(Boxed set of 5 plastic models and colour transfers) Chaos Space Marine Obliterator D
Chaos Space Marine Bike Squadron K (1 per blister)
(Boxed set of 5 models) Chaos Space Marine Raptor B
Chaos Space Marine Predator K (1 per blister)
(Boxed set of 1 model)
Chaos Space Marine Raptor with B
Chaos Space Marine Land Raider N Assault Weapon (1 per blister)
(Boxed set of 1 model)
Chaos Space Marine Lord E
Chaos Space Marine Doomrider H
(1 per blister)
(Boxed set of 1 model)
Khorne Berzerkers Abaddon the Despoiler, Warmaster of Chaos G
J
(Boxed set of 12 multi-piece plastic models) (1 per blister)
DARK ELDAR
tlATTLE force / VMKS*0?
DARK ELDAR
Cl I Ain \
ITLE FORCE
The Dark Eldar Battle
Force contains:
20 plastic Dark Eldar
Warriors,
1 Dark Eldar Raider,
5 Reaver Jetbikes, &
Warhammer 40,000 Tree
frame (enough
components to make
four jungle trees).
0
Dark Eldar Lords Dark Eldar Haemonculi Urien Rakarth, Kruellagh Lclith
Master Haemonculus the Vile Hesperax
Asdrubael Vect
Asdrubael Vect is the lord and master of the Kabal of the Black
Heart and holds an iron grip over his vicious minions. Vect rides
upon the Dais of Destruction, an ornate version of the Ravager,
which carries not only the Kabal Master but also his own personal
bodyguard into the thick of battle to gather more slaves!
mm
Dark Eldar Mandrakes
- -- ;
Wyches with Wych Weapons
Each Dark Eldar Wych unit has the ability to upgrade one
Wych model to carry a razorsnare and falchion, one with
hydraknives, and one model with a shardnet and impaler at
no additional cost. These expert warriors are veterans of
the murderous gladiatorial pits, making each unit even
more deadly with their unique combat skills!
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size.
65
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Blaster Shredders
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Jetbike squads consist of between three and ten Reavers. To bulk up an already deadly squad
single jetbikes are also available in a boxed set.
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“The Orks plague the galaxy from end to end with their ceaseless warring and strife.
They are a race rooted so deeply in war that peace is utterly incomprehensible to
them. They cannot be bargained with or bought, save with weapons which they will
inevitably turn against those who tried to bribe them. I pray with all my faith that
some great catastrophe will annihilate them, but I fear that ultimately it is they, not
we, who will rule the galaxy”
Imperial High Lord Xanthias
he Orks aren’t the most organised race in the universe, but when they put
their minds to fighting, nothing is gonna stand in their way! Using the sound
tactic of the biggest and toughest one being in charge, the Ork Warboss leads
massive mobs of troops forward, consuming the enemy in a sea of green fury. As
you may have guessed, the basic idea behind any Ork army is to gather the boyz,
and when you think you've got enough, gather some more. Employ this
philosophy when putting your army together. Ork Slugga Boyz use all manner
of sharp-edged choppas and the Ork-made slugga pistol for crude combat. Stikk
Bomnias lead the charge on bunkers and emplacements with destructive
stikkbomb grenades, while Shoota Boyz provide covering fire with their heavy
weapons. Mingling throughout the boyz are the Gretchin. Smaller and weaker
Codex: Orks is the place to start collecting a Ork
than Orks, these troops are led by Ork Slavers. Gretchin are relegated to doing
army. With a full army list, special rules and things like clearing mine fields and digging ditches for the rest of the army.
plenty of colour pictures, this indispensable guide
also contains painting advice, army ideas, Those Orks tough (or lucky) enough to survive more than a few battles can form
conversion tips and more.
up into elite units. "Ard Boyz have collected enough metal to craft crude suits of
armour. Stormboyz rain death upon enemy forces before assaulting with their
rokkit packs.
HO,000
Orks are mad for speed and have an unhealthy love for driving big vehicles
armed with big guns around the battlefield. Mekboyz hammer together all sorts
of vehicles and Dreadnoughts, which are used to carry their battle-hungry
comrades right into the thick of combat!
Check out all the Ork models on the following these pages along with all sorts
of Orky advice and start your own WAAAGH!
ORK
BATTLE FORCE
The Ork
Battle Force contains
16 plastic Ork Boyz,
->-• --
5 Warbikes,
1 Wartrukky
1 Warbuggy, &
1 Barricade frame
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Ork Warlord Ork Warboss Ork Nobz 6 Ork Nobz in Eavy Armour
Ghazghkull Thraka
Orks Nobz in Mega Armour Ork Mekboyz Mad Dok Grotsnik Ork Slaver
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size.
T' ‘ r •
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WARHAMMIR
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Ork Boyz with
Ork Boyz Boxed Eavy Weapons
Gretchin
a
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size
V • «
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Ork Buggy Ork Warn*
Ork Ork
Dreadnought Killer Kan
Zzap gun
Kannon
Lobba
The Tyranids
Battle Force contains
3 Tyranid Warriors
12 Genestealers
3 Rippers Swarms
32 Gaunts
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Tyranid Tyrant Guard Old One Eye
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size.
IHMBH
WA^HAMMER
40.009
440*
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size
74 I BBSS yity^ i 1 n •.
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The Camifex is a living engine of destruction evolved for use in
shock assaults, spaceship hoarding actions and massed battles
where it can smash through almost any obstacle, whether it is a
defensive line, enemy tanks or a fortified position. The assault of
these creatures is terrifying to behold, a primeval force which
smashes men and vehicles aside like children’s toys.
Tyranid Spore
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual size.
Across the galaxy, something ancient and sinister stirs in the darkness. The Necrons
have awakened from their millennia-long sleep for purposes known to none but
themselves. All that is known is that their violent raids and grisly biological
experiments are a threat to all life in the Imperium!
ecrons are cold, inhuman bio-mechanical constructs, whose obviously advanced intellect and totally ruthless raiding parties
N have caused them to become a terrifying new opponent for the other races of the battlefield. This is but a sample ol the new
units, vehicles and troops waiting to rise in the near future from the deathless sleep of their stasis chambers.
The Necron Raiders’ rank and file is made up of legions of robotic Necron Warriors, who resolutely move forward and gun down
anything they perceive as a threat. These soulless killers are led into battle by even more advanced and powerful constructs known
as Necron Lords, whose computerised intellect and powerful wargear make them highly dangerous opponents. Other troop types
include massive Immortals, scurrying Scarabs and powerful Destroyer weapon platforms. Mechanically-minded and untouched
by emotion, each Necron commander should carefully reflect on the nature of the mission and how each unit should be best used
on the battlefield when choosing and deploying his troops.
Price band table. All prices correct at time of going to press. Contents may vary from those shown.
A-E3 B - £4 C - £4 D - £5 E - £6 F-£8 G - £8 H-E10 I-£12 J - £15 K-E18 L-E20 M - £25 N ■ £30 P-£40 Q-£50
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 60% of actual a*ze.
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In the Warhammer world mighty armies march to war heralded by blaring
trumpets and pounding drums. Knights in shining armour crash into regiments of
bloodthristy warriors, while archers darken the sky with arrows. Powerful war
machines belch forth death with deafening fury, while great heroes on fantastic
monsters sweep into combat, turning the tides of battle and saving your kingdom.
WORLD IN A BOX
Everything you need to get started playing
Warhammer is in the Warhammer boxed game. It
comes with all the dice, rulers, templates and
scenery you need to get started, as well as a
rulebook and enough models to start two armies
the troops of the Empire and the fearsome Ores.
Once you pick up the boxed set you'll be ready to
deploy your archers, align your charges,
and start the battle! Only one can raise the
bloody banner of victory, and it will take
clever moves and sound tactics to win!
A UNIVERSE OF
POSSIBILITIES
T he Warhammer world is a large
place, inhabited by many races. Once
you’ve mastered the contents in the
boxed set you'll be ready to start on
expanding those core forces, or
begin a completely new army of
your choice. In addition to new
armies, there are advanced rules
that allow you to besiege castles
and fortifications and add powerful magic
items and war machines to your force, so you can
embark upon your conquest of the Warhammer world.
FLANK ATTACK
fast cavalry
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Aside from the obvious stuff, there are lots of other goodies to sift through inside the box. Not only do you get all the
necessary paraphernalia to play the game, such as templates, six standard dice, a Scatter dice, an Artillery dice and two useful
range rulers, but there is also a superb ruined building model to place on your battlefield. Everything you need to play
Warhammer is provided in this starter set, so grab some polystyrene cement and a paintbrush, paint up your models and get
stuck in!
out by a scream that was half terror, he’d be here, and be here he’d better be." “Charge! Get ’em ladz! We ll be roastin’
half delight. A Goblin Doom Diver Grotbag was beginning to have doubts stunties before dawn." With a high
sailed over their heads, catapulted high himself. Those Skaven hated Dwarfs pitched roar the whole Goblin army
into the night air towards the thick almost as much as the Gobbos did, but charged forward. Thick ranks of spears
walls of the Dwarf stronghold. The solid he knew better than to trust them. Their closed in upon the Dwarfs and the moon
Dwarf bastion was dotted with small leader had made a deal with Grotbag disappeared, obscured by missile fire
that would sort out those Dwarfs from the hundreds of Night Goblins
indentations from other Doom Divers’
forever, but whilst Grotbag’s boyz were that lined the slopes of the mountain
failed attempts at flight and yet, much
getting blown to smithereens, the rats pass. The first wave of Night Goblins
to the amusement of Snikkit, a long
were nowhere to be seen. He’s probably hit the Dwarf formation, but the Dwarfs
queue of enthusiastic Goblins still
skulkin’ down some comfy hole were disciplined troops and Grotbag was
stretched back quite some distance.
munchin’ on some cheese, the Goblin dismayed to see his attack faltering.
Along the length of the east wall of the mused to himself. Wave after wave of Goblins smashed
hold, siege machines covered the flat against the solid shield wall of the
As the bitter thought of betrayal crossed
granite surface like vines. From this Dwarfs, only to be cut down within a
the Goblin general’s mind he heard a
distance the Goblins manning the towers matter of seconds. The stunties were
loud cheer go up from the Goblin
were just small specks. Occasionally, a resolute in the defence of their hold and
throng. From the arrow slits and
ladder would be raised and the Goblins what should have been a great Goblin
windows in the walls of the hold he
would begin to scale it. Each time, victory was slowly turning into a
could make out a strange gas escaping. It
defenders would appear at the top of the slaughter. Looking for his best Shaman.
was a putrid green colour, thick and
wall and send the ladder, and the Grotbag spied the tall, brightly-coloured
noxious. Even the Goblin general could
unfortunate Goblins, crashing back to the hat of the strange Goblin in the centre
smell it from a good distance away.
ground, but for each ladder they felled of a unit of Boyz. Making his way
More and more of the foul fumes poured
another would take its place. The siege towards him, he pushed through the
from the hold. The Skaven had done it,
of Karak Eight Peaks had reached a dense ranks of troops between them.
they had penetrated the lower levels and
horrible stalemate and at some point Snikkit ran behind him. proudly waving
released poisoned gas, just as planned.
soon one army would have to give. the battle standard before him. Fazbang
“I knew old Skarclaw wouldn’t let us the Shaman had spent the last few hours
Countless numbers of Goblins scurried
down. I knew I could depend on dem gathering a personal retinue of Night
to and fro. Somewhere amongst the sea
rats.” The Goblin general waved his Goblin Fanatics, but instead of fighting
of Greenskins, Grotbag Dungbreath
sword high in the air. at the front of the Goblin attacking
hoped that the warbosses were keeping
force, they stood gibbering together at
some kind of order amongst the “Wait for my signal boys, wait for it."
the rear of the army.
thousands of Gobbos that had converged Grotbag hollered above the chanting mass
in the pass. It was hard enough keeping of elated Goblins. The green gas was "What’s goin on 9 Grotbag growled as
his own small tribe under command let now beginning to seep over the top of he ^eventually reached the Shaman. “You
et the world’s best selling wargames magazine delivered
to your door for 3 months, for only £5. Take out a
3 month subscription to White Dwarf
with this voucher, and make a huge
saving on the cover price.
• This voucher cannot be used in conjunction with any other offer, voucher or ‘sale’ items.
• Only one voucher per transaction; only one subscription per customer.
• Offer only available through Games Workshop stores and Games Workshop Mail Order. St** ®maoow»
• In the event that the requested issues are unavailable on commencement of subscription period,
Games Workshop reserves the right to decide the starting issue of the offer.
Offer valid until 31st January 2002
• Games Workshop reserves the right to otter alternative back issues. |! DARK ELVES 1 —*
HVf
• While stocks last.
SUBSCRIPTION DETAILS
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Email Address:.
Method of Payment:Postal Order(UK only) Cheque Mastercard Visa Switch/Delta
EMai.;:::::::::.
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*
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said we’d easily smash through those Crooked Moon tribe launched a full mountain. Tomorrow well kick cm c::
Dwarfs.’’ He could sense a Goblin retreat scale charge. Before the Dwarfs could the face of the world, but tonight
was imminent; already he’d spied some close up the holes in their defensive let’s feast"
fleeing the field of battle and to be position the Goblins had broken through
With his victory speech over Grotbic
quite honest the way things were going The rest of the green horde was soon
jumped from the throne and made hii
he was tempted to follow. crashing against the Dwarf line. In a
way to the cellars where the banquet wii
brief moment the stout defenders were
“And so we shall. See these?" Fazbang being prepared. He grabbed the Shaman
overcome. Each Dwarf was skewered by
calmly replied. The Shaman pulled out a as he passed him “Fazbang me old mate,
dozens of sharp spear points. Engulfed
handful of mushrooms from a small do ya know what I fancy to eat 9
They began to swing their balls and devious Skaven would keep their word,
before long the momentum combined but he had plans to deal with them ^ ^ JK lj'4 ,1^09
Or I
with the weight of the balls sent the too. Before long Karak Eight Peaks
crazy Goblins hurtling forward, spinning would belong to the Goblins and the
towards the Dwarfs’ defensive formation. Goblins alone. Tonight though, united in
Foam drooled from their mouths and a glorious victory, the two races drank
their manic cackles sent a shiver down together. It was a night to celebrate.
Snikkit’s spine. Most of them were cut
“Boyz, Gobbos and rat fings, lend
down by crossbow bolts, but a couple
me your ears." At this a number of
hit the solid line and sent fragments of
necklaces, each made from the grisly
shields, helmets and Dwarf flesh flying
trophies of Dwarf victims were
through the cold night air.
hurled towards him. Grotbag
Just two single crazed Goblins had continued: "I tell yer, today is a great
punched a small hole in the defensive day for da Gobbos - today we
line, but it was enough. Seeing the gap kicked dem Stunties outta our . ,
in the formation the Goblins of the
THE RECLAMATION OF KARAK EIGHT PEAKS
Warhammer (part 2)
he warriors gathered together in Mad Dog Pass was open to his passage. gave Duregar a good idea of what had
close ranks atop the ancient burial With a mighty swing of his axe, the happened.
mound. They were grouped in a head of a Goblin fighting him was
Whilst the solid front rank prepared
defensive formation, the Dwarfs’ sturdy sliced from its shoulders. In the brief
itself for the inevitable charge of the
shields creating a circle which protected respite Duregar surveyed the carnage
Goblins, the centre of the formation
the crossbowmen at the centre of the around him. The last few Goblins of
was all but destroyed as a massive
mound. Totally surrounded by the that wave of attackers were currently
boulder crashed down into the tightly
cncmv, they were but a small island in running from the mound.
grouped ranks. The Night Goblins
the centre of a vast sea of Greenskins. “Crossbowmen, ready your bolts.” he
manning the stone thrower positioned
Another wave of Night Goblins surged called out to the line of troopers who
on the gate tower had finally found
forward, once again assaulting their stood behind him on the top of the
their target.
position. A great pile of the vile mound. As he spoke he could see the
creatures lay dead or dying at the Night Goblins, the hems of their robes A large Goblin wielding a wickedly
Dwarfs’ feet. These Goblins were no wet with the blood that flowed down barbed squig prodder pointed towards
match for the courageous fighting skill the mound, readying themselves for the Duregar, screaming what could only be
of the Dwarfs, and more of the small next charge. “Watch for their arrows, a challenge of some sort in his savage
fiends fell to the blows of the Dwarfs’ shields high.” Duregar commanded, his guttural language. At the Goblin s side
finely crafted axes. Nonetheless three of warriors raised their shields. These lulls an enormous squig bared its bloodied
the stout defenders collapsed as the in fighting were always followed with a fangs. This was obviously the leader of
Goblins’ sharp spears pierced through cloud of arrows that would fall onto the Goblin force. Duregar felt the
gaps in the Dwarfs’ shieldwall. More the mound. It was a standard Goblin courage of his ancestors flow through
and more of the Greenskins came tactic, weaken the foe with missile fire, his veins. If he were to die then this
scrambling over the still warm bodies before committing masses of troops in loathsome creature’s head would be held
of their dead brethren. Every muscle in a savage assault. The clatter of arrows in his hand as he fell. The Dwarf Lord
Lord Duregar’s body ached from the striking shields was accompanied by stepped forward raising his axe high to
endless slaughter, but he knew there groans from those whose armour had respond to the challenge, “I Duregar,
would be no respite from the fighting. failed to save them. kinsman to King Belegar of Karak
Eight Peaks, command these warriors. I
"Hold. Keep the line.” His voice was The Dwarf Lord wiped Goblin blood
tell you now that we shall all willingly
calm, remarkably so considering the from his thick brow. If only the Troll
die here on the land of our ancestors
Dwarf army’s predicament. Though a Slayers still fought by their side then
before surrendering to you, foul
dozen or more Goblins had fallen for they might stand some chance. As his
Greenskin!" As he spoke Duregar saw
each Dwarf, hundreds more still relief force had advanced through the
malicious intent spark within the
surrounded the mound. It seemed to pass he had expected severe resistance.
Goblin Warboss’s eye. In response the
Duregar that his warriors had been They had met none. That was until
Goblin horde charged forward gibbering
fighting for an eternity. Ever since they they came within sight of the gate. It
and cackling maniacally.
had hurriedly left their hold, the was then his suspicions were confirmed,
Dwarfs of Karaz-a-Karak had been at they were marching into a trap. With the once disciplined central ranks
war. It had been nearly a week since Hundreds of Goblins had poured out in disarray behind them, the Dwarf’s
they had received word from King from the ruined tombs of the Dwarfs’ formation began to collapse. Duregar
Belegar that he had managed to take ancient ancestors. The Ore force they knew that it would soon be all over.
the inner keep of Karak Eight Peaks. had defeated at the jaws of the pass He called out defiantly to his warriors.
The King’s warriors had suffered heavy had regrouped and blocked any retreat. “Kinsmen, we will sell our lives dearly
losses and needed reinforcements if he Before them the gates of the Karak today. Though we may perish, the
was to keep control of the hold. were shut. Spying Stone Trolls Grobi victory will be bitter for them
Duregar had quickly mustered his clans descending from the steep slopes, the to taste.” As he said this an almighty
together and marched south. As his Troll Slayers had marched off to explosion blew shards of rock and
force had reached the mouth of the intercept them and meet with their debris into the air. “What manner of
Mad Dog Pass which led to the destiny. What became of the fearless foul trickery do they play now?”
besieged stronghold, an Ore force had warriors? Duregar knew not. He had Duregar cursed. His standard bearer
suddenly attacked. His warriors, filled been kept occupied with organising his called to his general. “My Lord, tis no
with vigour and resolve to aid their own forces. The fact that no Trolls had evil. Our salvation is at hand for tis
kinsfolk had quickly seen off the Ores. yet reared their ugly heads before them Belegar and his kinsmen.” Duregar
it. /
v if
turned round to face the gates. He saw Belegar shouted a command to his Duregar, who sat beside Belegar’s
that the gates to the karak had been army. ’ Ironbreakers, form a rearguard. throne, spoke up. ‘ I hough tomorrow
blown apart. Through the cloud of Back to the hold.” Arrows, fired from we shall mourn, tonight is a night of
debris he could make out the standards the slopes of the pass, rained down on celebration. Gathered under the roof of
of King Belegar’s Dwarf host marching the united Dwarf clans. The missiles this hall are enough Dwarfs to
forward, cutting a swathe through the hit both Dwarf and Goblin ensure this hall never again
Night Goblins. indiscriminately and many Greenskins falls into Grobi hands. Long
If?
fell, killed by their own troops. The live the King of Karak
“To Belegar! The Dwarf Lord
well forged armour of the Dwarfs Eight Peaks!’’ With this
commanded. With fresh hope flowing
protected them from most of the he raised his tankard
through them the Dwarfs fought with
barbed arrowheads. Slowly, the solid towards Belegar and
a new determination. The Goblins fell
mass of Dwarfs pushed its way back to emptied the contents
before the Dwarfs’ fury as they V\
the gate where a unit of handgunners in one gulp. A loud
descended from their position. As
waiting at the entrance fired their lead cheer echoed around
Duregar battled through the massed
shot, quickly seeing off any Goblins the hall as the * « f
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The Empire is the largest and most powerful realm in the Old World. It is a
sprawling domain encompassing great mountains, mighty rivers, dark forests and
vast cities. Its citizens and soldiers are as different as the citystates and provinces
that make up the Empire.
* 'T. * 3
Champion and
Command group
18 Handgunners
.
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v -
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1 Cannon/Mortar
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Empire Elector Count Balthasar Gelt,
on Griffon Supreme Patriarch
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WARHAMMER .:>.... xv.
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i>) *J
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ire Soldiers
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Greatswords with Command Group
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Empire Flagellants Empire Helblaster Volley Gun
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All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 75% of actual size.
“We fight to protect our kinfolk, we fight to defend our clans, but more importantly
we fight to uphold our honour. Ne’erforget the torment we have suffered andfor each
and every wrong our enemies heaped upon our ancestors, they shall repay the debt
in blood. For we are sons of Grugni; alone we are rocks, united we stand with the
strength of a mountain. ”
Dwarf King Alrik at the defence of Karak Him.
Gotrck 6 Felix
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Join the doomed Dwarf Slayer Gotrek Gurnisson and
his travelling companion Felix Jaeger, on their journeys Dwarf Engineer
Dwarf Runesmith
across the known world in William Kings Gotrck 6
Felix series: Trollslaycr, Skavenslaver. Dacmonslayer.
Dragonslayer, Beastslayer and Vampireslaycr,
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Dwarf Rangers with Command Group
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Dwarf Flame Cannon
Dwarf Ironbreakers D
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%
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80 pages Dwarf Armies book supplement)
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4
The human realm of Bretonnia is famed throughout the Old World as the homeland
of chivalry. Rich in tradition and steeped in honour, a Bretonnian army with its
resplendent knights is a magnificent sight to behold.
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The Knight of the Realm belongs to the most numerous of the order of chivalry. He
has proven himself in battle and assumed his full responsibilities as a knight. The
Knight .of the Realm is a noble whose task is to rule and protect his people, serve his
feudal lord, and provide an example of knightly virtue for others to aspire towards.
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selection of Questing Knights
available, with them you can personalise your
unit and make it unique!.
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Bretonnian Grail Knights
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I
The descendants of a civilisation that once ruled the Old World and created its
inhabitants, the Lizardmen, now fight to realise the prophecies of their reptilian
ancestors. War drums sound the rallying call from the deep jungles of Lustria,
bringing forth scaly, cold-blooded warriors to defend and conquer.
i5
Plastic Lizardmen Saurus
with hand weapons and Command
Skink Archers
with Command Group
Swarms
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All miniatures are
Kroxigors arc giant cousins of
the Saurus. They arc much
bigger and more powerful
creatures, but less intelligent and
their speech is limited to a
blood curdling roar. Kroxigors
need to be goaded into activity
by the Saurus or Skinks, and
will obey their instructions
diligently, showing that they
understand rather more than
might be thought from
their appearances.
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These monstrous, hulking beasts carry
well armed Skinks in bronze-clad
howdahs on their broad backs. Crashing
into the ranks of their foe they leave a
immense trail of damage in their wake.
Stegadon
Terradons
Terradon E
LIZARDMEN BOXED SETS PRICE BANDS (1 Terradon and 2 Skinks per blister)
Slann Mage-priest on Palanquin L
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Lizardmen Saurus D
(Boxed set of 6 plastic models) Lizardmen Saurus Command E
D (3 per blister - Champion, Standard Bearer & Drummer)
Lizardmen Skinks
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Stegadon M (1 per blister)
(Boxed set of 1 model) Lizardmen Saurus with Spears D
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The High Elves will be available early in 2002.
of the
of their island homeland Ulthuan. Noble, mysterious masters of the arts of
they fight to protect their home and preserve their way of life.
4* -
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Imrik, Dragon Prince
of Caledor, riding Dragon
(Lord)
Caledor is now a silent realm. No longer do the skies ring to the cries of dragons and the roar of their fiery breath. No
more do the caves nimble with their sounds nor does the earth shake beneath their heavy tread. Instead, there is
nothing but the hollow echo of the Elves’ footsteps in the ancient halls.
Most noble of these princes of dragons is Imrik, last of the line of the Phoenix King Caledor. It is he who remains
one of the few that can wake the dragons in time of need, and then only a few. Gone are the days when his followers
rode into battle atop mighty fire drakes. Now it is Imrik alone who fights in the traditional manner of his house.
And fight he does! In the defence of his homeland, and indeed of all Ulthuan, Imrik is a stalwart bastion of strength.
Together with Tyrion and Teclis, the descendants of the great house of Aenarion, he stands as an unbreachable wall
between the many foes of the High Elves and the mystical isle of Ulthuan.
The noble families have led our people through times of peace and conflict for thousands of years. They pride themselves in their deep sense of honour and mastery of 1
the arts of diplomacy and war, taught to them from a young age. In times of conflict they demonstrate this prowess through their flexibility, perfectly capable of fighting
unmatched skill in the thick of the melee, or commanding our armies from a distance, directing the flow of battle as need dictates.
Foolish weaklings of the lesser races sometimes misinterpret this as cowardice, but they are mistaken. On the contrary, far too many of our nobles die fighting in the pre
combat and our people would often be better served if our commanders were less brave, not more so. While other races may throw their leaders recklessly into the thicl
battle, we the Asur are not a prolific race and so when a noble falls, he is mourned, and the loss keenly felt.
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The majority of warriors in High Elf armies are citizen militia rather
than professional soldiers. This militia is a part-time army in which all
take their turn to serve, even' Elf providing his ow n battle gear in
defence of his home and country.
When a High Elf is inducted into the citizen levy, a keen-eyed young
Elf will begin his training in Archery. Lacking the battle experience of
his older brethren, he fights from a distance - experiencing the carnage
of war from a relatively safe place. As his familiarity w ith the horrors
of battle grows, he will eventually be promoted to the Spearmen. This is
the senior arm of the militia, and is expected to fight bravely in the
main line of battle. With decades of experience behind him. an Elf can
don the armour of a Spearman and join his fellows in the rigorous
training needed to fight efficiently as one body.
The riches of the High Elves are great, and the legends greater
still, so there is never any shortage of villainous cut-throats
who will stoop to any depth to steal their way into the fair
capital and plunder the High Elves ancestral wealth. The
Seaguard patrol the shores around Lothern.
Many of the famed regiments of the High Elf army come from
one or other of its provinces, but not so the Silver Helms. They
are formed from the sons of our nobility, given a chance to
fight the enemies of the High Elves and possessing the means
to equip themselves in all the expensive panoply of a fully
armoured horseman.
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B Ifr 1
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on Princes of Caledor
High Elf
Tiranoc chariot
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—
High Elf Repeater Bolt Thrower High Elf White Lions
Wood Elf Mages Wood Elf Mage Mounted Wood Elf Lord
on Warhawk
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Glade Guard with Command Group
Elf Scouts
r
Wood Elf Wardancers
Wardancers are so athletic that they can move over friendly and enemy
troops with ease, striking at the very heart of the foe. Once combat
Wood Elf Glade Riders with Command Group begins, their intricate combat dances spell certain doom!
TREEMEN!
Very few troops can stand
up to the full fury of a
Treeman. They are so
strong, tough and
stubborn that unless you
beat and wound them in
close combat, they simply
refuse to break!
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Wood Elf Warhawk Rider E
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Dryads C Wood Elf Glade Guard D
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Wood Elf Waywatchers C Mounted Wood Elf General • E
(2 per blister) (1 per blister)
Wood Elf Scouts D Wood Elf Mages F
(3 per blister) (2 per blister)
Glade Rider B Wood Elf Mage on Warhawk F
(1 per blister) (1 per blister)
Glade Rider Command B Treeman H
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Many thousands ofyears ago, the Elven Kingdom erupted in civil war. Forsaking the
ancient traditions and embracing the powers of dark sorcery, the Dark Elves, as they
came to be known, were driven off to the bleak lands of Naggaroth where they stilt
plot their revenge.
COLLECTING A DARK ELF ARMY
lthough often small in size, Dark Elf armies are loaded with dangerous troop types. Dari
A Elf Warriors are deadly fighters, whether wielding long heavy-bladed spears, or the mucl
feared repeater crossbow. These regiments often form the backbone of the army from which th
more powerful threats are launched.
In the harsh lands of Naggaroth, the Dark Elves have developed many deadly new skills
Issuing forth from their Black Arks are regiments of Corsairs, sea-faring cutthroats who usi
Sea Dragon skins as armour. The Black Guard are the powerful and well-equipped bodyguai
of the Dark Elf King. The most bloodthirsty Dark Elf troops are the Witch Elves - deprave*
warrior women who use their speed, high weapon skill, and sheer ferocity to butcher an;
opponent they can get close to. For cavalry, the Dark Elves use speedy Dark Riders t*
range ahead of the main force, spying, spreading terror, and reaping havoc
The real heavy hitters are the Cold One Knights - highly skilled warriors mounted on th
Warhammer Armies: Dark Elves is the
back of huge and savage reptiles.
essential guide for putting together an
Dark Elf army. Inside you will find a Laid out on the following pages you will find full-colour pictures for nearly all the Citade
complete army list with loads of troop
types, special rules, background
Miniatures Dark Elf line. These cruel-hearted warriors make the kind of army that can put tea
information, painting details and more. into your opponent before the game even starts!
Morathi, the Hag sorceress Malus Darkblade, Scion of Hag Graef Malekith, King of Naggaroth
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Dark Elf Assassins Dark Elf Beastmaster Dark Elf Beastmaster on Manticore
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m
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All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 75°*. of actual size.
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Price band table. All prices correct at time of going to press. Contents may vary from those shown.
\-£3 B - £4 C - £4 D - £5 E - £6 F - £8 G - £8 H-£10 I - £12 J - £15 K-£18 L - £20 M - £25 N - £30 P - £40 Q-
y:/ J
Like a massive green tidal wave crashing down across the landscape, ravaging
hordes of Ores and Goblins leave destruction and ruin in their wake. Unruly mob:
raise an earsplitting din, forcing their enemies to run for cover.
19 Boyz including
Command group
18 Arrer Boyz
Command group
10 Goblin Wolf
Riders including
Champion and
Command group
1 Ore Boar
Chariot.
vern
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--
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Goblin Fanatics
Goblin Wolf Riders Regiment with Command Group Goblin Regiment with Command Group
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w
Goblin Spear Chukka
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& IaL
Goblin Chariot
■
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The Doom Diver catapult has no
range or line of sight restriction. It
can target any spot on the tabletop
upon which to unleash its flying
fury, capable of taking out anything
with one lucky shot!
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River Trolls, aside from being big and stupid and smelling like fish,
have slimy skin which can cause attacking strikes to glance off their
bodies without doing any damage.
Stone Trolls eat everything - even rocks if they can find nothing better!
As they digest the rocks into their systems, the Stone Trolls acquire the
natural magic resistance that stones absorb over the years. This gives
Stone Trolls a natural resistance to enemy spells.
Stone Trolls
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Savage Ore Shaman
GAME SUPPLEMENT PRICE BANDS (1 per blister)
Ores & Goblins Armies Book H Black Ores
(80 pages of Armies book) (2 per blister)
ORC & GOBLIN BOXED SETS PRICE BANDS Black Ore Command
Ores & Goblins Battalion Q (2 per blister - Standard Bearer & Musician)
Ore Boyz Regiment . J Savage Ore Boar Boyz
(Boxed set of 16 models) (1 per blister)
Goblin Chariot I Savage Ore Boar Boyz
(Boxed set of 1 model and a colour banner) (1 per blister)
Goblin Doom Diver Ore Boar Boyz Command
(Boxed set 1 Doom Diver model and crew) (1 per blister)
Snotling Pump Wagon River Troll
(1 Snotling Pump Wagon and crew) (1 per blister)
Ore Boss on Wyvern K
Stone Troll
(Boxed set of 1 model) (1 per blister)
Goblin Rock Lobber J
Ore Warlord on Boar
(Boxed set of 1 model)
(T per blister)
Goblin Wolf Riders J
Snotlings
(Boxed set of 1 model)
(9 per blister)
Ore Boar Chariot I
(Boxed set of 1 model) Night Goblin Fanatics
(3 per blister)
Goblin Regiment J
(Boxed set of 20 model) Night Goblin Netters
J (3 per blister)
Night Goblin Regiment
(Boxed set of 20 model) Night Goblin Squig Herders
L (4 per blister)
Giant
(Boxed set of 1 model) Night Goblin Squig Hoppers
(2 per blister)
ORC & GOBLIN BLISTERS PRICE BANDS
Goblin Shaman
Ore Shaman
(2 per blister)
(1 per blister)
C Goblin Spear Chukka
Ore Boar Boyz
(1 spear chukka with crew)
(1 per blister)
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Evil magics radiate out, awaking corpses and binding ethereal creatures to fight
once more for cruel masters bent on revenge, world conquest and immortality.
Blood Dragon Vampires are the most powerful fighters of all the Vampire bloodlines. They excel in the tactical
art of war and with the blade. Blood Dragon Vampire Counts have many bloodline attributes that they can
choose from to further enhance their already potent abilities in close combat, making them rival the skills ol
even the great Champions of Khorne who wander the Chaos Wastes.
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Blood Dragon Vampire on a Winged Nightmare K Dire Wolves C
(Boxed set of 1 model) (2 per blister)
Zacharias Vampire on Zombie Dragon M Banshee A
(Boxed set of 1 model) (1 per blister)
VAMPIRE COUNTS BLISTERS PRICE BANDS Grave Guard D
Necromancers F (2 per blister)
(2 per blister) Grave Guard command E
Black Knights C (2 per blister)
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To the north, past any dwellings of mortal man and beyond even the dangerous Troll
Country, resides the Realm of Chaos. Here, where the swirling eddies of raw magic
are strongest, mighty forces gather to sweep southwards into the land of Men.
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Daemon Prince Bloodthirster Khorne
All miniatures are supplied unpainted. Banners are not included unless otherwise noted. Miniatures shown 75% of actual size
Pink Horrors are the
servants of Tzeentch and
are made of pure magic.
They are also an insidious
foe to meet on the
battlefield for when you
manage to kill one. they
split into two Blue Horrors,
doubling your trouble!
Flamers of Tzeentch
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Chaos Sorcerers Chaos Lords on Steeds
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BEASTMEN BOXED SETS PBICE BANDS (1 per blister)
•.
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THE FELLOWSHIP OF THE RING
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Above: The Ringwraiths pursue the Hobbits.
The Lord of the Rings, The fellowship of the Ring and the characters and places therein, TM The Saul Zaentz Company dJb/a
• • # • • •••••.» •••• •• ** * •• . * . % • j* ». If * •« » » • *. I
Tolkien Enterprises under licence to New Line Production, inc. All Rights Reserved. © 2001 New Line Productions, inc.
PLUS ..
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• INDEX ASTANTCS:
IRON hands
A NEW ARMY FOR
WARHAMMER 40,000! • EMPlRf VS BRL TONNIA
battle report
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W hite Dwarf magazine has stood at the core of the hobby for over 20 years. Its
pages have seen the emergence and evolution of Warhammer Fantasy,
Warhammer 40,000 and all the specialist games, providing the latest information,
rules, background and hobby news every month.
White Dwarf contains features on both Warhammer and Warhammer 40,000, and now
includes a section every month on Games Workshops The Lord of the Rings.
Fellowship of the Ring’ game.
In addition it includes painting and hobby articles, showing basic painting techniques
through to advanced terrain making and conversion projects. It also reports on the
hobby in action, from local games clubs to reports from the Grand Tournaments and
Games Day, including detailed pictures of the Golden Demon winning entries.
White Dwarf features the very latest releases every month, but the best read section
of every magazine is the Battle Report. This detailed account of a hard fought battle is
fought out by the designers of the games themselves, and reported step by step so
that you can follow the ebb and flow of the conflict itself.
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The Black Library is Games Workshop's publishing arm, specialising in amazing
fantasy and science fiction set in the grim worlds of Warhammer and Warhammer
40,000. From comic books to novels, calendars to art books, the Black Library's
products are created by some of the industry's leading writers and artists.
Novels
A huge range of pulse-pounding novels
set in the Warhammer and Warhammer
40,000 universes! From the deadly
intrigue of Inquisitor Eisenhorn to
savage combat with the dwarf Slayer
Gotrek and young Space Wolf Ragnar;
from perilous adventure in the fantasy
world with the vampire Genevieve and
the stalwart Konrad, to explosive action
in the 41st millennium with
Commissar Gaunt and his regiment of
'Ghosts', these novels plunge you head
first into the action-packed worlds of
Warhammer! All novels £5.99
Warhammer Monthly
Inferno! and Graphic Novels
The best in comic strips and short fiction,
brought to you from the fabled halls of the
Black Library. From high fantasy within the Old
World, tooth-and-nail gangfights in the
Underhive of Necromunda, heroic Space Marine
action to the illuminated chronicles of epic
battles. Your favourite strips from the pages of
Warhammer Monthly and Inferno! are collected
together in our range of graphic novels.
Inferno!: £5 • Warhammer Monthly: £2.20
Graphic novels: from £4.99 to £7.50
Art books
Concept sketches, designs and finished
works from some of the most influential
artists and figure designers of the
Warhammer worlds. All bound in lavish,
oversized editions an essential purchase
for anybody with an interest in the
Games Workshop hobby or fantasy &
SF art in general.
The Face of Battle: £15
The Inquisitor Sketchbook: £15
Inquis Exterminatus: £20
The Gothic and the Eldritch: £15
Multitudes march to war.. Through the smoke and ruin of destruction they adavnce, an itnstoppable army whose
ranks spill into the broad plain as effortlessly as the flood tide. You look upon them with the unshakeable pride of
the indomitable Warmaster'
Warmaster is a tabletop wargame where players control huge armies of infantry, cavalry, artillery and massive monsters
culminating in the ultimate big battle. This game is decided as much by a general’s ability to command as his troops’
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prowess in combat. In Warmaster manoeuvre and counter-manoeuvre are more important tha'n mere brute strength.
Players get to execute bold battlefield strategies as imaginative as they are ambitious and can become embroiled in vast
campaigns the outcome of which will determine the fate of the entire Warhammer world.
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reinforcements to existing
armies to brand new
armies, you can expand
upon your Warmaster
collection.
azines
Games Workshop
publishes a bimonthly
Warmaster magazine filled
With great articles, trial
rules, new armies and
news about the game.
Welcome to the dark world of Inquisitor. This is a narrative wargame • _ _ ^ ^ ^
that allows you to play the part of a bold hero or cruel villain in the
horrifying universe of the 41st millennium, battling in the dark and
forgotten shadows of the galaxy. ^
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INQUISITOR RULEBOOK
All of the rules needed to play Inquisitor can be found in the Inquisitor rulebook
It includes information for creating a characters, combat rides, a comprehensive
armoury and ready to play scenario, and extensive guidance for gamesmasters
and players.
\ WARHAMMER
Necromunda is a tabletop skirmish game where players control fierce gangs of warriors battling
each other for supremacy in the dangerous underworld of the hives of Necromunda.
•
The Necromunda game allows you to fight conflicts between rival Underhive gangs on the tabletop. The
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opposing gangs are represented by about a dozen models, each representing an individual gang fighter.
The aim of the game is to outfight your opponent. Every time you play Necromunda, your gang
members gain in skill and experience, and you will gain money with which to buy new equipment or
hire new members. Over a series of games you will see your gang grow from a bunch of young hopefuls
to hardened fighters feared throughout the Underhive.
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RULEBOOK
All of the rules needed to
play Necromunda can be
found in the Necromunda
rulebook. It includes
information for creating a
gang, combat rules, a list of
all the weapons and
equipment you can use,
scenarios to play, and
details of how to run a
Necromunda campaign.
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NECROMUNDA MINIATURES
MAGAZINES AND W® *****
articles and news about the regularly adding new models to the current
game. Stories set on range of Necromunda miniatures. From new
Necromunda feature regularly Gangs and Hired Guns to terrain pieces, you
in Warhammer Monthly, can expand upon your existing Necromunda
Inferno and in the Black collection.
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^3uf)ftcations
(9ame
Town Cryer magazine is released every
he Mordheim boxed
two months and contains new rules
(shown above)
and articles for the game. It is a vital
contains everything
purchase for any serious Mordheim
need to play, including a
player. Stories set on Mordheim
174 page lavishly
feature regularly in Warhammer
illustrated book, highly
Monthly, Inferno and in the Black
detailed card and plastic
Library range of novels including the
city ruins, 10 Skaven
tales of those two traitorous dogs Ulli
and 8 Mercenaries.
and Marquand.
Irtfodudion
• Visit the chat room
BacVgroynd
The Worfands and talk to fellow
Tc*f> Ctyot Pvb'nhad on lho firtl Ai>g*stag of etch Mirntweb
Mordheim FAQ mercenaries
of £>amne$ • Leave reports of your
JOt&tytm ^miatutes Mofdhe«m Web Stare
Mordheim, Ctty of the Damned, o terrible
daring exploits in the
<*X$ct 0*ainr* 6<t in ttk place of nightmarish r\*ns where death
l Order stock a wide range of Mordheim models, tUirkunna awaits in every shadow Here, hardb tten damned city and read
Wwmister wamors stalk through the crumbling peaces
o Mercenary Captains to the daemonic Possessed, Wjihamrn^r
Blood Ocr#»f
and twisting streets, fighting and dying for
the promise of nehes and fsme
|what others have been
range is constantly growing as we bring out new up to.
BooV%
Comics ©pat it it?
iels like the Amazons shown above for our CetSedtble*
tria setting.
ere is no peace amongst the stars. The Gothic War: a grim time when the
of Mankind battles for survival in a hostile galaxy, plagued by Ork pirates,
corsairs and the most dangerous foe of all... Chaos.
Battlefleet Gothic allows you to command fleets of warships in deadly conflict in the
space. The game system is geared towards out-thinking and out-manoeuvre your opponent
than simply moving forward into combat. However when it is time to fire the game
concentrated fire and deals with damage in a fast and elegant manner. Detailed background
fleet lists are included for the four main space-faring races.
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articles and news about the
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Battlefleet Gothic allows you to command fleets of warships in deadly conflict in the voids of
space. The game system is geared towards out-thinking and out-manoeuvre your opponent rather
than simply moving forward into combat. However when it is time to fire the game rewards
concentrated fire and deals with damage in a fast and elegant manner. Detailed background and
fleet lists are included for the four main space-faring races.
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In a galaxy tom apart by endless war, huge armies of tanks and mighty war
engines unleash untold destruction across the ravaged battlefields of the
41st millennium. Only the fiercest and most cunning general will lead
their army to victory!
Epic 40,000 is a game of conflict on a massive scale. It is designed to put you in the role of an army
commander, deciding how best to use the troops under your command to outwit and destroy the enemy.
In Epic you command 6-12 units called ‘detachments’ each of which is the same size as a whole
Warhammer 40,000 army. The game is designed to be very fast-playing, so you will need to be able to
make decisions quickly, and react to sudden changes in fortune rapidly and decisively. The Epic 40,000
rules emphasise the importance of using firepower to soften up the enemy for a decisive assault.
Because of this you must plan your attacks very carefully; a well-timed attack will break the enemy line,
but a mistimed one can lead to a fatal reverse!
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Mail Order has the whole Blood Bowl range in stock, The Blood Bowl boxed game contains everything
including classic models as well as brand new teams you need to play Blood Bowl, This includes two
like the Lizardmen. Don’t forget the all important highly detailed plastic teams (Ores and Humans)
cheerleaders and refs. full colour game board and dugouts, game
counters and dice. Death Zone expands upon the
Visit www.bloodbowi.com core rules and allows you to field your teams in
for the best game support leagues, use Special Plays and cast magic.
«H! on the web!
Blood Bowl Magazine is a small slice of BB action cunningly hidden inside the
Citadel Journal every issue. If you prefer a more meaty bite of Blood Bowl we
publish the BB annual once a year which contains ail the articles from the Citadel
Journal and more besides. * ^f
Over r _ few pages you’ll find plenty to help you out get your army started and begin creating a
ba::.-:. _ : _ • er If you are new to wargaming, collecting and painting an army like the ones in this
bock car. seer like a very daunting task. However, putting together a great looking army isn’t difficult, it just
require' .. : . .. ..mce. In this section we’ll give you some hints & tips on how to assemble, paint and base
or rr.n.itures. Your local Games Workshop store is also a great source of hobby advice.
The Hobby starter set is a great way to begin painting your models. It
includes everything a beginner will need to start learning how to paint their
FUftrinm' tiwda t«
PAINTING
miniatures. This boxed set contains eight Citadel paints, a starter paintbrush,
Hew to pan* your modeb
CLU8
two types of glue, clippers, modelling flock, and a simple guide on how to
paint your miniatures.
Price band table. All prices correct at time of going to press. Contents may vary from those shown.
A-£3 B - £4 C - £4 D - £5 E - £6 F - £8 G - £8 H-£10 I-£12 J - £15 K-£18 L - £20 M - £25 N - £30 P - £40 Q-£50S-£100
*
i
SETTING UP A PAINTING AREA
The first thing you’ll need to do is sort out somewhere to do your painting and modelling. Not all of us are
fortunate enough to have a dedicated area for our hobby, but
any table or desk will do. Make sure that the surface is
covered; newspaper will guard against paint
spillages, but if you are going to be doing any
cutting you’ll need something more substantial,
like an old tray, or a spare piece of board. A good
light source is also important. Natural light is best
and many painters invest in a daylight
bulb to show the colours more truly.
Desk lamps are a good way to ensure
that you get plenty of light on the
subject matter.
Price band table. All prices correct at time of going to press. Contents may vary from those shown.
A- £3 B-E4 C - £4 D - £5 E - £6 F-£8 G - £8 H-E10 I-£12 J - £15 K-E18 L-E20 M-£25'N-£30 PJ- £40 Q-E50S-E100
f4 • • •
PUTTING YOUR
MODELS TOGETHER
Before you can paint your models yotfll need
to assemble them. Plastic miniatures usually
come attached to a frame and the easiest way
to remove them is with a pair of modelling
clippers, being careful not to clip the model
itself. Miniatures often have small pieces of
unwanted metal or plastic attached to them,
which is a necessary part of the moulding
process (you may hear this described as
‘flash’). This can easily be removed using a
modelling knife or a small file. Polystyrene
cement is best for sticking plastic miniatures
together and comes in different forms.
Superglue is the only practical way to stick
metal miniatures (or metal to plastic), but do
be careful because it really does stick to
anything, especially fingers.
CITADEL CITADEL
MODELLING
kUW
Tweezers B
Price band table. All prices correct at time of going to press. Contents may vary from those shown.
A-£3 B • £4 C - £4 D - £5 E - £6 F - £8 G - £8 H-£10 I- £12 J - £15 K - £18 L - £20 ML-85 N-£30 P:£40 Q -£50 S • £100
157
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PAINTING YOUR MODELS
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Here 's a way to paint Empire Spearmen from the Imperial province of over the lighter. Paint the body armour, helmet and spear tip Boltgun
NordUincl. Troops from Nordland wear a split blue and yellow uniform. Metal and any straps Chaos Black. Paint the hands and the face
Start by painting the lighter half of the split colour scheme Bad Moon Bronzed Flesh. Finally use Bubonic Brown on the spear staff. The
Yellow. It’s much easier to apply the darker colour (Enchanted Blue) Spearman is now ready for battle.
1 CITADEL BRUSHES 1
Fine detail brush. .£2.00 —v.v»-
C1TM7EL 1ANK BRUSH HffeAl*
Blood Red Warlock Purple Space Wolf Grey staff for details. Citadel Colour paints
Blazing Orange Tentacle Pink Ghostly Grey are almost impossible to remove from
Fiery Orange Midnight Blue Metallics fabrics and other materials once they
Golden Yellow Storm Blue Boltgun Metal have dried. Accidents do happen, so
Sunburst Yellow Regal Blue Chainmail please only start painting if you are CHAOS
Bad Moon Yellow Ultramarines Blue Mithril Silver wearing clothes that you don’t mind
Scorched Brown Enchanted Blue Tin Bitz BLACK
getting paint on.
Bestial Brown Lightning Blue Shining Gold y
Snakebite Leather Ice Blue Burnished Gold
Bubonic Brown Hawk Turquoise Beaten Copper
Vomit Brown Dark Angels Green Brazen Brass
Bleached Bone Snot Green Dwarf Bronze
Dark Flesh Scorpion Green Inks_
Vermin Brown Bilious Green Black
Leprous Brown Scaly Green Yellow
Dwarf Flesh Jade Green Flesh Wash
Bronzed Flesh Vile Green Red
Elf Flesh Camo Green Purple
Sky Blue
PVA CLltf
Green
ft Orange
Chestnut
Magenta
Blue
Dark Green f*Jk.fO*|UWY If**#
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BASING MINIATURES
One »to base miniatures is to use flock. Start by painting the base all over, in this case with Goblin Green. Be careful not to get any paint on the
feet. Once the paint is dry. paint PVA glue over the top of the base. Put the top of the base into some flock for a few seconds. Take it out and tap the
base to get rid of an excess flock. If there is any flock on the feet, brush it away with a damp paint brush before it dries.
Price band table. All prices correct at time of going to press. Contents may vary from those shown.
C - £4 D - £5 E • £6
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Large bases
Cavalry bases
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Monster bases
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Round bases
Warmaster bases
Price band table. All prices correct at time of going to press. Contents may vary from those shown.
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