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Waterdeep Kitten Rescue
Waterdeep Kitten Rescue
Introduction ....................................................................... 2
Adventure Content ..................................................................... 2 Designer: Michelle Churchill
Chapter 1: A Visit to the Yawning Portal .......................... 2 Editor: A.J Ryan
Chapter 2: Homeward Bookshop ...................................... 2 Template: Simple Microsoft Word Template by Laura Hirsbrunner
Chapter 3: The Cat Came Back ........................................... 2 Cover Illustrator: Lilian Cheviot
Chapter 4: Rescuing Laela .................................................. 2 Cartography: Created with Dungeon Scrawler
Interior Illustrators: John Henry Dolph Playing Kittens public domain,
Chapter 1: A Visit to the Yawning Portal ........................... 3
Arthur Rackham from Hansel & Grethel & other tales 1920 public
Searching for the owner ...................................................... 3
domain, Fedor Finzer Kitten reading book 1873 public domain, Karl
Trip through Manycats Alley ............................................. 3
Gussow Old Man’s Treasure 1876 public domain, Coffret 1873-1874
Chapter 2: Homeward Bookshop ...................................... 4 from Dictionnaire raisonné du mobilier français de l'époque
Caring for the Animals ........................................................ 4 carlovingienne à la Renaissance (1873-1874), tome 1.djvu public
New Homes for Kitties .............................................................. 6 domain (image modified) Howard Pyle from Otto of the Silver hand
Magical Assistance ............................................................... 6 1914, Octavie Rossignon Cat and her Kittens public domain, Howard
Chapter 3: The Cat Came Back ........................................... 7 Pyle from Otto of the Silver Hand 1914 public domain (image
That Should Have Been Our Treasure .............................. 7 modified), Emile Munier Favourite Kitten 1874 public domain.
Return of the Kitten ............................................................. 8
Searching the Room ............................................................. 8
Something About That Cat ................................................. 8
Chapter 4: Rescuing Laela ................................................. 9
Fundraising for Spellcasting Services ................................... 9
Seeking out the Watchful Order ........................................ 9
Seeking out a Cleric .............................................................. 9
Getting Funds ........................................................................ 9
Finding an Antimagic Field ..................................................... 11
Conclusion .................................................................................. 11
Appendix: Maps ................................................................. 12
...................................................................................................... 12
ON THE COVER
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product
names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
pp
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for
Dungeon Masters Guild.
All other original material in this work is copyright 2020 by Michelle Churchill and published under the Community Content Agreement for Dungeon Masters Guild.
1
INTRODUCTION ADVENTURE OVERVIEW
This adventure takes place over four parts, the length of
This is a short adventure for characters of 1st-5th level. It is each section varies depending on the level of social
written with suggestions for a group of four 3rd level interaction players wish to engage in.
characters, with additional scaling suggestions for higher
or lower level groups. Waterdeep: Kitten Rescue relies
primarily on social and exploration with some combat CHAPTER 1: A VISIT TO THE
encounters. YAWNING PORTAL
Inspiration for this one shot comes from Waterdeep: Call to Action- Characters meet Casia, an adventurer, who
Dragon Heist and Waterdeep: Dungeon of the Mad Mage. has been exploring Undermountain. She gives the
While players do not need to be familiar with these story characters a kitten that she found in her room at the inn,
lines some of the locations, and NPCs such as Durnan and requesting they find its owner. Unknown to Casia the
Volo also appear in those adventures. kitten is her girlfriend Laela who has been transformed by
a True Polymorph spell.
Dungeon Masters can also re-set this adventure in any
CHAPTER 2: HOMEWARD
urban or rural location of their choosing.
BOOKSHOP
Characters are suggested to visit Homeward Bookshop in
the North Ward. The shop is run by Abena a member of the
Emerald Enclave. She sells books but also rescues and
rehomes Waterdeep’s stray cats. Characters have the
option to help care for some of the resident cats and help
them find good homes.
ADVENTURE CONTENT
this kitten may not be a kitten after all.
This adventure can be run as a one shot adventure or tied CHAPTER 4: RESCUING LAELA
in with an on-going campaign. Content includes: Discovering that the kitten is really Laela transformed,
Stray cats and kittens- Characters are given a kitten and characters must find a way to reverse the effects of the
asked to find who it belongs to. There is also the True Polymorph spell. They have the option to seek out
opportunity for characters to interact with cats and spellcasting services and raise money to cover the costs, or
kittens that are in a cat rescue. find an antimagic field.
Magical transformations- The NPC Laela has been
turned into a kitten against her will by a trap set within a
treasure chest.
Rivalries- Some encounters feature members of the
Zhentarim faction who work against Casia and Laela. In
addition there is an optional encounter where Casia
suggests stealing from Istrid Horn who runs a money
loan business.
2
CHAPTER 1: A VISIT TO Throughout the alley the characters encounter 1d6+2 cats
(MM p. 320) these are used to having food scraps left out
3
CHAPTER 2: CARING FOR THE ANIMALS
HOMEWARD BOOKSHOP
The cats in the reading room are used to being around
people but the cats in the kennels are a bit shy. To care for
a cat in the kennels requires a successful DC 12 animal
handling check to care for a kitten requires a successful DC
A small townhouse near Manycats Alley in the North Ward
10 animal handling check. On a successful check the
has been converted into a second-hand bookshop. The
character is able to feed and care for the creature without
shop is owned by Abena Kerla (she/her) a human
any difficulty.
Commoner (MM p. 345). Abena is part of the Emerald
Enclave faction. Much of her work is to house and manage
On a fail check roll a d100 to determine how the cats (MM.
the stray cat population within Waterdeep.
P 320) react.
Area 1 of the shop has shelves of gently used books for C AT R EACTIONS
sale. Area 2 is a room with large windows so it is possible
d100 Result
to see into the room or into the shop. Inside are
comfortable chairs for reading and cats roam freely, 01-25 The cat bites or scratches for 1 piercing
playing with customers or sleeping on chairs or cat-beds. damage
Area 3 is a smaller room adjoined to area 2. Within are
comfortably sized kennels each with cats that are a little 26-50 The cat escapes the cage and runs to hide a
too shy to interact with people. All of these cats are DC 12 acrobatics is needed to catch the
available for adoption. animal as it bounds and leaps around the
room.
Abena does not know the owner of the kitten, but she
delights in the animal’s rambunctious personality.
History books, technical manuals, 2sp-1gp
She asks if the characters have a name for the kitten. If the educational textbooks, and how-to books
characters seem particularly interested in the bookshop
cats she invites them to help her for the morning. (If the
characters are not interested in assisting with the cats skip
ahead to chapter 3)
Abena will also purchase used books should
Read or summarize the following: characters wish to sell. Her shop does not deal in
spellbooks or spell scrolls but she can recommend a
shop in Trollskull Alley (see chapter 2 of Waterdeep:
Dragon Heist for details) should characters wish to buy
or sell magical texts.
4
A DOPTABLE C ATS AND K ITTENS
d100 Cat Personality d100 Kitten Personality
01-08 Kippers Brother to Quippers. 59-64 Durnan Friendly but will scratch and bite if startled
Small male short Playful and friendly. Long hair
hair brown male tuxedo
tabby. cat that looks
like it had a
mustache
09-13 Quippers Brother to Kippers. 65-74 Jenkins Friendly and mischievous, loves attention
Small male short Playful and friendly but is a biter. Short haired from people and loves to steal food.
hair brown male grey
tabby. tabby
14-19 Bluebell Loves to sleep in a sunny spot. 75-78 Lady Likes to explore and pounce on things
Large female Indifferent towards people but likes to Silverhand
long hair grey be a housecat. Short grey
cat.
20-22 Dale Doesn’t like people but gets along with 79-80 Fireball Very active likes to play fight with other cats
Large male other animals. Hates being in a house. Short male
longhair orange dilute orange
tabby tabby
23-27 Duchess Loves attention and treats and a warm 81-83 Cormyr Friendly to other cats and people, loves to
Medium female bed to sleep in. Doesn’t like other Long hair Practice hunting.
tortoiseshell animals or children male white
and black
28-42 Magic Missile Runs around constantly. Seems to get 84-85 Volo Meows all the time.
Medium female along with people, but hard to say because Long hair
all white she doesn’t stop running and climbing male Tabby
.
43-44 Treasure Very timid but friendly once he opens 86-92 Bag of Beans Friendly one minute, then hissing and
Large male up. Tends to hide under things. Short hair scratching the next. Very cautious around
longhair all female calico people.
black
45-53 Caltrop Likes to lie on the floor or hide under 93-94 Wish Very friendly to children. Loves to cuddle and
Small female furniture and attack feet. Short hair play quietly.
long hair calico female grey
54-56 Zariel Likes to rule the roost. She will tolerate 95-96 Ranger Climbs and explores everything.
Medium female other cats and kittens as long as they Short hair Loves to climb up legs of furniture or people.
short hair black know their place. She insists on sleeping male tabby
and white near a warm fire.
57-58 Mirt Very friendly loves to sit in laps and 97-00 Imp Scratches everything in sight to shreds. Always
Large male long adores attention. Loves treats. Short hair Appears as if out of nowhere.
hair tabby female ginger
tabby
5
NEW HOMES FOR KITTIES
Once all the animals are fed and cared for people begin
Each of these individuals have been pre-approved to adopt
arriving looking to adopt cats. Each individual is looking
a cat or kitten having completed application forms Abena
for a different type of cat. Characters can help find the
previously provided that were vigorously background
perfect cat for each person.
searched by other agents of the Emerald Enclave
MAGICAL ASSISTANCE
If characters appear to be struggling with the task of caring
for the rescue’s cats. Abena may offer one of two magical
items to help.
6
CHAPTER 3: THE CAT
CAME BACK If the characters decide to confront the spies read or
summarize the following
OPTIONAL SCENES
d100 Scene Andry and Eloise are very upset about not finding treasure.
01-25 High above the Griffin Calvary performs A DC 17 Charisma (Persuasion or Intimidation) is enough
dramatic inflight stunts to a cheering crowd to convince them to go away otherwise they will demand
watching from the street. Unfortunately a the characters tell them what Casia gave them. If the
merchant’s mule is startled by the events and characters refuse, one of the spies shows off a winged
breaks away from the cart running down the snake tattoo a symbol of the Zhentarim faction. They
road. A DC 15 Wisdom (Animal Handling) threaten the characters with trouble if they do not listen
but do not otherwise act hostile.
check is needed to calm the animal.
7
RETURN OF THE KITTEN
Following the encounter with the spies the kitten that was
turned over to the characters at the Yawning Portal
returns. The kitten is meowing insistently trying to gain
the characters attention then starts running towards the
Yawning Portal.
8
CHAPTER 4: RESCUING
LAELA Volo can be found at the Yawning Portal. A DC 12
Charisma (persuasion) is enough to convince him to help
out with the event.
Having uncovered that the kitten is really Laela under a
True Polymorph spell there are a variety of options on how Abena can provide flyers to distribute for the event. A DC
the characters can proceed. 10 Charisma (persuasion) or a DC 15 Charisma
(intimidation) is needed to spread the word for the event.
Each character must successfully convince at least one
SPELLCASTING SERVICES During the event Volo signs books and meet with fans. The
bookshop is fairly crowded with customers coming and
Spellcasting services can be purchased in a number of
locations throughout the city. The cost of these services going throughout the event. Characters can encourage
may be a little out of the character’s reach. Casia can come more generosity from the crowd by engaging in their own
up with half the price from her savings and will implore performances with a DC 10 Charisma (performance) check
the characters help in finding the rest either through or by telling the crowd about Laela’s fate with a DC 10
fundraising efforts or through thievery. Charisma (persuasion or deception) check.
Kava is willing to reverse the spell effects for 500gp to 26-50 A Zhentarim Spy (MM p. 349) arrives
cover the cost of the time and resources that are needed. attempting to intimidate people into leaving
the event.
GETTING FUNDS
If characters are unable or unwilling to contribute to the
At the end of the event Volo bids the characters well on
cost of the spellcasting services they may opt to help Casia
their endeavor to rescue their friend. Characters can make
find enough money.
a group DC 17 Charisma (performance) check on a
successful check they have raised enough to pay for spell
If characters struggle to come up with a fundraising idea
casting services. If characters fail to raise enough funds
Casia or another NPC may suggest the following:
they may opt to steal money from the Zhentarim or seek
Return to Homeward Bookshop and ask for a
out an antimagic field
contribution or help
Steal money from the Zhentarim
9
STEAL MONEY FROM THE ZHENTARIM
Casia knows where Istrid Horn, a member of the
Zhentarim, operates her loan business out of a warehouse
in the Dock Ward. She suggests sneaking in and stealing
what they need after the business closes.
10
FINDING AN ANTIMAGIC FIELD CONCLUSION
There are said to be some permanent Antimagic Fields in If the characters are successful in rescuing Laela from
Waterdeep. Any character who is familiar with Waterdeep being a kitten either by paying for spellcasting services or
can make a DC 15 Wisdom (History or Arcana) to see if they using the antimagic field, both she and Casia are thankful
to the characters. The couple laugh about their past
know of any Antimagic Fields within the city.
disagreement over the treasure chest and are very relieved
If characters are unsuccessful they can ask around. Casia is that the magical mishap is resolved.
not aware of any antimagic fields, but she knows someone
who might. If the characters did not opt for spellcasting services Casia
gives the group 250gp as a thank you for their help.
Basilia Wands (she/her) a human Noble (MM p. 348)
If the characters opted for spellcasting services Laela
Basilia is on a break from studies at Blackstaff Academy
and makes a side income helping buy and sell magical gives the characters her necklace which contains a gem
items. Casia has worked with her frequently in the past. worth 250gp.
Basilia lives in the family home a tower in the Castle Ward.
Basilia is willing to help for a fee of 25gp. The fee can be CONTINUED ADVENTURES
waived with a successful DC 12 Charisma (Persuasion) If characters continue their adventures in Waterdeep
check. either through Waterdeep: Dragon Heist, Waterdeep
Dungeon of the Mad Mage, or another ongoing campaign
Read or summarize the following:
both Laela and Casia offer to further assist the characters if
“There is an old wizard tower in the Dock Ward. They say it is they need their help.
haunted or whatever. I heard a sorcerer was living there and kept
having trouble with wild magic, so they set up an Antimagic field or Help can come in the following ways
something or other inside.” They can cover one debt or expense up to 100gp.
They can spy on Zhentarim agents on behalf of
the characters for a ten-day reporting back their
For additional information on the old tower see Chapter 4 findings.
They can act as guides for the first level of
Waterdeep: Dragon Heist.
Undermountain.
11
APPENDIX: MAPS
1 square =5ft
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1 square = 5ft
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