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Jack Frost PDF v2
Jack Frost PDF v2
Delta Green: Jack Frost is published by Arc Dream Publishing in arrangement with the Delta Green Partnership. The intellectual property
known as Delta Green is ™ and © The Delta Green Partnership, which has licensed its use in this volume. This is a work of fiction. Any
similarity with people or events, past or present, is purely coincidental and unintentional except for those people and events described in
historical context. Illustrations © 2021 Dennis Detwiller. All rights reserved worldwide by the copyright holders. Permission is granted to
print or photocopy individual pages of this book for personal use only. For a free PDF of this book with your print purchase, contact Arc
Dream Publishing at arcdream.com; at 522 West Riverside Avenue, Suite 4121, Spokane, WA 99201,
USA; or by email, [email protected]. Special thanks to Paul Sudlow for fine handouts and to Nick
Bate, Philip S. Bolger, Michael Bradely, Jake Cook, Gus Díaz, Nate J. Fritz, Christopher Gunning,
Kevin Ham, Brian Hamspon, Matthew Ivanovich, Vincent Kaufman, Jeremy Kush, Kelly Osburne,
Graeme Price, Sean Ramsey, Paul Smith, and Brian Walker for advice, playtesting and invaluable
assistance. For more Delta Green, visit delta-green.com.
Sold by Studio2 Publishing, 1722 Louisville Drive, Suite A, Knoxville, TN 37921, USA; phone
1-865-212-3797; email [email protected]; Delta Green: Jack Frost product
stock code APU8142.
ISBN 978-1-940410-52-4
Printed in the United States
987654321
// Contents // // Jack Frost //
Contents
INTRODUCTION.................................................... 4 » Thursday’s Investigations.............................. 52
Background........................................................... 4 » Dead Beasts and Children............................. 52
Handler’s Map.......................................................5 » Crow Lake.................................................... 53
OPERATION WEATHERWATCHER ...................... 6 » The Shrine in the Lake.................................. 53
Command and Security......................................... 8 » Moving Headquarters....................................57
Recovery............................................................... 8 » The PURGATORY Debate.............................57
» BLUE FLY Teams............................................ 8 » Investigating PURGATORY...........................57
The Researchers.................................................... 9 » Stopping PURGATORY................................ 58
» Research Team................................................ 9 Friday, 25 Dec 1998............................................ 58
» Support Team and Secondary Characters........ 9 » Incursion 3: Itla-shua.................................... 59
» Organizational Chart.....................................11 » Children of the Wendigo............................... 60
» Players’ Maps............................................... 12 » PURGATORY................................................61
Perimeter Security............................................... 13 » Banishing Itla-shua....................................... 63
» Orders.......................................................... 13 » Itla-Shua Rises.............................................. 63
» Assignments.................................................. 13 Conclusions......................................................... 64
ARRIVAL................................................................. 14 » Escape........................................................... 64
Tuesday, 22 Dec 1998.......................................... 16 » The Cover-Up............................................... 64
WEATHERWATCHER HQ.................................17 » Sanity........................................................... 64
» Introductions.................................................17 » Schuyler’s Rendezvous...................................65
» Security Review............................................ 18 CHARACTERS....................................................... 66
» The Event..................................................... 18 Researcher Dossiers............................................. 68
» WEATHERWATCHER Cover Stories........... 20 » Maj. Aideen Dempsey, USAF......................... 70
» Alabama Map................................................21 » Cornelia Merlo, Ph.D.................................... 72
Immediate Investigations..................................... 22 » Claire Sadiki, Ph.D........................................ 74
» Background Materials................................... 23 » Isidore Schuyler, Ph.D................................... 76
» Interviewing Detainees...................................27 » Master Sgt. Jacob Hardy............................... 78
» Spectral Readings..........................................27 » Capt. Jonathan “Lucky” Lukman................. 80
» Autopsies...................................................... 28 » Secondary Characters................................... 82
» A Ghostly Vision........................................... 29 Other Personnel.................................................. 86
INCURSION........................................................... 30 » 20th Special Forces Group............................ 86
Wednesday, 23 Dec 1998..................................... 32 » AFOSI Agents............................................... 86
» Studying the Surge........................................ 33 » Phila Bimmel, Ph.D. ......................................87
» The Incursions.............................................. 33 » BLUE FLY Pararescuemen.............................87
» Incursion 1: Breath of the Wendigo............... 34 » Maj. James Farrell, USAF ............................. 88
» Studying the Breach.......................................35 » Special Agent Elton Harris............................ 89
» Dream Research.............................................35 Incursions............................................................ 90
» Deputy Dawson............................................ 40 » The Frozen Dead.......................................... 90
» Searching Willis............................................ 40 » Wendigowak................................................. 90
REVELATION........................................................ 48 » Itla-shua........................................................91
Thursday, 24 Dec 1998....................................... 50 PROJECTS WORKSHEET...................................... 92
» Incursion 2: Wendigowak..............................51
2
// ARCHINT // // Contents //
3
// Introduction // // Jack Frost //
Introduction
“Jack Frost” begins on Tuesday 22 DEC 1998. Before English settlers carved out rough and
Unlike most Delta Green scenarios, it does not feature solitary farms, the hills were home to the Muscogee
Delta Green agents but MAJESTIC personnel. The Creek. Before them, it was an outpost of an older
players take the role of scientists from the U.S. mil- people still: the immortals of blue-lit K’n-Yan, now
itary’s ultra-secret Project PLUTO, which studies forgotten in all but the most esoteric lore. Few traces
extraterrestrial technology. We call them the Research- of the K’n-Yani remain. But in the woods near Willis
ers. They have been assigned to investigate a shocking one trace lingered across the millennia. A gruesome
weather event in Willis, Alabama, suspecting that alien device carved of strange metals sits in a lake, a shrine
technology is involved. That alien technology must be and a sort of throne dedicated to the Great Old One
captured or destroyed at all costs. known as Itla-shua: the Wendigo, the Wind Walker.
“Jack Frost” features otherworldly horrors and the Mysterious forces or conjunctions of energy
dangerous interplay of key NPCs with rival agendas. occasionally allow Itla-shua to manifest briefly in the
The rivalries and the stress of unnatural horror are area, far from its Arctic prison. The people of K’n-Yan
likely to exacerbate each other. The Researchers are established the shrine to keep Itla-shua quiescent. A
stuck in the middle. They don’t know that there is sacrificial victim’s life-force changes the fluctuations of
nothing they can do to stop what’s coming. But they dark energies that compel the Wind Walker to depart.
can try to reduce the damage and save lives. They can Long after the K’n-Yani were gone, the ancestors
try to understand. of the Creek discovered the shrine. The shunned and
In Delta Green, understanding can be the most bloody Night Clan came to worship it. Their leaders
dangerous threat of all. received visions of the Great Old One Yig, the father
“Jack Frost” is likely to take several game sessions of serpents served by K’n-Yan. They envisioned a
to play: investigations and explorations on December midnight ritual to appease the Wind Walker. They
23rd, discoveries and confrontations on December offered chiefs and enemies as sacrifices. They gained a
24th, and apocalyptic revelations on December 25th. grim reputation.
This is a complex scenario with many important A little over 200 years ago, reduced by disease and
characters and strange discoveries. Switch frequently war, they overlooked the sacrifice. Itla-shua manifested
from team to team to keep the players engaged and to and made demonic Children of the Wendigo of living
maximize tension and suspense. things nearby. Other clans rose up. They exterminated
the Night Clan and buried the shrine.
4
// Jack Frost // // Introduction //
And so Itla-shua has come again. The night of the technology or presence, and cover everything up. The
winter solstice, December 21–22, the Wind Walk- Researchers are last to arrive.
er rose at Crow Lake and froze all within its grasp, Over the following nights, Itla-shua will stir
transforming every living thing into its progeny. again and threaten the lives and sanity of every living
Analysts with the MAJESTIC program saw signs thing nearby.
of the unnatural incursion. A task force rapidly as- Only by locating the submerged shrine can the
sembled to isolate the area, search for signs of alien sacrifice be completed and Itla-shua be assuaged
and banished.
5
6
7
// Operation WEATHERWATCHER // // Jack Frost //
Operation WEATHERWATCHER
Three ultra-secret U.S. government projects Every time a Researcher turns around, an AFOSI
are at work in Willis, Alabama. Project MOON DUST agent should be observing nearby and another is
is charged with detecting, intercepting, and recovering almost certainly within earshot.
extraterrestrial entities and technologies. It includes Harris’s AFOSI agents track communications
Operation BLUE FLY, which sends pararescue teams within the task force. No information pertaining to
to investigate alien incursions. the operation is to leave the site without Harris’s
Project PLUTO studies extraterrestrial technology. explicit orders. All land lines are either cut or tapped.
Project GARNET controls access to information The radio signals of cellular phones are detected and
about the secret projects. analyzed. The communications security station is a
The perimeter is guarded by Special Forces sol- radio dish-equipped van at the central command post,
diers who are not cleared for any of those projects or under constant guard by two AFOSI agents with rifles.
for WEATHERWATCHER.
Recovery
Command and Security
Maj. James Farrell oversees research and the recov-
Special Agent Elton Harris of the Air Force Office of ery operation.
Special Investigations (AFOSI) is responsible for both See BLUE FLY TEAMS on this page for details on the
security and overall command. He his agents are kill- pararescue teams assigned to recovering alien technol-
ers for Project GARNET using AFOSI as cover. ogy in Willis. The pararescemen split into two teams
Harris’s agents work in shifts and in pairs. Some to manage sleep schedules and to handle multiple
oversee communications or guard detainees at HQ. projects. The rest maintain their helicopters, stand
Others watch the rest of the team with cold suspicion. guard, and patrol by air and ground.
Farrell’s knowledge of the MAJESTIC project is
limited. He knows that BLUE FLY is an operation of
8
// Jack Frost // / // Operation WEATHERWATCHER //
the top-secret Project MOON DUST, which is dedi- Make sure two players take Dempsey and Merlo.
cated to locating, recovering, and studying extrater- Others can choose from the rest. Fifth and sixth play-
restrial technology. He knows that Harris’s killers ers can take Capt. Lukman and Sgt. Hardy from the
work for a counterintelligence program that protects support team. See pages 78–81 for their details.
MOON DUST’s secrecy. He does not know the name
MAJESTIC. To Farrell, MOON DUST is the pinnacle Research Support Team and
of secret programs, and PLUTO is merely its offshoot. Secondary Characters
The true extent of MAJESTIC’s work and history WEATHERWATCHER is a sprawling operation. Some
would shock him. of the pararescuemen from Operation BLUE FLY are
assigned to assist the Researchers, listed in RESEARCH
The Researchers SUPPORT TEAM on page 10. See WHAT YOU KNOW ABOUT
OPERATION BLUE FLY on page 69 for their group’s history.
After the players know the Researchers and situation
“Jack Frost” offers pregenerated characters. The prima-
well, assign each player one member of the support
ry characters are scientists, the Researchers themselves.
team to occasionally play as a temporary character.
See RESEARCHER DOSSIERS on page 68 for their details.
See SECONDARY CHARACTERS on page 82 for character
Research Team cards ready to hand out.
The Project PLUTO team includes four player-charac- Letting the players switch roles reinforces the
ter Researchers and the team leader, Dr. Phila Bimmel, sense of the operation’s scope ands expands the
described on page 87. The Researchers know they players’ experiences. But it can be challenging. Help
are assigned to Operation WEATHERWATCHER, a players who are not accustomed to it.
special-access program being run out of the Pentagon
and managed by the Air Force. They are to investigate
an event that transpired in the tiny town of Willis,
Alabama. They will be under the command of Maj.
James Farrell of the U.S. Air Force.
9
// Operation WEATHERWATCHER // // Jack Frost //
Merlo, C. 55 acoustics,meteorology
,
solid-state physics
Capt. Jonathan Lukman 36 Helicopter pilot
Sadiki, C. 52 biochemistry, genetics
Researchers’ Equipment
Staff Sgt. Hayden Wells 29 Helicopter gunner
• Two new Canon XL1 digital camcorders
with wide-angle lenses
• Plenty of camcorder battery packs and Master Sgt. Jacob Hardy 33 Pararescue team leader
digital video cassettes
• One “SR box” extremely low-frequency
Tech. Sgt. Jao Quintana 34 Sr. pararescueman
spectrum analyzer (6 kg)
• Two portable spectrum analyzers, super
low frequency to microwave (21 kg each) Staff Sgt. Heath Brewer 30 Pararescue medic
• Two portable spectrum analyzers, high
frequency to infrared (22 kg each)
• Small, handheld light meter, visual Staff Sgt. Ray Canfield 28 Pararescueman
light to ultraviolet
• Small, handheld ionizing radiation
detector, X-ray to gamma ray Staff Sgt. Jason Dierks 29 Pararescueman
• Bulky, high-speed computers to log and
process sensor data
Staff Sgt. Chris Ensley 30 Pararescueman
• Field medical station equipped
for quarantine
• Field laboratory tent with quarantined Staff Sgt. Sid Evelynd 31 Pararescueman
chambers for biological examinations
and chemical testing
• Two nonpressurized HAZMAT suits for Staff Sgt. Mead Latham 35 Pararescueman
each Researcher
10
// Jack Frost // // Operation WEATHERWATCHER //
11
12
// Jack Frost // // Operation WEATHERWATCHER //
13
// Arrival // // Jack Frost //
22 DEC 1998
TIME EVENT
Itla-shua briefly manifests at Crow Lake and freezes every living thing in the
01:43 area. MAJESTIC analysts see the effect in satellite footage and associate it
with extraterrestrial phenomena. They hurriedly organize a response task force.
05:54 Sunrise.
AFOSI (NRO Delta) Agent Harris finds mass death in Willis. MAJESTIC sets
06:30
Operation WEATHERWATCHER in motion.
07:43 The storm subsides.
A company from the 20th Special Forces Group sets a perimeter for what they
08:00 think is a satellite recovery mission. They soon detain a trucker trying to
get to Willis and his mother-in-law, who rushed over from Russellville.
Agents of MAJESTIC’s NRO Section Delta, posing as the U.S. Air Force Office
09:00 of Special Investigations, arrive to oversee information security and begin
the cover-up.
Pilots and pararescuemen of MAJESTIC’s Operation BLUE FLY, using assets of
11:00 the 41st Rescue Squadron, arrive from Moody AFB in Georgia to search for
extraterrestrial technology.
18:02 Sunset.
19:43 The storm returns.
21:33 The Researchers arrive from Project PLUTO and receive their briefing and orders.
16
// Jack Frost // // Arrival //
WEATHERWATCHER HQ Introductions
In the command trailer, the Researchers meet key
The Researchers step into the billowing snowstorm at figures from the operation and get an overview of Op-
a forest clearing overtaken by a government camp. eration WEATHERWATCHER. See OPERATION WEATH-
The airfield holds five more Black Hawk helicop- ERWATCHER on page 8 for a summary. See the OPERATION
ters like the one that brought the Researchers. Two WEATHERWATCHER organization chart on page 11 for an
of the helicopters are kept under armed guard at all overview of the operation and its leaders.
times. No member of the team is allowed to look PILOT AND PARARESCUE: Two personnel are there
inside those helicopters except Farrell and their crews. from the 41st: helicopter pilot Capt. Jonathan Luk-
They are not to be deployed unless Farrell gets an or- man (a patch shows his call-sign, “Lucky”) and
der from his superiors. But see PURGATORY on page 61. pararescue team leader Master Sgt. Jacob Hardy. (See
Towed trailers bear two boats with heavy RESEARCHER DOSSIERS on page 68.) Lucky and Hardy
hauling equiment. and their teams are assigned specifically to helping
A handful of security officers like those who flew the Researchers.
with the Researchers stand guard here and there. They RECOVERY TEAM LEADER: U.S. Air Force Maj. James
carry submachine guns and wear thick coats against Farrell leads the pararescue teams and the Researchers’
the cold. Others drive by in Humvees and SUVs. Air analysis team. Farrell is detailed on page 88. Farrell
Force helicopter pilots and pararescuemen in jump- orders that if and when the Researchers find any evi-
suits and flight coats prepare equipment and contin- dence about the cause of the Jack Frost incident, they
gency plans in wide tents. They wear the patches of are to turn it over to him.
the 41st Rescue Squadron out of Moody Air Force COMMAND AND SECURITY: Air Force Office of Special
Base in Georgia. Two walk by in hazmat suits. Investigations Special Agent Elton Harris is in charge
Half a dozen trailers near the airfield serve as
of operational security, including the security officers
makeshift offices, labs, and housing. Another half
and all information that goes anywhere about this
dozen are mobile morgues to hold bodies. Each has
operation. Unusually, he is also the overall mission
a gas-powered generator. A rented tractor-trailer is
commander. Harris is detailed on page 89.
parked near each.
A guard escorts the Researchers to the command
trailer at the center of it all.
17
// Arrival // // Jack Frost //
18
// Jack Frost // // Arrival //
DISINFORMATION
AFOSI IN CHARGE
The pararescuemen of the 41st Rescue Squadron are here to investigate
and recover alien technology. The soldiers of 20th Special Forces Group
maintain the perimeter around the area and are kept in the dark. The Air
Force’s Office of Special Investigations is in charge.
That is a very strange arrangement. AFOSI investigates Air Force-
related crime and security risks. That extends to preventing security
leaks in Air Force operations. But its agents do not ordinarily call the
shots in an operation like this.
These are not ordinary circumstances. In Operation WEATHERWATCHER,
controlling access and information is the highest priority.
19
// Arrival // // Jack Frost //
20
// Jack Frost // // Arrival //
21
// Arrival // // Jack Frost //
PROJECT LIST
DUE DATE
PROJECT TASK COMPLETE MANAGER PERSONNEL NOTES
AND TIME
22
// Jack Frost // // Arrival //
Background Materials
Investigation and Location: HQ
Exhaustion Possible Interference: None
Skills: None
The Researchers have many things to investigate and
little time. Each course of investigation uses up hours. The Researchers first have to catch up on PLUTO’s
Each night brings new horrors. analysis so far. Give the players the handouts “JACK
Further, the Researchers are under constant ob- FROST” WEATHER EVENTS from this page, LOW-FREQUENCY
servation by security operatives whose leaders grow
DETECTIONS from page 24, EYEWITNESS REPORTS from page
more and more paranoid and irrational. Avoiding
25, and THE BLUE AURORA from page 26.
their interference requires time-consuming diversions.
Keep track of the hours that vanish, and keep
track of Agent exhaustion and WP. Events that are
outside the players’ control should progress relentless-
ly. When in doubt, look to a Researcher’s CON. A
CON×5% test could forestall exhaustion penalties and
WP loss in a crisis. A Researcher who focuses on a
personal motivation may get a WP back when it’s
badly needed.
Low-Frequency Detections
SUBMARINE SENSORS:
• At about 1:43 a.m. Central time, U.S. Navy submarines reported detecting a brief spike in
extremely low-frequency (ELF) radiation at a frequency around 13 Hz.
• Navy ELF communication stations reported the same 1:43 a.m. spike. Those are powerful
antennae 15 to 60 km in length, built to broadcast through seawater to receivers on
submarines.
• No ELF transmitter reported sending such signals.
24
// Jack Frost // // Arrival //
Eyewitness Reports
RADIO BURST:
• A commercial cargo flight en route from Memphis to Atlanta experienced split-second radio
disruption while flying over northern Alabama.
• The pilot and copilot described all radio signals going silent for about a second.
• The cargo plane’s transceiver log records the radio disruption at 1:43 a.m. Central time.
It shows radio reception stopping entirely for 0.8 seconds and then returning.
• Calls to commercial radio stations and citizens band monitors in north Alabama yielded
similar reports about the same time.
THE FLASH:
• A second later the pilots saw a visible flash of white-blue light below cloud cover. The
pilots described it as more like a gigantic camera flash than lightning.
• The flash produced no thunder.
• The nature and cause of this flash have not been determined.
LIGHTNING:
• A second after the flash, the pilots saw half a dozen lightning flashes within a few
kilometers of the site of the flash, capped by an upward spray of “blue jet” flashes.
• Seen from above, they had a violet color characteristic of lighting in a snowstorm.
THE AURORA:
• An aurora formed over the site of
the flash.
• The pilots described the aurora
as a tall corona of deep
blue light.
• Within a minute or so the
aurora began to fade.
25
// Jack Frost //
Interviewing Detainees anywhere and they took her into custody, too. Forster
Location: HQ is a nurse and she is accustomed to talking people into
Possible Interference: AFOSI guards suspecting leaks admitting things they’d rather not say. She tries to
Skills: None interrogate the Researchers while they are questioning
her. She affects a mix of sympathy and humor to get
The 20th Group soldiers detained two people soon af-
their guard down. Then she tries out an unhappy the-
ter setting up their perimeter. The detainees are now in
ory by acting like she knows some people got hurt in
a detention trailer at WEATHERWATCHER HQ. One
town. She heard people talking like Amanda was dead.
NRO Delta guard watches the detention trailer at a
She just wants to help. They should let her out to help
time. The guards let researchers speak to the detainees
care for people. That’s what Amanda would want.
unless they have a reason to be suspicious.
This is an opposed test, her Persuade skill of 60%
Harris occasionally asks whether the Researchers
against the Researcher’s Persuade skill. If Forster wins,
have any further use for the detainees. If they say no,
the Researcher must admit something they would
his agents take the detainees away. Forster and Thorp
rather keep secret or else lose 1D6 WP. If Forster
are never heard from again.
becomes convinced that Amanda Thorp is indeed dead,
Researchers lose 0/1 SAN from helplessness if
she tries to maintain this act but she grows angrier
Forster or Thorp dies or if the Researchers later realize
and angrier as the hours and nights pass and weird
the detainees have disappeared.
things develop. The Handler can use this to heighten
THORP: Trucker Eddie Thorp was trying to get
the tragedy or shocks.
home through the snow when he reached the check-
point at 4:33 a.m. When the 20th Group soldiers Spectral Readings
refused to let him past, he lost his temper and began Location: Area
shouting. His wife Amanda was nine months preg- Possible Interference: None
nant. He got out his flip phone and called Amanda’s Skills: Science (Physics)
mother Ellie Forster and then called 911 before sol-
The Researchers have many kinds of sensors to look
diers detained him and took the phone away. Thorp
for energy signatures around Willis and Crow Lake.
demands to be released so he can go into town to take
IONIZING RADIATION: Researchers taking readings
care of his wife. A Researcher who adopts a profes-
across the area with Geiger counters or other ionizing
sional and empathetic demeanor can calm him with a
radiation detectors find a light dusting of radioactive
CHA×5%, Persuade, or Psychotherapy test. If the test
fallout from the snow. It covers a rough, elongated
fumbles, Thorp tries to force his way out, pauses in
oval that stretches seven km northwest from just east
surprise at the scale of the operation outside the trailer,
of Willis and Crow Lake to the Cedar Creek Reservoir,
and then is forced back inside at gunpoint. He then
following prevailing winds.
has nothing useful to say. If the test succeeds, Thorp
They also find faint but persistent X-ray and gam-
says he is worried because he tried to call Amanda
ma radiation apart from the fallout. See the RADIATION
at 4:00 a.m. to say good morning, like every day, but
READINGS table on page 28. What they find depends
she never picked up the phone. He figured she must
on a roll Science (Physics) or an equivalent skill. If the
have just slept in. But then he hit the roadblock. He
roll succeeds, give them readings for 500 m, 1 km, and
does not believe stories of a “training exercise.” He is
4 km taken at points north and northeast of the “hill”
afraid and angry.
submerged beneath Crow Lake, though they may not
FORSTER: Ellie Forster, Amanda Thorp’s mother,
yet know the “hill” is there. See CROW LAKE on page
sped over from Russellville after Eddie Thorp’s call.
53 for details. If the roll fails, give the Researchers
Soldiers told her Eddie Thorp was in custody and
the readings for 1 km and 4 km at points northeast
gave her no information except the “nuclear materials
of Crow Lake.
recovery” cover story. She stubbornly refused to go
27
// Arrival // // Jack Frost //
28
// Jack Frost // // Arrival //
Individuals who entered the region after the initial A Ghostly Vision
deaths seem to be unaffected. The psychic, ghostly residue of ancient medicine
Physicians in the team may guess wildly at some people is bound to the region by the K’n-Yan shrine,
form of new cryogenics technology at work, though their life-force drained into it in rituals long past.
they cannot guess the means. Never dead, they are not quite spirits or ghosts, merely
The strangeness of the findings cost each examiner a spiritual will or tendency to influence the psychi-
0/1 SAN from the unnatural, or 0/1D4 SAN for a re- cally sensitive.
searcher who has Medicine or Science (Microbiology) A Researcher who is overwhelmed by cannibalistic
at 50% or better or succeeded at a roll. urges during the autopsies and survives can describe
Amanda Thorp, wife of detainee Eddie Thorp and these visions.
daughter of detainee Ellie Forster, is among the dead. If the cannibalistic researcher fails to survive the
Her fetus froze to death with her. autopsies, another Researcher experiences this reverie
Researchers who take soil and water samples find as a dream the next time they sleep. That should be
a similar phenomenon. Even microscopic life appears the most psychically sensitive Researcher. For our pur-
to have suddenly frozen to death. poses, “sensitive” Researchers include those with high
POW and those with high Art, Occult, and/or Psycho-
A Bloody Reverie
therapy skills, or with any Unnatural skill.
During the examination, the Researcher present with
The reverie reveals:
the lowest SAN has a strange, distressing reverie. Give
that Researcher’s player the details at the end of this
» Bloody snakes slither across a frozen, forested
swamp. They writhe in the loins of shriek-
event. If the Researcher survives. See A GHOSTLY VISION
ing women and men, their fangs dripping
on this page.
blood and poison.
What the others present see is quite different. They
see no reverie. They see the affected Researcher try to
» Glowing mists shimmer and swirl in the night
sky, coalescing into cold green stars. The stars
take off their HAZMAT suit’s headgear and feed on
are eyes, great, distant eyes, cold and malevo-
the frozen dead.
lent and hungry.
Other Researchers present can attempt to restrain
the cannibal. That requires an Unarmed Combat roll
» An enormous mound of red earth rises hugely
above the swamp.
to pin the seemingly possessed Researcher. Once the
Researcher is pinned, they cannot break free and feed.
» Vague figures lead the dreamer up a hill and
restrain them in a place of pain. This is necessary.
Shouts or other loud noises draw the AFOSI
The survival of the Night Clan depends on it.
guard in from outside. The guard joins efforts to pin
the Researcher down. If the Researcher breaks free
» The vague figures climb down again and sing
strange prayers.
and feeds, the guard shoots the possessed researcher
unless other Researchers explicitly tell him to stop.
» The writhing bloody snakes suck up the stars and
shimmering mists.
The Researcher overtaken by cannibalistic urg-
es comes around after a couple of minutes. If that
» Experiencing the vision costs 1/1D6 SAN from
the unnatural.
Researcher was restrained before they could feed, that
Researcher only loses SAN from the vision. If the seer suffers temporary insanity, they awaken
If the Researcher fed on human flesh and organs overwhelmed by hunger for the flesh of the dead. They
before being restrained, that Researcher’s SAN loss rush to the nearest corpse and feed unless restrained
is 1/1D10 from helplessness and every witness loses by companions or guards. The Researcher comes to
0/1D4 SAN from violence. If the cannibalistic Re- their senses after a few minutes.
searcher goes temporarily insane from that SAN loss, Feeding on the dead costs the cannibal Researcher
they fight to keep devouring human flesh until the 1/1D10 SAN from helplessness. Or 1D6/1D20 if they
temporary insanity passes. fed on Amanda Thorp’s fetus.
29
// Incursion // // Jack Frost //
Wednesday, 23 Dec 1998 ESCORTS: The Researchers’ security escorts for the
day are Agent Motley and Agent Williams. After the
late-night incursion, they and all security officers are
In the Researchers’ first full day on Operation on high alert. They watch the Researchers carefully.
WEATHERWATCHER, they have many mysteries to They are ready to assume anyone who is not one of
pursue. Especially after the night’s electromagnetic their own is up to something wrong. If a Researcher
burst and the weird changes that followed it. strikes them as being careful and dependable, Motley
Bimmel tells them what to focus on first: the or Williams may privately ask if they can count on
energy surge, its effects, and a search of Willis for that Researcher to help them keep an eye out for any-
extraterrestrial artifacts. The players can decide who thing strange. Even a few minutes’ warning may save
investigates what and when. Other leads that they lives. If they draw guns and fire too soon, they say it’s
might pursue are listed in INVESTIGATIONS OF 23 DEC 1998 for the protection of the team as a whole. See AFOSI
on this page. AGENTS on page 86 for details.
The players’ secondary characters from BLUE FLY
make good candidates to search Willis or interview
Deputy Dawson.
23 DEC 1998
TIME EVENT
The Breath of the Wendigo changes all living things in the area. The storm
01:43 freezes small streams and creeks. The temperature remains so low that the
freeze lingers.
05:55 Sunrise.
07:43 The storm subsides.
18:06 Sunset.
19:44 The storm returns.
The Incursions
In each of the next three nights, a sudden blizzard heralds the approach of Itla-shua.
The storms begin about 7:43 p.m. or 7:44 p.m. Researchers caught outside Willis when a
blizzard hits experience freezing conditions. See COLD on page 63 of the Agent’s Hand-
book for the effects. After the first incursion, most become comfortable in the cold.
At 1:43 a.m. on the first night and at 1:44 a.m. on the next two, the storm hits its
peak. Powerful energies erupt around the Crow Lake shrine.
Each character within four km of the Crow Lake shrine loses 0/1D6 SAN, their brains
flooded suddenly with the fight-or-flight reflex. Sleeping characters start awake in panic.
That includes the 20th Group perimeter guards. As a rule of thumb, about one NPC in six
suffers temporary insanity in fit of screaming or fury or collapsing into a weeping pile.
Static floods all radios in the area and rises over the course of a few seconds to a
whine beyond audibility.
A brilliant, blue-white flash silently erupts in the snow and clouds over Crow Lake. It
illuminates the whole area for an instant and is gone.
Half a dozen bolts of lightning strike the earth around the Crow Lake shrine and
light the entire snowstorm blue-purple. A brilliant aurora hangs immediately overhead in
a tall corona of blue light.
The snowstorm subsides six hours after that.
33
Incursion 1: Breath of the Wendigo
At 1:43 a.m., in the height of the blizzard, the Researchers experience for the first time
the incursion’s blast of strange energies. See THE INCURSIONS on page 33.
As the blue aurora lingers over Crow Lake, unseen unless the Researchers have set up
cameras or watchers, a terrifying howling begins. It wavers from some point unutterably far
above, deeper and more mournful than the wind or any animal of the wild, undulating slow-
ly over long minutes. A moment of silence grips the air again. And then the howling begins
again, filling the night. Whatever is up there does not appear on radar.
Everyone caught outdoors and within four km of the Crow Lake mounds is suddenly enmeshed
in a thin, wispy layer of frost. Cold-weather clothing or even a tent wall offer no protec-
tion. Characters who are underground or inside solid shelters do not suffer this effect.
Each affected outdoor character must make a POW×5% roll or suffer worse. For each who
fails, the outer few layers of skin freeze to ice which cracks and breaks, leaving the flesh
dead and white. The victim suffers 1D4 damage. If the roll is a fumble, the victim takes
2D4 damage and goes blind for 4D6 hours as their eyelids freeze over. SAN loss is 0/1 from
the helplessness if the POW roll succeeds, 0/1D4 if it fails, or 1/1D8 if it fumbles.
Strangely, over the course of about an hour after this event, the cold seems to less-
en a little for everyone in the four-kilometer region. Each character’s breath no longer
blows fog into the icy air. Fingers do not go so immediately numb when exposed for fine work.
Tests show that the body temperature of each character has dropped to approximately 5 de-
grees Celsius (41 degrees Fahrenheit). Something seems to be absorbing body heat and re-
placing its biological functions with another, unseen energy.
Areas with any artificial heat are sweltering. The normally-chilly command post, at 16
degrees Celsius (60 degrees Fahrenheit), seems to be 47 degrees (117 degrees Fahrenheit) to
affected characters. They soon suffer heat stroke there. Realizing this costs each victim
1/1D6 SAN from the unnatural.
Leaving the four-kilometer radius, the effect is far more pronounced. Affected characters
begin to cook, scorched as if in an oven even standing in sub-zero night air. They take a
point of damage each turn. This costs another 0/1D4 SAN from the unnatural. If none of the
Researchers leaves the area, they might hear about it on the radio when another member of
the team tries to flee.
Researchers who keep tabs on the perimeter guards find that the soldiers at checkpoints 1,
6, and 7 were not affected by this strange transformation. See the HANDLER’S MAP on page 5.
Survivors revert to normal in a few days after Itla-shua is banished or disappears for
the last time.
Reactions
Maj. Farrell maintains a simmering antipathy for the AFOSI leader, Agent Harris. Their mutual dislike begins to boil over with the
rising stresses of December 23.
Farrell knows that Harris’s people are ready to kill or torture at a second’s notice to protect government secrets. BLUE FLY’s
commanders told Farrell that NRO Delta calls the shots, so that’s just how it is. But he does not like it one bit. He thinks the securi-
ty agents are nothing but assassins. And they take far too much pleasure out of bossing Farrell and his men around.
Farrell’s BLUE FLY pararescuemen, and all of the MOON DUST analysts and specialists, take cues from Farrell.
The Researchers may feel trapped between the growing tension and hostility of Farrell and Harris. Play up that paranoia for
all it’s worth.
To make things worse, Maj. Smidt of 20th Group calls Harris to say most of his men experienced the same symptoms. Four
of them are blind from their eyelids freezing. He demands to know whether there’s some kind of chemical or microwave device
at work here that his men should protect themselves against. Researchers in HQ might hear some of the shouting on Harris’s
radio. Harris harshly tells Smidt off. From then on, the 20th Group soldiers all wear HAZMAT suits without asking for persmission.
That raises alarm among visitors who reach the roadblocks. The Handler can play that up further if desired.
34
// Jack Frost // // Incursion //
Visible and UV Light nothing at that point to explain this radiation and
UV-visible light meters read from 100 THz to 10 absorption. All these effects literally emerge from thin
PHz, visible light to extreme ultraviolet. These sensors air. That realization costs the Researchers 0/1 SAN
detect a surge at the flash of visible light. from the unnatural.
35
// Incursion // // Jack Frost //
36
36
// Jack Frost // // Incursion //
37
37
Brainwaves
If the Researchers correlate the electromagnetic surges and their inexplicable
panic and SAN losses, one who has Medicine at 70% or better or makes a roll
at a −20% penalty, or who has Psychotherapy at 50% or better or who makes
an unmodified roll, recalls theories that ELF radiation might resonate with and
amplify brainwaves. Fast beta brainwaves associated with the fight-or-flight
reflex register at frequencies of 17–30 Hz, the upper range of ELF. That reali-
zation costs the Researcher 1 SAN from helplessness.
BLUE BOOK Case Repo
rt
Case Report, 195408
233A1X, Abstract
In February, 1954,
two BLUE BOOK offi
Drilling Works in cers were sent to
northeastern Alaska the Mackenzie
that UFOs had appe , where a local wo
ared in the wake of rk er insisted
accident, one in wh a particularly dang
ich nine workers we erous drilling
gave way and a dr re killed when a su
ill collapsed. The pport pylon
pervisors that he worker, a native In
saw a “dead rainbo uit, told su-
lator could get to w” (that’s the clos
his meaning) with es t the trans-
accident, and that “stars for eyes” ap
this “rainbow” caus pe ar before the
story was met with ed the struts to
derision by other co llapse. The
cers were sent when workers, but the BL
one worker took th UE BOOK offi-
as a “UFO sighting e trouble to report
.” The officers qu the incident
be groundless, and ickly determined th
nothing was report e “sighting” to
ed of the “dead ra
inbow” again.
39
// Incursion // // Jack Frost //
Deputy Dawson » The office of Joe Little, attorney and tax preparer
Location: Calling from HQ or Willis » Dr. Ed Loche, a dentist
Possible Interference: AFOSI guards suspecting leaks » Cabe’s Cars, a mechanic’s shop and used car lot
Skills: None owned by Lester “Less with Les” Cabe
» Hank’s House, a cafe and tavern
Deputy Carl Dawson was first to respond to Eddie
Thorp’s 911 call. Willis is part of his usual beat. He A few houses and mobile homes nearby have wide
arrived at 4:44 a.m. The soldiers gave him the cover lawns with sparse green grass, dark dirt, and scatter-
story and turned him away. ings of rusting metal toys and tools. The best-main-
Dawson was at the town hall meeting on Decem- tained home belongs to Elizabeth Brown, a physician
ber 17—on duty but as a spectator, it being a quiet who worked in nearby Russellville.
night—when local carpenter and crackpot Howie Willis is not a modern town. Most useful infor-
Parker caused a disturbance. mation is found in old journals and scrapbooks. Each
Parker showed up about 7:00 p.m. and appeared clue takes a few hours of searching, reading, and
to be drunk. He yelled that the town was cursed. He cross-checking.
said everyone had to get up and run before it was The Researchers are overseen by the AFOSI agents
too late. He said his grandfather had known about it, at all times. AFOSI guards drive them around in Hum-
“Grandpa Hiram” who died back in the 1940s. Parker vees and SUVs and try to arrange things so there is at
said he had friends who had come to warn him. He least one AFOSI agent with each group of Researchers.
would not say who those friends were. Parker was a Hank’s House
known crackpot. The local watering hole was hosting a small holiday
Dawson took Parker home and made sure he got party for a few Willis residents when they all froze
inside. The inside of Parker’s trailer was wallpapered and died. NRO Delta security teams took the bodies,
by old newspapers and newsletters, pages torn out of leaving overturned chairs, half-finished meals and
books, and crazy drawings. Parker went to sleep on drinks, and sagging Christmas decorations. Research-
his sofa and the deputy departed without studying ers who search the place carefully find a disposable
Parker’s home in detail. camera that slid under a counter during the night.
Its counter shows 11 photos taken of 24 on the
Searching Willis roll. Developing the film finds it all uniformly ex-
Location: Willis
posed and blank.
Possible Interference: None
Skills: History, Search Cameras and X-Ray Plates
If Researchers examine undeveloped camera rolls
Searching Willis for clues takes about 16 hours divid-
among the belongings of the Willis dead, they find
ed between the searchers. A Researcher with Search
every film fully exposed and black. If they widen their
at 50% or higher, or who makes a successful roll, gets
search they find the same in camera rolls throughout
twice as much done: eight hours’ worth of searching
nearby Russellville. And in film plates at dentists’
in only four hours’ time, for example.
offices and medical facilities. Powerful X-rays washed
Willis is an unincorporated community. Highway
through everything in the initial incursion.
24 runs through the middle of town. Its most promi-
Note that the incursion’s surges are not magnet-
nent sites include:
ically powerful. They do not damage digital video
» Willis First Baptist Church, doubling as an unoffi- tapes, VCR tapes, or computer drives.
cial town hall and library
» Seed and Feed, an old grocery store serves
local farmers
40
// Jack Frost // // Incursion //
The Church and Town Hall The books and letters are the most overwhelming
The unofficial town hall holds a library and a couple feature of her home, odd books and letters and diaries
of meeting rooms. The library includes a repository of from nearly every family in Willis over the years, all
old issues of the Willis Dispatch, a two-page weekly strewn and stacked among bookshelves and desks and
newsletter written by the librarian, and a videotape tables and boxes.
archive of interesting news reports.
STRANGE EVENTS IN THE HOLLISTER FILES:
The archivist was retired librarian Gardenia Hol-
» A 1914 letter from May Eddings to her son Willis
lister. A ledger listing diaries, books, and letters can be
Eddings says neighbor Ed Horton froze to death
found in her office in the church. Some of those are in
on a mild winter night while out hunting. See the
her cluttered office. Others have notes saying she has
handout on page 43.
them at home, not yet curated.
» The diary of Abe Gardner in December 1877 says
After seeing the Channel 44 report from 1995,
a deadly chill took the region. Six people inside
the Researchers can use Hollister’s records and old
two farmsteads belonging to the Barney family
phone books to look up the victims it mentions. Amos
died of cold. See the handout on page 43.
McGee lived half a kilometer northwest of Willis. The
» A November 1988 letter from Holly Corder to
Williams family lived about 600 meters north of Willis.
brother Timothy Corder says some folk think
Harold Kill’s farm was about 1.7 km east-northeast
“Jack Frost” is a curse for the massacres and ex-
of Willis. Leroy Corder died on Crow Lake 4.2 km
pulsions of the Creek from Alabama.
southeast of Willis.
See the handout THE SECRETS OF MOUNDVILLE on this page.
Hollister’s Home
Town archivist Gardenia Hollister, a widow since her
husband died in a frozen field in the Korean War, grew
a bit odd over the years. Among other things, she be-
came a notorious collector. Nothing ever got thrown
out unless it had begun to rot. Furniture is cluttered
among spare sewing machine parts and half-finished
quilts and old books and letters.
41
// Incursion // // Jack Frost //
42
// Incursion // // Jack Frost //
The information from THE CREEK IN ALABAMA is available to a Researcher with a History skill of 30% or better, or who
makes a roll with a +20% bonus.
Dr. Brown
Dr. Elizabeth Brown’s house is packed with old-fashioned files and dusty books and walls filled with photographs
of the best moments of the last few years in Willis, Alabama. A graduate of the medical school at the University of
Alabama at Birmingham, Dr. Brown has been practicing in nearby Russellville for seven years. A minor clue may be
found in her email if a Researcher opens her laptop. It is not password-protected.
44
// Jack Frost // // Incursion //
days ago. His remains can be found among the dead woodland out of an enormous cavern and writhe over
of the town. shrieking women and men. Glowing mists shimmer
The deputy who escorted Parker from the town and swirl. Green stars glare from the mist like great,
meeting spends most shifts in Russellville. distant eyes, malevolent and hungry.
Parker lived in a single-wide trailer at 12 Shady DRAWING OF A CHIEF: A frightened chief sits in an
Lane, the forest road that runs south through Willis oversized golden throne atop a hill of red earth under
all the way to Crow Lake. Outside the trailer stand a night sky. The stars shine in many cold colors, some
Parker’s battered pickup truck and a trailer holding an of them coalesced into a mist of blue, purple, yellow,
old fishing boat that has rarely been in the water. In and pale green.
the bed of the truck lay a shovel and a pick encrusted DRAWING OF A SKY-FACE: Through a multicolored
with mud from the tops of the Crow Lake mounds. mist like the aurora, an indistinct face glares. It is all
In the trailer’s living room Researchers find a vague shadow except terrible obsidian eyes that glitter
small “fish finder” sonar device that attaches to the with hunger. A few tiny trees in the bottom of the
side of a boat and extends into the water with a small drawing give a sense of the awesome scale of the face.
LCD screen at the top. Parker bought it recently and MAP OF CROW LAKE: A sketch depicts Crow Lake,
the instructions are on a table nearby. It can reach a near Willis, and a few mounds that stand on the shore
depth of 40 meters. Parker owns no fishing gear. of the lake. The mounds lie in an elongated pentagon
The walls of his trailer are plastered with newspa- that points east to west and are labeled “HIRAM?”
per and newsletter clippings, pages torn from books, Examining the texts for an hour or two finds
and his own unskilled drawings in colored pencils. three of interest: see the handouts HIRAM BATES SUICIDE
Most of the drawings depict people drawn like NOTE and MOUND BUILDER DIES BY OWN HAND on this page
an ill-educated white Southern man’s conception of and TALES FROM THE INDIAN COUNTRY on page 46.
ICIDE NOTE
HIRAM BATES SU
45
// Incursion // // Jack Frost //
Creek Indians in south Alabama and Muscogee com- A Researcher with an occult bent might have a
munities in Oklahoma can attempt an Anthropology, conversation with a likeminded expert who sends
History, or Persuade roll to find an expert. Success the information found in PRIMAL GODS OF THE AMERI-
can grant the Researcher one of the handouts that the CAS on page 39.
46
W e n d ig o L e g e n d
s
T
he w en di go is
an ev il sp ir it in
th e
m yt hs of Al go nq
ui n tr ib es of Ca
na da .
Si m ila r sp ir its
ar e kn ow n by di
en t na m es to ot ffe r-
he r Na tiv e Am er
ic an tr ib es .
W he n th e w en di
go po ss es se s so
m eo ne , th e
vi ct im be co m es
sa va ge ly vi ol en t
w he lm ed w ith th an d ov er -
e de si re to ea t hu
m an fle sh .
In so m e ta le s,
th e ga un t an d
en -s ki nn ed w en as h-
di go is po w er fu
lly st ro ng .
So m e tr ib es de sc
ri be th e w en di go
as a gi an t.
So m e le ge nd s de
sc ri be th e w en di
go as ha v-
in g sk in of st on
e. O th er s sa y th
at m os qu i-
to es or bi tin g bl
ac k fli es ar e th
e re m na nt s
of a hu ng ry w en
di go af te r a tr ib
e tr ic ke d it
in to fa lli ng in to
a fir ep it, w hi ch
ca us ed its
st on y he ar t to
cr ac k an d ex pl
od e. So m e
tr ib es on ce em pl
oy ed sh am an s to
po ss es se d by th ki ll th os e
e w en di go .
47
// Revelation // // Jack Frost //
Thursday, 24 Dec 1998 ESCORTS: The Researchers’ security escorts for the
day are Agent Gibbs and Agent Robertson. After dead
animals rise in the night, they are deeply paranoid.
Thursday begins with another incursion of strange
They point submachine guns with laser sights at every
energies over Crow Lake and another episode of
movement. A Researcher who rubs them the wrong
widespread transformation, more terrible than the last.
way is likely to be placed in custody with zip-ties and
Bimmel gives the Researchers no orders or priorities.
jammed into a detainment cell back at headquarters,
She assists where they ask. Otherwise she dives into
accused of trying to sabotage the operation. Agents
her own obsessive yet useless lines of research.
who cooperated with other agents might get help from
Researchers may find themselves exhausted before
them in a crisis, but Gibbs and Robertson are likely
the day ends, breaking down as they run out of WP
to see that as layer upon layer of deadly betrayal. See
and forced to retreat to their trailer for rest. Empha-
AFOSI AGENTS on page 86 for details.
size the heightened tensions that they find when they
emerge and the dangerous steps that Harris has taken.
24 DEC 1998
TIME EVENT
Animals that froze under Itla-shua’s power on December 21 rise as ravening
01:44 wendigo beasts. The storm freezes sluices and large streams and creeks.
Meteorologists warn of flood risk that will rise with the thaw.
05:56 Sunrise.
07:44 The storm subsides.
18:03 Sunset.
Increasingly paranoid mission leaders argue over a murderous contingency
19:19 code-named PURGATORY. The Researchers may have a chance to change their minds
or interfere.
The storm returns. The entire area freezes over. Even Crow Lake is capped with
19:44
thin ice. Waterways are stopped.
50
Incursion 2:
Wendigowak H a rr is ’s P a ra n o
ia
At 1:44 a.m., the bizarre energies and Harris has dealt wi
th alien technology
sounds return. See THE INCURSIONS on page 33. seen its effects. Whe before and has
n the dead rise, Ha
A terrifying, impossibly protracted howl see security threats rris begins to
everywhere. He tells
echoes again over the country; see INCUR- to start detaining tea his agents
m members and ma
SION 1: BREATH OF THE WENDIGO on page 34. take them offsite for ke plans to
murder and quiet dis
The snow strangely clears over the Crow the guise of acciden po sa l under
ts. They start with Bim
Lake shrine, though the air remains just loathing of them the me l, whose
y know full well. Th
as bitterly cold. Any character near Crow chances to catch ind ey loo k for
ividual BLUE FLY me
Lake sees within the blue aurora black and without suppor mbers alone
t.
eyes that stare, boundless, mournful, in- They soon turn their
increasing paranoia
human, hungry. Seeing them costs 1/1D10 whichever Research on
ers have been most
SAN from the unnatural. (If the Research- cooperative. At his ho stil e or least
most deranged, Ha
ers stay close to base, have a BLUE FLY his least favorite Re rris accuses
searcher or BLUE FLY
unit suffer and report the experience.) being a plant sent by operator of
Delta Green. If they
Before sunrise, dead animals within baffling, he says he find that
knows all about his
four kilometers of the Crow Lake shrine twin” out there, infi tea m’s “slimy
ltrating and sabotag
stagger up to a semblance of life: half- the Researchers talk ing . Unless
him down, Harris trie
frozen, wild-eyed, and crusted with frozen “infiltrator.” That ex s to kill the
change could beco
for a larger campaig me a thread
saliva and blood. The largest that stirs n bringing the Rese
is about 40 kg. Human children, house Delta Green togeth archers and
er.
pets, wild dogs, fish, coyotes, small deer,
opposums, and even a baby black bear
stumble toward the nearest living things.
They seek warm flesh and blood to con- F a rr e ll ’s D e n ia l
sume, even the herbivores who cannot take
Farrell firmly believe
nutrition from it. Even fish that cannot s in the human capa
derstand and overc city to un-
rend flesh swarm around swimmers in Crow ome all challenges.
occult or mythologica He dismisses
Lake. Bass, brim, catfish, and carp try l explanations out of
the operation progres ha nd. As
uselessly to chew through wetsuits and ses and Farrell loses
sinks into irrational SAN, he
make dives more risky by imposing a Swim denial about the ris
threat of Itla-shua. Th ing unnatural
penalty of −20%. at leads him to overc
onfidence.
His priorities and de
Many stumble and die again before they cisions become inc
wrong-headed, dang rea singly
consume living flesh. Those who consume erous, and inflexibl
e as the
threats rise. He ord
living flesh gain terrible vitality. See ers the BLUE FLY co
the Researchers into mm andos and
WENDIGOWAK on page 90. the most catastroph
with the perfect conv ic dangers
Researchers outside come under attack iction of courageou
s patriotism.
by a handful of the beasts. If the Re-
searchers are all safe indoors, they see
or hear 1D4 guards shockingly brought
down, half AFOSI and half BLUE FLY. The
Handler can decide how many pursue the
Researchers: one, then more, as many as
needed to turn suspense to terror.
51
Thursday’s Investigations Researchers with Medicine 50% or higher (or
who make a successful roll) and Science (Microbiolo-
gy) or a related skill at 50% or higher (or who make
Dead Beasts and Children a successful roll) find intriguing cell activity even in
Location: HQ beasts that have returned to a state of apparent death.
Possible Interference: Harris demanding immediate See the handout POST-DEATH CELL ACTIVITY on this page.
destruction of all infected beasts The examination costs each Researcher with a neces-
Skills: Medicine, Science (Microbiology) sary skill 1/1D4 SAN from the unnatural.
Examination of a reanimated child finds strange
Examination of the wendigowak reveals consistencies signs of intelligence. The child reacts and perceives but
with what the Researchers found in AUTOPSIES on page is uncommunicative and seems possessed of instincts
28. The new issue is how and why chemical signals and perceptions that have nothing to do with human-
and energy spontaneously began communicating ity. It watches and schemes for a way to escape its
between dead cells. bonds and feed.
52
// Jack Frost // // Revelation //
53
// Revelation // // Jack Frost //
They see interest in studying it as a desire to spread Sikorsky CH-53E Super Stallion heavy-lift helicopter
and increase that threat. They argue for destroying it to hoist the eight-ton steel cylinder into place.
immediately with demolitions and detaining its most
Retrieving the Shrine
avid researchers for interrogation as to their genuine
Farrell’s men can suit up and dive for the shrine but
loyalties. They back down if BLUE FLY airmen back
they are careful not to touch it. The BLUE FLY team
the Researchers. But they privately start making plans
attaches hooks and cables to lift the shrine off the hill
to eventually take everyone down.
by boat or helicopter and deposit it on the shore. It
Exposing the Shrine is shockingly light for a structure that appears to be
The dam that created Crow Lake has no spillway. mostly gold. It can be secured on a flatbed trailer for
The lake cannot be drained short of destroying the transportation. It is too large for a smaller conveyance,
dam. But any Researcher who succeeds at a roll with like Howie Parker’s boat trailer.
Pilot (Boat), any type of Military Science, or Science
In the Shrine
(Engineering) while discussing options for draining the
A Researcher who experienced disturbing visions
dam thinks of an option. A character rolling Military
during the autopsies has a powerful compulsion to sit
Science (Sea) gets a bonus of +40%. They could build
in the gleaming metal of the shrine as upon a throne.
a cofferdam, an enclosure built within a water body
Denying the urge costs 1 SAN from helplessness.
to allow enclosed water to be pumped out. A cylinder
Sitting in the shrine by day lends that Researcher a
of welded sheet plates at least six meters high and
sense of calm and a deep sense that they are doing
eight meters in diameter could be lowered around
something right.
the shrine. But it would take 48 hours for an outside
contractor to build it while the Marine Corps sends a
// Jack Frost // // Revelation //
If a living human sits in the shrine at night, it cells functioning. Researchers who studied the rean-
suddenly seems to come alive. Wiry metal filaments imated dead find it consistent with the phenomena
snake up through clothing and protective gear to seize described in POST-DEATH CELL ACTIVITY on page 52.
and pierce the character’s flesh. The filaments pierce Even if the victim is seized underwater and
clothing and armor and sink deep into the tissue drowns, the shrine does not let go. The victim never
of extremities and the torso, inflicting 1D6 damage goes below 1 WP or 1 HP. And the victim recovers 1
and holding the victim in place. Agony spreads from WP and 1 HP per hour. That realization costs 1/1D6
the physical tissue trauma and from sudden electric SAN from the unnatural for the victim and 1 for
shocks like damaged nerves twinging and a sudden each witness.
sense of appalling cold. SAN loss from the unnatural Studying blood and tissue samples of the shrine’s
is 1/1D8 for the victim and 1/1D4 for witnesses. victim requires Medicine or appropriate Science skill
The seized victim has a vision. It overtakes all (most likely Biology or Microbiology) at 50% or
their ordinary perceptions, replacing what they see better and a roll. If the roll succeeds, the Researcher
and experience of the world. They look up from the finds that the victim’s cells are losing heat energy. The
shrine to a star-filled sky where a great aurora shifts processes that produce cell activity and create body
blue and purple. They think of the strange chair as heat still occur, the same as in the other Researchers.
a shrine. They feel deeply that it is good to be in the But the heat that should be created is not there. It
shrine. Fearful but good. It is necessary. All around seems to evaporate immediately upon production and
stand strange men and women. They wear simple loin- simply vanish. The victim’s body temperature is slowly
cloths and intricate jewelry of copper, gold, and mica. dropping. Within 24 hours it will match the ambient
They have yellow-grey skin, broad noses, and high temperature. This costs 0/1D4 SAN for the scientist
foreheads and cheekbones. Their hair grows black conducting the study.
or brown or wiry red hair from a large, wide skull If the Medicine or Science roll fails, the Research-
which elongates strangely in the back. A few brown- er finds that the victim’s body temperature is slowly
furred mastodons carry great sacks filled with shining dropping for no apparent reason. This costs 0/1 SAN
things. The mastodons are about half the height of for the scientist conducting the study. Learning of
the strangers. One stranger leans near the victim and their falling body heat costs the shrine’s victim 1/1D6
silently raises a hand. He sings a low song to send SAN from helplessness. The shrine’s constant main-
some terrible force away. The language is utterly lost tenance of the victim’s HP means falling body heat
and forgotten yet the victim somehow understands poses no danger.
fragments: “Owner of the sky, father of owls, lord of A victim can be freed from the shrine by cutting
the ice that burns, Leng-walker, wind-walker, depart away filaments with a welding torch or laser cut-
in contentment.” Agonies lift the dreamer’s spirit into ter. That requires a roll with Craft (Mechanic) or an
the sky. It feels as though something within the victim equivalent skill at +20%. Failure means the filaments
tears loose along with something in the substance of are so intricate that the victim can be freed only by
space itself. The vision costs 1/1D10 SAN from the inflicting another 1D6 damage. A fumble inflicts 1D6
unnatural. It does not recur for that victim or another. damage without freeing the victim. A freed victim can
return to the shrine or another victim can sit in it. It
The Shrine’s Victim awakens at night and traps them in the same way.
A victim seized by the shrine feels a constant buzz-
ing sensation like the running of a low-level elec- The Shrine in an Incursion
tric current. During each incursion, the shrine erupts in over-
The shrine’s victim does not die. The shrine seems whelming electrical energy. The victim takes 1D10
to channel some otherwise undetectable energy into damage as the shrine seems to sap their very life-force.
the victim’s body, triggering constant reactions to keep A Researcher with any Medicine skill would be quick
55
// Revelation // // Jack Frost //
to correct that characterization, of course. It stinks of reminds scientists of crystalline structures of biological
the pseudoscience of vitalism. origin such as fossilized amber. The metals utterly defy
The victim must also make a Luck roll or suffer identification.
temporary eye damage, everything going blurry. If it
Protecting the Sacrifice
fails a second time, the damage is so severe that the
Researchers studying the shrine could seek ways to
victim requires surgery and corrective lenses to ever
reduce the harm it does to the victim or to increase
see properly. If it fails three times, the victim is perma-
the power that goes into it. They might attempt to
nently blinded.
conduct energy from other source. They might come
With a victim in the shrine, each incursion affects
up with their own schemes that seem feasible.
a smaller radius and fewer victims. Instead of a radius
Possible power sources include:
of four km it affects a radius of 3 km if the victim’s
POW is 12 or lower, 2 km with POW 13–16, or 1 km » Power lines
with POW 17 or 18. » Electrical generators
Moving the shrine away from the submerged hill » Chemical batteries
increases its demands on the victim. Add +1 damage » Lightning rods to attract the lightning that ac-
for every 500 meters the Researchers move the shrine. companies each incursion and channel that energy
back into the shrine
Studying the Shrine » Nonhuman living animals
Gold and electrum are wrapped among another metal, » Other human victims
unrecognizable to modern geologists. The metals are
Such a scheme requires a series of skill rolls. Each
twisted and fashioned with great precision, delicate
takes 2D4 hours. The more tests that succeed, the
yet unpleasant, around contorted crystalline shapes of
more effective the scheme.
no known mineral.
A Researcher with Archeology at 70% or higher,
or who makes a roll at −20%, realizes that the shrine
is similar to a small number of other artifacts that
have been found in North America and never posi- A Faraday Cage
tively identified. A few scholars theorize that those ar-
tifacts were produced by a widespread native culture The Researchers could attempt to give further protection
of the Neolithic past. Others scoff at that speculation to the shrine’s victim by building a Faraday cage around
and say the similarities are coincidence. the victim and the shrine to reduce harmful energies from
the incursion. This calls for a Luck roll to find the best pos-
A Researcher with Unnatural at 25% or higher, or
sible tools and equipment and a roll of Science (Physics)
who makes a roll at +20%, recognizes symbols that
or an equivalent skill to design the best cage with what
indicate some form of warding ritual. they have.
Researchers studying the shrine with their sen- If both fail, the cage offers no protection whatsoever.
sors find it has a faint ultraviolet glow along with its If one roll succeeds, the Researchers manage to
faint radioactivity, invisible to the human eye. It emits build a screen that absorbs and grounds low-frequency
radio waves. It grants the shrine’s victim Armor 3 against
ELF radiation at 13.2 Hz. There is no power source
each incursion’s damage.
or light source to explain it. The realization costs 0/1
If both rolls succeed, the Researchers build a cage of
SAN from the unnatural. If a victim is seized by the solid sheets that block a very wide range of the electro-
shrine, the shrine’s ELF emissions change to exactly magnetic spectrum. It grants the shrine’s victim Armor 5
match the victim’s brainwaves. That realization costs against each incursion’s damage.
another 0/1 SAN from the unnatural. There is a down side to a successful Faraday cage.
The metals react to light and energy strangely, When Itla-shua manifests in the final incursion, the
shrine’s victim must make a Luck roll. It is at a −20%
refracting them as much as reflecting. That property
penalty if the cage is built of solid sheets with maximum
protection. If it fails, the screen also protects Itla-shua and
56
the banishment fails.
// Jack Frost // // Revelation //
» Science (Engineering or the equivalent) can study pursuing an irritated Harris into the headquarters
how energy moves into and through and out trailer. Harris tells everyone else to get out. If the Re-
of the shrine. searchers quickly think of a way to eavesdrop without
» Science (Physics or the equivalent) can cal- getting caught, they can hear enough to become afraid.
culate what levels of power need to be deliv- At the Handler’s discretion it may require an Alertness
ered and when. or Stealth test to avoid being harassed and threatened
» Craft (Electrician or the equivalent) can wire by guards and increasing their suspicion.
everything up correctly. Agent: “It’s time to call in PURGATORY. This isn’t a
» Medicine or Surgery can alter the victim’s connec- recovery mission anymore. It’s time to clean house.”
tions to minimize energy going in and out, or it Harris: “And what if they tell us to sit tight? You
can connect other living victims to the shrine. really want to know what those things feel like? Be-
Compare the number of successes to the number cause I don’t.”
of failures. A critical success counts as two success- Agent: “We pull out to the perimeter first. You, me,
es and a critical failure counts as two failures. Each whoever’s worth saving. Whatever’s out there, it needs
failure cancels out one success. Remaining successes, if to die. It and everything it’s infected. Let’s get the hell
any, are their “net successes.” out of here and call in PURGATORY.”
For each net success they can either reduce harm Harris: “We’ll see.”
to the victim or reduce the incursion’s scope:
Investigating PURGATORY
» Grant the victim Armor 2 against damage from Location: HQ
the incursion and the shrine.
Possible Interference: AFOSI guards
» Decrease the radius of each incursion’s effects
Skills: HUMINT, Science
from 4 km to 3 km, 3 km to 2 km, 2 km or 1 km,
or from 1 km to a minumum of 500 m. Researchers not already informed about PURGATO-
RY are not supposed to be told anything about it. If
Moving Headquarters they asks one of the BLUE FLY team members about
Location: HQ PURGATORY, he or she goes carefully blank and
Possible Interference: Harris, if the Researchers escorts the Researcher to Maj. Farrell, at gunpoint if
have irked him necessary. Farrell first denies the word PURGATO-
Skills: Persuasion, Science RY means anything, then requires the Researchers
to say where they heard it and in what circum-
Having determined the extent of the incursions’ effects, stances. A HUMINT roll can tell the code-word
the Researchers may try to persuade Harris to move makes him afraid.
WEATHERWATCHER headquarters beyond that If the Researchers say Harris was talking about
radius for the safety of the team. That calls for either a calling it in, Farrell gets grim. How he responds de-
Persuade roll or an appropriate Science roll. If it fails, pends on what has happened so far and what Farrell
Harris says they can’t afford to waste that much time thinks of the Researchers. If the Researchers have im-
and need to focus on their mission. pressed him as being reliable and trustworthy, he may
say that PURGATORY will kill everything in the area.
The PURGATORY Debate He nods to the off-limits helicopters and says they
Location: HQ
have infrasonic weapons that can kill living things
Possible Interference: AFOSI guards
without a lot of disturbance or drawing unnecessary
Skills: Alertness, Stealth
attention. It can be cleaned up and given a cover sto-
After the rise of the wendigo beasts, Harris and his ry afterward.
NRO Delta killers are well on the path to irrational- A Researcher with an appropriate Science skill at
ity. Researchers at the camp see a distraught agent 20% or higher knows that infrasonic weapons do not
57
// Revelation // // Jack Frost //
have such severe effects. Sound waves disperse too could be done with a Persuade test at −20% due to
rapidly in the open air. his paranoia or with a Psychotherapy test to defuse his
If Researchers say they don’t believe such a weap- paranoia. Or it could be done by convincing Harris
on exists, Farrell says engineers in Bimmel’s program that destroying living biological samples with PUR-
built it out of what he calls “Black Box” technology. GATORY would ruin a uniquely powerful research
He says that with a knowing look. If the Researchers opportunity. That requires an appropriate Science roll.
act confused, he does not explain and says never mind. The Researchers could instigate a confrontation
He saw a similar device tested in Desert Storm and it between the BLUE FLY team and NRO Delta. It
worked just fine. would not take much to convince Farrell and his men
Dr. Bimmel and Dr. Merlo know everything there that Harris means to have them ordered to stay in
is to know about the PURGATORY devices. They are place while their comrades in the PURGATORY gun-
required to treat it with the strictest secrecy. Bimmel at ships kill them. That could lead to a tense stand-off as
least takes that seriously. Farrell demands that Harris relinquish command. And
Capt. Lukman and his crew know how to use it could lead to a bloodbath as Harris’s men start mur-
the PURGATORY devices. They know they are sonic dering the BLUE FLY airmen as they hesitate. If Harris
weapons with short range, effective against organic hears that the Researchers were involved, he says the
matter but with little effect on inorganic matter. They Researchers are responsible as saboteurs. That may
too are sworn to strict secrecy. confuse the BLUE FLY team enough for them to back
down while the NRO Delta killers come after the
Stopping PURGATORY Researchers and warn the perimeter troops to shoot
Location: HQ them on sight.
Possible Interference: AFOSI guards
Skills: Persuade, Psychotherapy Friday, 25 Dec 1998
If the Researchers want to stop Harris from calling in Friday’s catastrophes begin with the next incursion,
PURGATORY, they could attempt to sabotage the task all too predictable yet thankfully beyond entire
force’s communications gear. That is a temporary solu- comprehension.
tion. Harris can get a radio from the perimeter guards. ESCORTS: The Researchers have no escorts
They could try to talk Harris out of it. That is now, only hunters ready to kill them and every-
enormously dangerous. Harris’s first instinct is to thing that moves.
have them disarmed, detained, and interrogated as
threats. They have to swiftly talk him down. That
25 DEC 1998
TIME EVENT
Itla-shua rises. Humans that froze to death under its power on December 21
rise as ravening wendigowak. The operation’s unhinged leaders order the
catastrophic PURGATORY response unless the Researchers have taken steps to
01:44
stop it. Itla-shua is banished if a sacrifice sits in the shrine or if a
PURGATORY weapon scores a critical hit on it. If not banished, Itla-shua
claims victims who are outdoors and retreats to the skies with them.
05:56 Sunrise.
The storm subsides. Living creatures whose body temperatures were changed by
07:44
the incursion revert to normal. They can go home. Merry Christmas.
58
Incursion 3: Itla-shua
At 1:44 a.m., the storm and sky-howling reach a terrible, deafening crescendo; see THE
INCURSIONS on page 33 and INCURSION 1: BREATH OF THE WENDIGO on page 34.
After lighting strikes and the aurora forms, a massive, impossible figure sways in
the snow-stained black air like a mountain over Crow Lake. Its enormous black eyes
are filled with stars. Its huge face is inhuman but grotesquely reminiscent of hu-
manity, twisted in savagery and misery. A gigantic claw clenches. Snow gathers wisp-
ily in the air, billowing as it is pushed ahead of the massive splayed feet of the
Wind-Walker.
Each witness loses 1D10/1D100 SAN from the unnatural.
Any human present when Itla-Shua appears is automatically at −40% on all rolls ex-
cept SAN. A character who fails the SAN roll for encountering Itla-Shua cannot act for
1D10 turns, instead goggling in abject terror at its horrific form.
If any thought to flee as soon as the howling begins to rise, they can get far
enough away to avoid experiencing it directly. They lose only 1D6/1D20 SAN instead.
If no Researchers are in sight, a BLUE FLY helicopter surveying the area gets a
good look. The Researchers might hear about it later, from one pilot who retains a
semblance of sanity while the rest of the crew howl or stare, their minds broken by
the Great Old One’s manifestation. Afterward, the pilot who kept his wits has no idea
how he kept control or managed to land the helicopter safely.
If a victim sits trapped in the Crow Lake shrine, the shrine sends Itla-shua away.
See BANISHING ITLA-SHUA on page 63.
Otherwise, wind slowly rises across the whole area, including the command camp. It
draws leaves, dead brown pine straws, and flakes of ice into the snowy sky.
The snowstorm lingers and grows and deepens. Unseen at its heart except by those
near Crow Lake, the Wind Walker wails and sways.
Th e Li gh t of Itl a- sh ua
Itla-shua absorbs electromagn
etic energy from super-low
temperature drop. At the sam frequency through infrared,
e time, it constantly emits rad triggering a catastrophic
tention, and intention. They io waves that increase with
interfere with AM and FM its own thoughts, at-
feedback and static, not qui radio and analog TV signals
te random but utterly indecip in pul ses and patterns of
communication between Res herable by human thought
earchers or other team memb or tech nology. Any radio
is near. Itla-shua also emits ers requires a Luck roll to
ELF radiation from 10 to 20 get through while Itla-shua
causing constant and overwh Hz, which resonates in the
elming disorientation and pan brains of living creatures,
When Itla-shua exerts its will ic.
and strength directly, such
fests intense microwaves and as when it claims a victim to
infrared radiation that cause lift to the sky, it mani-
Occasionally, Itla-shua emits rapid scorching.
built-up energy in bursts of
auroras of charged particle ionizing radiation that gen
s. erate lightning jets and
When Itla-shua departs, its
energy frequency rapidly incr
flash of energy across the wh eases over the next couple
ole spectrum, even microw of seconds. It emits a
ave and infrared with a bla
st of heat, and is gone.
59
// Revelation // // Jack Frost //
Children of the Wendigo own so it can close in and attack. Each set of opposed
After Itla-shua manifests, larger animals and adult tests takes 1D6 turns. After 10 turns pass, the chase
humans who froze in the first pass of the Wind-Walker has run into the woods. One of the dead that succeeds
stir to unlife, ravenous for the warmth of living flesh at Athletics and overcomes the Researcher’s test may
and blood. They smash their way free of the morgue attack. A Researcher under attack can flee again only
trailers and leap forward hungrily. See THE FROZEN DEAD after a turn in which no attack hits them.
on page 90 for details. If the Researchers are all safe indoors, they see
Many fall under the guns of BLUE FLY and NRO or hear 1D4 AFOSI guards brought down along with
Delta. Others stumble and collapse before doing any 1D6 BLUE FLY personnel. Then a wendigo smashes
harm. A few seize victims in the fighting, feed, and into the Researchers’ hide-out, howls to stun them all,
change into wendigowak (the plural of wendigo), the and tries to drag one Researcher into the dark woods
Children of the Itla-shua. Those are horribly resilient. to be devoured.
See WENDIGOWAK on page 90. The frozen dead who feed and become wendi-
Each Researcher at HQ but not safely indoors is gowak dart into the woods in every direction, bound-
pursued by 1D4 of the frozen dead, each attempting ing through the snowy skies over the heads of stunned
to overcome the Researcher’s Athletics tests with its and panicking gunmen.
60
// Jack Frost // // Revelation //
61
PURGATORY vs. Itla-shua?
Attacking Itla-shua with the PURGATORY gunships is easier said than done. Everyone aboard loses 1D10/1D100 SAN
from encountering Itla-shua. The Great Old One’s mind-numbing aura of terrible power causes everyone aboard to suffer a
penalty of −40% to all rolls except Sanity tests. Add that penalty to those for the storm and darkness. Even the most skilled
operator must hope to take extra time or get other bonuses to hope to succeed.
Note that any gunship attacking Itla-shua is not attacking humans or wendigowak. A gunship attacking wendiowak or
humans may accidentally target friends on the ground. Pay attention to who is where and when. The details are up to the
Handler according to the circumstances, but Luck rolls sound likely.
An attack that has less than 60% Lethality does not harm Itla-shua. Such attacks only cause it pain and anger.
At the end of each turn in which it was attacked, the Wendigo lashes out with its claws and shattering gusts of wind
and ice. The pilot must make a Pilot roll. If both the pilot and co-pilot are functional, the test is at +20%, offsetting some of
the massive penalties that Itla-shua imparts. If the Pilot roll fails, the helicopter crashes, inflicting a Lethality 15% roll on each
character aboard.
If a gunship is close enough for its PURGATORY device to have a full Lethality rating of 30% and its gunner gets a
critical hit, the critical hit doubles the device’s Lethality rating to 60%. That causes Itla-shua to discorporate, vanishing in
a thunderclap. Everyone aboard must make a Luck roll. If it succeeds, the witness is deafened for 1D4 days. If it fails, the
deafness is permanent and the victim loses 1/1D4 SAN from helplessness.
62
// Jack Frost // // Revelation //
63
// Revelation // // Jack Frost //
64
// Jack Frost // // Revelation //
SCHUYLER’S RENDEZVOUS
Dr. Schuyler’s strange details are given on page 77. If Schuyler takes
a wendigo or wendigo beast to certain coordinates at the appointed
time, he meets a drifter who has spent weeks meandering down to Alabama
from New York. The man answers Schuyler’s call “This is the valley of
the shadow” with “The Lord of Names is my shepherd.” The response is
not quite right. That amuses the drifter.
The drifter is a white man with shaggy hair under a watch cap, a
thick beard, and leathery skin. He could be anywhere from 40 to 60
years old. A strange, hieroglyphic tattoo marks his forehead: a small,
black, human figure surrounded by the loop of a cartouche.
A character with Foreign Language (Egyptian Hieroglyphs) at 20%
(or who makes a roll at +20%), History 80% (or who makes a roll at
−20%), or Occult 60% (or who makes a roll) recognizes the figure in the
man’s tattoo as the ancient Egyptian hieroglyph šwt, or shuet, which
represents the shadow-part of one’s soul that lingers after death. The
cartouche marks it as a name: “Shadow,” perhaps, or “Shadow-Soul.”
The stranger refuses to give his name. He inspects the entity
closely, nods, and then shuffles away to begin the long trek back
to Manhattan. He has no need of the entity itself. Disposing of it
is up to Schuyler. If Schuyler demands payment, the drifter as an
afterthought takes off his backpack and dumps it on the ground before
walking away. All its contents smell of smoke and urine. Inside are
three unmatched, filthy socks, a quarter-roll of duct tape, a broken
carpenter’s pencil, a handful of rusty safety pins, one ear plug, a bar
of Dial soap in a crumpled but unopened box that looks like it came
off the shelf in the 1970s, a can opener, an empty can that once held
chicken soup, a silvery mylar blanket, a tattered business card for the
Bowery Mission in Manhattan, and $1,152,833 in untraceable cash.
If your campaign extends to further investigations, or to Schuyler
drawing attention from Delta Green, the players may look into this
strange drifter. Among the homeless community in upper Manhattan, he
is known as Shadow Bill. Nobody knows any other name for him. They
know that Shadow Bill claims to receives psychic messages from the
Lord through his tattoo. Few know that Shadow Bill is an adept of the
Fate, or that he really hears messages from the Lord of Names, or that
he occasionally shouts cryptic reports into the echoing darkness of a
train tunnel that runs behind the Club Apocalypse. Homeless people who
live in the tunnel, and transit police and metro employees who work
there, think his ravings are nonsense. They are not.
65
// Characters // // Jack Frost //
Researcher Dossiers Give copies of WHAT YOU KNOW ABOUT PROJECT PLUTO
to players taking the roles of Maj. Dempsey, Dr. Merlo,
Dr. Sadiki, and Dr. Schuyler.
These personnel know they work with a network of
Give copies of WHAT YOU KNOW ABOUT BLUE FLY,
profoundly secret military programs, but none knows
on page 69, to players of Master Sgt. Hardy and
the name MAJESTIC or how widely it truly sprawls.
Capt. Lukman.
68
// Jack Frost // // Characters //
69
NAME AND RANK PROFESSION AND EMPLOYER STATISTICAL DATA
STATISTICS SCORE ×5 DERIVED ATTRIBUTES MAX CURRENT
Maj. Aideen Dempsey U.S. Air Force physicist with Project PLUTO
Strength (STR) 9 45% Hit Points (HP) 11
SEX AGE PHYSICAL DESCRIPTION
PERSONAL
Constitution (CON) 13 65% Willpower Points (WP) 11
F M 47 Short white woman; graying brown hair; uniform & blue cardigan
Dexterity (DEX) 11 55% Sanity Points (SAN) 99 55
PERSONAL DETAILS GEAR AND NOTES Intelligence (INT) 18 90% Breaking Point (BP) 44
THIS IS A WORK OF FICTION
PSYCHOLOGICAL DATA
BONDS SCORE
Dr. Merlo 10
Angél (or Angela) Smith (significant other, a Las Vegas chef) 10
REMARKS
Creating the hottest science.
Getting humanity out from under the Greys.
To see the stars.
Jogging.
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE
SKILLS
SPECIAL TRAINING SKILL OR STAT USED
Accounting 10 First Aid 10 Ride 10
Alertness 20 Forensics n/a Science:
70
Anthropology n/a Heavy Machinery 10 Astrophysics
Archeology n/a Heavy Weapons n/a Search 20
WEAPONS SKILL % DAMAGE ARMOR PIERCING RANGE
Art: History 10 SIGINT n/a
Unarmed 40 1D4−1 n/a n/a n/a
HUMINT 10 Stealth 10
Artillery n/a Law n/a Surgery n/a
Athletics 50 Medicine n/a Survival 10
Bureaucracy 40 Melee Weapons 30 Swim 20
Military Science: Unarmed Combat
EQUIPMENT
Computer Science 60 40
50
ARMOR Craft: Air Unnatural n/a
60
Electronics Navigate 10 Languages & Other Skills:
Criminology 10 Occult 10 Language (Spanish) 40
Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.
Demolitions n/a Persuade 20 Sciences:
WOUNDS AND AILMENTS
Disguise 10 Pharmacy n/a Gravitational
Dodge 30 Pilot: Physics 60
50
INJURIES
Drive 20 Airplane Laser Physics 70
Has First Aid been attempted since the last injury? If yes: only Medicine, Surgery, or long-term rest can help further Firearms 20 Psychotherapy 10 Particle Physics 70
// Jack Frost // // Characters //
BACKGROUND
You are an Air Force officer with degrees in astrophysics, applied physics,
and particle physics from MIT and the Air Force Institute of Technology. Your
academic specialty is directed energy weapons developed under the aegis of
the Strategic Defense Initiative and the Ballistic Missile Defense Organi-
zation. Officially, you are assigned to the National Air Intelligence Center
(NAIC), a part of the Air Intelligence Agency, at Wright-Patterson Air Force
Base in Ohio.
But your interdisciplinary career has paid off more dramatically than you
ever hoped. You have been assigned for the last 10 years to Project PLUTO at
Area 51, studying the technology of the so-called alien “Greys.” PLUTO ex-
plores fields far beyond satellite lasers or even nuclear weapons. Your team
has worked on a functioning antimatter reactor. You have tested propulsion
systems that use gravimetric forces. The Greys have promised to deliver a
faster-than-light propulsion system. When they come through, the United States
will be an interplanetary, or perhaps interstellar, power—and PLUTO will
make it happen.
At the same time it is critical for humanity, meaning MAJESTIC, to gain
defensive parity with the Greys. Your work may give humanity much-needed
leverage if its relationship with the Greys goes bad. Let’s hope it never
comes to that.
Just this year you and Dr. Bimmel advanced an electromagnetic weapon, SON-
NET, to field testing. The result was mixed. Long-term effects on human cog-
nition and adrenal response were pronounced within three kilometers. There
were deaths. And safety measures for the device’s technicians failed abso-
lutely. But the SONNET device succeeded in its essential goal of destroying
a Grey craft.
Another successful project has combined your expertise with research
into acoustics: Project GABRIEL, an infrasonic weapon system that has prov-
en effective against otherwise indestructible materials recovered from the
Roswell crash.
Most of your colleagues at PLUTO are civilians. Some of them are less
comfortable than they could be with the strict schedules, regulations, and
honor systems found in the military. But they all share what’s most import-
ant: a drive to engage in the most advanced applied science in the history
of the world.
71
NAME AND RANK PROFESSION AND EMPLOYER STATISTICAL DATA
STATISTICS SCORE ×5 DERIVED ATTRIBUTES MAX CURRENT
Cornelia Merlo, Ph.D. Project PLUTO acoustician and solid-state physicist
Strength (STR) 10 50% Hit Points (HP) 11
SEX AGE PHYSICAL DESCRIPTION
PERSONAL
Constitution (CON) 12 60% Willpower Points (WP) 10
F M 50 Thin, trim Argentinian woman
Dexterity (DEX) 9 45% Sanity Points (SAN) 99 50
PERSONAL DETAILS GEAR AND NOTES Intelligence (INT) 18 90% Breaking Point (BP) 40
THIS IS A WORK OF FICTION
PSYCHOLOGICAL DATA
BONDS SCORE
Dr. Bimmel 13
Capt. Lukman 13
Spouse (Ethan or Emily) and kids (Ava, Ella, John, Lauren) 13
REMARKS
Destroying alien threats.
Protecting my family.
Mastering classical violin sonatas.
Staying healthy.
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE
SKILLS
SPECIAL TRAINING SKILL OR STAT USED
Accounting 10 First Aid 10 Ride 10
Operation PURGATORYdevice INT
Alertness 20 Forensics n/a Science:
SCUBA gear Swim 80
Anthropology n/a Heavy Machinery 10 Acoustics
Archeology n/a Heavy Weapons n/a Search 20
WEAPONS SKILL % DAMAGE ARMOR PIERCING RANGE
Art: History 10 SIGINT n/a
Unarmed 40 1D4−1 n/a n/a 50
Violin HUMINT 10 Stealth 10
Artillery n/a Law n/a Surgery n/a
Athletics 50 Medicine n/a Survival 10
Bureaucracy 40 Melee Weapons 30 Swim 50
Military Science: Unarmed Combat
EQUIPMENT
Computer Science 60 40
n/a
ARMOR Craft: Unnatural n/a
60
Acoustical Engineering Navigate 10 Languages & Other Skills:
Criminology 10 Occult 10 Language (English) 50
Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.
Demolitions n/a Persuade 40 Science (Meteorology) 70
WOUNDS AND AILMENTS
Disguise 10 Pharmacy n/a Science (Physics) 70
Dodge 30 Pilot:
40
INJURIES
Drive 20 Small Boat
Has First Aid been attempted since the last injury? If yes: only Medicine, Surgery, or long-term rest can help further Firearms 20 Psychotherapy 10
// Jack Frost // // Characters //
BACKGROUND
DR. CORNELIA MERLO, PH.D.
PROJECT PLUTO ACOUSTICIAN AND SOLID-STATE PHYSICIST
You are a world-class physicist and acoustic engineer working for the U.S. Air
Force. Officially, you study weapons systems for the National Air Intelli-
gence Center (NAIC), a part of the Air Intelligence Agency, at Wright-Patter-
son Air Force Base in Ohio. That is a cover for your groundbreaking work with
Project PLUTO.
You came from Argentina with your family as refugees in the late 1970s, flee-
ing the political violence of the so-called Dirty War. Your politics were never
radical, but the risks grew too great. The crackdowns hit left-leaning students,
academics, unionists, and journalists along with guerrillas and radicals. You
already had multiple degrees in physics and acoustical engineering from around
the world. When an acoustics doctoral opportunity arose at Penn State, you took
it and looked for ways to stay permanently.
After seven years of research and teaching, in which you earned U.S. cit-
izenship and further degrees, you were invited to Project PLUTO in 1983. The
program needed acousticians and was surprisingly flexible on politics. You were
among the best in the country, and you could make yourself overlook the U.S.
government’s sponsorship of the Dirty War back home.
Project PLUTO has opened up fields that would astonish the world if they
were widely known. You have worked with nanotechnology for repairing damaged
technological systems. You have developed materials that absorb radar signals.
And you had a key role in a technology of surprising potency: Project GABRIEL.
Project GABRIEL goes back decades. Analysis of the UFO crash debris at Ros-
well suggested that particular harmonic vibrations might be as dangerous to
alien spacecraft as they are to organic soft tissues. GABRIEL hit a dead end
and was abandoned in 1966, but was reactivated in 1981. Prototype weapons were
clandestinely tested in the field during the 1990 Gulf War.
You and Dr. Bimmel successfully lobbied to deploy another prototype GABRIEL
device to Willis under the code-name PURGATORY. It is in one of the Operation
BLUE FLY helicopters and under that team’s command. Its presence, and your role
in its development, are closely-held secrets. But if there is indeed an extra-
terrestrial threat, PURGATORY may be the best chance to save your team.
It is, of course, absolutely secret from everyone on your team except Dr.
Bimmel and the BLUE FLY personnel assigned to it.
Your work with Project GABRIEL may be the best chance to save humanity. The
Greys are not altruists. They offer slavery along with their gifts. There are
rumors that the worst conspiracy theories about alien abductions are all too
true. A weapon that disrupts Grey technology may give humanity leverage it
desperately needs. You have to keep that opinion to yourself. None of your col-
leagues can see what’s coming.
You taught Capt. Lukman of BLUE FLY how to use the PURGATORY technology and
you became friends.
73
NAME AND RANK PROFESSION AND EMPLOYER STATISTICAL DATA
STATISTICS SCORE ×5 DERIVED ATTRIBUTES MAX CURRENT
Claire Sadiki, Ph.D. Project PLUTO biochemist and geneticist
Strength (STR) 9 45% Hit Points (HP) 10
SEX AGE PHYSICAL DESCRIPTION
PERSONAL
Constitution (CON) 10 50% Willpower Points (WP) 14
F M 52 Thin, African American, conservative clothing, conservative eyeglasses
Dexterity (DEX) 9 45% Sanity Points (SAN) 99 70
PERSONAL DETAILS GEAR AND NOTES Intelligence (INT) 18 90% Breaking Point (BP) 56
THIS IS A WORK OF FICTION
PSYCHOLOGICAL DATA
BONDS SCORE
Dr. Schuyler 12
Horace Sadiki (son studying at UVA) 12
Elijah (or Alyssa) Martinez (significant other; history professor at UNLV) 12
REMARKS
Expanding the possibilities of human survival.
Immortality through science.
Humane evolution.
Taking a place in the history of science.
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE
SKILLS
SPECIAL TRAINING SKILL OR STAT USED
Accounting 30 First Aid 10 Ride 10
Alertness 20 Forensics n/a Science:
80
Anthropology 40 Heavy Machinery 10 Biochemistry
Archeology 50 Heavy Weapons n/a Search 20
WEAPONS SKILL % DAMAGE ARMOR PIERCING RANGE
Art: History 50 SIGINT n/a
Unarmed 40 1D4−1 n/a n/a n/a
HUMINT 10 Stealth 10
Artillery n/a Law n/a Surgery n/a
Athletics 30 Medicine n/a Survival 10
Bureaucracy 40 Melee Weapons 30 Swim 20
Military Science: Unarmed Combat
EQUIPMENT
Computer Science 30 40
n/a
ARMOR Craft: Unnatural
n/a
Navigate 10 Languages & Other Skills:
Criminology 10 Occult 60 Language (French) 40
Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.
Demolitions n/a Persuade 20 Language (German) 40
WOUNDS AND AILMENTS
Disguise 10 Pharmacy n/a Science (Biology) 80
Dodge 30 Pilot: Science (Genetics) 80
n/a
INJURIES
Drive 20
Has First Aid been attempted since the last injury? If yes: only Medicine, Surgery, or long-term rest can help further Firearms 20 Psychotherapy 10
// Jack Frost // // Characters //
BACKGROUND
DR. CLAIRE SADIKI, PH.D.
PROJECT PLUTO BIOCHEMIST AND GENETICIST
You are a civilian biologist, biochemist, and geneticist working for the
U.S. Navy. Officially, you work for the Naval Intelligence Support Center,
part of the Office of Naval Intelligence in Suitland, Maryland. You have
never been to Maryland. You work for the U.S. government’s most secret and
valuable program: Project PLUTO.
At PLUTO’s Nevada labs, you have spent the last 12 years at the fore-
front of fields that will still look like science fiction in 50 years. Your
specialty is the development of nanotechnology to repair organic systems
and terraform inhospitable climates.
The study of extraterrestrial physiology has opened your eyes to the
incredible possibilities of human evolution. Your first doctorate was in
historical archeology at the College of William and Mary. You were lured
away from digging when you started studying genetics in relation to arche-
ology and history. Studying genetics at Harvard led you into biology and
biochemistry. Those fields are your life’s work, but history, its secrets
and depths unplumbed, holds its fascination.
In northern Alabama alone, native myths described the massive Horned
Serpent or Crawfish Snake, an underwater serpent with iridescent, crys-
talline scales, colorful antlers, a large crystal in its forehead said to
fascinate prey, and breath that brought lethal disease. Another myth says
that secrets of great power were given by two old men on behalf of The One
Above, the sun-god Ibofànga. Another describes the mighty wind-god Esau-
getuh Emissee, who lived on the hill Nunne Chaha when the rest of the world
was underwater and fashioned the first man and woman out of wet clay.
What if some elements of those myths sprang from prehistoric encounters
with entities such as the Greys? What secrets of genuine science might
be hidden under folktales and mysticism that modern scientists scorn-
fully dismiss?
75
NAME AND RANK PROFESSION AND EMPLOYER STATISTICAL DATA
STATISTICS SCORE ×5 DERIVED ATTRIBUTES MAX CURRENT
Isidore Schuyler, Ph.D. Project PLUTO microbiologist Strength (STR) Hit Points (HP)
10 50% 10
SEX AGE PHYSICAL DESCRIPTION
PERSONAL
Constitution (CON) 9 45% Willpower Points (WP) 10
F
M 48 White academic, casually dressed
Dexterity (DEX) 9 45% Sanity Points (SAN) 99 50
PERSONAL DETAILS GEAR AND NOTES Intelligence (INT) 18 90% Breaking Point (BP) 40
THIS IS A WORK OF FICTION
PSYCHOLOGICAL DATA
BONDS SCORE
Dr. Sadiki 15
Madison (or Matthew) Schuyler (ex-spouse, a Boston physician) 15
Hannah Schuyler (teenage daughter in Boston) 15
REMARKS
Proving yourself the smartest
Itʼs not my fault!
Look out for your fellow researchers.
Get rich.
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE
SKILLS
SPECIAL TRAINING SKILL OR STAT USED
Accounting 10 First Aid 10 Ride 10
Alertness 20 Forensics 60 Science:
70
Anthropology n/a Heavy Machinery 10 Biology
Archeology 40 Heavy Weapons n/a Search 50
WEAPONS SKILL % DAMAGE ARMOR PIERCING RANGE
Art: History 10 SIGINT n/a
Unarmed 40 1D4−1 n/a n/a n/a
HUMINT 40 Stealth 10
Artillery n/a Law n/a Surgery n/a
Athletics 30 Medicine 70 Survival 10
Bureaucracy 30 Melee Weapons 30 Swim 20
Military Science: Unarmed Combat
EQUIPMENT
Computer Science 30 40
n/a
ARMOR Craft: Unnatural n/a
n/a
Navigate 10 Languages & Other Skills:
Criminology 10 Occult 10 Language (Dutch) 40
Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.
Demolitions n/a Persuade 20 Language (Latin) 40
WOUNDS AND AILMENTS
Disguise 10 Pharmacy 60 Science (Microbiology) 70
Dodge 30 Pilot:
n/a
INJURIES
Drive 20
Has First Aid been attempted since the last injury? If yes: only Medicine, Surgery, or long-term rest can help further Firearms 20 Psychotherapy 10
// Jack Frost // // Characters //
BACKGROUND
DR. ISIDORE SCHUYLER, PH.D.
PROJECT PLUTO MICROBIOLOGIST
You are a civilian microbiologist and virologist with doctorates from Harvard
and Case Western Reserve, working for the U.S. Air Force. Officially, you
study bioweapon threats for the National Air Intelligence Center (NAIC), a
part of the Air Intelligence Agency, at Wright-Patterson Air Force Base in
Ohio. But you rarely go to Ohio. You really work for the U.S. government’s
most secret and valuable program: Project PLUTO.
At PLUTO’s Nevada labs, you have spent the last 11 years at the forefront
of fields that will still look like science fiction in 50 years. You and your
colleagues have developed new anti-viral drugs and vaccines for supposedly
incurable cancers. Your discoveries take many years to make their way to the
public, but they promise to save and prolong countless lives that would oth-
erwise be cut short.
PLUTO is the most fascinating place in the world for a researcher, but it
is risky. Security is lethally tight. Two colleagues over the years died in
suspiciously similar car accidents. You plan to raise enough money to get out
when the time comes.
You have a longstanding arrangement with an unknown party (through one of
those colleagues who subsequently died in an “accident”) to smuggle an extra-
terrestrial entity out in a safe container in exchange for $1 million if it’s
alive or $500,000 if it’s dead. This is your first opportunity. You sent word
by secure email as soon as you learned the urgency of this operation.
You are to deliver the entity to predetermined coordinates in the woods
two km southwest of Willis. The contact will be there at 11:11 p.m. each night
until December 25. The call and response pass-phrases are (you) “This is the
valley of the shadow” and (them) “The Lord is my shepherd.”
77
NAME AND RANK PROFESSION AND EMPLOYER STATISTICAL DATA
STATISTICS SCORE ×5 DERIVED ATTRIBUTES MAX CURRENT
Master Sgt. Jacob Hardy, USAF Pararescue team leader, Operation BLUE FLY
Strength (STR) 14 Hit Points (HP) 15
SEX AGE PHYSICAL DESCRIPTION
PERSONAL
Constitution (CON) 15 Willpower Points (WP) 12
F
M 33 Tall, athletic, white; short-cropped hair; green camo uniform
Dexterity (DEX) 11 Sanity Points (SAN) 99 60
PERSONAL DETAILS GEAR AND NOTES Intelligence (INT) 10 Breaking Point (BP) 48
THIS IS A WORK OF FICTION
Power (POW) 12
Charisma (CHA) 10
ANVIS HUD NIGHT VISION DEVICE
PSYCHOLOGICAL DATA
In a BLUE FLY helicopter, pilot and copilot are BONDS SCORE
equipped with the ANVIS HUD (from Aviator's Capt. Jonathan Lukman (BLUE FLY pilot and best friend) 10
Night Vision Imaging System with Heads up
Display). Attached to the helmet,
it allows operating in reduced
light, but sight-intensive
skill tests such as MOTIVATIONS AND MENTAL DISORDERS
Pilot and ranged Saving lives.
REMARKS
attacks are at a Overcoming challenges.
-10% penalty. Studying history.
The perfect basketball game.
Never being poor again.
78
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE
SKILLS
SPECIAL TRAINING SKILL OR STAT USED
Accounting 10 First Aid 70 Ride 10
Parachuting DEX
Alertness 60 Forensics n/a Science:
SCUBA gear Swim 20
Anthropology n/a Heavy Machinery 10 Biology
Archeology n/a Heavy Weapons 50 Search 60
WEAPONS SKILL % DAMAGE ARMOR PIERCING RANGE
Art: History 40 SIGINT n/a
M16A2 rifle, single shots 60 1D12 3 n/a
HUMINT 10 Stealth 50
M16A2 rifle, three-round bursts 60 Lethality 10% 3 Artillery n/a Law n/a Surgery n/a
M9 pistol 60 1D10 n/a 15 m Athletics 60 Medicine 30 Survival 60
Air Force survival knife 50 1D6+1 3 n/a Bureaucracy 10 Melee Weapons 50 Swim 60
Unarmed 60 1D4 n/a n/a Military Science: Unarmed Combat
EQUIPMENT
Computer Science n/a 60
50
ARMOR Craft: Land Unnatural
n/a
Tactical body armor and helmet, Armor 6 Navigate 60 Languages & Other Skills:
Criminology 10 Occult 10
Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.
Demolitions n/a Persuade 20
WOUNDS AND AILMENTS
Disguise 10 Pharmacy 30
Dodge 50 Pilot:
n/a
INJURIES
Drive 20
Has First Aid been attempted since the last injury? If yes: only Medicine, Surgery, or long-term rest can help further Firearms 60 Psychotherapy 10
// Jack Frost // // Characters //
BACKGROUND
MASTER SGT. JACOB HARDY
PARARESCUE TEAM LEADER, OPERATION BLUE FLY
You joined the Air Force right out of high school. You enlisted because your
family was too poor to send you to college, despite a few basketball schol-
arship offers. You picked the Air Force because you were 18 and you liked
fighter jets. You trained to be a medic because you liked helping people.
Then you heard about pararescue. They said it was the hardest job to get
in the entire military. Only 20% of the men who even got accepted made it
all the way through training. That sounded like a challenge worth trying.
Two grueling years of training later, you were a PJ, expert in combat diving,
survival, every kind of parachuting, emergency medicine, and combat. (People
call PJs “para jumpers,” but that’s backward. “PJ” came from pararescue duty
codes: “P” for parachutist and “J” for diver.)
After ten years in the PJs, you had made team leader and were on top of
things. Then you got an even more restricted assignment. You joined Oper-
ation BLUE FLY. You have spent the last few years doing combat rescue and
satellite recovery, as usual. But every so often, a BLUE FLY mission comes
along. And that means, no lie, aliens. Or anyway the weird technology and
bodies they leave behind. You’re still waiting to see one in the flesh.
Since BLUE FLY is Air Force pararescue, teams in the field are led by
sergeants like you. Officers give the orders, but enlisted PJs carry them
out without interference from inexperienced lieutenants. That’s a privilege
that stirs jealousy in every soldier and Marine you’ve ever met.
You and Jonathan Lukman were already friends when BLUE FLY recruited you
both. In the five years since, you’ve become like brothers. He’s an officer
and you’re enlisted, of course, but BLUE FLY is such a strange, tight-knit
environment that your friendship doesn’t draw attention. He’s a pilot. Your
jobs are so different that rank is never an issue.
In another five years, you’ll have 20 in and be eligible for retirement.
The pension won’t be too bad. Enough that you’ll do all right in a second
career. And Col. Coffey’s unofficial “shoot first” policy makes it a little
more likely that you’ll make it that far.
The other 10 members of your BLUE FLY team include Technical Sgt. Watson
(your second-in-command) and staff sergeants Brewer, Canfield, Dierks, Ens-
ley, Evelynd, Lane, Latham, Quintana, and Zooks.
79
NAME AND RANK PROFESSION AND EMPLOYER STATISTICAL DATA
STATISTICS SCORE ×5 DERIVED ATTRIBUTES MAX CURRENT
Capt. Jonathan “Lucky” Lukman, USAF Combat rescue pilot, Operation BLUE FLY
Strength (STR) 11 55% Hit Points (HP) 12
SEX AGE PHYSICAL DESCRIPTION
PERSONAL
Constitution (CON) 12 60% Willpower Points (WP) 12
F
M 36 Lean Arab-American; regulation haircut, green pilotʼs jumpsuit.
Dexterity (DEX) 14 70% Sanity Points (SAN) 99 60
PERSONAL DETAILS GEAR AND NOTES Intelligence (INT) 12 60% Breaking Point (BP) 48
THIS IS A WORK OF FICTION
REMARKS
and ranged attacks are Getting your people in and out safely.
at a -10% penalty. This monthʼs girlfriend.
Being the best of the best.
The perfect basketball game.
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE
SKILLS
SPECIAL TRAINING SKILL OR STAT USED
Accounting 10 First Aid 40 Ride 10
Parachuting DEX
Alertness 70 Forensics n/a Science:
Operation PURGATORYdevice INT 40
Anthropology n/a Heavy Machinery 10 Meteorology
SCUBA gear Swim
Archeology n/a Heavy Weapons 50 Search 20
WEAPONS SKILL % DAMAGE ARMOR PIERCING RANGE
Art: History 20 SIGINT n/a
M9 pistol 40 1D10 n/a 15 m n/a
HUMINT 10 Stealth 10
Air Force survival knife 40 1D6 3 n/a Artillery n/a Law n/a Surgery n/a
Unarmed 50 1D4−1 n/a n/a Athletics 60 Medicine n/a Survival 40
Bureaucracy 30 Melee Weapons 40 Swim 40
Military Science: Unarmed Combat
EQUIPMENT
Computer Science n/a 50
50
ARMOR Craft: Air Unnatural n/a
40
Flight helmet, Armor 1 Electrician Navigate 70 Languages & Other Skills:
Criminology 10 Occult 10 Craft (Mechanic) 50
Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.
Demolitions n/a Persuade 20 Language (Arabic) 20
WOUNDS AND AILMENTS
Disguise 10 Pharmacy n/a Pilot (Airplane) 40
Dodge 30 Pilot:
90
INJURIES
Drive 20 Helicopter
Has First Aid been attempted since the last injury? If yes: only Medicine, Surgery, or long-term rest can help further Firearms 40 Psychotherapy 10
// Jack Frost // // Characters //
BACKGROUND
CAPT. JONATHAN “LUCKY” LUKMAN
COMBAT RESCUE PILOT, OPERATION BLUE FLY
Your grandfather came to the U.S. as a refugee during World War I, fleeing
with his family to escape the Assyrian genocide. He worked for decades as
a Chicago bellhop, saving every penny and making friends everywhere. Your
father was born in Chicago and worked as a bank clerk, saving enough for
you to go to college. You disappointed both of them by making it into the
prestigious Air Force Academy and becoming a pilot instead of a lawyer.
Flying is everything. There’s no greater joy. And when it gets chal-
lenging and dangerous, there’s no greater rush. As a combat rescue pilot,
you save lives for the country that saved your family. You’re one of the
best in the world. How your family ever thought you’d settle for being a
lawyer is beyond you.
You got tapped for Operation BLUE FLY after ten years as a combat
rescue pilot, recovering personnel behind enemy lines in Panama, the Gulf
War, Somalia, and Bosnia, not to mention satellite recovery missions and
standing ready for rescue with every Space Shuttle launch. Joining BLUE
FLY has added about a dozen missions to investigate possible extraterres-
trial incursions. Five of those turned out to be genuine. That meant dead
PJs despite your best efforts, every time.
You and Jake Hardy were already friends when BLUE FLY recruited you
both. In the five years since, you’ve become like brothers. He’s enlisted
and you’re an officer, of course, but BLUE FLY is such a strange, tight-
knit environment that your friendship doesn’t draw attention. He’s a PJ.
Your jobs are so different that rank is never an issue.
You are senior pilot in an aircraft that also includes copilot 1st Lt.
Logan “Jack” Daniels, crew chief Sgt. Kelly Kuhn, and gunner Sgt. Hayden
Wells. Your team staffs one of two helicopters in Operation WEATHERWATCH-
ER that can be equipped with an experimental, short-range, sonic weapons
system code-named PURGATORY. As pilot you won’t be expected to deploy
that system, only to put the bird in position so your gunner or crew
chief can use it.
You studied PURGATORY extensively with Dr. Merlo, one of its develop-
ers. She’s reliable and trustworthy.
81
// Characters // // Jack Frost //
Secondary Characters
Six other BLUE FLY personnel are available as secondary characters. See BLUE FLY PARARESCUEMEN on page 87 for more
details. Players can take these roles in scenes while the Researchers are busy in the lab, if they want.
ARMOR
SKILLS
Flight helmet, Armor 1
ALERTNESS 70 NAVIGATE 70
BUREAUCRACY 30 PILOT (HELICOPTER) 80
CRAFT (ELECTRICIAN) 40 SCIENCE (METEOROLOGY) 40
CRAFT (MECHANIC) 50 SURVIVAL 40
FIREARMS 40 SWIM 40
HEAVY WEAPONS 60 UNARMED COMBAT 50
MILITARY SCIENCE (AIR) 50
82
// Jack Frost // // Characters //
83
// Characters // // Jack Frost //
1st Lt. Galeno Faro Macapodi Ocampo, Ph.D. | Operation BLUE FLY field analyst, age 29
84
// Jack Frost // // Characters //
DANIELS KUHN
ANVIS HUD NIGHT VISION DEVICE AN/PVS-7 NIGHT VISION DEVICE
In a BLUE FLY helicopter, pilot and copilot are The AN/PVS-7 (from Army/Navy Portable Visual
equipped with the ANVIS HUD (from Aviator's Night Search) is a set of night-vision goggles with a
Vision Imaging System with Heads up Display). light-enhancement tube. It provides infrared light
Attached to the helmet, it allows enhancement and has auto-
operating in reduced light, gating to block sudden light
but sight-intensive skill intensification. It allows
tests such as Pilot and operating in reduced light,
ranged attacks are at a but sight-intensive
–10% penalty. skill tests such as
Drive, Pilot, and
ranged attacks
are at a
–10% penalty.
WELLS QUINTANA
AN/PVS-7 NIGHT VISION DEVICE AN/PVS-7 NIGHT VISION DEVICE
The AN/PVS-7 (from Army/Navy Portable Visual The AN/PVS-7 (from Army/Navy Portable Visual
Search) is a set of night-vision goggles with a Search) is a set of night-vision goggles with a
light-enhancement tube. It provides infrared light light-enhancement tube. It provides infrared light
enhancement and has auto- enhancement and has auto-
gating to block sudden light gating to block sudden light
intensification. It allows intensification. It allows
operating in reduced light, operating in reduced light,
but sight-intensive but sight-intensive
skill tests such as skill tests such as
Drive, Pilot, and Drive, Pilot, and
ranged attacks ranged attacks
are at a are at a
–10% penalty. –10% penalty.
85
// Characters // // Jack Frost //
86
// Jack Frost // // Characters //
Lead researcher with NASA’s JPL and Project Operation BLUE FLY “PJ”
PLUTO, age 61
Alien-hunting pararescueman, age 25–35
STR 11 CON 13 DEX 10 INT 17 POW 13 CHA 14
STR 14 CON 15 DEX 11 INT 10 POW 12 CHA 11
HP 12 WP 13 SAN 65 BREAKING POINT 52
HP 15 WP 12 SAN 60 BREAKING POINT 48
SKILLS: Athletics 40%, Bureaucracy 65%, Computer
ARMOR: Tactical body armor and helmet, Armor 6.
Science 50%, Craft (Microelectronics) 60%, Persuade
70%, Science (Astronomy) 60%, Science (Chemistry) SKILLS: Alertness 60%, Athletics 60%, Firearms 60%, First
60%, Science (Physics) 80%, Swim 50%. Aid 60%, Heavy Weapons 50%, Melee Weapons 50%,
Military Science (Land) 60%, Navigate 60%, Search
ATTACKS: Unarmed 40%, damage 1D4−1.
60%, Stealth 50%, Survival 60%, Swim 60%, Unarmed
Combat 60%.
SPECIAL TRAINING: Parachuting (DEX), SCUBA (Swim).
87
// Characters // // Jack Frost //
ATTACKS: M16A2 rifle 60%, Lethality 10% with three- ANVIS HUD NIGHT VISION DEVICE—PILOTS ONLY: The
round burst. ANVIS HUD (from Aviator’s Night Vision Imaging
M9 pistol 60%, damage 1D10. System with Heads Up Display) attaches to the helmet
of the pilot and co-pilot. It allows operating in reduced
Air Force survival knife 50%, damage 1D6+1, Armor
light, but sight-intensive skill tests such as Pilot and
Piercing 3.
ranged attacks are at a −10% penalty.
Unarmed 60%, damage 1D4.
AN/PVS-7 NIGHT VISION DEVICE: The AN/PVS-7
(from Army/Navy Portable Visual Search) is a set of
Maj. James Farrell, USAF
night-vision goggles with a light-enhancement tube. It Farrell is thrilled in a macho, self-serving way with
provides infrared light enhancement and has auto- finding the apparent remnants of alien forces. Con-
gating to block sudden light intensification. It allows vinced that alien technology is responsible for the
operating in reduced light, but sight-intensive skill disaster at Willis, he is driven to seize that technology
tests such as Drive, Pilot, and ranged attacks are at a for Project MOON DUST and for the advancement of
−10% penalty.
his own career. He will not let anything interfere with
those goals.
Operation BLUE FLY Helicopter Crew
He denies that Itla-shua’s howls are biological. He
Elite pilot, crew chief, or gunner, age 25–35
insists they are a transient, highly localized, psychoac-
STR 11 CON 15 DEX 14 INT 13 POW 12 CHA 11
tive effect of an alien weapon. He and his men see the
HP 13 WP 12 SAN 60 BREAKING POINT 48
world through the lens of the information given by the
ARMOR: Flight helmet, Armor 1. Greys to MAJESTIC group. Myths about monstrous
SKILLS: Alertness 70%, Bureaucracy 30%, Firearms 40%, deities have no place in their investigation.
Heavy Weapons 60%, Military Science (Air) 50%,
Farrell is a graying white man in an Air Force
Science (Meteorology) 40%, Survival 40%, Swim 40%,
uniform, on the short side and getting old enough to
Unarmed Combat 50%.
lose some of the lean muscle of his youth. He can still
SKILLS—PILOTS ONLY: Craft (Electrician) 40%,
Craft (Mechanic) 50%, Navigate 70%, Pilot
keep up with the younger men of his unit, though, and
(Helicopter) 80%. none of them hesitate to follow his orders or example.
SKILLS—CREW CHIEFS AND GUNNERS ONLY: Craft His plain face is weathered from time spent in the air
(Electrician) 60%, Craft (Mechanic) 60%, First Aid 60%, and in the field, with clear and stern blue eyes.
Navigate 50%.
SPECIAL TRAINING: Parachuting (DEX), PURGATORY
device (INT; only the PURGATORY helicopter crew
chiefs and pilots), SCUBA (Swim).
ATTACKS: M9 pistol 40%, damage 1D10.
M249 machine gun 60%, Lethality 20%, kill radius 3 m.
PURGATORY device 85% (including +20% for an area
attack), Lethality 30% (or 20% at long range or 10% at
extreme range), kill radius 10 m, base range 200 m.
Unarmed 50%, damage 1D4−1.
AN/PVS-7 NIGHT VISION DEVICE: The AN/PVS-7
(from Army/Navy Portable Visual Search) is a set of
night-vision goggles with a light-enhancement tube. It
provides infrared light enhancement and has auto-
gating to block sudden light intensification. It allows
operating in reduced light, but sight-intensive skill
tests such as Drive, Pilot, and ranged attacks are at a
−10% penalty.
88
// Jack Frost //
Maj. Farrell
BLUE FLY team leader, age 41
STR 12 CON 13 DEX 10 INT 14 POW 14 CHA 9
HP 13 WP 14 SAN 65 BREAKING POINT 56
MOTIVATIONS AND DISORDERS: Adapted to violence.
ARMOR: Tactical body armor and helmet, Armor 6.
SKILLS: Alertness 65%, Athletics 60%, Bureaucracy 30%,
Demolitions 40%, Dodge 40%, Drive 32%, Firearms
50%, First Aid 50%, Heavy Weapons 50%, History
56%, Melee Weapons 50%, Military Science (Land)
60%, Navigate 60%, Search 63%, Stealth 53%,
Survival 50%, Swim 50%, Unarmed Combat 65%.
SPECIAL TRAINING: Parachuting (DEX), SCUBA (Swim).
ATTACKS: M9 pistol 50%, damage 1D10.
Air Force survival knife 50%, damage 1D6, Armor
Piercing 3. Agent Harris
Unarmed 65%, damage 1D4−1. NRO Section Delta Assassin, age 46
AN/PVS-7 NIGHT VISION DEVICE: The AN/PVS-7 STR 13 CON 15 DEX 14 INT 13 POW 12 CHA 9
(from Army/Navy Portable Visual Search) is a set of HP 14 WP 12 SAN 40 BREAKING POINT 34
night-vision goggles with a light-enhancement tube. It
MOTIVATIONS AND DISORDERS: Adapted to
provides infrared light enhancement and has auto-
violence; paranoia.
gating to block sudden light intensification. It allows
operating in reduced light, but sight-intensive skill ARMOR: Reinforced Kevlar vest, Armor 4.
tests such as Drive, Pilot, and ranged attacks are at a SKILLS: Alertness 70%, Athletics 50%, Criminology 60%,
−10% penalty. Demolitions 50%, Dodge 55%, Drive 60%, Firearms
70%, Heavy Weapons 50%, HUMINT 50%, Law 30%,
Melee Weapons 60%, Military Science (Land) 50%,
Special Agent Elton Harris Navigate 50%, Persuade 50%, Search 60%, SIGINT
Harris was a Marine officer and a Secret Service agent 40%, Stealth 60%, Survival 50%, Swim 40%, Unarmed
before joining NRO Delta. He is more likely than Far- Combat 60%.
rell to take the unnatural seriously. He has no inkling SPECIAL TRAINING: Lockpicking (DEX).
of the truth, but he has seen more kinds of horror. ATTACKS: SIG Sauer M11 pistol with optional suppressor
Faced with the unnatural, he becomes dangerously 70%, damage 1D10.
paranoid. The more the threat grows, the more likely Ka-Bar knife 60%, damage 1D6+1, Armor Piercing 3.
he is to call in PURGATORY. Kevlar garrote 60%; requires attacking from surprise;
Harris is a tall, hawklike African American damage 1D6+1 per turn and target is pinned.
wearing a black suit and overcoat. He carries the Unarmed 60%, damage 1D4.
badge of an agent of the Air Force Office of Special AN/PVS-7 NIGHT VISION DEVICE: The AN/PVS-7
Investigations. (from Army/Navy Portable Visual Search) is a set of
For a long-term campaign, Harris could accuse night-vision goggles with a light-enhancement tube. It
Researchers who earn his suspicion of working with provides infrared light enhancement and has auto-
Delta Green, inadvertently leading them to that other gating to block sudden light intensification. It allows
operating in reduced light, but sight-intensive skill
dire conspiracy.
tests such as Drive, Pilot, and ranged attacks are at a
−10% penalty.
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Incursions Wendigowak
These cannibal-ogres (named in Algonquin legend)
manifest an infection among those who have partak-
The Frozen Dead en of the communion of Itla-Shua and eaten human
The bodies of people slain by the powers of Itla-shua flesh. The wendigo’s strange-smelling hair bristles
stir and rise when Itla-shua manifests over Crow Lake. from frozen, blue-white corpse-flesh. Its eyes blaze red
Eating human flesh can turn them into wendigowak. or purple, and a long tongue emerges from between
Children risen have STR, CON, and HP of 7 and its protruding, fanged teeth. Despite its deformed or
inflict 1D4 damage biting. animalistic feet, the wendigo travels in enormous leaps.
Wendigo beasts are animals changed by the man-
Cold Revenant ifestations of Itla-shua and driven to devour warm
flesh and blood.
Nearly mindless with hunger
STR 10 CON 10 DEX 5 INT 2 POW 2 Wendigo or Wendigo Beast
HP 10 WP 2 A human or animal given the Wind-Walker’s unnatural
SKILLS: Alertness 20%, Athletics 30%, Unarmed vitality and hunger: large deer, wolf, black bear
Combat 30%. STR 24 CON 25 DEX 9 INT 8 POW 16
ATTACKS: Bite 30%, damage 1D6 (see FEEDING). HP 25 WP 16
CLUMSY: The revenant cannot defend itself. Even a ARMOR: 4 points of thick and frozen hide (see ICY
successful attack roll by the revenant does not oppose VITALITY).
any attacks against it.
SKILLS: Alertness 40%, Athletics 90%, Stealth 80% (90%
COLD PROFILE: In the frigid conditions around in snow), Track Prey 99%.
Willis, the revenant does not appear on thermal
ATTACKS: Claw 80%, damage 1D10 or pin.
imaging or infrared night-vision devices except as a
vague, dim blur. Bite 80%, damage 1D8 (see WENDIGO BITE).
FEEDING: After succeeding with a bite attack, the COLD PROFILE: In the frigid conditions around
revenant uses its action each turn to inflict 1D6 Willis, the wendigo does not appear on thermal
damage on the same target, without having to make imaging or infrared night-vision devices except as a
another attack roll. If the bite pierced the victim’s armor, vague, dim blur.
the “feeding” damage ignores armor. The victim can GIANT STEPS: As its action, the wendigo can bound up to
attempt an opposed STR test as his or her action each 20 meters vertically or 40 horizontally in one turn.
turn to break free. If the revenant’s bite reduces a victim HOWL: As its action, the wendigo can howl, spending 4
to 0 HP, the revenant grows in power and becomes WP. Anyone present who fails a SAN test immediately
a wendigo. suffers temporary insanity; those who succeed are
ICY RESILIENCE: Ordinary attacks inflict half HP damage stunned for one turn in shock and terror. A victim can
against the revenant. Hypergeometry inflicts full be affected by wendigo howls only once a day.
damage. Fire inflicts double damage. ICY VITALITY: Ordinary attacks inflict half damage against
UNDEAD: The power that animates the revenant sustains a wendigo, before applying armor. A successful
it against rigors that would harm or kill the living. Cold, Lethality roll does not destroy it, but inflicts damage
suffocation and radiation seem to do no lasting harm equal to the Lethality rating. Hypergeometry inflicts full
unless the revenant’s body is physically destroyed. damage. Fire ignores the wendigo’s armor and inflicts
WANING: The revenant takes 1 damage at the end of double damage.
each turn in which it does not inflict damage on a
living victim with its bite attack or by feeding.
SAN LOSS: 0/1D6.
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// Jack Frost // // Characters //
91
PROJECT LIST
DUE
PROJECT TASK COMPLETE MANAGER PERSONNEL NOTES
(DATE,TIME)
// Characters //
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// Jack Frost //